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A Concept by
Tom Bancroft & Stephen Fox 1
mushume@aol.com 615-430-9726
An Animated Show
for kids 2–8 years old
1
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Synopsis
Synopsis
May, a preschool-aged mermaid works to
make Fable Island a better place to live.
She captains a crew of mythical creatures through
an unending series of fable-based stories. In the
process she and her friends learn about the regions
and people these stories came from.
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Details / Description
Description
Every region of the world has a wealth of fables woven into its identity. The Mermaid of Fable Island combines
those stories into one island for May the Mermaid to explore with her crew. Each of her companions carries their own
fabled or mythical origin. From an egyptian griffin, to a chinese monkey, a dutch fox, and a Mesopotamian unicorn—May’s
friends are all different and from different worlds. she and her crew aid the communities of the Island while cruising
aboard the Chukwa—a giant sea turtle with a ship deck on its back.
While The Mermaid of Fable Island’s narrative will be an adventure story, the theme of the show is understanding
other perspectives and backgrounds. May might think eating fish is cruel, but Reynard believes it’s perfectly acceptable.
Through a carefully crafted episode the two characters would be challenged to understand one another’s perspective
and either change or accept the difference. At the end of every adventure, the characters will discuss their discoveries
and continue forward in friendship.
The Mermaid of Fable Island is a show about very different individuals coming together in friendship.
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Characters
May
Mermaid ( Assyrian / Grecian / African / Chinese )
May is an adventurous mermaid with a cunning wit.
SHE is the captain of the Chukwa—a ship built on the back of a giant SEA
turtle SHE CALLS “Chuk”. The magical wood of the ship’s deck turns May’s
tail into legs.
MAY Is a curious kid who never let’s fear prevent her from discovering
new things. SHE’s been exploring the water since she was born and is
DETERMINED to discover ALL the AMAZING AREAS of Fable Island. She
isn’t a brash mermaid, but instead solves problems
with intelligence and diplomacy. Don’t let May’s SWEET grin
fool you, though; she’s tough as nails and sly as a fox.
Speaking of foxes…
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Characters
Reynard
Humanoid fox ( dutch )
Reynard the fox is charismatic, nimble and sly.
He’s May’s first mate, and When he isn’t playing pranks on fellow crew
members, Reynard spends time in his workshop building an endless line of
handy contraptions; He actually made May’s magical boots.
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Characters
Griff
Griffin ( Egyptian / Grecian )
May’s beloved pet, Griff is excitable, loyal and impulsive.
She adores May, tolerates Reynard and dislikes Sun. Whenever May or the
crew need help, Griff is the first to raise a claw. Unfortunately, she has the
attention span of a fruit fly and the grace of a dizzy bull.
Eager and willing, you can bet Griff will dive into any situation before she
knows exactly what’s going on. While GRIFF is a bit naive (she is only 120 years
old, after all), she is often able to see through the complexity of a situation
and present disarmingly simple wisdom. Griff doesn’t speak in a typical
way, but May and Raynard have come to understand her with surprising
accuracy.
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Characters
Sun
Sun Wukong, the monkey king ( chinese )
Sun is a powerful, arrogant little monkey.
He is strong, fast and can leap INCREDIBLE DISTANCES. As the former captain of the
Chukwa, Sun often questions May’s choices and reasoning. Despite his frustrations,
Sun loves being on the sea and—even though he’d never admit it—his crew.
Behind Sun’s abrasive veneer, he ultimately wants the respect of may and
others he cares about. Until now, the only way he knew to get that respect
was AS an overly assertive leader. Over the course of THIS SERIES, may will teach
Sun his value isn’t tied up in HIS power—it’s in his character. Even though Sun can be
frustrating, he has a DISARMING sense of humor.
While Sun is somewhat arrogant, he’s actually intimidated by a certain crew mate…
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Characters
Spike
Unicorn ( india / China / Japan )
under Spike’s no-nonsense attitude, riveted collar and raspy
voice is a heart of gold.
WHEN SPIKE LOSES HER COOL, May can USUALLY reign her in—she’s the only one.
Spike’s horn has magical properties, but she’s STILL DISCOVERING what they
are. While the other members of the crew are very vocal, Spike tends to be
very withdrawn. It takes a long time to earn Spike’s trust, and even longer
TO BECOME HER friend.
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Setting
Fable Island
Fable Island’s regions are ALL ABOUT the storIES.
the Island FEATURES ENVIRONMENTS appropriate for various cultural umbrellas
( European, Asian, Africa and its subcultures, etc.). Aladdin, for example could
exist in an Arabian inspired region along with a Dandan—a giant sea creature
from the same culture (https://en.wikipedia.org/wiki/Dandan).
In addition to cultural sections, the Island can also house specific mythic
races. An Atlantis-style realm exists under Fable Island, Shamballah my exist
in the clouds above and ancient Chinese dragons could exist underground.
The limits of Fable Island are defined by the stories we want to tell.
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Episodes
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S01E03 - Wishy Washy Episodes
While swimming to the Chukwa from her underwater village, May finds a brass lamp bobbing in the water. She scoops it up and takes it back
to the Chukwa. The crew gathers around and quickly discovers it’s Aladdin’s magic lamp! The crew agrees to put the powerful lamp in a safe
place until they can get it back to its rightful owner. Sun succumbs to temptation and wishes he were the captain of the Chukwa again. The
simple wish sends the crew into a chaotic chain of events resulting in each crew member wishing the story into more and more precarious
situations. In the end, Aladdin takes possession of the lamp and restores reality back as it should be. The crew realizes life is better than
fantasy—even if it isn’t perfect.
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Episodes
S01E05 - The Plane Tree
The ship’s deck is in disrepair. May accompanies Reynard the Fox on a quest to gather supplies to replace the damaged wood. The pair stop and
enjoy lunch under the shade of a old, crooked tree. May begins playfully mocking the “ugly old tree”, commenting on how useless it is. “It doesn’t
even have fruit. What good is this big ole tree?” May is startled when the tree turns to speak to her old friend Reynard the fox. May learns to see
the intrinsic beauty of the “Plane” tree as Reynard retells their first meeting, and the magical nature of its wood.
FABle Reference: Mami Wata (the original fable is a bit dark. Instead of specifically featuring Mami Wata, Marina will still be an African
mermaid inspired by the creature more than her stories.)
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Episodes
S01E07 - Saddling Up
Artemis the hunter is constantly challenging her skills against the most powerful game. While hunting a giant white snake, she catches a glimpse
of may playing with Griff who is flying around the Chukwa. Artimis becomes obsessed with making Griff her new stead. After several attempts, she
finally captures Griff but is quickly disheartened by the beast’s broken spirit. She takes a sigh, and reluctantly releases Griff.
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Episodes
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Episodes
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Episodes
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A Concept by Tom Bancroft & Stephen Fox
mushume@aol.com 615-430-9726