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Ancient Egypt Lesson Plan Analysis ..................................................................................... 2
References ................................................................................................................................ 7
Evaluate the lesson plan according to the following NSW Quality Teaching model elements.
Evaluation score – refer to NSW QTM Classroom Practice Guide for each element
Comments incl. evidence for evaluation score (2 sentences)
1 Intellectual quality
1.1 Deep knowledge
1 – 2 – 3 – 4 – 5 Comments: The knowledge is centred around a small number of key concepts and ideas
within Ancient History. As it is the first lesson there is an emphasis on prior knowledge
and obtaining new information on the basic essentials of the topic.
1.2 Deep understanding
1 – 2 – 3 – 4 – 5 Comments: The task requires students to demonstrate prior knowledge, however the
concept map task does not create deep understanding, it is an insignificant task which offers
a superficial understanding of key Ancient Egyptian terms. However, this is lesson one of
the year and a task such as this is not off putting and allows for some familiarity with key
terms.
1.3 Problematic knowledge
1 – 2 – 3 – 4 – 5 Comments: Students are encouraged to put forth own knowledge and recognise the
perspectives and ideas of other classmates. There is no reference to recognising that
knowledge is constructed and as such is open to question.
1.4 Higher-order thinking
1 – 2 – 3 – 4 – 5 Comments: Only lower-order thinking is evident, students are asked to recall prior
knowledge, identify and list key terms and then reproduce the information.
1.5 Metalanguage
1 – 2 – 3 – 4 – 5 Comments: Teacher and students often use specific language related to the topic, they are
asked to come up with specific terms, and pictures. Teacher explains what the terms mean
but there is no reference to explaining the importance of images in Ancient Egyptian
societies.
1.6 Substantive communication
1 – 2 – 3 – 4 – 5 Comments: Students are asked to work in pairs and also contribute as a group, this shows
relatively sustained interaction. The communication is centred on the lesson, as a collective
the students come up with key terms. The teacher is aiding in the conversation, and it is
only as much as the students need (teacher fills in student blanks, if there are any).
Quality learning environment
2.1 Explicit quality criteria
1 – 2 – 3 – 4 – 5 Comments: There is no explicit reference to expected quality. Much of the information
provided refers to task procedure. Students are given certain expectations, “at least three”,
“as many words they know”.
2.2 Engagement
1 – 2 – 3 – 4 – 5 Comments: This lesson is aimed at stage 4 learners, and I believe the task is quite
interactive and hands on, which would keep them interested and entertained. Asking them
to provide prior knowledge and work as a team, a ‘fill in the blanks’ worksheet an a
YouTube clip are adequate tasks for this stage of learners, especially when being
introduced to a new topic.
2.3 High expectations
1 – 2 – 3 – 4 – 5 Comments: Students are encouraged to come up with as much information as they can and
are asked to contribute their ideas to the main concept map. No explicit mention of student
expectations, unless you take into consideration the “at least three pictures”.
Identify the four NSW QT model elements you are targeting for improvement.
QT model
1) 2.1 Explicit Quality Criteria 2) 3.6 Narrative
3) 1.4 Higher-order thinking 4) 3.5 Connectedness
VR Exploration:
25-40mins Teacher is to hand out equipment needed for VR Exploration: 24 x VR Headsets and the technology
to suit.
Teacher to dim the lights and begin the VR experience with a brief story on Ancient Egypt (focusing
on its Pharaohs, slaves, curses, mummification etc.). Students virtually explore the Valley of the
55-60mins Pack up, remind students of homework and dismiss the class.
The modifications made to the original Ancient History lesson plan undoubtedly
improve the four elements of the Quality Teaching model that needed attention: 1.4
Narrative. These improvements were made by bringing the lesson plan and the
ancient would into the 21st century, utilising the prominence of technology in today’s
One key change that occurred to the lesson plan was the introduction of ‘Current
Issues and Events’, this correlates to the Quality Teaching (QT) element 3.5
about the topic being introduced to the lesson in an attempt to broaden the scope of
the topic and alert the students to current misjustices occurring to ancient sites. It is an
attempt to create global citizens, who are aware of these issues and could possibly be
the champions of the cause. The previous lesson plan did not address any public
problems or go beyond the school, this introductory lesson was the perfect
The modifications to the original lesson plan also addressed the lack of 2.1 Explicit
Quality Criteria, where only vague expectations of work quality were given to
students: ‘as many as you know’. This is only a small change, however a vast
have a “clearly defined goal state and a constrained set of logical operators to reach
that goal state” (Wijnia, van Gog, & Schmidt, 2014). Explicit expectations allow
students to have a reachable goal, and to surpass it on their own volition if they see fit.
environment, like a gameshow, but they are having fun and not performing a menial
task. This quiz allows the teacher to see where each student is at in the topic, and what
pieces of information need to be reinforced, all in real time. The students are
McGee and Diener-Ludwig (2015) state that the traditional “lecture format” as
opposed to using methods like clickers or Kahoot! is outdated and not centred around
instructional process, but “passive receivers” sitting there being spoken at and not
being involved (p. 318). Kemp and Grieve (2014) suggest that the recent acceptance
of e-learning has placed students at the centre and in charge of their own learning, as
(p. 1). Online games and quizzes, and other forms of e-learning are great ways to
enhance learning, to reinforce what has been learned audibly and through written text,
and it is also a more cost effective and environmentally friendly means of testing as
opposed to printing out endless sheets of paper. When comparing student performance
and perceptions on physical in-class learning and e-learning, the study conducted by
Kemp and Grieve (2014) found that online activities led to “similar levels of
The major change that came from the lesson plan modification was a focus on the QT
element 3.6 Narrative, the previous plan had no reference to stories or historical
accounts, merely a form of narrative in a documentary at the end of the lesson. The
changes made in regards to this element integrate narrative throughout the lesson,
making it a major focal point. This is achieved through the use of Virtual Reality,
aided by a story told by the teacher of curses and pharaohs. Gadelha (2018) states that
virtual reality allows students to dive right into the virtual world of whatever subject
they are learning, it has the potential to allow students to have a deeper connection to
the topic and to see and really understand what it is they are learning about (p. 41).
Simply hearing about the great pharaohs and pyramids is fine, but seeing it and being
able to almost touch it is a whole other experience. Lisichenko (2015) notes that VR
can enable students to see environments that a normal school excursion could not, in
regards to the Ancient History lesson plan a VR exploration would allow the students
to travel back in time to walk through the Valley of the Kings and step into the
Pyramid of Giza (p. 164). However, as VR immerses the mind, senses and often the
whole body, care must be taken and this is a concern that needs to be addressed as this
experience is not safe or applicable to all students of varying needs and abilities (p.
164).
Flosason, T. O., McGee, H. M., & Diener-Ludwig, L. (2015). Evaluating impact of small-
http://dx.doi.org.ezproxy.uws.edu.au/10.1007/s10864-015-9225-0
Lisichenko, R. (2016). Issues surrounding the use of virtual reality in geographic education.
NESA. (2018). History K-10 content for stage 4: The ancient world to the modern world.
https://syllabus.nesa.nsw.edu.au/hsie/history-k10/outcomes/
Wijnia, L., van Gog, D., & Schmidt, H. G. (2014). Is there a role for direct instruction in
https://doi.org/10.1016/j.learninstruc.2014.07.006