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https://www.thebroadcastbridge.com/content/entry/9821/introduction-to-avid-media-composer-first-
part-1.
My workflow avoids, as much as possible, Avid unique concepts and terminology created
in the late `80s. Avid’s workflow is the outcome of their effort to create a single product
that could be used by both film editors and videotape editors. Today we would call it a
“mash-up” of concepts pulled from two quite distinct types of editing.
The Avid solution employs “red tools” to support videotape-like editing and “yellow
tools” to support film-like editing. An example of a yellow tool is “Splice-in.” Today we
edit neither tape or film. In a world of “bits,” it’s more logical to define these tools by
what they “do.”
Yellow tools support ripple edits while the red tools support non-ripple edits. (Ripple
means clips to right of an insert or delete slide right or left, respectively.) If you have
experience with other editing systems, you have employed these actions although you
may have learned product specific terms for them.
Section III provides information on correctly using the Media Composer | First Settings
menu. Section II and Section III should be used consecutively before trying to perform
any editing and should need to be used only once.
After Section II and III you’ll find More Media Composer | First. Consult this additional
material as needed.
None of the YouTube MCF tutorials are of value, so here are far better MC tutorials:
#1 https://youtu.be/4GjixiO5-ro
#2 https://youtu.be/iDPp2pMRqRQ
#3 https://youtu.be/s2WWmfmEFyc
#4 https://youtu.be/qmINKCr19Hc
• AVCHD files with AC-3 audio are not supported by MCF. I use the Window’s OSBytes
(www.myffmpeg.com) application to batch convert .MTS files to ProRes files with
48kHz PCM audio. You also have the option of converting AC-3 audio to PCM and
passing video through myFFmpeg unchanged. See Appendix B. For OS X, see:
https://ericholsinger.com/install-ffmpeg-on-a-mac.
• MCF 2018.12.3, runs under the 64-bit Home, Creators, Professional, and Enterprise
versions of Windows 10. I strongly advise Windows 10 for any computer you believe
capable of running MCF.
• MCF 2018.12.3, runs under MacOS 10.12.6 (Sierra), 10.13.6 (High Sierra), and
10.14.3 (Mojave). I strongly advise not using any version of MacOS that has not
reached a 10.#.5 release.
• An NVidia GTX-1080/70/60 full-size card or chip is supported as a GPU, but not for
decodes or encodes.
• Decodes and encodes are multi-threaded therefore your computer should have a CPU
that has at least four cores and supports Hyper Threading, e.g., an Intel i7 or i9.
(H.264 is slow to encode.)
• Even with today’s powerful computers, frames may be dropped because complex
transitions and video filters are employed; because many streams of video play
simultaneously, because high-resolution video is used, and because media files are
difficult to decode/decompress. Therefore, you may need to select one of the lower
quality (i.e., lower image resolution) playback modes.
At the bottom of a Timeline window there is a clickable indicator that defines Playback
Quality. The higher the Playback Quality the greater likelyhood frames may be
dropped. By default it is set to Yellow/Green: Medium-Resolution Draft.
Medium-resolution Draft: 50% of the rows and 50% of the lines are employed.
A solution that prevents any concern over precomputed segments being used during a
Project export requires you to manually delete all Precomputes prior to an export. This
procedure is described by the Delete Precomputes section within Appendix A.
MCF supports both audio and video “mixdowns” where a portion or an entire sequence
containing effects is rendered to a new stream of video and/or audio. All mixdowns used
in MCF should be done at the highest DNxHD data-rate offered. (H.264 is never used for
mixdowns.)
• When a Project is finished, you’ll want to purge all files associated with it. This
procedure is described by the Purge All Files section within Appendix A.
• When a Project is finished, delete the specific Project folder—under your name—
within MCF’s Avid Projects folder:
C:\Users\UserName\Documents\MC First Avid Projects\your_Avid_name\Project_folder
Users/UserName/Documents/MC First Avid Projects/your_Avid_name/Project_folder
• To clear all files, follow the instructions at: Force Delete Media Files.
Table of Contents........................................................................................................ 5
Conditions of Use................................................................................................................................. 10
Conditions of Use
ALL MATERIAL COMPOSING THIS TUTORIAL MAY NOT BE COPIED OR REPRODUCED, EITHER IN
WHOLE OR IN PART, BY ANY MACHINE OR HUMAN READABLE TECHNIQUE—EXCEPT AS NECESSARY
TO DOWNLOAD THE FILE AND/OR TO PRINT THE DOCUMENT.
ALL OPINIONS EXPRESSED ARE THE AUTHOR'S OWN. NO MALICIOUS INTENT EXISTS
IN THIS DOCUMENT OR IS INTENDED BY THE AUTHOR. THE AUTHOR ASSUMES NO RESPONSIBILITY
FOR EITHER CONTENT OR TYPOGRAPHICAL ERRORS.
NO STATEMENT OF FITNESS FOR ANY PURPOSE IS INTENDED, INCLUDED, OR EXISTING WITH RESPECT
TO THE CONTENTS OF THE HANDBOOK. IT IS SUPPLIED “AS-IS.” THE READER ASSUMES ALL
RESPONSIBILITY FOR HIS OR HER ACTIONS REGARDING ALL CONTENT CONTAINED IN THIS BOOK.
ANY PRODUCT OR COMPANY NAMES USED IN THIS MATERIAL MAY BE/ARE TRADEMARKS OR
COPYRIGHTED NAMES OF THE RESPECTIVE COMPANY THAT OWNS THEM.
Media Composer | First’s export capability is limited to SD and HD DNxHD and H.264.
DNxHD, not H.264, should be used for upload to YouTube and Vimeo. An H.264
export should only be used when a movie must be played on a computer that does not
have DNxHD or ProRes playback capability. At a film festival, for example.
When you see Installing… click on your OS’s application installer (which may be hidden
under Avid Link) and follow its prompts. You may need to restart your system.
Drag the MCF application to the “dock.”
To start MCF, click the application or start Avid Link and under Products, click its Open
button.
When you want to see either the Source or Record window full-screen, first click in the
Composer monitor you want to view. (Press apostrophe.)
• Now click the Full Screen Playback button between the Composer’s yellow and red
buttons.
To exit from Full Screen Playback, click anywhere on your computer’s display.
The initial Bin (blue) has both a Sequences tab and a Clips tab. I positioned the
Sequences/Clips Bin to the right of the Project Window.
Next, the Clips tab was dragged from the Sequences/Clips Bin. The Clips Bin
(green background) was then positioned below the Project Window and the
Sequences Bin.
A second Bin was created using the New Bin button in the Project Window. It was
positioned below the first Clips Bin. It has a gray background.
Script View
• Link creates a connection to MOV, MP4, MTS, MXF, WAV, and 10-bit DPX files. Not
all codecs can be Liked to; for example, H.265. (Download Avidemux from
https://sourceforge.net/projects/avidemux/ and use it to convert H.265 files to
H.264 files. This free tool can perform many useful tasks beyond conversion.)
• Link can save you lots of time because, unlike Import, the format your camera shot
is not transcoded (converted) to a less compressed format.
• Link does not require additional storage space because the original file is not
transcoded to a new much larger (less compressed) file.
• A UHD (3840x2160) file will remain a UHD file.
• 2K and 4K media will be cropped to 1920x1080 and 3840x2160, respectively.
When you create a new Project, if you click on the Format tab in the Project
Window you will see the Resolution and Frame-rate of the Project.
These settings likely are not those you want for your Project.
Arrange the Source Browser as shown below and, if necessary, to see all settings,
click the tiny arrow so it points downward.
Select the Target Bin which will hold linked clips—orange circle.
You can preview a clip in the Source Monitor by double-clicking the clip.
Select the desired media files and click the Link button—white circle.
When this clip’s Resolution and/or Frame-rate are different than the current Project’s
Resolution and/or Frame-rate, a dialog box will open.
You now have the opportunity to set the desired Project Resolution (called “Raster” in
the late`80s) and Frame-rate (called “Edit rate” in the late `80s).
Selecting “SD” will set the Project to a 4:3 aspect-ratio. Select Frame-rate.
Selecting “HD 1080” will set the Project to a 16:9 aspect-ratio. Select Frame-rate.
Next, you need to set the Compression (bit-rate) value to be applied to any media
created while editing your Project.
Click OK.
If playback isn’t smooth, try again with the Timeline Quality Setting set to Low
(yellow).
If you find image quality to be too poor, or playback still not smooth—which is likely
to be the case with XAVC-S (AVC Long-GOP) media, you’ll want to transcode your
Linked files to DNxHD.
Click in the Bin that you want to receive the transcoded files.
Next, select the clips you want to be transcoded. Right-click on one of them and select
Transcode….
Click Transcode.
The transcoded file(s) will be placed in the Bin you selected. Additional drive space will
be required for the transcoded clips.
Note: Linked DPX files will appear as 10-bit RGB files as shown below.
RGB files may, however, not play or may not play smoothly.
The mixdown DNxHD 220 X MXF file will be placed in a Bin ready for use.
• Importing is a terribly slow process. Even if your computer has a powerful graphics
card, MCF will only use the computer’s CPU. You may need to perform Imports
overnight.
When you create a new Project, if you click on the Format tab in the Project
Window you will see the Resolution and Frame-rate of your new Project.
These settings likely are not those you want for your Project.
When this is your first-time bringing clips into a Project, you will see the following
message.
You now can set the desired Project Resolution (called “Raster” in the late `80s) and
Frame-rate (called “Edit rate” in the late `80s).
Select “HD 720” to set the Project to a 16:9 aspect-ratio. Select Frame-rate.
Select “HD 1080” to set the Project to a 16:9 aspect-ratio. Select Frame-rate.
You have now set the new Project’s Resolution and Frame-rate.
Next, you need to set the Compression (bit-rate) value to be applied to any media
created—including the import—while editing your Project.
Arrange the Source Browser as shown below and, if necessary, to see all settings,
click the tiny arrow so it points downward.
Select DNxHD Target Video Resolution: DNxHD 220 MXF. (Or, the highest bit-
rate DNxHD available.) When source files contain 10-bit data, select DNxHD 220 X
MXF. MCF processes all data using 10-bits. Media Composer’s 16-bit option is
missing.
• If your camera captured stereo audio, click the Browser’s Gear icon—red circle.
You can preview a clip in the Source Monitor by double-clicking the clip.
Select the desired media files and then click the Import button—white circle.
Click OK.
Next you will see this message:
When all files have been imported, close the Source Browser window if it is open.
If you import files in more than one batch, each time you
import, you can select a different Resolution (compression bit-
rate)—visible within the yellow circle on the Source Browser.
You can select a new Target Drive to hold imported clips—green circle.
You can select a new Target Bin to hold imported clips—orange circle.
The values you set in the Source Browser will be reflected in the Media Creation
settings—yellow and green circles.
• Click OK.
• Click OK.
You can preview a clip in the Source Monitor by double-clicking the clip.
Select the desired media files and then click the Import button—white circle.
Click OK.
When all files have been imported, close the Source Browser window if it is open.
The new Bin will open. Where it opens and its size—on the first opening—is
determined by Media Composer. You can resize and/or move it. From this point
onward, each time you open this Bin it will open in the defined spot.
Open a Bin
If you double-click a Bin in the Project Window, it will open. You can have multiple
Bin windows open. This makes it possible to easily move clips and sequences from one
Bin to another.
Bin Modes
A Bin’s content can be presented three ways: as rows of text information (Text
mode—next to the right-most icon at the bottom of a Bin); as thumbnails (Frame
mode); or a Head frame plus the clip name and optional text (Script mode—the left-
most icon at the bottom of a Bin).
Frame mode
Script mode
Bin Objects
A Bin “object” can be an audio clip, a video clip, a title, graphic, a Sequence, or a Bin.
• You can add objects to those selected by shift+clicking one or more of them.
With the Master clip in the Source Monitor, define a shot with a Mark-in { I }
and Mark-out { O }.
Now drag the tiny Create Subclip icon—located as shown below—into a Bin.
Choose between:
• Using Interpolated Field [to a frame]: When motion—will generate a softer look.
Close a Bin
Close a Bin by selecting it and clicking the Close Window button.
Delete a Bin
If the Project Window’s Trashcan is not visible, single-click the Bin you want to
delete.
• From this point onward, you can simply drag a Bin to the Trash to delete it.
• To empty the Trash, click on the Bin’s FAST menu and select Empty Trash.
• After opening the Trashcan, you can drag a previously deleted Bin back to the
project.
Open a Sequence
Double-click a Sequence thumbnail.
If you Open an alternate Sequence within a Project, the current Sequence’s
Undo/Redo list will be erased. It will be empty if you return to the first Sequence.
Delete a Sequence
Click a Sequence thumbnail. Press delete.
Delete a Project
Projects are in this folder.
To quickly see a point in a Timeline, under the Record Monitor, drag the Position
Indicator at the point. Or, or click the point where you want the PI.
To quickly see a point in a Timeline, drag the Position Indicator to the point.
Or, or click the location where you want the Position Indicator.
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Copyright 2019 by Steve Mullen , 46
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Timeline Setup
With a Timeline open, click the Timeline’s FAST (hamburger-looking) button.
• RED ARROW: Check Effect Icons to see, within a track, an icon showing what
effect has been applied.
• BLUE ARROW: Check Clip Frames to see first frame of each clip.
• There is a slider that scales the Timeline. Slide left to horizontally compress a
Timeline and to the right to expand a Timeline.
• The left narrow button moves the slider to the left making the Timeline shrink in
length.
• The right button moves the slider to the right making the Timeline extend in
length.
The light gray segment—if present—informs you of the portion of the Timeline you are
seeing.
You can move through the Timeline by moving the blue bar.
You cannot send a mono Source track into a stereo Record track
Selected indicates media from the Source Monitor is available to be sent to the
Record tracks. Typically, you want all Source tracks selected.
Headers for the Video Record Monitor tracks are to the right of the Source
Monitor tracks.
• They are blue when they have been selected.
• They are gray when they have not been selected.
To the right of the headers there is a narrow area, and to the right of it there is a wide
area called the Track Control Panel.
The Track Control Panel has a switch that can be set to Active or Inactive.
• When the switch is set to Active it is blue.
• When switch is Inactive, it is gray and plug-in and automation for the track are
disabled to allow better playback performance.
Headers for the Audio Record Monitor tracks are to the right of the Source
Monitor tracks.
• They are blue when they have been selected.
• They are gray when they have not been selected.
To the right of the headers there is a narrow area, and to the right of it there is a wide
area called the Track Control Panel.
When an effect combines (e.g., a dissolve) video from V1 and V2, the mix will be visible
• Right-click in the Timeline and select New > Audio Track > Stereo.
You cannot send a mono Source track into a stereo Record track
• Right-click in the Timeline and select New > Audio Track > Mono.
Source Monitor must be active—bright green bar. Press apostrophe if it’s not.
You can drag the blue Position Indicator to scrub through the clip.
To Jog (step frame-by-frame) to a specific frame, use the left- and right-arrow keys.
You can insert both video and audio by clicking V1+A1 or V1+A1+A2 Source
Monitor tracks to select them. Selected Source Monitor tracks are green.
• To insert only audio, click the V1 Source Monitor video track to disable it. Then
click A1 or A1+A2. Selected Source Monitor tracks are green.
Select the desired Record (blue) tracks—almost always V1, V1+A1 or V1+A1+A2 or
A1 or A1+A2.
Insert a clip into the Timeline by clicking the yellow (splice-in) Toolbar_Splice-in
button. { V }
If you move the Position Indicator and then later want to move it to the end of the
last clip so you can add another clip, click Record Monitor_Go to End button.
{ down-arrow }
With the Bin in Script mode, drag each clip up or down to place it into the correct
Sequence order.
Now you can rapidly work through the Timeline using Top and Tail trims to shorten
each clip as needed.
Place Position Indicator at the desired point and click the Toolbar_AP button to
ripple add filler at the desired point.
To shorten the filler’s duration, drag the tail of the previous clip later or the head of
the next clip earlier. Use Trim Clips.
• Insert at Mark-in
Click the red (non-ripple remove) Toolbar_Lift button. { Z } A gap may appear.
Select the Record track(s) that will receive the clip. They will become blue.
Place the Position Indicator at the point where you want the insert to start.
If you insert at a point where there is already media in the selected track(s), the
insert will split the existing clip at that point.
Click the yellow (splice-in) Composer_Splice-in button { V } to insert the clip into
the Timeline.
• You can quickly define the Record Tracks by dragging from a green video Source
to a video gray Record track. As you drag, an on-screen line will be drawn like that
shown by the yellow arrow.
Place only a single In- or Out-Mark in the Source Monitor. This single mark will
determine either the start (defined by a Mark-in) of the clip to be added or the end
(defined by a Mark-out) of the clip to be added.
Set no more than 3 points, total, among Source and Record Monitors
Typically, an addition is made to a track over existing video. However, an addition can
be made to a track containing video. In this case, the existing video is replaced—
destructively overwritten.
Place only a single In- or Out-Mark in the Source Monitor. This single mark will
determine either the start (defined by the Mark-in) of the clip to be added or the end
(defined by the Mark-out) of the clip to be added.
• You can quickly define the Record Tracks by dragging from a green audio Source to
an audio gray Record track. As you drag, an on-screen line will be drawn like that
shown by the yellow arrow.
Set no more than 3 points, total, among Source and Record Monitors
Place a Mark-in and Mark-out in the Source Monitor. These marks automatically
define the duration of the insert/addition.
Select a Record video track above the current video tracks or select Record audio
track(s) below the current audio tracks.
This single mark will determine either where the insert/addition will start (defined
by a Mark-in) or where the insert/addition will end (defined by a Mark-out).
When you mark only where an insert/addition ends, you’ve made a “backtimed”
insert/addition.
Set no more than 3 points, total, among Source and Record Monitors
Record Monitor must be active—bright blue bar. Press apostrophe if it’s not.
You can drag the blue Position Indicator to scrub through the clip.
To Jog (step frame-by-frame) to a specific frame, use the left- and right-arrow keys.
Go to Next Event
Deselect all Record tracks by pressing the Toolbar_De/Dt button. { N }
The space before the clip in V2 is gray, so it’s easy to think it is “nothing” as well.
If you ripple-insert a clip into the Timeline before the last clip, the last clip will be
pushed right down the track by the duration of gray segment.
The gray segment although seeming to be “nothing” behaves as though it were a clip.
To eliminate a slug, once selected, you can Delete it as you would any clip.
To Lock a track, right-click on the thin area to the right of the track head.
To Unlock a track, right-click on the thin area to the right of the track head.
Below, a video with a sync audio clip has been placed at the beginning of a Timeline.
The Timeline would look the same had a video clip plus a Separate System audio clip
that had been manually synchronized with the video clip, been placed at the beginning
of a Timeline.
We want to insert a video clip before the sync video and audio clip. After selecting the
Record V1 track, trimming the to be inserted clip, we click the yellow (ripple-insert)
Toolbar_Splice-in button. { V }
To avoid sync loss, set the Sync Lock flags for V1 and A1 tracks. Insert the clip.
The Inserted clip does not cause the video clip to lose sync with its audio pair mate.
Setting Sync Locks on tracks prevents loss of sync can occur upon an Incoming
ripple-trim or Outgoing ripple-trim.
Setting Sync Locks on tracks also prevents loss of sync can occur upon a clip delete.
Below, the first clip in V1 has been selected to be deleted.
Alternately, selecting both the Record V1 and the Record A1 tracks prevents loss of
sync from a Ripple Insert, a Ripple Delete, or Ripple Trims.
Scroll the timeline or zoom-out to see all the clips you want to move.
Next, click the MarkClip button to select both video and audio as
shown below.
When moving a clip that has both video and audio, confirm the Smart
Tool Link Selection Toggle button is blue.
By default, a dragged clip will snap into place. By holding down the Control key, a
clip can be slid to a new position.
• Use the yellow cursor to drag a clip from one track to another.
By default, a dragged clip will snap into place. When moving a clip between tracks
this will keep the clip from sliding earlier or later.
By holding down the Control key, a clip can be slid to a new position in its new
track.
• Place the Position Indicator over the clip you want to move:
• To copy multiple clips, set Mark-in { I } and Mark-out { O } to define these clips.
To copy the selected clips, press { C }. The clip(s) will be copied to the clipboard.
Select the tracks that contain the audio and/or video of the clip to be moved.
• Place the Position Indicator over the clip you want to move:
Mark the clip by clicking the Toolbar_Mark Clip button. { T }
• To move multiple clips, set Mark-in and Mark-out to define these clips.
The clip(s) will be removed from the Timeline and placed on the clipboard. The clips
after the delete will ripple to the left so no gap will be created.
Move the Position Indicator to the junction between clips where you want to insert the
beginning of the first, or only, clip.
With clip(s) on the Clipboard, right-click in the Source Monitor and select Clipboard
Contents.
The Source monitor will now contain the contents of the clipboard.
If you copied/moved contents, for example, from the V1 and A1 tracks, the Source
Monitor will have media in V1 and A1.
However, if you copied/moved contents, for example, from the V2, the Source
Monitor will have media in V2.
You can quickly define the video Record Tracks by dragging from a green video
Source to a video gray Record track. As you drag, an on-screen line will be drawn like
that shown by the green arrow. The Record track will turn blue.
You can quickly define the audio Record Tracks by dragging from a green audio
Source to an audio gray Record track. As you drag, an on-screen line will be drawn
like that shown by the green arrow. The Record track will turn blue.
Place a Mark-in { I } at the Timeline point where you want to insert the clip(s).
In the Source Monitor use Mark-in { I } and Mark-out { O } to define the insert.
Send clip(s) into the Timeline by clicking the yellow (splice-in) Toolbar_Splice-in
button. { V }
Now find the clip junction at the head of the clip you want to trim.
To jump to this junction, click the Toolbar_Go to Previous Event button { , } or the
Toolbar_Go to Next Event button. { . }
Play the clip to the point where you want the clip to start.
Click the Toolbar_Top button or press { A } to trim the head of the clip shorter.
Now find the clip junction at the head of the clip you want to trim.
To jump to this junction, click the Toolbar_Go to Previous Event button { , } or the
Toolbar_Go to Next Event button. { . }
Play the clip to the point where you want the clip to end.
Click the Toolbar_Tail button or press { S } to trim the tail of the clip shorter.
Media Composer will enter the Trim Tool with the cut-point selected.
On the Smart Tool, click the yellow Ripple Trim button to enable it (blue)
On the Smart Tool, click the red Non-ripple Trim button to enable it (blue)
You can leave both Ripple Trim and Non-ripple Trim enabled
By default, the Trim Tool Window will have opened in A-B mode.
A-B mode can be re-chosen by clicking Trim Tool Window’s center button. { [ }
Or, click-select both magenta frame counters.
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
At a cut-point, hover near the center of a track—you will find a white roller.
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
Leftward drag—shortens the clip. Following clips ripple left. Shorter Timeline.
▪ The clip’s outgoing edge will move leftward thus shortning the clip.
▪ The clip’s incoming edge will not move.
▪ The left Trim Tool Window will show the clip’s last frame.
▪ The clip’s head frame image will not update.
▪ The clip will become shorter.
▪ As you drag left through the clip, clips to the right of the clip will ripple to the left.
▪ As clips ripple to the left, the duration of the track becomes shorter.
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
Copyright 2019 by Steve Mullen 96
Trim Incoming Edge without Ripple
Trim incoming edge of a clip—earlier or later.
Earlier trim—lengthens clip and destructively overwrites preceding clip.
Later trim—shortens clip and opens a gap.
On the Smart Tool, confirm Ripple Trim and Non-ripple Trim are enabled (blue)
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
Copyright 2019 by Steve Mullen 98
Trim Outgoing Edge without Ripple
Trim outgoing edge of a clip—earlier or later.
Earlier trim—shortens clip and opens a gap.
Later trim—lengthens clip and destructively overwrites following clip.
On the Smart Tool, confirm Ripple Trim and Non-ripple Trim are enabled (blue)
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
To close the Trim Tool Window and return to editing, click the Toolbar_SE
button. { tab }
Media Composer will enter Trim Tool with the cut-point selected
A-B mode can be re-chosen by clicking Trim Tool Window’s center button. { [ }
The cut-point (junction between clips) can be ripple trimmed earlier or later.
Playback begins 2-seconds before the cut and ends 2-seconds after the cut.
The 4-second cycle repeats until stopped.
Playback smoothness depends on the media format and your computer’s power.
Trim outgoing edge (A-side) of previous clip and incoming edge (B-side) of next clip.
As the loop plays, nudge the cut earlier or later until the trim is correct:
The trim count is updated only when the 4-second recycle begins again.
When you are done trimming, press the spacebar or click the Record Monitor’s
Toolbar_Play Loop button.
To close the Trim Tool Window and return to editing, click the Toolbar_SE button.
{ tab }
Hold down Control or Option, and you can left-to-right lasso-drag within the
Timeline to select a specific audio clip.
To close the Trim Tool Window and return to editing, click the Toolbar_SE button.
{ tab }
Hold down Control or Option, and you can left-to-right lasso-drag within the
Timeline to select a specific audio clip.
To close the Trim Tool Window and return to editing, click the Toolbar_SE button.
{ tab }
Move the time cursor (Position Indicator) to the point in time where you want to split
the clip.
• An Add Edit can be used to create a division within a clip so each side of the
division can be treated differently even as motion remains continuous across the
added edit.
• An Add Edit can be used to create a division within a clip to allow each segment
to be individually trimmed.
• An Add Edit can be used to create a division within a clip that splits the clip into
two parts. Either part can then be removed.
Place the Position Indicator a frame in the clip that most represents what needs to be
corrected.
When playing video Media Composer | First scopes do not update in realtime.
Moreover, MCF doesn’t have Media Composer’s YRGB Curves panel that has several
powerful color grading tools. Log footage can be manually converted to REC.709
gamma/color.
Likely your camera records 8-bit data that has a signal level that ranges from 16
(0%/black) to 255 (≈108%/brightest white).
When your production is going to the Internet, there is no problem with peaks going
above 100% to ≈108%.
6. Monitor the signal so peaks do not go above 255. Moreover, the signal—showing
in white rather than green—should not bunch-up at the top as it does below.
Copyright 2019 by Steve Mullen 107
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7. When necessary to reduce an unwanted color cast, such as bluish clouds you know
should be pure white, slide a Color Wheel’s “white cross” in a direction opposite
to the unwanted color cast. For example, when clouds are too blue, slide the cross
toward Yellow.
• Adjust the Shadows (Shd) Color Wheel. Black should have no color cast.
• Adjust the Highlights (Hlt) Color Wheel. White should have no color cast.
9. Set Saturation so no color exceeds 75%. Below, the saturation of “orange” (mid-
way between Yellow and Red) is too high.
Steps 1 through 10 are interactive so you’ll likely need to work through them several
times.
Save a Correction
Press ALT or Option and click one of the C# buttons to save a correction.
Paste a Correction
Click one of the C# buttons to apply one of the saved corrections.
Place the Position Indicator a frame in the clip that most represents what needs to be
corrected.
Delete a Correction
Deselect all Record tracks by pressing the Toolbar_De/Dt button. { N }
Video Filters
Audio Filters
Drag a Video Filter FX onto a clip. Audio Clip FX can be used in the same way.
To employ some effects, you may need to consult Avid’s Media Composer | First
Media Composer Effects and CC Guide.
Make the desired settings using the Edit Effects panel.
After selecting the correct video and/or audio track(s), place the Position Indicator in
the Timeline over the effect.
If you do not see the FX you previously applied, click the Effects Mode button.
Make the desired settings using the Edit Effects panel. You now have two options:
• Click the Render Effect button as described above. [ Render Option ] To return to
editing, click the Toolbar_SE button. { tab }
The FX will have been modified.
If your camera has no Media Composer LUT, try the Avid supplied LUTs to find one
that looks best. (Project Window_FX > Image > Color LUT)
Canon C300 4:2:2 10-bit, C-log 3 after adding a Sony Slog3 to Cine+709 LUT
Place the Position Indicator at the cut-point or click the Toolbar_Previous Event
button { , } or the Toolbar_Next Event { . } button to move the Position Indicator
to the cut-point.
• For a 30-frame dissolve there must be at least 15-frames of video after the cut-
point of the outgoing clip. These frames are hidden but will be revealed by the
dissolve.
• For a 30-frame dissolve there must be at least 15-frames of video before the cut-
point of the incoming clip. These frames are hidden but will be revealed by the
dissolve.
Enter the transition desired: e.g., Dissolve. (Whichever you choose will become the
default transition type.)
Fade-out Transition
• To apply a fade-out to a clip/title immediately followed by clip/title:
Remove a Transition
To delete a transition, select only the correct Record track(s), place the cursor over
the transition, and click the Toolbar_Remove Effect button.
When no preceding video clip, audio clip, or title, abuts a video clip, audio clip, or
title—a fade-in can start on the initial frame of the clip.
You can place a fade-in at the beginning of the isolated pink clip
A fade-in in the upper clip causes the upper clip to appear slowly over the lower clip
Place the Position Indicator at the spot where the fade-in should be completed.
Click the Toolbar_Top button.
• When no following video clip, audio clip, or title, abuts it—a fade-out can end on
the final frame of a video clip, audio clip, or title.
You can place a fade-in at the end of the isolated pink clip
Place the Position Indicator at the spot where the fade-out should be start.
When a fade-in has been placed at the beginning of an isolated video clip, audio clip,
or title—it can be removed by placing the Position Indicator over the fade-in.
After placing the Position Indicator over the fade-in, click the Toolbar_Remove
Effects button.
When a fade-out has been placed at the end of an isolated video clip, audio clip, or
title—it can be removed by placing the Position Indicator over the fade-out.
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Audio Trimming
When trimming audio, typically you do not want changes to a clip’s duration, either
shorter or longer, to effect other clips. For this reason, you should non-ripple trim clips.
Select only the audio Record track(s) with clip(s) you want to adjust.
Confirm the Keyframe button (blue circle) in the Smart Tool column is blue.
Confirm Waveform (yellow circle) and Clip Volume/Pan are enabled (green circle).
Click on the Clip Volume/Pan button and confirm Volume has been checked.
To adjust a node, move your mouse cursor until it is over a node where it will become
a tiny finger.
Using the finger cursor, adjust clip volume by dragging a node up/down.
Place the Position Indicator at the point where the first clip starts.
In the Mixer click the track number with the clip(s)—green circle below.
Click the Audio Play Loop button to start the clip playing—yellow circle.
Press the spacebar to stop play. You may not see the Timeline reflect a change until
you stop playback.
Click the Audio Play Loop button so EQ can be adjusted while playing—yellow circle.
It may take several seconds for the changed audio to become audible.
• Some audio effects must be rendered before you will hear them. Click the render
button (red circle). [ Render Option ]
Apply a Saved EQ
Drag from a Bin and place on a clip.
Delete EQ
Place the Position Indicator over the clip.
• The green V button in the Title Tool is pre-selected. Therefore, the title will be
superimposed over video. If you do not want a title over video, click on the V
button.
• Click the green T button within the Title Tool window.
• Click in the Title window about where you want the first letter of your title.
• Now enter the text.
• Drag through the title text.
• Select Font, for example “Copperplate.”
• Select Font Size, for example “72.”
• Select Justification (Left, Centered, or Right) using the Title Tool
• Select Style (Bold, Italic, or Both)
• Click on Fill Color Square to bring-up a color selector. Select the color for the text
and click Close.
• Click on the Pointer button
• Use the Pointer tool to move the text-box exactly where you want it.
To correct a spelling error, or change a title, click the green T button within the Title
Tool window and drag through the text to highlight it. Now you can make the change.
When you have finished creating a title, click the application’s File > Save Title as…,
name it, select a Bin, select the Render Option Drive, select the format, choose the In
to Out option, select the Topmost or V2 track, click Save, and Exit.
Once in a Timeline, a title can be Moved or Copied as well as trimmed (Trim Incoming
Edge without Ripple or Trim Outgoing Edge without Ripple or) as if it were any other clip.
The revised title’s icon will be placed in the same Bin and the revised title will be in
the Source Monitor.
Deselect all Record tracks by pressing the Toolbar_ De/Dt button { N } button.
Select only the video Record track with the title to be replaced.
Then select where you want to export your movie. I usually select Local Drive…
which opens the Publish window.
You can also publish directly to YouTube and Vimeo. Facebook support will come in a
later release.
A check of the file shows an ≈80Mbps DNxHD export with an audio sampling rate of
44.1kHz, not the more professional rate of 48kHz. And, unlike Audio format: stating
the audio will be 24-bits, it will only be 16-bits.
~80 > ~100Mbps DNxHD with 44.1kHz 16-bit PCM 2-channel audio
Under Windows, I use myFFmpeg (Appendix B) to transcode DNxHD to the far more
widely used ProRes 422 format with 48kHz PCM audio. You also have the option of
converting 44.1kHz audio to 48kHz audio while passing DNxHD video through
myFFmpeg unchanged.
Best — ≈35 > ≈100Mbps AVC Main@L5 with 48kHz 24-bit PCM 2-channel audio
Modify the Composer and the Timeline Toolbar until they appear as shown in Figures 2,
3, and 4. (Except, the DT/De, AP, Full Screen Playback, and SB positions.) To do this
you’ll need to find the correct tab on the Command Palette containing the icon you need.
Drag an icon to the desired Composer or the Timeline Toolbar position. Release the
mouse button when the icon is on top of the current button. The new icon will replace
the button icon already in that position.
• Click the Toolbar position where “SE” was placed. Move the square cursor to the
Windows > Workspaces menu, drag down and release on Source/Record Editing.
• Repeat for the Toolbar “CC” position to assign it to Windows > Workspaces >
Color Correction menu item.
• Repeat for the Toolbar “EE” position to assign it to the Windows > Workspaces >
Effects Editing menu item.
• Repeat for the “AE” Toolbar position to assign it to the Windows > Workspaces >
Audio Editing menu item.
• Repeat for the Toolbar “DT/De” position to assign it to the Edit >
Deselect All Tracks menu item.
• Repeat for the Toolbar “AP” position to assign it to the Timeline > Add Filler >
At Position menu item.
• Repeat for the Replace Edit button that lies between the Composer’s yellow Extract
and red Lift buttons. (The yellow arrow on Figure 2.) Assign it to the Composer > Full
Screen Playback menu item.
• Repeat for the “SB” position on the Record Monitor to assign it to the Tools >
Source Browser menu item.
Drag the Effect Mode icon and release on the Toolbar position to the right of “EE.”
Put two clips in the Timeline and click on the junction between the two clips.
The junction should turn magenta and the Composer will be replaced by the
Trim Window.
Issue the Tools > Command Palette command and click the ‘Button to Button’
Reassignment button.
Replace these Trim Window buttons: Trim A Side, Trim AB Sides, Trim B Side.
Drag the Clips tab to place the Bin window below the Project Window.
Issue Windows > Workspaces > Save Current to preserve this window arrangement.
Should the Source Browser window become attached to the Toolbar_SE button, close the
Source Browser window and issue Windows > Workspaces > Save Current command.
Arrange the Color Correction Panel and Timeline windows as shown by Figure 7.
Issue Windows > Workspaces > Save Current to preserve this window arrangement.
Arrange the Effects Menu, Effects Editor, Composer, and Timeline windows as shown by
Figure 8.
Arrange the EQ panel, Audio Mixer, Composer, and Timeline as shown by Figure 9.
Issue Windows > Workspaces > Save Current to preserve this window arrangement.
11. Inyour Documents folder, open the MC First Avid Projects folder.
12. Open your Avid folder, e.g., dvc.
13. Open a current project folder, e.g., test.
14. Save Site_Settings.xml and test Settings.xml files.
Double-click Bin.
Double-click Interface.
Click the H key and the cursor will become a white square.
Move the square cursor to the bottom-left of a Timeline to the Fast Menu icon and
continue moving it to the Zoom selector and continue moving it and release it on the
Show Entire Sequence menu item.
Drag the command appropriate icon from the Command Palette to the keyboard.
Move
• Drag Go to Previous Trim to the { M key }
• Drag Go to Next Trim to the { slash key }
• Drag Go to Previous Event to the { comma key }
• Drag Go to Next Event to the { period key }
• Drag Go to Start to the { up-arrow key }
• Drag Go to End to the { down-arrow key }
Edit
• Drag Add Edit (split clip) to the { reverse-slash key }
• Drag Copy to Clipboard to the { C key }
• Drag (copy) De/Dt button from the Toolbar to the keyboard { N key }
Trim
• Drag Trim Left 1 Frame to the { Y key }
• Drag Trim Right 1 frame to the { U key }
• Drag B Side Trim to the { P key }
• Drag AB Side Trim to the { [ key }
• Drag A Side Trim to the { ] key }
Other
• Drag Toggle Source/Recorder to the { apostrophe key }
• Drag Red Marker to the { ; key }
Workspaces
• Drag (Workspace) SE to the { tab key }
Click OK.
Click OK.
Press the { left-arrow } key to back-up to the last frame of what will become the
previous clip.
Press the { right-arrow } key again to move past the “flash” frame.
Press the { A } key to Top trim the head of what will become the next clip.
1. Trim the head of the video clip so you see the clapper at the bottom of its swing.
2. Trim the tail of the video clip as needed for the clip.
4. Trim the head of the audio clip so the only beginning of the clap is heard.
5. Trim the tail of the audio clip as needed for the clip.
7. Trim both video and audio past the clapper to the actual start of the shot.
9. Although aligned, the clips are not locked together! Read about Sync Locks.
Hold down Control or Option, and you can left-to-right lasso/drag within the Timeline
to select a specific clip or clips. The tracks to trim are auto-selected.
The Edit Effects panel will auto-open as shown below. Drag it to cover the Source
Monitor. The Edit Mode will also be activated.
If you wish, click each parameter’s white arrow to see its graph.
Right-click on the yellow bar and select Add Start and End Keyframes.
In this case, the start of the shot was too wide, so I cropped it a bit.
If you have a powerful computer, simply click the Toolbar_SE button to return to
editing. {tab }
Click OK.
The first filter added will be the lowest effect, which will be executed first. Which means
the flare is added to the 16:9 video image.
Double-click the current clip and a clone will appear above it.
To add additional effects, double-click the clone to create another clone. Now you can
drag a filter onto it. This filter will now become the upper effect.
When the filter you want to modify or replace is revealed, single-click it, to make the
alteration. (In this case, the 1:66 Mask filter.)
The Toolbar_Effect Mode button may need to be clicked to see this filter’s parameters.
B. Adjust the Highlights Color Wheel so the tops of the Red, Green, and Blue bars are
equal. For example, to raise the top { ▀ } of the Red bar, slide the puck toward Red.
D. Adjust the Shadows Color Wheel so the bottoms of the Red, Green, and Blue bars
are equal. For example, to lower the bottom { ▄ } of the Blue bar, slide the puck
away from Blue.
G. The most critical adjustment for log media is Midtone signal level. Adjust the Gamma
slider until the picture looks as you want.
Steps A through G are interactive, so you’ll likely need to run through them several
times.
To employ these effects or Audio Track effects, you’ll need to consult Avid’s
Media Composer First Editing Guide.
• By shooting UHD media your source files are “future Proofed.” They can be used later
in a UHD project.
• You can pull a 1920x1080 image from 3840x2160 media by cropping it. This is a
straightforward way to an instant zoom to a close-up without a loss of quality. The
zoomed in image will still have 1920x1080 resolution.
• You can now drag the red crop to position it where you desire.
• Or, you can now slide X and Y to move the red crop to where you need it.
When you place the “zoomed clip” after the original in a Timeline, you can trim the cut
point, so the zoom looks natural.
Click the Render Effect button and select the Drive. [ Render Option ]
Click OK.
Select all clips in a Bin and issue the Clip > Source Settings… command.
DV cameras almost always use levels from binary 16 to binary 255 (full range).
NTSC: Click button to the left of Image size to make Image size: 720x480.
Click OK.
PAL: Click button to the left of Image size to make Image size: 720x576.
Click OK.
DV25: Frame TC = “.18” at Field 1 (First field = Lower/Even) You’ll see no field number.
DV25: Frame TC = “:18” at Field 2 (Second field = Upper/Odd) You’ll see a field
number of 2.
When all the clips you will use are in the Timeline:
Video Mixdown: Right-click in the Timeline and select > Mixdown > Video.
• For SD, select a Resolution of DV 50 MXF which will chroma upsample 4:1:1
(NTSC) or 4:2:0 (PAL) to generate a 4:2:2 file at 50Mbps.
• For HD, select DNxHD Target Video Resolution: DNxHD 220 MXF. (Or, the
highest bit-rate DNxHD available.) When source files contain 10-bit data, select
DNxHD 220 X MXF.
In the simplified example below, the mixdown was placed in V2 rather than V3.
• Select DNxHD Target Video Resolution: DNxHD 220 MXF. (Or, the highest bit-
rate DNxHD available.) When source files contain 10-bit data, select DNxHD 220 X
MXF. MCF processes all data using 10-bits. Media Composer’s 16-bit option is
missing.
• This data-rate will be used for the Motion Effect deinterlace step coming next.
Data-rate for HD
Click OK.
Drag the Timewarp >> Timewarp filter onto the mixdown track.
Choose Drive.
Stepping by Fields, note the switch from a period (field 1) to a colon (field 2)
Select V3 and V4: 4:2:2 video from V3 plus 4:4:4 graphics in V4 will be used.
During Export, pairs of fields in the Timeline will become a single frame
• HD cameras use “full range” levels from binary 16 to binary 255. Or, when the
camera records 10-bit data “full range” levels from binary 64 to binary 1023.
Click OK.
Click OK.
Copyright 2019 by Steve Mullen 213
Slip
Deselect all Record tracks by pressing the Toolbar_De/Dt button. { N }
When playing from before the end of clip A to after the beginning of clip C, you may
see/hear that clip B—although it has the correct duration—does not begin or end
correctly within the context of the two clips it sits between. To fix this, slip clip B.
Right-to-left lasso over cut points at both ends of a clip B. The beginning of a lasso-
drag must start outside the Timeline tracks in the dark gray area.
The Trim Window opens and the Composer presents four displays.
The beginning frame of clip B is in the second display while the end frame of clip B is in
the third display. You can ripple trim the beginning of clip B earlier or later.
Clips A and C will not be altered in any way—nor will the duration of clip B. That’s
because Slip keeps the total duration of all three clips constant.
The solution is to slide clip B earlier or later within the group of three clips. Clip B will
not be altered in any way—nor will the total duration of clips A, B, and C because Slide
keeps the total duration of all three clips constant.
Hold down shift + {Alt} or {Option} key as you right-to-left lasso over cut points at
the end frame of a clip A and the beginning frame of clip C. The beginning of a lasso-
drag must start outside the Timeline tracks in the dark gray area.
The Trim Window opens, and the Composer presents four displays.
If you slide the end of clip A earlier, then clip A will become shorter because you will be
removing material (watch the left-most display) and clip C will automatically be trimmed
to start earlier.
Because clip C must follow the sliding movement of clip A, you can also watch the right-
most display.
If you slide the end of clip A later, then clip A will become longer because you will be
adding material at its end (watch the left-most display) and clip C will automatically be
trimmed to start later.
Because clip C must follow the sliding movement of clip A, you can also watch the right-
most display.
• Yellow bars on the Timeline show where Media Composer had a slight difficulty during
playback. No frames were dropped.
• Blue bars on the Timeline show where Media Composer had playback difficulty
because of disk speed limitations. No frames were dropped.
• Red bars on the Timeline show where Media Composer dropped frames during
playback.
If you encounter dropped frames, you have two options. The first option doesn’t employ
a render.
• The Video Resolution Toggle button at the bottom of the Timeline normally is
Yellow and Green. (50% of the rows and 50% of the lines are employed.)
Medium-resolution Draft
Click it to Low-resolution (maximum performance) mode. (25% of the rows and 25%
of the lines are employed.)
Low-resolution Draft
High-resolution Draft
• Or, after an effect has been added to a Timeline, you can render it:
Deselect all other Record tracks by pressing the Toolbar_De/Dt button. { N }
Select the Record track with the clip.
Place the Position Indicator over the effect to be rendered.
The Media Tool and Media Tool Display windows will open. The Media Tool Display
window provides control over which files you want to delete.
Use the Media Tool Display window to select the Drive and Project.
• If you render only to, for example, drive D: then only select it.
Press delete and the Media Tool Display window will auto-close.
Video Presets
Set each PAN control on the Mixer as needed for all the audio tracks.
In Resolve’s Media room, import these clips. There will be one video .mxf file and
two audio .mxf files.
Create a Timeline with the three .mxf clips. The audio clip with the “.1” extension is
the Right Track and should be placed as the lower audio Track. The other audio clip
should be placed as the upper Left audio Track.
Click the DELIVER icon to enter the Deliver room and export the clips.
• You can use any supported codec.
• You can select any supported data-rate.
• You can export to any available drive.
When the render has finished, issue the File > Save Project command.