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SKILL EXCEED System

For Pathfinder
Assume that the bonuses here last for 10 minutes if no expiration is given. The following skills have no special Exceed listed here: Appraise,
Craft, Disable Device, Linguistics, Perform, Profession and Use Magic Device.

Using this skill: If you succeed at: For every extra 5 you succeed by, gain +1 to:
Acrobatics Tumble, or jump at a fixed DC AC (dodge bonus) until your next turn
Bluff Feint in combat AC (dodge bonus) against target’s next attack
Climb Climbing Regain some of dexterity bonus to AC while climbing (still
count as denied Dex for all other purposes, even if you get
your full Dex back this way)
Diplomacy Reveal (significant) secret Bluff checks to deceive others in the same settlement for the
knowledge rest of the day (but not the same individual)
Disguise Disguise yourself An ally’s disguise check if you successfully aid another
Escape Artist Escape a grapple CMD against that opponent for 1 round
Fly Sacrifice speed to turn sharply AC (dodge bonus) against ranged attacks for 1 round; not
repeatable in single encounter
Handle Animal “Push” an injured animal Temporary hit points for target (nonstacking until 8 hours
rest; lasts until that time)
Heal Stabilize an ally Target’s current hit points, to a maximum of 0
Intimidate Demoralize an opponent Either increase number of rounds target is shaken for
(normal), or increase the shaken penalty value (new option)
Knowledge (arcana, Identify a creature Weapon damage against target’s creature type for the
dungeoneering, local, encounter
nature, planes or religion)
Knowledge (engineering) Examine structure Reflex saves against structural hazards in the next hour
Knowledge (geography) Recognize regional terrain All survival checks made in the area for however long you
features stay in it, except to follow tracks
Knowledge (history) Know obscure/ancient event or Perception checks to search for specific clues or secret doors
determine date of event from the same time period
Knowledge (nobility) Know line of succession (or Diplomacy checks to improve attitude among people of
check of similar difficulty) rank, up to friendly
Perception Find a hidden door or trap Next reflex save against a trap
Ride Attack while riding a mount DR/piercing for your mount against one attack in the next
(untrained or otherwise) two rounds
Sense Motive Opponent fails a feint against CMB against that foe (and +1 for every further 5 points they
your sense motive by 5 or more fail by) until the end of your next turn
Sleight of Hand Take an object unseen Next attack roll against the creature
Spellcraft Identify a spell being cast Saves against that spell if it is cast again afterward
Stealth Hide from a creature AC (dodge bonus) against that creature
Survival Follow tracks Perception to spot the creature you’re following for the rest
of the day
Swim Swimming Any climb checks made to leave the water (and onto a ship if
necessary)

By /pfg/

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