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The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
There are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the ar-
mor)
On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind you
which your character has, since it’s possible that your character rolled for psionic ability at creation.. and it’s easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of the
program, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new character
sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium “Forums of the Megaverse” for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)
“Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."
© 1983, 1987, 1988, 1990 Kevin Siembieda; © 2004 Palladium Books, All rights reserved world wide.
Descrip- q
✔ DISARM: +4 BALANCE : . +
tion:
Place of Origin: The World Nexus q BODY BLOCK / TACKLE: 1D4 + PS BONUS
✔
Disposition: Quite & Shy, Avoids Interaction / Loud & Cold / Brutal & Aggresive q
✔ BODY FLIP / THROW (AUTOMATIC): 1D6 + PS BONUS
q
✔ CRITICAL (18-20): 2X DMG + PS BONUS
Enemies: Spulgorth / TGE / CCW / UW q DEATHBLOW (18-20): 2X DMG + PS BON (DIRECT TO HP OR MDC)
q
✔ HOLDS (ARM HOLD, BODY HOLD, LEG HOLD, NECK HOLD)
Hand Strikes
Supernatural Damage
(Add PS Bonus to dmg)
q
✔ Backhand 1D6 q Restrained (<15ps) 1D6sdc
q
✔ Body Flip 1D6 q Normal 4D6sdc
q
✔ Elbow/Forearm 1D6 q Power (=2 a.p.m.) 1D4mdc
Bonuses:. q
✔ Karate Strike 2D4 q Restrained (16-20ps) 3D6sdc
PM ~ 2 Init, 1 PS, PP, 3d6 sdc, phase powers 4+1/lvl,
q
✔ Knife Hand 2D4 q Normal 1D6mdc
MR 5 ISP spell failure q
✔ Palm Strike 2D4 q Power (=2 a.p.m.) 2D6mdc
LLW ~ d4 mental IQ or MA, 2 sv possesion, mind control horror, 3 sv curse, q
✔ Punch 1D4 q Restrained (21-25ps) 4D6sdc
5 perception, 4 spell strength, 6 sv magic q
✔ Power (=2 a.p.m.) x2 q Normal 2D6mdc
MA - +1 sv mind control, +3 init q q Power (=2 a.p.m.) 4D6mdc
Foot Strikes q Restrained (26-30ps) 5D6sdc
q
✔ Backward Sweep KD q Normal 3D6mdc
Notes:.
Sence ley lines & magic energies- q Jump Kick 3D6 q Power (=2 a.p.m.) 6D6mdc
Sense Ley Line- 30 /5. Sense a Ley Line Nexus- 40 /5 q Flying Jump Kick 4D6 q Restrained (31-35ps) 5D6sdc
Sense Rift- 50mikes×10/lvl. Sense Magic in Use- 100'/lvl q Flying Reverse q Normal 4D6mdc
Sence Magical Energy- see 20PPE or more, - action Turning Kick 5D6 q Power (=2 a.p.m.) 1D4x10md
Read lines- Ley Line Info q
✔ Kick 2D4 q Restrained (36-40ps) 6D6sdc
Line Transmission- send message by ley line. q
✔ Karate Kick 2D6 q Normal 5D6mdc
Line Phasing- teleport on ley line q
✔ Roundhouse 3D6 q Power (=2 a.p.m.) 1D6x10md
Line Walking & Drifting- float SpD10 along line, meditate q
✔ Snap Kick 1D6 q Restrained (41-50ps) 1D6x10sdc
q
✔ Trip/Leg Hook KD q Normal 6D6mdc
Line Rejuvenation- total heal, +4d6md/round
q Wheel Kick 2D6 q Power (=2 a.p.m.) 2D4x10md
Line Observation Balls- 10md/lvl,SpD44, +3dodge
q
✔ Power (=2 a.p.m.) x2 q
Line Force Field- +20md/+2lvl
q q
Affinity to Rift & Line Magic-
q q
RIFTS CHARACTER SHEET
Ancient Weapons / W.P.’s Strike Parry Damage Throw
Sword / WP Sword 13 11 3
Bow* / WP Archery 15 11 d6×10
punch/kick / H2H 16 17 1d6 - 3d6
hold/throw / H2H 16 17 1d6 - 3d6
Archery 3 \ 1parry 4
Modern Weapons / W.P.s Strike Damage Range Payload
WP Heavy Wpns 3
WP Rifle 3
WP Pistol 3
WP Energy Rifle 3
WP Energy Pistol 3
Grenade / WP Thrown 3 2d6 12' AoE
Note: Don’t forget to add in your one time skill bonus (+ 15 ) from page 1 (If any)!
O.C.C. Skills: Base /Lvl Level O.C.C. RELATED SKILLS (Cont’d): Base /Lvl Level
1: Radio basic 15+45 15: Strategy / Tactics
2: Literacy American, Mystical 15+35 16: Comp Ops
3: Lang Trade 5 6 3 1 2 20+50 17: Investigation
4: Computer Ops 10+35 18: Dogtailing
5: Concealment 15+35 19: ID Undercover Agent
6: Prowl 20+48 20: Surveillance
7: Sniper 21: Skulking / Capture
8: Intel 15+32 22: Forensic Investigation
9: Tracking 15+35 23: Diplomacy
10: Explosives Disposal 10+35 24:
11: Explosives 10+45 25:
12: Climbing 26:
13: Wilderness Survival 27:
14: Lore D/M, Astral, FCoM, Magic, Psionics Galactic 28:
15: Lang & Lit Promethean Dragon
16: Lang Wolfen Goblinoid
SECONDARY SKILLS: Base /Lvl Level
17: Math Basic Advanced
1: Pilot Related Sensory Equipment
18: Pilot Small Spacecraft
2: BS / Smooth Talking
19: Pilot Space Fighter
3: Pilot Related Weapon Systems
20: Pilot Shop to Ship Combat
4: Comp Repair H2H
21: Detect Ambush
5: Kickboxing
22:
6: Blindfightimgt
23:
7: Spellcrafting
24: H2H Assassin PM
8: Cooking
25: H2H Psionic Combat Dishearten PM
9: Areobics
26: H2H Aikido. MA
10: Running
27: H2H Magic LLW
11: Boxing
28:
12: Alchemy
13: Navigation Space
O.C.C. Related Skills: Base /Lvl Level 14: Streetwise
1: Combat Sniper 15: Gymnastics
2: Pilot Related Fighter Basics 16: Athletics
3: Pilot Related Fighter Elite 17: Tumbling
4: Undercover Agent 18: Sharpshooter
5: Seduction 19: Navigation Land
6: Urban Warfare 20: Dancing
7: Research 21:
8: Camoflauge 22:
9: Recognize / Use Poison 23:
10: Undercover Ops 24:
11: Mystic Hebology 25:
12: N. B. C. Warfare 26:
13: Psychological Warfare 27:
14: Interrogation 28:
RIFTS CHARACTER SHEET
Robot/Power Armor. Robot/Power Armor. Miscellaneous/Notes.
Bonuses Bonuses
Damage Damage
Punch: Punch:
Pwr Punch: Pwr Punch:
Kick: Kick:
Body flip/Throw: Body flip/Throw:
Body block/Tackle: Body block/Tackle:
Notes Notes
RIFTS CHARACTER SHEET
Ship / Vehicle. Ship / Vehicle. Ship / Vehicle. Ship / Vehicle.
Type: ZX - 1 Rapier Type: Type: Type:
Name: Name: Name: Name:
Maker: ZInc. Maker: Maker: Maker:
MDC by Location MDC by Location MDC by Location MDC by Location
Main: 800 Main: 0 Main: 0 Main: 0
Pilot: 0 Pilot: 0 Pilot: 0 Pilot: 0
Other: 0 Other: 0 Other: 0 Other: 0
Shields: Phase Shields: 0 Shields: 0 Shields: 0
Speed Speed Speed Speed
Cruising: 6 - 8 Cruising: 0 Cruising: 0 Cruising: 0
Maximum: 12a / 16s Maximum: 0 Maximum: 0 Maximum: 0
Range: 0 Range: 0 Range: 0 Range: 0
Other: 0 Other: 0 Other: 0 Other: 0
Statistics Statistics Statistics Statistics
Crew: 1 Crew: Crew: Crew: