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STRUCTURE: There two terrain zones to the Terradome 2 - Zone A or the Main
Terrain area and Zone B which forms the background elements. Each zone has its
own separate geometry and accompanying morph targets. Each zone is
completely rotating to a full 360° . Extra zones can be added to create bigger
environments up to a full 360° world. The zone system is constructed to use
"only" the amount of terrain you actually need in your scene. This does not just
apply to the zones themselves but the inject-able morph targets, and terrain
shader system.
MORPHS: Morph targets for each zone dramatically enhance each scene with
distant mountain ranges, low lying soft hills, and rough foreground Terrain. There
are morph targets that can be loaded seperately onto each zone and a set of four
full body morphs that encompass both zones creating huge areas of terrain.
SKYDOME: Using texture maps at 8000 pixels wide, the skydome renders at the
highest realistic quality, using photographic real world skies. The Skydome
texture sets come equipped with an innovative lighting system, that allows
sunlight to move automatically around the sky through 360° , casting natural
looking daylight shadows. The light sets and skydome texture sets load at the
same time from one material file for each TerraDome environment system. There
is no need to load lights and sky separately (Unless you want to that is... you also
have that option!) Each light/texture set comes with its own custom IBL light
probe to enhance the scene with natural diffuse light.
SCALE: The TerraDome System has been built so that it will encompass most
popular large architectural sets. It is large and expansive enough to render a
believable simulation of a large landscape, but it is not so large that poser gets
lost in the scene. Other touches include technological tricks, like making the
Skydome unable to receive shadows from figures or props in the scene. The all
new Terradome 2 is HUGH compared to the original - you can fit roughly 4
Terradome1's inside of Terradome2!
Welcome to Terradome 2
Installation:
Unzip the files to your Poser directory using the folders option of your unzipping
program. We have set up the zip so that the files are placed where they need to
be. Feel Free to move the Materials, Props, etc Folders around. Everything in the
package is externally called.
File Locations:
Geometries/Morphs: Runtime/geometries/RDNA/TerraDome2/
Characters/Poser8Scenes: Runtime/Libraries/character/! TerraDome2/
Lights: Runtime/Libraries/light/! TerraDome2/
Scenes: Runtime/Libraries/scene/! TerraDome2/
Morphs/INJ-REM: Runtime/Libraries/Pose/! TerraDome2/
Materials: Runtime/Libraries/Materials/! TerraDome2/(Type Subfolders)
Textures: Runtime/Textures/RDNA/TerraDome2/
The Basics:
We have simplified the Terradome2 system so that it is both easier to use, and
give you more rendering power! The basic system has a Skydome, an “Azone”
and a “BzoneLg”.
There are also optional add-on pieces included with the package : Matte (For
Background painted, photo, or rendered elements, Parametric (For
Atmospheric/Cloud Effects) and a Water Plane (A low rez giant plane for Water or
effects)
LOADING A LANDSCAPE...
ZoneA is the main zone as it is the largest and is exactly in the middle of your
scene. You will use this in most of your Terradome 2 renders.
ZoneLg is your zone for adding mountain ranges in the distance. You would most
likely always use this in conjunction with ZoneA.
There are individual injections for morphs in each of the Zone folders plus an
‘Inject All’. You could load all the morphs with the 'Inject All' in each individual
zone and see which one suits you best and remove the ones you don't require
with the individual REM files. Or when you are more familiar you may just load
the morphs that you want to use.
Each morph target is at it's full strength at 1.000 and does not work in the minus.
In your 'Scenes' library you will find four ready to use scenes already set up for
you. Please only load these using the 'single' 'apply library preset' check-
mark. Poser 8 users can automatically load the same scenes from the
Characters/Poser8Scenes library.
MATERIALS...
These materials are “blended” materials – in that they mix two or more
material/textures/effects together – based on Normals or Height. This is the true
material power of the Terradome2 System.
The Terrain material sets are very complex, but we have left in specific areas that
you can adjust on your own if you wish. While we can't cover every node and
setting, here are some easy changes you can make to alter the look of the
materials:
Texture Tiling:
Terrain Basic:
This set are the basic texture tiles applied to the Terradome2 default material
node set up. While labeled basic, the material is quite complex.
Atmospheres:
These are a special set of materials that get applied to the Poser Atmosphere
Node. To apply these, enter the material room, and in the Object selector at the
top choose Atmosphere. This will be a special base node in the material pane. All
you have to do is then apply one of the 'Atmosphere' materials.
Water:
The Waters are Opaque - in that for large bodies of water you can't really see
"into" them because of the silt, etc that is in them. So these materials are
reflective only. They also use Bump rather than Displacement for
their texture effect - this is also for greater realism.
Feel free to try different numbers and colors in the various nodes. All different
effects can be made from the "base" materials.
Suggested tweaks include:
• Bump Strength
• Scales/Sizes on the various nodes used to add the bump (Clouds, Spots,
fBm,Turbulence, etc)
• -Any of the settings on the Spectacular Cluster
• -Colors/Values on the Edge Enhancers/Blends
All the zones in TerraDome 2 have 'Smooth Polygons' switched off in the object
properties. This is because of a Poser bug that causes ugly geometry lines to
appear on very large models. This may mean that at times you will see pointy or
boxy looking polygons in your render when you are rendering close to an area
such as small rock formations. You can switch Smooth Polygons back on in the
object properties window. It is possible that not many of these lines will show
depending on the material that you may be using.
Another alternative for Poser users that have Poser 2012 and Poser Pro 2014 is to
utilize the 'Poser Unimesh' subdivision method in rendering. You can access this
from the Figure menu under Skinning Method/ Poser Unimesh. When this is
selected you will be able to see on the properties window for the Azone and
BzoneLG a check box called 'Subdivide separately from figure'. Set the 'Render
Slider' to '1' and this will smooth out your geometries when you render.
RENDERING...
It is essential that you do not check the 'Indirect Light' box in the render settings
as Terradome2 uses ‘Ambient Occlusion’ on the ‘Sun’ light and IDL is not required
and could produce undesirable results. However you can set IDL to ON in your
render settings if you do not wish you use the IBL light as it will not render.
Below are some screen shots of suggested render settings for fast draft renders,
medium quality renders and final production renders.
Render settings for 'Draft Quality' Renders...
Render settings for 'Medium/High Quailty' Renders...
Render settings for 'Production Quality' Renders...
Thank you for your purchase of TerraDome 2. Please check back often at Runtime
DNA for more TerraDome 2 related products and expansions.