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ClassTech
By:
Barrientos, MerryMie
Jaraula, Samanie
Mr Alexis V. Larosa
Capstone Adviser
June 2, 2018
TABLE OF CONTENTS
APROVAL SHEET……………………………………………………………………........i
DEDICATION …...…………………………………………………………………….…...ii
ACKNOWLEDGENTS……………………………………………….…………….…..…..iii
ABSTRACT………………………………………………………………………..….….....iv
STATEMENT OF ETHICS…………………………………………….………………........v
CHAPTER I - INTRODUCTION
Introduction…………………………………………………………………………..1
Project Definitions………………………………………………………………........6
Project Assumptions………………………………………………………….....…....9
Project Objectives……………………………………………………...…………......10
Definition of Terms……………………………………………………………..........11
Data Dictionary………………………………………………………………………..13
CHAPTERll – REVIEW OF RELATED LITERATURE
Planning………………………………………………………………….…..………..17
Analysis……………………………………………………………..…….……….….18
Design……………………………………………………………..…….…………….19.
Implementation…………………………..………………………..…….…………….20
Maintenance………………………………………………………..…….……..….….21
CHAPTER IV - METHODOLOGIES
Summary………………………………………………………………………………23
Findings………………………………………………………………………………..24
Conclusion……………………………………………………………………..………25
Recommendation………………………………………………………………………26
Bibliography……………………………………………………………………………27
Instructor
PANEL EXAMINATION
Approval by committee on Final/Oral Defense Examination on (DATE) with the grade of _____.
Ms/mrchurvalo
Chairman
Member Member
Accepted and approved in partial fulfillment of the requirement for the degree in Bachelor of
Science of Science in Information Technology.
We dedicated id project to our parents who thought us that even the largest task can be
accomplished if it is done one step at a time.
To our guardian who given us the opportunity of an education from the best institution
and support throughout our life.
To our brother and sister who always helped us and believed that we could do this. To
our friends and classmates who were always there in times of our needs and help us to
understand and give ideas about our system.
ii
ACKNOWLEDGEMENTS
We heartily thank the Almighty God for letting us accomplish this dissertation, protection
and ability to do work.This project required lot of work, patience and dedication. Still,
implementation would not have been possible, if we did not have a support of many individuals
and Team members. Therefore, we would like to extend our sincere gratitude to all of them.
We hope to continue working with you on the future research areas in this dissertation.
The group of Classtech Online Mobile Application research would like to thank you for all the
support extended, thank you for your encouragement and moral support. For all the instructor the
space here is not enough to express our endurance for your support, understanding, love and care
you missed during our absence, you deserve to have all this work dedicated to you.
Nevertheless, we express our gratitude towards our families especially to our parents and
siblings and also to our colleagues for their kind co-operation and encouragement, which help us
in completion of this project.
Our special thanks to our class fellow classmates for his continuous support, guidance
and help.
We would like to express our sincere thanks towards all our Team members who devoted
their time and knowledge and put all their efforts in the implementation of this project.
May the Almighty God reward all of them for their continuous support, for helping us
sincerely, and putting all their efforts in this whole time period of our project and thesis
completion
iii
Abstract
Modern hand-held devices such as smart phones have become increasingly powerful in
recent years. However, there are some applications that allow users to flexibly execute tasks
which are done by personal computer (PC), laptop etc. As mobile devices become more like PCs
they will come to replace objects to accomplish necessary tasks. If any mobile applications have
developed to mitigate administrative work as well as fulfill user (other than administrator)
requirement, then task can be complete within the smart phone, ClasstechOnline Application
which is developed for Android base platform falls into this category. The prime objective of
“ClasstechOnline Application” is to take quiz for any individuals through internet and instructor
will upload lesson. Multiple choice questions will arrive for any interviewee with certain time
limit for each quiz. Each lesson provides questions, answers and timer must be configured by an
administrator and these administrative tasks including user creation can be done from
“ClasstechOnline Application”. Besides, report will generate with score where administrator can
check for interviewee’s result.
iv
Statement of ethics
No sensitive data was collected. Users’ emails from the mobile application were not
published to anyone. None of these email addresses were used for spamming, phishing or
advertising purposes. The aim of the mobile application development was to offer a mobile
learning application to the education community.
v
CHAPTER 1
Introduction
Project Objectives
In today’s world, Smart phones have changed our lives and have become an
indispensable part of our lives because of its specialty to simplify our routine work and thereby
saving our time. A Smartphone with an Android OS offers excellent functionality to the users
offering a distinct experience. Android is a Linux based operating system and it was bought by
Google in 2007. There are tons of applications available and one of the prime reasons for this
vast number is android being an open source. On the other hand, android based device like
mobile, tab is very user friendly. Mobile tools are owned and used by everyone irrespective of
their age, nationality or gender; they are embedded with computer functionalities and their ease
of use, mobility and functionality enable the people to use and move around with the devices
everywhere they go. The pricing models of the devices vary depending on the device capability,
the supplier and the business logic behind the device; some devices are relatively expensive
while others are inexpensive. Mobile devices are transforming the way in which we live, work
and play. The sophistication of these devices fascinates almost all the learners thus learners are
familiar with and fluent in using digital technologies.
Classtech Online Mobile Application comprises any kind of learning which is done on
mobile and hand-held gadgets either in or out of class, or learning which takes place ‘on the go’,
as part of class time, or outside. Although mobile learning is often taken to be synonymous with
the use of mobile phones, it is increasingly associated with other devices such as tablets, portable
games machines, eBook’s and other devices which allow people to continue more traditional
approach to learning as they move through their daily lives. As such it fits comfortably into
definitions of blended learning.
1
It has provided with creative freedom, endless resources and learning materials, and the
possibility to teach students from all corners of the globe. True believer in the importance of
technology in the classroom and e-learning as a platform for teaching.
However, more and more students are using mobile devices to connect to the web.
Mobile teaching (or ClasstechOnline App) is the ability to learn anywhere and at any time using
a portable electronic device.
The learning process changes over time, much like the lifestyle and the terms and
qualifications of employment do. The learning process welcomes more reinforcing components,
which contribute to the development of information, communication and interactive
environment. For example, the rapid development of web technology, such as the internet, brings
teaching to the fore. Classtech Online Application is defined as any use of web technology to
create educational activities and experiences. The potential is exciting and amazing.
An easy way in to mobile learning is to assess which gadgets you already have in class.
As many school’s struggle to afford technology investments, the BYOD (Bring Your Own
Device) option is becoming more attractive as a way of integrating technologies into the learning
process. There’s a very good chance that your learners will already be carrying around the
gadgets you want to use, so check what they have first.
Learners may be surprised to be asked to take out and turn on their mobile phones in
class (particularly if your school has had a no mobile policy for some time), so the first thing to
do is to ensure they know why you’re asking them to do that. Take time to explore what their
gadgets can do, and how they might use them in the service of their learning. Look at the
different features of each phone and brainstorm possible uses.
2
Statement of the General Problem
Most people believe that mobile devices can be a great distraction for participants,
children are one of the example of addiction of mobile phone especially inside the classroom
while the teacher is discussing the lesson, but a closer look will show that mobile device can
help improve their daily lesson and much easiest way to deliver the discussion through
mobile phones even outside or inside school like Assignments, reviewing the topic of the
day, and other related activities. We are analyzing and comparing manual and technological
situation improve and how this will affect the School especially to the instructor by
providing this application for their respective students.
General Problem
The teachers are using a manual style in discussing their lessons and making their
quizzes in this method, the questionnaire is risky. It might be lost and they don’t have
appropriate backup database for the records.
Specific Problem
Storing lesson in a way of manual process
Storing Quiz in a way of manual process
Discussing practically
Computing grade manually
3
Objectives of Study
General Objective
We made this application because student nowadays are using mobile devices to
connect to the web. Mobile teaching (or ClassTech Online Mobile Application) has
the ability to learn anywhere and at any time using a portable electronic device.
To provide Mobile Application
Specific Objective
4
Scope and Limitation
Scope
Registration
This module where the Student and Teacher can Register and gather other
information.
Log In
This module where the Student and Teacher can gain access to the
System.
Lessons
This module where the Students can view their lessons that is divided and
entitled their respective topics.
Quizzes
This module where the students can test their self to see if they learn
something.
Scores
This module can identify the score of each students who take quizzes.
Limitations
Teacher
The teacher can only upload Lesson and Provide questionnaire
Students
Once the timer of the questionnaire start’s the student should not allow to
retake or repeat the questionnaire.
The Student will not be able to review the lesson once they have taken to
start the questionnaire.
The Student will not be able to view the lesson unless the instructor gives
the code.
The student can’t access new lesson if they don’t have Data connection or
WIFI Connection
5
Project Description
It’s a form of mind sport in which the students attempts to read the lesson and to answer
questions correctly which is uploaded by the teacher. It is an application that can test your
knowledge about a certain subject, also a brief assessment used in education and similar fields to
measure growth in knowledge, abilities, and/or skills.
The teacher will upload lessons and quizzes in this application and if the student registers in this
app the teacher will give a code and the student will register and can probably open it.
Classtech mobile app is certainly possible with our learning management system. You can
motivate your pupils to learn things from their mobile devices. Ask questions and make your
pupils answer them by a quiz during a lecture. It makes your lecture more sparkly!
This is the easiest way of mobile learning. You can offerpdf, videos or audios via link.
It’s possible to do this whenever you want. Participants are able to prepare by reading or
watching a video that the teacher has put online. This way of mobile learning is relatively less
interactive. It’s more about individual consuming. There is no interaction with teachers or other
students, which makes it an asynchronous way of learning.
6
Interaction during lessons
If you want to have some more interaction, you can use mobile devices during your lessons. An
example of this is during your instruction. Teachers will upload lessons and quiz and the student will
answer them on their mobile devices with a time limit. Teachers are able to get immediate feedback. This
is especially easy for teaching large groups.
Advantages
Can cover lots of content areas on a single exam and still be answered in a class period
Disadvantages
Often test literacy skills: “if the student reads the question carefully, the answer is easy to
recognize even if the student knows little about the subject”
Provide unprepared students the opportunity to guess, and with guesses that are right, they get
credit for things they don’t know
Expose students to misinformation that can influence subsequent thinking about the content
Take time and skill to construct (especially good questions)
7
Distraction
Mobile devices can be a great distraction for participants. Children like learning on
tablets, but gaming on tablets seems to be even more fun! As a teacher you are not always able to
control what your pupils are doing on their tablets.
There have to be enough sockets for all those mobile devices, and not even spoken about all the
cables. This may be a problem in the first couple of years. In the future, there will probably be a
solution for this problem.
8
PROJECT ASSUMPTIONS
Assumptions
The expected life of this mobile application is 5 years if properly maintained. This mobile
application is expected to produce reliable reports. This mobile application is expected to give
the client efficient time management for the students.
9
Project Objectives
1. To develop a module that will store all the data and information of the teacher and
students.
It is easier to searchall data that are stored in the database and it has more
accuracy when tracking the records.
2. A module that will produce reports
All reports will be seen in database whether daily, weekly, monthly, yearly
reports.
3. To develop a module that will upload lesson for the students
It is convenient for the students to know their respective topics.
4. To develop a module that will create quizzes.
It helps the teacher to manage the quizzes
5. To develop a module that can calculate the quiz score of the student
The application will automatically generate the score after they took up
the quiz.
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DEFINITIONS OF TERMS
PROGRAM LANGUAGE
JAVA SCRIPT
SQL SERVER
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MOBILE APPLICATION
Originally stood for Personal Home Page, but it now stands for the recursive
acronym PHP: Hypertext Preprocessor. PHP code may be embedded into HTML code, or
it can be used in combination with various web template systems, web content
management systems, and web frameworks.
12
DATA
DICTIONARY
13
CHAPTER 2
The stated are not really related to the study but it has similar approaches from the
proposed study that is the reason why the researches have taken consideration like methods that
used in findings solutions to the problem. Utilizing technology resource is a great strategy to
expand learning and these have led to a rise in the standard living people. The influence of
internet from generation is probably big.
Higher education is changing. Most if not all students now have access to
learning materials via the Internet (Brown, 2006). Students expect and need different things
from their instructors. They need to be guided through their learning process. They expect
the instructor to teach them how to build their knowledge and comprehension of the given
subject (Shea, Pickett &Pelz, 2003; Clark, Kirschner&Sweller, 2012). Furthermore, they
expect them to use technology to do this. Instructors must meet this challenge and integrate
technology into their courses, effectively facilitating the students' learning process. The
instructors must therefore be confident that the investment is worthwhile – that the effective
use of new tools leads to better outcomes, in both students' attitudes and in their
professional understanding.
According to Trow (1999), studies are needed to assist teaching staffs in high schools,
colleges and universities to recognize the possibilities of using technology as an effecti ve
tool in the teaching process and to enhance the positive outcomes that it may bring about.
The present study falls into this category. We studied the implementation of Moodle quizzes
in a physics college course for life science students.
14
The focus was on assessing the role of the online quizzes in the learning environment in a
blended learning model. Our investigation included three stages. We first examined the role
of computerized assessment through online quizzes in the academic course evaluation
process. In this stage, we investigated whether the online quizzes and the written tests used
during the course predicted the students' scores on the final written exam. In the second
stage, we focused on the students' behaviors and performance during the online quiz. In
particular, we tried to understand whether many attempts on an online quiz served any
benefit for the students. We examined possible correlations between the number of attempts
and student outcomes. We believe that the quiz design, which combines a randomization
factor and many allowed attempts, offers an opportunity for students to take responsibility
for their own learning. The immediate feedback encourages the students to reflect on their
understanding, to implement whatever methods are needed to gain more understanding, and
to make another attempt to ascertain whether they have actually improved their
knowledge. The last stage included the investigation of student attitudes towards the online
quizzes. Another possible benefit we studied focused on the use of symbol manipulation
when solving problems on a quiz, which encourages the students to focus on problem -
solving strategies rather than finding a final numeric answer.
15
CHAPTER 3
METHODOLOGIES
Planning Phase
Analysis Phase
Design Phase
Implementation Phase
Maintenance Phase
16
PLANNING
Some of the clients today is still use in manual lesson and quizzes to each record. In order
to be more sociable and well-organized application, the proponents plan something that can be
easy, reliable and useful application to the client that can secure all the records. Each record
should be organized and well managed to avoid redundancy. The proponents will make sure that
it will generates the exact process and enhance the new generation process of the application.
17
ANALYSIS
The groups gather information from observing the teacher that use manual lesson and
quizzes records. The researchers decided if the project should go ahead with the resources
available and consider the feasibility of the application, and how this project leads to improve
their performance. The researchers also review all the possible course of action that might help to
solve the said problem of the application and aim to answer all probable question may arise. Part
of design phase was the use of the uml that served as schematic representative of the program
design. This was an important part of the development process since the process were visually
presented for easy way.
18
DESIGN PHASE
In this phase, the groups gather information with design that is more readable and
efficient for the eyes of the user’s. The groups used few types of designer tools in order to
construct each field of the applications.
19
IMPLEMENTATION PHASE
ClassTech mobile app is an application that can help the teacher to make her/his task
more accessible, doesn’t take time in checking the said quiz and already calculated on their
individual scores. In the area of student they will be loosening of time consume, fasten their
quiz/activity in just a minute/hour. The advantages of the proposed application are to easily
monitor student’s record, create code in each section, add pdf link for videos and images of its
lesson. So, the teacher will no longer usethe paper and pen method in their quiz this record will
probably saved in excel. If there is student who hasn’t yet taken the quiz, he/she can approach
immediately the instructor in charge so that they can take up the quiz.
20
MAINTENANCE PHASE
21
CHAPTER IV
Summary
Findings
Conclusion
Recommendation
Bibliogrphy
22
SUMMARY
1.TEACHER
2.STUDENTS
Teacher can give the code to the studentsso that the students can view the lesson and quiz. It can
view the student’s data , records, view section of each students for being registered.
The teacher can probably give a time limit, they can manage how longer or shorter time quiz
could be, if it will times up all of the sudden the application can calculate the students score,
Teacher can add, delete, update, edit pdf, link for videos, photos, add section, view scores.
Students hasn’t yet been registered then there will be no information at all. So, the student should
register first and they can read lesson and take the quiz.
Its essential to have a ClassTech Online base Mobile Application because it can make the task of
teacher, student msore easier.
23
Findings
ClassTech is an online base mobile application.. It’s not easy but it can be a challenge in
life specially if the proponents encounter problems, it can help the users to minimize their task
and it can be more easier for them because it is used in any smart phone’s, tablet. Developing
application can enhance the skills of web programming and designing.
The application is helpful for the user to fasten their works, It can enhance the knowledge of
students also to expand their skills without any hassle by reading.
24
Conclusion
The proponents develop an application and gather information which can help the teacher
and student to keep all the data them , it has the capability to enhance the skills of the students.
This application can help the teacher to monitor all the records from students.
The proponents will assure that this system will generate all the information needed by the users.
25
Recommendation
The groups would like to recommend the following: the application proves to be fast,
easier, knowledgeable, convenient and efficient.
The group developed an application that will surely help the skills and knowledge of the students
to work, The application could save time, effort in filling all the score of the students, it can also
saved in excel, add modules and improvements of additional features. It can surely give benefits
to the users.
26
Bibliography
References
Websites
http://www.google.com
http://www.stackoverflow com
27
APPENDICS
Appendix A- Diagram
Appendix C – Figures
28
APENDICES-A
Diagrams
29
Use Case Diagram
Add Subject
Add Test
Add Questions
Teacher
Add Lessons
Add Section
Sign In
Student
Sign Out
out
Appear in Quiz
with Timer
out 30
View Questions
APENDICES-B
31
Icon
32
Log-in Icon
APENDICES-C
33