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techniques
Optical illusions of motion
■ Persistence of vision refers to the optical illusion whereby multiple discrete images blend into a single
image in the human mind and believed to be the explanation for motion perception in cinema and
animated films. Like other illusions of visual perception, it is produced by certain characteristics of the
visual system. Narrowly defined, the theory of persistence of vision is the belief that human
perception of motion (brain centred) is the result of persistence of vision (eye centred). However, this
theory was disaproved by Wertheimer in 1912 yet persists in citations in many classic and modern
film-theory texts. A more plausible theory to explain motion perception are two distinct perceptual
illusions: phi phenomenon and beta movement.
■ The Phi phenomenon refers to an optical illusion in which a sequence of images can trick the brain into
seeing moving images and is caused by a changing static image. The beta movement also refers to a
series of static images on a screen which can trick us into seeing a fluid movement animation,
provided the frame rate is greater than 10-12 individual images a second, and is caused by the
‘apparent’ motion between different lights sources that are switched on and off periodically similarly to
‘chase lighting’.
Claymation
■ Clay animation or claymation, sometimes plasticine animation, is one of many forms of stop
motion animation. Each animated piece, either character or background, is
"deformable"—made of a malleable substance, usually plasticine clay.
■ Traditional animation, from cel animation to stop motion, is created by recording each frame,
or still picture, on film or digital media and then playing the recorded frames back in
rapid succession before the viewer. These and other moving images, from zoetrope to
films to video games, create the illusion of motion by playing back at over ten to twelve
frames per second. The techniques involved in creating computer-generated imagery are
conversely generally removed from a frame-by-frame process.
■ Each object or character is sculpted from clay or other such similarly pliable material as
plasticine, usually around a wire skeleton called an armature, and then arranged on the
set, where it is photographed once before being slightly moved by hand to prepare it for
the next shot, and so on until the animator has achieved the desired amount of film.
Upon playback, the mind of the viewer perceives the series of slightly changing, rapidly
succeeding images as motion. A consistent shooting environment is needed to maintain
the illusion of continuity: objects must be consistently placed and lit, and work must
proceed in a calm environment.
Stop motion