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ABDUCTOR — This variation, or pattern, of the standard Rhino chassis carries prisoners for the
Adeptus Arbites.
ABHUMAN — This term includes several human subspecies that have made significant physical
deviations from the norm in their long-term adaptation to hostile environments. They include:
Ratlings, Squats, and Ogryn.
ABLUTORY — A rest room or water closet, which often includes showers
ACHERON — The only Acheron heavy cruiser ever built, the BF/67-A incorporated xeno
technology as a test bed. Admiral Grove renamed it Chaos Eternus after its defection during the
Gothic War.
ACONITE — This Eldar frigate class mounts a surprising number of weapons batteries for its
size.
ACROTARA THEATER — An area of space in Scarus sector.
ACTUALITY SPHERE — A holographic sphere used to display current status
ADAMANTINE MANTLE — These cloaks are woven of adamantium.
ADAMANTIUM — (Also: Adamant, Adamantite) This super-hard alloy is used in armor and
strategic structures where durability and defense are an issue.
ADAMITE — An adamantium alloy
ADEPTA SORORITAS — The Adeptus Ministorum was forbidden to have men under arms, so
they adapted the Daughters of the Emperor into this all-female fighting force.
ADEPTUS ADMINISTRATUM — This is the administrative arm of the Adeptus Terra, charged with
receiving, analyzing, and ultimately filing the massive amounts of data generated by the
Imperium.
ADEPTUS ARBITES — These are the enforcers of Imperial law. They are drawn from the Schola
Progenium and stationed far from their homeworlds. The organization has two broad divisions,
the Arbitrators, who enforce the laws of the Lex Imperia, and the Judges, who interpret that body
of law.
ADEPTUS ASTARTES — This is the official name for the Space Marines, the Emperor's finest
warriors, formed from the genetic material of the Emperor and Primarchs. This gene-seed
develops into the organs needed for the transformation, and also reflects some of the aspects of
the Primarch from which they were derived. Recruits undergo a nineteen-step process involving
genetic modification, psycho-conditioning, and the implantation of many supplemental, tailored
organs. Prior to the Horus Heresy, they were organized into huge Legions, but after they were
broken into Chapters of one thousand fighting men each. Marines can live for hundreds of years,
and the longest living sometimes for over a thousand.
ADEPTUS ASTARTES PRAESUS — This group of approximately 20 chapters, founded over
time, defend the area of the Eye of Terror. They have included the Subjugators, Relictors,
Excoriators, Marines Exemplar, Night Watch, and White Consuls, among others.
ADEPTUS ASTRA TELEPATHICA — These psykers are the communication network of the
Imperium.
ADEPTUS ASTRONOMICA — The psykers of this organization generate the beacon of the
Astronomican for warp navigation.
ADEPTUS CUSTODES — These warriors are the personal guard of the Emperor. They fought at
his side when when he teleported onto Horus' battle barge. Only they may walk the halls of the
Sanctum Imperialis.
ADEPTUS MECHANICUS — Also known as the Priesthood of Mars, this organization builds the
arms and armor of the Imperium. They revere knowledge above all things, and both search for
and study technoarcana from the Dark Age of Technology. They propagate the Cult Mechanicus,
worship of the Machine God, known as the Omnissiah. They are the oldest Imperial organization,
whose origins date back in the Dark Age of Technology.
ADEPTUS MINISTORUM — Also known as the Ecclesiarchy, this organization spreads the word
of the Emperor's divinity. It was founded in M32 from the Temple of the Savior Emperor, the
dominant cult of worship at that time.
ADEPTUS TERRA — Directed by the High Lords of Terra, this vast bureaucracy administers the
affairs of the Imperium.
ADEPTUS TITANICUS — See: Collegia Titanica
AGE OF APOSTASY, THE — (Also: Reign of Blood) Against a backdrop of increasing warp-storm
activity and assaults from Chaos and xeno forces in M36, High Lord Vandire comes to power as
both Ecclesiarch and Lord of the Administratum, converting the Daughters of the Emperor into his
personal bodyguards. Sebastian Thor rises against Vandire's tyrannical domination of the
Imperium. Vandire sends a Frateris Templar fleet to destroy Thor and his homeworld of
Dimmamar, but the fleet is wiped out by a Warp Storm in the Clax system. Thor raises the
Confederation of Light, a force comprise of Tech Guard, Space Marines and Adeptus Custodes to
defeat Vandire. Circa 200M36.
AGE OF EXPLORATION, THE — Humanity begins to colonise nearby solar systems using
conventional sub-light spacecraft in M15. At first, progress is painfully slow. Separated from Terra
by up to ten generations in travel time, the new colonies have to survive on local resources.
AGE OF STRIFE, THE — As humanity reaches the far edges of the galaxy, completing the push
to the stars begun over ten thousand years before, human civilization has become widely
dispersed and divergent - with countless small colonies as well as many large, overpopulated
planets. Localized wars and disputes with various alien races, notably the Orks, erupt but these
pose no threat to the overall stability of human-colonized worlds. Then two things happen almost
simultaneously. First, humans with psychic powers begin to appear on almost every colonized
world. Second, civilization starts to disintegrate under the stress of widespread insanity, daemonic
possession, and internecine strife between these new psykers and the rest of humanity.
Countless fanatical cults and organizations spring up to persecute the psykers as witches, and/or
degenerate mutants. At this time, the existence of the creatures of the warp, later known and
feared as daemons, and the dangers they pose to the human mind with newly awakened psychic
powers, is far from understood. Terrible wars tear human civilization apart. Localized empires and
factions fight amongst themselves as well as against fleets of Orks, Eldar, and other aliens whose
forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the
dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those
worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest
of humanity by terrible warp storms, which cause starvation and strife in a society that had grown
accustomed to imports for sustenance. Earth quickly descends into barbarism. Terra remains
isolated for almost ten-thousand years, further accelerating the ruin of humanity.
AGE OF THE IMPERIUM, THE — This period began at the end of the Horus Heresy and the
interment of the Emperor into the Golden Throne and continues to this day.
AGRI-PLEX — A farming complex of moderate to large size
AGRI WORLD — Entirely devoted to animal breeding, agriculture, or other means of food
production, these planets feed the countless billions of the Imperium.
AIR CASTE — This caste of the Tau, "Kor," consists of pilots, space-farers, transporters, and
explorers.
AIR-MILL — (Also: Airmill) A fanned structure, either used to push air, such as the massive ones
used in hives, or to capture the wind to do work, such as flour mills on more primitive planets.
ALCMENA NEBULA WARS — Chaos Space Marines
ALISORE CAMPAIGN — The Dark Angels took part in this action during the Great Crusade at the
Emperor's direction following the defeat of the tyrant Durath
ALLIED IMPERIAL — This mining consortium had operations on Chinchare
ALTAR DOLONITE — The great Cathedral in Bosporian Hive on Hydraphur, as well as many
other Ecclesiarchy cathedrals in Segmentum Pacificus have four altars, this one and also the
Altars Sanguinal, Thorian, and Imperial.
ALTAR IMPERIAL — The great Cathedral in Bosporian Hive on Hydraphur, as well as many other
Ecclesiarchy cathedrals in Segmentum Pacificus have four altars, this one and also the Altars
Sanguinal, Thorian, and Dolonite.
ALTAR SANGUINAL — The great Cathedral in Bosporian Hive on Hydraphur, as well as many
other Ecclesiarchy cathedrals in Segmentum Pacificus have four altars, this one and also the
Altars Dolonite, Thorian, and Imperial.
ALTAR THORIAN — The great Cathedral in Bosporian Hive on Hydraphur, as well as many other
Ecclesiarchy cathedrals in Segmentum Pacificus have four altars, this one and also the Altars
Sanguinal, Dolonite, and Imperial.
ALTHAK — Thought to be the most dangerous carnivore on Fedrid, a planet of carnivores, this
beast appears to be a mix of crocodile and wolverine. They live in dens and typically have a
territory of 2 kilometer radius. They mark their territory with pungent urine, which repels predators,
even ones from other planets.
ALTO CREDO — This is an ancient war hymn of Jant Normanidus, often sung by Jantine
regiments of the Imperial Guard.
AMALATHIAN — This puritan Inquisitorial faction takes its name from the Conclave at Mount
Amalath and strives to maintain the status quo of the Imperium, fighting great change. They
attempt to work within the structure of Imperial society as opposed to above it.
AMASEC — This fine liquor is common through much of the Imperium.
AMBULATORY — An old park on the outskirts of Ineuron Town on Gereon that was one of the
fiercest battlegrounds when chaos forces assaulted the planet.
AMBULL — These mainly subterranean creatures can dig quickly through rock and have
extremely powerful claws.
AMERIALLA BELT — This asteroid belt lies within the Rukh's Paradise system.
AMPLOX — A maker of farcoders
AMUNDI HERETICA — This classification of the Inquisition is used when a planet's population is
genetically contaminated.
ANAESTHOTAPE — This combination of anesthesia dermal and wound closure tool is commonly
used by chirurgeons and medicae.
ANAHIG — The nomads of Khedd 1173 used these large, hunched, three-toed, flightless birds as
mounts. Their oily fur repelled both weather and las rounds, and they had powerful beaks.
ANALECTA PHAENOMENA — A book
ANCHISUS BONE — An arid chaos region (planet?)
ANCYLITUM — An ultra-rare metal
ANGEL'S FALL — This is the location where Sanguinius' pod landed on Baal Secundus. It is now
the site of a giant statue of the Primarch, and at the Time of Challenge, aspirants flock to the site
for a chance to compete for the honor of becoming a Blood Angel Aspirant.
ANGEVIN CRUSADE — Lord Militant Golgenna Angevin embarks upon this campaign to claim
the Calyx Expanse for the Imperium. Most of its forces are drawn from the Segmentum Solar,
including the Legio Venator, Legio Magna, Black Templars, Tigers Ardent, Sons of Medusa &
Charnel Guard Space Marine Chapters, several Rogue Trader & Explorator fleets, and a large
force of pauper warriors inspired by the Ecclesiarchy. It begins with a two-pronged attack towards
Malfi and Solomon in 322M39.
ANIMA — This is another term frequently used in reference to machine spirits.
ANNAPURNA GATE — Menzo of Travert took thirty years to decorate this gate of the Dhawalagiri
section of the Imperial Palace with orbis and lazulite. Vadok Singh and Rogal Dorn fortified it
during the Horus Heresy.
ANOMALIAN BEHOLDER — This Inquisition faction does not actively seek to bring about the
Emperor Incarnate, but simply watches potential divine avatars for signs of corruption. They are
considered pragmatic and tend to take the long view.
ANROTH — In Tanith mythology, these spirits of order came from other worlds, and watched over
families.
ANSELM'S ALLEY — This is a red-light district in Junktion in the underhive of Hive Primus on
Necromunda.
ANSIDIUM-90 — This rare element produces a catalyst crucial to the construction of plasma
reactors, and is a stable ignition element for personal plasma weapons.
ANSTOCH TRIALS — A case in Bosporian Hive on Hydraphur where Praetor-Cognatis Umry
served with distinction.
ANTI-INTOXICANT — Available either as tablets or liquid, this uncommon and sometimes black-
market drug neutralizes alchohol in the bloodstream.
ANTIOCH DEBRIS FIELD — This field of wreckage, the result of a fleet engagement between the
Imperial Navy and the Chaos fleet of Qux of the Eyeless, serves as a memorial against
overconfidence in battle.
ANVIL OF HOLADES — The foundry of ancient Iron Warrior artificers from millennia past on
Olympia
APOCRYPHA OF DAVIO — This text of M33 catalogued the chapters of the Second Founding.
APOCRYPHA OF SKAROS — One of the oldest known copies of the Codex Astartes, it lists all of
the Second Founding chapters, also recording the number founded from the Ultramarines Legion
as 23.
APOTHACARION — Though this term also refers to medical facilities in general, it specifically
references the facilities and gene-seed repositories of Space Marine Apopthecaries.
APOTHECARY — These specialist Space marines are trained in the medical arts, saving lives
where they can, or harvesting a Marine's gene-seed if they are beyond help. They use the
reductor, narthecium, and a number of other tools in their work. They also monitor the chapter's
gene-seed stock for purity and tithe it to the Adeptus Mechanicus on Mars.
APOTROPAIC CONGRESS — These are large gatherings of Inquisitors, a score or more, to
increase the knowledge of all attendees by examining and assessing valuable captives.
AQUILA GATE — This gate, one of four, provides passage from the main body of Bosporian Hive
to the Augustaeum of the upper spire on Hydraphur. Hundred-meter tall stone eagles flank the
gate.
AQUITANE — This is the capitol city of Sameter.
ARAKLIONID WARS — This was a series of wars against the Araklionids. The third war took
place at the end of M41.
ARCANOI, LESSER — These tarot-like cards predated the Emperor's Tarot, so named because
the Emperor used them. The cards include: the Dark King, Death, the Emperor, the Lightning
Tower, the Martyr, the Monster, and the Moon.
ARCH MANIAC OF CALVERA — Ork
ARCH-ARSONIST OF CHARADON — This Ork Warlord led several Waaagh!s against the
southern border of Segmentum Tempestus from the Veiled Region.
ARCH-DICTATOR OF GATHROG — This Ork Warlord has a Waaagh! moving to the galactic
south from north of the Eye of Terror.
ARCH-KILLA OF CHRISIOS — This Ork Warlord led a Waaagh! from the galactic east of
Segmentum Obscurus to the north.
ARCH-MANIAC OF CALVERNA — This Ork Warlord has initiated Waaagh!s moving to the
galactic north and south along the border of Segmentum Pacificus and Segmentum Solar.
ARCHEOXENOLOGY — The study of xenos artifacts
ARCHEOTECH — This term represents either technology or materials from better times. It can
consist of copper wiring in the underhive or machines from the Golden Age of Technology
depending on the hunter.
ARCO-FLAGELLANT — The Adeptus Ministorum creates these partially mechanical scourges
from the mortal bodies of sinners and heretics.
ARDENTITE — This Inquisitorial faction believes that the Emperor manifests himself through a
group, or even the entirety of humanity. They see the development of psykers as a potential
manifestation of the Emperor's power though the masses.
ARGANTE STATION — A squadron of Eldar escorts destroyed the hulk of the Eldar cruiser
Fhianna Rethol at this Imperial space station in the Gothic sector.
ARKUNASHA WAR, THE — The Tau Commander Farsight earned his moniker during this
campaign against the Orks on the planet of the same name that took place after the Damocles
Gulf Crusade.
ARMAGEDDON CRUSADE — This is the name the Black Templars gave to the campaigns they
fight in the various wars of Armageddon. The latest integrated the Crusades of Marshals Ricard
and Amalrich, as well as High Marshal Helbrecht.
ARMAGEDDON WAR, THE — This refers to a series of invasions of the Imperial hive world from
the assault by the daemon prince Angron to the first attack of the Ork Warlord Ghazghkull Mag
Uruk Thraka in 341M41. Thraka's third Waaagh impacted the world in 998M41.
ARMAGLAS — An armored transparent substance
ARMORGLASS — (Also: Armourglass) See: Armaglas
ARMOR OF FAITH — This is the name of the armor used by an Emperor's Champion, though it
is not a specific suit of power armor, but the name given to the best that the chapter can provide.
ARMY BADGE — When the Divisio Militaria or other organizations go to war, the overall Imperial
commander chooses a symbol to act as a campaign badge, marked upon the uniforms or armor
of all who participate, Imperial Guard, Space Marine, etc. They are normally a geometric shape
with a simple icon. Space Marines typically wear the badge upon their right greave. When the
campaign is over, the badge is removed, except if a unit has performed exceptionally, in which
case they may be awarded the right to wear it as a permanent honor.
ARTICLES OF THOR — A religious documennt of the Ecclesiarchy
ARTIFICER1 — These mechanical masters are taught by the Adeptus Mechanicus.
ARTIFICER2 — This seldom-used term refers to a small, portable cogitator.
ARTIFICER ARMOR — These suits of power armor crafted by masters of the Mechanicus are
unique works of art, and afford better protection than standard suits.
ARTIFICIAL WORLD — This class of Imperial world encompasses orbital stations, asteroid
facilities, and other similar locations.
ARTISAN'S QUARTER — This region lies in the Augustaeum of Bosporian Hive due to its
patronage of the Ecclesiarchy and its long-time manufacture of devotional items.
ARX RAID, THE — Chaos forces slaughtered the skeleton crew and small Imperial Guard
detatchment of the naval Arx watch station near the Eye of Terror in 139M41. The station's aged
astropath managed to get out a warning.
ASCENDANT WAY — This switchbacked road climbs from the base of Bosporian Hive to the
Augustaeum.
ASH-SLEEP — This term refers to the state some psykers and astropaths enter when they have
burnt out.
ASPECT WARRIOR — These Eldar have dedicated their current path to one of the aspects of
their war-god Khaine: Dark Reapers, Dire Avengers, Fire Dragons, Howling Banshees, Shining
Spears, Star Eagles, Swooping Hawks, Warp Spiders, and many more.
ASSAULT CANNON — This rapid-fire, multi-barreled, heavy weapon fires XX. It is typically
mounted on Space Marine Terminator Armor.
ASSAULT LASER — The Fractrix pattern version of this assault weapon can fire five shots per
second and has twin power cells that have a 75-shot capacity. The focus prism must be changed
every 1000 shots by a Tech Priest.
ASSAULT SQUAD — This Codex unit consists of a Sergeant and nine other Space Marines,
equipped with jump packs and armed with either two bolt pistols or a bolt pistol and chainsword.
Sergeants may employ specialized weaponry such as power swords and power fists, and several
members of the squad may have alternate weapons, including hand flamers, plasma pistols, etc.
This unit is designed for maximum hand-to-hand efficiency.
ASTERINE LOCK — The trading gentry of Gunarvo built manors in the ravine wall over this river
feature, including that of Varro Phrax.
ASTRL KNIVES — The Inquisition declared this void born death cult heretical in 792M41 after
discovering associations with the ruinous powers.
ASTRAL SPECTRE — This is a creature of the warp
ASTRONOMICAN, THE — This psychic beacon, generated by a choir of psykers inside a
mountain within the Imperial Palace on Terra and directed by the will of the Emperor is a light in
the Warp. Without this reference, warp travel by starships would not be possible.
ASTROPATH — These blind psykers form the backbone of interstellar communications
throughout the Imperium. They are soul-bound to the Emperor, a procedure that frequently takes
their sight. Some Astropaths have the gift of divination, enhanced by psychoreactive tools such as
the Emperor's Tarot.
ASTROPATHICUS ENCLAVE — These groups of astropaths form the communication hubs of the
Imperium.
ATENATE MOUNTAINS — (Also: Atens) This region borders the Insume headlands on Gudrun.
ATHALOR CRUSADE — Marshal Gervhart led this Black Templar crusade in the 500s of M36 in
the Ultima Segmentum.
ATTROCITY, THE — This title, applied many years after the fact, was applied to the disaster on
Thracian Primaris during the Holy Novena in 338M41.
AUCTORITA IMPERIALIS — This is both a badge of office, symbolising Imperial authority and
documents concerning the warrant or sanction of the Imperium, particularly as it applies to the
Adeptus Arbites.
AUGE — This , coined by the Imperial Guard, covers a wide variety of diseases resultant from
travel from planet to planet.
AUGER — This is the technical name for sense enhancement devices integrated into helmets,
masks, or goggles.
AUGER — A remote sensing device, often part of a defensive network
AUGER — Imperial naval vessels empoy these large sensor arrays
AUGUSTAEUM — This is the high-spire region of Bosporian Hive on Hydraphur
AUROCHOTHERE — A massive riding animal with powerful tails
AUSPEX — This is a common name for many types of ranged sensory equipment, from radars to
bio-detectors. Most have the capacity to detect life forms, energy sources, and large
concentrations or metal or other elements. They range from handheld models to the main
sensoriums on starships
AUTARCH — Usually only seen in times of protracted conflict, this is an Eldar who has mastered
several warrior aspects and has been a warrior for so long that battle is a first reaction. Most
Eldar view this state as disturbing at best and only on the warrior-craftworld of Biel-Tan is the
position regarded with respect. It is sometimes considered the Path of Leadership in a military
sense.
AUTOGUN — These rifles fire solid slug ammunition.
AUTOSANGUINATION — Mechanicus priests sometimes replace their blood with a more efficient
medium, allowing them to stop blood loss from wounds and heal far more quickly.
AUTO-SEANCE — This psychically guided procedure allows contact with the spirits of the dead.
It is dangerous, as sometimes spirits other than the intended intrude.
AUTO-SENSES — These devices automatically pick up motion and other threat indicators,
allowing them to be plotted in a helmet heads-up display.
AUTOSNUB — A short, compact automatic slug thrower
AVATAR — The spirit of the Bloody-Handed God, Khaine, fills these giant metal skins, who lie
dormant in a shrine at the heart of each craftword until times of conflict, with molten metal. They
often wield great swords named The Wailing Doom.
AVENUE OF SHINS — Resistance name for the former Avenue of the Aquila in Ineuron Town on
Gereon after the statues there were destroyed by occupying chaos forces.
AVENUE OF THE AQUILA — This street honored Imperial heroes and was lined with statues
before the chaos occupation in Ineuron Town on Gereon.
AVENUE OF THE VICTOR BELLUM — This kilometer-wide avenue pierces the heart of Hive
Primaris on Thracian, leading to the Monument of the Ecclesiarch.
AVENUE SOLAR — This broad street ran to the base of Bosporain Hive on Hydraphur, where the
hive looks most immpressive.
AVIGNORAN BLACK EAGLE — This bird of prey native to Avignor has keen hunting instincts,
and it's cerebral cortex is used as the basis of the Adeptus Arbites grapplehawk.

BAD MOONZ — This Ork clan is known for their rapid tooth growth, and is thus richer than most
other clans and able to afford the best armor, weapons, and equipment. Their symbol is a
grimacing yellow moon face wreathed in a halo of black flames. Owing to their affluence, they are
essentially the merchants of Ork society. This clan has a higher percentage of Weirdboyz than
normal, and those that they do produce are more flamboyant than usual. Their Nobz always have
the "best" weapons, having a large percentage of Flash Gitz. They love gold, and often sport
jewelry and piercings.
BADAB UPRISING, THE — (Also: Badab War) The Astral Claws Space Marine chapter, led by
the mentally unstable Commander Huron Blackheart, rebelled and conspired to bring the
Executioners, Lamenters, and Mantis Warriors in on their side of the rebellion, destroying Imperial
shipping in the area, starting in 901M41. The three other chapters were forgiven for their parts
and sent on penitent crusades. The Fire Hawks, Marines Errant, Red Scorpions, Minotaurs, Star
Phantoms, Exorcists, Fire Angels, Howling Griffons, Salamanders, Space Sharks and Sons of
Medusa all assisted in quelling the rebellion.
BAHZHAKHAIN — This Eldar term defines the assembled warhost, and is roughly translated as
Swordwind (Also: Tempest of Blades).
BAITER'S DOCK — This is a community on the sludge lakes in the underhive of Hive Primus on
Necromunda. They have water purifiers that only produce enough to sustain the community.
BAKSBERG — A community in Edrian Province on Gereon
BALE EYE — Commissar Yarrick had this augmetic eye, which incorporates a short-range laser,
implanted during the War for Armageddon. The Orks feared him and the eye, thus earning the
name.
BALL-TREES — These globular trees native to Damask are fronded balls inflated with buoyant
gases caused by internal decomposition. They trail heavy root systems behind them as they roll
across the ground in herd-like copses.
BALOPOLIS — A city and region on Balhaut.
BALSIOR SYMPOSIUM — This event investigated by both the Ordo Malleus and the Relictors
Space Marines, who found evidence of Tzeentchian influence on the bodies of casualties.
BALTHAZAR, FLEET — This Imperial Navy Fleet contained the Black Templars Battle Barge
Leveller and took part in the Hephaestus Campaign.
BALUR CRUSADE — The Ultramarines fought in the first Balur Crusade in 362M41. Marneus
Calgar was elected leader of a Space Marine force operating against worlds in the Eastern Fringe
in the second crusade, which began with the scouring of Ork-held Balur and ended with the
devastation of Boros in 944M41.
BANARDI CONFLICT — The Chaos battleship Merciless Death destroyed 16 transports in route
to Banardi Prime.
BANNER OF MACRAGGE — This is the sacred battle standard of the Ultramarines, and the one
who bears it is granted the honorific title of Ancient. It is as old as the chapter itself, and may date
from their days as a Legion. It inspires fear and awe in equal measure.
BARBARISATER — This psychically attuned blade carried by the women of the Esw Sweydyr
tribe for 19 generations. It came to Inquisitor Eisenhorn after the death of Arianrhod Esw
Sweydyr, who had been part of his retinue.
BARD OF TWILIGHT — This is an Eldar that has become so immersed in the Path of the [??]
that he may no longer persue any other.
BASILICA — A prison
BASILISK — The Imperial Guard uses this self-propelled artillery cannon, based on the Chimera
chassis, for long-range fire support.
BASTION PSYKANA — Also known as the Blind Tower or Witchroost, this space station in the
outer reaches of the Hydraphur system houses its Astropathic choir. Most of its walls include
psyk-cage to prevent psychic disturbances from spreading throughout the astropaths housed
there.
BASTION SERPENTIS — This fortress is the home of the Tyrantine Cabal in the Calixis Sector.
BATTLE BARGE — This is the largest Imperial Space Marine vessel, dreadnought sized.
BATTLE CLAW — This is a titan close combat weapon.
BATTLE FOR ARMAGEDDON — See: War for Armageddon
BATTLE FOR DURAN — The Chaos cruiser Horiffic abandoned its sister ship Heartless
Destroyer, which was crippled and then destroyed when it drifted in range of orbital batteries.
BATTLE FOR MACRAGGE — Marneus Clagar and the Ultramarines held out against Hive Fleet
Behemoth in 745M41 until the combined fleets of the Ultramarines and Battlefleet Tempestus
could engage and repel the Tyranid menace.
BATTLE OF ALTATHA — The Vitrian Dragoons defeated two rebel regiments in the Famine Wars
on Idolwilde in this conflict of late M41.
BATTLE OF ARCONAR — Marneus Calgar defeats a powerful coalition of Eldar raiders on the
feral world of Arconar.
BATTLE OF ARNION — Red Talon Space Marines fought against the rebel forces of the King of
the Further Reaches. Tech-Marine Clearn and his driver, Brother Rillan, in the Land Raider
Eagle's Claw breach the rebel's main defensive lines, leading to their final defeat.
BATTLE OF ARNOT'S LANDING — The battleship Cardinal Boras fought the rebel Regime of
Iron in this combat.
BATTLE OF BLACKSTONE IV — Imperial scholars believe that Abaddon himself led the warfleet
of 20 capital ships, including 2 Despoiler battleships, that attacked the Rebo system. The Chaos
attackers somehow disabled the Blackstone fortress' systems, rendering the defenders helpless.
BATTLE OF CALLAVELL — The battleship Legatus Stygies survived a suicidal ramming attack,
and the battleship Cardinal Boras fought here against the rebel Regime of Iron.
BATTLE OF CARRION GULF — The Black Templars Space Marines fought Chaos cultists and
Traitor Marines in this conflict during the third year of the Torment Crusade. It took place on the
moon of Magnum Christi. The Chaos forces unearthed two titans.
BATTLE OF COLONIAL BRIDGE — The Imperial Fists pacified heretical insurgents on Iduno in
567.M40.
BATTLE OF CORINTH — The Ultramarines participated in this battle.
BATTLE OF COROSSA — Warmaster Terfuek committed four million Guardsmen to battle and
emerged victorious with only ninety-thousand left alive.
BATTLE OF FIRE AND BLOOD — High Marshal Ludoldus, Emperor's Champion Ulricus, and
Canoness Jasmine killed Inquisitor Vinculus, who had been possessed by a daemon after
receiving wounds from an assassin cult leader, in an epic battle. Chaplain Grimaldus was
inducted into the Reclusiam for his actions here as one of the Sword Bretheren.
BATTLE OF FRAGA'TRAL — The battleship Divine Right took part in this major naval battle
against the Fra'al in 312M39.
BATTLE OF GETHSEMANE — Lord Admiral Ravensburg won a great naval victory in this
engagement, turning the tide of the Gothic War in 150M41.
BATTLE OF HELL TOWN — The Pyran Dragoons assigned to an Armageddon jungle base
deserted their posts, leaving the Armageddon Ork Hunters to defend against the Ork invasion.
BATTLE OF KLODESHI HEIGHTS — This was the sixth of seven full-scale engagements during
the sixteen-month Imperial campaign on Surealis Six.
BATTLE OF KNARTS LANDING — Marneus Calgar eliminates the rebel army led by General
Dornal in a thirty-day battle on the industrial world of Knarts Landing in 879M41. The
Ultramarines suffered casualties of less than 17 percent.
BATTLE OF KORSK — The battleship Cardinal Boras fought the rebel Regime of Iron in this
combat.
BATTLE OF KORSK II — Lord Vorlak led a rebellion that was crushed by Space Marines in a
major tank battle on the plains of Korsk II.
BATTLE OF LITHORE — The White Flamne Corsairs, led by Prince Morvaal, defeated the
Imperial Navy in this engagement of the Gothic War.
BATTLE OF MACRAGGE — Marneus Calgar led the fleet of Ultramar against Hivefleet
Behemoth in 745M41. Though the Tyranids wiped out the entire Ultramarines first company and
much of the other Imperial forces, they were finally defeated.
BATTLE OF MERIN — The Retribution class battleship Bloodhawk sustained severe torpedo
damage here sometime before the Age of Apostasy.
BATTLE OF MOLECH — Three Titan Legions, and a hundred Imperial Guard regiments, and
several Knight households defended Molech against the Warmaster Horus and his armies.
Knights of the ruling Devine Household were seduced by Slaanesh during the initial stages of the
conflict and betrayed the Imperial forces during the main Chaos assault.
BATTLE OF ORAR — Chaos ships launched a sneak attack against Orar, but were repulsed by
the quick actions of the battlecruiser Imperious.
BATTLE OF ORION — The battleship Divine Right fights in this major naval battle in 488M41
BATTLE OF PARTHENOPE — After destroying the Imperial divisions of General Orator, whose
overconfidence led him into a trap, Qux of the Eyeless lost a fleet battle to the Imperial Navy,
creating the Antioch Debris Field in 767M41.
BATTLE OF SARONICA — The Divine Right fought in this engagement in Artemis sector in
642M36.
BATTLE OF SAVAVEN, THIRD — Admiral Mourndark commanded the Imperial fleet from the
Legatus Stygies in this engagement of the Gothic War.
BATTLE OF SCHINDLEGEIST — Admiral Ravensburg and the Eldar won a victory over
Abaddon's Chaos fleet here in 151M41, overpowering the traitor vessels and destroying one of
the captured Blackstone fortresses with boarding parties. Two strike cruisers of the Angels of
Redemption took part in the combat and boarding action.
BATTLE OF SOROLO — Stories say that angels appeared over the Imperial lines just before this
battle, inspiring them to victory.
BATTLE OF STEEL CROSS — Captain Cortez of the Crimson Fists slays an Ork Warlord and his
entire bodyguard of Nobz.
BATTLE OF THE ZOPHONIAN SEA — Actually a series of air battles, they were the largest air
combats of the Sabbat Worlds Crusade on Enothis.
BATTLE OF VERAS — The Imperial Navy battleship Intolerance, and her squadron, fought the
Chaos battleship Eternity of Pain in this engagement.
BATTLE OF WALPURGIS, SECOND — Admiral Mourndark commanded the Imperial forces in
this action of the Gothic War.
BATTLEWAGON — This is the Imperial name for a number of tank-sized Ork vehicles.
BAY OF BISHEEN — Inquisitor Eisenhorn's Spaeton House overlooked this inlet of the Insume
headlands on Gudrun.
BEASTBERG — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
BEASTMAN — Once considered abhumans, many feel that the beastial appearance, typically a
goat-like head, horns, and legs, is the touch of Chaos.
BEAST HOUSE — The secretive Solkarn Senk leads this organization on Fenksworld. It has
been allegedly linked to a xenos conspiracy.
BEAST OF NURGLE — These slug-like monsters, Gu'nagh'ghyran in daemon tongue, are also
known as Slime Hounds and Nurgle's Lapdogs. They are the embodiment of decay, and will kill
any plants or small animals in their vicinity, and even cause larger creatures to decay or age.
BEELZE CONFLICT — The Imperium's relations with Alaitoc Craftworld cease due to the
outbreak of this war in 453M36.
BELL OF LOST SOULS — This shrine and bell rings once for each Imperial hero lost.
BELLIS TITANICIS, DE — This work seeks to train new Princeps of the Adeptus Titanicus.
BELLUM CHAOTICA — This text states that the Daemon Prince Angron raised mighty horde of
mutants, daemonhosts and renegades, which used the space hulk Devourer of Souls to approach
Armageddon.
BENLARII SCOURING — Inquisitor Brek and his student Antigonus Balorodin discovered and
destroyed the Cult of the Reconciled on Benlarii from 936-938M41.
BERSERKERS — An underhive Orlock gang that fought the Exers at Highshack Causeway in
Hive Primus on Necromunda.
BESCALION DOCK — The Imperial Navy oversees this Adeptus Mechanicus manufacturing
facility in Hydraphur.
BETCHER'S GLAND — This Space Marine organ, deficient in many chapters' gene-seed, allows
the Marine to spit a corrosive poison.
BILTES' OBELISK — Workers barracks lie beneath this square honoring Biltes, which lies on the
outskirts of Bosporian Hive, downslope of Kathisma Gate, on Hydraphur.
BIG GUNZ — This term refers to the large guns that make up Ork artillery batteries.
BIG LOBBA — One of the most massive weapons built by any race for land warfare, only Mega-
Gargants can mount this Ork artillery cannon.
BINARY CORTEX — This term refers to the Mechanicus practice of linking two brains to the
same body. This can result in psychological difficulties.
BIO-ERROR PURGATION — This Adeptus Mechanicus term refers to reprogramming.
BIOLUMIN — A means of lighting utilizing bioluminescence
BIOVORE — This Tyranid subspecies (Imperial classification Tyranicus Patris Boletus) is
essentially an artillery creature that sustains spoor mines within its body and ejects them with
great force through a barrel in line with its spine.
BIRRI TRUFFLES — A particularly luxurious food, often saut ed in wine
BISCOPEA — This gland is the third implantation of 19, often placed at the same time as the
Ossmodula and secondary heart, and stimulates muscle growth.
BLACK CARAPACE — This is the final implantation of 19 steps, and places a neural integration
film under the aspirant's skin, which gradually hardens into a protective carapace and also allows
full integration with power armor.
BLACK CRUSADE — The Chaos Lord Abaddon led this series of Crusades against the Imperium
through the Cadian Gate.
BLACK LIBRARY — This Eldar Craftworld, hidden in the webway, is the repository of their
knowledge of the ruinous powers. It's guardians allow very few to enter. Only Harlequins,
Solitaires and human Illuminati may enter without challenge.
BLACK OX — This mammal is raised for it's meat. Certain cuts are considered a delicacy.
BLACK PILE — This settled pile of hive-quake detritus is now home to a community in Junktion in
Hive Primus on Necromunda. At its top lies the cistern containing Junktion's water supply and a
watchtower, the Spyglass.
BLACK RAGE — The Red Thirst of the Blood Angels can descend into a mindless rage as they
channel the final dying memories of Sanguinius, from which some never recover. These
unfortunates become part of the Death Company.
BLACK SHIPS — These vessels, run by the Inquisition, visit planets to take away those touched
by the warp: psykers. Their cargo feeds the Emperor, Adeptus Astra Telepathica, Scholastia
Psykana, and even the Adeptus Astartes. They travel on 100-year loops, feeding their cargo from
all points of the Imperium to Holy Terra.
BLACK SWORD — This is the name of the weapon used by an Emperor's Champion, though it is
not a specific weapon, but the name given to the best that the chapter can provide.
BLACKENRED — This is a community in the underhive of Hive Primus on Necromunda.
BLACKSTAR CRUSADE — Chaos forces emerge from the Eye of Terror to mount a crusade in
the Ganglax Sector. The Khorne champion Ekrak conquers M'laar XIII and turns it into a daemon
world.
BLACKSTONE FORTRESS — These space station sized xeno artifacts use technology superior
even to that of the Eldar and no vessel can withstand their warp cannons. Though mostly inert,
Imperial forces were able to tap into their power grids, and they formed the cornerstone for
Battlefleet Gothic's subsector defenses. Those still under Imperial control at the end of the War
self-destructed.
BLACKSUN FILTER — An advanced optical and night-vision device used by the Tau
BLADES OF REASON — This ancient device with the outward appearance of a knife with many
honed, polished blades has neural wires etched into the blades inflicting agonizing pain whenever
they cut through neural fibers.
BLANDISHMENTS OF HAND — A book concerning chaos by Inquisitor Silas Hand
BLASTERS — This Eldar weapon is similar in function and effect to Imperial Las-guns.
BLEAK YEARS, THE — This term refers to the period of 363-369M39, when the Angevin
Crusade suffered setbacks at the hands of an Ork Waargh, xenos corsairs, and internal bickering.
BLIND GRENADE — These grenades produce an electro-statically charged cloud of smoke that
conceals personnel from visual, thermal, and most other types of sensors.
BLIND TOWER — This refers both to the compound of structures on Hydraphur that serve as
both a Scholastia Psykana campus and a Navis Nobilite training area, and the space station in
the outer reaches of Hydraphur, also serving as a Astropath base.
BLISSOUT — This drug induces a state of extreme euphoria.
BLLEK — An animal used for its supple and durable hide.
BLODEN KEEP — This fortress on Urthwart fell to Abaddon the Despoiler in under an hour.
BLOOD AXES — This Ork clan has adopted some human ways, such as camouflage and regular
formations, and are regarded with slight mistrust by other Orks as a result. They have even been
known to associate with other races and hire themselves out as mercenaries. Their Warlords tend
to have a better understanding of grand strategy than other clans, and have even been known to
retreat on occasion to learn from their mistakes. They trade with other races, parley, and even
retreat from unwinnable battles - sometimes.
BLOOD NEBULA DISASTER — Imperial forces attempted to destroy an Eldar Craftworld, but the
fiasco resulted in the loss of an entire sector fleet.
BLOOD PACT — This chaos army, commanded by and utterly loyal to Archon Urlock Gaur, was
modeled off the Imperial Guard, and is capable of outfighting them on their own terms. Started
from the warrior preisthoods of the Ghourra system, Gaur turned them into an elite Chaos fighting
force. They only expose their hands, which have ritual scarring, and wear iron masques called
Grotesques.
BLOODLETTERS — These lesser daemons of Khorne are known by a variety of other names,
such as Khorne's Chosen, Teeth of Death, Naked Slayers, Takers of Skulls or Horned Ones.
BLOODSTONE — These dark, red-veined rocks are fist-sized and warm. They allow followers of
Khorne to summon daemons.
BLOODTHIRSTER — These are daemons of Khorne. They are also known by a wide variety of
other names: Fists of Khorne, Drinkers of Blood, Lords of Skulls, Eaters of Gore and Flesh,
Deathbringers of Khorne, Blooded Ones, Guardians of the Throne or High-Handed Slayers.
BLUE VIPERS — A gang of the underhive of Hive Primus on Necromunda
BLUNT — Psykers use this slightly derogative term to refer to non-psykers.
BLUNTER — See: Pariah or Untouchable.
BOARBOYZ — This term refers to Ork cavalry, typically riding on boars, both natural and
augmented with machinery.
BOC — This Heresy-era term refers to a type of tobacco, smoked in pipes.
BODY-BLOWER — This term refers to the super-dense ammunition produced by the hyper-
gravity of the Lathes in the Calixis Sector. They pierce armor and can do large amounts of
damage. This ammunition is very expensive and often bought by the single round.
BODYGLOVE — Assassins and other covert operatives often use these skin-tight suits. They can
be armored or fitted with chameleon-like properties.
BOILING SEA — This body of horribly polluted water boarders the Fire Wastes and Phoenix
Island.
BOKORE RIVER — This river flows down the valley of the same name on Voltemand. It is broad
and slow flowing.
BOKORE VALLEY — This river valley on Voltemand is 4 kilometers wide and 12 long, and ends
at Voltis City. It has steep hills on its western side and contains the river of the same name.
BOLT GUN — (Also: Boltgun, Bolter) These weapons fire ammunition that ejects a "bolt" from the
muzzle, which then ignites a rocket motor. The end result is a virtually recoilless system.
BOLT PISTOL — A smaller, one-handed version of the Bolt Gun.
BOOK OF EIBEN — Inquisitor Quixos transcribed this infamous tome.
BOOK OF EXORCISMS — This book, part of The Verses of Inquisitor Enoch, deals with
daemonic possession.
BOOK OF LAW — This term refers to the actual tome of Lex Imperialis that some Adeptus Arbites
carry for its visual impact.
BOOK OF PROMEUS — This text, a collection of the writings and teachings of Promeus, served
as the basis for the Promean faction of the Inquisition in M31-34, but also by the Horusians in
M33-34. It detailed his efforts to resurrect the Emperor into his own body or another living vessel.
BOOK OF SALVATION — This book, controlled by the Dark Angels Grand Master of Librarians,
lists the names of all the Fallen that have been recaptured by the chapter.
BOOK OF THE THOUSAND SONS — (Also: Book of Magnus) Magnus the Red compiled this
book of arcane lore from across the galaxy in M30.
BOOTLICKER'S GALLERY — This is the second level of the town father's guild hall in Junktion in
the underhive of Hive Primus on Necromunda, so called for all the sycophants that moved into
the spaces in an attempt to gain influence after all the original occupants were killed from an up-
hive raid.
BOSPORIAN HIVE — Technically not a true, hollow hive, this urban sprawl grew up a mountain
spur on Hydraphur. It encompasses the Augustaeum spire area. There is a fyceline foundry at its
base. It's highest structures are the Cathedral and the Monocrat's Palace
BORDER WARS — These conflicts saw heavy Imperial losses.
BOUCOLEON GATE — This Imperial Navy space station lies in orbit around Hydraphur.
BOY — (Plural: Boyz) This term refers to the average Ork warrior, if such a term can be said to
apply to that race.
BRADE ENT CIE — A company doing business in the Helican subsector
BRAHMAPUTRA PLATEAU — This area of docking rings and landing fields could access the
Imperial Palace on Terra via the Lion's Gate.
BRAINBOYZ — This legendary Ork subspecies is said to have been very intelligent, guiding and
engineering the Ork race in the distant past. Seeing their inevitable doom in a generation-
spanning plague, they were responsible for encoding the Ork genome with an innate
understanding of technology, ensuring their long-term survival.
BRALUTHA STATION — The Ork Kill Kroozer Butcher looted this station during the Gothic War.
BRASS PIT — A region know for it's armories and fighting pits in Junktion in the underhive of Hive
Primus on Necromunda
BRAUN IV TITHE WARS — This conflict arose over taxation to play for orbital platforms.
BREACH OF CORINTH — The Ultramarines fought in this battle.
BREAKBACK HILL — This battle was a disaster for the Catachan 2nd, and their commander
Colonel Greiss was badly wounded and saved by Nork Dreddog.
BREATH OF FRESH AIR, THE — This bar, owned by a man named Squatz, was located in a
contested area under three ventilation ducts in the underhive of Hive Primus in Necromunda.
BRIDES OF THE EMPEROR — This sub-sect of the Daughters of the Emperor were the
personal bodyguards of Vandire during the Reign of Blood. When they recognized Vandire for
what he really was, they killed him.
BRIDGE OF CARNODONS — A bridge over the River Drunner in Dorsay on Gudrun
BRIGHTFAST MOUNTAINS — A mountain range on Ichar IV
BROADSIDE BATTLESUIT — Designated XV88, these are heavy versions of the Crisis
Battlesuit, adapted for heavy weapons and advanced sensors.
BROODLORD — The first Tyranid genestealer to infiltrate a planetary system (Imperial
designator Corporaptor Primus) is a more developed variety who becomes patriarch of the brood
he fathers. They are extremely fast and have claws capable of tearing through the hardest
materials.
BRONZE HALO — An award for gallantry and bravery
BROTHERHOOD OF THE HORNED DARKNESS — This chaos cult used the Tellurian Combine
commercial venture as a front before the Ordos Calixis purged them in a covert war lasting from
428M41 to 430M41.
BROTHERHOOD ROAD — This road in the center of Junktion in the underhive of Hive Primus
on Necromunda passes by the town fathers' bunkerhouse.
BROTHERS OF ULTRAMAR, THE — An opera
BROUCHEROC — This city on XX was initially named Butcher's Rock, but the name
degenerated over time. It is a central promethium processing station.
BRUDMARTEN — A small village in the Drunner region of Gudrun
BRUTE — This Ork ramship has superior maneuverability to most Ork designs and an array of
drills, blades, and spikes on the bow.
BUBOE CHAOTICA — A chaos sigil related to a cult involving Murdin Eyeclone
BUCHARIAN — This term refers to followers of the Ecclesiarchal Cardinal of Gathalamor,
Bucharis. After the Apostasy was put down, his surviving followers fled to the Eastern Fringe.
BUCHARIS APOSTASY — This Ecclesiarchal Cardinal of Gathalamor, along with confederates
Admiral Sehalla and Colonel Gasto, maintained that Earth was lost to the faith and set out to form
a theocracy centered on Gathalamor. The Space Wolves put down his bloody empire after he laid
siege to the Fang for 3 years in 300M36.
BULK-LIFTER — These large starships carry bulk goods from planet to planet
BURST CANNON — This Tau weapon uses plasma-induction technology and uses multiple
barrels to sustain a high rate of fire.
BYHATA — Also called the Vitrian Art of War, this sacred text contains the the philosophy and
tactical practice of the Vitrian warrior class. It is a work of over eight-million characters, and is
often gene-coded to its owner, disintigrating to anyone else's touch.

CABAL OF THE WHITE SORROW — This Dark Eldar pirate force raided the Periphery of the
Calixis Sector from 552M40 to 570M40, eventually destroyed by a combined Battlefleet Calixis,
Explorator and Rogue Trader force under the command of Rogue trader Kobras Aquairre.
CADIAN GATE — This is the area of stable space that provides a passage into and out of the
Eye of Terror.
CADIAN INTERIOR GUARD — This is the Cadian name for their PDF.
CADUCADES SEA — The islets of this body of water on Cadia serve as training sites for the
Cadian Guard regiments.
CADUCAL HELIX — One of the holy symbols of the Adeptus Mechanicus
CAFFEINE — (Also: Caf or Caff) Any of a number of coffee-like drinks that contain caffeine
CALIXIAN PATTERN KILLINGS — In 742M41 the Tyrantine Cabal identified these serial killings
that apparently spanned the period of 600M40 to 742M41.
CAMPAIGN BADGE — See: Army Badge
CANDLEMAS — This Imperial holiday celebrates the end of the year.
CAPITOL IMPERIALIS — This titan-sized tank also serves as a mobile command post.
CARDINALS ASTRA — This senate of Ecclesiarchal Cardinals from across the Imperium lies in
the Ophelia system.
CARGO-# — These are large, wheeled trucks, named for their number of wheels. Thus, a ten-
wheeled vehicle would be called a Cargo-10.
CARNAGE — This venerable cruiser design allowed for long-range fleet support, but was
plagued by technical difficulties related to powering the complex weaponry.
CARNIFEX — This large Tyranid bio-construct (Imperial designators Carnifex Primus, Carnifex
Vorantii, Carnifex Ululare, Carnifex Arbylis, Carnifex Bilius, and others) is roughly the size of a
Land Raider and may have developed with a combination of ranged and/or close combat weapon
arms. Imperial troops have named some of the common types Thornbacks, Venomspitters,
Screamer-Killers, Shovel-Tuskers, and Bile-Beasts.
CARNIFICINA — This infamous Cadian prison lies on a remote island of the Caducades group
CARNIVORA — A large circus in Formal G in Petropolis on Eustis Majoris
CARNODON — These large felid predators have squat builds, brush tails, and long, multi-tusked
snouts. Adults can be over 6m long and weight more than 900kg. They are the heraldic animal of
Gudrun. They have been hunted nearly to extinction.
CARNOSAUR — This term refers to any of a number of sauroid predators.
CARNYX — A beast with horns
CARRION BATS — A type of underhive animal
CARTOGRAPHIA UNIVERSALIS — This ancient and ever changing text attempts to catalog the
systems and planets of the galaxy.
CASH BRIDGE — This is one of the two bridges across the Sludge Canal in Junktion in the
underhive of Hive Primus on Necromunda.
CASOPHILIAN — This Inquisitorial faction focuses on the transition of the soul to the Warp and,
in the case of Saint Casophili, back. They seek a successful means to bring a soul back from the
Warp and invest it in a body, ultimately as a step to do so with the Emperor.
CASTELLAN — The Black Templars Space Marines use this rank instead of Captain for those
who lead a company, but not a crusade.
CASTELLUM JERICHO — This Adeptus Mechanicus fortress on Mars boasts void shields for
protection, and was the headquarters of the Dark Mechanicus traitor Magos Solomon Abbadon
during the Horus Heresy.
CASTILE V MASSACRE — Lord Periclitor slaughtered missionaries and members of the Adeptus
Sororitas in M33.
CASTRA EXERCITUS — This ancient Imperial document dictated that all Imperial Planets raise a
Planetary Defense Force and an Adeptus Arbites Precinct.
CATACHAN DEVIL — This large, multi-legged, segmented predator, named for its planet of
origin, is a match for many tanks, and considered on of the more dangerous life forms on
Catachan. Some Imperial authorities feel that this creature might be a feral Tyranid subspecies
that has become separated from the Hive Mind - descended from the Ravener strain.
CATALEPSEAN NODE — This is the sixth implantation of 19 for Space Marine aspirants, and
allows awareness and activity while other portions of the brain sleep. Hypno-therapy typically
starts after this stage.
CATHARSIS — The capital city of Hubris
CATHEDRAL OF THE EMPEROR ASCENDANT — (Also: The Cathedral) This great
Ecclesiarchal structure stands at one end of the High Mese, opposite the Monocrat's Palace, in
the Augustaeum of Bosporian Hive on Hydraphur.
CATHEDRAL OF THE EMPEROR DEIFIED — This giant Ecclesiarchal structure lies on Holy
Terra.
CATHEDRAL OF THE FIFTH BLESSING — De Haan built this cathedral in the ruins of an Eldar
Exodite settlement on the Galactic Fringe. The Word Bearers built a blasphemous fortress there,
but were ultimately defeated by the Craftworld Varantha Eldar they were persuing.
CAVAE — A holding area for gladiatorial animals
CAWDOR — A ganger sect consisting of Redemptionists
CELEPHEL FIELDS — The Tau expansion into the third sphere suffered a setback here at the
hands of the Orks, but was rallied by Aun'Va.
CELL-KIN — These Xenos produced an infection that actually pollutes the DNA of its host,
reforming it inits own image, and is even potent enough to affect Space Marines to a certain
extent.
CENOBYTE — These servitors assist Space Marine Chaplains or high-ranking officials of the
Ecclesiarchy.
CENTURIO ORDINATUS — This organization within the Adeptus Mechanicus maintains the
super heavy Ordinatus weapons platforms, including the Ordinatus Golgotha, Ordinatus
Armageddon, and Ordinatus Mars.
CEREMITE — Hard substance used for personal armor and fortified buildings
CERVAN-HOLMAN AFFAIR — Inquisitor Ravenor successfully prosecuted this case on Sarum.
CHAERON RIVER — This river on Armageddon was the rallying point of the defenders, assisted
by the Space Wolves, against the forces of Angron and the World Eaters.
CHAIN FIST — This combination of glove and chainsword is typically employed by Space Marine
Terminators.
CHAINSHIP — This is a common term referring to Q'Orl vessels, which are not warp capable, but
can split into separate sections if endangered.
CHAINSWORD — (Also: Chainblade) A mechanical hand-weapon designed much like a
chainsaw. A small power source drives a motor which spins a toothed chain. Variants include
axes and practically any other bladed weapon.
CHAMBERPIT — The region just outside of Junktion, the underhive of Hive Primus of
Necromunda, that contains the town's incinerators. It lies between Junktion and Mirror-Bitten
CHAOS SPAWN — These mindless abominations are the result of failed experiments or
unsuccessful ascensions to daemonhood, a orderless combination of bestial anatomies.
CHAMBER OF EXEGETORS — Members of the Adeptus Ministorum discuss punishment for
sinners in this chamber. The one in Bosporian Hive on Hydraphur is appointed with extravagant
tapestries and statues.
CHAMBER OF HEROES — These rooms within the Imperial Palace on Terra hold mouments to
the most epic conflicts in the Imperium. Many monuments hold the names of all who fought or
perished in specific conflicts or campaigns.
CHAMBER OF OPTIKA — This covert society operated out of several Imperial Navy stations in
the vicinity of Hydraphur. The Adeptus Arbites had them under surveilance.
CHAMBER PRONATUS — The Eparch authorizes these temporary investigative bodies of the
Ecclesiarchy.
CHAPEL OF BLAESILLA — This chapel on Sanagua Primar venerated the Living Saint of the
same name.
CHAPEL OF BLESSED SEBASTIAN — This holy place is on the Palazzo of the Divine Ascension
on the Ecclesiarchal shrine world of Gathalamor.
CHAPEL OF FALLEN HEROES — The Ecclesiarchy lights candles in this shrine to honor the
recently fallen.
CHAPEL OF REST — This reliquary on Gallilenus III housed the remains of Saint Accillia, and
was the sire of a firefight between Inquisitor Jaueg Dag and several Sisters of Battle.
CHAPLAIN — These Marines are the most spiritually devout of their chapter, and guide their
fellow Marines in devotion to the Emperor. Their badge of office is the Crozius Arcanum, a deadly
power weapon. According to Codex, their armor is black with a white skull decorating the right
shoulder pad. In addition to administering to the spiritual needs of their fellow Marines, in many
chapters they also act as historians, preserving its rites and traditions. They oversee ancient
ceremonies of Initiation and Vindication for their chapters.
CHARISIAN GATE, INNER — An Imperial Navy Gate-Captain oversees this high-orbit fortress in
the Hydraphur system.
CHARTISTS' ALLEY — A street adjoining the guilder's hall in Junktion in the underhive of Hive
Primus of Necromunda
CHASTENER — Members of this Adeptus Arbites position/rank sometimes wear a brown sash
over their uniform.
CHASTENERS' TOWER — This structure of The Wall in Bosporian Hive on Hydraphur contained
holding and interrogation cells.
CHIEF SIRDAR — This chaos rank is equivalent to Captain or leader of several patrols.
CHIMERA — This armored troop carrier is the mainstay of the Imperial Guard. The standard
version has a multi-laser for troop support, but there are many variations.
CHIRUGEON — A doctor or surgeon
CHIRUMEK — A chaos doctor practicing the fusion of biological and mechanical components
CHORAGIUM — The under-stage of a theater or gladiator arena
CHORISTER — This term refers to members of Astropathic choirs, be they the Astronomicon on
Holy Terra or the multitude of Astropathic stations in need of additional power.
CHRON — Term meaning watch, thus wrist-chron or pocket-chron
CHRONICLE OF ARMAGEDDON — This tome details the history of the war-torn Imperial world.
CHULAN — This word means "outsider" in Tanith's ancient tongue.
CHURCH OF THE RED REDEMPTION — (Also: Redemptionists) This militant sub-cult of the
Imperial Ecclesiarchy believe the only way to purify the unclean is to kill them.
CHRYSALIS SHIPYARDS — These facilities in the Arimaspia system were the focus of many
battles of the Gothic War
CILIX 225 CAMPAIGN — The end of this campaign saw the Sons of Malice go renegade after
killing an Imperial force.
CITADEL OF HYDRA CORDATUS — This Imperial citadel was built by Perturabo and the Iron
Warriors before the Horus Heresy. It was conquered by the Iron Warriors, who took the gene-
seed from within, and the remains were destroyed by the Adeptus Mechanicus to destroy any
damning evidence.
CITADEL OF THE PLUTOCRAT — This was a fortified city on Balhaut.
CLANSIRE — This is the rank and title of the leader of a Vessorine janissary mercenary unit.
CLASSICAL IMPERIAL — High, vertical walls, overhangs, imposing statues, and other
intimidating elements typify this style of architecture.
CLAW OF THE DESERT TIGERS — The N'go tribesmen of Thoth decorated this power sword
with precious materials and emblems.
CLAWED FIEND — These creatures are extremely dangerous.
CLEANSING OF LAERAN — Fulgrim leads the Emperor's Children in the extermination of the
xeno species Laer in M31.
CLEMENTIA PACIFICATION — This event features in the trial histories of the Adeptus Arbites.
COBRA — This Imperial Navy destroyer class has outstanding speed and is typically employed in
scouting, patrolling, or in anti-pirate patrols.
CODE OF THE REACH — This code, enforced by the Order of the Vigilants on Bonner's Reach
specifies "Peace and Discourse," and no weapon may be used with a reach of longer than a
human arm.
CODEX ASTARTES — This volume of organization and tactics, penned by the Ultramarines'
primarch Roboute Guilliman after the Horus Heresy, is the doctrinal work that all chapters follow
to varying degrees, some seeing it as the holy word of the Emperor, some seeing it as a
guideline, and few disregarding it almost entirely.
CODICER — This is the middle Space Marine Librarian rank, between Lexicanium and
Epistolary.
CODIFIER — A small computer, from handheld to briefcase size
COGBOY — Some members of the Imperial Guard - and certain portions of the populace - use
this mildly derogatory term in reference to Engineseers and Tech Priests of the Adeptus
Mechanicus.
COGITATION BANKS — See Cogitator.
COGITATOR — A computer, from suitcase-sized to the main core and stacks of a starship or
installation
COGNITAE — This term refers to an individual trained to use their mind, either normally or
psychically, in a detached, logical manner.
COIL-BOW — This low-tech weapon fires a projectile with a heavy-gauge spring
COLD ZONE — This term refers to the non-temperature-controled and somewhat lawless areas
of Cracia city on Pyrites.
COLLARS OF KHORNE — These studded iron and brass bands are worn by Fleshhounds and
other hunting beasts of Khorne.
COLLEGIA TITANICUS — Also known as the Adeptus Titanicus, this is the division of the Adeptus
Mechanicus responsible for the Titan Legions, and consists of four elements: Divisio Militaris,
Divisio Mandati, Divisio Telepathica, and Divisio Investigatus.
COLLEGIATE TITANICUS — Prospective titan pilots attend this Adeptus Mechanicus school for
over eight years.
COLUMN FOREST — A community in the underhive of Hive Primus on Necromunda
COMA GULCH — This is a community in the underhive of Hive Primus on Necromunda.
COMBAT-CANT — Mercenaries and combat specialists sometimes use this shorthand language
to communicate during battle or to confound the uninitiated.
COMBAT SHIELD — These arm-borne shields for power armor, typically used by Space Marines,
sometimes incorporate weapons.
COMBI-WEAPON — This term refers to a weapon artificer's combination of two weapon systems
into one frame, such as a bolter and melta gun.
COMMANDER OF THE ARSENAL — This Space Marine title, usually held by an aged warrior
past his prime, commands the chapter's armory. Techmarines sometimes assume the title.
COMMANDER OF THE FLEET — This Space Marine title, usually held by an aged warrior past
his prime, commands the chapter's starships.
COMMANDER OF THE WATCH — This Space Marine title, usually held by an aged warrior past
his prime, commands the chapter's fortress monastery forces.
COMMERCIA — A general term for the commercial merchant district of many cities
COMMISSAR — These political officers of the Departmento Munitorum enforce discipline and
order in the Imperial Guard, authorized to execute any cowards or heretics within the ranks. They
are outside the Imperial Guard command structure, but extremely few hold ranks in both
organizations and can lead troops, such as Colonel-Commissar Gaunt. They are recruited from
the Schola Progenium, complete basic Guard training, and then serve as Cadet Commissars
under a more senior mentor for an indeterminate period of time. Their teacher eventually
promotes the individual to the rank of Commissar. Very senior members of the organization hold
the rank of Commissar-General.
COMMISSARIAT PROVOST — These troops are armsmen in support of Commissars in large
units or cities.
COMMORRAGH — This city is home of the Dark Eldar.
COMPANY COLORS — In Codex-based Space Marine Chapters, each company has a specific
color, usually used on the rims of their shoulder armor and on standards and organizational
markings. They are: 1st Company white; 2nd Company yellow; 3rd Company red; 4th Company
green; 5th Company black; 6th Company orange; 7th Company purple; 8th Company grey; 9th
Company blue; and the 10th Company typically uses no color at all.
CONCLAVE CONSERVATII — A puritan organization within the Ordo Xenos
CONCLAVE OF GATHALAMOR — Thousands of Imperial leaders, including the Chapter Masters
of over eight hundred Space Marine chapters, reaffirm their loyalty to the Emperor at the tomb of
the Great Confessor on the Day of Ascension at the start of M41.
CONCLAVE OF THE BLOOD — Not a specific location, it refers to any gathering place of the
Folk of Pure Blood on Baal Secundus.
CONCORDIAST — These members of the Adeptus Astra Telepathica focus on soothing and
assisting operating Astropaths. They typically wear cleam colored robes.
CONGRESS OF SELECTMEN — This is the planetary congress of Gunarvo
CONGRESSIUM XENOS — A puritan organization within the Ordo Xenos
CONQUEROR — This Imperial tank, a variant of the Leman Russ hull pattern has a XX
CONSTANTA HIVE — This hive city on Hydraphur has an Adeptus Mechanicus foundry.
CONTEMPTOR — This Space Marine Dreadnought variant is armed with two heavy bolters on
each arm.
CONTRACT THIRTEEN — This was and arrangement between Jader Trice's Ministry of
Subsector Trade and a cartel of rogue traders that made runs into the Mergent Worlds to bring
back cogitators and codifiers from Spica Maximal.
CONVENT PANACEAR — This base of the Adepta Sororitas Order of Panacear lies on Jenicae
Delta.
CONVENT PRIORIS — This base of the Adepta Sororitas Order of Our Martyred Lady lies on
Ophelia VII.
CONVERSION FIELD — This personal protective field converts incoming energy into light. The
small device, which has an integral power cell, is typically worn at the belt.
CORDIAL OF TZEENTCH — Made from water and the powdered claw or feather of a Lord of
Change, they cause seemingly random increases or decreases in the subject's attributes.
CORDITE — An explosive propellant
CORINTHIAN CRUSADE — Marneus Calgar leads a combined Space Marine force of
Ultramarines, Lamenters, Marines Errant, Angels of Absolution, and Silver Skulls on a seven-year
crusade against the Ork empire of Charadon, which suffers a series of defeats. This delays the
invasion of Waaagh Argluk by an estimated thirty years.
CORITANORUM — This is the capital city of Typhos Prime, which is also the capital of the sector,
and a virtually impregnable fortress, built into the foundations of a mountain. The Last Chancers
set its plasma reactors to overload after its leaders rebelled, destroying it and killing everyone in
the titanic hive-fortress. Its inhabitants sometimes referred to it as "Corry."
CORONET TRIATIC MRA-47 — This Imperial Navy sentry station lies near on of Hydraphur's
Warp transition points.
CORPUS PRESIDIUM CALIXIS — Lord Sector Drusus installed this sector-spanning legal code
CORVACHIO — A mountain in the Atenate range on Gudrun
COUNCIL OF COLOURS — This high council, made up of delegates from the Noble Spectrum
Houses on Hilarion, ratify the holdings on minor houses held in trust for the primary Spectrum
Houses.
COUNCIL OF TERRA — This predecessor to the High Lords of Terra existed after the Unification
Wars. Malcador the Sigillite led the Council.
COUNTERSEPTIC — (Also: Counter-septic) Any of a number of antiseptic liquids
COURT OF THE YOUNG KING — This is a warrior council on the Eldar craftworld of Biel-Tan
whose council holds as much sway as that of the farseers.
CRACIA — This is the largest and oldest city on Pyrites, and home to the Imperial Needle, a
massive tower. It has advanced temperature regulation and energy shields that keep out the
worst of the weather, except in the so called Cold Zones.
CRAFTWORLD — The Eldar constructed these titanic space-going world-vessels before the Fall,
and they now contain the majority of the Eldar race
CREED OF GYRAE — This Ecclesiarchal writing is used in preparation for the Mass of Saint
Balronas.
CRIMSON FORTRESS — The Space Wolves and Dark Angels conquered this fortress on the
world of Dulan during the Great Crusade, killing the tyrant Durath.
CRISIS BATTLESUIT — Designated XV8, these versatile suits form the mainstay of the Tau
Battlesuit forces, can be fitted with a wide variety of weapons and other systems, and have jump
jets.
CRIXIAN LOCUST — These virulent insects virtually eliminate all foodstuffs.
CROSSFERRY — This is a district in the lower levels of Petropolis on Eustis Majoris.
CROTALID — These deadly animals are native to the mangrove swamps of Epsion Octarius.
CROZIAT-PATTERN HELM — These helms of the Adepta Sororitas completely cover the face.
CROZIUS ARCANUM — This power weapon, usually headed by an Imperial symbol, is the
badge of office for Space Marine Chaplains.
CRUSADE — This term refers to large-scale military operations sanctioned by the High Lords of
Terra.
CRUSADE OF THE OPHIDIUM GULF — Sole survivor of the Garon Crusade, Castellan Raimer
led his strike cruiser, the Ophidium Gulf into the Veiled Region of the galactic south in 998M41. In
persecuting an alien empire that paid homage to the "Voice of the Emperor," he linked up with a
Dark Angel force. He captured the Voice, a warrior clad in power armor devoid of insignia, and
was forced under duress to turn the prisoner over to the Dark Angels. His cruiser has not been
seen since.
CRUSADE VERSES — This is a collection of Imperial hymns.
CRUSHING ORM OF KAMIR — After Captain Mogul Kamir lost his arm to minions of chaos, it
was replaced with this powerful augmetic, granting him great strength in hand to hand combat.
CRUX ARGENTUM — A gemmed, silver badge for the Crux Terminatus, awarded for acts of
extreme valor.
CRUX TERMINATUS — These badges, adorning the left shoulder of terminator armor, are
carved from stone, and are said to each have a small fragment of the Emperor's own armor, in
recognition of their service performed in the defeat of Horus. Veteran Marines who have fought in
Terminator Armor wear smaller, metallic replicas of the symbol on the right knee of their power
armor, and upon banners or weapons.
CRYO-BIN — A cold-storage unit for suspended animation
CRYOGENERATOR — These machines supply the necessary temperature for Hibernation
berths.
CRYO-STACKS — An array of cryo-bins, usually on a starship
CRYSTAL SEER — These Eldar have become so engrossed in the Path of the Seer that they can
no longer choose another.
C'TAN — The Necrons worship this group of godlike beings who feed off the life energy of living
beings.
CUDBEAR — These large, dangerous animals are native to the death world of Cthella.
CULEXUS — An Imperial Ordo Assassinorum Temple
CULT MECHANICUS — This religion espoused by the Adeptus Mechanicus believes that
knowledge is the supreme minifestation of divinity, and that the Emperor is the supreme object of
worship because of his supreme knowledge. The Deus Mechanicus, the Machine God or
Omnissiah, is their manifestation of that aspect of the Emperor.
CURATE OF THE FLAG — Curates serving with the Imperial Navy bear this unofficial title.
CURTAIN, THE — This wall ringed the Bastion Psykana station in Hydraphur. Long Dock Road
formed its outer perimeter.
CURSE — This underhive Escher gang of Hive Primus on Necromunda teamed up with the
Berserkers against the Firebrands.
CURSED FOUNDING — In the 21st founding, the largest since the Second, the Adeptus
Mechanicus Genetor conducts unsuccessful experimentation to create improved Space Marines.
The Fire Hawks, Flame Falcons, Black Dragons, and other chapters are created with this cursed
gene seed. Some chapters mutate horribly. The Flame Falcons spontaneous and extreme
physical corruption turn them into a race that is no longer human nor sane. The Grey Knights and
White Consuls drive the Flame Falcons from their homeworld of Lethe after they are declared
excommunicate.
CWLWHL — This is the martial art of the long-vanished Tanith Nalsheen, wood warriors
CYBER-MASTIFF — The Adeptus Arbites and affluent citizens utilize this servitor-equivalent
based on a dog. They generally have superior tracking abilities and a mostly mechanical,
armored skin.
CYCLE — Those on starships or in the depths of hives use this term to refer to a day.
CYCLIC ION BLASTER — This Tau weapon generates rapid-fire pulses of ion radiation for use
against lightly armored targets.
CYCLONE MISSILE LAUNCHER — Marines arm Terminator Armor with this missile system to
support long-distance strikes.
CYCLOPS — This Squat, titan-sized war machine mounted a cannon highly effective in piercing
the armor of titans, and was sometimes known as the Titan Killer.
CYCLOPS SQUARE — A region within Junktion in the underhive of Hive Primus on Necromunda

DAEMON — These powerful beings of the warp sometimes cross into the material realm, through
a variety of means, to wreck havoc. The most favored of the Ruinous Powers, and the most
powerful, are the daemon princes.
DAEMON WORLD — This term refers to a world that has been drawn in to one of the rifts
between the physical universe and the Warp, such as the Eye of Terror. The laws of the material
universe no longer hold sway and Chaos reigns.
DAEMONETTE — These large-eyed daemons of Slaanesh have human female bodies, but their
arms end in pincers. They are also known as Children of Slaanesh, Bringers of Joyous
Degredation, Givers of Indescribable Delight, Debauched Ones or Seekers of Decadence.
DAEMONIFUGE — These are semi-mythical beings created to combat chaos. They are
sometimes called Saints, and sometimes Heretics.
DALLOWEN CANTONS — This is a region on the planet Hubris.
DAMNED COMPANY OF LORD CAUSTOS — A group of Space Marines declared
Excommunicate by an Inquisitor of the Ordo Hereticus. They were forced to turn to chaos to
survive, and now exist as mercenaries.
DAMOCLES GULF CRUSADE — After rediscovering the Tau circa 742M41, the Imperium found
that they had crossed the Gulf into the Timbra Subsector. In retaliation, they invaded Tau space,
making progress until stopped at the Sept world of Dal'yth by Commanders Farsight and
Shadowsun. The growing Tyranid menace spelled the end of further support for the Crusade, and
Imperial forces withdrew to their side of the Gulf.
DANCE OF THE DEAD — This event on Kalf in 808M41 led to a clash between Inquisitorial
factions of the Ordo Calixis, contributing to ongoing acrimony.
DARIEN — This is the largest population center on the Hoarfell plateau on Periremunda.
DARK FOUNDING — The 13th Founding of the Space Marines creates an unknown number of
chapters whose ultimate fate remains a mystery. The Adeptus Terra maintained no record of the
chapters or samples of their gene seed.
DARK PATH OF THE FOREST, THE — This song, played on the Tanith pipes, is an old battle
lament.
DARK REAPER — This Eldar aspect of Khaine wears heavy armor and bears a variety of heavy
weapons.
DARK TONGUE — Sometimes also called Black Speech, this is the language of Chaos and its
minions. It is partially pictographic and partially runic when written.
DARKSTAR — This Eldar fighter design boasts advanced inertial dampening and long duration
crystal power generation. They are far more nimble than most Imperial fighters.
DARKSTATION — Imperial authorities alternately classify this station in the Priam sector as
independent or rebel., as suits their needs. Imperial agents destroyed the Chaos vessel Initiate of
Skalathrax here after the Gothic War.
DARTCASTER — This weapon, utilized by several imperial agencies shoots semi-silenced darts,
which can be loaded with various substances.
DATA-ARC — These objects hold large amounts of data, essentially a mini-library.
DATA CRYSTAL — These are data storage devices, approximately the size of an almond, that
can be encrypted.
DATA-LOOM — A large, powerful cogitator
DATA-SLATE — These boards hold and display moderate amounts of data.
DATASLAVE — A type of Adeptus Administratum worker.
DATA-SLUICE — Cables that carry large volumes of data
DAUGHTERS OF THE EMPEROR — This organization of female warriors on Ophelia VII
became the Adepta Sororitas. During the Age of Apostasy, Vandire used them as his personal
guard, only to be killed by their leader, Alicia Dominica, after she discovered his treachery.
DAUNTLESS — Imperial Navy light cruiser designed for scouting is fast and maneuverable, but
still has enough firepower to deal with enemy escorts.
DAY OF ASCENSION — This holy Imperial holiday celebrates the Emperor's ascension to the
Golden Throne and the Empyrean.
DEAD END PASS — A region of the underhive if Hive Primus on Necromuda
DEADLANDS — This icy region lies in the far south of Armageddon.
DEADLOFTS — These crumbling upper reaches of Stairtown are barely inhabited, due to the
acid rain and radiation exposure. They consist of the top six to ten levels of every Stairtown stack.
DEATH COMPANY — Formed from those that have succumbed to the Black Rage or the Red
Thirst, this Blood Angel company seeks death on battle and is used for difficult assaults. They
wear black armor marked with red crosses, symbolizing the sacrifice and blood of their patriarch.
DEATHGAUNT — This creature of the Guant subspecies (Imperial classification yet to be
established) utilizes a yet-unseen weapon-symbiote.
DEATH HEAD OF NURGLE — These grenade-like projectiles are made from the skull of a
vanquished foe and filled with the pus from a greater daemon. They shatter upon impact,
spraying Nurgle's Rot over an area.
DEATH-MASK — The Adeptus Ministorum places these penitent masks upon sinners.
DEATH MASK OF SANGUINIUS — This golden mask is an extremely lifelike representation of
the Primarch, and is said to come to life during battle, projecting a golden halo.
DEATHSHIPS — Chaos close air support craft
DEATHSKULLS — This superstitious Ork clan is known for scavenging and looting, and often has
access to a variety of "found" items. Their totem is a horned skull, from which their name is
derived. They are very superstitious, and often paint their skin bright blue for luck. Their
Mekaniaks are particularly skilled at assembling new items out of scavenged parts.
DEATHSPITTER — This Tyranid bio-weapon fires a construct that sprays acid on its target.
DEATHWIND — This class of Space Marine drop pods are armed with weapons for reducing
defenses on drop zones.
DEATHWING — This is the name for the First Company of the Dark Angels. Their armor was
black until a squad rescued their homeworld from a genestealer invasion, after which it was
colored white to honor their memory.
DEATH WORLD — These worlds possess dangers so extreme that only limited populations can
survive on their surfaces. Those that adapt to the harsh conditions are typically hardened by the
experience. For this reason, the Imperial Guard often recruits from their populations.
DEC — This is the Tau time unit, 10 in each rotaa, roughly 1.5 Terran hours.
DECREE OF PARTITION — This Adeptus Administratum decree in the wake of the Bucharis
Apostasy set up civilian or Administratum organizations in some systems, particularly Hydraphur,
to counterbalance the Navy's power.
DECREE PASSIVE — This Imperial decree forbade the Ecclesiarchy from maintaining men under
arms, such as they had under the Fratis Militia, after the Age of Apostasy in M36.
DEFENDER OF HADES HIVE — Honorific moniker given to Commissar Yarrick by the population
of Armageddon
DEFF DREADS — Painboyz stick wires and probes into an Ork's brain in order to allow them to
control these dreadnoughts armed with power shears, buzz saws, and cannons.
DELTA 9 MASSACRE — Asdrubael Vect, Supreme Lord of the Kabal of the Black Heart
slaughtered the world of Delta 9.
DELAQUE — A ganger sect that practices subterfuge and deception
DEMI-LEGION — This is a unit size for the Adeptus Titanicus.
DEMI-PACHYDERM — (Also: Demi-pach) These elephant-like beasts are a major source of meat
in parts of the Imperium.
DEMOLISHER — This is a variant of the Leman Russ Imperial battle tank, armed with a
Demolisher cannon, and is considered a siege tank.
DEMOLISHER CANNON — This heavy, vehicle-mounted siege weapon graces Space Marine
Vindicators.
DENTCLEAN — The Imperial Guard issues this dental cleaner, which is swilled around the mouth
for a period of time and spat out. The foaming liquid typically comes in a small foil pouch.
DEPARTMENT OF SPECIAL CRIME — A small part of the Departmento Magistratum in
Petropolis on Eustis Majoris
DEPARTMENTO MAGISTRATUM — A sub-organization of the Adeptus Arbites tasked with
solving local crimes and disputes.
DEPARTMENTO MUNITORUM — This organization encompasses the Imperial Guard and Navy.
It is the war-machine of the Emperor.
DEPARTMENTO TACTICAE — This sub-organization of the Departmento Munitorium sets
Imperial tactical policy.
DEREDEO — The Space Marine Dreadnought variant is armed with two heavy bolters and a
missile launcher.
DESERT TIGERS — This is the name given to the 3rd Tallarn, who fought alongside the Tallarn
4th and 5th with Warmaster Solon during the Macharian Heresy. The name was earned, along
with an Inquisitorial commendation, during the fighting against the rebels of Kallastin.
DESOLATOR — This battleship class from the earliest days of the Imperium mounts long-ranged
weapons whose design has been forever lost to the Adeptus Maechanicus.
DESPOILER — This carrier-battleship class was the result of the Gareox Prerogative of M36,
though only three were completed in Battlefleet Tempestus.
DESTINY GATE — The southern gate of the Citadel of Hydra Cordatus was bronze clad and four
meters thick.
DETH RAY — This special Mekboy weapon, typically only employed on Gargants, has the ability
to phase through Void Shields without disrupting them or the beam.
DETOX PILL — This medicine counters many of the toxic effects of tainted or polluted
atmospheres.
DEUS MECHANICUS — This is the Machine God of the Cult Mechanicus, who gave rise to all
technology and has ultimate knowledge. The cult is tolerated within the Imperium because the
Machine God is seen as an aspect of the all-knowing Emperor.
DEVASTATION — Chaos cruiser class employes several squadrons of attack craft.
DEVASTATOR SQUAD — This Codex unit consists of a sergeant and nine other Space Marines,
four of which are typically armed with heavy weapons. These units are optimized for either long-
range or penetrating firepower.
DEVAYNE FRATERNITY — This holy order lost its support from the Synod Calixis in 560M41,
causing its transformation into the Devayne Incorporation.
DEVAYNE INCORPORATION — Founded from the remains of the Devayne Fraternity when they
lost their writ from the Synod Calixis in 560M41, this commercial power became one of the most
organized and powerful in the sector.
DEVILFISH — This Tau anti-grav armored personell carrier is technologically advanced and can
carry up to 12 Fire Warriors. It is armed with a Burst Canon and two drones.
DEVOURER1 — This Tyranid bio-weapon shoots a hail of grubs that can eat through light armor
and flesh with ease.
DEVOURER2 — Imperial Navy drop ship can hold entire regiments.
DHAWALAGIRI — This section of the Imperial Palace, housing the Annapurna Gate, was one of
the last to be fortified during the Horus Heresy.
DIAGNOSTICATOR — Automated diagnostic machines
DIALOGS OF THE CONFESSOR — This Ecclesiarchal tome is used in religious readings.
DIAMANTINE — This is a crystalline-tempered alloy of adamantine, typically only used for the
tips of armor-piercing shells.
DICTATOR — The Imperial Navy built this cruiser class based on the Lunar class hull, and as a
stopgap measure, many damaged Lunar class vessels were retrofitted as Dictators. It carries
several squadrons of attack craft. Successive builds included upgraded communications and
auspex arrays for long-range control of attack craft.
DIEMOS — This valley on Fortis Binary was a hydro-electric industrial center. It served as the
main battlefield between Chaos and Imperial forces of the Sabbat Worlds Crusade.
DIGI-LAS — These weapons, miniaturized las armament, are concealed or built into rings or the
fingers or knuckles of gauntlets.
DIMARIS CRUSADE — Marshal Ricard commanded this Black Templar Crusade before its
integration into the Armageddon Crusade.
DISC — These daemon steeds of Tzeentch, also known as Sky-Sharks of Tzeentch, are known
as K'echi'tsnoae in the tongue of the Warp. In the immaterium, they are hunters, searching for
souls to prey upon. When summoned as steeds they exist in both the material plane and that of
the Warp, and can transport their riders from one to the other
DIRE AVENGER — This Eldar aspect of Khaine specializes close ranged attack and they wield
Shuriken Catapults
DISTAFF — This was a cadre of Untouchables, psi-inerts, assembled by Alizebeth Bequin and
Inquisitor Gregor Eisenhorn in 270M41. They moved their headquarters to Messina, spire eleven
in Messina Prime, but it was destroyed in 386M41.
DIVINE ARMY — This purity cult operated on Lastrati, introducing genetic viruses to purge those
that deviated from "perfect humanity." They reduced the hive world's population from 14 billion to
2 and a half million before discovery and destruction by Marshal Gervhart of the Black Templars
in 543M36.
DIVINE AVATAR — These are suitable vessels for the material presence of a divine being of the
Warp. Thus, the Emperor is the Divine Avatar imbued by the God of humanity. Various factions of
the Inquisition seek to either destroy, study, or enhance Avatars for their own purposes.
DIVINE PRIMER — This is the most basic text of indoctrination to the Machine God, and can be
seen outside the Adeptus Mechanicus, though not commonly.
DIVINE PROCESSING ROUTINE — The Adeptus Mechanicus sect of the Imperio-Cognisticians
use this term to describe the everyday activities of the Imperium, which they believe assist in the
ultimate quest for knowledge.
DIVINE VESSEL — According to the beliefs of some Inquisitorial factions, a new living body for
the Emperor will one day be born or created.
DIVISIO INVESTIGATUS — Operating from Mars, this section of the Adeptus Titanicus conducts
research into improving Battle Titans and searches for scraps of STC related to the towering
giants.
DIVISIO MANDATI — The orders within this group bring the Emperor's will to newly discovered
worlds within the Imperium. The temple-forge ships of the order carry between two and five
Emperor Titans, each containing Arbites, Ecclesiarchy, and Inquisitorial forces to bring the light of
the Emperor back to these rediscovered worlds.
DIVISIO MILITARIS — The titan orders within this group have bases on forge worlds throughout
the Imperium, and have extensive support installations, tech-priests, and ground support troops.
Since the Horus Heresy, orders have not been allowed to have their own transports, which are
now provided by the Imperial Navy.
DIVISIO TELEPATHICA — Only a very few of these orders exist, operating from secret forge
worlds at the heart of the Imperium where they can react quickly to crisis. They operate the
dreaded and extremely rare Psi-Titans.
DOMINATOR — The Imperial Navy designed this cruiser class for a fleet support role, and the
shipyards of Kar Duniash and others in the Ultima Segmentum produce more of this design than
in other regions.
DOMINATRIX — This titan-sized Tyranid (Imperial designator: Tyranicus Praepotens) has been
observed as acting as a primary node to the Hive Mind for forces including titanic Hierophants
and Hierodules.
DOMINION SCHISM — The Black Templars were involved in this XX.
DOOMFIRE — Chaos bomber design
DORAC ALPS — A mountain range in the uplands of Cadia
DORMANT PLAINS — This region contains the Hibernation Tombs on the planet of Hubris.
DORPALINE — This mountain in the Atenate range is one of the greatest on Gudrun.
DORSAY — The northern capitol of Gudrun straddles the mouth of the river Drunner where it
flows into a lagoon. It is a city of canals, the city standing on massive basalt pilings.
DOWN TOWN — This is the colloquial name for the lower levels of many underhives.
DRACH'NYEN — Abbadon the Despoilers wields this powerful daemon blade.
DRACOLITH — These crystalline creatures are extremely dangerous.
DRAGON BASTION — This was the southern bastion of three at Tor Christo.
DREADCLAW — Chaos assault-boarding craft uses phase-field technology to burn through the
thickest hulls.
DREADNOUGHT — These ancient, huge suits of armor stand two to three times the height of a
man and allow those Space Marine heroes near death to be interred into the sarcophagus,
keeping their spirit alive and allowing them to continue to serve the chapter. They have
interchangeable arm mounts that can be armed with a variety of heavy and close combat
weapons. Space Marines sometimes refer to them as Old Ones in respect for their age and
knowledge.
DREADNOUGHT, ORK — A Painboy and Mekaniak will combine their skills to implant an Ork into
a large armed and armored mechanical body. There are two and four armed versions, though
only the most intelligent and dexterous Orks can operate the latter. Because the Ork inside often
becomes carried away with his newfound power, they favor arming the machine with close-
combat weapons.
DREAM OF THE EAGLE, THE — An epic poem written in Old Gothic
DRIFTER'S WAKE — An underhive settlement adjacent to Scorchtown in Hive Primus on
Necromunda
DRIPDOWN — A region of Mirror-Bitten in the underhive of Hive Primus on Necromunda is
known for their brewers and Wildsnake liquor.
DRONE — This is a common term for crude servitor-skulls and other small, semi-autonomous
servitors.
DRONE — The Tau version of these autonomous machines are more independent come in Gun
(Kor'vesa), Marker, Shield, and Sniper versions.
DROP POD — These orbital assault capsules allow the deployment of troops from orbit. The
Space Marine version can hold ten troops, one dreadnought, or an array of remote weapons, the
Deathwind Pod.
DROVERVILLE — A town along the West Banks on Flint where a beast-moot took place at the
end of each season
DRUDFELLAD — These mythological spirits of Tanith folklore warded the trees.
DRUNNER, RIVER — The city of Dorsay lies at the mouth of this river on the northern continent
of Gudrun.
DRUNNER REGION — This region, named for the river running through it, encompasses
Menizerre, Dorsay, and Insume.
DRUSINE IMPERIAL CULT — This segment of the Imperial Cult reveres General Drusus of the
Angevin Crusade as a Saint, confirmed by the Great Synod of Holy Terra in 502M39.
DRYSTAN CONSTRUCTION YARDS — These shipyards lie in the system of the same name.
DURATH'S HALL — This was the throne room of the tyrant Durath with in the Crimson Fortress
on Dulan.
DURNANVILLE — This is a regional capital on Jumael IV.
DUST FALLS — This area in the lower underhive of Hive Primus on Necromunda has holes
through which the dust falls descend down nearly 2 km to Hive Bottom. It is one of the larges
wells in the hive.
DUSTY HOLE, THE — The main bar and watering hole of the Dusty Falls area in the lower
underhive of Hive Primus on Necromunda
DYING GORGE — An underhive settlement in Hive Primus on Necromunda

EAGLE — This Eldar bomber has basic holofields and highly effective anti-ship armaments.
EAGLE CLAWS — This was the common name for the 1st Frigate Echalon operating in
Battlefleet Gothic.
EARTH CASTE — This caste of the Tau, "Fio," consists of builders, artisans, and scientists.
EARTHSHAKER — Imperial Guard artillery cannon typically mounted on a Basilisk chassis or as
a fixed artillery piece.
EAST K STACKERS — This gang operated in Formal K in Petropolis on Eustis Majoris.
EBON RING — Award for exemplary service
ECCLESIARCH — The highest member of the Adeptus Ministorum
ECCLESIARCHAL PALACE — This titanic structure on Holy Terra is the hub of Adeptus
Ministorum activity for the region.
ECCLESIARCHAL PROSCRIPTIONS — These multiple volumes define forbidden actions for the
common man.
ECCLESIARCHY — This is the common name for the Adeptus Ministorum, the church of the
Imperium.
ECHO EYRIE — This tower of the Bastion Psykana gained its name for it extra large astropathic
choir, necessary for large messages or inexperienced Astropaths.
ECLIPSE — This Eldar cruiser class has more speed and agility than any other attack-craft
carrier.
EDICULE — This was the technological shrine about which the necropolis of Menazoid Epsilon
was built, housing the corrupted STC and Men of Iron. It was five hundred meters in diameter and
a thousand high, and housed an intact Standard Template Constructor that had been corrupted
by its long proximity to Chaos.
EDRIAN PROVINCE — This region lies 60 km away from Ineuron Town, between it and the
Lectica heartlands. Its borders saw fierce fighting during the chaos invasion.
EDRIAN TOWN — The capitol and main urban area of Edrian Provincene
ELANDRA CREMATORIUM — A funeral parlor in Formal E
ELDANAR — This term refers to the descendants of the Eldar demigod Eldanesh.
ELDAR PATH — To prevent themselves from the excesses that led to the Fall, Eldar commit
themselves to one focus at a time, be that of the warrior of that of the builder, and engross
themselves in mastering that art before moving on to another.
ELDRITCH RAIDERS — This was an Eldar Outcast pirate fleet of some renown.
ELECTOO — These sub-dermal metallic strips allow a Tech Priest to channel some of the energy
from his potentia coil, shocking those who he strikes.
ELECTOR (OF TANITH) — This is the Imperial governor of Tanith.
ELECTRO-CANDLES — Small electric lights
ELECTRO-GAFF — This naval close combat weapon is designed for boarding actions.
ELUSIAN MAZE — This asteroid field lies in the Elusia Prime system, and is home to the
Faithful's Deliverance starfortress.
EMERALD TRIPLEAF — This carnivorous plant can sense others of its kind nearby, and they
coordinate to pump their waste materials, haematic fluids, into unoccupied areas. Their plate-
sized leaves quiver, making a chinking noise before they strike.
EMP GRENADE — This Tau grenade generates a strong pulse of energy, burning out unshielded
electronics.
EMPEROR1 — This class of titans were the largest ever built, armed with fearsome weapons
such as the Hellstorm Cannon and Plasma Annihilator, of a strength normally only seen on
vessels of the Imperial Navy.
EMPEROR2 — This Imperial Navy battleship class features a number of weapons batteries and
attack craft squadrons.
EMPEROR'S CHAMPION — This Marine's weapon and armor are always called the Black Sword
and Armor of Faith, which are the best that the chapter can provide the warrior, who experiences
a vision from the Emperor on the eve of battle. He seeks out champions of the enemy, or a leader
if they have none, and challenge them to single combat. This tradition was begun by the Black
Templars, but many other chapters practice it as well.
EMPEROR'S DAY — This is the first day of the year, and is an Imperium-wide holiday.
EMPEROR'S GRACE — This term refers to killing one who is mortally wounded to save them the
pain.
EMPEROR'S MIRACLE — The Ecclesiarchy proclaims these miraculous events
EMPEROR'S TAROT — These divining tools are constructed from psycho-reactive crystal or
similar material, and assist psykers with the gift of divination to express that gift.
EMPYREAN — This term refers to the warp medium through which starships travel. See: the
Warp.
ENDROVER — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
ENGINARIUM — This is the engine area of a starship, space station, or other large craft.
ENGINE IMPERIAL — This company, based in Petropolis on Eustis Majoris, manufactures items
from licensed Adeptus Mechanicus designs.
ENGINSEER — These Tech Priests of the Adeptus Mechanicus work for other arms of the
Adeptus Terra and the Imperial Guard. They specialize in soothing Machine Spirits.
ENSLAVER — This psychic race lives in the tides of the Warp and is drawn to the psychic light of
living creatures of the material plane. They form a parasitic bond with their host and over time
turn that host into a living warp portal, allowing the Enslavers to egress into the material world.
ENTIPAUL'S LOUNGE — This mid-hive bar of New Gevae on Gudrun is designed to look like an
underhive dive.
ENTREVE — A market city on the edge of a wild woodland in the east of the Insume headlands
on Gudrun
EPIDOTRICHITE — A tele-empathic crystal
EPIMA-OIL — A scented oil
EPISTOLARY — This is the highest Space Marine Librarian rank, above both Codicer and
Lexicanium.
EPSCILION DEMISE — Inquisitor Van Dremen died in this incident, leaving his Interrogator,
Valon, still alive.
EQUERRY PRIMARIS — This member of the High Lords of Terra confirms titles and territories of
Imperial Lords.
ERESHT — A chaos term meaning package or parcel
ERIALE — This is the legislative capital of the Uvege on Durer.
ERIS TRANSFORM — The arch-heretic Julius Ateanos created this proscribed item in 103M41.
ESCHER — A matriarchal ganger sect that believes in female superiority
ESEMBO — A mountain in the Atenate range on Gudrun
ESTOC — A broadsword, tapered towards the tip to aid armor penetration
ETERNIUM ULTRA — These rare relics of the Ultramarines mark great leaders and defenders of
the Realm of Ultramar.
ETERNITY GATE, THE — This gate is the entrance to the Imperial Palace on Terra. The battle
honors of the Emperor's finest warriors line the road to the gate. Iron Warriors and Imperial Fists
fought there during the Horus Heresy.
ETHER SOMNOLENTUS — An anesthesia
ETHEREAL — This is the ruling caste of Tau society, "Aun," and the espousers of the Greater
Good. They have influence over the other castes via a pheromone system
EUAN FAIRLOW'S MARCH — This traditional Tanith song, played on the Tanith pipes, was
common to its taverns.
EVERGUARD — These warriors guard portions of Eldar Craftworlds.
EVERSOR TEMPLE — This temple of the Officio Assassinorum specialize in shock and terror
tactics, instilling fear in their victims. Their primary targets tend to be rebel governors or planetary
lords who have turned from the Emperor's light, but they frequently have orders to behead the
entire organization with multiple targets. The temple uses genetic alteration and cybernetic
enhancement to create superhuman killing machines, and also use an advanced range of combat
drugs. As many become addicted to the drugs and the killing, they are kept in cryo-suspension
when not on a mission. Recruits tend to be very young, as only they can survive the genetic
alteration process, which includes a second heart and many techniques similar to those of the
Space Marines. Only the modified cerebral cortex and hyper-immuno system of a living assassin
can keep its highly modified body under control, and after death runaway failure leads to
combustion or explosion.
EVIL SUNZ — This Ork clan is known for its bikes and buggies, and its association with the Kult
of Speed. Their clan color is red, sometimes combined with yellow, with which they paint their
vehicles and color their clothes. The clan has a higher percentage of Mekaniaks and Mekboyz
than others. Their totem is a red Ogryn face ginning out of a sunburst.
EWL WYLA SCRYI — This is the Carthaen martial art of the sword, meaning "the genius of
sharpness," that can also integrate psychic powers for those with the ability.
EXARCH — This is an Eldar who has become so engrossed on the Path of the Warrior that he
can no longer follow any other. They tend the shrine of their aspect and often wear an ancient,
advanced form of aspect armor that integrates the spirit stones of those who wore it before.
EXCOMMUNICATE TRAITORIS — This edict of the Inquisition marks the subject for death,
bowing the considerable resources of the Imperium against them.
EXCUBITOR — A chaos foot-soldier
EXECUTIONER SHELL — This Adeptus Arbites shotgun ammunition has a limited ability to track
its target.
EXECUTIONERS — This Eldar pirate group operated out of the Graildark Nebula, possibly
assisted by a Craftworld in the area, during the Gothic War, causing difficulties for Imperial
shipping in the sector.
EXERS — This underhive gang of House Van Saar renegades fought the Berserkers at
Highshack Causeway in Hive Primus on Necromunda.
EXOCRINE — The forelimbs of this titan-sized Tyranid bio-construct are fused together into a
massive cannon suitable for long-range combat with other titan-sized foes.
EXODITE — This term can refer to either worlds recolonized by the Eldar since the fall, or those
primitive worlds that were spared, or their inhabitants.
EXPLORATOR — These Tech Priests of the Adeptus Mechanicus are the exploratory arm of the
Adeptus Mechanicus, with their own fleets. They search across the galaxy for knowledge.
EXPURGATION OF THOTH PRIME — The Inquisition and Imperial forces eliminated the Eldar
presence from the mining world of Thoth Prime in the mid-900s of M41. Inquisitor Balorodin
created the Soulwatcher helm during the conflict.
EXTERMINATOR — The Imperial Navy designed this ship class to deliver the bombs to carry out
Exterminatus.
EXTERMINATUS — A world so declared will be utterly destroyed with fire or virus bombs.
EYE OF TERROR — The Cadian Gate defends this rift between reality and warp space in
Segmentum Obscurus. It was created in the galactic cataclysm, the Fall of the Eldar. Deadly warp
storms surround it, though the Gate of Cadia stabilizes a passage.
EYE OF THE FALCON — This augmetic replaced Captain Mogul Kamir's real eye after he lost it
to Orks. It enables him to shoot with greater accuracy.
EYRIE OF BONES — Those serving in this Eyrie aboard the Blind Tower station in Hydraphur are
part of the station Master's personal choir.
EZROPOLIS — This is one of ten-thousand shrine cities on Orbul Infanta, and lies in the
heartland of its western continent.
EZZEL — This xeno meta-breed has several forms, including a scout-form.

FABIUS SCALE — A metric for the toxicity of substances named after the infamous Fabius Bile.
FABRICATOR GENERAL OF MARS — This High Lord of Terra leads the Adeptus Mechanicus
and is also head of the Cult Mechanicus as Magos Mechanicus.
FABRICATORY — A manufactorium
FACEEATERS — A type of underhive animal
FAITH PAPER — This supposed curative for skin conditions on worlds with acid rain is blessed
by a priest and infused with thistle, milkroot, and/or flodroxil.
FALCON — These Eldar grav tanks are also troop transports and can be armed with a wide
variety of weapons.
FALL, THE — This catastrophic event, caused by corrupt, pleasure-seeking societies of the Eldar,
gave birth to the chaos god Slaanesh and shattered their advanced civilization.
FALLEN — This is the name given to those Dark Angels who sided with Luther and chaos at the
end of the Horus Heresy. Some converted entirely to chaos, while some merely fight
independently to recover their personal honor as mercenaries of pirates. The forces of chaos
scattered them throughout space and time just before Caliban disintegrated, and the Dark Angels
and their successors search for them to redeem themselves.
FALSE HOPE STATION — The personnel of this Imperial outpost on False Hope fell prey to the
seduction of the God Plant.
FAMINE WARS — The Vitrian Dragoons fought in this conflict on Idolwilde in the latter part of
M41.
FANG, THE — This is the Fortress Monastery of the Space Wolves.
FARCODER — These spy devices send the content of a data-line to a third party.
FARSEER — These warrior-mages guide the Eldar race.
FAUSTUS — Approximately seventy meters long, this interceptor and patrol vessel specializes in
reconnaissance duties, and can be equipped with an astropath for detection or communication.
FEAST OF BLADES — Twelve Space Marine chapters send champions to this centennial
tourney, including the Iron Knights.
FEAST OF RHETORES — This religious breakfast is part of the preparation for the Mass of Saint
Balronas.
FEDRIAN ARBOREAL TRANSPORT — This unusual vehicle has six grasping legs and a low
cabin for transporting hunters and passengers through the high canopy of Fedrid's forests.
FEDRID BRAID CLOAK — Made from braided strips of hide from a native herbivore, these
cloaks are prized by native hunters.
FEDRID RAZOR DISC — Developed on the planet of the same name, this plate-sized disc has
sharp edges and makes a humming sound when thrown. It can be very accurate in the hands of
an experienced hunter.
FEDRID SMOKE FLARE — Constructed from plant spines and a cottony substance, these flares
emit dense black smoke when ignited.
FERAL WORLD — Colonized at some earlier portion of the Imperium's history, these worlds have
fallen into some state of technological decay.
FERELL SIDOR — Meaning Altar of the Sun, this tabletop mountain on Farness Beta is
considered sacred Ecclesiarchy territory and has many Second Dynasty tholos tombs. It is in a
remote area of the Hengav province and the heretic Quixor buried a pylon here.
FARSEER — These psychics assume the mantle of seer and leader in the Eldar society.
FAUSTUS ASSAULT — Iconoclast destroyers reduced the orbital defenses of the world of the
same name before a landing led by the traitor cruisers Plagueclaw and Excessive during the
Gothic War. The Imperial Navy vessel Dominion opposed the attack.
FERRO-BEAST — These animals, native to Epsion Octarius, feed on ferrous metals.
FERRUSVILLE — This township lies on the planet Jumal IV.
FERVIOUS BANDED ARMOUR — Artisans of Fervious construct this armour from laminated
strips of very hard hide that are bonded or stitched to cushioned leather.
FERVIOUS KATANA — Smiths make this long, curved blade from particularly hard alloys, folded
many times.
FERVIOUS NUNCHAKUS — The ends of these weapons are soaked in poison from the Fervious
Serpent, and the staves are bound with tough sinew instead of chains. They require exceptional
skill to avoid poisoning oneself.
FERVIOUS SERPENT — This highly venomous snake is native to the world from which it draws
its name.
FETCH-HOUNDS — These chaos-bred semi-feral mastiffs have a very sensitive sense of smell,
and can track pheromones and other minute trace scents, particularly blood.
FETH — A common curse among the Tanith First and Only
FEUDAL WORLD — Essentially a subset of Feral Worlds, these planets have developed feudal,
iron-age societies where black power forms the limit of their technology.
FEWELLS — An arms and armor shop in Hive Main of Hive Primus on Necromunda
FIEND — These hunting beasts of Slaanesh are a mix of scorpion, reptile and human.
FIGHTA-BOMMA — Orks use this term to refer to their multi-use attack craft.
FIO'TAUN — This mountainous plateau on Tau hosted the mightiest fortress on the planet at the
time. It was the location of the first recorded appearance of Ethereals at the end of M37.
FINYARD — A northern seaport on Durer
FIRE CASTE — This caste of the Tau, "Shas," consists of warriors. Selective breeding has made
them larger and stronger than other castes.
FIRE DRAGONS — This Elday aspect of Khaine specialize against heavily armored targets and
are armed with Fusion Guns.
FIRE SHIP — These decommissioned military of merchant vessels are packed with incendiary
and plasma charges before a skeleton crew pilots them their target, evacuating in an escape pod
before detonation. The explosion causes massive damage to any vessel caught by the blast.
FIRE WASTES — This wasteland of Armageddon lies on the coast and is connected to Phoenix
Island by Heliopolis Bridge
FIREBRANDS — (Also Volk's Firebrands) Volk led this House Cawdor gang of Redemptionists.
FIRESTORM — The Imperial Navy designed this variant of the venerable Sword class frigate with
lance armament replacing some of its weapons batteries for additional range. They typically work
in squadrons for mutual support.
FIRETIDE — This festival takes place on Bonner's Reach in the Vincies Subsector, and is named
for the display of solar flares from the system's dying star that takes place every 35 months and
lasts for 3 days.
FIREWASP — These insects live in nests.
FIREWATCH EYRIE — This is one of the spines of the Blind Tower space station in Hydraphur,
so names because it focuses on the great light of Holy Terra.
FIRIOL — This spa resort lies on the southern face of Mons Fulco in the Atenate range on
Gudrun.
FIRST ACTION — The First through Ninth Actions refer to Inquisitorial interrogation techniques.
The First Action is questioning without duress. Second Action is interrogation under pain or threat
of pain. Third Action involves psychic questioning, and so on.
FIRST AND ONLY — This moniker refers to the only regiment to escape the destruction of Tanith.
They wear black fatigues and gear, as well as their signiature cammoufalge cloak. They excell in
scouting and stealth.
FIRST BOOK OF HOURS — This Adeptus Arbites tome contains devotional sayings.
FIRST BOOK OF INDOCTRINATIONS, THE — This book tells of the evil of daemons.
FIRST COMPANY — (Also: Veteran Company) The first company of Space Marine chapters
contain not only its valuable Terminator Armor, but also most of its veterans. Most become
verteran Sergeants before induction, but a rare few are invited into the company due to acts of
heroism.
FIRST FOUNDING — Generally regarded as taking place during M29, the Emperor and Imperial
scientists created the Space Marines of the initial 20 Legions, based on the gene-seed of the
Primarchs and the Emperor. They were: Dark Angels, No Record, Emperor's Children, Iron
Warriors, White Scars, Space Wolves, Imperial Fists, Night Lords, Blood Angels, Iron Hands, No
Record, World Eaters, Ultramarines, Death Guard, Thousand Sons, Lunar Wolves, World
Bearers, Salamanders, Raven Guard, and Alpha Legion.
FLAKBOARD — (Also: Flak-board) This cheap building material also gives some measure of
protection from weapons.
FLAMER1 — This weapon projects a flaming stream of Promethium, or other flammable
substance, which can have devastating effect on close-packed enemy formations.
FLAMER2 — These creatures of Tzeentch, K'Chanu'tsani'i in the language or daemons, are also
called Burning Horrors and Fire Daemons of Tzeentch. They float on flechy skirts and their arms
end in nozzles, from which issue the flames of Chaos. They have only rudimentary intellects, and
Lords of Change control them.
FLASH GITZ — This sect or Ork Nobz believes in arming themselves with the best, flashiest, and
most Dakka arms and armor their Meks can provide.
FLECT — (Also: Look) This is the street name for a chaos/xeno-derived drug, consisting of small
pieces of glass, which cause the user to relive pleasant memories. They are extremely addictive.
Using one is often termed "a look."
FLEET HELIOS — This Imperial Fists fleet guards the Eye of Terror to the galactic south.
FLEET KAPPA — This combined Blood Swords and Star Dragons fleet guards the Eye of Terror
to the galactic north.
FLEET SANCTUS — This combined White Templars, Relictors, and Subjugators fleet guards the
Eye of Terror to the galactic southeast, outside the Cadian Gate.
FLESHHOUNDS — These creatures beholden to Khorne are large quadripeds with a frill of flesh
and spines. They are also known as Beasts of Khorne, Flesh-Renders, Hunters of Blood or
Inevitable Ones.
FLESHTON — A town along the West Banks on Flint where a beast-moot took place at the end of
each season
FLICK-BLADE — These small blades are inserted under the skin, and can be extended quickly,
giving them their name.
FLUX-UNIT — A power conversion source.
FOG FLATS — This area in Junktion in Hive Primus on Necromunda fills with chem-fog as the
temperature drops.
FOLK OF PURE BLOOD — (Also: Blood, The) This nomadic tribe of Baal Secundus found the
babe Sanguinius and took him in.
FONETTE PASS — One of a series of east-west passes that cross the Atenate mountain range
on Gudrun houses a township of the same name in the shadow of Mons Fulco on the north and
Uttes Major and Minor to the south.
FORCE WEAPONS — These hand weapons are able to channel the psychic energy of their user
through a phased crystal lattice, creating a formidable field similar in effect to a power weapon,
but able to affect the most foul abominations of the warp.
FORGE GATE — This gate leads from lower Bosporian Hive into the Augustaeum on Hydraphur.
FORGE WORLD — The Adeptus Mechanicus rules these planet-wide factories that produce
most of the Imperium's high technology.
FORMAL A — These are districts of Petropolis on Eustis Majoris and are lettered A through X.
Formals A and C house the government. Formal C is devoted to upper-class housing.
FORTRESS MALADON — Captain Cortez and his Crimson Fists defend the breach in the wall of
this bastion for twenty-one hours of constant fighting.
FOUNDING — This term is common to Space Marine Chapters and Imperial Guard regiments.
Space Marine foundings are ordered by the High Lords of Terra and the Adeptus Mechanicus
performs the actual process. Imperial Guard foundings are ordered by the Adeptus Munitorum.
FOUNDING FIELDS — This is the general term applied to areas where Imperial Guard regiments
are first assembled on their home planets.
FOURTH QUADRANT REBELLION — See Badab Uprising
FRAG GRENADE — These grenades are designed for anti-personnel use, bursting into a lethal
cloud of splinters and shrapnel.
FRAG-SACK — Sadnbag
FRAKK — A common curse word in some systems of the Imperium
FRATERIS MILITIA — Before the Age of Apostasy in M36, this was the fighting arm of the
Adeptus Ministorum, but after the Decree Passive forbade them maintaining men under arms,
they are mostly non-militant.
FRATERIS TEMPLAR — Goge Vandire created this militant arm of the Ecclesiarchy from the
Frateris Militia, using them to extend his Reign of Blood into the rest of the Imperium.
FRATERNAL ORDER OF THE AQUILA — The Ecclesiarchy used this semi-independent warrior
group in an attempt to strong-arm a charter from a rogue trader fleet in orbit around Mayinnoch.
FREEBOOTER — (Plural: Freebooterz) Existing on the fringe of Ork Kultur, this class exists in
small, roving bands that work as pirates, mercenaries, or bandits. Typically led by a Kaptin, they
roam in whatever spaceship they can find. Ork Freebooter pirates adopt the sign of the Jolly Ork,
essentially a skull and crossbones.
FUME PASS — This community in the underhive of Hive Primus on Necromunda is connected by
road to Mirror-Bitten.
FUNERAL LIGHTING — This Hydraphur pilgrim ceremony honors and mourns the dead.
FUNGUS BEER — Gretchin make this alcoholic beverage, widely consumed by Orks.
FURGESH TOWN — This town of forty-thousand was destroyed to the last man as a test of the
first regiment of the Sons of Sek.
FURIBUNDUS — This Space Marine Dreadnought variant is armed with two heavy bolters and a
lascannon.
FURIOUS — This Imperial Navy Grand Cruiser class had the firepower of some battleships.
FURY — This Imperial Navy space-borne interceptor has a crew of 2 to 4 men, and is maked by
its oversized thrusters and attitude jets. They are built for speed and maneuverability and carry
forward facing armament of lascannons and missiles.
FUSION BLASTER — This Tau Battlesuit weapon is a short-ranged for use against armor.
FUSION GUN — These Eldar weapons generate and channel a small fusion reaction to
devastating effect on heavily armored targets.
FYCELINE — A propellant used for bolter and autogun shells
FYDAE STRAIN VIRUS — This chaos virus causes the dead to reanimate and kill others. The
Vile Savants introduced it to Sutters Rock in 724M41.

GAK — A common profanity of the Verghast area and Vervunhive in particular.


GALAXIA DAEMONICA PERPETUA — This work by Jerome described Chaos and the Eye of
Terror.
GALLILENUS HERESY — Inquisitor Jaueg Dag and his agents attempted to clandestinely
exhume the remains of several Saints for examination t forward his Thorian cause. To escape
discovery he killed several Battle Sisters of the Adepta Sororitas.
GALLINATE — A city on Gudrun's southern continent
GAMPER — Thise name is given to those who hold umbrellas for others, shielding them from
acid or toxic rain. The term is particular to Eustis Majoris.
GAREOX PREROGATIVE — In mid-M36, believing attack craft to be the ultimate space warfare
weapons, Battlefleet Tempestus embarked upon a construction program of carrier-battleships.
Their shipyards only completed three before they cancelled the program.
GARGANT — These titan-sized Ork constructs, built by mad Mekboyz in the image of their gods,
Mork and Gork, wreck havoc on the battlefield. They often have force fields and a wide variety of
enormous weapons.
GARGOYLE — This Tyranid geno-type (Imperial classification Gauntii Avius) is a flying variant of
the Gaunt subspecies with barbed tails and almost vestigial lower limbs.
GARON NEBULA CRUSADE — Castellan Raimer and the strike cruiser Ophidium Gulf were the
only survivors of this ill-fated crusade in late M41.
GARRISON WORLD — These planets are strategically important to the Imperium, and the
Adeptus Munitorum and Imperial Guard control most aspects of their society. Cadia is one
example.
GATEWAY OF THE GODS — There are three of these ancient Eldar artifacts, dating from before
the fall. They are enormous black stone rings, many kilometers in diameter. One, the Cursus of
Alganar, lies under the sands of Tallarn
GATHAMOL — The ruinous powers summoned a daemon in this city/system (?) by sacrificing the
Imperial citizens there.
GATHARA STATION — This Imperial Navy dockyard fell to Chaos forces in the opening days of
the Gothic War.
GATLING BLASTER — This titan-scale weapon is essentially a huge assault cannon. It fires
150mm explosive shells from its rotating barrels and is ideal for destroying infantry and light
vehicles.
GAUNTLETS OF ULTRAMAR — It is said that Roboute Guilliman himself won these weapons
from a Champion of Chaos, and when not worn by the Lord of Ultramar, the reside in the Shrine
of the Primarch. The Adeptus Mechanicus have never been able to penetrate their mysteries,
which combine a power fist with storm bolter in each.
GELLAR FIELD — This fields project a bubble of reality around starships as they travel through
the Warp, protecting them from the denizens of that realm.
GENERAL SYNOD — These central hub of Ecclesiarchal power debate and decide on important
matters of the faith. The largest and most influential is the General Synod of Holy Terra
GENESTEALER — These infiltrators, Imperial classification Corporaptor Hominis, precede hive
fleet invasions by creating cults on planets targeted by the hive mind. They share the six-limb
pattern of the Tyranids, and are of approximately human size, but they are both stronger and
faster. They deposit eggs via an ovipositor in the tongue into subjects to perpetuate themselves
and the cult. These are the most mutable of the Tyranid vanguard organisms, with many recorded
mutations. They have a five-generation reproductive cycle that integrates into that of the race
infiltrated.
GENESTEALER MAGUS — A psychically active, second- or third-generation genestealer hybrid.
GERVAHRT REPEAL — During M36, this is the only time a winner of the Black Templars' ritual
combat for the rank of Marshal was not approved by the High Marshal.
GHOSTFIRE — This rare flower, which can be grown only on a small number of worlds,
generates pollen used in several combat drugs used by Penal Legions.
GHOST WORLD — These worlds, either through plague, warfare, or other disaster, have been
devastated beyond the capacity to sustain life. The Imperial Guard sometimes employ them as
training areas.
GHOUL BEND — This is a community in the underhive of Hive Primus on Necromunda.
GIL PARK — A district in Formal B in Petropolis on Eustis Majoris with a mag-lev station
GILLAN'S ACRE — An abandoned settlement on Damask
GINNY FOWL — A bird raised for food
GIOVA FIELDS — These is the municipal starport for the city of Dorsay, which is built on an
island in the lagoon. The volcanic rock of the island is honeycombed with ship berthing
compartments.
GLADSTONES — These small, round, smooth stones are mined on an outworld planet. They are
psy-reactive and when held in the palm or under the tongue produce a pleasant, blissful feeling
for days. They are illegal in the Imperium, but are still widely used.
GLAIVE CLASS ORBITAL TORPEDO — This class of missile is ground-facility launched for use
against starships in orbit.
GLASS BAY — This shielded bubble of hyper-dense silica on the skin of the Mass Conveyance
Vessel Absolom allowed individuals to view the Empyrean.
GLAVIAN LYRE — This instrument, so named for its system of origin, integrates with the circuitry
imbedded in many Glavians' hands.
GLAYVA — This is a Cadian alcoholic drink.
GLOBES OF CHANGE — Created from the energy of the Warp made solid, they look like black
glass spheres, often with the mark of Tzeentch upon them. They are thrown like grenades and
discharge their energy upon the target, who mutates rapidly under its influence.
GLORY HOLE — This once prosperous hab-dome of Necromunda's underhive is now home to
Hagen's Hole and is the gateway to the Ash Wastes
GLO-SLUGS OF DUSK — Native to the planet Dusk in the Calixis Sector, these slugs are
unremarkable untill removed from water, at which point they emit a phosphorescent glow.
GLOSSIA — This is a verbal cipher used by Inquisitor Eisenhorn
GLOW GLOBES — General term for artificial lighting
GLYF — These semi-sentient chaos symbols are expressions of the warp. The runes represent
some heinous concept or idea and shift and glow with ruinous power. They can be summoned by
ordinals.
GNASHER SQUIG — These Orkoid organisms have the Imperial classification Orkus ravenati.
GOD INCARNATE — The Thorians and other Inquisition factions believe that the Emperor is
literally a God incarnate, a Divine Avatar of the god of humanity that resides in the Warp.
GOD-PLANT — This symbiotic plant creature on False Hope made up the majority of the area
known as the Heart of the Jungle and lured the inhabitants of False Hope outpost to their doom. It
perished from a combination of Colonel Schaefer's frag grenades at its heart and a later orbital
bombardment.
GOFFS — This Ork clan is known for its particularly aggressive attitude and penchant for close
combat. They typically wear black wargear, matching their totem of a black bull's head, and
excessive color is considered offensive. They view other clans who utilize ranged weapons when
they could get into the thick of things as somewhat cowardly. They often have more warriors than
equivalent clans.
GOLDEN AGE OF TECHNOLOGY — XXX
GOLDEN THRONE — This machine from the last days of the Golden Age uses stasis field and
psi-fusion reactors to keep the Emperor alive, though it requires the sacrifice of thousands.
GOLGENNA CONSOLIDATION — During 353-358M39, forces of the Angevin Crusade
consolidate their gains from the Reaping of the Emperor's Wrath.
GOLIATH — (Also: House Goliath) A ganger sect that believes in physical power and strength
over other attributes. They graft vat-grown muscle to their frames, making them fearsome in both
size and strength
GOMEK VIOLATION — Inquisitor Ravenor successfully prosecuted this case
GORK — This is one of the twin Ork gods, embodying the spirit of the Ork race. It is said that the
two are never defeated, laughing as they shrug off the blows of other warp powers. Gork is the
most aggressive and strong, master of the mighty blow.
GOSHRAN — An exotic dish served spiced in small bowls.
GOTHIC — This cruiser class bears the heaviest lance arrays of any comparable vessel and is
the most common cruiser class in the Imperial Navy.
GOTHIC MONOLITH — This 20 meter tall stone monument honors all those that served during
the Gothic War, inscribed with every name involved in the conflict. It resides in the Chamber of
Heroes in the Imperial Palace on Terra.
GOTHIC WAR, THE — This primarily naval conflict in the sector of the same name pitted
Abaddon the Despoiler against Lord Admiral Ravensburg and Battlefleet Gothic for possession of
the sector's Blackstone Fortresses from 143M41 to 160M41.
GRAND CANAL — One of the central "streets" of Dorsay on Gudrun
GRAND CONCOURSE — This was a large, common thoroughfare outside the astropath cloisters
on the Bastion Psykana in Hydraphur.
GRAND MASTER — This is the name the Dark Angels give their Chapter Master, who also bears
the title Keeper of the Truth because of his access to the deepest chambers of The Rock. He
bears the Lion Helm and the Sword of Secrets.
GRAND WARLORD, THE — This Ork warlord presided over an Orkish region in the far north of
the Ultima Segmentum.
GRANICUS RIVER — This is a horribly polluted river near Nemesis hive on Ichar IV.
GRAPPLEHAWK — An Adeptus Arbites handler controls this semi-autonomous device designed
to capture fugutives. It resembles a mechanical bird of prey, has hooks and taser spikes for
talons, a suspensor field, and the cortex of an Avignoran black eagle, which allows it to identify
and track its prey. They have the strength to carry a grown man after capture.
GRAV CHUTE — An anti-gravity device that works as a parachute, to slow the fall of an individual
or ordnance
GRAVITISTHESIA — Also known as Mazbur's Syndrome, this progressive disorder caused by
exposure to exotic gravitational flux results in paranoia, memory loss, hallucination, and homicidal
urges.
GRAVITY TRAP — This refers to the gravity well around a planet or other stellar body, from which
translation to the warp cannot be made.
GREAT BASTION — This structure on Boros was the site of intense fighting between the Ork and
Ultramarines, the former driving the latter from its walls before the Legion of the Damned turned
the day.
GREAT BOOK OF JUDGEMENT, THE — This book encompasses the entire legal code of the
Imperial within its pages, and is the central document of the Adeptus Astartes.
GREAT COMPANY — The Space Wolves, departing from the organization of the Codex Astartes,
form Great Companies, each led by a Wolf Lord.
GREAT CRUSADE, THE — This was the Emperor's 200-year campaign to reunify the scattered
colonies of humanity separated by the Age of Strife. This noble work ended with the Horus
Heresy.
GREAT DESPOT OF DREGRUK — This Ork Warlord leads a Waaagh! from the galactic north-
east of the Eye of Terror towards the Eye.
GREAT DEVOURER, THE — This is a common name for the Tyranid race.
GREAT ENEMY, THE — This is an Eldar term for the chaos god Slaanesh.
GREAT FOUNDING, THE — This term refers to the massive influx of colonists from Segmentum
Solar and the Mandragora and Gehenna Sectors to the Calixis Sector from 370-610M39.
GREAT LIBRARY OF THOR, THE — This library on San Sebastian, rebuilt in M41, contains over
700 volumes concerning the life and works of the Imperial Ecclesiarch. It has stasis chambers for
its most valuable tomes.
GREAT OLD WAR — This term refers to the wars between humanity and their constructs, the
Men of Iron.
GREAT SCOURING, THE — In M31, after the defeat of Horus, forces loyal to the Emperor drive
the traitors into retreat. Gradually, many of the Chaos forces flee into the Eye of Terror.
GREAT TYRANT OF JAGGA — This Ork Warlord led Waaagh!s to the galactic north and south
from the eastern border of the Ultima Segmentum.
GREAT UNCLEAN ONE — These greater daemons of Nurgle, Bahk'ghuranhi'aghkami in their
own tongue, are also known as Plague Lords, Fly Masters, and Stench Lords. They are gigantic
figures, bloated with decay.
GREAT VOYAGE, THE — Free Captain Mordercai Haarlock undertook this exploration into the
Calyx Expanse, discovering xenos domains, stable warp channels, human worlds and a long-
dead civilization from 723M36-736M36.
GREAT WEST MOOT — A town along the West Banks on Flint where a beast-moot took place at
the end of each season
GREATER GOOD — Tau'va in the Tau language, this is the guiding principle by which the Tau
have led their lives since the appearance of the Ethereals. Each Tau devotes himself to the
greater good of the society.
GREEL — This creature eats flies.
GREEN EYRIE — This is one of the towers of the Bastion Psykana in Hydraphur. It gained its
name from its use primarily for naval transmissions of Battlefleet Pacificus.
GREIMPLATZ — A central square in Junktion, and home to many of its businesses, in the
underhive of Hive Primus on Necromunda has the town's water spigot.
GREY PRISON — See: Penitential Calculus
GREY SENSEI — These immortal scions of the Emperor have turned to Chaos.
GREYS — This is the name given to the Greygorian Third Imperial Guard regiment, a capable
and loyal unit.
GRIFFON — This variant of the Chimera chassis serves as an armored weapons carrier, typically
providing light artillery support.
GRIMOIRE HERETICUS — This text documented the Imperial units and Space Marine Legions
that turned traitor during the Horus Heresy.
GRINDHOLES — A region in Junktion in the underhive of Hive Primus on Necromunda
GRINWEED — A drug
GROTESQUE — The name for the iron masques worn by Blood Pact warriors
GRUJ — This resort lies amongst the mountain lakes in the Esembo Pass on Gudrun.
GUARDIAN — These Eldar "conscripts" are drawn from non-warrior paths in times of need.
GUE'LA — This is the Tau word for the human race.
GUILD CHIPS — This form of currency, common in many hives with strong Guilder presence,
come in "weights." A hundred-weight chip is worth approximately 100 Imperial Credits.
GUILD MENSURAE — This merchant's guild has offices in Dorsay on Gudrun.
GUILD SINESIAS — (Also: Bonded Merchant Guild of Sinesias) This merchant's guild has offices
on Thracian Primaris and in Dorsay on Gudrun.
GUILDER'S HILL — This rise in Junktion in Hive Primus of Necromunda is home to the
lamplighter's guild.
GUN-CUTTER — A very small, non-warp-capable starship, usually only used by VIPs and
members of the Inquisition. They are approximately 70-100 meters long and mass approximately
150 tonnes.
GUNDOGS — The Latarii armored Imperial Guard regiment uses this name.
GUNNERY, THE — A weapons shop in the guilders area of Junktion in the underhive of Hive
Primus on Necromunda
GUNZ — The Orks use this term to refer to their starship weapons batteries. A varient, Heavy
Gunz, have far more firepower but very short range.
GYLATUS WORLD FLOCK — This is the Imperial government that controlled Gylatus and its
assortment of habitable moons.
GYRE AURUCON — This is the smaller of the two eliptics in the Hydraphur system.
GYRE MARMAREA — This is the larger of the two eliptics in the Hydraphur system.

HAAL-LORDEN — This trade guild operated out of the Tranch system in the Calixis Sector.
HAARLOCK GREAT CHARTER — Sebastian Thor granter this Roghue Trader charter to Free
Captain Mordercai Haarlock in 307M36 for his service against the Fratis Templar fleets of Gorge
Vandire.
HAB-BLOCK — (Also: Habs) This is the common name for any mass-housing complex in
Imperial cities.
HADES — Ancient heavy cruiser class armed with lance batteries and standard weapon arrays.
HADES HIVE — This hive on Armageddon saw the defeat of the Ork Warlord Ghazghkull Mag
Uruk Thraka's second Waaagh. Thraka destroyed it with an asteroid bombardment in 998M41,
preceding his third invasion.
HAEMASTAMEN — This is the fifth organ implanted in aspiring Space Marines, often at the same
time as the Larraman's Organ, and it enhances blood composition and efficiency.
HAEMONCOLYTE — Grown from a Tech Priest's own flesh, these small dwarfish creatures
absorb impurities and poisons via a connecting umbilical cord. These poisons tend to age them
rapidly.
HAGEN'S HOLE — a bounty hunter bar in the underhive of Hive Primus on Necromunda
HAIR SQUIG — This Squig subspecies has tiny, sharp jaws and long, flowing, hair-like gills. Orks
use them as hair, fastening them to their scalp, chin, and so forth.
HALDWANI — This region near the Imperial Palace on Terra had massive earthwork defenses
that fell during Horus' assault upon the Emperor.
HALFTOOTH — A liquor distilled in the underhive of Hive Primus on Necromunda
HALL OF SARCOPHAGI — This location within the Apothecarion of the Blood Angels' fortress
monastery holds the golden Sarcophagi in which Aspirants receive the gene-seed and 19-stage
operation of becoming a Space Marine.
HALL OF THE ASTRONOMICAN — From this structure near the Imperial Palace, a thousand
psykers generate the beacon of the Astronomican.
HALLS OF JUDGEMENT — This enormous structure on Holy Terra is the headquarters of the
Adeptus Arbites.
HAMADRYA — These winged serpents grow two to four meters in length and have been adopted
as familiars in rare cases.
HAMMERHEAD GUNSHIP — This Tau anti-grav tank is based upon the Devilfish chassis
typically mounts an Ion Cannon or Railgun, and has several options for secondary armament.
HANSON'S HOLE — This is a sub-community of Mirror-Bitten in the underhive of Hive Primus on
Necromunda.
HARLEQUIN — These Eldar have no Carftworld home and devote themselves to Cegorach the
Laughing God. Rather than living in a Craftworld, they travel the webway, and supposedly guard
its secrets. They are entertainers in peacetime, telling the mythic cycles of the Eldar. Their arrival
is purported to herald great change.
HARPIKON UNION — This hive factory took place in the Hive Wars on Olympas. Their symbol is
a twisted chain and eye in yellow on a dark red field.
HARRIDAN — This titan-sized flying bio-construct carries large numbers of Gargoyles into
battlezones. It is sometimes called a "Broodmother" to its flying "children."
HAULER'S WAY — This street in Junktion in the underhive of Hive Primus of Necromunda travels
along the nine-ward wall of the dome.
HAWKWING — These void-capable craft were used alongside Stormbirds during the time of the
Horus Heresy.
HAYNESTOWN — A city on Durer
HEART OF THE JUNGLE — The God Plant lived in this region of dense jungle on False Hope.
HEARTHOOD — This chaos cult led by Amel Sanx and dedicated to Khorne on Hasarna was
also known as the Chimes of the World Clock. The cult was destroyed by Inquisitor Aedelorn and
an Adepta Sororitas kill team.
HEAVY BOLTER — This is a larger, heavy version of the Bolt Gun, which fires XX ammunition.
HEAVY STUBBER — A larger, heavy version of the Stubber
HECUTER — This weapons manufacturer made handguns, including the Hecuter 10 Naval
model and the Hecuter 6 holdout version.
HEDGERTON — This small community borders the Untill in the Lectica Heartlands on Gereon.
HEGEMON — This structure within the Precinct of the Imperial Palace on Terra had a kilometer-
high roof. Much of the business of the Adeptus Terra took place beneath it.
HEGGORAN'S NIGHTMARES — This gang was beaten by the Firebrands at Wilhelm's Crossing
HELEDGAE, THE — This mountain in the Atenate range is one of the greatest on Gudrun.
HELESPONT — This city lay on the surface of Hephaestus, and the Black Templars fought the
Eldar here.
HELICAN SCHISM — This eight month period was marked by chaos riots and uprisings
throughout the Helican Subsector, all masterminded by the heretic House Glaw.
HELICAN SUBSID SHIPPING — A company doing business in the Helican subsector
HELIOPOLIS BRIDGE — This bridge that connected Phoenix Island to the Fire Wastes was
destroyed by Orks.
HELISPEX ENGINE — These ancient Adeptus Mechanicus engines analyze genetic samples.
HELL-GUN — These high-power las weapons fire a more powerful charge, allowing for some
armor penetration. They are favored by Imperial Guard stormtroopers and Imperial naval security.
HELLBLADE — These blades, often carried by Bloodletters, are honed on souls dedicated to the
Blood God.
HELLBLADE MOUNTAINS — The Crimson Fists constructed their fortress monastery in these
inhospitable mountains on Rynn's World in early M40.
HELLBREAKER — This Imperial Guard artillery cannon is larger than an Earthshaker.
HELLEBORE — This Eldar escort vessel mounts as much weaponry an many light cruisers,
armed with pulsar lance and torpedos.
HELLFIRE — This acidic-virus compound developed by the Adeptus Mechanicus burns through
light armor and flesh with ease. Many types of rounds, from bolter shells to massive missiles use
the substance against personnel.
HELLFIRE MISSILE — Typically employed by titans or the massive Ordinatus weapons
platforms, these weapons primarily effect infantry and light vehicles.
HELLFIRE ROUNDS — This rare type of Bolt Gun ammunition has dual incendiary and
fragmentation effect, making it very useful in anti-personnel roles.
HELLHOUND — These Imperial light tanks, based on the Chimera chassis, have a large
promethium tanks and are armed with the Inferno Cannon, essentially an enormous
flamethrower.
HELLHOUNDS — This armored regiment from Borkellid participated in the assault on Menazoid
Epsilon during the Sabbat Worlds Crusade.
HELLSTORM CANNON — This multi-barreled, titan-scale weapon is only mounted on the largest
Emperor class titans
HELMAWR'S BRIDGE — This bridge crosses the Sludge Canal in Junktion in the underhive of
Hive Primus of Necromunda.
HELSREACH HIVE — This hive of Armageddon fought to the last, but fell to the Orks in the
Second war of Armageddon.
HELUKA — This term refers to the nomad encampments of the natives of Khedd 1173.
HEMLOCK — This simple Eldar destroyer design consists of a pulsar lance, engines, and little
else
HENGAV PROVINCE — This region on Farness Beta contained the holy site Ferell Sidor.
HEPHAESTUS CRUSADE — The Black Templars took part in this campaign, which included the
Routing of Gologotha.
HERCUS — This syrup is added to caffine and gives it a smokey, malty flavor.
HERETICS OF SAINT SCARIF — This cult ritually severed its victim's hands and then made
them write confessions with quills forced into the stumps.
HERGEST RIDGE — The Black Templars Space Marines fought Traitor Marines here at the Rout
of Hergest Ridge.
HESTEN MANUSCRIPT — Inquisitor Hesten compiled the most complete version of Thorian
beliefs, the Principles of the God Incarnate, in the Hesten Manuscript, a work of fifteen years
completed in 465M40.
HEWSINK — A colloquial form of HW-sink, or Human Waste sink, refering to a congregating
place for outcasts on Shexia.
HIDEBARTER — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
HIEROCRAT — Administrative rulers of the Imperium sometimes use this title.
HIERODULE — This class of Tyranid bio-titan approximates a Reaver Class titan in size, and
includes bio-weapons that fire pyro-acid and cluster.
HIEROPHANT — Roughly equal in size to a Warlord Class titan, this Tyranid bio-titan uses razor
claw, ripper tentacles, and bio-cannon.
HIGH ANCHOR — This naval term refers to ships in a high orbit or those at station far away from
other bodies.
HIGH GOTHIC — This is the language for most high-level, official dealings in the Imperium.
HIGH LORDS OF TERRA — Upon the interment of the Emperor into the Golden Throne after his
mortal wounds at the hands of Horus, Roboute Guilliman and other Imperial visionaries
established this council of twelve to provide guidance to the Imperium. These men are the voice
of the Emperor and include the very highest authorities of the Inquisition, Munitorum,
Administratum, and Mechanicus.
HIGH MARSHAL — This is the rank of the chapter master of the Black Templars Space Marines.
HIGH MESE — This huge causeway bridges the highest points of the Bosporian Hive
Augustaeum, the Kathisma and the Cathedral of the Emperor Ascendant, on Hydraphur.
HIGH SEPTACIAN STATION — This Imperial Navy facility of Battlefleet Pacificus lies in
Hydraphur.
HIGHBORN ROAD — A road coming into Junktion in the underhive of Hive Primus of
Necromunda from the Twelveward Gate and the hive proper
HIGHDOME — A community in the underhive of Hive Primus on Necromunda
HIGHSHACK CAUSEWAY — The Berserkers fought the Exers in this underhive region of Hive
Primus on Necromunda.
HILL OF HERETICS — This was a place of pilgrimage on the hive world of Lastrati.
HIPPOCRASIAN AGGLOMERATION — This massive space station orbits Morwen VI in the
Adrantis Nebula. A contingent of Imperial Guard, the Brontian Longknives call the station home.
HIPPODROME — A luxurious section of Lethe Eleven
HIVE BOTTOM — The lowest level of a hive, below which lie compacted strata.
HIVE CITY — The middle levels of a hive, between the underhive and the spires
HIVEFLEET BEHEMOTH — This Tyranid hivefleet arrived at the edge of the Ultima Segmetum in
745M41 and was shattered at the Battle of Macragge. This was the first known Hive Fleet, whose
first conquest was the planet of Tyran. Inquisitor Kryptman pursued it throughout the Ultima
Segmentum. [MAC] [EAF] [ULT]
HIVEFLEET DRAGON — This splinter of Hivefleet Kraken threatened the Typhos Sector of the
Ultima Segmentum.
HIVEFLEET HARBINGER — This was a splinter fleet of Hivefleet Kraken from the battle at Ichar
IV.
HIVEFLEET JORMUNGANDR — This hivefleet could be a splinter, and is encroaching on the
Imperium near the Ghoul Stars.
HIVEFLEET KRAKEN — This Tyranid hivefleet arrived on the eastern fringe of the Imperium in
992M41. Inquisitor Kryptman first discovered evidence of it on Kendrick's world. It destroyed
Sotha, homeworld of the Emperor's Scythes. The Ultramarines and Battlefleet Bakka finally
shattered the Hive near Circe. [MAC] [ULT]
HIVEFLEET LEVIATHAN — This Tyranid Hivefleet's assault appeared to be spread over Ultima
Segmentum, Segmentum Tempestus and Segmentum Solar, diverging from the previous pattern
of concentration of force. It penetrated deep into the Imperial interior, completely destroying the
Squat Leagues.
HIVEFLEET PERSEUS — This small fleet was detected by the Ultramarines in 976M41 and was
last encountered in 982M41 as it drifted out of the galaxy.
HIVEPOX — This general term refers to many diseases that can run rampant in the enclosed
area of a hive.
HIVE TYRANT — This Tyranid command creature (Imperial designator: Tyranicus Praefactor) is
large, powerful, and deadly in combat. They have been seen acting as the primary node to the
Tyranid Hive Mind for large swarms, and are the closest thing to a leader as has been observed
among Tyranic bioforms.
HIVE WORLD — These Imperial worlds serve as home to billions of citizens, stacked into
towering hive cities, and also as resource and production centers for their uncounted labor force.
They typically require food and water imports from other worlds.
HOARFELL — This very large plateau on Periremunda had a spaceport and a fairly high
elevation, resulting in a cold climate. Its largest city was Darien. The Valhallan 597th were
stationed here during an insurrection.
HOCWHEAT — This grain is frequently used to make liquor.
HOLDER OF THE KEYS — The Grand Master of Librarians of the Dark Angels bears this
ceremonial title, signifying the Librarians' assigned duties of guarding the dungeons within The
Rock.
HOLESTEAD — An independent home outside the major underhive communities, usually farming
algae or hunting archeotech
HOLOFIELD — The Eldar use this protective field, which confuses enemy sensors, visual and
otherwise, to protect their starships, titans, and large vehicles.
HOLOLITH — A holographic viewer, essentially a three dimensional pict screen for watching
newscasts or entertainment
HOLY ORB OF ANTIOCH — The Marine Artificer Antioch individually crafts these grenades, filled
with both explosives and holy unguents.
HOLY SYNOD — (Also: Synod Ministra) This is the senate of the Adeptus Ministorum based on
Ophelia VII.
HONORIFICA VALOURUM — These Space Marine honors signify great bravery in battle.
HOOD OF HELLFIRE — Chief Librarian Tigurius of the Ultramarines uses this powerful psychic
amplification hood that draws upon both the power and aggression of the user.
HOOKBACK — This Adeptus Arbites term, semi-local to Hydraphur, refers to hired muscle, whom
tend to be available on short notice and low on scruples.
HOOKFANG — These massive predatory felines of Korall will attack anything man-sized or larger
that it sees.
HOPE — This was the heavily armored control tower that presided over Jericho Falls Spaceport
HORETH CRUSADE — A Black Templars crusade
HORMAGAUNT — These Tyranid bio-constructs (Imperial classification Gauntii Gladius) are
specialised for close combat, armed with four scythe-like talons. Like all of the Gaunt subspecies,
they have a number of possible biomorphs, and are one of the most numerous creatures in a
typical Tyranid swarm.
HORNDEER — This ice-planet mamal is considered something of a delicacy.
HORN-HEAD — These large creatures, raised for their meat, are raised in the plains.
HORRORS — These lesser daemons of Tzeentch, called Tsani'kChami'i in their own tongue, are
also known as Pink Horrors, Blue Horrors, Whirling Destroyers, Spinning Sourguts, Grumblers,
and Screamers. They are made of the Warp, and can use this power much like a psyker.
HORUS HERESY — The Emperor's Warmaster, the most trusted of all the Primarchs, Horus
rebelled, turned by chaos, taking half of the Imperial war machine with him. At the climax of the
Heresy, as he laid siege to the Imperial Palace on Terra, the Emperor led a daring raid onto his
battle barge. In the ensuing battle, Sanguinius sacrificed himself in combat against Horus to buy
the Emperor time. Horus and the Emperor locked into mortal combat where Horus was killed,
ending the rebellion, and the Emperor received grievous wounds that now confine him to the
Golden Throne. This began the Age of the Imperium.
HORUSIAN — This Inquisition faction developed in M33 from a splinter group of Promeans who
studied Horus' possession by Chaos, and the potential to use similar means to reunite the
Emperor's soul to his body or another living vessel. They rose to prominence in M34, but were all
but eliminated by the start or M35.
HOSTEC LIVERY — This is a brand of auto-pistol
HOT-SHOT — This is the common term for a special power cell used in Long Las sniper rifles.
Their charge batteries use liquid metal rather than the standard solid variety.
HOWLING, THE — The execution of the alien cyborg Cacodominus, whose mind was linked to
the populations of 1300 systems, at the hands of the Black Templars, caused a shockwave
through the Warp, burning out a billion Astropaths in 401M34. Millions of ships were lost as the
upheaval distorts the signal of the Astronomicon.
HOWLING BANSHEE — This Eldar aspect of Khaine specializes in close combat and wears
lighter armor for mobility. They are armed with Shuriken Pistols, blades, and masks that emit a
powerful, paralyzing howl.
HUKE'S TOWN — A town along the West Banks on Flint where a beast-moot took place at the
end of each season
HUNDLEMAS AGRICULTURAL STOWAGE — This company operates a warehouse in the mid-
rise district of Urbitane on Sameter.
HUNTER-KILLER MISSILE — These extremely long-ranged Krak missiles have a limited ability
to track their targets
HYDRA — An Imperial Guard anti-aircraft vehicle based on the Chimera chassis.

IBIS REEF HARBOR — This Imperial port served Phoenix Island on Armageddon.
ICHAR IV REBELLION — The Ultramarines crushed this rebellion in a campaign that lasted only
three weeks in 993M41.
ICONOCLAVE — Also referred to as the Breaking House, Imperial citizens were forced to destroy
statues here during the chaos occupation of Ineuron Town on Gereon.
IDEOSAVANT — A type of Adeptus Administratum worker.
IDOLATOR — This Chaos escort design originates from the excommunicated Xana II forge world,
and is thought to incorporate Kroot, Fra'al, and other xeno technology, giving its batteres superior
range.
IGNITER — This term refers to cigarette lighters.
ILLUMINATI — Members of this group have been possessed by Chaos entities, but have
mastered themselves and have driven the Chaos beasts from within themsleves. After seeing the
effects of possession firsthand, they commit themselves to fighting Chaos. The Illuminati seek to
rejuvinate the Emperor and bring about the birth of the Star Child by sacrificing the Sensei - the
Emperor's offspring - at the right moment.
ILLYRIUM — This rugged, mountainous northern land on Macragge was home to fierce warriors
and considered lawless until the young Primarch Guilliman unified them with a brilliant campaign.
IL'WOLAHO — Aun'Va consulted with Shadowsun in these scortched forests during a campaign
against Orks.
IMAGO — These bio-tech creatures, which serve as a living identification and restrictors, are
grafted into the flesh of chaos slaves to ensure their obedience.
IMMATERIUM — This term refers to the warp medium through which starships travel. See: the
Warp.
IMMATERIUM OBSERVEATORY — These bubbles on the experior of Warp vessels allow
Navigators or, when properly shielded, others to view the Empyrean while in the Warp.
IMPERATOR BASTION — This is one of the four corner-bastions (northwest corner) of the
Citadel of Hyrda Cordatus.
IMPERIAL CREED — This is the assemblage of holy writings of the Adeptus Ministorum.
IMPERIAL CROWN — This is the standard currency for the Imperium, also known as a Throne
for its golden color.
IMPERIAL CULT — This term refers to the veneration of the Emperor as divine, and arose
centuries after the end of the Horus Heresy. The Adeptus Ministorum exists, almost in entirety, to
promote this religion.
IMPERIAL GUARD — This organization makes up the countless foot-soldiers of the Imperium's
war-machine.
IMPERIAL LAUREL — This is a Space Marine award for bravery and heroism, and is typically
sculpted into a Marine's helmet or shoulder armor. The Codex Astartes demands that standard
bearers have this award.
IMPERIAL NEEDLE — This huge structure towers over the city of Cracia on Pyrites.
IMPERIAL PALACE, THE — Terra's greatest masons built this palace for the Emperor after the
Unification Wars. The Himalayan mountains form the roots of the structure, and its highest towers
extend into space. It is not so much a building as a man-made landmass. Rogal Dorn fortified it
during the Horus Heresy. The Emperor's Golden Throne lies within it in the Sanctum Imperialis.
IMPERIAL THREAT INDEX — A method of classifying threats to the Imperium employed by the
Adeptus Munitorum.
IMPERIALIS, THE — This Space Marine honor is awarded for a righteous victory, and historically
was the campaign badge for the Horus Heresy. It is a winged skull and is typically worn on the
helmet, shoulder or chest armor.
IMPERIO-COGNISTICIAN — This sect within the Adeptus Mechanicus believe that the Divine
Procesing Routine, the everyday actions of citizens of the Imperium will help bring their quest for
knowledge to an eventual end. Members often see themselves as "antibodies" working against
the diseases rampant within the body of the Imperium.
IMPERIUM OF MAN — Commonly referred to simply as the Imperium, this stellar empire spans
the entire galaxy, ruled from Holy Terra by the Emperor from his Golden Throne.
INDENTS — Common Imperial slang for indentured workers
IN EXTERMINATUS EXTREMIS — This Inquisitorial text discusses the use of Exterminatus.
INCARCERY — Prison or jail, frequently one of the Adeptus Arbites
INCARNATIONIST — Founded in M36, this Inquisitorial faction believed that the Emperor is not
the Golden Throne, but the spirit that travels the Imperium, instilling his power into chosen
vessels. They believed that this spirit awaits the discovery of creation of a new body.
INDICTOR — This fast cruiser design serves the Adeptus Arbites of major systems.
INEURON TOWN — This city lies along a river on the planet of Gereon and was home to a
resistance cell when chaos forces occupied the planet.
INFERNO CANNON — This large-scale flamethrower weapon graces the Imperial Hellhound
tank.
INFERNO GRENADE — These grenades spray an area with fire.
INFERNO PISTOL — These weapons, some of which date from the Dark Age of Technology, are
miniaturized melta-guns
INFERNO ROUND — Made for weapons varying in size from bolters to Demolisher cannons,
they consist of a small explosive charge inside a volatile mix of highly flammable compounds,
setting everything within their blast radius on fire.
INFERNUS HIVE — This hive of Armageddon fell to Ork forces during the Second War of
Armageddon, and all of its citizens were made slaves.
INFIDEL — Chaos forces stole this heavy destroyer design of M40 from the Monsk orbital
shipyards.
INFINITY CIRCUIT — This network, made up of the wraithbone core of a Craftworld, receives
and preserves the souls of fallen Eldar from their Spirit Srones, keeping them out of the hands of
Slaanesh.
INNER CIRCLE — These Dark Angel Space Marines of the Death Wing, and some successor
chapters, have full knowledge of the chapter's history and are granted the honorary title of Master.
They also form the guard for the lowest dungeons of The Rock. All company commanders and
most others in positions of great authority must be in this group. It's members consist of the
Supreme Grand Master, all Grand Masters, Interrogator-Chaplains, Librarians, and those others
elevated to Master.
INSA PASS — This passage through the Atenates mountains contains a large freshwater lake
that is the source of the Drunner river.
INSANGUINATION — This process, currently only employed by the Blood Angels, uses Space
Marine blood to activate the gene-seed in aspirants.
INTRUMENTALITY OF THE GYLATUS WORLD FLOCK — This Imperial government led the
many moons of the Gylatus system.
INSUME HEADLAND — This region contains the capitol city of Dorsay on Gudrun.
INTERESTING PLACES AND TEDIOUS PEOPLE: A WANDERER'S WAYBOOK — Jerval
Sekara wrote this book that had entries on may systems in the Ultima Segmentum in 145M39.
INTERROGATOR-CHAPLAIN — Chaplains in the Dark Angels who have proven themselves
worthy of veteran status are inducted into the Death Wing and granted this rank.
INTRUDER — Imperial Navy light frigate class
INVASION OF ORNSWORLD — A small Chaos force attempted to take the Eye of Night from this
Ratling homeworld, but was driven off by the Imperial Guard recruiting force stationed there. This
prompted a full-scale invasion by Traitor Marines that left millions dead.
INVESTIARY — This broad amphitheater, 2 kilometers in diameter and open to the sky, was set
in the highest terraces of the Precinct in the Imperial Palace on Terra. It had statues of the twenty
Primarchs in a circle. The second and eleventh statues had been removed by the time of the
Horus Heresy.
ION CANON — This vehicular Tau weapon uses electromagnetic fields to generate a stream of
high-energy particles.
IRON GUARD — This is the name for Guard regiments founded on Mordia. They wear brightly
colored uniforms and are considered quite puritan.
IRON HALO1 — This addition power armor equipment projects an energy field around the
wearer.
IRON HALO2 — This leadership award is given to Space Marines who demonstrate exceptional
initiative, leadership, and strategy. In Codex chapters, a Marine must earn this award before
becoming a squad leader.
IRON MEN — During the Golden Age of Technology, humanity created artificially intelligent Iron
Men as servants and warriors. Eventually they turned on their creators in the Great Old Wars,
bringing a horrible end to the Golden Age. Like the Necrons, they are skeletal in appearance, but
unlike them they tend to have glowing blue eyes.
IRON SKULL — This is both the Codex symbol for a Space Marine Sergeant and an award for
leadership, and is typically displayed on the helmet or shoulder armor.
IRON WHEEL — One of the holy symbols of the Adeptus Mechanicus
ISTVAANIAN — A radical Inquisitorial faction
ITERVALLE — This mountain on the western side of the Insa Pass overshadows the city of
Ravello.

JABIRU QUAY — Ork Fighta-Bommerz destroyed several Imperial gigatankers at their berths
here in the fight for Phoenix Island on Armageddon.
JACK-L — A gang from Formal L in Petropolis on Eustis Majoris
JAKAI'S RAIDERS — This is the name for the Attilan 3rd, named after a notoriously savage
former Colonel
JANISSARY — Vessorine mercenaries go by this title, which also stands for a unit of
organization, equal to one clan, led by a Clansire, or approximately 800 men. They typically have
tattoos that offer money for their repatriation to the clan. They train in three primary martial arts,
one of which is swordsmanship.
JANT NORMANIDUS PRIME — This fortress on Jant served as the first founding fields for the
Jantine Patricians.
JANT NORMANIDUS MILITARY ACADEMY — This Schola on Jant trained the noble-born in
military matters, and those that passed through its dueling school received ceremonial scars to
cheeks and forearms.
JARELPHI PALACE — The Iron Warriors fought here.
JEHGENESH — These chaos bio-constructs act as a warp gate, transferring liquids, such as
water or promethium, from one location to another, even between star-systems.
JERICHO FALLS SPACEPORT — This is the port serving Hydra Cordatus
JERULAS CRUSADE — The Black Templars, led by High Marshal Ludoldus, discovered the
Land Raider Crusader design on this crusade in the Jerulas system, a prosperous enclave that
the Missionarus Galaxia was attempting to bring back into the Imperial fold. The Black Templars,
with the aid of the new design, finally brought down the well-fortified hive world.
JOILIQ — A type of hard liquor typically made from grain.
JOLLY ORK — Ork Freebooterz use this sign, essentially a variation of the skull and crossbones
JOSMANE BASTION — This is one of the four corner-bastions (northeast corner) of the Citadel
of Hyrda Cordatus.
JUDGE — An Adeptus Arbites position/rank
JUDICAR-PRELATE — These overseers dispense justice to factorum workers.
JUGGERNAUT — These Steeds of Khorne are riding beasts for Champions of Khorne.
JUMP PACK — These packs, typically used by Space Marine Assault troopers, allow near-ground
and aerial maneuvering by vented plasma.
JUNKTION — This underhive region in Hive Primus on Necromunda lies at the bottom of a shaft
caused by a hive-quake.
JUSTICAR — This is the local name for law enforcement personnel on many Imperial worlds,
including Periremunda.
JUSTICE GATE — This towering gate joins the Wall and the Adeptus Arbites compounds to the
Augustaeum on Bosporian Hive on Hydraphur.
JUVENAT TREATMENT — Relatively common on civilized and advanced worlds and available to
the rich, these are anti-aging treatments.

KABAL OF THE BLACK HEART — Asdrubael Vect led this Dark Eldar cabal.
KABAL OF THE BLOODIED CLAW — Dark Eldar cabal
KABAL OF THE ENVENOMED THORN — Dark Eldar cabal
KABAL OF THE VENOMED BLADE — Dark Eldar cabal
KAELIS-RA — Eldar god
KAI'ROTAA — This is the Tau equivalent of a monthly division, consisting of 80 rotaa. There are 6
per Tau'cyr, and each is dedicated one of the castes, with the last dedicated to the race as a
whole. It is equal to approximately 50 Terran days.
KALIKIN'S COMPANY — This acclaimed group of traveling actor hailed from Menizerre on
Gudrun.
KANE BASTION — This was the center bastion of three at Tor Christo.
KAPTIN — The leaders of Stormboyz units or Freebooterz pirates use this rank.
KARDIAN CAMPAIGN — Captain Cortez of the Crimson Fists fights through the entire campaign
without resupply in 903M41.
KASSIROTH OFFENSIVE — (Also: Kasiroth Offensive) The Black Templars, including the
Dreadnought Tankred, fought the Tau in this action.
KASR BELLAN — A city on Cadia
KASR DERTH — This city was the largest castellum of its region and hosted the regional
government of the Caducades area on Cadia. The Inquisitor General's Office of Cadia lies here,
as does the Ministry of Interior defense.
KASR GESH — A city on Cadia
KASR PARTOX — A Cadian fortress
KASR TYROK — This city on Cadia boasts landing fields for starships.
KASRKIN — These are the elite of the elite in the Cadian Imperial Guard regiments.
KATH MANDAU PRECINCT — See: Precinct, The
KATHISMA — This holy building stands opposite the Temple of the Emperor Ascendant in the
Augustaeum of Bosporian Hive on Hydraphur.
KATHISMA GATE — This passage links the Kathisma with the outer Bosporian Hive.
KAU'UI — Roughly equal in size to an Imperial Guard company, a "Cadre" consists of up to six
Fire Warrior Teams, a variable number of Pathfinder, Stealth, and Battlesuit Teams, plus
Hammerhead and/or Sky Ray tanks.
KAUYON — This Tau tactical concept is that of the "Patient Hunter," where a lure causes the
enemy to expose himself, and thus be destroyed.
KAVAAL — Though translated as "Battle," it more properly means battle group. It is a temporary
grouping of contingents used to achieve a specific goal, after which it is dissolved. It is the largest
group the Fire caste has committed to the field.
KEEPER OF SECRETS — This is the name for greater daemons of Slaanesh. They are also
known as Slayers of Slaanesh, Feasters of Pain, Base Ones, Despoilers of the Flesh or Great
Horned Ones.
KENADIE — This is the main city-state of the planet Idolwilde.
KENDRAN FEATHER TREE — This tree protects itself by shooting spores.
KESNOUS — Eldar god
KETRA BLADE — A short, curved chaos blade
KHAINE, KAELA MENSHA — (Also: The Bloody-Handed God) The Eldar god or war fought
Slaanesh upon her birth and was defeated, scattering his spirit to the hearts of each craftworld.
This spirit calls craftworlds to war, and animates Eldar Avatars. The Dark Eldar worship his aspect
as the Murder God.
KHAMRIAN — This Adeptus Mechanicus faction, founded by Magos Degio Khamrios in late M34,
attempts to create of find AI, an act forbidden by the Imperium.
KHANASAN — The Lord of Attila rules the planet from its only city.
KHANJAR — A curved dagger
KHORNE'S TWINS — These two semi-active volcanos lie several kilometers to the south of the
False Hope settlement.
KILL KROOZER — This common Ork cruiser class mounts an impressive array of Gunz and
Heavy Gunz.
KILL TEAM — These special Imperial units, made up of elite Guardsmen of Space Marines,
undertake special missions such as sabotage, assassination, or reconnaissance.
KILLA KANS — Gretchin pilot these smaller dreadnoughts armed with power shears, buzz saws,
and guns.
KING OF A THOUSAND SKULLS — (Also: King of Khanasan, Lord of Attila) Named for the
planetary tradition of a victor taking a vanquished man's skull, and making a drinking cup from it,
this is the name of the ruling lord on Attila.
KITH — This was the name for the fanatical, and often berserk, troops of Sholen Skara.
KLAVIER MAZE — These training buildings of the Adeptus Arbites utilize automata, servitors, and
hulks, as well as various machines that duplicate a wide range of environmental conditions.
KLAYLWARE — This fat-rimmed, heavy style of ceramics is valuable to some collectors.
KLOM — Many Imperial Guard regiments, including the Valhallans, make use of this short form of
kilometer.
KLYSIS — This augmented savant served in Inquisitor Voke's sizable retinue.
KNUCK — A common derogatory term for feces, though also used for decrepit or run-down,
regional to Eustis Majoris
KOLOTH GORGE MASSACRE, THE — The Tau Commander Brightsword systematically
destroyed a large Imperial Guard force in the narrow Koloth Gorge on Nimbosa.
KOMMANDO — These Orks operate behind enemy lines, equivalent to Imperial Kill Teams
KONA PROVINCE — This region lies on Cartol.
KORMISOSHI DOCKYARDS — This space station lies coreward of Tranch in the Adrantis
Nebula.
KORSH 50 ASSAULT CANNON — This is a version of the weapon famed for use with Terminator
armor and Space Marine Dreadnoughts.
KOSDORF — Chaos forces razed this city on Voltemand.
KRACK GRENADE — These grenades are designed for vehicles, bunkers, and other heavily
armored targets concentrating their force on a very small area.
KROOZ MISSULL — So large that only Mega-Gargants mount them, these starship-scale
missiles rain destruction over huge areas.
KRUSHER ARM — This Gargant-sized claw can crush even the most hardened armor and
fortifications.
KUIPER BELTS — These asteroid belts lie in the double eliptics of the Hydraphur system.
KULT OF SPEED — (Also: Speed Freeks) These Ork warriors use vehicles to go as fast, and
cause as much damage, as they can. The Evil Sunz clan tends to have a large proportion of
these speed freaks. They create custom vehicles with supercharged engines and all manner of
other Mekboy improvements. Speed seems to be more important than armament or armor, and
painting the vehicles red to make them go faster.
KULTUR — This it the Ork term for their society, or culture, for those very few that use it.
KURSUS OF ALGANAR — This enormous Eldar artifact is a ring many kilometers in diameter
and dates from before the Fall. It is one of three Gateways of the Gods, this one devoted to
Slaanesh, and is located under the surface of Tallarn.
KUSTOM WEAPON — Mekaniaks often attempt to improve standard weapons in unique and
occasionally successful ways, often taking days to accomplish. While their experiments improve
some aspects, they frequently have drawbacks as well. They are greatly sought after by Nobz
and Warlords.
KUX — This is the moon of Lethe Eleven.

LACHRYMA INSURGENCY — The Black Templars Space Marines fought the forces of Chaos
during this conflict, which lasted well over a decade, including a daemon prince.
LAMP-PACK — This Imperial Guard issue combination of lantern and flashlight has an internal
battery sufficient for approximately six-hundred hours of use. In the field, the duration is
somewhat less.
LANATRE FIELDS — The landing silos of this spaceport near the Northern Rift on Manzipor
serviced the fighting vessels of Battlefleet Pacificus.
LANCE — This starship weapon is a high-energy laser, capable of penetrating several meters of
armor.
LAND RAIDER — This Space Marine tank is one of the most powerful in the Imperial inventory,
and is used for delivering Terminator squads into the worst possible conditions. It is named after
its discoverer XX Land. It can carry 10 Marines or 5 suits of Terminator armor.
LAND RAIDER CRUSADER — A variant of the Land Raider developed by Marine-Artificer
Simagus of the Black Templars chapter during the Jerulas Crusade. It replaces the sponson
weapons with Hurricane Bolter Arrays, and arms the hull-mount with . The Adeptus Mechanicus
recognized this pattern of Land Raider, armed almost exclusively with heavy bolters, in 763M39.
LANSCAR'S CITADEL — The Imperial Guard stormed this fortress on the ice world of Fortuna II.
LANDSPAR — This very dense and resilient stone is psi-inert, making it difficult for psykers to
use their abilities through large quantities of it.
LANDSPEEDER — This SCT vehicle is famous for its military roll as an attack vehicle for Space
Marines, but it is also used for law enforcement and transportation on technologically advanced
worlds.
LANTERN EYRIE — One of the towers of the Bastion Psykana, it gained its name from its
excellent shielding and use by the Silent Watch, who scan the heavens for unsceduled
astropathic communication.
LAPIDAS LANDING — The battleship Divine Right took part in this action in 130M38.
LAPIDORONTIUM — A psychically conductive metal
LARISEL — These small rodents, native to Tanith before its destruction, had fine pelts and lived
in the nalwood forests.
LARRAMAN'S ORGAN — This is the sixth implantation of 19 to create a Space Marine, often at
the same time as the Haemastamen, and it enables instant scar tissue growth over wounds.
LA'RUA — This is the smallest Tau military unit, roughly translating to "Team." It consists of six to
twelve fighters.
LAS CANNON — (Also: Lascannon) Heavy laser weapon
LAS-CUTTER — This is a cutting torch based on las technology.
LAS-LANCE — A heavy, vehicular las weapon similar to a las cannon.
LAS-LOCK — This is a primitive chaos version of a Las Rifle. It fires only a single shot between
reloads, much like a musket, but is quicker to reload.
LAS PISTOL — (Also: LASPISTOL) This common hand-weapon based on a solid-state laser is
common, dependable, and rugged.
LAS RIFLE — (Also: Lasgun) The most common weapon in the Imperium, famed for its use in the
Imperial Guard, is relatively lightweight, durable, and easy to use.
LASHWORM — A type of underhive animal
LAST CHANCERS — This is the colloquial name for the 13th Penal Legion led by Colonel
Schaefer, so called for the offer of a pardon if they prove themselves.
LATTIMAR IND — This Imperial company built bulk lifter starships
LEAFERING — This larger community borders the Untill in the Lectica Heartlands on Gereon.
LEAGUE OF BLACKSHIPS — This organization operates the infamous Black Ships.
LECTICA — A continent on the planet of Gereon
LECTICA BASTION — The main continental fortress for the region of Gereon
LECTICA HEARTLANDS — This area is the proverbial breadbasket of Gereon
LEGATUS — This Rhino APC varient has an extended chassis and serves as a command vehicle
for some Adeptus Arbites detachments. It has a greatly enhanced vox and antenna array.
LEGIO TITANICUS — This branch of the Adeptus Mechanicus commands the giant Titan
warmachines.
LEGION — This is an archaic term for the pre-Horus Heresy Space Marine organizations and
also a unit size for the Adeptus Titanicus.
LEMAN RUSS TANK — The primary tank of the Imperial Guard, this armored vehicle forms the
mainstay of the Imperial armored corps. It has a rugged design that is easy to repair. It has a
main weapon turret, hull-mounted secondary weapon, and two side-mounted sponsons whose
armament depends on the variant.
LEPTON'S — This chain of family-run restaurants serviced the Formal D region of Petropolis on
Eustis Majoris.
LESPER STREET — A street of shops in Formal B of Petropolis on Eustis Majoris
LETHE MAJEURE — This city on Lethe Eleven lies in the Tito Basin.
LEVIATHAN — This titan-sized command vehicle is similar to the larger Capitol Imperialis.
LEX IMPERIA — This term refers to the body of law in the Imperium and those that serve it.
LEXICANIUM — This is the lowest Space Marine Librarian rank, beneath both Codicer and
Epistolary.
LEXICUS PLANETARIUM — This work of M38 catalogued the known systems of the Imperium.
LEXIGRAPHER — An augmetic servitor that records words
LHO STICK — This cigarette is a mild narcotic.
LIBER MONUMENTA — This book details important monuments and historic locations in the
Imperium.
LIBER PRODITOR ARMOURUM — Imperial Fists Techmarine Suprema Lysol Blane wrote this
dissertation on the Traitor Legions' use of armored vehicles.
LIBRARIAN — The psychic warriors of the Adeptus Astartes often wear psychic hoods on their
armor to enhance their power or bolster their defenses against the warp. By the Codex, their
armor is blue with gold trim regardless of chapter affiliation, though the left shoulder pad carries
the chapter's colors and symbol as usual. They bear the rank, from lesser to greater, of
Lexicanium, Codicer, and Epistolary.
LIBRARIUM TECHNOLOGICUS — In the time of the Emperor, this library stored the amassed
technological wisdom of the Imperium. It was destroyed in Horus' siege on Terra.
LIBRARIUS OLYMPUS — A library on Macragge
LIBRARY OF KNOWING — The family of the planetary governor of Fenksworld, currently House
Vaahkon, runs this library outside of Imperial jurisdiction. It is considered second only to the one
at Prol in the Calixis Sector.
LIBRIUM MALLEUS — This library contains much of the information and knowledge of the Ordo
Malleus of the Imperial Inquisition
LICTOR — This Tyranid sub-species (Imperial classification Tyranicus Chameleo) are infiltrators
who can change color at will. The spines on their upper claws extrude poison. They also have a
limited ability to hypnotise their prey.
LIFTER — This term refers to any planet-to-orbit craft for moving cargo or personnel.
LIGHTNING — This is the mainstay fighter for the Imperium. It is small, nimble, atmosphere and
space capable.
LIGHTNING CLAWS — This is a power fist combined with multiple power-blades that extend
from its "knuckles."
LILIEN — Eldar goddess
LIMITER — These devices cancel the power of untouchables, and are typically worn voluntarily,
especially on powerful individuals. The individual's ability works normally when the device is
removed.
LINDWYRM ARMOURY — This facility on Lind produces grenades.
LING'S BERG — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
LION HELM — Along with the Sword of Secrets, this winged helm is the badge of office of the
Supreme Grand Master of the Dark Angels Space Marines. The helm generates a force field
around the wearer, and is said to have been worn by El'Jonson himself.
LION'S GATE — This gate into the Precinct of the Imperial Palace on Terra lay adjacent to the
Docking rings and landing fields of the Brahmaputra Plateau. Its arches were two lions rearing up
to lock claws in combat before it was fortified during the Horus Heresy.
LITH, THE — This sentient hyper-dense geode was 4 meters in diameter, massed seven-hundred
tonnes, and was infused with chaos. Inquisitor Eisenhorn killed it.
LITHESH SECTOR CRUSADE — The Imperium tried to restore its grip on string of sub-sectors
stretching between the Damocles Gulf and the Perdus Rift Anomaly.
LIVING WORLDS, THE — Inquisitor Czevak wrote this scholarly work on Eldar Craftworlds.
LO METALWORKS ARMOURY — This weapons manufacturer operates in the lo system.
LOCASTRE — This city lies east of the Fonette Pass in the Atenate range on Gudrun.
LOGEUMS — A performance stage
LOGIC MILL — This name is given to large, powerful cogitators.
LONG-GONE CIRCLE — This street near the center of Junktion, in the underhive of Hive Primus
on Necromunda, is home to most of its derelicts and beggars.
LONG DOCK ROAD — This tunnel/passage skirted the Curtain, connecting the three docking
modules of the Bastion Psykana in Hydraphur.
LONG LAS — This sniper weapon can be loaded with standard power cells, or with hot-shot cells
that give it extra power and penetration for sniping.
LONG SERPENT — This Imperial Nacy cruiser class had powerful engines and excellent speed.
LONG WAR — This is the name that Chaos Marines give to their efforts to destroy the Emperor
and the rest of humanity till chaos rules over all.
LONG WATCH — This group of Sensei, recruited by members of the Illuminati, prepare for the
last battle against Chaos.
LONGKNIVES — This is the name of a Brontian Imperial Guard regiment.
LONTWICK ARCH — A location in Formal B in Petropolis on Eustis Majoris
LORD — (Also: Planetary Lord) These individuals control a system within the Imperium, and are
responsible for raising PDF forces and tithing materials and/or Imperial Guard regiments when
required.
LORD COMMANDER — This Departmento Munitorum rank is in charge of the Imperial Guard
assets of a Segmentum.
LORD COMMANDER MILITANT — This High Lord of Terra commands the Imperial Guard and
Navy.
LORD MACRAGGE — This is another title held by the Chapter Master of the Ultramarines,
acknowledging that he is also ruler of Macragge and the Realm of Ultramar.
LORD OF CHANGE — These greater daemons of Tzeentch, Chi'khami'tzann Tsunoi in their own
tongue, are also known as Eyes of Tzeentch and Feathered Lords. They possess wisdom and
cunning.
LORD OF DEATH — Mephiston earned this title by defeating the Red Thirst within himself.
LORD OF FENRIS — The Chapter Master of the Space Wolves holds this title, first claimed by
the primarch Leman Russ.
LORGAMAR REBELLION — Honsou led an Iron Warriors force to victory here.
LOST HOPE — This is a community in the lower levels of the underhive of Hive Primus on
Necromunda, occasionally attacked by Scalies.
LOW ANCHOR — This naval term refers to starships in low orbit, or in the case of airless bodies
those stationed closest to the asteroid, etc.
LOW GOTHIC — This is the common man's language within the Imperium. Though long-
removed settlements may have particular or exotic dialects, most can still communicate with one
another.
LOWDOCK TOWER — This Adeptus Arbites facility directs official traffic for the lower reaches of
Bosporian Hive on Hydraphur.
LUCID COURT — This is the seat of the Lord Sector of Calixis, in Hive Sibellus on Scintilla.
LUCIDIA — This drug XX
LUCKY SPACE — This region of space, in Vincies Subsector, is famed for it lawlessness and
harshness.
LUKITAR STATION — This Adeptus Mechanicus naval research station orbited a gas giant in the
Lukitar system, researching weapons, shielding, and power systems. Abaddon ravaged it in
144M41.
LUMIN-PANEL — This generic term refers to any light-generating panel.
LUMINANT — See: Servo-Skull
LUNAR — This class of Imperial Navy cruiser forms the mainstay of many squadrons owing to its
ease of manufacture and maintenance.
LUNGROT — This disease, native to False Hope and other humid jungle worlds, progresively
attacks the lungs and is typically fatal if not treated.
LYMAN'S EAR — This implantation, the eleventh of 19 for Space Marines, can filter or block
noises, and provides improved balance, even in zero-gravity.

MACHARIAN HERESY — After the death of the great Warmaster in 400M41, several of his
conquests revolt in a fight for succession in early M41. It would last for almost 70 years, and the
Crusade ending it involved almost one hundred Space Marine chapters.
MACHARIUS REQUIEM — This rousing orchestral piece is famous throughout the Imperium.
MACHINA OPUS — This half-skull, half-cog symbol is the sign of Tech-Priests of the Adeptus
Mechanicus to whom it is awarded upon completion of their training on Mars. Bearers are
accorded great respect, and are the only ones allowed free passage through the Ring of Iron into
the great Mars hive workshops and foundries.
MACHINE GOD — See Omnissiah
MACHINE SPIRIT — The Adeptus Mechanicus believes that every complex machine possesses
a spirit, which the proper rites will placate, allowing it to function properly.
MACRAGGE CITY — This city is the capital of the planet and system of Macragge.
MACROSCORPS — A type of underhive animal
MADAM NORITAKE'S HOUSE OF FUN — A brothel in Hive Main of Hive Primus of Necromunda
MADUA — A chapel town in the east of the Insume headlands on Gudrun
MAELSTROM — This rift between reality and warp space in the Ultima Segmentum rivals the
Eye of Terror in its severity.
MAG-CUFFS — Shackles or handcuffs
MAGENTA — This is the second-highest security/encryption level used by Imperial military
forces, below Vermilion.
MAGI — These philisophical descendants of Moriana seek the resurrection of the Emperor, or
more sinister beings, into suitable Divine Avatars.
MAGIR — A term of respect to some chaos military forces
MAGLEV — Trains on technologically advanced worlds still use magnetic levitation for trains and
cargo transports.
MAGLOCK — This security system for doors is an advanced form of lock, using a magnetic
mechanism rather than mechanical tumblers.
MAGMA BOMB — These starship munitions are used in planetary bombardment and use a
melta/fusion technology.
MAGNAMINA LIBER — This was a collection of essays concerning holy works.
MAGNOCULAR — (Also: Magnoculars) Binoculars
MAGNOPTICS — These systems, typically found on large vehicles or starships, amplify and
magnify.
MAGNOT FOUR-ZERO — This Cadian bastion fell to Iron Warriors led by Honsou.
MAGOS — These high-ranking techpriests are experts in their realm of study and rarely leave
their shops or forge worlds
MAHABARAT — This region outside the Imperial Palace on Terra was fortified with great
earthworks during the Horus Heresy.
MAHISH — The fat from this massive, whale-like sea mammal native to Khedd 1173 can be used
to protect one's skin from the sun.
MAIDEN WORLDS — These worlds, said to be some of the most beautiful of the ancient Eldar
empire, were engineered to varying degrees. Though most were consumed by the birth of
Slaanesh and became the Eye of Terror, some on the fringes of the galaxy yet survive. They are
also called Lileathan worlds, after the Eldar moon goddess.
MAILER'S YARDS — A town along the West Banks on Flint where a beast-moot took place at the
end of each season
MALANTHROPE — This titan-sized Tyranid bio-construct may be a evolved form of Zoanthrope,
sharing its psychic ability and vestigial limbs. One of the final constructs seen in the consumption
of a world, the reabsorb DNA, allowing the hive to adapt and improve with each conquest.
MALEFACTOR — This titan-sized Tyranid species acts as an assault and transport beast,
carrying lesser broods into combat. They have large talons and fragmentation spines.
MALUS CODICIUM — The heretic Quixos used the arcane knowledge of this forbidden tome to
create daemonhosts. It came to Inquisitor Eisenhorn after he killed Quixos.
MALYGRISIAN TECH-HERESY — In 742M41, Explorator Archmagos Umbra Malygris and
hundreds of his Adepts go renegade after clashing with the High Fabricator of the Lathes in the
Calixis Sector. He unleashed a number of forbidden weapons against seemingly random
opponents to further his research and gain secrets from vanquished foes. The Mechanicus
Dragon Secutarii destroyed him in 770M41, but his lore still plagues the Mechanicus.
MANCHENKO PURGE — In 740M41 the Inquisition discovers that much of the Commercia Great
House Manchenko was corrupt. The resultant purge left the Manchenko Dynasty weak and
vulnerable, and they spent the following decades rebuilding their influence.
MANDATIO — This is one of the suits of the Emperor's Tarot.
MANTICORE — The Imperial Guard uses this XX for long-range fire support.
MANUFACTORIUMS — Factories
MARAUDER — This is the mainstay fighter-bomber for the Imperium. It is atmosphere and space
capable.
MARCH OF THE PRIMARCHS — This piece of music is a stately march for processions
MARGIN CRUSADE — The Synod Obscurus declareD this crusade in the Margin region, far to
the Spinward of the Calixis Sector. The Crusade continues 30 years later.
MARK OF CHAOS — This term refers to the marks or symbols with which the Chaos gods mark
their chosen followers. In addition to the marks of Khorne, Slaanesh, Tzeentch, and Nurgle, there
also exists a mark for Chaos undivided.
MARKERLIGHT — This Tau system acts as a target designator, making it easier for other units to
acquire and strike marked units.
MARKING DAY — On this day, annually, all the babies born into the Phrax Rogue Trader fleet
were marked with a ritually branded across the stomach.
MARKSMAN'S HONOR — Awarded for consistent, excellent marksmanship in combat, these
Space Marine awards are typically made of gold plated Bolter shells.
MARS — The Mars shipyards ceased production of this Imperial Navy battlecruiser, armed with
Nova Canon and launch bays, in mid M39.
MARS BASTION — This was the northern bastion of three at Tor Christo.
MARTIAN TECH GUARD — This elite organization of Skitarii defends Mars and the interests of
the Adeptus Mechanicus.
MASH PIT — A region of Mirror-Bitten in the underhive of Hive Primus on Necromunda is known
for its alcohol manufacture.
MARSHAL — Roughly equal to the rank of Captain, Marshals of the Black Templars lead
individual Crusades.
MARSHAL ISOLATE — Commanders of the Adeptus Arbites operating in isolated circumstances
wear a red and gold badge that symbolizes their authority.
MASQUED — Members of this cult, consisting of the nobles and powerful of Malfi, wear colorful
masks and revel in intrigue, falsehood, and debauchery.
MASS OF BALRONAS — This festival on Hydraphur honors the Imperial Saint of the same
name.
MASS-DRIVE REGULATORS — This starship system is essential for propulsion.
MASSACRE AT SANCTUARY 101 — In the first recorded contact with Necron forces by the
Imperium, Necrons massacred Battle Sisters of the Adeptus Sororitas.
MASTER — This Dark Angel Space Marine rank is equivalent in seniority and responsibility to
Captain.
MASTER CHASTENER — Those of this Adeptus Arbites rank, senior to regular Chasteners,
wear brown and black uniforms.
MASTER-CRAFTED WEAPON — This is the general name given to any weapon hand forged by
one of the great artisans of the Imperium. They are generally very ornate and have greater
accuracy and power than their standard counterparts.
MASTER OF FISYK — This is the chaos Blood Pact term for a skilled medicae/interrogator.
MASTER OF ORBITS — This position controls the starship and local traffic in Hydraphur, though
the same position exists in many Imperial systems.
MASTER OF SANCTITY — This is the rank given to the most senior Chaplain of some Space
Marine Chapters, particularly the Black Templars.
MASTER OF THE ADMINISTRATUM — This High Lord of Terra leads the legions of the Adeptus
Administratum.
MASTER OF THE CALCULUS — This hereditary position, held for over twelve-hundred years by
the Narranze family, supervises the Penitentiary Calculus in the Hydraphur system.
MASTER OF THE DEATHWING — The Dark Angels Space Marines grant this ceremonial title to
the captain of their elite first company.
MASTER OF THE RAVENWING — The Dark Angels Space Marines grant this ceremonial title to
the captain of their special mobile second company.
MASTER OF THE VIGIL — This individual, selected from outside the Ecclesiarchy for historical
reasons, plans and supervises the Vigil and Sanguinala on Hydraphur.
MECHADENDRITES — These appendages are common amongst the Adeptus Mechanicus,
resembling metal tentacles.
MECHANIAK — See: Mechboyz
MECHANICLIGUA — This is a family of languages used by the Adeptus Mechanicus, subdivided
by letters, such as Mechanilngua-A or ĐC.
MECHANICUM — (Also: Mechanicum of Mars) This organization ruled Mars and preserved
technology during the Age of Strife. The Emperor forged an allaince with them after uniting Earth,
using their equipment and weapons to equip his legions and adding their Titans to his armies.
The would become the Adeptus Mechanicus.
MECHANICUS ZIGGURAT — This structure in the spire of Bosporian Hive on Hydraphur houses
the senior Adeptus Mechinicus presence on the planet.
MEDALLION CRIMSON — The suffix "Mundanus" is added to this Imperial medal if the recipient
is not a member of the Adeptus Munitorum.
MEDICAE — Doctor or physician
MEGADON — These beasts, which live upon some Eldar Exodite worlds, are commonly known
to many Eldar and humans as dragons. The Exodite settlers have spread them throughout their
worlds, so they are fairly common.
MEGA-GARGANT — Similar in size to Emperor Class titans, these massive Ork constructs
represent the pinnacle of Ork ideals, huge representations of Mork or Gork bristling with
weaponry.
MEGANOBZ — These Nobz have encased themselves in massive steel mega-armor.
MEKBOYZ — (Also: Meks) This class of Ork possesses a basic innate knowledge of mechanical
devices, and seems particularly adept at assembling new devices out of seemingly random parts.
Some theorize that their creations work only because the Orks believe that they will.
MELANCHROME — The thirteenth implantation of 19, this organ monitors radiation levels and
adjusts skin pigmentation accordingly.
MELTA GUN — (Also: Meltagun) This heavy weapon uses a two-part injection system to sub-
atomize pyrum-petrol, which will vaporize virtually any target, including heavily armored ones,
from close range.
MELTA ROUND — These shells, typically only available for large artillery pieces or heavy tanks,
contain a melta charge to defeat heavy armor.
MELTABOMB — These explosive charges are based on melta technology, giving them great
power and armor penetration.
MEME-VIRUS — These diseases affect human and mechanical brains, compelling them to
continuously collect information.
MEMOGRAPH — (Also: Cerebral Memograph) This Adeptus Mechanicus Implant serves as a
supplemental memory source with instant, perfectly accurate recall.
MEMOIRS — This book, penned by Lord Militant Gresh, is an instructional book of the Schola
Progenium.
MEN OF IRON — See: Iron Men
MENIZERRE — A city on Gudrun
MERITECH WARS — In 211M41, the clans of the Meritech systems of the Calixis Sector secede
from the Imperium, but Lord Sector Myram Harvala eventually crushes the rebellion in 226M41.
The Logicians cult were found to be the cause of the conflict.
MEROVECH COMBINE — This organization is based on Merov in the Calixis Sector.
METRICULATOR — A large computer
MEXLEY HILL — This suburb of the agricultural district is on the divide between Ineuron Town
and the outlying agri-complexes on Gereon.
MICROBEAD — These advanced vox communication devices fit in the ear but have a fairly short
range.
MICRO-SERVITOR — These tiny machines can be directed for delicate surgical or mechanical
work.
MICROWIRE — This term refers to small monofilament weapons and cutters, often disguised as
bracelets or other jewelry.
MILLIASAUR — A type of underhive animal
MILLVALE — A small town in Edrian Province
MIND-IMPULSE UNIT — These devices link mind and machine, most commonly in Adeptus
Titanicus titans, but also in Imperial Navy fighters and certain other complex systems.
MINDLOCK — This process closes a mind to interrogation, particularly psychic interrogation, to
protect valuable minds from the enemy. Though many agencies make use of the technique, the
Inquisition and Commissariat among others, the psykers of the Guild Astropathicus of the
Adeptus Astra Telepathica actually place the lock.
MINISTORUM SYNOD — The Ecclesiarchal council for a sementum
MIQUOL — There was once a PDF listening post on this northern polar island on Durer. It had
been used as a chaos titan pen during the occupation of Durer, and three of the machines
remained after the liberation.
MIREWOODS — This area on Voltemand was a semi-swamp forest.
MIRROR-BITTEN — This is a community nearby Junktion in the underhive of Hive Primus on
Necromunda. It takes it's name from the reflective, toxic stalagmites that form in the area. The
two roads from it connect to Fume Pass and Junktion.
MIRROR OF SMOKE, THE — Inquisitor Ravenor penned this poetic examination of man's
interaction with the warp-state that became a classic.
MOB — Roughly approximate to a human squad, this Ork unit is led by a Nob or Boss
MODERATI — This is both rank and position of the weapons officer of a titan.
MONETARIAT — This sub-division of the Adeptus Administratum oversees monetary
transactions.
MONITOR — (Also: Defense Monitor) These vessels sacrifice engines and maneuverability for
increased firepower, and are typically used in the defense of large systems.
MONOCRAT — This position leads the Adeptus Administratum presence on large planets or
sector capitals.
MONOCRAT'S PALACE — This great structure stands at one end of the High Mese, opposite the
Cathedral of the Emperor Ascendant, in the Augustaeum of Bosporian Hive on Hydraphur.
MONODOMINANT — This puritan Inquisitorial faction is very rigid, and works to XX
MONOFILAMENT SWORD — A sword whose leading edge is a suspended monofilament that is
far more sharp than standard blades.
MONS FULCO — A mountain in the Atenate range on Gudrun
MONT'AU — Both a historical and mythical term, it refers to a time when the Tau race risks self-
destruction through barbarism.
MONT'KA — This is the Tau tactical concept of the "Killing Blow," identifying a target and
destroying it quickly.
MONT'YR — This battle dome is the primary training site for Fire Warriors of the Tau Empire
MONUMENT OF THE ECCLESIARCH — This giant edifice serves as the central Ecclesiarchal
chapel of Hive Primaris on Thracian
MOODY HAMMERS — (Also: Stack Muscle) These hired thugs graft slabs of muscle tissue upon
themselves, and are so called for their ill temperament. The term is somewhat local to Eustis
Majoris.
MOOT — A meeting-place, often for commerce
MORATOR CRUSADE — High Marshal Ludoldus instigated this eternal crusade of the Black
Templars in M39.
MORI BASTION — This is one of the four corner-bastions (southeast corner) of the Citadel of
Hyrda Cordatus.
MORIPATRIS — (Also: Mass of Doom) Often during this ceremony of faith for the Blood Angels, a
small number may be overcome by the Black Rage, and are taken away by the Chaplains to join
the Death Company.
MORITURI DEATH CULT — This cult produced blade-gymnasts
MORK — This is one of the twin Ork gods, embodying the spirit of the Ork race in the warp. It is
said that the two are never defeated, laughing as they shrug off the blows of other warp powers.
Mork is the master of low cunning.
MORPHIA — Morphine
MOUNT AMALATH — This mountain is next to the Tomb of the Great Confessor on Gathalamor
MOUNT ATENA — This mountain whose name is given to the Atenate range is one of the
greatest on Gudrun.
MOUNT OF SLAANESH — These bipedal steeds are granted to dedicated followers of Slaanesh.
MOUNT RESYDE — Colonel-Commissar Gaunt's childhood home stood on the summit of this
mountain on Manzipor.
MUCRANOID — This organ, the sixteenth implantation of 19 for a Space Marine, creates glands
in the skin that secrete a protective oil for protection in extreme environments.
MUD-DEVIL — These creatures are native to Wuzziti Prime.
MULTI-KEY — This device is akin to a physical and electronic lock pick.
MULTILASER — This Imperial Guard heavy weapon cycles several las barrels, much like a
gatling gun, to achieve a higher rate of fire.
MULTI-LUNG — This is the ninth step of 19 in the Space Marine implantation process, often
placed at the same time as the Omophagea and Preomnor, and it allows Marines to breath
atmospheres normally poison or deficient in oxygen.
MURDER — This cruiser class was the mainstay of Battlefleet Obscurus before the development
of the Lunar class cruiser. 500 were built between M33 and M37, mounting the most effective
plasma batteries developed by the Adeptus Mechanicus.
MURITAN CHOLETTIA — This disease is capable of wiping out entire ship crews if it spreads
unchecked.
MUSINGS UPON THE WILL OF THE EMPEROR — Lord Inquisitor Theodre the Questioning
penned this basis for the Incarnationist faction of the Inquisition in M36. It also influenced the
establishment of the Thorians.
MYSTIC PATH — The heretic Quixos orchestrated this chaos cult in his operations on Farness
Beta and elsewhere.

NADALA GORGE ORE MINE — This Imperial drift mine on Phoenix Island supplies Armgeddon
with crucial resources
NAFAR BISQUITS — An expensive food to be served with tea
NAHREN TOWN — This town of 16-thousand was destroyed to the last man as a test of the first
regiment of the Sons of Sek.
NAIAD CLASS CRUISER — This is an Eldar starship class.
NALSHEEN — This martial brotherhood from Tanith lived secretly in the Nalwood forests. They
were martial masters, practiced in the art of cwlwhl.
NALWOOD — (Also: Naalwood) This wood, native to Tanith, is highly regarded for building and
also used in aging fine amasec. The nalwood tree is semi-motile, able to move at slow speeds.
NARTHECIUM — This instrument contains an automated collection of sensors, probes, drugs,
and chemicals. Medicae from many of the Imperial services utilize these gloves, including the
Adepta Sororitas and Imperial Guard. Space Marine Apothecaries use them to harvest the
Progenoid gland from fallen battle brothers.
NARTHECIUM SCANNER — A handheld medical device able to perform a variety of diagnostic
functions
NAVIGATOR — This sub-species of humanity has the navigator gene, gracing them with the
warp-eye, able to see into the Warp and sense its tides and currents, allowing for navigation
through the Empyrean, and can kill those who gaze directly into it.
NAVIGATOR GENE — This gene, which only breeds true if both parents possess it, gives rise to
the navigator's warp-eye.
NAVIS NOBILITE — These great families hold the navigator gene.
NECROTEUCH — The heretical Glaw conspiracy searched for his forbidden, profane tome. It is
a small book, the size of a bolter magazine, bound in Saruthi metal. Inquisitor Eisenhorn
destroyed it on KCX-1288.
NEEDLE PISTOL — (Also: Needler) These weapons fire needles which can be imbued with
toxins or other drugs. They have limited ability to penetrate armor.
NEEDLE RIFLE — These are larger, more powerful versions of the Needle Pistol. They have
significant penetration power, and are often used as sniper weapons.
NEMESIS HIVE — The first Tyranid wave of Hive Fleet Behemoth struck at this hive on Ichar IV,
which was defended by the Imperial Guard and Ultramarines.
NERO — The Imperial Guard, including the Tanith First and Only, liberated this city on Caligula
from Chaos forces. It rested in a caldera-like depression.
NEURAL SCOURGE — This strousine device inserts into nerve nodes, both causing extreme
pain and eventually burning out the neurons.
NEUROGLOTTIS — This Space Marine organ is implanted in the throat, and can assess the
toxicity of atmospheres or foods by perceived taste. It is the fifteenth implantation of 19.
NEUTRON BLASTER — This Vespid weapon uses crystals from their planet, harmonized by
vibrations from their wings, to generate a powerful neutron blast.
NEW GEVAE — This city is the southern capitol of Gudrun. It is a cluster of hives covering the
Sanas River delta.
NEW MAN — This term refers to the semi-legendary first humans, the shamans of pre-history, to
have a connection with the Warp, and also knowledge of reincarnation. Seeing the potential doom
of humanity due to its own rage, greed, and lust, they pooled their reincarnated energies into one
being, and the Emperor was born.
NEXUS STATION — This shipyard facility of Port Maw is the largest in Gothic Sector.
N'GO — This desert tribe of Thoth stayed pure in the face of the planet's psychic population
turning to chaos, and assisted the Imperial invasion force.
NIGHT GAUNT — A void-shield equipped chaos titan
NIGHTBRINGER — This Necron star-god is also known as the Master of Death.
NIGHTSHADE — This Eldar destroyer mounts torpedos in addition to other armaments, unusual
for such a small vessel.
NIMBOSA CRUSADE — The Black Templars fought alongside other Space Marine chapters,
including the Imperial Fists, to reclaim the world of Nimbosa from the Tau.
NINEWARD SUMP — This swampy area lies at the downslope side of the Sludge Canal in
Junktion in the underhive of Hive Primus of Necromunda.
NINKER — This derogatory term roughly translates to idiot or simpleton.
N'KELL MASSACRES — Necron executed raids in the Roian Strait of the Segmentum Obscurus
in 785M41.
NOB — (Plural: Nobz) This is the general term for Ork nobles, who have risen to a position of
leadership through success in battle. They grow larger than regular warriors, and are well armed
and equipped due to their success and affluence. Nobz strive to become a Warboss or Warlord.
NOBLE SPECTRUM HOUSE — This houses preside over the agri world of Hilarion, and their
delegates make up the Council of Colours
NORD MERICA — Hives cover this region of Holy Terra.
NORN QUEEN — This Tyranid sub-species (Imperial designation: Tyranicus Primogenitor) may
be the controlling influence of the hive mind, but Imperial forces have been unable to observe
one, alive or dead, for long-term study.
NORTH QUALM — This mining settlement on Damask had been enslaved by a chaos cult and
partially consumed by a volcanic activity triggered by mining.
NORTHERN RIFT — Spectacular waterfalls fell down some of the eight kilometer deep chasms
of this canyon system near Mount Resyde and the Lanatre Fields on Manzipor.
NOVA CANNON — This starship weapon adapted for ground use siphons a small amount of
plasma from a reactor and focuses it either in a rapid-fire burst of destructive bolts or in one
concentrated blast capable of penetrating even a titan's armor.
NOVENA — (Also: Holy Novena) An Imperial celebration
NURGLE'S ROT — This Warp-spawned disease combines the worst of every disease
imaginable. It is incurable, and those that perish from it forfeit their souls to Nurgle, becoming
Plague Bearers. The Rot takes several months to run its course, and the bearer can infect others
during this time.
NURGLINGS — These minor daemonic servants of Nurgle, called Khan'Gurani'i in their own
tongue, grow inside the bodies of Great Unclean Ones, or inside the bodies of mortals infected by
the pestilence of one of these greater daemons. They are both malicious and gregarious, and feel
paternal loyalty to Father Nurgle.
NULL-SHIP — These psychically shielded ships of the Inquisition are used to probe chaos worlds
in the Eye of Terror or Maelstrom.
NYMPH RECON FLYER — This semi-helicopter model is used by the Imperial Guard.
NYRSIS — These mythological spirits of Tanith folklore warded the rivers and streams.

OBERON — Imperial Navy battlecruiser class


OBLITERATOR — These terminator-sized chaos warriors have been infected with a techno-virus
that merges their mechanical and organic parts.
OBSCURA — This highly addictive drug, typically smoked, numbs the mind, having the side
effects that psykers cannot probe them, and they tend not to feel pain, or anything else.
OBSCURAS HONORIFICA — High award of Segmentum Obscuras
OCCULOBE — The tenth step of nineteen to create a Space Marine, this gland creates far
greater efficiency in the eyes, including enhanced acuity, low-light and vision outside the normal
visual range.
OCCULLUM TEST STATION — The Emperor would have built these machines near the end of
the Great Crusade. Along with Psy-Engines, they would search out latent psykers within the
Imperial populace.
OCEAN HOUSE — This was Inquisitor Eisenhorn's base on Thracian Primaris, located in a select
quarter of Hive Seventy, 2km below the ocean.
OCEAN POINT — A town along the West Banks on Flint where a beast-moot took place at the
end of each season
OCEANOS HIVE — The first Tyranid wave of Hive Fleet Behemoth struck at this hive on Ichar IV.
ODDBOYZ — (Also: Know-Wots) This term refers to the various Ork classes with specialized
racial knowledge and roles. The most important are Mekboyz, Painboyz, Runtherdz, and
Weirdboyz, but also include Brewboyz, Diggerz, Sumboyz, and Yellerz. They all possess an
intuitive knowledge of a complex technical subject without instruction. The knowledge is bound
within artificial elements of their DNA, which expresses itself as they mature.
OFFICIO ASSASSINORUM — These temples provide the surgical killers of the Imperium, shape
shifters from Callidus, snipers from Vindicare, the altered and psychic of Culexus, and others. It is
answerable only to the High Lords of Terra.
OFFICIO COMMISSARIAT — This is the department of the Imperial Guard responsible for
commissars.
OFFICIO INQUISITORUS PLANETIA — This is the name for local, planet-based offices of the
Imperial Inquisition.
OFFICIO MEDICAE — This organization comprises the medical personnel of the Imperium.
OGRYN — This subspecies of humans, Homo Sapiens XX, is know for its resilience, strength,
size, and often simple mind.
OLD GOTHIC — This is the proto-language, spoken during the Age of Expansion, which
spawned both Low Gothic and High Gothic.
OLD MAN OF ARMAGEDDON — Honorific moniker given to Commissar Yarrick by the
population of Armageddon
OLICET TEA — A particularly good tea
OLIGARCHS OF TRANCH — These brutal rulers of the system of the same name fell to a mutant
uprising, led by the Pale Throng and the Shroud Council, in 807M41.
OLIGARCHY GATE — Gaunt led the Hyrkan regiments in liberating this key area on Balhaut.
OMNISSIAD — This faction of the Adeptus Mechanicus believe that a suitable host can be
created for the Omnissiah, allowing Him to walk amongst the devout. They have similar beliefs to
Inquisitorial Thorian factions.
OMNISSIAH — (Also: Machine God) The priests of the Adeptus Mechanicus believe that this
aspect of the Emperor is both perfect knowledge and the ideal combination of man and machine.
OMOPHAGEA — The eighth implantation of 19, often at the same time as the Preomnor and
multi-lung, allows the absorption of memories through the digestion of genetic material.
ONCE PURE HIVE, THE — Catuldynas wrote this epic verse whose hero was Vownus, a rogue
hero.
ONGRES CLOISTERHOOD — This group sang devotional chants popular throughout the
Imperium.
ONSLAUGHT — This Ork attach ship design lacks maneuverability and armor on any facing
other than its front.
ONTRE — A town on the eastern side of the Esembo Pass in the Atenate mountain range
ONZIO — This mountainous region lies on Eustis Majoris. Amasec is produced there.
OOLITIC KIDNEY — This organ, the fourteenth implantation step of 19 in the creation of a Space
Marine, often implanted at the same time as the Neuroglottis, greatly enhances blood filtration
and detoxification.
OOSKIN CANAL — This canal lies in the merchant's district of Dorsay on Gudrun.
OPERATION BELLEROPHON — The Ordo Hereticus of the Calixis Sector led this Purge of the
Pale Throng and Shadow Couil of the Tranch Insurrection in 807M41.
OPERATION HARVEST — This was the name given to a number of battles and campaigns
undertaken by the Last Chancers 13th Penal Legion to whittle them down to the toughest fighters.
OPHELIAN PSALMS — Ecclesiarchal writings
OPHIDIAN CAMPAIGN — This cleansing of the subsector, also known as the Purge Campaign,
of the same name was led by Warmaster Honorius and lasted from 240M41 to 338M41.
OPTICON — A remote camera or visual sensor. The Imperial Navy has opticon stations near the
Warp points of key systems.
ORAR RAID — The battlecruiser Imperious wrecked the drives of the Soulless and destroyed her
in this naval engagement of the Gothic War. The Exterminators, a squadron of Infidel-class
vessels, also took losses in the battle.
ORDER, THE — This knightly order on Caliban was dedicated honesty and martial skill. Luther,
one of its members, discovered the feral Lion El'Jonson.
ORDER OF THE ARGENT SHROUD — This Order Militant of the Adepta Sororitas founded in
378M36.
ORDER OF THE BLOODY ROSE — This Order Militant of the Adepta Sororitas founded in
788M38.
ORDER OF THE EBON CHALICE — This Order Militant of the Adepta Sororitas founded in
378M36.
ORDER OF THE ETERNAL GATE — This Order Pronatus of the Adepta Sororitas tracks down,
obtains, and returns to the Ecclesiarchy holy relics.
ORDER OF THE FIERY HEART — This Order Militant of the Adepta Sororitas founded in
378M36.
OEDER OF THE GOTHIC STAR — Membership in this order is a high honor of the Gothic sector.
The suffix "Mundanus" is added if the recipient is not a member of the Adeptus Munitorum
ORDER OF THE GOTHIC VOID — Membership in this order is a high honor for non-naval
personel serving aboard ships of the Imperial Navy in Gothic sector. The suffix "Mundanus" is
added if the recipient is not a member of the Adeptus Munitorum
ORDER OF THE KNIGHTS OF CYPRA MUNDI — Membership to this Imperial Navy order is a
high honor in Segmentum Obscuras.
ORDER OF THE SACRED ROSE — This Order Militant of the Adepta Sororitas founded in
788M38.
ORDER OF THE SACRED COIN — This Order Famulous of the Adepta Soroitas teaches and
oversees the spiritual health of the great families of the Imperium.
ORDER OF THE TAPER — This Hydraphur organization collapsed in an Ecclesiarchal fued,
taking the fortunes of the Tell-Kerligan family/cartel with it
ORDER OF THE VALOROUS HEART — This Order Militant of the Adepta Sororitas founded in
378M36.
ORDER OF VIGILANTS — These are the guardians of Bonner's Reach. They only intervene in a
dispute if the combatants use ranged weapons. They carry hand-and-a-half swords and wear a
sleeveless gown of ribbed armour, baggy black pantaloons, and have either bionic or armoured
arms. They are consummate close combat fighters and the skin of their heads are covered with
flame tatoos.
ORDINALS — These are the senior administrators for chaos worlds.
ORDINATUS ARMAGEDDON — This nearly titan sized tracked weapons platform of the Centurio
Ordinatus employs the Nova Cannon, a starship weapon that uses superheated plasma from its
reactor to achieve penetration through even titan armor. It was first deployed during the First War
for Armageddon against chaos titans and war machines. Geronimus Undersen developed the
design based on the Squat Cyclops titan-killer.
ORDINATUS GOLGOTHA — First deployed on the Squat world of the same name against the
Orks, this nearly titan sized tracked platform of the Centurio Ordinatus has six Hellfire missiles
and is protected by a void shield.
ORDINATUS MARS — Equipped with the Sonic Disruptor, this nearly titan sized tracked
weapons platform of the Centurio Ordinatus can shake apart buildings or tanks, and has a
devastating effect on infantry. It was named for its actions on Mars, destroying the walls and
defenses of Castellum Jericho. The Mechanicus also call this machine The Bringer of Woe.
ORDINATUS PRIAM — This enormous, titan-sized tunneling machine breached the city of Priam
during the Horus Heresy. Only one was constructed, and irrevocable damaged during the assault.
ORDOS HELICAN — The Inquisitorial branch of the Helican Subsector
ORDO HERETICUS — This major branch of the Imperial Inquisition that persecutes heretics was
formed at the end of the Age of Apostasy in M36.
ORDO MALLEUS — This major branch of the Imperial Inquisition persecutes daemons and the
warp.
ORDO SICARIUS — Inquisitor Jaeger created this minor Ordo to monitor the Officio
Assassinorum after its internal wars of M36.
ORDO XENOS — This major branch of the Imperial Inquisition deals with aliens.
ORKUNU — A meat animal
ORLOCK — A ganger sect that believes in industry
ORNITHON — A poultry farm complex
ORPHANARIUM — This is a lesser-used term for an orphanage.
ORTOG PROMETHIUM — This mining guild had operations on Chinchare.
OSSCIL — It produces scented oil
OSSMODULA — The second of 19 implantations used to make a Space Marine is a gland that
increases the size and strength of the skeleton. It is usually implanted at the same time as the
secondary heart and Biscopea.
OSSUARY — A room that contains the bones of the dead
OUSLITE — This very durable stone is a favored building material for many large structures in
the Imperium.
OUTCAST — Some Eldar rebel from the rigid path system of the Craftworlds and spend a time
on the "Path of the Outcast." Some become Rangers, pirates, or explorers.
OVERFIEND OF OCTARIUS — This Ork Warlord led multiple Waaagh!s along the border of
Segmentum Tempestus and the Ultima Segmentum.
OVERFLOAT — The region of Petropolis that grew out over pilings in the river estuary.
OVERLORD — The Imperial Navy designed this battlecruiser class with weaponry that packed
the punch of a battleship. Their construction is complex, and they are thus rare.

PACIFICUS WAR — Warmaster Terfuek commanded this campaign in that segmentum.


PAINBOYZ — (Also: Doks) These Ork Oddboyz have an innate knowledge of the Ork physiology,
and can effect crude repairs to almost any injury, including head transplants, due to the extremely
robust nature of the Ork anatomy.
PALACE OF THE INQUISITION — (on Thracian Primaris) This building has the primary offices
for the entire subsector, and is located in the cloud-tiers of Hive Fourty-Four. It has a permanent
staff of over sixty thousand.
PALACE OF THORNS — Huron Blackheart built this structure, covering 20 square miles on a
volcanic mountain range, on Badab into an impregnable fortress. Captain Androcles of the Star
Phantoms finally overcame it with a drop pod and Thunderhawk assault in the final days for the
Badab War in 912M41. Inquisitorial Stormtroopers of the Ordo Hereticus assisted after the
Marines destroyed the power generators supplying the orbital defense batteries.
PALATINE CRUSADE — Saint Celestine fought in this campaign.
PALATINE HIVE — This hive lies on Necromunda, and is the sole recruiting location for the
Necromundan 8th, the Spiders.
PALAZZO OF THE DIVINE ASCENSION — This square on the Ecclesiarchal shrine world of
Gathalamor boarders the Chapel of Blessed Sebastian.
PALE THRONG — This mutant led organization led the Tranch Insurrection in 807M41 along with
the Shroud Council. Though shattered by the Ordo Hereticus, its members have started other
Pale Throngs amongst the mutant populations in neighboring systems.
PARADOX OF DUALITY — Aun'Va wields this ceremonial staff that inspires all around him.
PARIAH — (Also: Untouchable) A psi-inert individual who not only cannot be detected by psykers,
but also completely deaden psychic powers within a certain radius. They affect the electrical
impulses of the synapses of the human mind, blunting them. This is also why they cause
discomfort and revulsion from even non-psykers, as portions of their mind are affected as well.
PASHA — An after-dinner liqueur
PASSION OF DOLAN — This work of art, a frieze, decorates the main Ecclesiarchy Cathedral of
the upper Bosporian Hive, celebrating the Imperial Saint.
PASSION REDEMPTOR — Part of the Vigil of Saint Balronas and other holy events, citizens
burn a written confession prior to scourging themselves for absolution.
PATH OF FATE — This obstacle course on Stygies has a number of dangerous and lethal traps,
and the contestants may attack each other in the final stretch.
PATHFINDER — These Tau scouts use a Devilfish transport for mobility, use the markerlight
system, and act as the eyes and ears of Tau commanders.
PATRICIANS — This Jantine Imperial Guard regiment is one of the oldest of the Sabbat Crusade,
with a long, esteemed history. They have purple uniforms, accented by chrome.The First regiment
of the Patricians is known as the Emperor's Chosen.
PAVIS CROSSROADS — This intersection of Metis Road, from Voltis City, and the Mirewood
track is an entrance to the Bokore Valley on Voltemand.
PDF — See: Planetary Defense Force.
PEARL MOON, THE — This moon of Karrik in the Calixis Sector is an ocean "world" with no land
masses. It produces food for many worlds of the sector. Small populations of Ogryn and Ratlings
work on the ocean rigs.
PEELGUT — These fungus and algae farms service the community of Junktion the underhive of
Hive Primus on Necromunda.
PEELGUT GATE — This is the eastern gate leading into the community of Junktion the underhive
of Hive Primus on Necromunda.
PENAL LEGION — These regiments of the Imperial Guard have two types, those where
offenders serve a specified term in accordance with either military or Adeptus Arbites judgement,
and those where the troopers serve until death or pardon by the commanding officer.
PENDANTICUM — A type of Adeptus Administratum worker.
PENITENTIAL CALCULUS — (Also: Grey Prison) This algorithim of ciphers and codes gives the
location of all the prisoners and transportation assets in the Hydraphur penal system, making it
nearly impossible to locate a specific prisoner at any given time.
PENMAN'S DEEP — A community in the underhive of Hive Primus on Necromunda that pumps
water to many of the other regions, including Junktion.
PENSHEL SEEDS — A mild stimulant when dried, ground, and smoked
PERSEUS HIVE — A hive on the world of Olympas.
PETITIONERS — These minor criminals are punished by scrawling symbols until they hit upon a
chaos glyph, signifying that they are favored by chaos, or perish at the attempt.
PETROPOLIS — This is the capitol city of Eustis Majoris.
PETROSTOK — General Bukhain of the Imperial Guard managed to repulse the siege on this
city with the help of the tank production lines located within.
P'GLAO CONSPIRACY — This case was successfully resolved by Inquisitors Eisenhorn and
Gladus.
PHEGUTH — This chaos term refers to one for whom betrayal has become a habit, and is
typically reserved for turncoats and traitors who are too valuable to kill.
PHETAMOTE — These so-called "thrill pills" are an addictive drug, illegal in the Imperium.
PHOENIX ISLAND — The Steel Legion and Black Dragons Space Marines fought the Orks on
this island in the Boiling Sea of Armageddon. It is connected to the Fire Wastes by the Heliopolis
Bridge.
PHORYDNUM — An ultra-rare metal used in starship engines
PHOTOLAMP — This word refers to many devices that give off light, but is mostly used for
flashlights.
PHOTO-LUMIN LAMP — A high-powered, often surgical, lamp
PHOTON GRENADE — These grenades generate an intense burst of light and sound over a
broad spectrum of wavelengths, stunning those in close proximity.
PHRAX CHARTER — This ancient and powerful Rogue Trader Charter bound the Phrax family to
Hydraphur by requiring the hereditary transfer of the Charter to be executed in that system. It was
executed during the Great Crusade by the Emperor himself. It granted immunity from much
Imperial authority save the Inquisition and a few others.
PHYO — Artisans prize this coastal amphibian of Hydraphur for its resinous cocoon shell, which
when properly applied to soft metals produces a prized burnished color.
PICT — This is the common name for any artificial image, usually displayed upon a screen, but
sometimes in hardcopy as well.
PICT-CAST — This is a remote view of an event either transmitted live or recorded.
PICT-SCREEN — This is any of a variety of technologies used to display images.
PICUS OFFENSIVE — These engagements took place during the Gothic War, involving Imperial
and Eldar vessels. Both the Fortitude and the Sword of Orion received grave damage.
PILGRIM ROUTE — Pilgrims follow these "trade" routes going from shrine world to shrine world
in their devotion to the Emperor.
PILGRIM'S GATE — This gate, one of four, provides passage from the main body of Bosporian
Hive to the Augustaeum of the upper spire on Hydraphur.
PILGRIM'S LETTERS — This book by the Imperial Missionary Gilamet recounted his journeys,
which included the Mass of Balronas and Sanguinala on Hydraphur
PILOT DRONE — These small, brightly lit drones assist ships in navigating into docking bays or
through obstacles.
PILOT-HUNTER — These pilots native to Glavia often had circuitry imbedded in their palms,
allowing them to directly interface with their craft.
PINKY'S PARLOUR — An establishment in the lower underhive of Hive Primus on Necromunda.
PIRANHA — These Tau light skimmers are highly mobile, mount a hull-based burst cannon, and
can be armed with a variety of weapons.
PLAGUEBEARERS — These lesser daemons of Nurgle, Aghkam'ghran'ngi in their own tongue,
are also known as Tainted Ones, Moggotkin, Rotbearers, and Nurgle's Tallymen. These foul
creatures bear the disease Nurgle's Rot.
PITERRO — A small island in the Bay of Bisheen on Gudrun
PLAGUE OF UNBELIEF — This term refers to the period when Hydraphur fell uder the thrall of
the apostate Cardinal Bucharis.
PLAGUE-ZOMBIE — An individual so overtaken with sickness or underhive toxins that they
resemble the walking dead
PLAIN OF PURITY — This was a place of pilgrimage on the hive world of Lastrati.
PLANET KILLER — Abaddon the Despoiler completed this dreadnought-sized vessel in the Eye
of Terror in 139M41.
PLANETARY DEFENSE FORCE — Every planetary governor must raise his own regiments of
PDF for self-protection and preservation.
PLASMA ANNIHILATOR — This huge titan-scale weapon is only mounted on the largest Emperor
class titans. It channels plasma from the reactor core and unleashes it in a wave of destruction.
PLASMA CANNON — This is a larger, heavy version of the Plasma Gun. It also refers to the
titan-scale weapon.
PLASMA COIL — This element is integral to the power systems of starships.
PLASMA GRENADE — These grenades use plasma technology to cut through heavily armored
targets.
PLASMA GUN — This weapon fires a concentrated plasma stream from a containment flask
PLASMA RIFLE — The Tau version of this weapon sacrifices some power for additional safety.
PLASTISTEEL — This variation of plasteel can be made clear and used for goggle lenses.
PLASTEEL — This building material of combined polymers and iron can also be transparent.
PLASTEEN — This flexible material is used for medical purposes, such as replacing damaged
eardrums.
PLASTEK — A treated plastic designed to be resistant to corrosion.
PLOIN — This soft, green-skinned, sweet fruit grows on trees and is very versatile in cooking. It
has pink flesh and many black seeds.
PLOUGHFOOT — These large, long-haired quadripeds, native to the ice-world Kragmeer, have
large paws with horny protrusions to break through snow. They can be ridden or used as a draft
animal.
PODWHEAT — This hardy wheat adapts to a wide variety of climates and variations of it can be
found throughout the Imperium. Local varieties take on the name of the planet, such as
Kragmeerian Podwheat.
POLAR IMPERIAL — This was one of the best hotels in uptown Cracia on Pyrites. It was located
near the city's Administratum complex.
POLARIST — This faction believes that humans and psykers are separate, only combined in the
divinity of the Emperor. Thus, they see psykers as less than human, believing that they should be
lobotomized and reduced to servitor status to serve the Emperor. Their beliefs are summed up
the the monograph of Eparch Kvander Tonnabi.
POLIA — This factory city on Nimbosa was the site of heavy fighting between the Imnperial
Guard Vostroyan Firstborn IX and the Tau
PONTIFEX MILITAS — The highest ranking Ecclesiarchy offcial serving with the Segmentum
Imperial Navy bears this title.
PONTIUS — A jagged gem, roughly the size of a fist, with inlaid gold circuitry held the spirit of the
heretic Pontius Glaw.
PORT IMPERIAL — This Imperial Navy dockyard fell to Chaos forces in the opening days of the
Gothic War.
POWER ARMOR — Developed just before the Great Crusade, these suits were designed to give
Space Marines the best armor available. They have evolved from the Mark I, used by the techno-
barbarians of early Terra, to Mark II Crusade Armor, Mark III Iron Armor, Mark IV Maximus Armor,
Mark V Heresy Armor, Mark VI Codex Armor, Mark VII Aquila, which is most common in M41, and
finally the advanced Mark VIII Errant type. Use of this armor type requires a neuro-interface to
control its augmetic muscle fibers. A typical suite weighs over 110 kg, but electrically motivated
fiber-bundles and gravitic dampers make its weight seem like nothing to trained users with the
correct interface. Powered by a stacked atomic chain in the backpack, most suits provide life
support, gas and fluid recovery, and basic medical functions. A helmet adds visual and audio
enhancement and damping
POWER-CART — These large rubber-tracked carts are typically powered by electricity and are
used to caravan goods from community to community in hives and underhives.
POWER FIST — This glove discharges a large XX upon impact, greatly increasing the damage
done.
POWER MAUL — This mace-like weapon, often used by senior Adeptus Arbites, discharges its
power field into its target upon contact.
POWER SWORD — An energy field radiating the length of the blade drastically increases the
strength and cutting power of the sword. Variants are made in nearly any bladed weapon
imaginable. Older, more advanced models simply project a blade of pure coherent light from a
physical hilt. Newer models project a field around a physical blade.
PORTREIN RAID — The World Eaters Space Marines destroyed a loyalist armory on Portrein in
960M41.
PRAETORIAN — These Adeptus Mechanicus constructs are servitors fitted with heavy weapons
and often with track units to move their increased weight.
PRECEPTORY — A compound of the Adepta Sororitas
PRECINCT, THE — (Also: Kath Mandau Precinct) The Adeptus Terra used this terraced area
within the Imperial Palace to do their work.
PREDATOR — This Space Marine light support tank based on the Rhino chassis has many
variants according to armament. Its enclosed turret and support systems eliminate any troop
carrying capacity.
PREDATOR ANNIHILATOR — This Predator variant mounts twin-linked lascannon.
PREDATOR DESTRUCTOR — A Predator variation armed with autocannon
PREOMNOR — This organ is the seventh of 19 Space Marine implantations, often placed at the
same time as the Omophagea and multi-lung, and it identifies and neutralized poisons.
PRIMARCH — The Emperor created the genetic templates for twenty Primarchs, imbuing each
with superhuman powers: Lion El'Johnson, Fulgrim, Perturabo, Jaghatai Khan, Leman Russ,
Rogal Dorn, Night Haunter, Sanguinius, Ferrus Manus, Angron, Robert Guilliman, Mortarion,
Magnus the Red, Horus, Lorgar, Vulkan, Corax, and Alpharius, but they were scattered across
galaxy by the Chaos powers while still in embryonic development. They were forced to fend for
themselves upon whatever planet they found themselves until reunited with the Emperor during
the Great Crusade. They were the commanders for the Space Marine Legions during the Great
Crusade.
PRIMARIS PSYKER — (Also: Primaris Battle Psyker) These psykers out of the Scholastia
Psykana have the strength to operate with Imperial Guard units, using their abilities in combat.
The are assigned to a lieutenant or other officer, who can direct their abilities.
PRIME HELIX, THE — Space Marine Apothecaries wear this red helix design upon their shoulder
armor. The design, sometimes winged, represents the gene-seed and its significance to the
future.
PRIMOGENITOR — Meaning "first sons," this is the term used to refer to the 23 Second
Founding Chapters from the Ultramarines Legion.
PRIMUS GATE — This was the main gate to the Imperial Palace on Terra. It fell during Horus'
assault.
PRIMUS RAVELIN — This structure protects the Destiny Gate of the Citadel of Hyrda Cordatus.
PRINCEPS — This is both rank and position of the commander of a titan who interfaces with its
machine-spirit.
PRINCIPIA MONS — This is the capital city of the planet Periremunda.
PRINCIPIA URBI — This city built on the Principia Mons plateau eventually became synonomous
with it.
PRINCIPLES OF THE GOD INCARNATE — See Hesten Manuscript
PRIVACY FIELD — These fields, small enough to be employed in vehicles or rooms, block all
visual and audial wavelengths from the inside out or vice versa.
PROBLEMS OF ORGANIC THINKING — This text of the Mechanicus expounds the virtues of
machine spirits over the basic human mind.
PROGENA — This term refers to the students of the Schola Progenia.
PROGENOIDS — This eighteenth implantation of 19 collects genetic material from the Space
Marine and matures into gene-seed that can be grown into another set of the nineteen
implantable organs. It is located in the throat area.
PROMEAN — These Inquisitorial followers of Promeus looked for means of reuniting the
Emperor's soul with a living vessel through means not associated with the Warp or psykers. They
eventually evolved in to the Thorian faction.
PROMETHIUM — This general term covers most flammable fuels derived from crude
promethium in the Imperium. It is used as a fuel for most Imperial vehicles, and in weapons such
as flamers.
PROPHETICUM HERETICUS TENEBRAE — The Tyrantine Cabal assembled this work on the
Tyrant Star in 126M41. It is housed at the Bastion Serpentis.
PROSELYTES — These people are new converts to chaos, having given up their faith in the
Emperor.
PROVOST OF INX — An Ecclesiarchal figure
PROVOST'S WREATH — This is a high award of the Adeptus Arbites.
PSAMATHIAN GATE — This well-travelled passage to one of the major warp points in the
Hydraphur system lies between several large asteroid fields.
PSI-DAMPNER — These fields dampen psychic powers, effectively blocking all but the most
powerful psykers.
PSI-FUSION — Reactors employing this Dark Age technology employ psychic energies to create
extremely powerful reactions.
PSI-SHIELD — These fields dampen psychic powers, effectively blocking all but the most
powerful psykers.
PSI-TITAN — Armed with macro psi-cannons, these titans operate in the secretive titan orders of
the Divisio Telepathica.
PSYCHIC HOOD — Worn by Space Marine Librarians and a few members of the Inquisition, this
mesh of crystal and wires set into a helmet or cowl amplifies a psyker's abilities.
PSYCHIC QUOTIENT — (Also: PQ) Similar to IQ, this is an estimation of an individuals psychic
potential.
PSYCHNEUEIN — This wasp-like race dwells in the warp
PSYCHON — A combat drug
PSYCANNON — These special weapons fire psychically prepared ammunition and are
particularly effective against daemons and creatures of the Warp.
PSY-ENGINE — The Emperor would have built these machines near the end of the Great
Crusade. Along with Occullum Test Stations, they search out latent psykers within the Imperial
populace.
PSYK-CAGE — This material dampens or redirects psychic power. It can ce incorporated into
buildings or walls.
PSYK-OUT — This rare substance, impregnated with psychic material rendered from byproducts
of the Golden Throne or Sensei, can be put in grenades or missiles, and has the effect of
negating psychic or Warp energy, sometimes permanently reducing ability in psykers. It has no
effect on non-psykers.
PSYKER — These psychically gifted individuals can be both boon and threat. They attract the
predations of warp creatures, but properly harnessed can do great good for the Imperium. They
are able to draw power from the warp for various tasks according to their talents. They are
classified according to the Greek alphabet: Alpha, the most potent level a human can attain, Beta,
etc. The Imperium collects them with the Black Ships, which take them to Terra, where they either
feed the Emperor and Astronomicon, are soul-bound, or trained as Astropaths or other sanctioned
posts.
PULSAR LANCE — This Eldar starship weapon is far more advanced, but similar in effect to
Imperial lances
PULSE CARBINE — This short variation of the Pulse Rifle has a shorter range and typically an
underslung grenade launcher.
PULSE PISTOL — A light version of the Pulse Rifle
PULSE RIFLE — This Tau weapon generates plasma pulses at a fairly high rate of fire.
PUNISHER — Imperial Navy cruiser class
PURGATION OF JHANNA — Marneus Calgar leads two Ultramarine companies to recapture the
oceanic cities of Omon and Vorlencia against renegades and Chaos marines in 807M41.
PURGE OF THE SARPETAL HIVES — The anniversary of this event prompts a rise in cult
activity in the Helican Subsector.
PURGING OF LASTRATI, SECOND — Marshal Gervhart of the Black Templars purged the
planet of Lastrati upon discovering the purity cult, called the Divine Army, had turned to blood
rituals in 543M36.
PURITY SEAL — Chaplains of the Space Marines or Ecclesiarchy officials of other organizations
may bestow this blessing upon warriors or machines. Traditionally made of parchment and red
wax, they are sometimes cast in electrum and other more durable materials for Marines and
others going into prolonged combat.
PYRALINE — A tele-empathic crystal
PYRMONDINE SPUR — A geographic region on Hydraphur.

QUACKSTOWN — This region adjacent to Greimplatz in Junktion in the underhive of Hive


Primus on Necromunda is known for its fortune tellers snake-oil sellers and other cons or frauds.
QUARANTINE WORLD — These worlds have been restricted by the Imperium for a variety of
dangers. Some wait a suitable force for exploitation, but others house dangers too horrid for even
the might of the Imperium.
QUEST FOR KNOWLEDGE — This is the path of the Adeptus Mechanicus, a road to
enlightenment through both study and biological-mechanical symbiosis.
QUICKLIME ROAD — An internal Junktion road from its six-ward gate

RAIL RIFLE — This weapon represents the cutting edge of Tau technology and is a personal
version of the Railgun.
RAILGUN — This Tau weapon uses linear accelerators to launch a solid slug at hypervelocity.
RAIN-BOW — (Also: Reynbow) These crossbow-like weapons of the Untill partisans on Gereon
propel a metal bolt from a central hollow tube. The swept-back bow is actually a magnetic field
generator. It operates somewhat like a crude Shuriken Catapult.
RAMILIES — This is a class for very large Imperial orbital star-forts.
RANGER — These Eldar Outcasts have become proficient scouts and explorers, and in times of
need may act as scouts for a Craftworld war host.
RAPIER — (Also: Rapier Laser Destroyer) This is a mobile remote weapons platform armed with
an array of lascannons which normally requires the attention of a Tech Adept or Techmarine to
operate.
RATSKINS — A group/tribe inhabiting the wastes of the underhive of Hive Primus on
Necromunda known for their attire.
RAVAGER — This Ork attack ship design employs torpedos, but frequently operates in mixed
squadrons of other attack ships rather than dedicated ones.
RAVAGERS — This Imperial Guard infantry regiment from Afghali participated in the assault on
Menazoid Epsilon during the Sabbat Worlds Crusade.
RAVELLO — This hill town lies in the foothills of the western Atenate Mountains in the Insa Pass
on a large freshwater lake on Gudrun. It has a small universitariate specializing in medicine and
philology.
RAVENER — This Tyranid subspecies (Imperial designation Tyranicus Ophidius Subterra)
combines the size and ferocity of a Warrior with the speed of the Gaunt sub-genus. Their lower
bodies are snakelike, and they have the ability to burrow quickly underground with their talons.
RAVENSBROST — A city on Carlille Two
RAVENWING — This is the name of the Dark Angels Space Marines Second Company, equipped
with bikes or speeders. All this company's armor and equipment is colored jet black.
RAY OF HOPE — Some Imperial Navy and Navis Nobilite personnel use this term to refer to the
Astronomicon.
RAZORBACK — This variation of the Rhino chassis mounts twin-linked heavy weapons, typically
heavy bolters or lascannon, in an open turret with a blast shield. The Codex symbol for this
Space Marine vehicle is a forked lightning bolt.
RAZORS — A gang of the underhive of Hive Primus on Necromunda
REAPING OF THE ERMPEROR'S WRATH — This portion of the Angevin Crusade saw the two
prongs of the crusade sweep together, conquering as many worlds in 341M39-345M39 as had
been defeated in the last two decades.
REAVER — A medium class Imperial titan
REBREATHER MASK — These masks remove carbon-dioxide and add oxygen as necessary to
allow breathing in hostile or airless environments.
RECAF — Coffee; see Caffeine.
RECLUSIARCH — This is the rank given to veteran Chaplains of some Space Marine Chapters,
particularly the Black Templars.
RECLUSIAM — Some chapters, particularly the Black Templars, refer to the Chaplaincy by this
name.
RECONGRENATOR — A radical Inquisitorial faction
RED GRAIL — (Also: Sanguinary Chalice) Sanguinary Priests of the Blood Angels give the blood
of Sanguinius to Aspirants from this ceremonial goblet that was once used to preserve the blood
of the primarch.
RED PILE — This pile of hive-quake rubble in Junktion in Hive Primus on Necromunda consists
of rusted metal.
RED THIRST — This term refers to the flaw in Blood Angels gene-seed that creates a craving for
blood, often accompanied by visions of death. Many join the Death Company voluntarily before
the thirst consumes their rationality.
RED VAULTS OF LUGGNAM — This was the lair of the arch-heretic Myrchella Sinderfell on
Luggnam in the Calixis Sector before her discovery by an Adeptus Arbites force.
REDEMPTIONIST — See: Church of the Red Redemption
REDEMPTOR PRIEST — These senior members of the Church of the Red Redemption only
believe in purifying others through death.
REDUCTOR — A medical tool used by medicae
REFLECTIONS ON THE HIVE STATE — Inquisitor Ravenor penned this widely regarded written
work.
REFRACTOR FIELD — This field distributes the energy of incoming attacks over its entire
surface. When functioning, it produces a hazy aura of light, making it impossible to conceal.
REGENT OF AMAR — The Howling Griffons Space Marines put an end to the insane rule of this
leader.
REGICIDE — This complex game of skill is similar to chess, though more complex. There are
many variants, including three dimensional boards, games played in reverse, and wild pieces.
Pieces include militants, sentries, basilisks, raptors, and yales.
REGIMENT — (Also: Imperial Guard Regiment) Planetary Lords provide regiments to the
Imperial Guard by direction of the Departmento Munitorum. A regiment initially comes from a
single planet, and varies in size depending on purpose, equipment, and a number of other
factors, numbering anywhere from hundreds to hundreds of thousands. They derive their name
from their planet of origin and a number, such as the Cadian 9th.
RELIEF OF HELESPONT — The Black Templars Space Marines fought the Eldar in ths battle
during the fifth year of the Hephaestus Crusade.
REPRESSOR — The Adeptus Arbites use this riot tank, whose turret is often armed with flamers.
REPULSIVE — This grand cruiser class was developed in M34, but was abandoned in favor of
either battleship or battlecruiser designs after the sercrets of it more powerful engines were lost.
RESURRECTIONIST — This label applies to members of the Inquisition that believe the Emperor
can be born again, or his soul restored, to the proper body. They formed the initial basis of the
Inquisition, and eventually became the Promean, Horusian, Thorian, and other factions.
RETRIBUTION — This Imperial Navy battleship class has lance and torpedo batteries in addition
to regular armaments.
REVIVIFICATOR — This Inquisitorial faction focused their studies on the transition of the soul to
the Warp at death, and how to slow or stop the process. They study both Eldar and Dark Eldar
techniques and technologies, and tend to be quite long lived.
RHINO — This Imperial armored vehicle is in common use for Space Marines, Adepta Sororitas,
and several other forces of the Imperium. It carries a full squad of 10 individuals.
RILLIETANN — This is the Eldar name for Harlequins.
RING, THE — This space station encircles Hydraphur and houses the personnel of Battlefleet
Pacificus. It bends and flexes with the gravitic stresses of the system, gravitic generators
damping the worst shocks. Adeptus Mechanicus gravitic engineers from the Ring are much
sought after.
RING OF IRON — This huge fortress wall surrounds the great hives and foundries of the Adeptus
Mechanicus on Mars, and only those bearing the Machina Opus are allowed free passage.
RIP-FISH — These eels from Antigula can strip a man of flesh in seconds.
RIP-WORLDS — These worlds are home to dangerous predators, often captured for use in
game-pits.
RIPPER — This small Tyranid bio-construct, Imperial classification Tyranicus Omniphagea, exists
solely to eat and reproduce and return to their spawning pools to be consumed after they have
collected adequate resources.
RIPPER GUN — Ogryn use these large-scale, automatic combat shotguns.
RISE OF MAN, THE — Dionerius' work describes the Wulfen, the 13th comany of the Space
Wolves, and how they entered the Eye of Terror to pursue the traitor legions at the end of the
Horus Heresy. Primarchs Guilliman and Dorn did not want to lose Marines to such a campaign
and advised against it. To this day it is unknown if the Space Wolves Primarch Leman Russ sent
the Wulfen into the Eye or if they went of their own accord.
RITE OF MAJORITY — Glavians undergo these rites to signify their passage into adulthood.
RITE OF PURE THOUGHT — This procedure replaces the right hemisphere of a Tech Priest's
brain with a cogitator.
RIVER CRACIA — This river flows through the city of the same name.
RIVER HEORT — A river on Khedd 1173 lay in the glacial uplands.
RIVER PRYZE — A river on Tanith before the planet's destruction
ROCKCRETE — (Also: Rockrete) This common building material is essentially concrete.
ROD OF TIGURIUS — The Chief Librarian of the Ultramarines built this extremely potent force
weapon that bears his name.
ROD OF TZEENTCH — Topped with a brilliant, often glowing, blue gem cut into the symbol of the
Chaos god, these long staves can transfix those who gaze upon them at close range.
ROGUE TRADER1 — These often flamboyant individuals carry hereditary Charters, sometimes
also known as Warrants of Trade or Letters of Marque, allowing them to explore and claim new
worlds in the Emperor's name. The ancient charters, some penned by the Primarchs during the
Great Crusade, were hereditary and granted the bearer great powers. Modern charters are much
more restrictive, and expire upon the treader's death.
ROGUE TRADER2 — This term refers to trade vessels and/or their captains who operate at the
fringes of Imperial space, or some of the grey areas within it.
ROK — These hallowed out asteroids serve as crude spacecraft for the Orks, who fit them with
drives, weaponry, and force fields.
ROSARIUS — These small amulets are extremely rare and valuable, and project a protective
field around the wearer.
ROSETTE — This is the symbol of the Inquisition and Inquisitors bear it as a badge of authority.
ROTAA — This is the Tau equivalent of a day, consisting of 10 decs. There are 80 rotaa in a
kai'rotaa, and 480 in a tau'cyr. Each rotaa is equal to 15 Terran hours
ROTATOR CANNON — This is a personal variation of the gatling-style assault cannon.
ROUGH RIDERS — Though the famed horsemen of Attila are most renowned, these riders come
from several Imperial savannah worlds and are typically fielded to other Guard units, though
dedicated Attilan regiments exist.
ROUTING OF GOLOGOTHA — The Black Templars Space Marines routed an Ork force in this
battle of the Hephaestus Campaign.
RUINOUS POWERS — A term referring to the four chaos gods
RUNTHERD — This class of Ork works at breeding, raising, and training Snotlings to harvest
fungus, tend Squigs, and other tasks within their limited intelligence.
RYNN'S WORLD RECLAMATION — Commander Cantor led the Crimson Fists crusade to
reclaim their homeworld.

SABBAT WORLDS CRUSADE — This crusade, undertaken in 756.M41 by Warmaster Macaroth,


fought the chaos forces of Archon Urlock Gaur and his lieutenants, Enok Innokenti and
Anakwanar Sek, throughout the Sabbat Worlds, including the Carcaradon Cluster, Erinyes Group,
and many others. The campaign lasted decades.
SACK OF PENURY IV — Tau Fire Warriors fight alongside pirate forces in a raid on Penury IV.
SACRED STANDARDS — The three sacred standards of the Dark Angels Space Marines consist
of the Standard of Fortitude, the Standard of Devastation, and the Standard of Retribution. Tthey
date from the Great Crusade, and only one leaves the Great Hall of the Rock at one time.
SACROSANCTORIUM — These astropath sanctums are screened and shielded from all possible
intrusions, both material and the Warp. They are reserved for astropaths only, and non-psykers
could enter only by invitation.
SAINT GERMANICUS — This wide boulevard passes through the ceramics quarter in Petropolis
on Eustis Major.
SALIUS BIEGEL — This village on Biegel 9 was founded in 785M41
SALTHOUSE — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
SAMETER AGRICULTURAL FRATERNITY — This organization had a guildhall in the mid-rise
district of Urbitane on Sameter which was used as a founding hall for the Sameter 9th Infantry.
SANAS RIVER — The seaward delta of this river in southern Gudrun hosts the hives of New
Gevae.
SANCTA ADEPTORUM — A series of books of hymns and songs
SANCTUM IMPERIALIS — Only the Adeptus Custodes may tread the halls of the Emperor's
inner sanctum.
SANGUIN LIBERATION — Black Templars Space Marines liberate Kilhaven
SANGUINALA — This holy time, celebrated to varying degrees throughout the Imperium, honors
Sanguinius' sacrifice. It is a week-long celebration on Hydraphur.
SANGUINARY PRIEST — These apothecaries of the Blood Angels were infused with small
samples of Sanguinius' blood upon his death, and they pass that blood on to subsequent
generations and oversee ceremonies involving the Red Grail, which holds the blood of
Sanguinius, supplied by the Sanguinary Priests.
SAPFINCH — A yellow bird found on Orbul Infanta.
SARISSA — This spike or bayonet mounts to a weapon, and has a power field much like that of a
power sword.
SARKY — Being a wise ass
SAURAPT — A carnivorous saurian raptor
SAVAGE — This Ork attack ship design has poor maneuverability, poor armor on any facing
except the front, and has short ranged weaponry, making it suitable for ambushes and little else
unless emplyed en-masse.
SCALY — These Ogryn-sized creatures live deep in the toxic areas of the underhive. Their skin is
frequently covered in scale-plates that act as armor.
SCARNO — This mountain in the Atenate range is one of the greatest on Gudrun.
SCARNO GORGE BRIDGE — The Transcontinental-Express train line crossed this high-
mountain passage close to the mountain of the same name.
SCARTIX COIL — (Also: Scartix Engine Coil) Produced at Sethelan forge world before the Dutiful
turned renegade and destroyed the only construction facitlity, these coils provided thrust superior
to current Adeptus Mechanicus designs.
SCAVVY — These people have been mutated or diseased by the toxics of underhive sumps or
poisoned wastelands.
SCHARNHORST CONFLICT — The Chaos Eternus escaped for the fourth time during this naval
campaign.
SCHOLA PROGENIUM — These schools spread throughout the Imperium tutor literal orphans
whose parents were killed in Imperial service, and figurative orphans whose parents still serve the
Emperor.
SCHOLA PROGENIUM PRIME — These rare Schola Progenium locations serve sector or
segmentum capitals and admission into one is considered a great honor.
SCHOLAM — Any of a number of instructional facilities on planets of the Imperium
SCHOLAR — Progena of the Schola Progenium use this honorific when addressing each other.
SCHOLARIUM — Another term for schools and instructional institutions within the Imperium
SCHOLASTIA PSYKANA1 — Those psykers off the Black Ships deemed strong enough to live
without soul binding are trained at this Imperial institution that teaches them to harness their
powers and avoid the predations of Warp creatures.
SCHOLASTIA PSYKANA2 — The largest of the Scholastia Psykana lies on Holy Terra, a
sprawling institution that takes up a considerable portion of a continent.
SCORCHTOWN — An underhive settlement adjacent to Drifter's Wake in Hive Primus on
Necromunda
SCORPION-ANT — A hand-sized insect with a tail-stinger
SCOURGER — These are the Commissar equivalent in the chaos Sons of Sek forces, who are
recruited from veterans.
SCOURING OF QUINTARN — Marneus Calgar drives Ork scavengers from triple system of
Quintarn, Tarentus and Masali in 759M41.
SCOUT — Space Marine recruits and aspirants serve in the 10th Scout Company after they have
completed the majority of their transformation in most Codex chapters. They typically work in 5-
man squads led by a Sergeant. When they have completed their training and proven themselves,
they receive the 19th implant, the black carapace that allows full integration with power armor,
and become full battle brothers. Their light armor makes them ideal for scouting, ambushes,
sniper duty, and other stealthy pursuits.
SCRAPEBEETLE — This stinging insect is native to the underhive of Hive Primus on
Necromunda.
SCRAP-HEAD — A junkie or user who searches for scrap to sell to supply his habit.
SCRIPTORIUM — In these halls or buildings, servitors or adepts write and copy books, data,
and/or statistics.
SCRIPTORUS MUNIFICANTUS — One of the holy writings of the Adeptus Ministorum
SCRUBTANGLE — This is a community in the underhive of Hive Primus on Necromunda.
SCYRENE CAMPAIGN — The Black Templars Space Marines fought Traitor Marines during this
conflict, which included the Rout of Herghest.
SEABRUD — A small city in the Drunner region of Gudrun
SEA OF KANSK — A body of water on Cadia
SEAL OF CYPRA MUNDI — A high recognition of service to Segmentum Obscuras
SEAL OF MARS — A high recognition of service in the Adeptus Mechanicus
SEAL OF TERRA — A high recognition of service to the Imperium
SEASON OF FIRE — The extreme conditions during this season on Armageddon bring most
activities to a standstill.
SECOND BEST — A hard liquor common in the underhive of Hive Primus on Necromunda.
SECOND FOUNDING — The loyal Space Marine Legions were broken up into smaller Chapters
of one thousand marines in 021M31under the guidance of Roboute Guilliman of the Ultramarines
to prevent one man from wielding too much power in the Imperium. Initially Dorn, Russ, and
Vulkan opposed the move to break up their Legions. The Ultramarines, having been spared the
worst fighting of the Horus Heresy, spawned the most chapters under the reorganization.
SECONDARY HEART — This organ is the first of 19 to be implanted in aspiring Space Marines.
The secondary heart boosts blood supply to the tissues, allows for increased metabolism, and
allows the individual to survive low-oxygen envorinments. It is typically implanted at the same
time as the Ossmodula and the Biscopea.
SECTOR — This Imperial division of space is approximately 200 light-years to side, containing
anywhere from roughly 4 to 12 subsectors depending on stellar density.
SECTORIS STABILIS MANDATE — This document laid down tolerance limits for raiding activity.
SEEKER MISSILE — This Tau indirect support weapon can guide off the signal of markerlights.
SEGMETAE MAJORIS — Imperial mapping convention divides the galaxy into five Segmentum:
Solar, Obscurus, Tempestus, and Ultra
SEIGE OF BELIOS — The Ultramarines fought in this conflict in 362M41
SEIGE OF MALODRAX — The Iron Warriors Warsmith Shon'tu took part in this action.
SEKERRY — This Glavian fruit has pits the size of a pearl.
SELENA SECUNDUS — This Adeptus Arbites fortress lies on Galata, Hydraphur's moon
SENATORUM IMPERIALIS — This is the supreme congress of the Imperium, though in truth it is
beholden and beneath the High Lords of Terra.
SENSEI — These legendary offspring of the Emperor are both immortal and infertile. Not all of his
ancestors are Sensei, and it is theorized that they are only those born with genetic structure
similar to his. They are immortal in terms of aging, and though they typically have amazing
powers of recovery, they can be killed. They have the ability to channel pure Warp energy,
untainted by the hate, disease, or anger of the Chaos powers. They radiate confidence and
harmony. Since they cannot feel or channel any of the emotions of Chaos, they are invisible to
the Ruinous Powers and safe from their predation. The Imperium often views them as heretics
owing to their psychic abilities. Some are influenced by the Illuminati to take part in the Long
Watch, preparing for the last battle against Chaos. A very few choose to use their abilities for
Chaos, becoming Grey Sensei.
SENSEI MASTER — These legendary Sensei become so attuned to the Emperor's energy in the
Warp, achieving Apotheosis, that they have the equivalent potency of a Greater Daemon of the
Ruinous Powers.
SENSORIUM — This is the main auspex and sensor array for a starship.
SENTINEL — These light-armored walkers serve as scout and reconnaissance vehicles for the
Imperial Guard. There are many variants, some providing close or long-range support.
SEPT — These societal divisions of the Tau, typically associated with a particular world, provide
generalizations on their character: old Septs are seen as wise, while newer ones are viewed as
dynamic or practical.
SEPULCHRE — This tower stood to the northwest of the Citadel at Hydra Cordatus, and
contained the bones of every one of its commanding Castellans in ossuary chambers.
SERAPH OF LAOACUS — A chaos sigil related to a cult involving Murdin Eyeclone
SEREBITE — This obsidian-like gloss-stone is in demand throughout the Imperium. It is
extremely similar in composition to the material of the Cadian pylons and can be found on
Serebos.
SERMONS OF SEBASTION THOR, THE — This multi-volume epic work recounts the sermons
of the great leader, and is a common text of the Ecclesiarchy.
SERPENTS — This is the common name for the Ketzok 17th Armoured Regiment, giving rise to
the colorful flame and feather "camouflage" of their Basilisk artillery vehicles. Colonel Ortiz
commanded them at Voltemand during the Sabbat Worlds Crusade.
SERVICES OF THE QUILLS — This religious observance is part of the preparation for the Mass
of Saint Balronas.
SERVITOR — This term refers to semi-human, semi-augmetic constructs that perform all manner
of tasks, from cooking to mechanical repair. Most are barely intelligent, having the capacity to
perform their assigned task and little else. They are most often employed by the Adeptus
Mechanicus. They are often categorized as multi- or mono-task, depending on their complexity,
though some are capable of intricate and advanced tasks.
SERVITOR, COMBAT — These mono-task servitors have weaponry for fighting in close combat.
SERVITOR, GUN — The Adeptuas Mechanicus installs ranged weapons on these mono-task
servitors.
SERVITOR, PRAETORIAN — Sometimes based upon the Ogryn bio-form, these servitors are
heavily armed and armoured, intended to provide complete protection to a Tech Priest. They
typically have twice the bulk of a human and sometimes utilize tracks of mechanical legs to
support their great weight.
SERVITOR, TECHNICAL — Mono-task servitors of this type often serve as lifters, cranes or auto-
scribes.
SERVO-ARM — These supplemental limbs, used by the Adeptus Mechanicus and Techmarines
allow for the use of specialized tools and weapons.
SERVO-HARNESS1 — Worn by Techmarines, they incorporate a variety of tools and weapons,
including las-torches, vibrosaws, and drills.
SERVO-HARNESS2 — These exo-skeleton's give Tech Priests superior strength at the cost of
speed.
SERVO-SKULL — Certain esteemed servants of the Emperor may continue service after death
by having their skull fitted with suspensors and tools. They act as servitors.
SEVASTAVORK — Honsou of the Iron Warriors broke a siege here.
SEVENTEEN HOLY MARTYRS — This term refers to the small Adepta Sororitas force that
fought to the last to defend the agri-colony of Glowglass in the Malfi System of the Calixis Sector
in 385M41. A shrine was erected in their honor.
SHADOW — This Eldar cruiser class has the speed of an escort and mounts a formidable
torpedo array.
SHADOW FIELD — This piece of equipment covers its wearer in shadow.
SHAMBLE — This is an underhive term for large mounds of collapsed buildings and/or rubble.
SHAMBLING MAMORPH — These huge, but deadly creatures native to Catachan live in the
volcano lands.
SHAN'AL — Tau for "Coalition," an Ethereal, or a council of Ethereals leads this grouping of
Commands from the four castes at a given location.
SHAPER — These leader of the Kroot kindred direct their intake of genetic material, and thus
their own evolution.
SHARK — This Imperial Navy assault boat primarily consists of a central engine and armored
troop compartment. It has magnetic clamps and melta-charges for breaching enemy hulls.
SHEDOWTONLAND CROSSROADS — This area is a divide between the urban area of Ineuron
Town and the outlying agri-complexes on Gereon in the Sabbat Worlds.
SHEEN BIRD — There are thousands of these mechanical birds in Petropolis on Eustis Majoris.
They were originally commissioned from the Guild Mechanicus by Petropolis' founders, but are
now feral.
SHEQUA ARCHIPELAGO — This island chain on Hydraphur produces flavored syrups for
caffeine.
SHIELD NODE — These projectors produce void shields on starships or titans.
SHINING FALLS — This community in the underhive of Hive Primus on Necromunda is
connected by the Shining Falls Road to Junktion.
SHIPMAN — This is the common term for a ship hand on a starship.
SHOCK FLAIL — A weapon based on the same concept as the power maul
SHOCK-TEAM — This Adeptus Arbites squad carries roit shields with integrated suppressor
charges.
SHODAMA CURRENT — This Warp current flows from the Ultima Segmentum to the Pacificus
Segmentum, allowing for rapid passage.
SHRINE, THE — This 5000m tall structure on the souther continent of Sentinel is dedicated to
Saint Drusus. Pilgrims from throughout the Imperium come to live and die in its shadow.
SHRINE OF THE PRIMARCH — Considered on of the most holy places in the Imperium, the
body of Roboute Guilliman lies under stasis fields beneath a titan-scale cathedral topped by the
largest stained glass dome ever recorded. Some say that the Primarch slowly heals within the
stasis field, but most discount such tales.
SHRIVEN — This Chaos force opposed the Imperium on Fortis Binary in the latter part of M41.
The respirators and worksuits of their forge world were sewn into their skin after their corruption.
SHROUD COUNCIL — This mutant led organization, populated by powerful witches and mutant
psykers, helped lead the Tranch Insurrection in 807M41 along with the Pale Throng. The Ordo
Hereticus destroyed them in Operation Bellerophon.
SHROUD OF SANGUINIUS — Held in an iron stasis strongbox, this is the last remains of the
battle standard the Emperor used as the death shroud of the Primarch after Horus killed him. It is
a sacred relic of the Blood Angels, and its presence compels them to greater efforts. It is guarded
by the most senior Sergeant of the chapter. It exudes a powerful psychic aura.
SHURIKEN CATAPULT — This elder weapon uses a magnetic field to propel hundreds of tiny,
razor-sharp discs. It is particularly effective at close quarters and against infantry.
SHYAWAY — This is a sub-community of Mirror-Bitten in the underhive of Hive Primus on
Necromunda.
SIEGE OF PERLIA, FIRST — Commissar Cain participated in this campaign with the Valhallan
597th.
SIEGE OF TULWA — Marneus Calgar leads an infiltration force that destroys the Fortress of
Pain, a bastion of the Iron Warriors Legion.
SIEGE OF VAXANIDE, FIRST — An Ork fleet besieged the Vaxanide system from 410M41 to
412M41, but was repulsed by Battlefleet Calixis.
SIEGE OF VAXANIDE, SECOND — The Ork hulk Pinnacle of Savagery leads an assault on the
Vaxanide system in 507M41. Though destroyed by Battlefleet Calixis, some Orks make it through
to make landfall.
SILENT VIPERS — A Delaque gang in the underhive of Hive Primus on Necromunda
SIGN OF THE AQUILA — One makes this gesture, typically used superstitiously, by crossing
one's hands across the chest with thumbs interlocked, making a semblance of the Imperial Eagle.
SIGNUM — These communication devices allow the bearer to pass on tactical information to
others with appropriate gear to receive and display the signal.
SILENT WATCH — Astropaths of this subset keep on the lookout for unscheduled
communicatrions, such as distress calls or emergency signals.
SINKS — This hive term refers to any level far down enough in the hive to have sunk due to the
weight of the levels built upon it.
SINNABAHR HIVE — The Black Templars Space Marines fought
SINQUA — A meat animal
SIRDAR — This Blood Pact rank is roughly equivalent to Lieutenant or patrol commander.
SISTERS OF SILENCE — These psychic blanks, Untouchables, formed an elite cadre during the
Horus Heresy, and still man the Black Ships in M41.
SKALATHRAX LANDING — The traitorous Murder class vessel Relentless destroyed half of the
landing transports in this ill-fated operation in M37. Choas renegades on the surface killed the
remainder.
SKARGUL PATROL — This famous destroyer squadron of Battlefleet Gothic, led by Captain
Walker, destroyed 17 pirate vessels during 138M41, and also destroyed the Eldar carrier
Stardeath after a pursuit throught the Graildark Nebula.
SKIMMER — This class of vehicles, Imperial and otherwise, employ various propulsion methods
to hover above the ground. Though they can climb to low altitude for very short periods, they
primarily stay close to the ground.
SKINNED KNEE — This is a community in the underhive of Hive Primus on Necromunda.
SKITARII — These are the elite warriors of the Adeptus Mechanicus Tech-Guard, and are very
well equipped. They form regiments on most forge worlds, and can be found throughout the
Imperium bolstering the Titan Legions or the Centurio Ordinatus. They use carapace armor.
SKULLCRUSHA — This Ork Gargant mega-cannon fires two types of ammunition, Bangerz, an
area effect shell, and Klangerz, an armor-penetrating shell
SKY RAY GUNSHIP — This variant of the Hammerhead Gunship mounts six Seeker Missiles and
has two integrated markerlights.
SKY STEEPLE — This term refers to the hives of Ashek II. Retaking them from Chaos forces
during the Sabbat Worlds Crusade was termed "Burning the ladders to Hell"
SLAANESH — One of the four Ruinous Powers, this god was creates in The Fall of the Eldar,
and is the chaos god of pleasure/pain and decadence.
SLATE — These cheap data-storage devices are common throughout the Imperium. They
essentially replace books.
'SLAUGHT — This combat drug induces a frenzied state.
SLAUGHTER — This ancient naval cruiser design used the Scartix engine coil, providing
superior thrust.
SLAUGHTER FAMILY — This term refers to one of the ruling families on Snowden's World.
SLAUGHTER GUILD — This is the guild in charge of killing animals for meat on many Imperial
planets.
SLEEPWALKER — These partisans from a revolutionary war shortly after the colonization of
Gereon now live in the jungles, swamps, and perpetual dark of the Untill. They are very sensitive
to light.
SLIGAN GANG — This Goliath gang resided in the underhive of Hive Primus on Necromunda.
SLUDGE CANAL — (Also: Soiled Creek) This toxic canal bisects the town of Junktion in the
underhive of Hive Primus on Necromunda.
SMILE-GIRL — This term refers to any person whose sole purpose is to look good for clients.
They are also often courtesans.
SMOKE GARDEN — This tunnel on the Bastion Psykana in Hydraphur held a garden of scents,
inscence and aromatic oils, for Astropaths.
SNAKEBITES — This Ork clan shuns most technology and believes in traditional Orkish ways,
preferring crude but effective weapons and tools. They distinguish themselves with tattoos, crude
clothes, furs, and other elements that contribute to a somewhat primitive appearance to other
Orks. Initiates are bitten by a poisonous snake as a rite of passage and must suck out the venom
to prove their toughness. They are more nomadic than other clans, and bring a selection of
dangerous snakes wherever the roam, just in case the local variety prove too docile. They have
large numbers of Runtherdz, Grotz and Squigz.
SNAPTOOTHS — A gang of the underhive of Hive Primus on Necromunda
SNOW-OX — These large meat animals thrive in cold climates.
SOCIETY OF THE FIFTY-EIGHTH PASSAGE — This heretical religious organization preaches
that the Emperor is in all things and that the Ecclesiarchy is a perversion.
SOLAR HONORIFICA — High award of Segmentum Solar
SOLDIER-HORNETS — These aggressive colorful insects can reduce large animals to bones in
a span of hours.
SOLENHOFEN — A region of Volpone
SOLIAN TEA — An expensive variety of tea
SONAMBULIN — This drug is a sedative, and is used by Techmarines to tranquilize
Dreadnoughts.
SONEGRAPH 160 — These large, non-portable voxcasters are used in communications hubs. It
is a very old design and has been replaced with newer models in most cases. It uses a physical
key to unlock its cryptographic cypher.
SONIC DISRUPTOR — This rare titan-scale weapon can shake apart buildings, fortifications, or
tanks, and can devastate infantry units.
SONS OF SEK — These chaos troops raised by Mabbon Etogaur at the behest of Anakwanar
Sek were trained similar to the Blood Pact, enabling them to compete with the Imperial Guard on
their own terms. Unlike the Blood Pact, they have Commissar equivalents, the Scourgers.
SOUL BINDING — Psykers are bound to the Emperor by this process, giving them a miniscule
amount of the Emperor's power and rendering them safer from the predations of chaos. The
ordeal often blinds those bound.
SOULES — This is the loca currency on Iocanthos in the Calixis sector, so named because they
believe everything is bought with the blood of warriors.
SOUL-SCOURING — This process of the Adeptus Ministorum removes the sin from heretics.
SOULWATCHER HELM — Inquisitor Balorodin and Magos Psykana Alendrixa combined Imperial
and Eldar technology with an Eldar Spirit Stone to create this device in the late-900s of M41 at
the Expurgation of Thoth Prime. It allows the user to perceive the world through the warp-sight of
the stone and subconsciously communicate with the spirit within. This allows the user to detect
falsehoods, moods, and other feats of perception.
SOUTH OVERFLOAT SHADES — A moody hammer gang from the lower levels of Petropolis on
Eustis Majoris
SPACE MARINE — See: Adeptus Astartes
SPACE MARINE SCOUT — See: Scout
SPAETON HOUSE — This was Inquisitor Eisenhorn's estate on Gudrun, a villa with extensive
grounds and facilities on the Bay of Bisheen in the Insume headlands.
SPAN — This outworld unit of measurement is approximately equal to a meter.
SPARK-GLIDER — Native to Vassilia, these animals have chitin-quills, which are symbols of the
Rogue Trader Phrax fleet.
SPARTAN WAR — Pirates captured the stricken battleship Torment durting this campaign.
SPATIAN GATE — This memorial gate, so large that even titans could pass it, was raised along
the Avenue of the Victor Bellum in Hive Primaris on Thracian Primaris in honor of Admiral Lorpal
Spatian.
SPAWNGOAD — These electrified plasteel staves are used to guide Chaos Spawn.
SPEED FREEKS — See also: Kult of Speed. This term refers to Orks whose obsession with
going ever faster, and often doing more damage along the way, has driven them to join the Kult of
Speed.
SPHERES OF LONGING — Inquisitor Ravenor penned this widely respected work of multiple
volumes, considered his finest.
SPIDERS — This is the name of the Necromundan 8th, which recruits only from Palatine Hive.
SPIGER — This three meter long felid has eight legs and a segmented body. They are very
dangerous
SPINEGAUNT — One of the most simple and most numerous Tyranid fighting creatures (Imperial
designation Gauntii Spinodactylus) they use the Spinefist weapon-symbiote.
SPIRE GATES, THE — These barriers separate the spires of Primus Hive from lower areas.
SPIRES — This is the common terminology for the highest, richest levels of a hive.
SPIRIT STONE — Every Eldar wears a psycho-receptive crystal upon their chest that absorbs
their soul upon death to keep it out of the hands of Slaanesh. The stones are then either placed
against the wraithbone or standing stones of the Infinity Circuit or World Spirit.
SPLINTER BOMB — The Dark Eldar make use of this variety of grenade.
SPLINTER WINDS — This phenomenon, native to Baraspine, is 700 km/hr force winds carrying
minute shards of ceramic material. They can strip an unprotected man to the bone in less than a
minute.
SPOLIARUM — An area for dead bodies, be they animals and gladiators
SPOOR MINE — This Tyranid construct (Imperial designator Boletus Minoris) can be shot from
the Biovore subspecies and space-based genotypes. They come in explosive, toxic, bio-acid, and
other varieties.
SPURRA — This yellow mountain flower of Gudrun is the emblem of Saint Calwun.
SPYGLASS — The watchtower atop Black Pile in Junktion in the underhive of Hive Primus on
Necromunda
SPYRER — These are scions or nobles that prey upon the gangs of the underhive.
SQUIG — This widely diverse species engineered by the long-extinct Brain Boyz serve the
various Orkoid races, from face-biter squigs (Orkus ravenati) to giant Squiggoths (Orkus
giganticus). They have animal intelligence at best, and serve the Orkoid races as a source of
food, medicine, fuel, pets, steeds, and almost any other purpose imaginable. They grow and
breed very quickly in the cesspits and tunnels surrounding Ork settlements, living off trash and
anything else they can find.
STABLIGHT — A spotlight
STACKS — This is a common Inperial term for any tall, clustered groups of buildings, particularly
in hives. It implies a degree of shabbiness.
STAEBES — This high-rise section of Formal B in Petropolis on Eustis Majoris was ironically
designed to look like lower-hive hab-blocks.
STAFF OF NURGLE — Constructed from the bones of a plague victim or a diseased tree, priests
of Nurgle use tham to assist their foul magics.
STAIRTOWN — This portion of Petropolis grew up into the hills. Originally built for the affluent,
the pollution and radiation exposure soon turned in into a slum.
STANDARD OF DEVASTATION — One of the three Sacred Standards of the Dark Angels Space
Marines, this one reminds them that any attack must be met with devastating retaliation.
STANDARD OF FORTITUDE — One of the three Sacred Standards of the Dark Angels Space
Marines, this one reminds them that the enemies of the Emperor may never be forgiven, and
inspires them to greater effort no matter the odds.
STANDARD OF RETRIBUTION — One of the three Sacred Standards of the Dark Angels Space
Marines, this one celebrates the courage and tenacity of the chapter.
STANDARD TEMPLATE CONSTRUCTOR — Abbreviated STC, these vast fabrication libraries
from the Dark Age of Technology used local materials to construct anything colonists might need.
There are no surviving operational systems, and even single items from their libraries are
priceless treasures. The Imperium locates some lost STC data or a partially intact constructor,
allowing them to recover some small portion of lost technology.
STAR CHAMBER — This location within the Citadel of Hydra Cordatus XX (involved with
communication)
STAR CHILD — This term refers to the god that might be born of the Emperor's soul within the
Warp. Some theorize that the birth of the Star Child will spawn another race of psychically attuned
New Men. An organization within the Imperium, the Illuminati, work to bring about this birth
through the sacrifice of the Emperor's offspring, the Sensei.
STARFARER'S PSALMS — This is a common devotional book among missionaries and pilgrims.
STARHAWK — This Imperial Navy bomber typically carry payloads of plasma bombs and armor-
piercing missiles for anti-shipping missions. They have comparatively large crews due to
numerous close-in defense turrets.
STASIS CLERK — A type of Adeptus Administratum worker.
STASIS FIELD — These fields from the Dark Age of Technology have the ability to essentially
freeze time within their confines when activated. Most examples still in existence are small, chest-
sized boxes, though the mighty Golden Throne also employs this technology to preserve the
Emperor.
STEALTH BATTLESUIT — There are two versions of this small Tau infiltration armor, the older
XV15 and newer and larger XV25.
STEELEYE REAVERS — This was an Eldar Outcast pirate fleet of some renown.
STEELHEADS — This Goliath gang wears steel-shod boots and favors gunmetal-colored tattoos,
particularly on their heads.
STeG 4 — A highly mobile, wheeled arnoured car
STERN CODEX — This tome was penned by Ephrael Stern on Parnis, encompassing the
secrets given to her from the Lost Order of the Adepta Sororitas. It details the strengths and
weaknesses of Slaanesh.
STIGMA — A mark placed on the face of those on occupied worlds.
STIKKBOMB — Orks build and use these crude grenades, so named for the attached stick use to
aid throwing.
STINGMOSS — This carpet moss ejects soporific pollen when disturbed, which is potent enough
to daze and stagger a full-grown man. Contact with the moss itself causes jitters in small amounts
or convulsions in larger doses.
STINGWING — This is the common name for Vespid warriors.
STILT HILLS — Glavians pilot long-prows through the vortex rapids of these hills as part of their
Rites of Majority.
STIMM — Slang for stimulant, they exist in a wide variety of forms, injectable, pill, dermal, etc.
STORM BOLTER — These large Bolt weapons are typically wielded by Space Marine
Terminators.
STORM OF THE EMPEROR'S WRATH — This violent storm and rift in the warp lies on the
border of Segmentae Obscurus and Ultima. It destroyed Vandire's assault force meant to
eliminate Sebastian Thor.
STORM SHIELD — This small shield, typically used in combination with a Thunder Hammer in
Terminator Armor, generates a small power field that can deflect all but the most powerful
weapons.
STORM TROOPER — Though most Imperials equate these elite Imperial Guard units with the
Cadian Kasrkin, other planets found units as well. The Adeptus Munitorum typically draw their
numbers from the Schola Progenium. They are armed with Helguns instead of the ubiquitous Las
Rifle and wear carapace armor instead of Flak armor.
STORMBOYZ — (Also: Stormboyz Korpz) These young, rebellious Ork warriors wear uniforms
and adopt military formations and tactics. A Kaptin leads these units. Orks typically grow out of
this phase as they become larger.
STRANGLEWEB — This deadly plant has an intricate net of barbed vines that constrict around
its prey with enough strength to cut through flesh. Mature specimens can bring down man-sized
prey and larger.
STRATEGIUM — This portion of the bridge of a starship, or command deck of a Capital
Imperialis, usually houses an actuality sphere.
STUB-PISTOL — A small projectile weapon
STUBBER — These weapons fire solid slug projectiles, propelled by a casing filled with black
powder or some other explosive chemical.
STYGER — This beast of burden native to Fervious in the Calixis Sector makes a highly
nutritious, viscous fluid to feed its young.
STYGER MILK — The milk of the Styger coats the surfaces of the digestive track, making one far
less susceptible to poisons.
STYX — This cruiser class, developed in M32 and widely used in the Ultima and Obscurus
Sementae in M32 and M33, was phased out in favor of newer designs.
SUBSECTOR — Ranging from 10 to 20 light years in diameter, these Imperial divisions of space
center on densely populated clusters, important systems, or the crossroads of Warp trade routes.
SUCCUBAE GATES — The Necrons assaulted the Black Templars here on Kilhaven, but the
Space Marines were victorious.
SUMP — Common name for the very lowest levels of the underhive
SUMP HOLE — One of the lowest regions in the underhive of Hive Primus on Necromunda
SUPRESSOR CHARGE — The Adeptus Arbites use these electrical weapon for riot control. They
build the charges into specialized riot shields.
SUNBLITZ BROTHERHOOD — This was an Eldar Outcast pirate fleet of some renown.
SUN-DOME — The Custodians, the 1% of the population not in hibernation during Dormant on
Hubris, live here during the planet's 11-month cold season. It is kept in the constant noon-time
light of a plasma globe set high in the enormous dome.
SUNSABLE'S TOURING FAIR — This company provided carnival-style games, rides, and
diversions. They are based out of Menizerre on Gudrun.
SUN-SHADES — Sunglasses
SUPER LIFTA DROPPA — Usually found on Mekboy Gargants, this giant crane-like arm does
exactly what its name implies.
SURFACE E — This surface area of Formal E in Petropolis on Eustis Majoris is a popular
nightspot for the affluent.
SURVEYOR — A remote sensing device, often part of a defensive network
SUSAN MEMBRANE — The twelfth implantation of 19, and missing in some Space marine
chapters' gene-seed, it allows the body to enter a state of suspended animation in severe trauma,
be it wounds or prolonged exposure to vacuum.
SUSPENSOR FIELD — These counter-gravity fields are extremely rare, and allow for both the
flying ability of landspeeders and the weight reduction of heavy weapons for Terminator Armor
and other uses.
SWEEPER — Short for minesweeper in Guard parlance
SWIFTDEATH — This Chaos fighter design excelled at destroying Imperial torpedo waves.
SWOOPING HAWK — This Eldar aspect of Khaine utilizes hawk-wings for flight and mobility, and
is armed with Blasters, which are similar in function and effect to the Imperial Las-Rifle.
SWORD — This Imperial Navy frigate design is one of the oldest and most reliable. They typically
operate in squadrons for mutual support.
SWORD BRETHEREN — The veterans of the Black Templar Space Marine Chapter form into a
single unit and serve the High Marshal directly.
SWORD CLASS FRIGATE — This Imperial Navy vessel class is roughly 2.1 km in length.
SWORD OF SECRETS — Along with the Lion Helm, this power-sword forms the badge of office
for the Supreme Grand Master of the Dark Angels Space Marines. Created after El'Jonson's
disappearance, it was cut from a single block of obsidian and has not chipped nor lost its edge
since. It is also a key to the secret chamber within The Rock that contains the heretic Luthor.
SWORD OF THE HIGH MARSHALS — This weapon is the symbol of authority of the High
Marshal of the Black Templars, and is said to contain fragments of the blade Rogal Dorn carried
aboard Horus' battle barge, breaking across his kneee after failing to protect the Emperor. High
Marshal Sigismund directed that it be carried by all High Marshals to remind them of their duty of
atonement.
SYNOD — This is a gathering of Ecclesiarchy to make policy or other decisions.
SYSTEM SHIP — This term refers to civilian vessels pressed into military service for defense of a
system.

TACTICA IMPERIUM — This body of knowledge serves as a guide for the fighting forces of the
Imperium.
TACTICAL SQUAD — This Codex unit of Space Marines consists of a Sergeant and nine other
Space Marines, up to two of which may be armed with heavy weapons depending on the mission.
They may also be mounted in a Rhino when the situation calls for it. The unit is designed for
overall tactical flexibility.
TALLENHALL — A central square in Ineuron Town on Gereon
TA'LISSERA — In this Tau bonding ceremony, a group pledges support and community to one
another. Within these groups there is additional trust and a degree of informality.
TALIX TREE — A tall, slender tree native to Gereon
TALLY POINT — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
TALON OF HORUS — Abbadon wields the power fist that once graced Horus' hand.
TALON WING — A unit of Thunderhawk gunships of the Hawk Lords chapter. Other Space
Marine chapters second pilots to this elite unit to hone their skills.
TANGLEY TOWER — A tower in Formal E in Petropolis on Eustis Majoris
TANIS INCIDENT — IN 709M40 The black Tyrant Star appears over Tanis, and within weeks over
a billion are dead or missing. The inquisition deletes the world from sector records.
TANITH ATTICA — A city on Tanith
TANITH MAGNA — This city on Tanith had very hot summers, and was constructed of dark-grey
stone.
TANITH ULTIMA — A shrine city on Tanith
TANITH PIPES — This instrument is native to Tanith, and used as a regimental instrument by the
Tanith First and Only.
TANKBUSTA — This Ork caste is obsessed with hunting enemy tanks.
TANNA — This fragrant, tea-like beverage
TARANTULA — This is a mobile remote weapons platform that normally requires the attention of
a Tech Adept or Techmarine to operate.
TARASK — A common class of merchant vessel
TARGETERS — These devices accurately track and predict motion, allowing weapons to be used
with greater chance of hitting moving targets. They also act as range-finders and scopes.
TARK ISLANDS — A region on Balhaut.
TARSIS CAMPAIGN — Ultramarines fought Tyranids
TARVO — This community in the underhive of Hive Primus on Necromunda is ruled by an Orlock
gang.
TARVO TRAIL — The road between Junktion and Tarvo is well lit due to the efforts of the Junktion
lamplighters, the Berserkers, and the Orlock gang that controls Tarvo.
TAU'CYR — This is the Tau annual cycle, 297.74 Terran days, consisting of 6 kai'rotaa or 480
rotaa.
TAU'VA — This is the Tau life-path, which essentially translates into a commitment to the common
good
TAYWHIE LAKE — A body of water on Glavia
TECH-GUARD — These are the military arm of the Adeptus Mechanicus, both ground and naval
forces.
TECHMARINE — These Marines are sent to Mars for many years to learn the mysteries of the
Machine God. They then return to their chapter to minister to its arms, armor, and vehicles, and
typically have a small retinue of servitors to assist them. They can make use of a servo-harness
that incorporates tools and weaponry. Their armor is often highly modified, and they wear the
Machina Opus on their right shoulder pad. They typically create several servitors to assist them in
their tasks.
TECHNA-LINGUA — This is a language used by Tech Priests of the Adeptus Mechanicus.
TECHNOARCANA — This is the body of technical lore searched for and studied by the Adeptus
Mechanicus.
TECHNOMAGI — This is another means of referring to followers of the Adeptus Mechanicus.
TECHNO-MAT — These servitor attendants monitor and service the biological functions of a Tech
Priest.
TECHPRIEST — These are experts in their own technical fields, serving the Emperor in the
Adeptus Mechanicus and furthering the Machine Cult.
TEEF — In human terms, teeth form the basis of the Ork monetary system, the larger and more
intact the specimen, the higher the worth.
TEFRA — A hardwood tree whose wood is prized for its beauty
TELEKINE — A common Imperial name for telekinetic psykers
TELEPINE WAY — This main traffic artery carries most of the vehicles for the south-west slope of
Bosporian Hive on Hydraphur and links to the Augustaeum.
TELEPORT HOMER — These devices allow for increased accuracy with teleporters, which are
otherwise to unreliable for common use. They are integrated into suits of Terminator armor of the
Adeptus Astartes.
TELLURIAN COMBINE — The Brotherhood of the Horned Darkness used this commercial
venture as a front before the Ordos Calixis purged them in a covert war lasting from 428M41 to
430M41.
TEMPLE OF DORN — This chapel aboard the Black Templar ship, Eternal Crusader, houses
fragments of Rogal Dorn's armor, the first Black Sword of Sigismund, the first Emperor's
Champion, and the banner of Captain Navarre from the siege of the Imperial Palace during the
Age of Apostasy.
TEMPLE OF THE EMPEROR ASCENDANT — This vast basilica has stood since the first days of
colonization on Armageddon. Black Templar Chaplain Grimaldus was the sole survivor of a two-
month battle around this temple of Helsreach Hive during the Third War for Armageddon in
999M41.
TEMPLUM — A term used to describe places of worship within the Imperium
TERMAGANT — These Tyranid bio-constructs (Imperial classification Gauntii Virago) have short-
range weapons-symbiotes and have a bewildering array of biomorphs with slightly varied
characteristics. They are one of the most common and numerous Tyranid breeds.
TERMINATOR ARMOR — (Also: Tactical Dreadnought Armor) These ancient suits of armor
represent the pinnacle of Imperial individual offensive/defensive prowess, many dating back to
the Dark Age of Technology. They are the combination of power armor and environmental exo-
armor and are made of plasteel and ceramite. Additional electromotive fiber bundles and
adamantine rods support the weight of additional armor and weapons. Originally meant to replace
power armor, they proved too cumbersome for most purposes and the production rate was far too
slow. They became available just before the Horus Heresy. Modern suits include a teleport homer,
allowing teleportation with some degree of accuracy. Only proven veterans of the first company
may wear these valuable suits and their use requires extensive additional training. They are
traditionally armed with a storm bolter and power fist, but may also be equipped with lightning
claws or thunder hammer and shield for close combat work, or the Cyclone missile launcher for
long-range support.
TERMINATOR HONORS — See: Crux Teminatus
TERMINATOR SQUAD — This Codex unit consists of a Veteran Sergeant and four veteran
Space Marines in Terminator Armor. They are the most heavily armed and armored unit in a
chapter, and their weapon load varies widely depending on mission. They may be mounted in a
Land Raider if the situation dictates.
TERRA REDUX: A HISTORY OF THE EARLY INQUISITION — Inquisitor Ravenor penned this
study of warpcraft that has become a standard primer.
TERROR SHIP — This Ork Cruiser design carries a variety of attack craft.
TERSEGOLD QUARTER — This region of Dorsay on Gudrun is famed for its taverns and clubs.
TETRAGATE — These Saruthi constructs bent time and space, sometimes requiring many and
sometimes requiring only one for passage.
TETRARCH — This is the position of hive-lord of the pyramidal hives of Mordia.
TETRASCAPE — This is a 4-dimensional environment constructed for a period of time, typically
referring to the Saruthi.
THALIOS FEAVER — This disease is capable of wiping out entire ship crews if it spreads
unchecked.
THAMM — One of the lamplighters in Junktion in the underhive of Hive Primus on Necromunda
THANE GILIAD SPIRE — There was a Black Templars keep here, and the Black Templars fought
the Tyranids.
THAW-VIEW — This upscale, aristocratic community lay at the edge of the Sun-Dome, so
residents could open shutters to either the plasma-lit interior, or the exterior seasons.
THAWLY VILLAGE — This small community borders the Untill in the Lectica Heartlands on
Gereon.
THESEAN MARTYRS — These men and women of the Imperial Navy refused to submit to the
apostate Cardinal Bucharis at Hydraphur and were killed for their resistance.
THIRD FOUNDING — This Space marine founding took place on Emperor's Day, 001M32.
THLAK — The nomad hunters of Khedd 1173 hunt these beasts.
THOR'S EPISTLE TO THE DANNITES — This Ecclesiarchal writing is in verse.
THORIAN — This puritan Inquisitorial faction is devoted to the teachings and life of Sebastian
Thor, but their roots can be traced to those that sought to invest the Emperor's soul into a new
vessel or body. Most believe psykers to be heretical, including those trained and sanctioned by
the Imperium.
THRALL WIZARDS — This term refers to an underclass on the Planet of Wizards, slaves brought
back from conquests of the Thousand Sons to serve them on their daemon world. Occasional
champions rise from their ranks.
THUNDER HAMMER — These power weapons act similarly to power fists, delivering crushing
energy at the point of impact for their blows, and are typically used by close combat Terminators.
THUNDERHAWK — An armed and armored Space Marine flying craft, capable of airlifting XX
Space Marines into disputed drop zones. There is a variant for carrying ground vehicles and
armor.
TIBERIAS CONCLAVE — Inquisitor Helstern held this Thorian Conclave.
TIBERIOR CRUSADE — Marshal Amalrich commanded this Black Templar Crusade before its
integration into the Armageddon Crusade.
TIKK — Those of the Phrax Rogue Trader fleet used this term to refer to anyone not of the fleet.
Its use may have carried over to other fleets.
TILLAGE STREET BUNKERS — A series of storage buildings on the edge of the manufactory
district in Ineuron Town on Gereon.
TIO'VE — A Tau "Contingent" consists of three to six Cadres and is roughly equal in size to an
Imperial Guard regiment.
TIROYERE — This small town lies in the western Esembo Pass
TITHEPROCTOR SUPERIAN — These overseers ensure that Imperial factorum contribute their
appropriate tithe to the Emperor.
TITO BASIN — This region is home to Lethe Majeure.
TOMB OF THE GREAT CONFESSOR — This tomb lies in the shadow of Mount Amalath and
was host to the Conclave of Gathalamor on the Day of Ascension in early M41.
TOMB POINT — This region on Hubris lies near the hibernation tombs.
TOR CHRISTO — This sub-citadel lay on a rocky promontory above and to the south of Hydra
Cordatus. It was taken by the Iron Warriors and then destroyed by an orbital torpedo fired by the
Imperials in the Citadel.
TORMENT CRUSADE — Marshal Korneliusz led a company of Black Templar Space Marines in
this campaign that included the Battle of Carrion Gulf against the forces of Chaos.
TORRUS HOPE — This city was the southern industrial capitol of Stemivari Factoris
TOWARDS AN IMPERIAL UTOPIA — Inquisitor Ravenor penned this widely regarded collection
of essays.
TOWER OF STEEL — This central spire of Castellum Jericho on Mars fell to the attack of an
Ordinatus Mars during the Horus Heresy.
TOWER OF THE PLUTOCRAT — Gaunt's Hyrkan regiments took this key structure on Balhaut.
TOX-BOMB — These shells filled with the worst toxic chemicals available in the underhive are
used by Scavvy gangs.
TOX-STICKS — These are one of the many forms of fungal stimulant/inebriants designed to be
smoked like a cigarette. These are common on Necromunda.
TRACKER — These electronic devices allow a sensor unit to locate the tracker. They vary in size
from a dinner plate to a sub-dermal implant.
TRAILEND — A town along the West Banks on Flint where a beast-moot took place at the end of
each season
TRAITOR LEGION — These are the Space Marine Legions that sided with chaos in the Horus
Heresy.
TRAKTOR KANNON — This Ork weapon uses their innate grasp of force field technology to
push, pull, squash, or otherwise immobilize a target.
TRALITO — A sea-coast city on Caelun Two
TRANQ — This term refers to a number of drugs used as tranquilizers.
TRANCH INSURRECTION — A mutant uprising IN 807M41, led by the Pale Throng and the
Shroud Council, toppled the brutal Oligarchs of Tranch. The Ordo Hereticus launched Operation
Bellerophon to kill the witch leaders of the rebellion as Lord Sector Hax declared a massive
counter invasion. The Pale Throne splintered into the surrounding systems, and Tranch remains a
war zone, providing a baptism by fire for many Guard units.
TRANSCODING — A process by which psykers remove mindlock
TRANSLATION POINT — This naval term refers to optimal locations to enter the warp, usually far
removed from gravity wells.
TREACHERY OF DALMARK — This conflagration covered much of Segmentum Solar. The
Black Templars contributed fourteen crusades to its resolution
TREATISE ON THE NATURE OF WARFARE — This work by Warmaster Slaydo is required
reading for command cadre candidates in the Imperial Guard of Segmentum Pacificus.
TREATISE ON THE SOULTHEFT METHODS OF ELDAR PIRATES — Lord Inquisitor van Hinkel
penned this work that incorporated the interrogations of a Dark Eldar captive and the collection of
other information from Inquisition sources.
TREATY OF CERES — The Adeptus Mechanicus and Adeptus Terra reforged their alliance after
a series of apostasies wracked the Imperium.
TRIAL OF CASTIGATION — An Adeptus Ministorum method of redeeming sinners.
TRIBE — This unit or Ork organization, usually imposed by Imperial scholars, consists of a
number of warbands, numbering from thousands to millions of Orks, depending on the strength of
the leader.
TRICORN PALACE — This structure is the seat of Inquisitorial power on Scintilla and the Calixis
Sector. It is the home of the Ordo Calixis.
TRIKALI — These crystals, mined from the Corain system among others, are used in the anti-
magnetic containment fields of warp generators and plasma reactors.
TRIPOL DOCKS — This Imperial Navy dockyard fell to Chaos forces in the opening days of the
Gothic War.
TROJAN — A class of Imperial tank-tractor
TRONVASSE — This company makes handguns, particularly compact snub autos, and autorifles.
It's larger bore weapons include the Tronvasse 50, and its more moderate offerings the
Tronvasse 38. They typically utilize caseless rounds.
TROPIS CRATER NINE — Commissar-General Oktar and the Hyrkan regiments overcame the
last Ork resistance in this region of Gylatus Decimus.
TRYGON — A class of titan-sized Tyranid bio-construct that Imperial authorities suspect is part of
the Ravener genus, sharing its ability to burrow through the ground at high speeds.
TRYLAN TOR — This Adeptus Arbites precinct fortress completely dominates the synonymous
island upon which it was built. Its walls rise directly from the cliffs of the plateau island, part of an
isthmus in the ocean of Hydraphur.
TUBE-CHARGE — This explosive device is similar in effect to a krak-charge.
TUMIN — This fruit grows on white-barked trees.
TUMULUS HIVE — Sisters of the Order of the Valorous Heart purged this hive on Farglum in
085M41.
TURBO LASERS — This titan-scale weapon is common among Warhound class titans. They are
often quad- or twin-mounted and are ideal for multiple armored targets.
TUSK VERGE — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
TWENTY-FIRST FOUNDING — See: Cursed Founding
TWENTY-SIXTH FOUNDING — This is the most recent founding as of 999M41.
TWIST — This is a common colloquial term for mutants in the Imperium.
TWODOG — An underhive settlement in Hive Primus on Necromunda whose inhabitants typically
wear masks to keep out lichen-mites.
TYGRANESE PUFFERFRUIT — This plant can grow to a large size when properly fed. It is
native to the Tygra system.
TYPHOS SUPREME GUARD — This elite Imperial unit from Typhos Prime was excused from all
off-world service by ancient decree so long at thier fortress-capital, the Coritanorum, still stood.
TYRANIC WAR, FIRST — Marneus Clagar and the Ultrmarines held out against Hive Fleet
Behemoth in 745M41 until the combined fleets of the Ultramarines and Battlefleet Tempestus
could engage and repel the Tyranid menace.
TYRANIC WAR, SECOND — In 992M41, Hive Fleet Kraken nearly destroyed Iyanden craftworld
and the Lamenters chapter of the Space Marines. The war badly depleted the Scythes of the
Emperor, who lost their homeworld.
TYRANIC WARS, THE — Ever since the Imperium's first encounters with the Tyranid race, Hive
Fleet Behemouth, in 745M41, they have been at war with this alien race. Hive Fleets Kraken and
Leviathan have developed more advanced strategies, and countless splinter fleets have formed
from the shattered remnants of main thrusts defeated at great cost.
TYRANID WARRIOR — This large Tyranid sub-species (Imperial classification Tyranicus Gladius
or Tyranicus Gladius Avius for winged specimens) has many different variants, armed with a
mixture of bio-weapons. They are large and effective fighters, but also act as Synapse creatures,
focusing the will of the Hive Mind in lesser creatures.
TYRANT — Artisan Magos Hyus N'dai designed this Imperial Navy cruiser class the superfired
plasma weaponry, boasting longer range, in M38, and the design became very popular in M39.
TYRANT GUARD — This Tyranid subspecies (Imperial designator: Tyranus Scutatus) exist to
protect Synapse creatures, and are essentially living shields. They are blind and receive their
sensory input from the creatures they protect.
TYRNATINE CABAL — Select members of the Ordo Calixis form this secret organization in
response to the Tanis Incident in 709M40 to study the Tyrant Star.
TZAANGOR — These rare beastmen of the Planet of Sorcerers form a warrior-slave caste,
fighting alongside the Thousand Sons Traitor Marines.
U

UASH'O — Tau for "Command," this is the term for all the troops of a given caste at a given
location. Thus, Fire Caste Command Nimbosa represents all the Fire caste warriors on the planet
of Nimbosa.
UHLREN'S POX — A virulent and fatal disease
ULLANOR CAMPAIGN — The Warmaster Horus' success in this campaign caused the Emperor
to rename the Lunar Wolves to the Sons of Horus.
ULTRAMAR DEFENSE AUXILIA — This is the name for the Ultramar Planetary Defense Force.
UNAT AKIM — This is a city on Kuuma.
UNFORGIVEN — These Second Founding chapters from the Dark Angels Legion strive to make
right the tragedy of the Fallen. They include the Dark Angels, Angels of Absolution, Angels of
Redemption, and Angels of Vengeance
UNITY — This was the name given the government of the Emperor after the Unification Wars, but
before the Great Crusade.
UNIVERSAL LAW, 1ST — Life is Directed Motion
UNIVERSAL LAW, 2ND — The Spirit is the Spark of Life
UNIVERSAL LAW, 3RD — Sentience is the Ability to Learn the Value of Knowledge
UNIVERSAL LAW, 4TH — Intellect is the Understanding of Knowledge
UNIVERSAL LAW, 5TH — Sentience is the Basest Form of Intellect
UNIVERSAL LAW, 6TH — Understanding is the True Path to Comprehension
UNIVERSAL LAW, 7TH — Comprehension is the Key to All Things
UNIVERSAL LAW, 8TH — The Omnissiah Knows All, Comprehends All
UNIVERSAL LAW, 9TH — (Also: Xenos Testamenta, Prime Warning) The Alien Mechanism is a
Perversion of the True Path
UNIVERSAL LAW, 10TH — The Soul is the Conscience of Sentience
UNIVERSAL LAW, 11TH — A Soul Can be Bestowed Only by the Omnissiah
UNIVERSAL LAW, 12TH — The Soulless Sentience is the Enemy of All
UNIVERSAL LAW, 13TH — The Knowledge of the Ancients Stands Beyond Question
UNIVERSAL LAW, 14TH — The Machine Spirit Guards the Knowledge of the Ancients
UNIVERSAL LAW, 15TH — Flesh is Fallible, but Ritual Honours the Machine Spirit
UNIVERSAL LAW, 16TH — To Break with Ritual is to Break with Faith
UNIVERSAL LAWS — (Also: Sixteen Universal Laws) These sixteen commendments of the
Adeptus Mechanicus for the basis of their cult and help guide their Quest for Knowledge. The first
eight are often called The Mysteries, and the last eight The Warnings.
UNTILL — This region transitions from dense, old forest, to jungle, to swamp and lies beyond the
agri-complexes on Gereon. It is home to partisans, called Sleepwalkers, from a revolution just
after the planet's colonization.
ULTIMATE GATE, THE — This gate protects the last bastion of the Imperial Palace on Terra.
UNTOUCHABLE — (Also: Pariah) A psi-inert individual who not only cannot be detected by
psykers, but also completely deaden psychic powers within a certain radius. They affect the
electrical impulses of the synapses of the human mind, blunting them. This is also why they
cause discomfort and revulsion from even non-psykers, as portions of their mind are affected as
well.
URBITANE — The second city on Sameter
URCHIN-RAY — These creatures are native to Corleone.
URSADON — A fast ursoid riding beast.
USTRINUM — Furnaces or fire pits where bodies and/or offal are burned.
UTTES — These two mountains, Minor and Major, lie to the south of the Fonette Pass.
UVEGE — This region lies in the southwest of Durer's third largest landmass.

VALE OF FIEGG — This region south of Menizerre on Gudrun was home to the Froigre estate.
VALEDICTOR GATE — This gate was the last defense of the Citadel of Hydra Cordatus,
protecting the underground caverns of the fortress.
VALKYRIE ASSAULT CARRIER — This Imperial Guard flyer can carry a squad of troops, has a
chin-mounted multi-laser, and has assault doors which can also be rigged with door-guns.
VALKYRIE BAY REFINERY — Black Dragons Space Marines defeated Orks at this essential
Phoenix Island ore refinery on Armageddon, though it was destroyed in the process.
VALOUR CREST — Space Marines earn these crests worn on their helmets with near-suicidal
acts of bravery.
VAMPYRE — A creature of the warp
VAN SAAR — A ganger sect that believes in technology
VARENTIS CAMPAIGN — Grand Marshal Tirnas Kirchan fought in this conflict.
VARL CRUSADE — This Black Templar crusade aimed to expunge a past dishonor.
VASTENER'S SPUR — A location in the nobles quarter of Bosporian Hive on Hydraphur
VAUL — Eldar god
VELDET — A very large animal living on Archandor and other planets
VENGEANCE CRUSADE — The Howlojng Griffons Space Marines took part in this crusade.
VENOM CANNON — Tyranid heavy weapon
VERDIKINE — A grazing meat animal
VERIFIX MAJORIS — High honor of the Adeptus Machanicus
VERISPEX — An Adeptus Arbites rank/position assigned to forensic analysis
VERISPEX LABORITORIA — These advanced Adeptus Arbites crime and evidence labs only
grace larger facilities.
VERMILION — This is the highest security/encryption level used by Imperial military forces,
above the sequence of Cyan, Scarlet, Magenta, and Obsidian.
VERSES OF INQUISITOR ENOCH — Inquisitor Enoch penned these books dealing with
daemons, one of which was The Book of Exorcisms.
VERVUNHIVE — This hive on Verghast XX
VESPER — This mountain in the Atenate range is one of the greatest on Gudrun.
VICE SIRDAR — This chaos rank is equivalent to a Captain's second in command or assistant
leader of several patrols.
VICTOREX ALPHA — These Space Marine honors are granted for valor and victory in the face of
insurmountable odds.
VICTORINUS AIRFIELD — This spaceport lies on Phoenix Island on Armgeddon.
VILE SAVANTS — This chaos cult introduced the Fydae Strain Virus to the asteroid colony of
Sutters Rock, causing the dead to reanimate. It killed all 12000 colonists in just hours.
VINCARE BASTION — This is one of the four corner-bastions (southwest corner) of the Citadel
of Hyrda Cordatus.
VINCHY WAREHOUSE — Rawne, Corbec, and Feygor killed twenty of Geel's thugs in this
warehouse in Cracia City on Pyrites.
VINCULARUM — Prison
VINCULUS CRUSADE — Inquisitor Vinculus, along with detachments of the Order of the Bloody
Rose and the Black Templars pursued an assassin cult to Peleregon IV in 833M41. After killing
the cult leader and receiving wounds in return, the Inquisitor was possessed by a daemon and
had to be destroyed by High Marshal Ludoldus, Emperor's Champion Ulricus, and Canoness
Jasmine in the Battle of Fire and Blood.
VINDICATOR — This Space Marine siege vehicle, based on the Rhino chassis, is armed with a
Demolisher Cannon.
VIRENUS GAMBIT — Inquisitor Dahwrin and Magos Lurd attempted to create a divine vessel for
the Emperor by using hyperpolymorphine on Callidus Temple initiates. The most promising
subject, Asaid Virenus, escaped when Magos Lurd betrayed Dahwrin attempted to remove her to
the nearest forge world.
VIRIDIA CAMPAIGN — The Reclaimers Space Marines fought in this action while Commissar
Cain was attached to them as a Guard liaison.
VISTA-CASTER — Video communication unit
VISTA-PLATE — Viewscreen
VITIFER — These individuals, working for the Astra Telepathica, are conditioned to constant
attentiveness and stand ready to kill any Astropaths that loose control or show signs of Warp
taint.
VITRIAN ART OF WAR — See: Byhata
VOIDFARER, THE — An epic poem written in Old Gothic
VOID-DOCK — This is an internal docking bay, shielded and kept pressurized by a void-field.
VOID-FIELD — A smaller, less powerful version of the titan- or starship-based energy shields of
similar name
VOID-HATCHES — These are large-scale bay doors, such as those used for small craft hangars
on starships.
VOID-SHIELD — This is the energy field used as protection on large starships and titans. They
collapse when overloaded, sometimes burning out the generators themselves, but otherwise they
can be re-raised after resetting their systems.
VOID-VOYAGER — This term applies to individuals or starship that make a life traveling the
warp.
VOLCANO CANNON — This titan weapon is one of the most powerful available for the Warlord-
class or larger titans. It is an enormous laser-based weapon, has a slow rate of fire, and is
powerful enough to puncture the armored hides of fortresses and other titans.
VOLTIS CITY — This old capitol of Voltemand at one end of the Bokore Valley was an old
fortress, with 30 meter basalt walls.
VORDER LEAVES — A particularly luxurious food
VORTIGEN CRUSADE — The Crimson Fists Space Marines were granted Rynn's World as their
home as a reward for this campaign.
VOX — This is the common name for a wide variety of radio-band communications devices.
VOX-CASTER — A radio transmitter
VOX-DRONE — These small drones deliver messages based on an individual's pheromone trace
on highly-technological worlds.
VOXMAT — A facility devoted to vox transmissions
VOX-PONDER — These devices transmit and receive IFF and provide warning when locked
onto.
VOX-SCREEN — A field that blocks vox transmissions
VOX-THIEVES — These devices are high-tech bugs that can capture both simple sound and vox
transmissions in their vicinity
VOX-VISTA — A communication device that transmits both audio and video signals.
VULCAN BOLTER — (Also: Vulcan Mega-Bolter) This titan-scale weapon is common among
Warhound class titans

WAAAGH! — As an Ork Warlord becomes more powerful and successful, others clamor to join
his warband. When this group reaches a critical mass, the collected psychic energy propels the
living tide on a Waaagh! of conquest. They last until defeated or they run out of things to fight, at
which point the Orks tend to divide into mutually antagonistic tribes.
WAAAGH! BORK — This Waaagh! originating in the Ghost Stars is moving into the Ultima
Segmentum.
WAAAGH! DETHZARKA — The Imperial Fists have engaged elements of this force to the
galactic west of the Maelstrom.
WAAAGH! GHAZGHKULL — Led by the infamous Mag Uruk Thraka Ghazghkull, this Waaagh!
focusses on Armgeddon from the galactic east.
WAAAGH! GHRAX — This Waaagh! advances towards Jagga in the Ultima Segmentum from the
galactic southeast.
WAAAGH! GORBAD — Within the Veiled Region, this Waaagh! attacks Hive Fleet Behemoth and
its splintrers.
WAAAGH! GROG — This Waaagh! assaults the Tau Empire from the galactic west.
WAAAGH! NAZDREG — This Waaagh! has moved from the galactic east on Armageddon, along
with Waaagh! Ghazghkull.
WAAAGH! SKULLKRAK — This Waaagh! is operating in the vicinity of the Targus system.
WAAAGH! URGOK — This Waaagh! in the vicinity of Catachan is moving to the galactic south.
WAAAGH! WAZDAKKA — This Waaagh! originating in Segmentum Pacificus seems to be
moving towards Armageddon through Segmentum Solar.
WAAAGH GRAGNATZ — This Ork Waaagh has invaded the Cabulis system of Segmentum
Pacificus.
WAILING DOOM — This powerful psycho-reactive blade is wielded by Eldar Avatars.
WALKING MAN — A region of Mirror-Bitten in the underhive of Hive Primus on Necromunda dug
into one of the hive pilings. It is known for alcohol manufacture.
WALL, THE — This is the name of the Adeptus Arbites fortress joined to the Augustaeum in
Bosporian Hive on Hydraphur by Justice Gate. It runs vertically up the Hive, from the hab-stacks
at the base to the Augustaeum at the top. A cable car transport system runs its length for Arbites
use.
WALPURGIS ATTACK — During this conflict in the Gothic War, the Eldar carrier Silent Warrior
captured the Vigilant, forced her to give the all clear to the penal legion transports on the Lethe,
and then destroyed the transports as they ascended for rendezvous.
WALTRAB'S WILDE — This tavern song, native to Tanith, encourages drinking and merriment.
WAR FOR ARMAGEDDON, FIRST — Space Wolves and Grey Knights beat back a Chaos
incursion led by Angron and his World Eaters in 891M41.
WAR FOR ARMAGEDDON, SECOND — Ghazghkull launches a massive Waaagh, which began
with a bloody invasion of Armageddon Secundus in 941M41. Commissar Yarrick's heroic actions
kept the Orks at bay after Lord Herman Von Straub's folly. Salamanders, Ultramarines, and Blood
Angels arrived to turn the tide at the end of the conflict.
WAR FOR ARMAGEDDON, THIRD — Ghazghkull launches the largest Waaagh ever recorded
by the Imperium in 998M41, which was never entirely defeated, though Ghazghkull was forced to
fleet in a hulk. Three Crusades of Black Templars fought for the Imperial forces, and High Marshal
Helbrecht took command of the combined Space Marine fleet. Helbrecht and Commissar Yarrick
pursued Ghazghkull.
WAR IN HEAVEN — This Eldar myth refers to the ongoing conflict between the gods Vaul and
Khaine.
WAR OF ASSASSINS — The fledgeling Temples of the Officio Assassinorum clash in 228M36
WAR OF ATTRITION — This naval campaign took place in the Augustus Sector and Caffre Sub-
Sector.
WAR OF BRASS, THE — The "Emperor of Brass" leads the hive worlds of the Gelmiro Cluster
into sedition and rebellion IN 738M40. Adeptus Astartes and titans of Legio Venator reduce the
system to rubble. WAR OF HUBRIS, THE — The independent system of Sinophia fights a covert
trade war against the emerging economic powers of the Calixis sector from 550M39 to 760M39.
The loss leaves it a shadow of its former power, dooming it to slow financial starvation.
WAR OF THE PLACE OF UNION — A Tau fleet discovered the Kroot fighting off an Ork raiding
fleet at Krath, one of their enclaves, during their first sphere of expansion. In the ensuing ground
and naval battle, both races became embroiled in the conflict and eventually repelled the Orks.
This is the reason for the close relationship between the Tau and the Kroot.
WAR OF VINDICATION — Tziz Jarek of the Callidus Assassins, under the orders of Vandire,
killed the Grand Master of Assassins and assumed his identity. The Grand Master had actually
replaced himself with a double, and emerged to gather assassins loyal to him and wage war
against this usurper. Both sides utilized horrible weapons and abhorrent methods. Finally, the
Grand Master succeeded in assassinating Jarek, disappearing afterwards into self-imposed exile.
WAR ON TERRA — Generally considered the end of the Reign of Blood and High Lord Vandire,
loyalist forces were forces were forced to attack the Imperial Palace.
WARBAND — Though only an approximate measure, this Ork unit, commanded by a Warboss, is
roughly equivalent to a company. It consists of a number of Mobs.
WARBOSS — See: Warlord
WARDEN — These Adeptus Minitorum officials of the Ecclesiarchy's Ordeatic Chamber observe
penitents to ensure their contrition.
WARHOUND — These small titans of the Legio Titanicus are often used for scouting or flanking
duties.
WARBOSS — See: Warlord
WARLORD1 — This class of large Imperial titans form the mainstay of the Legio Titanicus. These
titans were designed before the age of the Imperium for continuous frontline use in any warzone.
They stand over 40m tall and have a crew of fifteen officers and servitors.
WARLORD2 — (Also: Warboss) The largest, most intelligent, and most violent Orks can only
ascend to such a position by genius in battle and the personal size and combat ability to cow
others. Though other methods are used, such as assassination, the most common means for
succession is a pit fight with the challenger for the position. Warbosses tower over even regular
Orks, standing up to 3 meters in height.
WARP, THE — This is an alternate dimension that mirrors the material realm in some aspects.
The laws of the universe do not apply there. Its currents and tides reflect emotions and desires of
creatures of reality. Souls appear as fireflies in this realm, but psykers are glowing beacons. Like
oceans of old, storms sometimes make navigation difficult or impossible.
WARO CANNON — Employed by Blackstone Fortresses, these starship-sized weapons unleash
a beam of pure immaterium.
WARP ENGINE — These machines allow starships to breach the wall between reality and the
Warp where they can ride the tides and currents of the immaterium, essentially moving far faster
then light.
WARP EYE — This organ, seated in the forehead of those with the Navigator gene, causes death
by its gaze in several seconds.
WARPSPAWN — A general term for creatures of the Warp
WARP STORM — Warp-space sometimes becomes dangerously turbulent, making it difficult or
impossible for ships to navigate. Ships can be thrown wildly off course, or even out of the normal
time-stream. They are classified as to their location and strength, such as "Mid-Calvius CVII."
WARRANT OF TRADE — These hereditary charters are issued to rogue traders, allowing them
to explore and claim worlds in the name of the Imperium.
WAR-RENA — This deathsport simulates battles in large arenas.
WARSMITH — This is the title of the Chapter Master of the Iron Warriors
WASTER — This term refers to anyone who is so addicted to drugs that they allow their bodies to
waste away.
WATCHER IN THE DARK — Though unclear if these are creatures or constructs, they have the
Pariah-like ability of nullifying psychic powers in their vicinity. One of these creatures serves the
Supreme Grand Master of the Dark Angels Space Marines.
WATER CASTE — This caste of the Tau, "Por," consists of traders, merchants, bureaucrats,
administrators, and diplomats.
WATER-MILL — A water-powered structure, often harnessed to grind grain into flour
WAVE SERPENT — This variant of the Falcon grav tank employs force-generators to create a
deadly field.
WAXSWEAT MUSHROOM — This man-sized fungus grows in some underhive locations
WAYSTATION — These compounds serve as rest stops and safe havens for Navis Nobilite
navigators. They can be found in major systems or those at the nexus of trade routes.
WEBWAY — A system of tunnels through the warp developed by the Eldar in their golden age
under the tutelage of the Old Ones. It is crafted of the Warp and reality, yet it belongs to neither. It
is used to transport their people, vehicles, or starships, depending on the size of the portal. At
locations within its ways, time is said to stop, stand still or even reverse. The Black Library lies
within its confines.
WEBWAY PORTAL — A gateway into the Webway, tunnels through the warp created by the Eldar
at their height of power.
WEIRDBOY TOWER — These copper-insulated constructs allow a Warlord to control when a
Weirdboy unleashes the power of the Ork collective psyche. Only very large vehicles and
Gargants can transport their weight.
WEIRDBOYZ — While all Orks have some latent psychic awareness, Weirdboyz naturally
channel Orkish psychic energy into various, usually destructive, abilities. Because of their lack of
control, Ork clans keep them locked in copper-shielded structures when not needed.
WEST BANK — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
WEST TRAIL — A town along the West Banks on Flint where a beast-moot took place at the end
of each season
WEST WALKAWAY — A town along the West Banks on Flint where a beast-moot took place at
the end of each season
WESTERN BANKS, THE — This region, along the western edge of Flint's largest continent is
home to the planet's beast-moots.
WHEATHEAD — A small town in Edrian Province
WHERRY DOCK — This is a crossroads in the overfloat under Petropolis on Eustis Majoris.
WHIRLWIND — This variant of the Rhino provides long-range fire support with the Whirlwind
Multi-Launcher. The Codex marking for this Space Marine vehicle is crossed lightning bolts. A
Techmarine typically ministers to the vehicle.
WHIRLWING MULTI-LAUNCHER — Typically mounted in a turret to afford a universal arc, these
6 or 10 rocket pods fire salvos of 2 solid-fueled rockets with high explosive fragmentation
warheads.
WHITE CHOKE — A spoor-borne wasting disease common to the underhives of many hive cities.
WHITE FLAME CORSAIRS — Led by Pince Morvaal, they defeated the Imperial Navy at the
Battle of Lithore.
WHITE WASTES — This underhive dust sink in the lower underhive of Hive Primus on
Necromunda was home to Goliath slime farmers and Scavvies, and was lit by phosphoric fungus
that grew amongst the pipes along its roof.
WHITROC CITADEL — This PDF officer trianing academy lies on the Escarpine Lock on
Gunarvo.
WIDOWMAKERS — This is the name of the Battlefleet Gothic's 24th Destroyer Squadron, which
sacrificed most of their weaponry for long-range detection gear.
WILDBOYZ — This term refers to Orks that hatch in remote areas, far from other Orks, and they
often form crude tribal bands with weapons formed from whatever materials can be found.
WILDCATS — An Escher gang in the underhive of Hive Primus on Necromunda. Their
headquarters is in a burned out bistro.
WILDSNAKE — A drink common in the Underhive of Necromunda, so named for the small snake
at the bottom of every bottle, that can be distilled to varying strength, from ale-like to hard liquor.
WILHELM'S CROSSING — This is a community in the underhive of Hive Primus on
Necromunda.
WILLAN'S FERRY — This is a township on Jumael IV.
WINCHNEST — These platforms act as way-stations for hauling materials and people from
underhive areas to the main hive.
WINGS OF SANGUINIUS — This constellation is now know as the Grendl Stars, and is home to
the Barghesi race.
WIREWOLVES — These psycho-mechanical chaos constructs are constructed of metal parts and
wire, which are filled with glowing warp energy, msking them appear to glow from within, and are
adept at tracking, but do not have the endurance for prolonged pursuits. Despite their name, they
are generally humanoid.
WIRON — Similar to neon-tubes, these emit light with the application of electric current.
WITCHBLADE — These psychically attuned weapons of the Eldar channel their psychic powers
into a field surrounding the blade, making if virtually unstoppable.
WITCHROOST — This colloquial term refers to the Blind Tower on Hydraphur, usually by the
prejudiced.
WOLF PACK — The Imperial Navy uses this term for bands of small human pirate ships that prey
upon shipping during times of strife.
WORLD SPIRIT — This network, made up of a network of brurial barrows on an Exodite world,
receives and preserves the souls of fallen Eldar from their Spirit Srones, keeping them out of the
hands of Slaanesh.
WRACK WAR — The Mailce system in the Calixis Sector is the front line of this conflict.
WRAITHBONE — This psychically resonant material is the primary building material of the Eldar.
It is both light and strong.

XANTHANITE — This radical Inquisitorial faction XX


XENARCHS — This race or political entity (?) of the Sigilare Nebula was subjugated by the Black
Templars in 989M41.
XEN-OPS — Adeptus Arbites term for cases involving aliens
XENOS — Aliens
XENOS MALEFICORUM, DE — This tome of the Inquisitorial Ordo Xenos describes the tactics
of various alien races.
XENOSAVANT — These scholars devote much of their lives to study of aliens.
XIGAZE — This region near the Imperial Palace on Terra had massive earthwork defenses that
fell during Horus' assault upon the Emperor.
XV22 BATTLESUIT — These experimental suits represent the cutting edge of Tau technology
and are only issued to commanders.

YEAR OF GHOSTS — In 831M33, the Imperium's honored dead rose throughout the galaxy to
defeat creatures of the Warp.
YELLODES — A drug
YMGA MONOLITH — This artifact lies on Ymgarl
YMGARL STEALER — Imperial authorities suspect that this species might be a Tyranid swarm
that became stranded and effectively became feral. They are thought to be descendent from
Genestealers.

ZANDIS BELT — The Last Chancers 13th Penal Legion fought pirates in this planetary region.
ZANTHROCLASE — A tabular form of this silicate is used in mind-impulse devices.
ZENDOCAINE — This psycho-reactive drug is a synaptic enhancer but has an opiate-like effect
as well.
ZOANTHROPE — This Tyranid bio-construct (Imperial designation Tyranicus Animus Aborrens)
can focus the psychic potential of the Hive Mind, with similar effects to Imperial psykers. They
have enormous heads and atrophied bodies, using their psychic powers for locomotion.
ZOAT — This Tyranid creature was only seen in early encounters, and was totally absent from
encounters with Imperial forces. They have a centaur-like appearance, with four legs and a
heavily muscled, lizard-like torsos.
ZOPHONIAN SEA — This body of water on Enothis saw the largest air battles of the Sabbat
Worlds Crusade.
ZORN SQUARE — This square on Cracia city on Pyrites was near the cold zones.
ZUKANAC — This aged amasec comes from the Onzio mountains on Eustis Majoris.

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