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Difference Between

Reactive Routing Location Added Routing


In this protocols, a node initiates a It attempts to reduce the routing
route discovery process throughout the overheads present in the traditional
network only when it wants to send flooding algorithm by using location
packets to its destination. information
Once a route has been established, it is This protocol assumes that each node
maintained by a route maintenance knows its location through a Global
process until either the destination Positioning System (GPS).
becomes inaccessible along every path
from the source or the route is no
longer desired.
Reactive Routing Protocol (RRP) is a Routes between two hosts in a Mobile
bandwidth-efficient on-demand routing Ad hoc Network (MANETS)
protocol for MANETs.
Some reactive protocols are Ad hoc LAR designs two regions
On-Demand Distance Vector (AODV), Expected zone and Request zone
Dynamic Source Routing (DSR),
Temporally Ordered Routing
Algorithm (TORA),
AssociativityBased Routing (ABR),
AODV Standard distance vector algorithm
The routing is “on demand”, a route is Every node maintains a routing table
only traced when a source node wants and it contains all available
to establish communication with a destinations details, the next node to
specific destination node. The route reach to destination, the number of
remains established as long as it is hops to reach the destination.
needed for next communication.
AODV responds very quickly to all It is simpler to configure and
maintain than link state routing.
the topological changes which affect
the active routes, since it is adaptive to
highly dynamic networks.
AODV is loop free, self-starting and DV not suited for ad-hoc networks
scales to a large number of mobile because of Loops & Count to Infinity.
nodes.
The best example for this is the routing The best example for this is the routing
information protocol (RREP). information protocol (RIP).
AODV is a Reactive routing protocol This is included in proactive routing
protocol
sensor networks Peer to peer network
computer network consisting of A network without the notion of clients
spatially distributed autonomous or servers, but only equal peer nodes
devices using sensors to cooperatively that simultaneously function as both
monitor physical or environmental clients and servers.
conditions, such as temperature, sound,
vibration, pressure, motion or
pollutants, at different locations.
Sensor nodes mainly use broadcast Point-to-point communications.
communication paradigm whereas
Query processing: Most queries in this Query processing: Most queries are
network are continuous and multiple issued during initialization and setup
queries may be executed at the same situations, but also, for obtaining
time. information about the state of an entity
Data placement: Data placement is Data placement: Data is placed in
used to implement in-network data distributed data structures, such as hash
aggregation. tables.
Data security: Data has to be protected Data security: Security depends on the
especially against tampering specific application and is often
important for accounting.
Timeliness: Timeliness of data is an Transactional control: Transactional
important aspect, since late information control is used for the coordination of
is usually of lower value. actions.
Applications of Sensor Network Applications of P2P

 Military Applications  Content delivery


 Health Applications  File-sharing networks
 Environmental Applications  Copyright infringements
 Home Applications
 Commercial Applications  Multimedia
 Area monitoring  Torrent Sharing
 Health care monitoring
 Environmental/Earth sensings
 Air pollution monitoring

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