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Storyboard Template.

Shot Number: 1 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid shot Start of with a mid shot. Camera pans in creating a close up Tense music. George is asleep/unconscious 5-10 In editing shots
of George’s face for when he wakes up. holding one not and dreaming/remembering the seconds 2,3,4 are cut into
getting louder the life he once had. before the each other playing
further in maze. just a few seconds
of each each time.
Fade into and out
of each shot.

Shot Number: 2 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
LS long shot of scorch behind a crowd of people. camera pans ‘WCKD is good’ - people are trying to get out of 2-5 seconds Distorted,
around the people ava paige - non- the scorch and through the gates Fragmentented
diegetic of Wicked’s building with guards - dream state
ignoring them. short clip of shot
creating the idea of
a dream and
memories coming
back all at once.
shots 2/3/4 al fade
in and out of each
other)

Shot Number: 3 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid shot hand held camera shot showing a mid shot of george’s distorted chatter. George, his mother and sister are 2-5 Seconds - dream state
mother kneeling talking to george and his sister. low ‘you’ll be safe here in front of the gates distorted,
lighting light sources coming from up above quite harsh, i promise’ - fragmentented
evenly spaced. george’s mum short clip of shot
(heard above creating the idea of
distorted chatter of a dream and
crowd) memories coming
back all at once.
Storyboard Template.

Shot Number: 4 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid shot tripod shot. lowlighting coming up from above lighting diegetic sound of george being wheeled through on 2-5 seconds - dream
flickering, as if in a haunted building. doctors talking and a hospital bed past the camera, state.
wheels on floor. quickly. Distorted,
fragmentented
follows editing
techniques as
stated before
before.
short clip of shot
creating the idea of
a dream and
memories coming
back all at once.
Shot Number: 5 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

CU Tripod. all in shot is George’s face. There is a white scruffy non-diegetic George is waking up opening his 2-4 seconds comes as a
pillow underneath him slightly out of focus continues from eyes quite slowly due to waking continuation for
shot 1 but however up from a comatose state a few shot 1. camera pans
becomes a lot days after being stung. out. cut into next
calmer and more shot.
relaxed slowing the
tempo.

Shot Number: 6 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

mid shot tripod shot. no movement in terms of the camera. george is Slight moaning. George I starting to sit up and 5 seconds shots 6/7/8 cut into
wearing brown shorts, brown socks and a dirty white shirt “what happened?” groaning as he does so, signifying each other
with a large hole near the bottom showing that, that is - George to others that every part of him is in achy
wear he got stung. in room with slight pain.
Storyboard Template.

Shot Number: 7 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

mid shot ‘you got stung. you 3 gladers are standing still at the 5 seconds shots 6/7/8 cut into
don’t remember door a few meters away from the each other
anything?’ - Alby bed in which george is laying in.

Shot Number: 8 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

point of Starts as a point of view shot being where the three gladers ‘not really.’ George is sitting on the bed 2-3 seconds shots 6/7/8 cut into
view are looking down with a slight high angle shot looking down each other
shot towards George.

Shot Number: 9 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

panning Camera follows Alby at a high angle shot as he walks across “it’s all a bit foggy Alby starts to walk towards 5 seconds
shot the room. Going in to a mid shot and well fading george and sit down next to him
slightly, sorry I can’t on the bed.
be more help”

cut into next shot


Storyboard Template.

Shot Number: 10 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Two Tripod still looking at alby and George sat down. Camera ‘I should go get As alby sits on the bed, George 5 seconds cut into next shot
Shot/ follows up as george gets up to leave. something to eat” - starts to get up and leave.
Mid Shot george.

Shot Number: 11 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Long tripod still, focused on George at all times. diegetic sounds. as George walks out moving newt 5 seconds quick cut to next
shot the door opens and Gally to the side as he does shot.
people talking so.
quietly outside.

Shot Number: 12 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration

Extreme Camera still looking down slightly over the glade and into Tense soundtrack george starts running across the 5 seconds camera pans out to
Long the maze. Focused on the wide areas of glade, some people glade and into the maze. turns show a screen and
shot / dotted around doing work, George runs through them all round slightly to check no-one which would give a
High straight to the maze turning round slight. has noticed him before running little context for the
Angle setting wide area with grass all over besides a little area in into the maze. next shot with
shot the right to show where the box comes up, which is Thomas watching it
concrete and pebbled. as though its was a
show on the TV.
Storyboard Template.

Shot Number: 13 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Over still shot of thomas watching the screens, thomas is medium paced Thomas is confused watching the 2-5 seconds pan round to next
shoulder wearing everyday clothes that are a lot cleaner then the soundtrack which is gladers in their first trial in finding before shot.
shot ones the gladers are wearing. thomas is then sat in a small gradually getting a cure after George gets stung panning
room filled with computer screens and buttons. faster to create and decided to follow George round
tension and into the maze using the cameras
confusion for the in the glade.
following scenes.

Shot Number: 14 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
long still shot of thomas watching the screens, thomas is medium paced Thomas is confused watching the 5 seconds cu tinto next shot
shot/mid wearing everyday clothes that are a lot cleaner then the soundtrack which is gladers in their first trial in finding
shot ones the gladers are wearing. thomas is then sat in a small gradually getting a cure after George gets stung
room filled with computer screens and buttons. faster to create and decided to follow George
tension and into the maze using the cameras
confusion for the in the glade.
following scenes.

Shot Number: 15 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Long Camera stays still as george runs across. fast pace George runs past the camera 5 seconds
shot Setting - maze - enormous walls with a wide area of space soundtrack signifies continuing through the maze not
as a walkway able to fit about between 5 and 10 people. fast pace running. stopping once.
walls are stoned and covered in ivy.
Storyboard Template.

Shot Number: 16 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
mid shot Camera still starts panning out and down at an angle just soundtrack George runs up to camera but 5 seconds
slightly to create a low angle shot when George starts to continues but slows down to a stop.
slow down. Camera stops panning when George stops. becomes a little
quieter. diegetic
sounds of george
breathing heavily
come in to show
him stopping.

Shot Number: 17 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
over still, over shoulder shot looking down at a piece of ivy cut non-diegetic No main action within this shot. 3 seconds shot transitions into
shoulder and placed on the floor as trail soundtrack George sees the piece of ivy on the next using a
shot music starts to slow the floor which is used as simple cut.
down and become breadcrumbs giving a reminder to
quite relaxed but the runners of which paths they
still using quite a took.
fast tempo.

Shot Number: 18 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
CU Close up of the ivy on the floor with george picking it up. at non-diegetic George kneeling on floor goes to 2-5 seconds simple cut into next
a high angle looking down. focus on the ivy on the floor, soundtrack pick up the ivy. shot.
minimal movement in shot only movement coming from music starts to slow
george. down and become
quite relaxed but
still using quite a
fast tempo.
Storyboard Template.

Shot Number: 19 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
over over shoulder shot handheld. With a slight low angle non-diegetic George picking up the ivy shown 5-10 cut with shot 19 in
shoulder looking down towards george. starts to pan out to create a soundtrack starts to from behind same as how he seconds the middle then
shot / mid shot. shallow depth of field keeping the mystery become quite tense does in the close. back to this shot. in
long person (Ben) in focus and George slightly blurred. creating the idea edit fast cut
shot that what George is between the two
looking doing is wrong. shots.
at
George

Shot Number: 20 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
mid shot Mid shot of George looking at where he threw the ivy with “What are you George looks at the ivy and after 5-10
slight regret on his face, camera in front of him with ben in doing?” - ben ben asks what he is doing he he seconds
the background. camera is focused on ben when he speaks ‘erm… nothing just stops for a second startled before
and then changes focus to george to show his reaction. needed to think for turning round. Ben continues to
Ben is wearing a white long sleeved top with the arms a bit’ - George slowly walk towards George.
rolled up and grey trousers with black trainers. Ben’s confused as to what
George is doing and stops walking
when there is is just a few meters
between them

Shot Number: 21 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
2 shot camera starts to become more hand-held making the look “oh really cause it Ben stops in front of George and 5 seconds shots switch
of the shot become a little bit shaky to show the change in looks as though points towards the moved ivy on between next
mood that the characters are going through from quite you’ve moved the the floor which he himself placed couple of shots
calm to a bit tense, confused and angry. ivy to show a earlier. quickly as they each
different route, characters is
that way leads to a speaking.
dead-end.”
Storyboard Template.

Shot Number: 22 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
CU Hand held camera shown that the characters are starting to “you don't George gradually becomes quite 5 seconds editing cuts
get a little more tense. understand the tense and angry, moving round between last few
maze can never be sightly while his arms start to get shots as each
solved” - George thrown in the air. character is talking
says defensively
and slightly fearful.

Shot Number: 23 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Over hand held camera. Focus is on ben face as he starts to get “of course it can be Ben gradually gets more and 5 seconds editing cuts
shoulder irritated and angry. Mise en scene remains the same as solved, what are more concerned for his friend between last few
shot they are in the same area wearing the same setting. you talking about” - with slight anger forming in hi shots as each
Ben getting angry face for what he's saying. character is talking.
and concerned

Shot Number: 24 Shot Visual Information: Soundtrack / Action Shot Edit / Transition
Type Camera Instructions / Movement / Focus / Mise en Scene Dialogue Duration
Mid Hand held camera angles towards Ben with George towards Diegetic sounds of George turns round looking 5-10 quick turn to black
shot/ the front of the shot ben getting confused as to what to do or say seconds as Ben hits the
high punched next along with anger on his face floor. Camera
angles due to his friend not believing or become
trusting him. after a second or 2 disorientated into
he turns back around and next shot and
punches ben in the face knocking becomes slightly
him to the ground. out of focus and
ben is
disorientated.

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