Академический Документы
Профессиональный Документы
Культура Документы
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”,
“T”, “M”, “AO” and “RP” are copyrighted works and certification
marks owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the
rating icons be self-applied or used in connection with any prod-
uct that has not been rated by the ESRB. For information regard-
ing whether a product has been rated by the ESRB, please call
the ESRB at 1-800-771-3772 or visit www.esrb.org. For informa-
tion regarding licensing issues, please call the ESA at (212) 223-
8936. Please note that ESRB ratings only apply to the content of
the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the informa-
tion contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accura-
cy, effectiveness, or completeness of the material in this book; nor
does the publisher assume liability for damages, either incidental
or consequential, that may result from using the information in
this book. The publisher cannot provide information regarding
game play, hints and strategies, or problems with hardware or
software. Questions should be directed to the support numbers
provided by the game and device manufacturers in their docu-
mentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
DEVELOPING YOUR HEROES
You will form a fellowship of six heroes as you quest through Middle-earth, and though you cannot change their
roles in the story, you have a great deal of flexibility in determining their strengths and abilities in combat.
GAINING EXPERIENCE
There are two ways to gain experience points in Lord of the Rings: The Third Age:
COMBAT QUESTS
Characters who do not participate in the battle (or who Each chapter has between two and 10 separate quest objec-
are dead at the end) get only half the experience of other tives. For most, your lead character gains an experience
characters, so make sure everyone gets in at least one bonus upon completion. Since only the party leader gets the
action! Besides, you’re battling Sauron here... you’re sup- experience, you might want your weakest—or strongest—
posed to do some damage! character in the lead, depending on your preferred strategy.
BASIC TRAINING
CHARACTER STATS
When you gain enough experience to go up a level, you’ll usually earn two stat points to spend on any of the character’s stats. Each
character’s stats increase automatically, as well, so although you can help direct their growth, many of the decisions are made
automatically. Hadhod’s Constitution, for example, will always grow whether you spent points on it or not. The five stats are:
Strength DEXTERITY SPEED CONSTITUTION
Strength determines how Dexterity is the largest factor Speed improves your char- Constitution is the pri-
much damage you deal on in determining your odds of acter’s Initiative, allowing mary factor in determin-
a successful weapon hit. It successfully hitting a foe with him or her to act more ing your character’s Hit
also has a slight influence a melee or ranged weapon, often. It also improves the Points. It also significant-
on your hit points and and also slightly improves the odds of dodging a melee ly increases Spirit
your accuracy with both damage you deal with ranged attack. Trust us, it’s a very Defense, and is worth a
types of weapons. weapons. Additionally, it good thing. few Ability Points, as well.
improves your chances of
dodging enemy attacks.
SPIRIT
Spirit boosts the efficacy of your Spirit Skills by a huge margin. It’s worth a bunch of Action Points and even a few Hit
Points, and makes a significant difference in your ability to resist enemies’ Spirit Skills.
4 INTRO
LEARNING NEW SKILLS
Each character has three skill trees, usually representing Weapon Skills, Spirit Skills, and Passive Skills. Each character
also learns Perfect Mode Skills (which are the same for every character), and can unlock up to three other skill trees by
equipping special Elfstones.
Most skills can only be gained by using skills higher (i.e., weaker) on the skill tree. So if you use your Weapon Skills
more than your Spirit Skills, your character will end up with a wide variety of Weapon Skills and relatively few Spirit
Skills. Each time you use a skill, you gain one Skill Point for that skill tree; the point is applied toward learning whatever
skill you’ve selected in the Skills menu. Passive Skills and Perfect Mode Skills are the exceptions; instead of gaining SP by
using these in combat, you gain one SP for their skill trees every time you gain a level. Typically, you will learn a new skill
in these trees every five levels.
A few tips for learning skills:
• Use your skills at every pos- should always make the deci-
sible opportunity! It almost sion yourself, because the
never makes sense to just game will usually choose a
attack when you can use an skill on the same level or a
offensive skill and gain a weaker level of the tree, and
point for that skill tree. the better skills tend to be at
the bottom. (You can unlock
• Every time you learn a new these higher quality skills
COMBAT
As you might expect, combat will be a major aspect to your sojourn through Middle Earth. The forces of
evil (or good, if you’re playing in Evil Mode) are assembled in your path, but the following primer should
get you up to speed with the finer points of foe killing....
ENEMY ENCOUNTERS
There are three types of encounters in Lord of the Rings: The Third Age:
CHEST ENCOUNTERS
Some treasure chests are guarded by foes who will strike when you try to open the chest. These are like fixed encounters,
but there is no blue sphere to warn you!
PRIMAGAMES.COM 5
THE BATTLE QUEUE
The enemies you encounter in Lord of the Rings: The Third Age may be difficult, but the battle queue always gives your party
an advantage. By seeing the order in which each character acts in combat, you can plan a long-term strategy that will lead
to victory with a minimum amount of wasted effort.
• When choosing your tar- both of your characters
gets, try to focus your attack Orc 2, he will die
attacks on an enemy whose before his turn and you will
turn is coming up. Don’t have both killed a foe and
always pick the first target; prevented an attack.
instead pick the first one
you can kill. If you’re • Before you press the but-
fighting Orcs that take two ton to confirm a choice of
characters’ worth of damage skills, look to the battle
to kill, and the queue has queue to see how it will
characters acting in affect your character’s
Berethor–Orc future turns. For example,
1–Idrial–Orc 2 order, it is usually better to use
there is no point attacking skills than normal attacks,
Orc 1, since you won’t be since using skills helps you
able to kill him before he earn future skills. But if an
has his turn, and that guar- enemy is at the brink of kill him and then act again queue as you scroll through
BASIC TRAINING
antees Orc 2 will be alive to death, using a quick normal before the next enemy’s your options, you’ll see
attack you as well. But if attack might allow you to turn. By watching the battle when this is the case.
SWITCHING CHARACTERS
Your battle lineup is limited to three characters (plus a fourth guest character at times),
but you can switch between characters in combat by pressing the left trigger button.
Switching characters costs no AP and does not affect that battle queue, so there is no The only disadvantage
penalty. In fact, there are many advantages to switching often. is that effects that
“buff” party members,
EXPERIENCE out for characters like PROTECTION like Berethor’s
Elegost or Idrial, who have Leadership skills, will
Since characters who don’t attacks that never miss. Lightly armored charac- only affect the charac-
contribute to combat gain ters like Morwen can do a ters in the front row.
only half the standard expe- ACCESSIBILITY lot of damage, but can be If they switch out, the
rience, it is a good idea to Often, the best place for a slain easily if enemies effect will not apply to
switch in every character valuable character is in the focus their attacks on the replacement
for at least one move. back. If Idrial is in combat, them. By starting difficult unless you cast it
for example, you can use fights with your toughest again. The character
PINCH HITTING characters, you can safely who left the battle
her healing abilities only
When an enemy who is on when her turn comes even the odds by killing will retain the
the brink of death has a turn around. But if she’s in the one or two foes in the first enhancement, howev-
coming up, you could hope back row, you can use her few turns, then switch er, should you tag him
that Berethor can make the abilities by switching to them out for fresh back- or her back in.
kill, or you can switch him her on anyone’s turn. row characters.
6 INTRO
SKILL TYPES
Most characters are capable of using both weapon attacks and Spirit Powers. Although both can damage foes, they have
very different properties. For one, weapon attacks hit or miss depending on your Dexterity, and the amount of damage
they do is based on your Strength and your opponent’s Armor value. Spirit attacks, on the other hand, always hit. This
makes them ideal against difficult-to-hit enemies, but they usually do less damage. The exact damage they inflict is deter-
mined by your Spirit score and your target’s Spirit Defense.
Some enemies have specific vulnerabilities and resistances to various skill types, so your attacks are even more effec-
tive if you match the right attack type with the right enemy. You can see an enemy’s vulnerabilities by using Elegost’s
Examine command or checking the Enemies section in the back of this book.
WEAPON SUBTYPES
Slashing—The swords used by Berethor and Idrial and
the axes used by Hadhod and Morwen are all slashing
weapons. As a general rule, lightly armored foes are vulner-
able to slashing attacks.
COMBAT
ly effective against heavily armored foes, so have Hadhod
switch to hammers when such enemies abound.
SPIRIT SUBTYPES
Air—Air-type attacks are very rare. The only one your party Water—Idrial is a specialist in Water magic. As the char-
will typically be able to use is the Spirit of Gwaihir Perfect- acter that is typically your strongest Spirit user, she is a
mode skill. great asset against foes with a weakness to Water.
Earth—Hadhod has many Earth-type spirit powers you Light—Light attacks are rare, but the Elfstone of Pure Light
can exploit if you focus on developing his spiritual side. will allow any character to learn a few if you invest some time.
Fire—Hadhod is also your primary source of Fire-type Shadow—Many of your deadliest foes use Shadow-type
skills. He begins the game with Flaming Fury, so your attacks, so accessories that provide resistance to Shadow
party will always have this skill at your disposal. are extremely useful. You can learn a few Shadow skills
yourself with the Elfstone of Fell Shadow.
STATUS CONDITIONS
There is a wide variety of status conditions that your enemies can inflict on you, and that your characters can inflict on
their foes. Most negative status conditions can be removed by items or Idrial’s Cleanse Shadow skill (which is also avail-
able through the Elfstone of Pure Light), but it’s usually easier to just swap out an afflicted character for a fresh one from
your bench. All status conditions are cleared at the end of combat.
Many enemies are immune to certain conditions, and you can tell which foe is immune to what by using Elegost’s
Examine skill or by checking the Enemies section of this book. In addition to the status conditions listed here, there are
many that raise or lower a particular stat of an ally or enemy.
PRIMAGAMES.COM 7
SLEEP BIND SLOW
Sleep is one of the most Various skills can bind a Many characters have
effective conditions you character’s ability to use Crippling attacks that slow
can exploit, thanks to melee attacks, ranged their target, preventing its
Elegost’s Arrows of Sleep attacks, or Spirit attacks. next action for a few turns.
BASIC TRAINING
skill and its many comple- Since many enemies have If used repeatedly,
mentary Passive Skills. A attacks of only one type, Crippling attacks can pre-
sleeping foe can take no this effectively takes them vent a single foe from ever
action until it is hit or it out of combat. When one getting a chance to attack.
awakens naturally after of your characters is
several turns. A few ene- bound, he or she can usual- FEAR
mies can put your charac- ly use effective skills of
ters to sleep, but since foes another type, or you can A character afflicted with
will often awaken your switch to a different char- Fear will be unable to
sleeping characters with acter. Bind Melee skills attack indefinitely. You
subsequent attacks, it usu- always have Paralyzing in can inflict Fear with the
ally isn't a problem. their names; Bind Spirit Elfstone of Fell Shadow,
attacks have Silence in but it will mostly be used
their names; and Elegost’s against you. Cleanse it
STUN
Arrow Splinters is the one quickly.
A stunned character can do and only Bind Ranged
nothing, and does not get a attack. POISON/WOUND
turn. The duration of Stun
is short, but since it cuts A poisoned or wounded
ROOT character takes damage
your roster by one-third, it
is usually a good idea to The Root condition occurs from the initial attack and
Cleanse the condition or very rarely in the game. continues to take damage
remove it with Dwarven (Elegost can inflict it with for turns to come. The
Ale. You can also prevent Fangorn Roots, for exam- amount of damage and
Stun effects with ple.) It effectively binds all duration depends on the
Berethor’s Stand Fast skill. three skill types indefi- attack that inflicts it, and
nitely. an enemy can be wounded
from many different
attacks for a cumulative
8 INTRO
PARTY SKILLS
Each character has three personal skill trees (see Learning New Skills). In addition, characters can acquire
three new skill trees by equipping the Elfstone of Nimble Crafting, the Elfstone of Fell Shadow, and the
Elfstone of Pure Light, each of which you will acquire on your journeys.
PARTY SKILLS
Kingsfoil Lembas
ITEM
ITEM
Restores some health (HP) to one character Restores some health (HP) to one character
SP 1 AP 5 SP 50 AP 5
ITEM
Restores some HP and AP to any character Revives a single character who has been knocked out
SP 65 AP 10 SP 125 AP 20
ITEM
Temporarily increases Initiative Makes the affected weapon cause additional Fire
Spirit damage for the full battle
SP 30 AP 15 SP 20 AP 15
ITEM
Causes additional Water Spirit damage Causes additional Earth Spirit damage
SP 20 AP 15 SP 20 AP 15
ITEM
Causes additional Air Spirit damage Create this item that causes additional Shadow
Spirit damage
SP 20 AP 15 SP 20 AP 15
ITEM
Makes the affected weapon cause addition Light Increases slashing damage
Spirit damage for the full battle
SP 20 AP 15 SP 30 AP 10
ITEM
SP 30 AP 10 SP 30 AP 10
PRIMAGAMES.COM 9
(Skill tree continued from the previous page.)
Simbelmyne Petals Mushrooms
ITEM
ITEM
Doubles the health (HP) of the beneficiary for the Doubles the Action Points (AP) of the beneficiary for
entire battle the entire battle
SP 150 AP 75 SP 180 AP 125
SHADOWCRAFT SKILLS
SHADOW
SHADOW
SP 5 AP 50 SP 10 AP 30
SHADOW
SHADOW
Silence
Dispel Crippling
Prevents
Removesan allenemy
enemyfrom using any from
enhancements Spiritall
Power
enemies Slows the attack rate of an enemy
attacks for a short time
SP 15 AP 70 SP 20 AP 40
SHADOW
SHADOW
Drain Health Black Speech
Drains health (HP) from an enemy and grants it to A powerful Spirit attack
the caster
SP 20 AP 50 SP 20 AP 80
SHADOW
SHADOW
Fear Wheel of Fire
Paralyzes a single enemy with Fear for a short time A powerful area-effect Spirit attack that does
tremendous damage over time
SP 30 AP 60 SP 50 AP 80
BASIC TRAINING
LIGHTCRAFT SKILLS
LIGHT
Restores some health (HP) to one character Increases one party member’s health (HP) pool
SP 5 AP 50 SP 10 AP 75
LIGHT
Increases one party member’s rate of attack for the Revives a fallen party member
remainder of the battle
SP 15 AP 55 SP 20 AP 50
Puts a foe to sleep for a short time Drains Action Points (AP) from the target and grants
them to the caster
SP 20 AP 70 SP 20 AP 10
10 INTRO
PERFECT MODE SKILL TREE
Arrow Volley
PERFECT
SP n/a AP 0
PERFECT
These claws will tear great wounds. These Warg jaws often pierce the jugular.
PARTY SKILLS
SP n/a AP 20 SP n/a AP 25
PERFECT
These claws slash with deadly effect. Thrown rocks cause big damage and stun foes.
SP n/a AP 35 SP n/a AP 60
PERFECT
The Ent smashes all foes with his limb. Earth Spirits unleash smashing Ent roots on all.
SP n/a AP 70 SP n/a AP 75
Spirit of Gwaihir
PERFECT
SP n/a AP 90
Banner of Elendil
PERFECT
PRIMAGAMES.COM 11
DESCRIPTION
14 CHARACTERS
1 GONDOR SCOUT 6 CITADEL CAPTAIN
2 GONDOR WARRIOR 7 CITADEL COMMANDER
3 GONDOR CAPTAIN 8 FOUNTAIN GUARD
4 GONDOR COMMANDER 9 FOUNTAIN CAPTAIN
5 CITADEL GUARD 10 FOUNTAIN COMMANDER
IN ACTION
guardian strike
SWORD
SP 5 AP 20
Orc Bane
SWORD
SWORD
A melee attack that lowers the armor value of an Gives Berethor a chance to automatically counterat-
enemy tack a foe who attacks him
SP 10 AP 25 SP 20 AP -
SWORD
An attack that allows Berethor to strike twice A melee attack that causes more damage to all types
of Uruk-hai than a regular melee attack
SP 20 AP 65 SP 35 AP 30
SWORD
A melee attack that allows Berethor to strike three A melee attack that cannot be counterattacked
times
SP 35 AP 75 SP 50 AP 20
SWORD
A melee attack that ignores enemy armor A melee attack that delays an enemy’s next attack
SP 65 AP 30 SP 95 AP 30
Gondor Rampage
SWORD
PRIMAGAMES.COM 15
Company Might
LEAD
Temporarily enhances the Strength of your party, so
each does more damage
SP 5 AP 20
Company Valor
LEAD
Briefly raises group Dexterity, Constitution, and
Speed, upping accuracy, HP, and melee defense
SP 5 AP 30
LEAD
Grants the party immunity to all stunning effects Restores the Action Points (AP) of your group by a
for the full duration of the fight small amount each round
SP 10 AP 30 SP 20 AP 120
LEAD
Gives two of your party members an immediate free Party takes 25 percent less damage from Spirit or
attack against your foes Spirit-enhanced attacks
SP 20 AP 150 SP 35 AP 40
LEAD
Allows the party to fall back out of combat Enhances the Attack Momentum of your group for a
short time
SP 35 AP 0 SP 50 AP 50
LEAD
Restores the health (HP) of your group by a small Grants immunity to fear and cures all negative
amount each round effects
SP 50 AP 200 SP 65 AP 40
LEAD
For a short time, the party will not drop below 1 HP Gives Berethor and two party members an immedi-
berethor
LEAD
Improves the probability your group will cause criti- Reduces the Action Point (AP) cost of all actions
cal hits for a short time taken by your group for a short time
SP 80 AP 200 SP 95 AP 200
Citadel Might
PASSIVE
Ithilien Inspiration
PASSIVE
PASSIVE
Increases Berethor’s Action Point (AP) pool Gives Berethor a chance to automatically dodge an
enemy attack
SP 5 AP - SP 5 AP -
PASSIVE
Increases Berethor’s melee damage when taunting a Increases the armor value of Berethor’s equipment
foe
SP 5 AP - SP 5 AP -
PASSIVE
SP 5 AP - SP 5 AP -
PASSIVE
Allows Berethor to immediately take two additional Increases Berethor’s health (HP)
actions in his turn
SP 5 AP 200 SP 5 AP -
16 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Helms Swords
Battered Steel Helm 3rd Age Steel Long Sword of Gondor
Gondorian Steel Citadel Guard Helm 3rd Age Steel Ithilien Long Sword
Gondorian Steel Captain’s Guard Helm 3rd Age Iron Cutlass of Isengard
Gondorian Steel Warrior Battle Helm 3rd Age Steel Broad Sword of Gondor
2nd Age Steel Numenorian Battle Helm 3rd Age Steel Long Sword of Arnor
Gondorian Mithril Fountain Guard Helm 3rd Age Steel Fountain Guard Long Sword
2nd Age Fell Numenorian Battle Helm 3rd Age Gold Ithilien Long Sword
Cloaks 3rd Age Rohan Steel Long Sword
Tattered Wool Cloak 3rd Age Foul Blade of Morgul
Gondorian Wool Fountain Guard Cloak 3rd Age Rohan Steel Royal Court Long Sword
Gondorian Wool Citadel Guard Cloak 3rd Age Jagged Scimitar of Dunland
Gondorian Wool Warrior Cloak 3rd Age Easterling Steel Scimitar
Gondorian Wool Captain’s Guard Cloak 3rd Age Dread Orc Blade of Mordor
Numenorian Wool Shadow Cloak 2nd Age Steel Numenorian Long Sword
Pauldrons 2nd Age Steel Long Sword of Minas Tirith
Battered Steel Pauldrons 2nd Age Mithril Long Sword of Minas Tirith
Gondorian Steel Citadel Guard Pauldrons 2nd Age Long Sword of the Accursed
Gondorian Steel Captain’s Guard Pauldrons Sword of the Stewards of Minas Tirith
PRIMAGAMES.COM 17
DESCRIPTION
18 CHARACTERS
1 Lothlorien SCOUT 6 Galadhrim Captain
2 Lothlorien WARRIOR 7 Galadhrim Commander
3 Lothlorien CAPTAIN 8 Caras Galadon Guard
4 Lothlorien 9 Caras Galadon Captain
COMMANDER 10 Caras Galadon
5 Galadhrim GUARD Commander
IN ACTION
Fluid Strike
SWORD
SP 5 AP 20
SWORD
A melee attack that lowers the Strength of an enemy A melee attack that continues to damage an enemy
for a short time
SP 15 AP 25 SP 15 AP 25
SWORD
A melee attack that allows Idrial to strike twice A melee attack that delays an enemy’s next attack
SP 30 AP 75 SP 30 AP 45
SWORD
A melee attack that also drains Action Points (AP) A melee attack that always hits, but does less damage
over time
SP 45 AP 15 SP 60 AP 50
Gil-galad Rampage
SWORD
PRIMAGAMES.COM 19
Gift of Elrond
SPIRIT
Restores some health (HP) to one party member
SP - AP 15
Loudwater Fury
SPIRIT
The power of the Water Spirits attacks a single
enemy.
SP - AP 50
SPIRIT
Drain Action Points (AP) from an enemy. Restores a great amount of health (HP) to one party
member
SP 20 AP 10 SP 25 AP 40
SPIRIT
Remove all negative effects from a party member. Protects one ally, automatically reviving them if they
are struck down
SP 35 AP 25 SP 40 AP 50
SPIRIT
Revives a fallen party member Full immunity for a short time, but the caster can-
not take any action until the spell ends
SP 50 AP 40 SP 55 AP 50
SPIRIT
Lets one party member automatically act next in the Removes all negative effects from entire group
battle queue
IDRIAL
SP 65 AP 75 SP 70 AP 30
SPIRIT
Restores a great amount of health (HP) to all party Summons a great Water Spirit who will strike and
members damage many foes
SP 95 AP 200 SP 100 AP 250
Elven Evade
PASSIVE
PASSIVE
Increases the amount of damage Idrial’s direct-dam- Increases Idrial’s Armor protection
age Spirit Power attacks deliver
SP 5 AP - SP 5 AP -
PASSIVE
Greatly increases Idrial’s ability to dodge enemy Increases Idrial’s Action Point (AP) pool
attacks
SP 5 AP - SP 5 AP -
PASSIVE
Increases the effectiveness of Idrial’s ability to has- Increases Idrial’s resistance to Shadow Spirit effects
ten members of the party
SP 5 AP - SP 5 AP -
PASSIVE
Lets Idrial immediately take two additional Spirit Gives Idrial the ability to automatically regenerate
actions on her turn Action Points (AP)
SP 5 AP 200 SP 5 AP -
20 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Helm 2nd Age Lune Silver Scimitar
2nd Age Elven Silver Tiara of Eriador 2nd Age Eriador Iron Falchion
2nd Age Elven Golden Tiara of Earendil 2nd Age Forlindon Mithril Falchion
3rd Age Elven Gold Plated Battle Helm 1st Age Earendil Mithril Long Sword
3rd Age Elven Silver Tiara of the Galadhrim Choker
2nd Age Elven Crystal Tiara of Nenya 1st Age Galadhrim Spirit Warding Pendant
2nd Age Elven Steel Battle Helm of Lorien 3rd Age Lothlorien Spirit Calling Pendant
3rd Age Elven Silver Tiara of Caras Galadhon 3rd Age Silverlode Raging Waters Pendant
Pauldrons 1st Age Eregion Weapon Warding Pendant
3rd Age Elven Silver Pauldrons 3rd Age Galadhrim Pendant of Restoration
3rd Age Elven Gold Plated Pauldrons 3rd Age Lothlorien Flaming Might Pendant
2nd Age Elven Steel Pauldrons 2nd Age Elven Pendant of Wrath
2nd Age Elven Mithril Pauldrons 2nd Age Numenorian Command Pendant
Bracers 3rd Age Fangorn Binding Pendant
Elven Steel Scouting Vambraces 2nd Age Rivendell Pendant of Sanctuary
3rd Age Elven Gold Plated Vambraces
PRIMAGAMES.COM 21
DESCRIPTION
22 CHARACTERS
1 RANGER SCOUT 6 ARNOR CAPTAIN
2 RANGER WARRIOR 7 ARNOR COMMANDER
3 RANGER CAPTAIN 8 DUNEDAIN GUARD
4 RANGER COMMANDER 9 DUNEDAIN CAPTAIN
5 ARNOR GUARD 10 DUNEDAIN COMMANDER
IN ACTION
Creature Bane
BOW
BOW
A ranged attack that targets two foes A ranged attack that lowers the accuracy of an enemy
SP 15 AP 65 SP 15 AP 45
BOW
A ranged attack that gives Elegost health (HP) equal A ranged attack that also slows the enemy
to damage done
SP 30 AP 60 SP 30 AP 45
BOW
A ranged attack that lowers the melee defense of an A ranged attack that also prevents enemies from
enemy counterattacking
SP 45 AP 50 SP 60 AP 75
True Shot
BOW
PRIMAGAMES.COM 23
Aimed Shot
RANGER
A more powerful ranged attack
SP 0 AP 50
Piercing Might
RANGER
A more powerful ranged attack
SP 5 AP 25
Pierce Will
RANGER
RANGER
A ranged attack that puts a foe to sleep for a short A ranged attack that also prevents a foe from using
time any melee attacks for a short time
SP 20 AP 50 SP 20 AP 75
RANGER
Restores some health (HP) to one party member over A ranged attack that also weakens a foe’s ranged
time attacks for a short time
SP 35 AP 100 SP 35 AP 35
RANGER
A ranged attacks that blinds all enemies, reducing A ranged attack that also prevents a foe from attack-
their melee and ranged accuracy ing from range for a short time
SP 50 AP 50 SP 50 AP 75
RANGER
Grants the entire party health regeneration A ranged attack that also lowers the magic damage
ELEGOST
RANGER
Summons a lightning storm that strikes all foes for A ranged attack that also completely immobilizes a
heavy damage over time foe for a short time
SP 95 AP 80 SP 100 AP 75
Ranger Evade
PASSIVE
Dunedain Evasion
PASSIVE
SP 5 AP -
PASSIVE
Increases Elegost’s Dexterity, which improves his Increases the rate at which Elegost gains
accuracy Momentum for his actions
SP 5 AP - SP 5 AP -
PASSIVE
Increases Elegost’s Action Point (AP) pool Allows Elegost to immediately take two additional
actions on his turn
SP 5 AP - SP 5 AP 125
PASSIVE
Allows Elegost to take actions more often during Makes Arrows of Sleep attack affect all enemies
combat
SP 5 AP - SP 5 AP -
PASSIVE
Makes Arrows of Sleep attack last for the duration of Increases effectiveness of Crippling Shot
the fight
SP 5 AP - SP 5 AP -
24 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Cloaks 3rd Age Gondorian Brooch of Spirit Warding
Dunedain Wool Riding Cloak 3rd Age Rohirrim Brooch of Haven
Dunedain Wool Ranger Cloak 3rd Age Rohirrim Brooch of Fortification
Dunedain Wool Captain’s Cloak 3rd Age Rohirrim Brooch of Might
Ithilien Wool Ranger Cloak 2nd Age Elven Brooch of Wrath
Ithilien Wool Captain’s Cloak 1st Age Galdhrim Brooch of Spirit Warding
Dunedain Wool Riding Hood 2nd Age Numenorian Brooch of Command
Dunedain Wool Ranger Hood 2nd Age Rivendell Brooch of Sanctuary
Dunedain Wool Captain’s Hood
Gondorian Wool Citadel Guard Hood
Gondorian Wool Fountain Guard Hood
Bracers
Dunedain Tan Leather Underbraces
Dunedain Layered Leather Overbraces
Ithilien Ranger Leather Overbraces
Ithilien Captain Leather Overbraces
PRIMAGAMES.COM 25
DESCRIPTION
26 CHARACTERS
1 EREBOR SCOUT 6 MORIA CAPTAIN
2 EREBOR WARRIOR 7 MORIA COMMANDER
3 EREBOR CAPTAIN 8 KING’S WARRIOR
4 EREBOR COMMANDER 9 KING’S CAPTAIN
5 MORIA WARRIOR 10 KING’S COMMANDER
IN ACTION
Dwarven Cleave
AXE
SP 0 AP 25
Goblin Bane
AXE
Cleaving Wound
AXE
AXE
A melee attack that slows the attack rate of an enemy A melee attack that lowers the Armor rating of an
enemy
SP 20 AP 40 SP 25 AP 20
AXE
Powerful axes rock the very earth, creating a damag- A melee attack that allows Hadhod to strike twice
ing Spirit attack.
SP 35 AP 50 SP 35 AP 80
AXE
A two-strike combination attack that also stuns the Gives Hadhod a chance to automatically counterat-
target tack a foe who attacks him
SP 50 AP 100 SP 50 AP -
AXE
A powerful melee attack that lowers all of the target’s A melee attack that lowers the Defensive Spirit
stats by 10 percent Power of an enemy in combat
SP 65 AP 20 SP 65 AP 55
PRIMAGAMES.COM 27
(Skill tree continued from the previous page.)
Smite Rampage of Durin
AXE
AXE
A melee attack that always causes a critical hit A melee attack that allows Hadhod to strike four
times
Position 8th Row—Left SP 80 AP 60 Position 8th Row—Right SP 95 AP 100
Mountain Hewer
AXE
Powerful axes rock the very earth, creating a damag-
ing Spirit attack that hurts all enemies.
SP 100 AP 100
Stone Shield
SPIRIT
SPIRIT
The power of the Fire Spirits attacks a single enemy, Reduces the damage your group takes from flame
causing variable damage attacks in the next round
SP 0 AP 60 SP 15 AP 35
SPIRIT
Creates a shield around one party member that dam- Creates a shield for the party that must be broken
ages enemies who strike it before damage is taken
SP 30 AP 35 SP 30 AP 200
SPIRIT
An attack that causes fire damage, and continues to Creates a shield around the party that damages ene-
damage an enemy for a short time mies who strike it
SP 45 AP 200 SP 95 AP 150
HADHOD
Dragon Calling
SPIRIT
Dwarven Evade
PASSIVE
Dwarven Rally
PASSIVE
SP 5 AP -
PASSIVE
Increases Hadhod’s Strength, which improves his Increases Hadhod’s ability to dodge enemy attacks
melee damage
SP 5 AP - SP 5 AP -
PASSIVE
Increases Hadhod’s Armor value While in Perfect mode, Hadhod’s attacks will always
give critical hits
SP 5 AP - SP 5 AP -
PASSIVE
Increases Hadhod’s health (HP) Increases Hadhod’s melee damage when taunting a
foe
SP 5 AP - SP 5 AP -
PASSIVE
Allows Hadhod to take actions more often during Allows Hadhod to immediately take two additional
combat actions on his turn
SP 5 AP - SP 5 AP 150
28 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Helms Buckles
Dwarven Black Iron Helm 3rd Age Dwarf Belt Buckle of Quicksilver
Dwarven Steel Helm 3rd Age Dwarf Belt Buckle of Moria Iron
2nd Age Dwarven Dragon Helm 3rd Age Dwarf Belt Buckle of Moria Steel
Dwarven Mithril Helm 3rd Age Dwarf Belt Buckle of Moria Silver
Pauldrons 3rd Age Dwarf Belt Buckle of Moria Gold
Dwarven Boiled Leather Pauldrons 2nd Age Dwarf Belt Buckle of the Miners
Dwarven Steel Pauldrons 2nd Age Dwarf Belt Buckle of the Smiths
Dwarven Black Iron Pauldrons 3rd Age Dwarf Belt Buckle of Moria Mithril
Dwarven Mithril Pauldrons 2nd Age Dwarf Belt Buckle of The Lords
Bracers 1st Age Golden Belt Buckle of the Lords
Dwarven Boiled Leather Vambraces 1st Age Mithril Belt Buckle of the Fathers
Dwarven Black Iron Vambraces
Dwarven Steel Plate Vambraces
Dwarven Mithril Vambraces
PRIMAGAMES.COM 29
DESCRIPTION
30 CHARACTERS
1 ROHAN VILLAGER 6 ROYAL GUARD RIDER
2 ROHAN SCOUT 7 ROYAL GUARD CAPTAIN
3 ROHAN RIDER 8 ROYAL GUARD MARSHAL
4 ROHAN CAPTAIN 9 THIRD MARSHAL OF THE MARK
5 ROHAN MARSHAL 10 SECOND MARSHAL OF THE MARK
IN ACTION
Double Cleave
AXE
SP 0 AP 25
Warg Bane
AXE
SP 0 AP 45
Battle Haste
AXE
SP 0 AP 25
AXE
A melee attack that is more damaging to Uruk-hai A melee attack that does a lot of damage
SP 0 AP 30 SP 20 AP 75
AXE
A melee attack that poisons a foe, doing increasing A fierce melee attack that cannot be counterattacked
damage over time
SP 35 AP 40 SP 50 AP 30
AXE
A fierce melee attack that cannot be counterattacked An attack that briefly stops a foe from making melee
attacks and causes damage over time
SP 50 AP 30 SP 50 AP 50
AXE
A melee attack that allows Morwen to strike four A melee attack that delays an enemy’s next attack
times
SP 65 AP 80 SP 65 AP 75
PRIMAGAMES.COM 31
(Skill tree continued from the previous page.)
Valorous Cleave Orc Bane
AXE
AXE
A melee attack that always hits A melee attack that is more damaging to Orcs
Rohirric Rampage
AXE
A melee attack that allows Morwen to strike six
times
SP 95 AP 85
STEAL ITEM
SPIRIT
SPIRIT
Allows Morwen to attempt to seize Skill Points (SP) Allows Morwen to attempt to drain Strength from a
from a foe foe, and add it to her own
SP 0 AP 40 SP 15 AP 20
SPIRIT
Allows Morwen to try to drain Action Points (AP) Allows Morwen to attempt to drain health (HP) from
an enemy, and add it to her own
SP 30 AP 40 SP 30 AP 30
SPIRIT
Allows Morwen to attempt to drain Dexterity from Allows Morwen to attempt to steal permanent expe-
an enemy, and add it to her own rience points from an enemy
SP 45 AP 20 SP 60 AP 40
MORWEN
Snowbourne Sleep
PASSIVE
Eorlingas Rally
PASSIVE
PASSIVE
aIncreases Morwen’s Dexterity, improving her abili- Lowers Morwen’s Action Point (AP) cost for crafting
ty to hitA more powerful melee attack items
SP 5 AP - SP 5 AP -
PASSIVE
Gives Morwen a chance to automatically counterat- Increases Morwen’s Strength, improving her melee
tack a foe who attacks her damage
SP 5 AP - SP 5 AP -
PASSIVE
Lowers Morwen’s health (HP) cost for crafting items While in Perfect mode, Morwen’s attacks will always
give critical hits
SP 5 AP - SP 5 AP -
PASSIVE
Reduces the amount of time Morwen requires to Allows Morwen to immediately take two additional
craft potions actions on her turn
SP 5 AP - SP 5 AP 100
32 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Helms Cuisses
Rohirric Scouting Helm 3rd Age Leather Cuisse of Wrath
Rohirrim Steel Helm 3rd Age Gold Cuisse of Sanctuary
Rohirrim Heavy Steel Helm 2nd Age Elven Cuisse of Spirit Warding
Helm of the Great Hall 3rd Age Gondorian Cuisse of Haven
Pauldrons 3rd Age Bronze Cuisse of Fortification
Rohirrim Boiled Leather Pauldrons 3rd Age Leather Cuisse of Haste
Rohirrim Iron Pauldrons 2nd Age Mithril Cuisse of Might
Rohirrim Steel Pauldrons 3rd Age Steel Cuisse of Battle
Rohirrim Steel Captain’s Pauldrons 3rd Age Bronze Cuisse of Battle
Bracers 3rd Age Gold Cuisse of Battle
Rohirrim Soft Leather Vambraces
Rohirrim Boiled Leather Vambraces
Rohirrim Steel Vambraces
Rohirrim Steel Royal Guard Vambraces
Upper Body
PRIMAGAMES.COM 33
DESCRIPTION
34 CHARACTERS
1 ROHAN SCOUT 6 ROYAL GUARD CAPTAIN
2 ROHAN RIDER 7 ROYAL GUARD MARSHAL
3 ROHAN CAPTAIN 8 MARSHAL OF THE MARK
4 ROHAN MARSHAL 9 FIRST MARSHAL OF THE MARK
5 ROYAL GUARD RIDER 10 CHIEF MARSHAL OF THE MARK
IN ACTION
Rupture Armor
SPEAR
SP 0 AP 50
SPEAR
A damaging attack that converts some damage into A melee attack that allows Eaoden to strike twice
Action Points (AP) for the enemy
SP 0 AP 75 SP 30 AP 100
SPEAR
A melee attack that allows Eaoden to strike three A greatly damaging melee attack that also hastens
times the enemy
SP 30 AP 150 SP 45 AP 50
Rampage of Helm
SPEAR
Drain Health
SPIRIT
SP 0 AP 40
Drain Spirit
SPIRIT
SP 0 AP 5
PRIMAGAMES.COM 35
(Skill tree continued from the previous page.)
Channel Health Tap Reserve
SPIRIT
SPIRIT
Transfers some of Eaoden’s health (HP) to another Converts some of Eaoden’s own health (HP) into
party member Action Points (AP)
Position 3rd Row—Left SP 0 AP 1 Position 3rd Row—Right SP 0 AP 5
SPIRIT
Removes all enemy enhancements from the entire Decreases an enemy’s Action Point (AP) pool
party of foes
Position 4th Row—Left SP 0 AP 60 Position 4th Row—Right SP 35 AP 75
SPIRIT
Transfers some of Eaoden’s Action Points (AP) to Transfers some of Eaoden’s Defense to another party
another party member member
Position 5th Row—Left SP 35 AP 10 Position 5th Row—Right SP 50 AP 10
SPIRIT
Prevents an enemy from using any Spirit Power Lowers an enemy’s Armor, and increases Eaoden’s by
attacks for a short time the same amount
Position 6th Row—Left SP 50 AP 125 Position 6th Row—Right SP 65 AP 200
SPIRIT
Enchants party to convert the damage from the next Causes everyone in the party to convert health (HP)
hit each member takes into Action Points (AP) into Action Points (AP)
Position 7th Row—Left SP 65 AP 200 Position 7th Row—Right SP 80 AP 40
SPIRIT
Creates a shield around Eaoden that reflects damage Drains enemy health (HP) and transfers it to your
back at enemies for a short time group
Position 8th Row—Left SP 80 AP 200 Position 8th Row—Right SP 95 AP 200
EAODEN
Leech Essence
SPIRIT
Might of Helm
PASSIVE
Rohan Evasion
PASSIVE
PASSIVE
Increases the rate at which Eaoden regenerates Gives Eaoden a chance to automatically dodge an
health (HP) enemy attack
Position 3rd Row—Left SP 5 AP - Position 3rd Row—Right SP 5? AP -
PASSIVE
Reduces the amount of Defense Eaoden loses when Increases the rate at which Eaoden regenerates
using Channel Defense Action Points (AP)
Position 4th Row—Left SP 5 AP - Position 4th Row—Right SP 5 AP -
PASSIVE
Reduces the amount of health (HP) Eaoden loses Reduces the number of Action Points (AP) Eaoden
when using Channel Health loses when using Channel Spirit
Position 5th Row—Left SP 5 AP - Position 5th Row—Right SP 5 AP -
PASSIVE
Allows Eaoden to immediately take two additional Converts all damage done by Spirit attacks into
actions on his turn Action Points (AP)
Position 6th Row—Left SP 5 AP 75 Position 6th Row—Right SP 40 AP -
36 CHARACTERS
ITEM CHECKLIST
NOTE: See the Weapons & Armor appendix for the data—and location—of each item.
Helm Wild Man Spear of Dunland
Rohirrim Banded Leather Helm 2nd Age Fountain Guard Bronze Spear
Rohirrim Steel Helm 2nd Age Elven Gold Spear of Amon Hen
Rohirrim Plumed Steel Royal Guard Helm 2nd Age Fountain Guard Steel Spear
Rohirrim Banded Iron Helm 2nd Age Golden Glaive of Eregion
Cloaks 2nd Age Silver Spear of the Queen of Lorien
Rohirrim Wool Riding Cloak 2nd Age Steel Glaive of the High-king
Rohirrim Velvet Overcloak Shields
Pauldrons 3rd Age Rohan Infantry Shield
Rohirrim Boiled Leather Pauldrons 3rd Age Rohirrim Battle Shield
Rohirrim Iron Pauldrons 3rd Age Rohirrim Shield of the Royal Court
Rohirrim Steel Pauldrons 3rd Age Rohirrim Royal Guard Shield
Rohirrim Steel Captain’s Pauldrons 3rd Age Rohirrim Shield of Kings
Bracers Pins
Rohirrim Soft Leather Vambraces 3rd Age Rohirrim Pin of Edoras
Rohirrim Boiled Leather Vambraces 3rd Age Silverlode Raging Waters Pin
PRIMAGAMES.COM 37
GUEST CHARACTERS
38 CHARACTERS
GANDALF THE GREY THROUGH GIMLI
GUEST: LEGOLAS OF THE WOODLAND REALM GUEST: GIMLI
LOCATION: HELM’S DEEP LOCATION: HELM’S DEEP
- DESCRIPTION - - DESCRIPTION -
You’ll have a chance to fight along side Gimli plays a lot like Hadhod, and his
Legolas when you meet him on the crippling Balrog’s Gambit strikes will
walls of Helm’s Deep. Perhaps you’ll prove just as useful when he helps you
learn a thing or two from this leg- defend the breach at the walls of
endary fighter? Helm’s Deep.
- SKILLS - - SKILLS -
NAME AP DESCRIPTION NAME AP DESCRIPTION
Woodland
0 A dual slashing sword attack Axe Cleave 0 Disabling slash with a heavy axe
Strike
Lorien Legolas’s most powerful sword Erebor
60 60 More-deadly axe slash, but slower
Wrath attack Rage
Swift Wrath of The son of Gloin’s most deadly
45 A whirling double-blade attack 55
Justice Moria slashing strike
Uruk Balrog’s A slow, slashing blow that stuns the
50 A three-strike slashing melee attack 65
Hewer Gambit enemy
PRIMAGAMES.COM 39
GUEST CHARACTERS
40 CHARACTERS
ARAGORN (RANGER) THROUGH
THROUGH ARAGORN (KING)
GUEST: EOWYN, ROHAN GUEST: ARAGORN,
GUEST: GANDALF THE WHITE SHIELD MAIDEN KING OF GONDOR
LOCATION: MINAS TIRITH LOCATION: PELENNOR FIELDS LOCATION: PELENNOR FIELDS
- DESCRIPTION - - DESCRIPTION - - DESCRIPTION -
After he’s reborn as the White You’ll find Theoden’s daugh- When you meet Aragorn in the
Wizard, you’ll meet Gandalf ter, Eowyn, locked in combat game’s final chapter, he’ll have
several times in your journeys. with the Witch-king at the ability to summon an army
But he won’t fight by your side Pelennor Fields. With your of undead spirits to overrun
until you join forces to defeat help, this mighty Nazgul can his foes. With this power, the
the Witch-king at Minas Tirith. be slain once and for all. several battles you fight with
him are sure to be brief.
- SKILLS - - SKILLS - - SKILLS -
NAME AP DESCRIPTION NAME AP DESCRIPTION NAME AP DESCRIPTION
A powerful slash-
Wizards Drains Spirit Maiden A basic sword Rage of
0 0 30 ing attack with
Drain from enemies Slash attack Elessar
greater dexterity
Reduces Shadow A melee attack
Endure Brave Numenor A more-powerful
100 damage done to 50 that does exten- 45
Shadow Strike Wrath sword attack
party sive damage
Unleashes a This ferocious
Bolt of Westfold A combo sword Bane of
150 powerful bolt of 75 55 combination does
the Valar Rage attack Sauron
pure energy the best damage.
None but the
Flame of A bolt of the Edoras A more-powerful Call the
70 100 255 King can sum-
Arnor sacred fire Wrath combo attack Dead
mon this army.
PRIMAGAMES.COM 41
4
10
S
S S
1
10
11
EPISODE 1 - CHAPTER 1 - EREGION
2
5
11 S
S 11 12
S 9
6
9
3
S 9
7
44 WALKTHROUGH
JOURNEY TO THE ELF OUTPOST DIFFICULTY: 2 EXP: 330
Your quest begins with lone find an unguarded chest Shortly after passing points; this battle should
hero Berethor battling two that contains Berethor’s 3rd the stone Troll (who put you up a level.
Nazgul. It’s an inauspicious Age Gondorian Scouting guards a chest containing a That should be the last
beginning, and your odds of Shield, and a second chest Longbottom Leaf), you’ll be fight before you reach the
victory are nil no matter in the detour by the water- jumped by a trio of Orcs in Elf outpost and find a save
what you do. Fortunately, falls that holds both Idrial’s a fixed battle. Use Idrial’s spot at the end of the path.
Idrial will appear just in 1st Age Galadhrim Spirit Loudwater Fury to even the A door to your right opens
time to save your life, and a Warding Pendant and a odds (it should be able to into the gatehouse, but if
new fellowship will be born. Kingsfoil potion. A third take out an archer in one you head to the west first
Your first objective is chest back on the path con- hit) while Berethor beefs you can find an unguarded
Journey of the Elf tains a piece of Lembas, but up your party with his chest that contains Slime
Outpost, which will lead you’ll be in for a fight with Company Might of Orthanc, a combat item.
you to the east along a clear a pair of Orcs if you Leadership skill. Don’t be
path. On the way you’ll approach it. stingy with your skill
There are only two varieties of Orc in the first part of this area: Archer Rabble and Sword Warriors. The
Archer Rabble have far fewer hit points, so as a general rule you should hit them first and hardest to take
them out of the fight before you focus in on their stronger comrades. You’ll gain a level after roughly
every other fight in the early part of the game, and going up a level always refills your Action Points, so
use your skills as much as you can. It’s particularly important to use Berethor’s Sword Craft so he can
learn Orc Bane as soon as possible.
PRIMAGAMES.COM 45
DEFEND THE ELF CARAVAN DIFFICULTY: 5 EXP: 830
The chests in the Outpost In their zeal to save the cara- There’s a new type of before you focus your
contain Berethor’s van, Berethor and Idrial will Orc among the party that is strongest skills on the
Gondorian Steel Citadel dash forward a short dis- terrorizing the caravan: a boss. Victory will earn you
Guard Pauldrons, as well as tance, but if you turn back Lesser Captain. This ban- a new item for each charac-
several useful recovery around you can find chests ner-wielding boss Orc can ter: Idrial’s 3rd Age Elven
items. When you step on this side of the gate and beef up his allies and sum- Gold Plated Fauld and
through the door on the behind the other gatehouse, mon a murder of crows to Berethor’s 3rd Age Steel
opposite side, you’ll receive and enter that gatehouse for strike your party. With Ithilien Long Sword.
your next two quests: still more loot (including over 400 HP, he won’t be
Defend the Elf Caravan Idrial’s 2nd Age Elven Silver falling anytime soon, so
and Collect Elf Artifacts. Tiara of Eriador). eliminate the henchmen
EPISODE 1 - CHAPTER 1 - EREGION
46 WALKTHROUGH
Rescue at Caradhras Pass DIFFICULTY: 6 EXP: 990
PRIMAGAMES.COM 47
Find aN Elf Healing Altar DIFFICULTY: 6 EXP: 990
When you’re ready to pro- and unlock a new movie. and only Elegost (or Idrial Leather Underbraces by
ceed, take the left fork If you choose to risk a few using Loudwater Fury) can killing a few easy Orcs.
from the bridge, heading random encounters by hit the archer lurking atop The Elf Healing Altar is
due north. On the way, continuing down the path, the ruins. just beyond, beneath the
Elegost will update your you’ll find a stone Troll To get through the lone sunbeam in this
journal with the Find an marking a chest that holds ruins, you’ll need to take area’s stormy sky. On the
Elf Healing Altar quest. Berethor’s 3rd Age the stairs to the left of the altar lies the Cracked
If you take either path Lothlorien Ring of Spirit save point, then cut right Elfstone of Shadow
through the stones to your Warding. through the center of the Protection—an item any
right you’ll find a save If you continue down basement and go up the member of your party can
spot at the Fellowship the main path, you’ll find stairs on the other side. A equip and the first of the
Camp and complete the another familiar location fixed encounter awaits four Elf artifacts in this
Follow Fellowship to that the Fellowship passed you shortly after the episode.
Moria quest. This will through. It is now infest- stairs, where you can earn
earn you 170 experience ed with Orcs, however, Elegost’s Dunedain Tan
EPISODE 1 - CHAPTER 1 - EREGION
After an uneventful jour- Dwarf who held it. look for the hidden path nice little pickup.
ney down the path to the A magnificent Elven near the entrance that Afterward, circle around
west, your party will make structure lies in the grassy leads to two stone trolls the structure itself to find
camp and discuss their area beyond your camp, and two chests, one of a chest with a Defy
next objective: Reclaiming where you’ll find the next which contains Berethor’s Shadow Phial.
Elegost’s lost map and the Elven healing altar. First Battered Steel Helm—a
48 WALKTHROUGH
Inside the structure, always by a small army of
clear away the Orcs to fin- Orcs that includes new
ish the first half of the Orc Sword Veteran and
Defend Elf Healing Orc Shadow Chieftain
Altars quest and earn foes. The chieftain should
Berethor a pair of be your primary target, as
Gondorian Steel Greaves. he can cast Murder of
The altar holds a Cracked Crows, which is probably
Elfstone of Armor the group’s most danger-
Enhancement. ous attack. Fortunately,
The path that contin- the trouble the chieftan
ues west leads you to the and his lackeys might give
top of the outpost you you comes with a tidy pay-
crossed under at the off if you’re successful
beginning of the game, against them. Slay them to
where you can find earn Idrial’s 3rd Age Elven
Elegost’s 3rd Age Gold Plated Chestplate
Dunedain Brooch of Arnor and complete the Defend
among the chests. It Elf Healing Altars quest.
makes a fine addition to The altar contains a
your stock. Cracked Elfstone of Water
The winding maze beyond Dunedain Wool Ranger artifact. In a fixed the artifacts. This com-
the waterfalls leads to the Cloak. A path heads east encounter here, you can pletes the Reclaim
Dark Altar Crossroads. To from the shore toward win Idrial’s 2nd Age Elven Elrond’s Map and Collect
your right is a pier with Moria. Golden Tiara of Earendil Elf Artifact quests, and
many treasure chests, First, however, you and Elrond’s missing map. leaves you with only one
including Idrial’s 3rd Age need to head straight past The altar holds a Cracked unfinished objective:
Lothlorien Spirit Calling the save point, following Elfstone of Health Finding Hadhod the Dwarf.
Pendant and Elegost’s the red dot to the fourth Elf Enhancement, the last of
PRIMAGAMES.COM 49
Find Hadhod the Dwarf DIFFICULTY: 9 EXP: 3,300
50 WALKTHROUGH
OPEN MORIA’S WEST GATE DIFFICULTY: 1 EXP: 170
At the end of the crossroads in combat with the (Creature Bane is best) and here; a bit of Leadership at
is a long path with a few Watcher in the Water, the Idrial and Hadhod’s spells. the beginning of the fight
random encounters, and many-tentacled monster But rather than using will do some good for the
then the final save spot that guards the entrance to Hadhod as an attacker, you party.
before Moria, where you’ll the mines. may want to cast Stone You get only one piece
complete the Open You can hit the Shield to protect your of equipment for killing
Moria’s West Gate quest. Watcher only with ranged MVPs. Since he lacks long- the Watcher, but it’s a good
After an intermission, your attacks, which restricts you range attacks, Berethor will one: The Elfstone of
party will find itself locked to Elegost’s attacks have to play a support role Nimble Crafting will open
The Watcher in the Water is a foul creature that has lived long ages in the deep places beneath the Misty
Mountains.
ATTRIBUTE VALUE ATTRIBUTE VALUE
Hit Points 3,112 Blunt Normal
Action Points 242 Slash Normal
Air Normal Pierce Normal
Earth Normal Root Normal
PRIMAGAMES.COM 51
S
4
2 2
EPISODE 1 - CHAPTER 2 - WESTERN MORIA
2
S
1 2
S
S
S
2
S
S
5
3
52 WALKTHROUGH
EARNING ITEMS IN EVIL MODE
Now that you’ve completed the first chapter, you can quit the game after you save and attempt Evil
mode. In Evil mode you play as the enemies trying to kill your heroes in memorable battles from
the previous chapter. In the first chapter, there is also a new fight in which the full party battles a
Nazgul.
It’s a lot of fun to use what you know of your party’s weaknesses against them, like the fact
that Idrial is the easiest to kill, and Hadhod the hardest. If you win the series of four battles in
Chapter 1, you can choose a saved file and put Cracked Elfstones of Armor, Health, and Action
Enhancement into that party’s inventory.
You haven’t seen the last of tics remain the same. If The treasure trove of
the Watcher in the Water, so Idrial has learned Haste of items you get for killing the
prepare your party for an the Elves, you may find that second Watcher makes it
encore performance. First the Watcher fight goes more well worth the trouble:
hit the chest on the right quickly if you cast it on Elegost’s Dunedain Layered
side of the stairs to find Elegost, since his Creature Leather Overbraces and 1st
Hadhod’s Dwarven Boiled Bane is your party’s most Age Eregion Brooch of
Leather Vembraces, then fol- effective attack. Make sure Weapon Warding, plus a
low the shattered pathway Hadhod is busily casting Cracked Elfstone of Armor
down to where the path Spirit Powers of some sort; Enhancement that will give
meets the water. you want to learn his a defensive boost to your
The Watcher will strike Endure Flame skill as soon least-armored character
again, and its stats and tac- as possible. (probably Elegost).
PRIMAGAMES.COM 53
FIND SEVEN DWARF RUNES DIFFICULTY: 3 EXP: 1,490
RUNE 1
There are plenty of chests each. Once again, Eregost’s Berethor’s Battered Steel with a single spell. They’re
in Moria, but the ones that Creature Bane will come in Vambraces, which finally also completely immune
hold runes are marked handy, but the Wargs’ completes his first suit of to sleep and fire effects.
with red dots on your map, weakness to Water makes patchwork armor. Fortunately, they have one
making them easy to find. Idrial the party’s true Another Goblin awaits weakness: All of their
After the chest with the MVP. on the bridge in the right attacks are fire-based, so
Cracked Elfstone of Farther on, at the left fork, and this is one you’ll when Hadhod learns the
Health Enhancement, the fork past the save point, want to pay special atten- Endure Flame Spirit Skill,
first rune will be just you’ll find another chest tion to. Shadow Chieftains your party will be nearly
ahead. It’s well guarded by guarded by two Goblins. have 1,200 hit points, are invulnerable.
two Albino Cave Wargs There’s no rune here, but great at dodging, and can
with over 1,400 hit points the chest does contain heal 600-plus hit points
EPISODE 1 - CHAPTER 2 - WESTERN MORIA
RUNES 2 & 3
The next two runes are a thy for the prize you’ll When you reach the of other items, if you’re
short distance away, in a receive: Berethor’s 3rd stairs, you’ll notice that willing to battle the
wide crumbling stairway. Age Iron Cutlass of rubble has created several Wargs and Goblins that
On the way there you’ll Isengard. Beyond that, a small nooks on either side guard the chests. In the
encounter a fixed battle Cracked Elfstone of of the stairway. The two first alcove you’ll discover
with a Warg and a lesser Health Enhancement is in runes are in these small Idrial’s Elven Steel
Goblin, which is notewor- a chest just to your right. cavities, but so are plenty Scouting Vambraces, and
54 WALKTHROUGH
in the next alcove on the to-last alcove on the right
right you’ll find a Cracked you’ll uncover Berethor’s
Elfstone of Fire Gondorian Steel Citadel
Protection, which will Guard Helm, which is a
compensate somewhat for significant improvement
her natural Elven weak- over his old Battered Steel
ness to fire. In the second- Helm.
RUNE 4
The save spot at the top of then search the rest of the Leather Jerkin. If you have Three more Wargs
the stairs marks a four-way room for items or come your Perfect mode Arrow guard a chest in the south-
crossroads, and each of the back later when you’re a Volley charged up, now is west corner that contains
new paths leads to at least bit stronger. the time to use it! If not, Berethor’s 3rd Age Steel
one rune. The easiest way The fixed encounters make sure Elegost has the Long Sword of Arnor. Even
is through the first door here are pretty fierce, AP to use Creature Bane better items await in the
on your left, which leads to beginning with a three- five or six times in a row, sarcophagus at the center
the West Moria Crypt pack of Albino Wargs from and cast Haste of the Elves of the room, but you can’t
Room. You’ll snag Rune 4 which you can win to turn him into a Warg- open that until your rune
without a fight, and can Elegost’s Dunedain Suede killing machine. collection is complete.
When you return to the save point (heading east) When you near the surrounded, you lose the
crossroads, skip the door and follow the path to the chest, an intermission will ability to switch charac-
immediately to your left end. There are a few chests occur in which you discov- ters, so you won’t be able
and take the last of the on the way, which contain er the Key to the Book of to tag in your fourth party
four paths instead. This combat and recovery Secrets on a Goblin’s member. Further compli-
leads to the Balrog Pit items. When you reach the corpse. Immediately after cating things is the fact
Overlook, where you’ll wide-open area with all finding it, you’ll be that each character can tar-
find the rune you seek in the ladders and scaffold- jumped by no less than six get only the two Goblins in
the very first chest. But ing, heal up before you Goblin Sword Warriors, front of him or her.
you’re not done here yet! approach the chest to the who will completely sur- Fortunately, every charac-
Hang a quick left at the right. round your party. When ter has gained the Wheel
PRIMAGAMES.COM 55
About ability, a free action focus on making Stone should be ready to cast Locate Moria’s Great Pit
that rotates the whole Might Shields for any Gift of Elrond on anyone quest, earning 2,970 expe-
group. wounded party member, who becomes wounded. rience for your party
If Berethor is in the while Elegost should use You’ll win a ton of items leader.
group, have him give the Arrow Flurry to take out for this fight, including Heal up if you need to,
party a boost with his pair of Goblins as Hadhod’s 3rd Age Dwarven as you’ll have to fight
Company Valor, a great quickly as possible. Idrial Steel Battle Axe and through an arduous series
Leadership skill that helps can probably kill a Goblin Berethor’s Gondorian Steel of fixed encounters on
on both offense and with a single casting of Citadel Guard Chestplate. your way back to the cross-
defense. Hadhod should Loudwater Fury, but she You’ll also complete the roads.
EPISODE 1 - CHAPTER 2 - WESTERN MORIA
RUNEs 6 & 7
56 WALKTHROUGH
FIND THE BOOK OF SECRETS DIFFICULTY: 8 EXP: 3,960
If you got the key from the Before Idrial unseals the
Balrog Pit Overlook, you’ll see door, check the sarcophagus in
an intermission in the throne the center of the Crypt Room.
room where you open the Book It opens if you have all seven
of Secrets. Hadhod shoves the runes, revealing a Dwarven
throne aside, unlocking the Velvet Hauberk and Dwarven
sealed door in the Crypt Room, Velvet Tabard for Hadhod, and
where you found rune 4. a new Scene from Middle-
As you enter Dwarrowdelf, the influence this item will door, however, you’ll find include Idrial’s 3rd Age
you’ll spot a chest to your have on your stats by select- an ambush: Five Goblins Woodland Steel Falchion,
right that contains Idrial’s ing “View Details” in your lead by a Shadow Berethor’s 2nd Age Elven
3rd Age Silverlode Raging equip screen. Another chest Chieftain. You’ve come a Ring of Wrath, and
Waters Pendant. You can see along the left wall contains a long way since the begin- Elegost’s Dunedain Wool
few combat items, but this ning of the chapter, howev-
area is largely vacant. er, and it should now be
Completing the Find the possible to kill the chief-
Chambers of Records tain in just one or two
quest is as easy as approach- actions. With him out of
ing the door on the opposite the game, killing the
end of the room. grunts is just a formality.
When you enter the Rewards for your victory
PRIMAGAMES.COM 57
2 S
S
4
EPISODE 1 - CHAPTER 3 - EASTERN MORIA
S
7
6 S
9 8 5
S 1
S 10
58 WALKTHROUGH
FIND BALIN’S WAR AXE DIFFICULTY: 3 EXP: 2,970
When you search the body quished in the last chapter Troll battles to come.… contains a Cracked
of the Troll, you’ll find have received a power Before you rush Elfstone of Blunt Defense.
Berethor’s Gondorian upgrade. through the door to the It should give one charac-
Steel Captain’s Guard A pack of six Goblins next area, raid the chest to ter a smidgen of defense
Pauldrons, and a new will surround you in a the left of the doorway; it against Troll beatings.
movie scene. There’s noth- fixed encounter as you
ing else to find in this proceed east, so keep your
room, so return to the hit points up and be ready
now-smoldering for a difficult fight.
Dwarrowdelf and update Victorious players will
your journal with three win Berethor’s Gondorian
new quests: Reach the Wool Fountain Guard
Bridge of Khazad-dum, Cloak.
Find Balin’s War Axe, Your next fixed battle
and Find the Dwarf is with a Cave Troll that
Lord Statue. can do a pulverizing 600
The Balrog’s rampage HP worth of damage in a
has uncovered several single standard hit.
chests, including one with Hadhod’s Stone Might
PRIMAGAMES.COM 59
find the dwarf lord statue DIFFICULTY: 4 EXP: 3,950
A murderous onslaught of you reach the large open Goblin Archer. The Dwarven hefty experience bonus for
Goblins awaits you on the area at the end, you’ll find Steel Pauldrons you’ll recov- completing the quest does-
Chasm Stairway, with only a the Dwarf Lord Statue at the er from these monsters may n’t hurt either. You’ll also
few chests of recovery items first red dot, and you’ll be not make up for the desecra- find Berethor’s Gondorian
to provide respite from the immediately rushed by the tion of Hadhod’s lord, but it Steel Citadel Guard Greaves
gauntlet of battles. When second Troll and his pet will come in handy. The in a chest by the statue.
EPISODE 1 - CHAPTER 3 - EASTERN MORIA
When you enter the East Spirit Wielder; this super- out the chieftain before his you’ll find Elegost’s
Moria Balrog Altar area, powered Shadow Chieftain is healing gets out of control. Dunedain Suede Leather
you’ll receive two new leading a pair of Sword Avoid using fire attacks your- Skirt of Arnor and Berethor’s
quests: Find Dwarven Veterans at the bottom of the self, as this chieftain can 3rd Age Goblin Shield of
Dragon Armor and Slay pit just in front of you. Use actually absorb them as hit Moria. You can also find
Goblin Spirit Wielder. You Hadhod’s Endure Flame if points. Elegost’s 3rd Age Gondorian
won’t have far to look for the you have it, and try to take Among the treasure Brooch of Spirit Warding in
60 WALKTHROUGH
moria goblin shadow chieftain
PRIMAGAMES.COM 61
Find Dwarven Dragon Armor DIFFICULTY: 6 EXP: 5,940
Continuing south you’ll When you search the bro- Moria Goblin Shortbow, points. At this point, the
find an altar holding an ken sarcophagus you’ll which completes the Find Lorien’s Golden
enticing find: Idrial’s 3rd find 3rd Age Elven Gold Find the Goblin Bow Helm quest will be added
Age Rohan Steel Long Plated Greaves for Idrial, quest and earns you to your journal—sally
Sword. Sadly (or not, and Elegost’s 3rd Age another 4,950 experience forth!
depending on your out-
look), it lies guarded by a
trio of rather unpleasant
Shadow Chieftains. Also
take note of the small pas-
sage beside sword; the
passsage leads beneath the
mausoleum entrance and
up to the mausoleum’s
eastern wing, but not
before it stops at a broken
sarcophagus where you’ll
fight a pack of Goblin
tomb raiders that includes
your target in the Kill the
Goblin Chieftain quest.
62 WALKTHROUGH
Reach the Bridge of Khazad-dum DIFFICULTY: 10 EXP: 19,800
PRIMAGAMES.COM 63
Kill Nine Trolls of Moria DIFFICULTY: 8 EXP: 9,920
Here you’ll see Gandalf, damage your whole party. a Polished Elfstone of Berethor’s 3rd Age
but before you can reach He’s the one to target with Water Protection and com- Dwarven Battle Shield of
him, the final two Trolls sleep, paralysis, or attacks plete the Kill Nine Trolls Moria and Idrial’s 3rd Age
will jump you. One is a like Crippling Smash or of Moria quest. Elven Gold Plated Battle
Cave Troll Shadow Stunning Strike, which Since Galdalf seems to Helm, which completes
Chieftain, a magic-using, prevent an enemy from be holding his own against the Find Lorien’s
drum-playing Troll that acting. When you emerge the Balrog, you have time Golden Helm quest.
knows spells that can triumphant, you’ll collect to raid the chests for
EPISODE 1 - CHAPTER 3 - EASTERN MORIA
64 WALKTHROUGH
the balrog of morgoth
The Balrog has 10 times as lot of things, but it isn’t with the Brunien Water of attacks.
many hit points as the immune to all status effects: combat item). It’s hard to hit
strongest enemy you’ve Elegost’s Blinding Shot will the Balrog with melee
fought thus far. Luckily, you take its toll (there’s nothing attacks, but if Hadhod can
have a new ally for this more satisfying than watch- get in a Crippling Smash,
fight—the mighty Gandalf, ing the Balrog miss), as will you can cost it a turn or two
who can thrash 6,000 hit effects like Piercing Might
points out of the Balrog and Shattering Strike. the balrog of morgoth
with each use of his Bolt of The Balrog’s nastiest
the Valar skill. He’ll need tricks are Pillar of Wrath The Dwarves delved too deeply and freed this
your party’s help to do it, and Bellowing Inferno, ancient creature of shadow and flame who now
however, so don’t think which burn away both hit rules Moria.
you’re just along for the points and Action Points in STATISTIC VALUE
ride. large amounts. Fortunately, Hit points 42,390
Your first few turns Gandalf can steal AP from Action points 4,335
should be all about prepara- the Balrog and distribute FIRE ABSORB
WATER FRAGILE
tion: Hadhod’s Endure them to the whole party LIGHT FRAGILE
Flame, Gandalf’s Endure with Wizard Drain. STUN immune
PRIMAGAMES.COM 65
4
5
S
5
7
EPISODE 2 - CHAPTER 1 - EAST EMNET
S
8 3
S
S
66 WALKTHROUGH
Find an Elf Near the River DIFFICULTY: 6 EXP: 9,900
A modest gift of an Ithilien Accuracy for the party with nearest blinking red dot, in the loop. As you approach
Wool Ranger Cloak is wait- his Elf Eyes skill. the loop just to the north, what looks like a dead end,
ing for Elegost at the After your victory, you’ll find not an Elf but he’ll come running down
water’s edge, so grab that Aranel will update your another new quest: Locate the path with four Uruk-hai
before you proceed north journal with no less than the Rohan Outpost. at his heels. Uruk-hai are
down the path. When five quests: Everybody’s Shortly after the intermis- similar to normal Orcs, but
you’re ready to move on, Grudge, Find Two Elves sion, you’ll battle a few easy with deadlier skills that can
you’ll meet a new guest in the Cave, Find an Elf Orcs in a fixed encounter, stun or wound their targets.
character, Aranel, who will in the Gullies, Find an and claim Berethor’s However, these small
join you in your first battle Elf Near the Cave, and Gondorian Steel Captain’s groups should pose no
against the Uruk-hai. Find an Elf Near the Guard Helm as a prize. threat to a party that beat a
Aranel is an unfailingly River. It seems we have The nearest Elf is the Balrog, especially with
accurate archer, and can some Elves to find! “near the river” one, at the Berethor’s Uruk-hai Bane
boost both hit points and If you investigate the blinking dot northwest of skill at your disposal.
The armored Orcs and Uruk-hai seem very similar, but in truth they have different vulnerabilities. The
heavy armor of the Orcs in this area makes them especially vulnerable to blunt attacks (like the strikes
from Hadhod’s warhammer), while the lightly armored Uruk-hai are weak to slashing attacks from
Berethor and Idrial’s blades. Uruk-hai are also weak to Shadow, so the Balrog’s Elfstone of Fell Shadow
will be a very powerful weapon here.
PRIMAGAMES.COM 67
Liberate the Stockade DIFFICULTY: 7 EXP: 11,550
You’ll discover a cave down Idrial’s 3rd Age Elven Gold ions’ blades, so he should both carry items you’ll
the long path to the west of Plated Pauldrons in their always be your primary tar- appreciate: Berethor’s
where you found the first possession. Before you get. Watch out for his Gondorian Steel Citadel
Elf. There are no Elves here, reach the cave’s save point Power of the Brood skill, Guard Vambraces and
but the Liberate the and a chest containing which makes your charac- Hadhod’s 3rd Age Dwarf
Stockade quest will reward Elegost’s 3rd Age Rohirrim ters share in the damage Belt Buckle of Moria
you with a stunning view Brooch of Fortification, when they attack his min- Mithril. The chests in the
and a half-dozen armament you’ll face two more fixed ions. stockade contain Berethor’s
upgrades. encounters that introduce Two more Captain-led 3rd Age Steel Fountain
A trio of Uruk-hai Uruk-hai Captain enemies. Uruk-hai bands are block- Guard Long Sword and
Scout Warriors will meet The captain’s crossbow is ing the way to the red dot at Idrial’s 3rd Age Elven Gold
you near the entrance, with far deadlier than his min- the end of the cave, but Plated Vambraces.
EPISODE 2 - CHAPTER 1 - EAST EMNET
68 WALKTHROUGH
Locate the Rohan Outpost DIFFICULTY: 7 EXP: 11,550
The large, empty detour Age Easterling Steel friend. Then move to the one item in the small cav-
north of the cave entrance Scimitar is certainly worth blinking dot toward the ern, but it’s a good one:
has a single chest guarded a little bloodshed. From south, where you’ll discov- Berethor’s 3rd Age Rohan
by a powerful Uruk-hai here, head east, where er the Rohan Outpost and a Infantry Shield.
brigade. But Idrial’s 3rd you’ll run into an old save point. There’s only
In this wide-open area Ringwraith has 9,468 Sauron recalls his Ringwraiths to Mordor, where
they grow in power to again lead his armies.
you’ll encounter ene- hit points, their
mies frequently. strikes typically do ATTRIBUTE VALUE
Hit points 9,468
They’re usually a mix only 200 hit points Action points 335
of Orcs and Uruk-hai, worth of damage. That ROOT immune
SLEEP IMMUNE
with the occasional means that although
BIND MELEE IMMUNE
Warg in the caves, but this fight will be a BIND RANGED IMMUNE
every now and then long one, it is quite BIND SPIRIT IMMUNE
PRIMAGAMES.COM 69
Everybody’s Grudge DIFFICULTY: 10 EXP: 16,500
EPISODE 2 - CHAPTER 1 - EAST EMNET
70 WALKTHROUGH
Find Two Elves in the Cave DIFFICULTY: 8 EXP: 13,200
The only way to reach the in this tight passage, but you of the gully to update your find a save point and a ramp
north end of this map is wouldn’t want to: the first journal with quests for the to a plateau where the gully
through the thin gully north Uruk-hai band holds Elegost’s next area (Rohan). Elf waits. He isn’t under
of where you met Gandalf the 3rd Age Rohan Shortbow. If you head west (left) attack like the others, but he’ll
White. You can’t avoid combat Gandalf meets you at the end after clearing the gully, you’ll quickly draft you into helping
PRIMAGAMES.COM 71
him fight a pack of Orcs here, through what looks like
below. Only ranged attacks a cave, you’ll end up on a
will work in this fight, but ledge overlooking the Rohan
every member of your party Stockade. You’ll find a chest
should have one of those by in the cave, but the better
now—except Berethor item is in the hands of the
(though he can get a ranged Orcs who guard it: Elegost’s
attack through Shadowcraft). Minas Tirith Captain’s
Target the Uruk-hai Captain Leather Overbraces.
first, then the Shadow On the high road beyond
Chieftain for a relatively pain- the cave, you’ll face a difficult
less victory that will be pack of Uruk-hai and discov-
rewarded with a 3rd Age er chests with Berethor’s
Gondorian Shortbow for Gondorian Steel Captain’s
Elegost. Guard Greaves and Elegost’s
If you go south from Dunedain Chain-Mail Skirt
EPISODE 2 - CHAPTER 1 - EAST EMNET
72 WALKTHROUGH
Find an Elf Near the Cave DIFFICULTY: 7 EXP: 11,550
Weave your way east should be easy pickings for won’t be able to attempt it in this area; they contain
through the crags, aiming your heroes. The grateful if you haven’t saved all of various recovery and com-
for the last red dot. The Elf will tell your party of the Elves. bat items for your group.
Greater Wargs that have the Save the Rohan There are a few chests
the last Elf surrounded Soldier quest, but you nestled amongst the crags
You’ll find the fallen sol- time. When one of the two guys on the left, and
dier of Rohan in the Uruk-hai falls, one behind their replacements. That
north end of the map. He it will take its place. Stun will allow you to fight the
is being attacked by seven the captain (on the right) last three one-on-one for
Uruk-hai. Fortunately, or put him to sleep; he’s an easy victory.
you won’t have it quite so the one with the deep
rough, because you only bench of two guys behind
have to fight three at a him. Then take out the
PRIMAGAMES.COM 73
S
5
1
S
S
EPISODE 2 - CHAPTER 2 - PLAINS OF ROHAN
4 2
3
S
7
8 S
S S
S
74 WALKTHROUGH
Save the Warrior DIFFICULTY: 3 EXP: 7,430
You begin this chapter breed with over 6,000 HP side. This battle is quite soon as possible. Among
with three quests: Riders apiece! That makes for a difficult, and—at this the prizes for this fight is
in the Village, Riders grueling fight, but at least stage in the game— the Rohirric Scouting
on the West Side of the Berethor will score a 3rd Morwen’s constitution Helm, Morwen’s first
Warg Hive, and Riders Age Rohan Steel Long might make her vulnera- item. In the ensuing inter-
on the East Side of the Sword for his troubles. ble, so it’s a good idea to mission, you will receive
Warg Hive. A fourth The villager will give cast Stone Shield on her as the Morwen’s Family
quest will open as soon as you the Save the
you travel a short distance Warrior quest, which
to the south, where you’ll takes place in the small
be run down by a villager village that is just ahead.
fleeing a pack of Orcs. Once again you’ll find
These are not the usual yourself in a fixed
Orcs that you can defeat encounter with Elite Orcs,
in two solid hits, mind but this time you’ll have a
you, but a special elite stranger fighting by your
PRIMAGAMES.COM 75
Riders in the Village DIFFICULTY: 2 EXP: 9,900
Completing the Riders in lead to get it. There are series of tunnels that con- eral random encounters to
the Village quest is as sim- also three treasure chests nects this area to a larger get there. Since you have
ple as approaching the cav- in town, so set your sites village in the north. If you to warn the riders on both
alrymen to the east and on those as you go about leave the village through sides of the hive, the best
talking to them. The your duties. the southeast exit, you’ll plan is to head east.
“Rider” quests are all free If you leave the village end up at the other side of
experience, so you may heading west, you’ll end the Warg Hive, but will
want to put Morwen in the up in the Warg Hive, a have to fight through sev-
EPISODE 2 - CHAPTER 2 - PLAINS OF ROHAN
Riders on the West Side of the Warg Hive DIFFICULTY: 5 EXP: 14,930
Once again, the riders will The southern fork is tle, but you have a lot more chest in the path to the
be easy to find and it won’t significantly more challeng- tricks up your sleeve than right contains only Waters
take much to convince ing. One of its branches you did the last time you of Gladden, a combat item.
them to head to Helm’s leads to a whole other floor were surrounded. For exam- That leaves the path in the
Deep. You can cut directly of the hive, where three ple, Elegost’s Frenzy fol- middle, which winds out-
through the hive to reach Orcs and three Wargs have lowed by two Sleep Arrows side of the hive and ends in
the riders on the east side, conspired to set a six-on- is a great first move. Your a treasure room that con-
but if you’d like to find three ambush. You’ll be sur- prize for this fight is tains several supply chests
some armor and weapon rounded once again, so as Berethor’s 3rd Age Jagged and a Cracked Elfstone of
upgrades for your party, you head up the ramp, Scimitar of Dunland. Slashing Defense.
you’ll want to take some make sure your top three The path to the left
time to explore. characters are in fighting leads to Idrial’s 2nd Age
If you head left (north) shape. This is a difficult bat- Elven Steel Greaves. The
at the fork in the center of
the hive, you’ll find an
Ithilien Wool Captain’s
Cloak for Elegost at the end
of the winding path. It’s
easy to get, as there are no
fixed encounters on this
side of the map.
76 WALKTHROUGH
Riders on the East Side of the Warg Hive DIFFICULTY: 2 EXP: 14,930
At the other end of the and the men at the gate to where you began this side of the stairs to the
hive you’ll find the last the north won’t let you chapter. You can either gate. The one to the right
group of riders… or so through the gate without return the way you came, contains Berethor’s 3rd
you think. The Riders that last group of strag- or make a loop by heading Age Dwarven Band of
Near Edge of Fangorn glers. west from the gate. Either Might.
quest will be added to To find them you’ll way you choose, don’t
your journal at this point, have to backtrack to miss the chests on either
After alerting the last rid- Morwen’s Village area, waiting in the wings. As A similar battle
ers, you’ll be ordered to there is a slight chance before, the best strategy is awaits on the other end of
the Snowbourne Village. you’ll run into a to immobilize two of the bridge, except this
First you’ll need to return Ringwraith. them (especially easy if time there’s a Shadow
to the Bridge to Edoras, A series of fixed Elegost has learned both Chieftain in the mix.
and once again you can encounters awaits on the Frenzy and Sleep Arrow), Both he and the Sword
either cut through the bridge, starting with a and then kill the other Veteran who replaces him
Warg Hive or take the battalion of Elite Orc two and their replace- are immune to Sleep, so
direct route through the Sword Warriors. Two ments while half your save that for the weaker
village and face a few more will join the initial enemies snooze. You’ll Sword Warriors. Prizes
extra encounters. But be pair after the battle win Idrial’s 2nd Age for this challenge include
aware that with each ran- begins, and each one of Elven Steel Chestplate for Elegost’s 3rd Age Uruk-
dom encounter in the those has a replacement this fight. hai Scout Bow and
Berethor’s Gondorian
Steel Warrior Battle
Helm.
There’s still one more
fight waiting for you at
the very end of the bridge.
At first you’ll be facing
two Uruk-hai Scout
PRIMAGAMES.COM 77
Veterans and two Elite tle in a turn or two. attacks to even the odds Chestplate and 3rd Age
Orc Archers, but don’t use Fortunately, there are no as quickly as you can. This Gondorian Ring of the
your Perfect-mode attack reinforcements this time, fight’s prizes are both for Citadel. Idrial can find a
yet; two Elite Orc Sword so hit the weaker targets Berethor: a Gondorian 3rd Age Morannon
Veterans will join the bat- with your most powerful Steel Captain’s Guard Obsidian Long Sword if
EPISODE 2 - CHAPTER 2 - PLAINS OF ROHAN
Snowbourne’s great hall is a winding ramp to the can also win Idrial’s 2nd greeted by a pack or Uruk-
near the north end of the southeast hill. Scour all the Age Elven Steel Battle hai that hold Berethor’s
map, and you’ll need to nooks and crannies of the Helm of Lorien from a Gondorian Wool Captain’s
open a series of locked hill to reveal three chests fixed encounter in the cen- Guard Cloak, and you can
gates to reach it. After you (including one that con- ter part of the village. find him a pair of
enter the town, grab tains Berethor’s 3rd Age Ignore the gate you just Gondorian Steel Captain’s
Elegost’s 3rd Age Rohirrim Rohirrim Royal Guard opened and head instead to Guard Vambraces, as well.
Brooch of Haven from a Shield) and a crank that the west, and up the hill There are two cranks to
chest just ahead, then turn will open a gate on the east- that’s to the left of the turn on this hill; don’t miss
right and make your way up ern side of the village. You entrance. Here you’ll be either!
78 WALKTHROUGH
Continue north along You can now cut Axe. Before you reach the Cut east from the cen-
the west wall until you through the center of final crank, you’ll have to ter of town, and head
find the ramp up the town and reach the last fight a mixed group of north along the east wall
northwest hill. There are hill, in the northeast sec- Wild Men and Uruk-hai to reach the Great Hall
two cranks to turn here, tion. But first hit the that possesses Idrial’s 3rd unchallenged and com-
and you can win Hadhod’s chest by the house at the Age Galadhrim Pendant of plete this quest.
2nd Age Dwarf Belt base of the ramp for a Restoration. Also, one of
Buckle of the Miners long-awaited Morwen the chests on the hill con-
from the fixed encounter weapon upgrade, the 3rd tains Morwen’s Rohirrim
between them. Age Morgul Iron Piercing Iron Greaves.
PRIMAGAMES.COM 79
Liberate Snowbourne DIFFICULTY: 6 EXP: 14,930
PIERCE NORMAL
Wormtongue without their and continual damage from ROOT IMMUNE
interference. Since both wounds and poison. SLEEP IMMUNE
Wormtongue and his You’ll get a ton of loot BIND MELEE IMMUNE
henchmen are strong from this fight: Berethor’s BIND RANGED IMMUNE
against Slashing attacks, 3rd Age Rohan Steel Royal BIND SPIRIT IMMUNE
SLOW IMMUNE
Hadhod should switch to Court Long Sword,
his hammer for the dura- Elegost’s Dunedain Chain-
tion of this fight. Mail Hauberk, Morwen’s
If you focus on 3rd Age Gold Cuisse of
Wormtongue, he’ll go down Sanctuary, and the Elfstone
fairly quickly. Poison or of Pure Light that will
wound him early so you can unlock the Light Crafting
get some damage in while Skill Tree for your party.
you focus on your defense; You’ll also find Rohirrim
you absolutely can’t let any- Iron Pauldrons for your
one’s HP drop below 1,000, next character, Eaoden, in
lest his Black Speech attack a chest by the door.
80 WALKTHROUGH
Morwen’s Family DIFFICULTY: 7 EXP: 17,330
MORWEN’S FAMILY
Mordor. House, Hadhod’s Dwarven
Continuing east, you’ll Boiled Leather Greaves, and
soon run into the remnants Berethor’s 3rd Age Rohirrim
of Morwen’s family, an event Shield of Kings.
PRIMAGAMES.COM 81
EPISODE 2 - CHAPTER 3 - helm’s deep
8
5
7
S
6 1 4
82 WALKTHROUGH
Speak with Gamling DIFFICULTY: 5 EXP: 17,300
Helm’s Deep provides a wel- Theoden, and Retrieve top of the winding staircase quests. You can then raid the
come respite from the con- Helm’s Hammer. and go through the dim pas- weapon racks wherever you
stant battles of Rohan, but These quests can be sage before you to find see a white ball of light, scor-
you don’t need to be a Lord accomplished in any order, Gamling’s armory. ing Berethor’s Gondorian
of the Rings buff to guess but we’ll start with Gamling. Gamling himself will Steel Fountain Guard
that this night ends in blood- Head north from the stables, present Morwen with a 3rd Greaves, Elegost’s 2nd Age
shed. Still, enjoy the tran- stopping to save your game Age Iron Mordor Battle Axe, Numenorian Longbow,
quility while you can, accom- and pick up Morwen’s and update your journal with Idrial’s 2nd Age Elven Steel
plishing your combat-free delightfully revealing the Speak with Legolas, Vambraces, and a Polished
slate of quests: Speak with Rohirrim Boiled Leather Speak with Gimli, and Elfstone of Action
Gamling, Speak with Jerkin. Hang a right at the Speak with Aragorn Enhancement.
Take a sharp left outside the Battle Axe you just found in
armory, then continue up the the armory, but it won’t slow
stairs to Helm’s Deep’s Great you down as much.) You’ll
Hall. Chests outside the hall find Gimli waiting inside the
contain Elegost’s Dunedain hall, where you’ll be reward-
Wool Riding Hood and ed an experience bonus in
Morwen’s 3rd Age Rohirric honor of the hero’s appear-
Iron Battle Axe. (The Rohirric ance. You may want to put
Iron Battle Axe is not as pow- Eaoden at the fore so he can
erful as the Iron Mordor reap the rewards.
PRIMAGAMES.COM 83
Speak with Theoden DIFFICULTY: 1 EXP: 3,470
84 WALKTHROUGH
Speak with Aragorn DIFFICULTY: 5 EXP: 17,330
For the first few battles of Sword Warrior. The lad- victory, including up the ladders. For the sec-
Helm’s Deep, you’ll have ders are surprisingly Elegost’s Minas Tirith ond fight, you’ll win
the mighty Legolas at your hearty (each has over Bronze Vambraces and Berethor’s 3rd Age
side. Uruk Hewer is his 12,000 HP), and it may Berethor’s 2nd Age Isengard Uruk-hai Battle
most powerful attack, and take multiple attacks from Numenorian Long Sword. Shield, and Idrial’s 3rd
you should use it freely, even your strongest fight- You won’t get a chance to Age Iron Cutlass of
since Legolas’s AP (as well ers to topple them. The equip them, so if you’re Isengard. For the third,
as his HP) will be refilled lightly armored itching to try out you can win Eaoden’s
between battles. Berserkers aren’t very Berethor’s new equip- Rohirrim Steel Helm and
Your enemies here are tough, but they do a ton of ment, you’ll have to use Berethor’s Gondorian
not just the three Uruk- damage. Weaker charac- the Change Weapon com- Steel Fountain Guard
hai Berserkers you see ters like Morwen are mand in battle to make Fauld.
before you, but the three unlikely to survive a sec- the switch.
ladders behind them as ond hit, so you may want You’ll have to fight NOTE: The experience
well. If you don’t destroy to use Idrial’s Aura of the this same battle three value given above repre-
each ladder as soon as the Valar as a precautionary times before Round 2 sents the total experience
enemy before it falls, that measure. begins, with the only dif- reward for defending
enemy will promptly be You’ll receive a treas- ference being the difficul- Helm’s Gate. We’ve broken
replaced by an Uruk-hai ure trove of items for your ty of the foes that climb this quest into subsections
PRIMAGAMES.COM 85
Defend Helm’s Deep – Aid Gimli at the Breach DIFFICULTY: 8 EXP: (34,650)
The four Uruk-hai Sword rior, and although he does- nerable to Sleep attacks, so attack, but the Sappers are
Warriors and Archers you n’t do as much damage, his it should be Elegost’s role so slow that you have plen-
see at the beginning of this 12,000 hit points will to immediately put three ty of time to kill them
battle are just the front ensure you never need to of the enemy columns first.
line of a 12-man Uruk-hai intervene to keep him asleep while everyone else The rewards for this
army. Each row is between alive. Like Hadhod’s focuses their attacks on battle include Eaoden’s
three and five Orcs deep, Crippling Smash, Gimli’s the fourth. 3rd Age Iron Uruk-hai Pike
so this is guaranteed to be Balrog’s Gambit can knock Among the replace- and Rohirrim Boiled
a long fight. To ensure you its target back a few steps ments, you’ll discover new Leather Vambraces. The
can use your skills without in Initiative order, making Uruk-hai Sapper enemies pike is the upgrade Eaoden
running out of AP, it his most useful attack. with bombs strapped to needs to become a power-
Berethor should keep your With Idrial’s Haste of the their backs. These suicide house in combat, and
active fighters under Elves speeding Gimli up, bombers light the bombs you’ll be able to equip it
Fellowship Grace at all his attack will be one of on their first turn and immediately, as you’re
times. the keys to victory. The then charge at a character given a break from the
Gimli will replace other key is that all of the to blow him or her to action following this fight.
EPISODE 2 - CHAPTER 3 - helm’s deep
Legolas as your guest war- frontline Uruk-hai are vul- smithereens. It’s a deadly
Defend Helm’s Deep – Aid Aragorn at the Gate DIFFICULTY: 8 EXP: (34,650)
Before you rush to the gate, rate, and you should use it Troll Veteran. That troll will two.
turn left outside the armory when your other fighters be replaced by another
and search the fallen soldiers. have already softened up the Attack Troll Veteran, who
You’ll find Morwen’s target. Since Aragorn is your will be replaced by an even
Rohirrim Boiled Leather best hope for victory here, mightier Attack Troll
Vambraces, Idrial’s 3rd Age cast Haste of the Elves on Captain! These Trolls are
Lothlorien Flaming Might him as soon as possible. terrifying foes, but a combi-
Pendant, and a Polished Once again, the three nation of Morwen's
Elfstone of Armor foes you see when this battle Poisoned Wounds and
Enhancement. There are two begins are only the very tip Aragorn's Bane of Saruman
more bodies by Aragorn. of the iceberg. Elegost can can kill even the Attack
Aragorn will join as a put the archers on either Troll Captain in a turn or
guest character when you side asleep, allowing you to
reach the gate, and he will focus on the deadly Shadow
quickly prove himself to be Chieftain in the center. All
an utterly stunning warrior. the action is at this middle
Few Uruk-hai can survive a position; after no fewer than
successful Bane of Sauron six rounds of Shadow
attack, and it’s tempting to Chieftains and Greater
use that skill constantly. But Captains, the final Uruk-hai
Rage of Elessar is more accu- will be replaced by an Attack
86 WALKTHROUGH
Defend Helm’s Deep – Falling Back DIFFICULTY: 8 EXP: (34,650)
Aragorn has moved on to before this battle ends. You’ll Elves on herself and any- slower to act. You’ll earn
bigger and better things, win a 3rd Age Elven Silver one else she can, and use Hadhod’s Dwarven
PRIMAGAMES.COM 87
3
1 S S 1
1
S S
1 1
S
EPISODE 3 - CHAPTER 1 - OSGILIATH
88 WALKTHROUGH
Gothmog, Orc Army Commander
PRIMAGAMES.COM 89
Save the Defenders DIFFICULTY: 8 EXP: 27,720
After besting Gothmog, tlefield. Your long-range Near the north end of Elven Steel Pauldrons.
you’ll be free to raid the attacks will continue to be the second map you’ll see The plaza beyond is
nearby chests. To the left effective, however, and the two of Faramir’s men where Faramir’s last few
of the entrance are difficulty of the battle is fighting in a side alley men remain locked in
Morwen’s Rohirrim Steel certainly worth the prizes that contains a save point combat, this time with
Vambraces, to the right of Morwen’s 3rd Age and two chests. One con- Wargs as well as Orcs. In
are Hadhod’s 1st Age Gondorian Cuisse of Haven tains a 3rd Age Mirkwood addition to completing the
Golden Belt Buckle of The and Eaoden’s 3rd Age Bow and Dunedain Wool quest, saving every last
Lords and Morwain’s 3rd Gondorian Steel Infantry Ranger Hood for Elegost, one of Faramir’s men will
Age Rohirric Double-Bit Spear. If that particular while the other holds win you a great many valu-
Axe. None of these items spear doesn’t suit your Eaoden’s Rohirrim able items. Between the
will come without a fight, tastes for Eaoden, he can Plumed Steel Royal Guard combat loot and the five
but the Orcs and Trolls pick up the awesome 3rd Helm and a Polished chests in the plaza, you
who guard them shouldn’t Age Rohirric Steel Spear in Elfstone of Spirit can obtain nine arma-
provide much challenge a chest nearby. Enhancement. ments in the plaza alone:
with your current degree You’ll run into more On your way out, Berethor’s 3rd Age
EPISODE 3 - CHAPTER 1 - OSGILIATH
of expertise. and more Mordor Orc you’ll fight three more bat- Rohirrim Battle Shield,
When you’ve saved all Captains as you proceed tles in which your party is Idrial’s 2nd Age Elven
of Faramir’s men in this farther north. These Orcs split by rubble on the bat- Pendant of Wrath and 2nd
area, head to the north, can use the Morgul Mirror tlefield. The first will Age Elven Crystal Tiara of
where the battle still rages. skill to set up shields that reward you with Hadhod’s Nenya, Elegost’s 2nd Age
Help out the guy to your reflect half your party’s Dwarven Steel Greaves (a Rivendell Brooch of
right as you enter, and you melee damage back at great armament you’ve no Sanctuary, Hadhod’s
can win Hadhod’s 2nd Age you— a very powerful doubt been hoping for) Dwarven Steel Plate
Dwarf Belt Buckle of the effect. Either work around and Eaoden’s 3rd Age Vambraces, Morwen’s
Lords. There’s an interest- it by using Spirit skills and Mearas Pin of Haven, and Rohirrim Steel Chain-Mail
ing twist in the battles to ranged attacks exclusively, you’ll score Idrial’s 2nd Hauberk and 3rd Age
the left, where a wall in the or use Dispel to remove it Age Elven Mithril Leather Cuisse of Haste,
middle of the field splits (Dispel is available to Chestplate and Morwen’s and Eaoden’s 3rd Age
the fight, preventing melee Eaoden and whoever has Rohirrim Steel Helm for Easterling Polearm and
fighters from hitting foes the Elfstone of Fell another. The chest con- 3rd Age Rohirrim Battle
on the other side of the bat- Shadow). tains Idrial’s 2nd Age Shield.
90 WALKTHROUGH
To the Bridge! DIFFICULTY: 10 EXP: 46,200
TO THE BRIDGE!
process). he casts them, and spend SLEEP IMMUNE
At the top, Faramir the big AP on power BIND MELEE IMMUNE
will join you again, and attacks like Berethor’s BIND RANGED IMMUNE
BIND SPIRIT IMMUNE
Gothmog will be accompa- Ecthelion Wrath and SLOW IMMUNE
nied by a pair of Shadow Eaoden’s Wrath of Edoras.
Chieftains and an Orc The prizes for
Captain. If you kill any of Gothmog’s final reckon-
his friends, Gothmog will ing include Hadhod’s
use his new Black Gate Dwarven Steel Scale-Mail
skill to summon more Tabard and Elegost’s
immediately, so the key is Dunedain Scale-Mail
to keep them out of the Hauberk.
PRIMAGAMES.COM 91
Rescue Idrial! - rooftops DIFFICULTY: 10 EXP: (46,200)
When Gothmog falls, the the Mordor Orc Archers she Wounds and a series of the price of another
gates to the east will open, has to fight will bind her Crippling attacks that pre- Ringwraith battle, you can
but you’ll be only a few melee skills after the first vent your enemy from win Morwen’s Rohirrim
steps through them when turn or two, forcing her to striking back. Should you Steel Pauldrons and hit a
Idrial is taken by a Nazgul. rely on Loudwater Fury to ever fail to prevent the pair of chests that contain
You’ll spend this quest protect herself. Your first Ringwraith’s actions, you Hadhod’s 2nd Age Dwarven
alternating between Idrial action should always be can expect each party mem- Steel Battle Axe and a
fighting solo, and the rest Haste of the Elves, then an ber to take 1,500 damage, Polished Elfstone of Blunt
of your party raiding the Aura of the Valar, just in and you may even lose a Defense.
sewers in search of a pas- case. party member entirely due Heading left, you’ll find
sage to the island where Meanwhile, Berethor’s to Fear. With no Idrial to a save point just before the
she’s been taken. group will have their hands heal you or cast Cleanse entrance to the sewers, and
Idrial shouldn’t have full with a Ringwraith Fell Shadow, neither option is will do battle with the
too much trouble in her Beast Captain. The best much fun. Ringwraith both before and
solo fights if you’ve been strategy whenever you’re After the first such after the save point. The
pushing her Spirit Skills. A fighting a single, strong foe fight, you can hang a left or second time, you’ll win
EPISODE 3 - CHAPTER 1 - OSGILIATH
good Wounding Strike or is a combination of continue straight. You don’t Rohirrim Leather Tassets
two will go a long way, but Morwen’s Poisoned need to go straight, but for and a 3rd Age Royal Court
Upon entering the sewers, ones Idrial has to face together. The same chest path has two chests; they
you’ll receive the Spoils of alone, however, don’t spend also contains Eaoden’s 3rd bear Eaoden’s Rohirrim
War quest. To fulfill it, go any more time in the sew- Age Ash Spear of the Royal Steel Vambraces, Berethor’s
straight at the first fork ers than you have to. Guard and Berethor’s 2nd Gondorian Wool Warrior
instead of turning right Heading east from the Age Imladris Ring of Cloak, and Idrial’s 2nd Age
toward the red dot. After save point, you’ll find a Sanctuary. The only way out Numenorian Command
the path turns left, you’ll detour to your right where of the sewers is through the Pendant. The last path’s
find a rickety bridge over a you can get Eaoden’s curving tunnel to the left of chest contains Hadhod’s
puddle of water. The prize Rohirrim Steel Pauldrons that one, which connects to awesomely powerful 2nd
you seek is in the water from a chest. When you the western exit (the direct Age Dwarven Mithril
itself: Berethor’s 3rd Age reach the large pool on the route is blocked by rubble). Double-Bit Axe. To the right
Easterling Battle Shield. eastern side of the map, Before you leave the of the entrance to the
As you explore the sew- your journal will be updat- sewers, you can search the southern dead end, you’ll
ers, you’ll be challenged by ed with the Hands of other three branching find a chest containing
a series of random encoun- Healing quest. The item paths for treasure. Going Idrial’s 2nd Age Elven
ters that could include any- you seek is down the dead- clockwise, the left path’s Mithril Greaves and
thing from Trolls to end passage to the north- chest contain a Polished Berethor’s Gondorian Steel
Ringwraiths. The most dan- east—the one in between Elfstone of Earth Fountain Guard Pauldrons.
gerous encounters are the the two tunnels that loop Protection; the curving
92 WALKTHROUGH
witch-king fell beast commander
Only Berethor can reach tional weapons, a situa- self. As long as you can Fortification for slaying
Idrial in time to help her tion that will be remedied keep Berethor’s HP and the Ringwraiths, and
fight off a pair of in a brief event scene. But AP up and have him using receive Berethor’s 2nd
Ringwraiths. This fight is any enchantments you Ecthelion Wrath every Age Mithril Long Sword
just practice for a tougher cast before the scene will turn, he should finally get of Minas Tirith and
bout ahead, so keep your be lost when the battle his revenge against the Idrial’s 2nd Age Steel
hit points high. The next begins in earnest. most powerful Nazgul. Elven War Sword for best-
PRIMAGAMES.COM 93
EPISODE 3 - CHAPTER 2 - minas tirith
S S
8 1
2
S
7 3
6
4
S
5 S
94 WALKTHROUGH
Defend the Courtyard DIFFICULTY: 5 EXP: 35,640
As in Osgiliath, there are in the corners of the court- Eaoden’s Rohirrim Steel and Elegost’s Dunedain
several small pockets of yard. Your foes are Mordor Chain-Mail Skirt and Scale-Mail Skirt as prizes.
fighting in the Minas Tirith Orcs, a slightly stronger Elegost’s 3rd Age Mordor The chests in the courtyard
Courtyard. You’ll run into a breed than the Orc vermin Orc Shortbow, and the hold mostly combat items,
few Orcs as soon as the that infested Osgiliath, but ensuing courtyard battles but the one in the south-
level begins, and you can little threat to your high- have Berethor’s 3rd Age west corner holds
complete the Defend the level warriors. Gondorian Battle Shield, Berethor’s Gondorian
Courtyard quest by inter- The first fixed Eaoden’s 3rd Age Rohirrim Mithril Fountain Guard
vening in the three battles encounter will net you Shield of the Royal Court, Helm.
With the courtyard clear, all to Sleep, so kill all three of battles. These are fairly easy again, go up the stairs to the
that’s left is to charge the the initial Trolls and then fights, but Mordor Orcs are left to hit a chest with
Trolls blocking the south- have Elegost fire a volley of ruthlessly quick and can Hadhod’s last and best buck-
ern exit. There are three Arrows of Sleep to keep the often take a dozen turns in a le, the 1st Age Mithril Belt
Attack Troll Captains here, other two Orcs out of the row if you don’t kill one or Buckle of the Fathers.
and several more waiting in fight while you clear the two of them before their The rampaging troll
the wings. But before the rows one at a time. turns come around. Hit should be easy to spot amidst
Troll reinforcements hit Take a moment to heal them hard and fast, and the flaming debris to your
the field, a series of lowly and save, then follow you’ll earn Elegost’s right. Slay the Troll and his
Mordor Orcs will rush in to Gandalf through the passage, Dunedain Wool Captain’s companion will earn you
replace the starting lineup. where you’ll be met with a Hood without much trouble. Hadhod’s Dwarven Black
Mordor Orcs are vulnerable rapid-fire succession of Orc When you’re free to move Iron Pauldrons, and grab
Eaoden’s 3rd Age Citadel
Guard Bronze Spear from a
chest in the flames. A chest
at the south end of this map
contains Idrial’s 2nd Age
Lune Silver Scimitar and
Morwen’s 3rd Age Bronze
Cuisse of Fortification.
PRIMAGAMES.COM 95
Defeat an Outer Wall Troll DIFFICULTY: 4 EXP: 27,760
As before, there’s nothing you rush in to save the Captain and Attack Troll and you can pick up
easier to spot than an angry beleaguered soldier, you’ll Veteran duo. A movie scene Berethor’s Gondorian Steel
Troll. You’ll see him to the end up in another battle and experience points are Warrior Greaves from a
left at the fork, and when versus an Attack Troll your rewards for victory, chest in the corner.
EPISODE 3 - CHAPTER 2 - minas tirith
Next head south past the up. Morwen, Eaoden, and a Ringwraith Fell Beast it with a dose of Dwarven
save point and up the Hadhod have the easier job Captain, but if they can't Ale or Idrial’s Cleanse
stairs, after raiding a near- of battling a trio of Mordor win the fight in a few turns, Shadow immediately.
by chest for Berethor’s 2nd Orc Veterans. They aren’t you'll have to start over If Elegost’s team can
Age Numenorian Ring of difficult foes, but you’ll against different, full- beat the Ringwraith in
Command. The second need to deal with them fast. health foes. So hit the time, Hadhod’s party will
Troll is on the wall and to If you can’t kill the Orcs Ringwraith with absolutely be able to use the catapult
the left. You can score within three turns, the sur- everything you have: A before the next wave of
Idrial’s 3rd Age Fangorn vivors will break through to Perfect-mode attack, Idrial’s Mordor Orc Veterans
Binding Pendant from the challenge the party of Haste on your best fighters, strike. Then, for a second
battle. Head south through Elegost, Berethor, and Berethor’s best attacks time, Elegost’s party will
the archway to a region Idrial, and those three have delivered twice with need to beat the
with better looting oppor- enough problems without Double Strike, and Elegost’s Ringwraith. There’s no
tunities. having to deal with Frenzied Creature Bane or time limit this time,
As soon as you pass Hadhod’s leftovers. True Shot (if you have it). If though, just a normal life-
through that archway, your Elegost’s company gets a bit the Ringwraith manages to or-death battle that con-
party will be forced to split more time to kill their foe, cast Fear on someone, erase cludes this difficult series
96 WALKTHROUGH
Defend the Third Gate DIFFICULTY: 4 EXP: 29,700
Chests litter the Minas you can win Morwen’s stretch of road beyond that long trip up the ramp to the
Tirith Second Gate area. The Rohirrim Steel Chain-Mail gate. In the first you’ll find third level, you can win
two in the central area col- Skirt from the enemies who Berethor’s Numenorian Idrial’s 2nd Age Eriador Iron
lectively contain Elegost’s guard it. More first-class loot Steel Pauldrons, and the Falchion from the Orcs
Minas Tirith Mithril waits in the hands of the third contains both
Vambraces, Hadhod’s 2nd Troll tag team at the western Morwen’s 2nd Age Mithril
Age Dwarven Mithril gate; they hold Berethor’s Cuisse of Might and
Piercing Axe, and a Polished Sword of the Stewards of Eaoden’s 2nd Age Rivendell
Elfstone of Action Minas Tirith and Eaoden’s Pin of Sanctuary. You’ll find
Enhancement. There isn’t an Wild Man Spear of Dunland. Idrial’s 2nd Age Elven
armament in the chest in There are several easy- Mithril Fauld in a chest by
the northeast corner, but to-reach chests on the the save spot, and after a
PRIMAGAMES.COM 97
into the city. You won’t have hit points (around 150,000), Gold Felling Axe! She’ll also
EPISODE 3 - CHAPTER 2 - minas tirith
to look far for your quarry, as but the standard strategy of get a Rohirrim Steel Scale-
the Ringwraith will attack keeping it at bay with Mail Hauberk from the treas-
when you approach the chest Crippling attacks still works ures it leaves behind, and
immediately to your right. like a charm. At least its mas- Eaoden will find a similar
This particular Ringwraith sive supply of hit points gives Rohirrim Steel Chain-Mail
Fell Beast Captain has nearly Morwen plenty of time to Hauberk in the chest it
double the usual amount of steal its 3rd Age Rohirric guarded.
98 WALKTHROUGH
THE WITCH-KING OF ANGMAR
There is a massive brawl you don’t want to miss a After the last battle, Pauldrons, Elegost’s 2nd
in the throne room, but chance to help out your go no farther toward the Age Numenorian Brooch
before you join in the fun fellow Gondorians on the throne! Simply approach- of Command, and Idrial’s
turn back the way you way. After all, each battle ing it will end this level, 2nd Age Rivendell
came and hit the two with Mordor Orcs and and there are tons of Pendant of Sanctuary. The
chests by the door to Easterlings (usually the chests to grab here, some battle at the throne is an
reveal Morwen’s easier Warrior variety) well-hidden among the easy one; just a bunch of
Rohirrim Steel Royal will net you a worthwhile columns on either side of Mordor Orcs who are
Guard Vambraces, prize. The rewards the room. Before you holding onto Hadhod’s
Eaoden’s 2nd Age include Berethor’s 1st Age move on to your final Dwarven Mithril Scale-
Numenorian Pin of Steel Long Sword of challenge, make sure Mail Tabard.
Command, and Hadhod’s Eriador, Idrial’s 2nd Age you’ve collected Eaoden’s
Dwarven Mithril Helm. Elven Mithril Pauldron, Rohirrim Mithril Helm of
Your goal here is to and Berethor’s Gondorian the Great Hall and
approach the throne, but Steel Warrior Chestplate. Rohirrim Steel Captain’s
PRIMAGAMES.COM 99
S
EPISODE 3 - CHAPTER 3 - PELENNOR FIELDS
S 2
S
S S 1
100 WALKTHROUGH
The Pelennor Fields Front Line
The game’s final chapter is ters every step of the way, so rare in this chapter, but
heavy on combat; the chap- if you’re not seeing any ene- you’ll find another just
ter's two quests are trials of mies, you’re probably headed ahead and to the left. It con-
combat that will force you to in the wrong direction. tains Elegost’s Gondorian
hone your strategic skills. Your quest may be near- Wool Fountain Guard Hood
You need only walk as your ing its end, but there are still and Eaoden’s 1st Age
map directs you to proceed. scores of items to find: You’ll Galadhrim Pin of Spirit
Despite the straightforward win Eaoden’s 3rd Age Warding. A fixed encounter
map, it is easy to get disori- Rohirrim Royal Guard with Elite Mordor Orcs
ented in this chapter, since Shield from the Elite occurs when you take a few
you won’t always end battles Mordor Orcs in the battle steps east of the chest, and
exactly where you began that begins this chapter, and the bested Orcs will give up
them. To avoid getting lost, a chest by the nearby save Berethor’s 1st Age Mithril
try to remember in which point contains Morwen’s Long Sword of the Valar and
cardinal direction you were Rohirrim Steel Captain’s Eaoden’s 2nd Age Elven
moving. There are encoun- Pauldrons. Chests are fairly Gold Spear of Amon Hen.
After the path turns south, treasure hunters should turn Mithril Battle Shield. Look ends. A mixed group of Orcs
you’ll find yourself at a fork north, where they can win around after the fight, or you and Easterlings will bequeath
in the road. Your destiny is to Hadhod’s Dwarven Mithril might miss the save spot Hadhod a set of Dwarven
the east, but farther south Pauldrons and Morwen’s behind you. Mithril Vambraces and
you’ll find a dead end with a Rohirrim Steel Tassets from a Going forward, you’ll face Greaves, and a chest behind
chest that contains Eaoden’s band of Orcs, and raid a chest Elite Easterling Warriors. their shattered war machine
2nd Age Fountain Guard for Hadhod’s 3rd Age They’re far heartier than the holds Elegost’s 1st Age
Bronze Spear, and an Dwarven Mithril Walking Easterlings in Minas Tirith, Galadhrim Brooch of Spirit
encounter with an Orc-and- Axe. A chest at the end of the but they have basically the Warding and Eaoden’s 1st
Troll combo that holds path holds Idrial’s 3rd Age same moves. Easterlings are
Idrial’s 2nd Age Forlindon Elven Silver Tiara of Caras immune to all your fancy
Mithril Falchion and Galadhon. Back on the main tricks, so your best bet is to
Berethor’s 3rd Age Shield of path, you’ll fight a Ringwraith lay into the Veteran with your
the Stewards. Fell Beast Captain for strongest attacks.
Continuing east, the path Eaoden’s Rohirrim Steel If you head south at the
forks again. The dot beckons Scale-Mail Hauberk and next fork, you’ll find the last
on the eastern horizon, but Berethor’s 2nd Age Earendil in a series of lucrative dead
When you’re ready to get effective (although the ing attacks, and skills that
back on track, head east at Mumakil will always count- lower the Mumakil’s stats
the fork and brace yourself er with a painful volley of (Weaking Slash or Flash
for the first Mumakil battle. arrows), and Piercing attacks Arrow, for example). When
Mumakils have over 250,000 do heavy damage. Since this the Mumakil has a page
hit points, but at least is going to be a long fight, it worth of negative stats on
they’re easy to hit. They’re pays to use early turns for the Player Status screen,
immune to many things, but Leadership, defensive begin your offense in
Crippling attacks remain shields, poison and wound- earnest.
PRIMAGAMES.COM 101
THE WITCH-KING
Head north after beating first. When the road forks the Dead skill will prove yourself at the game’s
the Witch-king, and you’ll again, head east to find a to be a devastatingly pow- final save point.
find a save point and a chest with Drops of erful asset against the But the fields aren’t
chest that holds Morwen’s Healing, or continue trolls and orcs that stand done with you yet; after
3rd Age Easterling Iron north and fight two against you. The prize for fighting three Elite Troll
Broad Axe. Your next two Mumakils… at the same this victory is a save point, Captains, you’ll have to
battles will be against time! Seek comfort in the and for the next one (a contend with the eight
Mumakils, but you’ll at fact that those are the last Ringwraith), you’ll win remaining Nazgul, who
least get Berethor’s 2nd two Mumakils you’ll ever Morwen’s 3rd Age Bronze attack in groups of four.
Age Fell Numenorian see. Cuisse of Battle. After the Fortunately, Aragorn will
Battle Helm and Eaoden’s King Aragorn will join fourth encounter, you’ll be there to help, along
3rd Age Rohan Infantry you for the next several complete the Fight for with his undead buddies.
Shield for surviving the battles, and his new Call the King quest, and find The battle is still some-
102 WALKTHROUGH
what difficult, but with defense. Nazgul are diffi- offense, your best bets are Shot. The final battle
Aragorn to rely on, you cult to hit, so if you’d like spells and can’t-miss against Sauron is just
can focus primarily on to contribute to the attacks like Elegost’s True ahead!
PRIMAGAMES.COM 103
GENERAL TIPS
After beating a level (or sav- experience, as well. rethink your strategy and (but dangerous) heroes.
ing at the end, in the case of At times, the battles take another shot at it— That means Idrial and
Pelennor Fields), you can might seem dauntingly dif- Hadhod can’t nail you with Morwen, usually. Elegost is
replay the level as the vil- ficult, but there’s quite a bit his Triple Critical every also a good target, but he
lains in Evil mode. Doing so of variation in how they time! tends to be less dangerous
will earn you exclusive play out. If you find your- The best general strate- than heavy hitters like
weapons and items, and can self face down in the dirt gy is to focus your early Eaoden and Berethor.
be a strangely cathartic after your first attempt, attacks on relatively weak Tough-as-gristle Hadhod is
Eregion may be the hardest But if you can finish Idrial If you focus on defeating the Chieftain alive, his healing
area of Evil mode, which and Elegost, you’ll be safe; weakest characters (Idrial or skills will win the day.
sort of makes sense, as it Berethor has no way of Elegost), the advantage Getting to play the
EVIL MODE
was the easiest area for the reaching your archer! should be yours in the two Balrog in the final battle is a
Fellowship. There are four Troll fights that are the first lot of fun if you go easy on
rounds here, culminating and third battles in this the Fellowship and experi-
in a bonus Nazgul battle area. The Goblins in ment with lesser attacks.
that lets Sauron’s servants between have a harder battle When you really want to get
strike back. The first is on their hands, but if you serious, though, use Pillar of
probably the hardest since can keep the Shadow Wrath a few times for some
your Orcs are pretty fragile. massive damage.
EASTERN MORIA PRIZES
Berethor’s 3rd Age Foul Blade of Morgul
EREGION PRIZES
Cracked Elfstone of Spirit Enhancement
Cracked Elfstone of Health Enhancement
Cracked Elfstone of Action Enhancement EAST EMNET GULlIE
Cracked Elfstone of Armor Enhancement
In the first two fights, attacks on a single target,
WESTERN MORIA
using Power of the Pit on spread the Stunning Bites
There are only two battles win, so it won’t take long to your Uruk Captains isn’t a around in hopes of pre-
in this area: the second get back to the second fight bad idea, since they’re your venting as much damage as
Watcher in the Water fight if you do lose. best fighters by far. In the possible.
and the Goblins at Balin’s first battle, the presence of
Tomb. The Goblins may Berethor (who has no
have a difficult time with ranged attacks) might give
this one if the Fellowship you numerical superiority,
can focus on taking them and with it a big advantage.
out, but the Watcher In the third and final fight,
should be in for an solid instead of focusing your
WESTERn MORIA PRIZES EAST EMNET PRIZES
Berethor’s 3rd Age Mordor Orc Battle Shield Polished Elfstone of Blunt Defense
Cracked Elfstone of Shadow Protection Polished Elfstone of Slashing Defense
Polished Elfstone of Piercing Defense
104 WALKTHROUGH
PLAINS OF ROHAN MINAS TIRITH
In the first fight, victory the Sharku fight is a lot Here, you get to experi- only one to pose a real
will come if you keep your tougher. You’ll just have to ence a surrounding battle challenge, until you real-
Shadow Chieftain alive hope they leave your min- from the outside! You can’t ize that Fear can take out
and destroy the ions alive so you can slow- focus your attacks on one anyone but Berethor–even
Fellowship with Foul ly whittle them down with target, but between Gandalf! If Fear fails you,
Sleep. On the bridge fight, a variety of persistent Thunder Hammer and Consume Life won’t;
focus your attacks on attacks. Stunning Blades, do you against four characters,
Elegost, and hopefully really need to? After it’s fantastic.
your archers will be able another Troll fight, you’ll
to finish off the others get to control a group of
long after your front line Easterlings, and enjoy
is gone. You shouldn’t being on the right side of
need much help to win as the Disturbing Sleep skill.
Grima Wormtongue, but The matchup of the
Witch-king vs. Gandalf
PLAINS OF ROHAN PRIZES looks like it might be the
Berethor’s 3rd Age Easterling Steel Scimitar
EREGION
Eaoden’s 3rd Age Iron Goblin Spear of Moria
MINAS TIRITH PRIZES
Polished Elfstone of Action Enhancement
Hadhod’s 2nd Age Mithril Dwarven War Hammer
Eaoden’s 2nd Age Golden Glaive of Eregion
HELM’S DEEP
Eaoden’s 2nd Age Steel Glaive of the High-king
through
Berethor’s Numenorian Dark Battle Plate Fauld
These battles will make you them. With lots of stagger-
Morwen’s 2nd Age Easterling Steel Piercing Axe
wonder how the bad guys ing and silencing effects to Berethor’s Numenorian Wool Shadow Cloak
ever lost in the first place! play with, even Gimli and
Sure, the Fellowship has Legolas don’t have much of
PELENNOR FIELDS
PELENnOR FIELDS
you beat in the quality a chance. There are only two
department, but you have a rounds to this stage, so— The Mumakil fight is a there’s Sauron. Opening
limitless supply of rein- sadly—Aragorn is able to tough one, but your mas- with Paralysis of Light and
forcements to throw at escape your clutches. sive HP total should give picking the heroes off one-
HELM’S DEEP PRIZES you enough time to wipe by-one with Darkest Fear
Polished Elfstone of Armor Enhancement out your foes’ AP with a is extremely effective, and
Berethor’s Numenorian Dark Battle Plate few swings of Sweeping will ensure Sauron’s reign
Vambraces Tusks. As long as you can of darkness for ages to
OSGILIATH prevent the Fellowship come.
from doing anything more
Gothmog’s Barad-dur Curse Idrial and Berethor. than standard attacks, you
is pretty strong in the first Berethor tends to be stand a chance. The Witch-
battle, but Rage of Sauron immune to Fear, so cast it king fight should be much
isn’t as effective. Focus on Idrial and, just this easier; any damage they do
instead on killing the softer once, take out Berethor to you can be recouped
targets before they can with Devour Flesh. Finally,
eliminate your minions.
Faramir is tougher than he PELENNOR FIELDS PRIZES
looks, and should be the Ancient Elfstone of Action Enhancement
last to go. After a vicious Ancient Elfstone of Armor Enhancement
sewer Troll battle, you’ll Ancient Elfstone of Health Enhancement
Ancient Elfstone of Spirit Enhancement
play the Witch-king against
OSGILIATH PRIZES
Polished Elfstone of Shadow Protection
Berethor’s Gondorian Steel Warrior Fauld
PRIMAGAMES.COM 105
BATTERED STEEL HELM Tattered Wool Cloak
Armor: 11 Armor: 1
Description: A helm for a suit of travel-worn Description: A dirty and tattered wool cloak of
CLOAK
HELM
Gondorian Steel Citadel Guard Helm Gondorian Wool Fountain Guard Cloak
Armor: 24 Armor: 6
Description: A barbut-style open faced helm Description: The finest of cloaks are afforded to
CLOAK
HELM
CLOAK
HELM
Gondorian Steel Warrior Battle Helm Gondorian Wool Captain’s Guard Cloak
Armor: 37 Armor: 13
Description: This ancient helm surpasses Third Description: A thick wool cloak given to a
CLOAK
HELM
2nd Age Steel Numenorian Battle Helm Numenorian Wool Shadow Cloak
Armor: 51 Armor: 15
Description: A helm of beaten steel and bronze Description: Ancient devices are woven into the
CLOAK
HELM
2nd Age Fell Numenorian Battle Helm Gondorian Steel Citadel Guard Pauldrons
Armor: 59 Armor: 8
PAULDRONS
Description: Ancient helm rumored to have Description: Steel pauldrons of the Minas Tirith
HELM
108 APPENDICES
Gondorian Steel Captain’s Guard Pauldrons Gondorian Steel Warrior Vambraces
Armor: 19 Armor: 17
PAULDRONS
Description: Hardened steel pauldrons of Description: This curved plate forearm protec-
BRACERS
Citadel Guard Captains tion is typical Gondorian battle gear.
Found: 1/3 Balin’s Tomb Found: 3/2 Near Citadel
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD DEX STR +2 SPRT CON SPD +1 DEX +1
Description: Pauldrons of the finest steel, worn Description: Darkened Numenorian steel pro-
BRACERS
by the Fountain Guard vides the best arm defense
Found: 3/1 Osgiliath Sewers Found: Helm’s Deep Evil Mode
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD DEX STR +2 SPRT CON SPD +2 DEX +2
BERETHOR
Armor: 4 Armor: 40
UPPER BODY
Description: Plate forearm protection from Description: Chestplate of the Minas Tirith
BRACERS
Description: Steel forearm protection for a Description: Hardened steel chestplate of the
BRACERS
Gondorian Steel Captain’s Guard Vambraces Gondorian Steel Fountain Guard CHESTPLATE
Armor: 12 Armor: 90
UPPER BODY
PRIMAGAMES.COM 109
Battered Plate Fauld Gondorian Steel Fountain Guard Fauld
Armor: 9 Armor: 49
LOWER BODY
LOWER BODY
Description: Lower piece of travel-worn Description: Fountain Guard plate lames and
Gondorian armor mail give the best lower body defense
Found: 0/0 Starting Equipment Found: 2/3 Defending Helm’s Deep
Resistant to Pierce Resistant to Pierce
Vulnerable to Blunt Vulnerable to Blunt
STR SPRT CON SPD DEX STR SPRT +2 CON SPD DEX +1
LOWER BODY
Description: Lower piece of Citadel Guard Description: The lower portion of all Gondorian
armor Armor has plate and chain-mail.
Found: 1/3 East Moria Balrog Altar Found: Osgiliath Evil Mode
Resistant to Pierce Resistant to Pierce
Vulnerable to Blunt Vulnerable to Blunt
STR SPRT CON SPD DEX +1 STR +1 SPRT CON SPD DEX +3
LOWER BODY
Description: Darkened Numenorian steel
provides the best possible armor.
Found: Minas Tirith Evil Mode
Resistant to Pierce
Vulnerable to Blunt
STR SPRT CON +3 SPD +1 DEX +5
WEAPONS & ARMOR
Resistant to None
Vulnerable to None
STR SPRT CON SPD -1 DEX
Guard
Found: 1/3 East Moria Chasm Stairway
Resistant to None
Vulnerable to None
STR SPRT CON SPD DEX
110 APPENDICES
Gondorian Steel Warrior Greaves 3rd Age Gold Ithilien Long Sword
Armor: 14 Damage: 36
Description: Gondorian curved plate leg guards Description: A one-handed sword commis-
GREAVES
SWORD
are made to deflect blows sioned for an Ithilien Captain
Found: 3/2 Minas Tirith Outer Wall Found: 2/1 Warg Cave
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD +2 DEX STR +1 SPRT +1 CON SPD DEX +1
3rd Age Steel Long Sword of Gondor 3rd Age Rohan Steel Long Sword
Damage: 6 Damage: 40
Description: A heavy weapon, forged in the Description: A powerful weapon designed for
SWORD
SWORD
foundries of Minas Tirith striking from horseback
Found: 0/0 Starting Equipment Found: 2/2 Road to Rohan
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX STR +1 SPRT CON SPD +1 DEX +1
3rd Age Steel Ithilien Long Sword 3rd Age Foul Blade of Morgul
Damage: 10 Damage: 41
Description: A one-handed sword forged for Description: A vicious blade wrought in the
SWORD
SWORD
Gondor’s Rangers foundries of the Dark Lord
Found: 1/1 Orc Lesser Captain Battle Found: East Moria Evil Mode
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX +1 STR -1 SPRT CON +5 SPD -1 DEX -1
3rd Age Iron Cutlass of Isengard 3rd Age Rohan SteelRoyalCourtLong Sword
BERETHOR
Damage: 12 Damage: 58
Description: A fierce blade crafted in the forges Description: A well-honed sword of court,
SWORD
SWORD
3rd Age Steel Broad Sword of Gondor 3rd Age Jagged Scimitar of Dunland
Damage: 28 Damage: 49
Description: A finely crafted heavy blade with a Description: Crafted in Orthanc’s forges, this
SWORD
SWORD
3rd Age Steel Long Sword of Arnor 3rd Age Easterling Steel Scimitar
Damage: 22 Damage: 66
Description: A quick, powerful weapon, nearly Description: The secondary weapon of an
SWORD
SWORD
3rd Age Steel Fountain Guard Long Sword 3rd Age Dread Orc Blade of Mordor
Damage: 33 Damage: 55
Description: A blade borne by the Fountain Description: A blade once swung by an Orc
SWORD
SWORD
PRIMAGAMES.COM 111
2nd Age Steel Numenorian Long Sword 1st Age Mithril Long Sword of the Valar
Damage: 71 Damage: 250
Description: A Numenorian blade, forged long Description: A blade wielded by the most
SWORD
SWORD
ago in a lost kingdom ancient beings of Middle-earth
Found: 2/3 Defending Helm’s Deep Found: 3/3 Pelennor Fields Front Line
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +2 SPRT +1 CON SPD DEX +2 STR SPRT +4 CON +3 SPD DEX +4
2nd Age Steel Long Sword of Minas Tirith 3rd Age Gondorian Scouting Shield
Damage: 94 Armor: 5
Description: A blade used by Gondor’s court dur- Description: A light, circular shield designed for
SWORD
SHIELD
ing the Second Alliance use from horseback
Found: 3/1 Gothmog Battle Found: 1/1 Elven Outpost
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT +1 CON SPD DEX +1 STR SPRT CON SPD DEX
2nd Age Mithril Long Sword of Minas Tirith 2nd Age Dwarven Shield of the Lords
Damage: 122 Armor: 11
Description: A kingly weapon, ancient, and said Description: An ancient Dwarven shield built
SWORD
SHIELD
to possess great power for tunnel combat
Found: 3/1 Witch-king battle Found: 1/2 West Moria Necropolis Bridge
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT +3 CON SPD DEX +1 STR SPRT CON +1 SPD DEX
WEAPONS & ARMOR
2nd Age Long Sword of the Accursed 3rd Age Goblin Shield of Moria
Damage: 137 Armor: 13
Description: A dangerous, shadowed blade from Description: Crafted by Goblins into cruel
SWORD
SHIELD
Sword of the Stewards of Minas Tirith 3rd Age Dwarven Battle Shield of Moria
Damage: 175 Armor: 14
Description: A ceremonial sword of Minas Description: Dwarven hardwood shield, banded
SWORD
SHIELD
Sword of Isildur, High King of Gondor 3rd Age Mordor Orc Battle Shield
Damage: 205 Armor: 19
Description: Numenorian long sword, used in Description: Crude but strong Orc shield, built
SWORD
SHIELD
1st Age Steel Long Sword of Eriador 3rd Age Rohan Infantry Shield
Damage: 220 Armor: 21
Description: A blade full of ancient power from Description: Large Rohan shield of wood and
SWORD
SHIELD
112 APPENDICES
3rd Age Rohirrim Royal Guard Shield 2nd Age Gondorian Battle Shield
Armor: 23 Armor: 38
Description: Wooden shield of the elite Royal Description: A broad steel-edged shield, wielded
SHIELD
SHIELD
3rd Age Rohirrim Battle Shield 2nd Age Gold Elven Battle Shield
Armor: 25 Armor: 39
Description: Light but sturdy shield of wood Description: A mastercraft shield built of hard-
SHIELD
SHIELD
3rd Age Isengard Uruk-hai Battle Shield 2nd Age Earendil Mithril Battle Shield
Armor: 27 Armor: 41
Description: A heavy slab of hammered iron Description: Filled with Elven power, this shield
SHIELD
SHIELD
Found: 2/3 Defending Helm’s Deep can withstand all but the mightiest strikes.
Found: 3/3 Pelennor Nazgul Vanguard
Resistant to Slash Resistant to None
Vulnerable to Blunt Vulnerable to None
STR +1 SPRT CON +1 SPD DEX STR +1 SPRT +3 CON SPD +2 DEX +1
3rd Age Rohirrim Shield of Kings 3rd Age Lothlorien Ring of Spirit Warding
BERETHOR
Armor: 31 Armor: 1
Description: A large shield of wood faced with Description: A gift of the Woodland Elves often
SHIELD
RING
3rd Age Easterling Battle Shield 2nd Age Elven Ring of Wrath
Armor: 33 Armor: 3
Description: Concave weapon trapping shield Description: An Elven ring, crafted to be a
SHIELD
RING
3rd Age Gondorian Battle Shield 3rd Age Dwarven Band of Might
Armor: 35 Armor: 9
Description: This shield is built of layered wood, Description: An iron Dwarven ring, shaped in
SHIELD
RING
3rd Age Shield of the Stewards 3rd Age Ithilien Band of Fortification
Armor: 36 Armor: 2
Description: A ceremonial shield, crafted of Description: A ring containing ancient
SHIELD
RING
PRIMAGAMES.COM 113
3rd Age Gondorian Ring of the Citadel
Armor: 8
Description: Shaped by Men to honor the
RING
guardians of Gondor
Found: 2/2 Bridge to Edoras
Resistant to Slash, Pierce
Vulnerable to None
STR +4 SPRT +1 CON +2 SPD DEX +8
River Guardians
Found: 3/1 Gothmog Battle
Resistant to Water
Vulnerable to None
STR SPRT +11 CON SPD +9 DEX
WEAPONS & ARMOR
forgotten time
Found: 3/2 Near Citadel
Resistant to Slash, Pierce, Blunt
Vulnerable to None
STR SPRT +19 CON SPD +22 DEX
dom of Numenor
Found: 3/2 Minas Tirith Courtyard
Resistant to Fire, Air
Vulnerable to None
STR +8 SPRT CON +4 SPD +11 DEX +13
114 APPENDICES
2nd Age Elven Silver Tiara of Eriador 3rd Age Elven Silver Pauldrons
Armor: 8 Armor: 22
PAULDRONS
Description: An ancient tiara with its origin in Description: Articulated shoulder protection
HELM
2nd Age Elven Golden Tiara of Earendil 3rd Age Elven Gold Plated Pauldrons
Armor: 15 Armor: 31
PAULDRONS
Description: A device that holds light from a Description: Gold-plated steel pauldrons with a
HELM
3rd Age Elven Gold Plated Battle Helm 2nd Age Elven Steel Pauldrons
Armor: 42 Armor: 38
PAULDRONS
Description: A gold-plated steel helm built for Description: Hardened steel pauldrons forged
HELM
BERETHOR
STR +1 SPRT CON SPD DEX +1 STR +2 SPRT CON SPD DEX
3rd Age Elven Silver Tiara of the Galadhrim 2nd Age Elven Mithril Pauldrons
Armor: 21 Armor: 44
PAULDRONS
Description: A finely crafted circlet that grants Description: Legendary Mithril-plated hard-
HELM
AND
Found: 2/3 Defending Helm’s Deep Found: 3/2 Throne Room
Resistant to Earth Resistant to None
Vulnerable to None Vulnerable to None
IDRIAL
STR SPRT +2 CON +1 SPD +2 DEX STR +3 SPRT CON SPD DEX
2nd Age Elven Crystal Tiara of Nenya Elven Steel Scouting Vambraces
Armor: 23 Armor: 9
Description: A glittering circlet, bound with the Description: Fine steel forearm protection
BRACERS
HELM
2nd Age Elven Steel Battle Helm of Lorien 3rd Age Elven Gold Plated Vambraces
Armor: 55 Armor: 15
Description: A swan-shaped, open-faced helm Description: Glittering gold plated vambraces
BRACERS
HELM
3rd Age Elven silver Tiara of Caras Galadhon 2nd Age Elven Steel Vambraces
Armor: 24 Armor: 19
Description: A finely wrought gift from the Elf Description: Forearm protection made with
BRACERS
HELM
PRIMAGAMES.COM 115
2nd Age Elven Mithril Vambraces 2nd Age Elven Steel Fauld
Armor: 22 Armor: 51
LOWER BODY
Description: Legendary Mithril-plated vam- Description: Ancient lower Elf armor built with
BRACERS
LOWER BODY
UPPER BODY
Description: A traveling surcoat for Elves made Description: Legendary lower body armor con-
of fine leather and cloth structed with Mithril plates
Found: 0/0 Starting Equipment Found: 3/1 Osgiliath Ruins
Resistant to Blunt Resistant to Pierce
Vulnerable to Slash, Pierce Vulnerable to None
STR SPRT CON SPD DEX STR SPRT CON +4 SPD DEX +5
3rd Age Elven Gold Plated Chestplate 3rd Age Elven Silver Greaves
Armor: 71 Armor: 9
UPPER BODY
Description: Gold plated chest armor designed Description: Ceremonial greaves crafted by
GREAVES
by Lothlorien crafters Elven silversmiths
Found: 1/1 3rd Healing Altar Battle Found: 1/2 West Moria Throne Room
Resistant to Pierce Resistant to None
Vulnerable to Blunt Vulnerable to None
STR +1 SPRT CON SPD DEX STR SPRT CON SPD DEX
WEAPONS & ARMOR
2nd Age Elven Steel Chestplate 3rd Age Elven Gold Plated Greaves
Armor: 101 Armor: 14
UPPER BODY
Description: An ancient chestplate built with Description: Gold plated steel greaves built to
GREAVES
2nd Age Elven Mithril Chestplate 2nd Age Elven Steel Greaves
Armor: 130 Armor: 20
UPPER BODY
Description: A legendary Mithril-plated chest- Description: Curved plate leg guards forged
GREAVES
Description: Leather pants worn by Elves under Description: Legendary greaves plated in
GREAVES
3rd Age Elven Gold Plated Fauld 3rd Age Steel Elven Long Sword
Armor: 34 Damage: 10
LOWER BODY
Description: Lower portion of Elf armor, includ- Description: This well balanced sword can be
SWORD
116 APPENDICES
3rd Age Havens Steel Long Sword 3rd Age Iron Cutlass of Isengard
Damage: 12 Damage: 61
Description: A sword forged by the shipwrights Description: A fierce blade crafted in the forges
SWORD
SWORD
of the Grey Havens of Orthanc
Found: 1/1 Warg Pack Battle Found: 2/3 Defending Helm’s Deep
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX STR +1 SPRT CON +4 SPD DEX -1
3rd Age Woodland Steel Falchion 2nd Age Steel Elven War Sword
Damage: 15 Damage: 115
Description: A massive Elf sword that can Description: An ancient sword. Lost for ages,
SWORD
SWORD
topple foes with a single blow now recovered.
Found: 1/2 Dwarrowdelf Found: 3/1 Witch-king battle
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD DEX STR +1 SPRT +3 CON SPD +1 DEX +1
3rd Age Rohan Steel Long Sword 2nd Age Lune Silver Scimitar
Damage: 25 Damage: 125
Description: A powerful weapon designed for Description: A blade of unique Elven design
SWORD
SWORD
striking from horseback that bites deeply
Found: 1/3 East Moria Mausoleum Found: 3/2 Minas Tirith Courtyard
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD DEX STR SPRT +1 CON SPD +6 DEX +3
3rd Age Easterling Steel Scimitar 2nd Age Eriador Iron Falchion
Damage: 27 Damage: 165
Description: The secondary weapon of an Description: A sword spoken of in tales of
IDRIAL
SWORD
SWORD
3rd Age Morannon Obsidian Long Sword 2nd Age Forlindon Mithril Falchion
Damage: 34 Damage: 189
Description: A blade carefully crafted of Black Description: A broad-bladed, slightly curved
SWORD
SWORD
3rd Age Fangorn Steel Falchion 1st Age Galadhrim Spirit Warding Pendant
Damage: 31 Armor: 7
Description: A huge cleaver bound in bark and Description: A pendant given to the kin of
CHOKER
SWORD
3rd Age Steel Long Sword of Eomer’s house 3rd Age Lothlorien Spirit Calling Pendant
Damage: 45 Armor: 5
Description: A well-honed sword of the court of Description: A pendant crafted by the master
CHOKER
SWORD
PRIMAGAMES.COM 117
3rd Age Silverlode Raging Waters Pendant 2nd Age Rivendell Pendant of Sanctuary
Armor: 7 Armor: 11
Description: A pendant charged with the power Description: A decoration imbued with ancient
CHOKER
CHOKER
of river spirits through Elven craft Elven power and wisdom
Found: 1/2 Dwarrowdelf Found: 3/2 Throne Room
Resistant to Water Resistant to Shadow, Slash, Pierce, Blunt
Vulnerable to None Vulnerable to None
STR +2 SPRT CON +5 SPD DEX STR SPRT +14 CON SPD +11 DEX +9
weary travelers
Found: 2/2 Snowbourne Village
Resistant to Earth
Vulnerable to None
STR SPRT +4 CON +3 SPD +2 DEX +2
WEAPONS & ARMOR
118 APPENDICES
Dunedain Wool Riding Cloak Dunedain Wool Captain’s Hood
Armor: 5 Armor: 15
Description: A light cloak made to break up the Description: A cloak given to the Captains of the
CLOAK
CLOAK
wearer’s outline in battle Dunedain Rangers
Found: 0/0 Starting Equipment Found: 3/2 Minas Tirith Courtyard
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX STR SPRT CON SPD +8 DEX +2
CLOAK
enemy weapons bravest Ithilien Captains
Found: 1/1 Dark Altar Crossroads Found: 3/3 Pelennor Fields Front Line
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD +1 DEX +2 STR SPRT CON +3 SPD +7 DEX +3
idrial
Ithilien Wool Ranger Cloak Dunedain Layered Leather Overbraces
Armor: 8 Armor: 3
Description: A cloak made to protect against Description: Bracers that incorporate layers of
BRACERS
and
CLOAK
elegost
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON +2 SPD +4 DEX +1 STR +1 SPRT CON SPD DEX
PRIMAGAMES.COM 119
Minas Tirith Mithril Vambraces Dunedain Chain-Mail Hauberk
Armor: 27 Armor: 61
upper body
Description: The finest forearm vambraces of Description: Heavy leather armor, crafted by the
BRACERS
upper body
Description: A leather tunic, crafted in Arnor Description: Meticulously crafted armor,
for travel in the wilds unrivaled in protection and mobility
Found: 0/0 Starting Equipment Found: 3/1 2nd Gothmog Battle
Resistant to Blunt Resistant to Slash
Vulnerable to Slash, Pierce Vulnerable to Pierce
STR SPRT CON SPD DEX STR +5 SPRT CON SPD +1 DEX +2
lower body
upper body
120 APPENDICES
3rd Age Ithilien Ash Longbow 3rd Age Mordor Orc Shortbow
Damage: 19 Damage: 171
Description: A powerful longbow favored by Description: A heavy composite bow made of
bow
bow
Gondorian Rangers horn and metal
Found: 1/2 West Moria Necropolis Bridge Found: 3/2 Minas Tirith Courtyard
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +3 SPRT CON SPD -1 DEX -1 STR SPRT CON SPD +2 DEX +5
3rd Age Moria Goblin Shortbow 3rd Age Dunedain Brooch of Arnor
Damage: 24 Armor: 19
brooch
Description: A bow made of recurved horn with Description: An heirloom showing the
bow
3rd Age Rohan Shortbow 1st Age Eregion Brooch of Weapon Warding
Damage: 31 Armor: 14
brooch
Description: A crude bow best suited for Description: A brooch containing great power
bow
elegost
brooch
Description: A bow carefully carved from the Description: A clasp given to those held to be
bow
3rd Age Uruk-hai Scout Bow 3rd Age Rohirrim Brooch of Haven
Damage: 52 Armor: 16
brooch
Description: A recurved composite bow crafted Description: A brass device worn by a legendary
bow
Description: A huge bow of ancient heartwood Description: A long-lost token of Edoras, shaped
bow
PRIMAGAMES.COM 121
2nd Age Elven Brooch of Wrath
Armor: 41
brooch
122 APPENDICES
Dwarven Black Iron Helm Dwarven Mithril Pauldrons
Armor: 26 Armor: 40
PAULDRONS
Description: A barbut-style helm hammered Description: Rare treasures, pauldrons crafted
HELM
BRACERS
HELM
?
Resistant to Fire Resistant to None
Vulnerable to None Vulnerable to None
elegost
STR +2 SPRT +2 CON +2 SPD DEX +1 STR +1 SPRT CON SPD DEX
and
achievement of Dwarven armorcraft Dwarven warriors
Found: 3/2 Throne Room Found: 3/1 Osgiliath Plaza
hadhod
Resistant to Slash, Pierce, Blunt Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT +1 CON +3 SPD +2 DEX +2 STR +1 SPRT CON +1 SPD DEX
Description: Dwarf mail shoulder protection Description: Rare Mithril vambraces, light,
BRACERS
Description: Blackened iron pauldrons worn Description: A velvet overshirt lined with sturdy
when a full Dwarven host is called chain-mail
Found: 3/2 Minas Tirith Courtyard Found: 1/2 West Moria Crypt Room
Resistant to None Resistant to Slash
Vulnerable to None Vulnerable to Pierce
STR +2 SPRT CON SPD DEX STR +1 SPRT CON SPD +4 DEX
PRIMAGAMES.COM 123
Dwarven Steel Scale-Mail Hauberk Dwarven Black Iron Greaves
Armor: 71 Armor: 11
UPPER BODY
Description: A shirt crafted of overlapping Description: Iron plate leg guards crafted by the
GREAVES
hardened steel scales Dwarves of Moria
Found: 2/3 Helm’s Deep Found: 1/2 Western Moria
Resistant to Slash Resistant to None
Vulnerable to Pierce Vulnerable to None
STR +4 SPRT CON +1 SPD DEX STR SPRT CON SPD +1 DEX
Description: A mail shirt crafted from unbreak- Description: Hardened steel leg guards built for
GREAVES
able Mithril scales ancient Dwarf wars
Found: 2/3 Defending Helm’s Deep Found: 3/1 Osgiliath Ruins
Resistant to Slash, Pierce Resistant to None
Vulnerable to None Vulnerable to None
STR +6 SPRT +1 CON +2 SPD DEX STR SPRT CON SPD +2 DEX
Description: A loose surcoat that covers a Description: A set of Mithril greaves, used by
GREAVES
Dwarf’s lower body Lords and heroes
Found: 0/0 Starting Equipment Found: 3/3 Pelennor Nazgul Vanguard
Resistant to Blunt Resistant to None
Vulnerable to Slash Vulnerable to None
STR SPRT CON SPD DEX STR SPRT CON SPD +3 DEX
WEAPONS & ARMOR
Description: A velvet surcoat over a chain-mail Description: An axe with a wider blade forged
skirt for a more powerful strike
AXE
Found: 1/2 West Moria Crypt Room Found: 0/0 Starting Equipment
Resistant to Slash Resistant to None
Vulnerable to Pierce Vulnerable to None
STR SPRT CON SPD +4 DEX +1 STR SPRT CON SPD DEX
Dwarven Steel Scale-Mail Tabard 3rd Age Dwarven Black Iron Walking Axe
Armor: 22 Damage: 25
LOWER BODY
Description: A steel scale-mail skirt built for Description: This walking axe from Moria has a
stout Dwarven fighters long handle for added damage
AXE
Dwarven Mithril Scale-Mail Tabard 3rd Age Dwarven Steel Battle Axe
Armor: 77 Damage: 43
LOWER BODY
Description: A Mithril skirt made for the Description: A traditional Moria weapon, the
greatest of Dwarven heroes result of generations of craft
AXE
Dwarven Boiled Leather Greaves 3rd Age Dwarven Steel Walking Axe
Armor: 3 Damage: 31
Description: Travel-worn leather Dwarven leg Description: Erebor walking axes are both
GREAVES
Found: 2/2 White Mountain Plateau Found: 1/2 West Moria Throne Room
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX STR SPRT CON SPD +7 DEX +1
124 APPENDICES
3rd Age Steel Dwarven War Hammer 2nd Age Mithril Dwarven War Hammer
Damage: 59 Damage: 220
Description: A steel hammer forged to shatter Description: A terribly powerful Dwarven
rock and cripple huge foes weapon of dim ages past
AXE
AXE
Found: 1/3 East Moria Goblin Catwalks Found: Minas Tirith Evil Mode
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +7 SPRT CON SPD -2 DEX -1 STR +4 SPRT CON +1 SPD -3 DEX +2
3rd Age Dwarven Steel Mortising Axe 3rd Age Dwarf Belt Buckle of Quicksilver
Damage: 75 Armor: 17
Description: A weapon with a head used for Description: A buckle crafted from flowing
BUCKLE
wood crafting as well as battle metal with ancient lore
AXE
2nd Age Dwarven Steel Battle Axe 3rd Age Dwarf Belt Buckle of Moria Iron
Damage: 93 Armor: 27
Description: A heavy Dwarven weapon from Description: An iron clasp forged in the fires of
BUCKLE
ancient Moria Moria
AXE
Found: 3/1 Osgiliath Rooftops Found: 1/2 West Moria Necropolis Bridge
?
Resistant to None Resistant to Fire
Vulnerable to None Vulnerable to Water
STR +9 SPRT CON SPD -2 DEX -2 STR SPRT +5 CON SPD +2 DEX
3rd Age Mithril Dwarven War Hammer 3rd Age Dwarf Belt Buckle of Moria Steel
Damage: 88 Armor: 28
hadhod
Description: A rare artifact of Dwarven heritage, Description: A buckle crafted in the fires of
BUCKLE
2nd Age Steel Dwarven War Hammer 3rd Age Dwarf Belt Buckle of Moria Silver
Damage: 115 Armor: 16
Description: A hammer from an earlier age that Description: A Dwarven buckle crafted out of
BUCKLE
Found: 3/2 Near Citadel Found: 1/3 East Moria Goblin Catwalk
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +3 SPRT +3 CON +2 SPD -3 DEX -2 STR +1 SPRT CON +5 SPD DEX +4
2nd Age Dwarven Mithril Double-Bit Axe 3rd Age Dwarf Belt Buckle of Moria Gold
Damage: 160 Armor: 13
Description: A rare dual-bladed axe made to Description: A buckle crafted with care by
BUCKLE
Found: 3/1 Osgiliath Sewers Found: 1/3 East Moria Goblin Catwalks
Resistant to None Resistant to Slash, Pierce, Blunt
Vulnerable to None Vulnerable to None
STR +3 SPRT CON +1 SPD DEX +1 STR +1 SPRT +1 CON +2 SPD +13 DEX +2
2nd Age Dwarven Mithril Piercing Axe 2nd Age Dwarf Belt Buckle of the Miners
Damage: 196 Armor: 23
Description: An axe using a rare design for Description: Ancient power courses through
BUCKLE
Found: 3/2 Minas Tirith Second Gate Found: 2/2 Snowbourne Village
Resistant to None Resistant to Fire, Water, Earth, Air
Vulnerable to None Vulnerable to None
STR +2 SPRT CON +1 SPD +2 DEX +1 STR +6 SPRT +2 CON +4 SPD +5 DEX +7
PRIMAGAMES.COM 125
2nd Age Dwarf Belt Buckle of the Smiths
Armor: 38
Description: A buckle forged for the greatest of
BUCKLE
Dwarven craftsmen
Found: 2/3 Helm’s Deep East Wall
Resistant to None
Vulnerable to None
STR +9 SPRT CON +3 SPD +4 DEX +15
forgotten era
Found: 3/1 Osgiliath Landing
Resistant to Slash, Pierce, Blunt
Vulnerable to None
STR +5 SPRT +3 CON +5 SPD +11 DEX +9
126 APPENDICES
Rohirric Scouting Helm Rohirrim Steel Captain’s Pauldrons
Armor: 13 Armor: 34
PAULDRONS
Description: A sallet helm of steel faced in Description: Leather-faced steel pauldrons for
HELM
BRACERS
HELM
hadhod
STR +1 SPRT CON +1 SPD DEX STR +1 SPRT CON SPD DEX
and
decorated with copper hardened steel and leather
Found: 3/3 Witch-King Battle Found: 3/1 Osgiliath Landing
morwen
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT +2 CON SPD +2 DEX -1 STR +1 SPRT CON SPD +1 DEX
Description: Shoulder protection made from Description: Steel vambraces given to the Rohan
BRACERS
Description: Segmented iron pauldrons for the Description: A rough rural jerkin, slashed by
Rohirric host crude enemy weapons
Found: 3/2 Minas Tirith Found: 0/0 Starting Equipment
Resistant to None Resistant to Blunt
Vulnerable to None Vulnerable to Slash, Pierce
STR +1 SPRT CON SPD DEX STR SPRT CON SPD DEX
Description: Rare steel pauldrons, given as a Description: A tough leather jerkin for travel
badge of honor and battle in the wilds
Found: 3/1 Osgiliath Sewers Found: 2/3 Helm’s Deep Armory
Resistant to None Resistant to Blunt
Vulnerable to None Vulnerable to Slash, Pierce
STR +2 SPRT CON SPD DEX STR +1 SPRT CON SPD DEX
PRIMAGAMES.COM 127
Rohirrim Steel Chain-Mail Hauberk Rohirrim Iron Greaves
Armor: 66 Armor: 5
upper body
greaves
Description: A heavy chain shirt, part of Description: Iron plate greaves forged in Edoras
Rohirrim riding armor Found: 2/2 Snowbourne Village
Found: 3/1 Osgiliath Plaza
Resistant to Slash Resistant to None
Vulnerable to Pierce Vulnerable to None
STR +3 SPRT CON SPD DEX +1 STR SPRT CON SPD +1 DEX
greaves
Description: Hardened scale-mail shirt embla- Description: Hardened steel leg guards for
zoned with brass Rohirrim warriors
Found: 3/2 Minas Tirith Third Gate Found: 3/1 Osgiliath Landing
Resistant to Slash Resistant to None
Vulnerable to Pierce Vulnerable to None
STR +5 SPRT CON SPD DEX +2 STR SPRT CON SPD +2 DEX
greaves
Description: Leather pants with mail hauberks, Description: Greaves of the finest steel for the
worn for riding Captain’s Guard
Found: 0/0 Starting Equipment Found: 3/2 Minas Tirith
Resistant to Blunt Resistant to None
Vulnerable to Slash, Pierce Vulnerable to None
STR SPRT CON SPD DEX STR SPRT CON SPD +3 DEX
WEAPONS & ARMOR
Description: Small leather plates made to Description: A finely crafted steel axe for skilled
protect the body of riders work
axe
Rohirrim Steel Chain-Mail Skirt 3rd Age Morgul Iron Piercing Axe
Armor: 31 Damage: 29
lower body
Description: A chain-mail skirt extended to the Description: A jagged black iron axe with a
thigh cruel tip
axe
Found: 3/2 Minas Tirith Second Gate Found: 2/2 Snowbourne Village
Resistant to Slash Resistant to None
Vulnerable to Pierce Vulnerable to None
STR SPRT CON +1 SPD +3 DEX +2 STR +1 SPRT CON SPD DEX
Description: A chain-mail hauberk with leather- Description: A rustically crafted axe that is
faced steel tassets plentiful in Rohan
axe
Rohirrim Boiled Leather Greaves 3rd Age Rohirric Gold Mortising Axe
Armor: 3 Damage: 49
greaves
Description: Hardened leather leg guards for Description: A steel axe plated in gold for
Rohan’s riders additional heft
axe
128 APPENDICES
3rd Age Rohirric Iron Battle Axe 3rd Age Leather Cuisse of Wrath
Damage: 56 Armor: 4
Description: A stout axe common among the Description: A Dunedain band said to
cuisse
soldiers of Rohan symbolize a warrior’s battle fury
axe
3rd Age Rohirric Double-Bit Axe 3rd Age Gold Cuisse of Sanctuary
Damage: 66 Armor: 7
Description: A versatile short double-bladed Description: Ancient Elven power is held in this
cuisse
hand axe thigh plate.
axe
3rd Age Iron Mordor Battle Axe 2nd Age Elven Cuisse of Spirit Warding
Damage: 67 Armor: 3
Description: A cumbersome axe forged of Description: Ancient Woodland Elves made gifts
cuisse
crude iron of these devices.
axe
Found: 2/3 Helm’s Deep Armory Found: 2/3 Helm’s Deep Walls
Resistant to None Resistant to Shadow
Vulnerable to None Vulnerable to None
STR +4 SPRT CON +2 SPD -2 DEX -2 STR SPRT +8 CON SPD +3 DEX +3
3rd Age Easterling Iron Broad Axe 3rd Age Gondorian Cuisse of Haven
Damage: 80 Armor: 14
morwen
Description: An axe designed for both cutting Description: A cuisse from Gondor’s Royal Hall
cuisse
3rd Age Rohirric Gold Felling Axe 3rd Age Bronze Cuisse of Fortification
Damage: 71 Armor: 11
Description: A ceremonial axe that doubles as a Description: A thigh plate containing great
cuisse
3rd Age Dwarven Mithril Walking Axe 3rd Age Leather Cuisse of Haste
Damage: 91 Armor: 4
Description: A rare Erebor axe with a Mithril Description: A cuisse bound with the spirit
cuisse
Found: 3/3 Pelennor Fields Siege Line Found: 3/1 Osgiliath Plaza
Resistant to None Resistant to Air
Vulnerable to None Vulnerable to None
STR +5 SPRT CON SPD +5 DEX +1 STR SPRT CON SPD +19 DEX +9
2nd Age Easterling Steel Piercing Axe 2nd Age Mithril Cuisse of Might
Damage: 108 Armor: 39
Description: A cruel Easterling axe from an Description: An ancient Numenorian cuisse
cuisse
PRIMAGAMES.COM 129
3rd Age Bronze Cuisse of Battle 3rd Age Gold Cuisse of Battle
Armor: 7 Armor: 34
Description: A cuisse that belonged to a former Description: A gold plated hardened steel thigh
cuisse
cuisse
King of Rohan plate
Found: 3/3 Mumakil Line Found: ??????????
Resistant to None Resistant to Slash, Pierce, Blunt
Vulnerable to None Vulnerable to None
STR +8 SPRT CON +5 SPD +3 DEX +9 STR +9 SPRT CON +5 SPD +14 DEX +6
WEAPONS & ARMOR
130 APPENDICES
Rohirrim Banded Leather Helm Rohirrim Iron Pauldrons
Armor: 12 Armor: 15
pauldrons
Description: A sallet helm of steel faced in Description: Segmented iron pauldrons for the
helm
pauldrons
Description: A steel helmet of Rohan with extra Description: Rare steel pauldrons, given as a
helm
Rohirrim Plumed Steel Royal Guard Helm Rohirrim Steel Captain’s Pauldrons
Armor: 52 Armor: 35
pauldrons
Description: A helm with wide cheek guards and Description: Leather-faced steel pauldrons for
helm
morwen
STR SPRT +3 CON SPD +3 DEX STR +3 SPRT CON SPD DEX
Rohirrim Mithril Helm of the Great Hall Rohirrim Soft Leather Vambraces
Armor: 70 Armor: 3
bracers
Description: Ornate steel and bronze helmet Description: Comfortable leather forearm
helm
and
Found: 3/2 Throne Room Found: 0/0 Starting Equipment
Resistant to None Resistant to None
EAODEN
Vulnerable to None Vulnerable to None
STR +2 SPRT CON +2 SPD +1 DEX +1 STR SPRT CON SPD DEX
Description: A travel-worn cloak made for Description: Bracers made with layers of boiled
cloak
Description: Shoulder protection made from Description: A tough leather jerkin for travel
bands of hard leather and battle in the wilds
Found: 0/0 Starting Equipment Found: 0/0 Starting Equipment
Resistant to None Resistant to Blunt
Vulnerable to None Vulnerable to Slash, Pierce
STR SPRT CON SPD DEX STR SPRT CON SPD DEX
PRIMAGAMES.COM 131
Rohirrim Steel Chain-Mail Hauberk Rohirrim Steel Scale-Mail Hauberk
Armor: 73 Armor: 99
upper body
upper body
Description: This heavy Rohirrim upper armor Description: A heavy chain shirt, part of
offers great defense but slows horses Rohirrim riding armor
Found: 3/2 Minas Tirith Third Gate Found: 3/3 Pelennor Nazgul Vanguard
Resistant to Slash Resistant to Slash
Vulnerable to Pierce Vulnerable to Pierce
STR +3 SPRT CON +2 SPD -2 DEX STR +5 SPRT CON +2 SPD DEX
lower body
Description: Leather pants with mail hauberks
worn for riding
Found: 0/0 Starting Equipment
Resistant to Blunt
Vulnerable to Slash, Pierce
STR SPRT CON SPD DEX
lower body
Description: Small leather plates made to
protect the body of riders
Found: 3/1 Osgiliath Rooftops
Resistant to Slash
Vulnerable to Pierce
STR SPRT CON SPD +3 DEX +3
WEAPONS & ARMOR
Resistant to None
Vulnerable to None
STR SPRT CON SPD +1 DEX
132 APPENDICES
3rd Age Royal Guard Spear 3rd Age Rohirric Steel Spear
Damage: 45 Damage: 91
Description: A sturdy steel spear with a red Description: A typical cavalry spear used by the
spear
spear
leather grip Riders of Rohan
Found: 0/0 Starting Equipment Found: 3/1 Osgiliath Ruins
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR SPRT CON SPD DEX STR +2 SPRT CON SPD +1 DEX
3rd Age Iron Uruk-hai Pike 3rd Age Citadel Guard Bronze Spear
Damage: 70 Damage: 127
Description: A long hooked pike used to defend Description: An excellent steel spear plated in
spear
spear
against horsemen bronze
Found: 2/3 Defending Helm’s Deep Found: 3/2 Minas Tirith Courtyard
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +4 SPRT CON SPD -2 DEX -2 STR +2 SPRT CON +1 SPD DEX +1
3rd Age Iron Goblin Spear of Moria 3rd Age Orc Crescent Spear of Mordor
Damage: 62 Damage: 137
Description: A crude iron spear with a Description: A crude, heavy spear with a
spear
spear
barbed tip hammered iron head
Found: Rohan Evil Mode Found: Evil Mode
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +3 SPRT -2 CON SPD -2 DEX STR +6 SPRT CON SPD -1 DEX -1
3rd Age Gondorian Steel Infantry Spear 3rd age Wild Man Spear of Dunland
Damage: 83 Damage: 159
EAODEN
Description: A magnificent spear made of ash Description: A crude iron trident made and
spear
spear
3rd Age Royal Court Gold Spear 2nd Age Fountain Guard Bronze Spear
Damage: 112 Damage: 176
Description: A ceremonial weapon of the finest Description: A fountain guard spear cast in
spear
spear
materials bronze
Found: 3/1 Osgiliath Sewers Found: : 3/3 Pelennor Fields Siege Line
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT +2 CON SPD DEX STR +1 SPRT +3 CON +1 SPD DEX
3rd Age Easterling Polearm 2nd Age Elven Gold Spear of Amon Hen
Damage: 101 Damage: 191
Description: A defensive polearm with a spiked Description: An ancient Elven spear of great
spear
spear
blade power
Found: 3/1 Osgiliath Plaza Found: 3/3 Pelennor Fields Front Line
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD +2 DEX +2 STR +1 SPRT +1 CON +3 SPD DEX
3rd Age Ash Spear of the Royal Guard 2nd Age Golden Glaive of Eregion
Damage: 106 Damage: 222
Description: An exceptional spear of Rohirric Description: An ancient glaive, lost in the great
spear
spear
design wars
Found: 3/1 Osgiliath Sewers Found: Minas Tirith Evil Mode
Resistant to None Resistant to None
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD +1 DEX +2 STR +3 SPRT +7 CON +2 SPD DEX
PRIMAGAMES.COM 133
2nd Age Silver Spear of the Queen of Lorien 3rd Age Silverlode Raging Waters Pin
Damage: 208 Armor: 3
Description: A spear crafted long ago for the Description: A gift given by those wise in Elven
spear
pin
Found: 3/3 Witch-King Battle Found: : 2/3 Defending Helm’s Deep
Resistant to None Resistant to Water, Shadow
Vulnerable to None Vulnerable to None
STR SPRT +9 CON SPD +2 DEX +2 STR SPRT +7 CON SPD +6 DEX
2nd Age Steel Glaive of the High-king 3rd Age Mearas Pin of Haven
Damage: 215 Armor: 3
Description: An ancient glaive rumored to be Description: An heirloom reflecting the
spear
pin
Found: Minas Tirith Evil Mode Found: 3/1 Osgiliath Ruins
Resistant to None Resistant to Fire, Water, Earth
Vulnerable to None Vulnerable to None
STR +2 SPRT +2 CON +2 SPD +2 DEX +2 STR SPRT +5 CON +2 SPD +2 DEX
3rd Age Rohan Infantry Shield 3rd Age Hammerhand Pin of Might
Armor: 11 Armor: 3
Description: Large Rohan shield of wood and Description: A pin crafted to symbolize Helm’s
shield
3rd Age Rohirrim Battle Shield 3rd Age Emnet Pin of Fortification
Armor: 16 Armor: 3
Description: Light but sturdy shield of wood Description: A pin crafted to contain woodland
shield
3rd Age Rohirrim Shield of the Royal Court 2nd Age Isildur’s Pin of Wrath
Armor: 19 Armor: 3
Description: A shield inscribed with the signs Description: A pin used in Last Alliance battles
shield
3rd Age Rohirrim Royal Guard Shield 2nd Age Rivendell Pin of Sanctuary
Armor: 21 Armor: 3
Description: Wooden shield of the elite Royal Description: An ancient Elven pin imbued with
shield
Found: 3/3 Pelennor Fields Front Line Found: 3/2 Minas Tirith Third Gate
Resistant to Fire, Water, Earth, Air Resistant to Fire, Water, Earth, Air
Vulnerable to None Vulnerable to None
STR +1 SPRT CON SPD +2 DEX +2 STR SPRT +13 CON +3 SPD +13 DEX
3rd Age Rohirrim Pin of Edoras 2nd Age Numenorian Pin of Command
Armor: 2 Armor: 5
Description: An heirloom showing a warrior's Description: An ancient pin that appears to be
bond to the King of Numenorian origin
pin
pin
134 APPENDICES
1st Age Galadhrim Pin of Spirit Warding 1st Age Eregion Pin of Weapon Warding
Armor: 6 Armor: 6
Description: A token given by the first Elves to Description: A device that has held great power
Men they trusted for centuries
pin
pin
Found: 3/3 Pelennor Fields Front Line Found: 3/3 Among the Mumakil
Resistant to Air, Shadow Resistant to Slash, Pierce, Blunt
Vulnerable to None Vulnerable to None
STR +9 SPRT CON +6 SPD +17 DEX +11 STR SPRT +15 CON SPD +14 DEX +5
EAODEN
PRIMAGAMES.COM 135
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
BAG OF OLD TOBY Restores greater health and Action Points to the party
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
BRUINEN WATER Causes your weapon to deliver increased Water Spirit damage
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
138 APPENDICES
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
ARNOR MUSHROOMS
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
THROUGH
NAME DESCRIPTION
ITEM
LOUDWATER MIST
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
LEAVES OF OLD TOBY Restores some health and Action Points to the party
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
PRIMAGAMES.COM 139
NAME DESCRIPTION
ITEM
MAIAR EMBERS Causes your weapon to deliver increased Light Spirit damage
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NIMORDEL AIR Causes your weapon to deliver increased Air Spirit damage
NAME DESCRIPTION
ITEM
ORTHANC FIRE Causes your weapon to deliver increased Fire Spirit damage
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
RED MEAT RALLY Adds some Attack Momentum for the battle
NAME DESCRIPTION
ITEM
RHUDAUR ROOTS Causes your weapon to deliver increased Earth Spirit damage
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
SAURON BLOOD Causes your weapon to deliver additional Shadow Spirit damage
140 APPENDICES
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
MAIAR EMBERS
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
VENOM OF DESPAIR Steals health and Action Points for the attacker
THROUGH
NAME DESCRIPTION
ITEM
WEAKENING DRAUGHT
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
NAME DESCRIPTION
ITEM
WEAKENING DRAUGHT Drains strength from a single foe over multiple rounds
PRIMAGAMES.COM 141
NAME DESCRIPTION
NAME DESCRIPTION
LOCATION
NAME DESCRIPTION
NAME DESCRIPTION
ELFSTONES
NAME DESCRIPTION
NAME DESCRIPTION
LOCATION
NAME DESCRIPTION
LOCATION
142 APPENDICES
NAME DESCRIPTION
NAME DESCRIPTION
NAME DESCRIPTION
NAME DESCRIPTION
EPISODE I
Slightly increases Fire Spirit
elfstone
NAME DESCRIPTION
NAME DESCRIPTION
NAME DESCRIPTION
PRIMAGAMES.COM 143
NAME DESCRIPTION
NAME DESCRIPTION
LOCATION
NAME DESCRIPTION
NAME DESCRIPTION
ELFSTONES
NAME DESCRIPTION
NAME DESCRIPTION
144 APPENDICES
NAME DESCRIPTION
LOCATION
NAME DESCRIPTION
NAME DESCRIPTION
EPISODE II
LOCATION
THROUGH
NAME DESCRIPTION
NAME DESCRIPTION
LOCATION
NAME DESCRIPTION
NAME DESCRIPTION
elfstone (EVIL)
PRIMAGAMES.COM 145
NAME DESCRIPTION
elfstone (EVIL)
LOCATION
NAME DESCRIPTION
elfstone (EVIL)
LOCATION
NAME DESCRIPTION
elfstone (EVIL)
NAME DESCRIPTION
elfstone (EVIL)
ELFSTONES
NAME DESCRIPTION
elfstone (EVIL)
146 APPENDICES
NAME DESCRIPTION
elfstone (EVIL)
LOCATION
LOCATION
NAME DESCRIPTION
elfstone (EVIL)
THROUGH
Greatly increases Action Point
Ancient Elfstone of Action Enhancement
values
LOCATION
LOCATION
LOCATION
PRIMAGAMES.COM 147
EREGION: RINGWRAITH CAPTAIN EREGION: ORC ARCHER RABBLE
- PRIMARY STATS - - PRIMARY STATS -
level unknown level 2
HP unknown HP 125 (65)
AP unknown AP 40 (36)
armor unknown armor 2 (5)
exp. gained unknown exp. gained 320
- DESCRIPTION - - DESCRIPTION -
Sauron’s primary servants in Bred in the pits of Orthanc,
the Third Age were broken at Saruman sends his Orc rabble
the Ford of Bruinen and are north, armed with crude bows
now regrouping their to ambush Elves upon the
strength. roads.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Normal FIRE Normal ROOT Vulner.
WATER Normal SLEEP Normal WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Normal LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Normal SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Normal BLUNT Normal B. SPIRIT Vulner.
STUN Normal SLOW Normal STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Wraith Slash Slash This is a deadly slash with Morgul steel. Orc Shot Pierce A quick piercing attack with an Orc arrow.
Wraith Thrust Pierce Morgul blades pierce for great damage.
Nazgul Scream Shado Nazgul can attack with some of Sauron's power.
ENEMIES
150 APPENDICES
EREGION: ORC LESSER CAPTAIN EREGION: ORC SHADOW CHIEFTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 6 level 6
HP 408 HP 514
AP 91 AP 206
armor 10 armor 10
exp. gained 960 exp. gained 960
- DESCRIPTION - - DESCRIPTION -
Orc commanders are used by Wielders of deadly Shadow
Saruman to inspire his unruly Spirit Powers are used by
Orc horde when far from his Saruman to spread Mordor's
controlling voice. influence across the north.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Curse of Orthanc Shadow Bring Saruman's wrath on foes, weakening them. Orc Bash Blunt Call a swarm of Crebain to attack a single
Rage of Saruman Shadow Unleash Saruman's fury, increasing ally damage. Murder of Crows Shadow A blunt attack with an Orc staff.
Murder of Shadow Call a swarm of Crebain to attack a single Cloud of Renewal Shadow Restore health for all allies.
1-1 EREGION
EREGION: WILD MAN SWORD RABBLE EREGION: WILD MAN SWORD WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 6 level 8
HP 305 HP 411
AP 50 AP 61
armor 30 armor 45
exp. gained 960 exp. gained 1,280
- DESCRIPTION - - DESCRIPTION -
Vengeful barbarians from More-experienced Dunedain
Dunland are used by Saruman fighters sometimes join Wild
as expendible shock troops. Man war bands, seeking ruin
to Man and Elf alike.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Wild Pierce Pierce A slashing attack with a heavy pick. Wild Strike Slash A deadly slash from an aging barbarian.
Dunland Slash Slash A more forceful weapon slash.
PRIMAGAMES.COM 151
EREGION: STARVING LESSER WARG EREGION: CAVE TROLL RABBLE
- PRIMARY STATS - - PRIMARY STATS -
level 12 level 15
HP 637 HP 2,993
AP 114 AP 139
armor 2 armor 2
exp. gained 1,920 exp. gained 4,800
- DESCRIPTION - - DESCRIPTION -
Saruman drives ravaging Cave Trolls will wander into
Wargs north from Isengard all lands, seeking refuge in
where they often hunt in dim places by day and feed-
packs. ing by night.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Quick Clawing Slash A slashing attack with huge Warg claws. Troll Clubbing Blunt A terribly powerful blunt strike.
ENEMIES
EREGION: MORIA GOBLIN SHADOW CHIEFTAIN EREGION: THE WATCHER IN THE WATER
- PRIMARY STATS - - PRIMARY STATS -
level 15 level unknown
HP 602 HP unknown
AP 238 AP unknown
armor 30 armor unknown
exp. gained 4,800 exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
The Goblins of Moria are often The Watcher in the Water is a
led by those of their kind who foul creature that has lived
have stolen tokens filled with long ages in the deep places
Shadow Spirit Powers. beneath the Misty Mountains.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Immune ROOT Vulner. FIRE Weak ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Strong SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Flames of Udun Fire Call dark flames to burn your foes. Tentacle Whip Water Attack with a writhing tentacle.
Dark Escape Fire This Shadow power inspires allies to dodge. Reeking Spout Water Blast your foes with a foul jet of water.
Dark Renewal Fire Restore an ally's health. Tentacle Frenzy Water The stink of evil power spills forth.
152 APPENDICES
W. MORIA: MORIA GOBLIN ARCHER RABBLE W. MORIA: MORIA GOBLIN SWORD WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 15 level 16
HP 891 HP 852
AP 141 AP 140
armor 2 armor 2
exp. gained 2,400 exp. gained 2,560
- DESCRIPTION - - DESCRIPTION -
Moria Goblins are often armed Skittering Goblin warriors are
with primitive bows that are armed with crude swords and
quite dangerous if they a variety of makeshift shields
ambush the unwary. and armor.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Strong ROOT Vulner. FIRE Strong ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
1-1 EREGION
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Goblin Arrow Pierce A piercing Goblin arrow attack Goblin Slash Slash A quick Goblin slash
Leaping Slash Critical Slash A quick Goblin slash
THROUGH
1-2 WESTERN MORIA
W. MORIA: MORIA GOBLIN SWORD VETERAN W. MORIA: MORIA GOBLIN SHADOW CHIEFTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 17 level 20
HP 921 HP 1,200
AP 146 AP 391
armor 2 armor 25
exp. gained 2,720 exp. gained 3,200
- DESCRIPTION - - DESCRIPTION -
Experienced Goblin warriors The Goblins of Moria are often
in Moria often use a combina- led by thoseof their kind who
tion of weapons to cut down have stolen tokens filled with
intruders. Shadow Spirit Powers.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Strong ROOT Vulner. FIRE Immune ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Rending Blades Slash A trained slashing attack. Flames of Udun Fire Call dark flames to burn your foes.
Mordor Slashes Slash A slash by a seasoned fighter. Dark Escape Fire This Shadow power inspires allies to dodge.
Staggering Strike Slash A powerful stun attack. Dark Renewal Fire Restore an ally's health.
Goblin Revenge Slash A slashing Goblin counterattack.
PRIMAGAMES.COM 153
W. MORIA: ALBINO CAVE WARG W. MORIA: MORIA GOBLIN SHADOW CHIEFTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 19 level 26
HP 1,460 HP 1,706
AP 193 AP 438
armor 2 armor 65
exp. gained 3,040 exp. gained 8,320
- DESCRIPTION - - DESCRIPTION -
Feeding upon unwary intrud- The Goblins of Moria are often
ers and dusty tomb remains, led by thoseof their kind who
Cave Wargs are vicious have stolen tokens filled with
hunters who adapted to a dark Shadow Spirit Powers.
environment.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Normal ROOT Vulner. FIRE Strong ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Strong B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Quick Clawing Slash Cave Warg claws slash deep. Goblin Bash Blunt A powerful blunt strike.
Counter Attack Slash Automatic counterattack Inferno of Udun Fire Call dark fire to sear and burn an enemy.
Endurance of Udun Fire Call dark power to protect allies against
Dark Renewal Fire Restore an ally's health.
ENEMIES
E. MORIA: MORIA GOBLIN ARCHER RABBLE E. MORIA: MORIA GOBLIN SWORD WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 15 (22) level 16 (19)
HP 891 (1,448) HP 1,052 (1,557)
AP 141 (207) AP 140 (151)
armor 2 (45) armor 2 (55)
exp. gained 2,400 exp. gained 2,560
- DESCRIPTION - - DESCRIPTION -
Moria Goblins are often armed Skittering Goblin warriors are
with primitive bows that are armed with crude swords and
quite dangerous if they a variety of makeshift shields
ambush the unwary. and armor.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Strong ROOT Vulner. FIRE Strong ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Goblin Arrow Pierce A piercing Goblin arrow attack. Goblin Slash Slash A quick Goblin slash
Leaping Slash Critical Slash A quick Goblin slash
154 APPENDICES
E. MORIA: MORIA GOBLIN SWORD VETERAN E. MORIA: MORIA GOBLIN DRUMMER
- PRIMARY STATS - - PRIMARY STATS -
level 17 (24) level 30
HP 1,321 (1,953) HP 2,092
AP 146 (193) AP 479
armor 2 (75) armor 35
exp. gained 2,720 exp. gained 4,800
- DESCRIPTION - - DESCRIPTION -
Experienced Goblin warriors Some elite Goblins within the
in Moria often use a combina- great halls man huge signal
tion of weapons to cut down drums to warn their horde of
intruders. approaching foes.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Normal
FIRE Strong ROOT Vulner. FIRE Strong ROOT Vulner.
THROUGH
E. MORIA: MORIA GOBLIN SHADOW CHIEFTAIN E. MORIA: CAVE TROLL RABBLE
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Strong SLASH Strong
EARTH Normal PIERCE Weak EARTH Strong PIERCE Strong
FIRE Strong ROOT Weak. FIRE Strong ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Strong SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Strong B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Strong B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Strong B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Goblin Bash Blunt A powerful blunt strike. Troll Clubbing Blunt A terribly powerful blunt strike
Flames of Udun Fire Call dark flames to burn your foe.
Dark Escape Fire This Shadow power inspires allies to dodge.
Dark Renewal Fire A quick blow from the Shaman’s staff
PRIMAGAMES.COM 155
E. MORIA: CAVE TROLL SHADOW chieftain E. MORIA: THE BALROG OF MORGOTH
- PRIMARY STATS - - PRIMARY STATS -
level 30 level unknown
HP 3,409 HP unknown
AP 679 AP unknown
armor 55 armor unknown
exp. gained 14,400 exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
Commanding Cave Trolls are The Dwarves delved too deeply
clever and capture items with and freed this ancient crea-
Dark Spirit Power. ture of shadow and flame who
now rules Moria.
VULNERABILITIES VULNERABILITIES
AIR Strong SLASH Strong AIR Normal SLASH Normal
EARTH Strong PIERCE Strong EARTH Normal PIERCE Normal
FIRE Strong ROOT Vulner. FIRE Strong ROOT Immune
WATER Strong SLEEP Vulner. WATER Weak SLEEP Immune
LIGHT Strong B. MELEE Vulner. LIGHT Weak B. MELEE Immune
SHADOW Strong B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Strong B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Sonic Fury Earth Damage all who hear with thundering drums. Pillar of Wrath Fire Call a dark pillar of shadow and flame.
Battle March Earth Hastens actions for a single follower Roaring Inferno Fire Unleash a torrent of flaming breath on your foes.
Darkest Renewal Earth Restore an ally’s health. Whip of Fire Fire Lash your foes with a whip of flame.
Flaming Sword Fire trike with all the might of the flames of Udun.
ENEMIES
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Weak B. SPIRIT Vulner. BLUNT Weak B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Orc Shot Pierce A quick piercing attack with an Orc arrow Orc Slash Slash A slashing attack with an Orc sword
Crippling Slash Slash An attack that slows the target
Counter Attack Slash Automatic counterattack
156 APPENDICES
GULLIES: ARMORED ORC SWORD VETERAN GULLIES: ARMORED ORC GREATER CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 29 level 30
HP 1,867 HP 1,683
AP 264 AP 338
armor 85 armor 75
exp. gained 4,640 exp. gained 4,800
- DESCRIPTION - - DESCRIPTION -
Saruman sends hardened vet- Superior Orc commanders are
erans with additional armor used by Saruman to inspire
to cut through to the Anduin unruly Orcs as they fan out
River . across Rohan.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal Normal EARTH Normal Normal
THROUGH
2-1 EAST EMNET GULLIES
GULLIES: ARMORED ORC SHADOW CHIEFTAIN GULLIES: URUK-HAI SCOUT WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 29 level 32
HP 2,557 HP 2,135
AP 373 AP 295
armor 50 armor 90
exp. gained 4,640 exp. gained 5,120
- DESCRIPTION - - DESCRIPTION -
Wielders of deadly Shadow Saruman's fastest warriors are
Spirit Powers are used by equipped in leather armor and
Saruman to spread Mordor's sent to patrol Rohan’s plains
influence across the north. as light infantry.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Weak SLEEP Immune WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Weak B. RANGED Vulner.
BLUNT Weak B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Orc Bash Blunt Call a swarm of Crebain to attack a single foe. Uruk Strike Slash A vicious slashing attack with an Uruk cleaver
Murder of Crows Shadow A blunt attack with an Orc staff Staggering Slash Slash An attack that stuns foes with Saruman’s fury
Cloud of Renewal Shadow Restore health for all allies. Counter Attack Slash Automatic counterattack
PRIMAGAMES.COM 157
GULLIES: URUK-HAI SCOUT VETERAN GULLIES: URUK-HAI SCOUT CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 33 level 35
HP 2,061 HP 2,421
AP 295 AP 480
armor 65 armor 75
exp. gained 5,280 exp. gained 5,600
- DESCRIPTION - - DESCRIPTION -
Veteran Uruk-hai scouts lead Commanders of Uruk-hai
the war groups as they fan out Scout forces lead through
across Rohan, lefading deadly brute force and the power of
assaults. the Shadow.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Weak B. RANGED Vulner. SHADOW Weak B. RANGED Immune
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Grave Wounds Slash An attack that bleeds foes with dark power Uruk Bolt Pierce A ranged piercing attack with an Uruk bolt
Blood Strike Slash A multi-strike attack with an Uruk cleaver Power of the Pit Pierce Shield allies, protecting them from damage.
Uruk Blades Slash A deadly slashing attack Scent of Flesh Pierce Unleash the frenzy of the Uruk-hai upon your foes.
Counter Attack Slash Automatic counterattack]
ENEMIES
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Strong B. SPIRIT Vulner. BLUNT Strong B. SPIRIT Vulner.
STUN Immune SLOW Vulner. STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Quick Clawing Slash A slashing attack with huge Warg claws Quick Clawing Slash A slashing attack with huge Warg claws
Deep Bite Pierce A piercing attack that rends with Warg teeth
Double Clawing Slash Two-strike attaack with Warg claws
158 APPENDICES
GULLIES: DOMINANT GREATER WARG GULLIES: RINGWRAITH SHADOW CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 36 level unknown
HP 5,516 HP unknown
AP 340 AP unknown
armor 75 armor unknown
exp. gained 34,560 exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
Only the most powerful and The Nazgul dismount to fight
dangerous Warg ever survives the defenders, using their fell
to dominate the pack. blades against those marked
by Sauron for destruction.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Strong AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Strong ROOT Immune FIRE Normal ROOT Immune
WATER Strong SLEEP Immune WATER Normal SLEEP Immune
THROUGH
ROHAN: ELITE ORC ARCHER ROHAN: ELITE ORC SWORD WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 34 level 35
2-2 ROHAN
HP 3,319 HP 4,652
AP 413 AP 410
armor 70 armor 85
exp. gained 5,440 exp. gained 5,600
- DESCRIPTION - - DESCRIPTION -
Saruman's best-armored elite Isengard's elite warriors are
Orcs are moving south into deadly when fighting in large
Rohan to destroy villages. groups.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Weak SLEEP Vulner. WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Weak B. SPIRIT Immune BLUNT Weak B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Orc Shot Pierce A quick piercing attack with an Orc arrow Orc Slash Slash A slashing attack with an Orc sword
Counter Attack Pierce Automatic counterattack Crippling Slash Slash An attack that slows the target
Counter Attack Slash Automatic counterattack
PRIMAGAMES.COM 159
ROHAN: ELITE ORC SWORD VETERAN ROHAN: ELITE ORC GREATER CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 37 level 39
HP 4,893 HP 5,184
AP 420 AP 1,086
armor 85 armor 90
exp. gained 5,920 exp. gained 6,240
- DESCRIPTION - - DESCRIPTION -
Saruman's elite veterans lead Orc disicipline is maintained
assults on Rohan's villages, by powerful Orc Commanders
burning as they go. who inspire their minions.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Weak SLEEP Immune WATER Weak SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Vulner.
BLUNT Weak B. SPIRIT Immune BLUNT Weak B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Orc Pioneer Slash A deadly attack with two weapons Rage of Saruman Shadow Unleash Saruman's fury, increasing ally damage.
Fell Blades Slash A powerful attack known only by Veteran Murder of Crows Shadow Call a swarm of Crebain to attack a single foe.
ENEMIES
ROHAN: ELITE ORC SHADOW CHIEFTAIN ROHAN: WILD MAN SWORD RABBLE
- PRIMARY STATS - - PRIMARY STATS -
level 38 level 38
HP 6,621 HP 4,696
AP 1,442 AP 406
armor 70 armor 60
exp. gained 6,080 exp. gained 6,080
- DESCRIPTION - - DESCRIPTION -
Leaders with Shadow Spirit Hateful Dunlending madmen
Powers are the most deadly swarm across Rohan, seeking
Orcs who sack Rohan. revenge for their own misery.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Weak ROOT Vulner.
WATER Weak SLEEP Immune WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Weak B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Orc Bash Blunt Call a swarm of Crebain to attack a single foe. Wild Pierce Pierce A slashing attack with a heavy pick
Murder of Crows Shadow A blunt attack with an Orc staff
Cloud of Renewal Shadow Restore health for all allies.
Foul Sleep Shadow Force an enemy into a dark sleep.
160 APPENDICES
ROHAN: WILD MAN SWORD WARRIOR ROHAN: URUK-HAI SCOUT WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 39 level 36
HP 4,884 HP 5,160
AP 416 AP 450
armor 65 armor 80
exp. gained 6,240 exp. gained 5,760
- DESCRIPTION - - DESCRIPTION -
These Wild Man warriors are Saruman's Scouts are being
hardened from their travels, sent into the Plains of Rohan
making them more deadly. to burn and disorganize the
land.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Strong
FIRE Weak ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Wild Strike Slash A deadly slash from an aging barbarian Uruk Strike Slash A vicious slashing attack with an Uruk cleaver
Dunland Slash Slash A more forceful weapon slash Staggering Slash Slash An attack that stuns foes with Saruman's fury
2-2 ROHAN
ROHAN: URUK-HAI SCOUT VETERAN ROHAN: URUK-HAI SCOUT CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 37 level 39
HP 5,723 HP 6,196
AP 475 AP 668
armor 85 armor 85
exp. gained 5,920 exp. gained 6,240
- DESCRIPTION - - DESCRIPTION -
Veteran Uruk-hai scouts are Uruk-hai Scout Commanders
deadly, having mastered in central Rohan have greater
Rohan's defensive techniques. skill and cunning.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Strong EARTH Normal PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Grave Wounds Slash An attack that bleeds foes with dark power Uruk Bolt Pierce A ranged piercing attack with an Uruk bolt
Blood Strike Slash A multiple-strike attack with an Uruk cleaver Power of the Pit Shadow Shield allies, protecting them from damage.
Uruk Blades Slash A deadly slashing attack Scent of Flesh Shadow Unleash the frenzy of the Uruk-hai upon your foes.
Counter Attack Pierce Automatic counterattack
PRIMAGAMES.COM 161
ROHAN: HARDENED GREATER WARG ROHAN: GRIZZLED GREATER WARG
- PRIMARY STATS - - PRIMARY STATS -
level 36 level 37
HP 3,370 HP 3,743
AP 395 AP 415
armor 50 armor 50
exp. gained 5,760 exp. gained 5,920
- DESCRIPTION - - DESCRIPTION -
Huge Wargs are taking over Only the most powerful and
parts of Rohan and creating dangerous Warg ever survives
dens. to dominate the pack.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Weak
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Vulner. WATER Normal SLEEP Vulner.
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Strong B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Brutal Clawing Slash A brutal slashing attack Brutal Clawing Slash A brutal slashing attack
Lethal Bite Pierce A powerful piercing attack with fearsome Warg jaws
Double Clawing Slash A powerful slashing claw attack
Counter Attack Slash Automatic Counterattack
ENEMIES
162 APPENDICES
ROHAN: SHARKU, ORC WARG-RIDER CAPTAIN ROHAN: RINGWRAITH SHADOW CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 44 level unknown
HP 18,696 HP unknown
AP 627 AP unknown
armor 100 armor unknown
exp. gained 63,360 exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
Sharku's Warg Riders are used The Nazgul dismount to fight
by many Dark Forces to scout the defenders, using their fell
ahead of the main army, creat- blades against those marked
ing terror and havoc wherever by Sauron for destruction.
they roam.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Strong AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Weak SLEEP Immune WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
2-2 ROHAN
BLUNT Weak B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Immune STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Paralyzing Flash Shadow Stops foes in their trac Wraith Slash Slash This is a deadly slash with Morgul steel.
Double Clawing Slash Powerful slashing claw attack Wraith Thrust Pierce Morgul blades pierce for great damage.
Lethal Bite Pierce Powerful piercing attack with fearsome Warg jaws Nazgul Scream Shadow Nazgul can attack with some of Sauron's power.
THROUGH
Slash of Sharku Slash Fierce slashing attack
PRIMAGAMES.COM 163
HELM’S DEEP: URUK-HAI SWORD VETERAN HELM’S DEEP: URUK-HAI GREATER CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 38 level 39
HP 6,045 HP 7,364
AP 465 AP 386
armor 185 armor 195
exp. gained 6,080 exp. gained 6,240
- DESCRIPTION - - DESCRIPTION -
Veteran Uruk-hai warriors Few dare stand against one
have already pillaged Rohan Uruk-hai, let alone a Captain
and are deadly fighters. of their kind.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Strong PIERCE Strong EARTH Strong PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Vulner. LIGHT Weak B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Weak B. SPIRIT Vulner. BLUNT Weak B. SPIRIT Vulner.
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Dual Blades Slash A deadly veteran slashing attack Scent of Flesh Earth Unleash the Uruk-hai blood frenzy.
Staggering Strikes Slash A powerful two-strike attack that stuns foes Uruk Lance Pierce Wounds foes, damaging them over time
ENEMIES
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Weak
EARTH Strong PIERCE Strong EARTH Strong PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Vulner. LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Weak B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Tower Sleep Earth Put foes into a dark sleep. Light Bomb Earth Preparing the explosive rage of Saruman
Poisoned Pits Earth Vile potions continue to cause damage over time. This spiteful blast has the power to break through
Bomb Attack Earth
Filth of Saruman Earth Blast foes with corrupted earth. the very walls of Helm's Deep.
Battle Renewal Earth Restore an ally's health.
164 APPENDICES
HELM’S DEEP: URUK-HAI BERSERKER HELM’S DEEP: VETERAN URUK-HAI BERSERKER
- PRIMARY STATS - - PRIMARY STATS -
level 40 level 42
HP 9,701 HP 10,086
AP 361 AP 377
armor 30 armor 200
exp. gained 6,400 exp. gained 6,720
- DESCRIPTION - - DESCRIPTION -
The Berserker is the most Few of Saruman's Berserkers
fanatical Uruk-hai. Incited survive to become veterans.
into a mad rage, Berserkers Those that do are incredibly
are thrown at the enemy and deadly warriors.
carve a foothold for the army.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Strong PIERCE Strong EARTH Strong PIERCE Strong
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Immune LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Berserk Slash Slash Quick, powerful slashing attack Berserk Slash Slash Quick, powerful slashing attack
Berserk Slash Slow slashing attack that inflicts tremendous damage Berserk Cleave Slash Slow slashing attack that inflicts tremendous damage
HELM’S DEEP: ATTACK TROLL VETERAN HELM’S DEEP: ATTACK TROLL CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 45 level 46
HP 14,311 HP 17,643
AP 397 AP 442
armor 107 armor 122
exp. gained 21,600 exp. gained 22,080
- DESCRIPTION - - DESCRIPTION -
Mountain Trolls are used to Leading Trolls wear formida-
smash gates and spearhead ble armor and are often armed
attacks on key positions, often with two cruel swords to maxi-
wearing crude armor. mize the damage of their
attacks.
VULNERABILITIES VULNERABILITIES
AIR Weak SLASH Strong AIR Weak SLASH Strong
EARTH Normal PIERCE Strong EARTH Normal PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Stunning Slash A multiple-strike attack that stuns a foe Troll Hammer Blunt A deadly blunt strike from a great hammer
Aimed Strikes Slash An attack with less damage, but is more accurate Swift Hammer Blunt A quick blow that does much damage
Troll Blades Slash A deadly slashing attack with Troll greatswords Thunder Hammer Blunt A blunt attack that stuns the target
Counter Attack Slash Automatic counterattack
PRIMAGAMES.COM 165
OSGILIATH: MORDOR ORC ARCHER OSGILIATH: MORDOR ORC WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 39 level 41
HP 2,877 HP 2,900
AP 486 AP 496
armor 170 armor 180
exp. gained 6,400 exp. gained 6,560
- DESCRIPTION - - DESCRIPTION -
Sauron now sends his best- Protected by Mordor's best
armored and most well- armor, Sauron's warriors
trained Orcs to lead the river attack across the river.
invasion.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Strong SLEEP Vulner. WATER Strong SLEEP Vulner.
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Pierce A piercing attack with a Mordor arrow Morgul Slash Slash A brutal, skilled slashing attack with a Mordor sword
Staggering Bash Slash A stunning blow with a shield
Counter Attack Slash Automatic counterattack
ENEMIES
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Strong SLEEP Immune WATER Strong SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Immune STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Blades Slash A deadly slashing attack with two weapons Morgul Dispel Water Remove Spirit protection from one enemy.
Fell Strikes Slash A cruel, skilled attack that strikes without mercy Morgul Mirror Water A group shield that reflects damage back
Counter Attack Slash Automatic counterattack Morgul Lance Pierce A powerful piercing blow from a Mordor spear
Morgul Charge Water Invoke Sauron's malice to compel allies to attack.
166 APPENDICES
OSGILIATH: MORDOR ORC SHADOW CHIEFTAIN OSGILIATH: ATTACK TROLL VETERAN
- PRIMARY STATS - - PRIMARY STATS -
level 45 level 48
HP 7,174 HP 17,498
AP 928 AP 458
armor 70 armor 112
exp. gained 7,200 exp. gained 23,040
- DESCRIPTION - - DESCRIPTION -
Mordor's Orc leaders use Mountain Trolls are sent
Shadow Spirit Powers to across the River Anduin to
quickly smash through hammer Gondor's defenders
Gondor's defenses. into submission.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Weak SLASH Strong
EARTH Normal PIERCE Normal EARTH Normal PIERCE Strong
FIRE Normal ROOT Immune FIRE Strong ROOT Vulner.
WATER Immune SLEEP Immune WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Weak B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Vulner. BLUNT Weak B. SPIRIT Immune
STUN Vulner. SLOW Immune STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Bash Blunt A tremendous blunt smashing attack Stunning Blades Slash A multiple-strike attack that stuns a foe
Stagnant Fury Water Blast the foul waters of Mordor at your foes. Aimed Strikes Slash An attack with less damage, but is more accurate
Morgul Vapours Water Minas Morgul's powers cause widespread damage. Troll Blades Slash A deadly slashing attack with Troll greatswords
3-1 OSGILIATH
Dark Waters Water Shield allies from attacks. Counter Attack Slash Automatic counterattack
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Strong
FIRE Strong ROOT Immune FIRE Strong ROOT Vulner.
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Immune LIGHT Weak B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Strong B. SPIRIT Vulner. BLUNT Weak B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Sonic Fury Earth Damage all who hear with thundering drums. Troll Hammer Blunt A deadly blunt strike from a great hammer
Battle March Earth Hastens actions for a single follower Swift Hammer Blunt A quick blow that does much damage
Darkest Renewal Earth Restore an ally's health. Thunder Hammer Blunt A blunt attack that stuns the target
PRIMAGAMES.COM 167
OSGILIATH: RINGWRAITH FELL BEAST CAPTAIN OSGILIATH: WITCH-KING FELL BEAST COMM.
- PRIMARY STATS - - PRIMARY STATS -
level unknown level unknown
HP unknown HP unknown
AP unknown AP unknown
armor unknown armor unknown
exp. gained unknown exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
Raised upon Sauron's malice, The greatest Nazgul, the
these vile creatures recall Witch-king leads Ringwraiths
ancient times when monsters and Sauron's entire army. No
roamed Middle-earth. man can hope to kill this vile
creature.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Normal SLEEP Immune WATER Normal SLEEP Immune
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Vulner.
STUN Immune SLOW Immune STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Fear Air Paralyzes a foe with terror Fear Air Paralyzes a foe with terror
Fell Bite Pierce A deadly piercing attack with razor-sharp teeth Fell Bite Pierce A deadly piercing attack with razor-sharp teeth
Foul Breath Air Foul, corrupt breath Consume Life Air Devour the health of all targets.
Morgul Wind Air A blast of air from the beast's wings Wrath of Angmar Air Strike at mortal fools with the fury of darkness.
ENEMIES
168 APPENDICES
MINAS TIRITH: MORDOR ORC ARCHER MINAS TIRITH: MORDOR ORC WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 40 level 41
HP 5,134 HP 5,744
AP 413 AP 366
armor 85 armor 100
exp. gained 6,400 exp. gained 6,560
- DESCRIPTION - - DESCRIPTION -
Sauron's Orcs attack Minas Sauron's well-armored Orcs
Tirith using specially prepared attempt to smash into the city
arrows. as the gate falls.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Strong EARTH Normal PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Strong SLEEP Vulner. WATER Strong SLEEP Vulner.
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
3-1 OSGILIATH
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Pierce A piercing attack with a Mordor arrow Morgul Slash Slash A brutal, skilled slashing attack with a Mordor sword
Staggering Bash Blunt A stunning blow with a shield
Counter Attack Slash Automatic counterattack
THROUGH
MINAS TIRITH: MORDOR ORC VETERAN MINAS TIRITH: MORDOR ORC CAPTAIN
3-2 M. TIRITH
- PRIMARY STATS - - PRIMARY STATS -
level 45 level 46
HP 14,402 HP 18,573
AP 407 AP 652
armor 112 armor 112
exp. gained 7,200 exp. gained 7,360
- DESCRIPTION - - DESCRIPTION -
Veteran Orcs with heavy armor Mordor Orc Captains channel
intend to capture the streets their warriors up the streets
of Minas Tirith. toward the White Tree.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Strong EARTH Normal PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Vulner.
WATER Strong SLEEP Immune WATER Strong SLEEP Immune
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Vulner.
STUN Vulner. SLOW Immune STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Blades Slash A deadly slashing attack with two weapons Morgul Disple Wate Remove Spirit protection from one enemy.
Fell Strikes Slash A cruel, skilled attack that strikes without mercy Morgul Mirror Wate A group shield that reflects damage back
Counter Attack Slash Automatic counterattack Morgul Lance Wate A powerful piercing blow from a Mordor spear
Morgul Charge Wate Invoke Sauron's malice to compel allies to attack.
PRIMAGAMES.COM 169
MINAS TIRITH: MORDOR ORC SHADOW CHIEFTAIN MINAS TIRITH: EASTERLING WARRIOR
- PRIMARY STATS - - PRIMARY STATS -
level 45 level 44
HP 16,082 HP 19,495
AP 823 AP 507
armor 100 armor 135
exp. gained 7,200 exp. gained 21,120
- DESCRIPTION - - DESCRIPTION -
Mordor's Orc leaders with Men of the East have long
Shadow Spirit Powers hope to hated Gondor, and now that
drive Gondorians from the the gates are breached they
walls. shall attempt to raze the city.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Strong
EARTH Normal PIERCE Strong EARTH Weak PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Vulner.
WATER Strong SLEEP Immune WATER Weak SLEEP Vulner.
LIGHT Normal B. MELEE Immune LIGHT Weak B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Vulner. BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Immune STUN Vulner. SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Bash Blunt A tremendous blunt smashing attack Fell Strike Slash A more powerful sword attack
Stagnant Fury Wate Blast the foul waters of Mordor at your foes. Strike of Rhun Slash A deadly slashing attack
Morgul Wate Minas Morgul's powers cause widespread damage.
Dark Waters Wate Shield allies from attacks.
ENEMIES
MINAS TIRITH: EASTERLING VETERAN WARRIOR MINAS TIRITH: ATTACK TROLL VETERAN
- PRIMARY STATS - - PRIMARY STATS -
level 46 level 48
HP 20,069 HP 25,584
AP 797 AP 648
armor 147 armor 132
exp. gained 22,080 exp. gained 30,720
- DESCRIPTION - - DESCRIPTION -
Veteran Easterlings lead the Mountain Trolls are used as
assault on the city, using heavy infantry to siege the city
small portions of Spirit Power that is the seat of power for all
to steady their Men. free Men.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Strong AIR Normal SLASH Normal
EARTH Weak PIERCE Normal EARTH Normal PIERCE Strong
FIRE Normal ROOT Immune FIRE Normal ROOT Vulner.
WATER Weak SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Immune LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Weak B. SPIRIT Immune
STUN Immune SLOW Immune STUN Immune SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Lance of Ruhn Pierce A piercing attack with an Easterling spear Stunning Blades Slash A multiple-strike attack that stuns a foe
Black Shield Shadow A group shield that reflects damage back Aimed Strikes Slash An attack with less damage, but is more accurate
Disturbed Sleep Shadow Draw many foes into a demented sleep. Troll Blades Slash A deadly slashing attack with Troll greatswords
Charge of the East Shadow Call Easterlings to the attack. Counter Attack Slash Automatic counterattack
170 APPENDICES
MINAS TIRITH: CAVE TROLL SHADOW chieftain MINAS TIRITH: ATTACK TROLL CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 46 level 48
HP 23,557 HP 33,284
AP 907 AP 778
armor 107 armor 145
exp. gained 29,440 exp. gained 46,080
- DESCRIPTION - - DESCRIPTION -
Elite Mountain Troll Mountain Troll leaders deal
Chieftains are sent inside the with knots of Gondorian
city, using Shadow Power to defenders, cutting them down
smash defenders aside. quickly.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Strong
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Weak SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Immune LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
3-2 M. TIRITH
BLUNT Strong B. SPIRIT Vulner. BLUNT Weak B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Sonic Fury Earth Damage all who hear with thundering drums. Troll Hammer Blunt A deadly blunt strike from a great hammer
Battle March Earth Hastens actions for a single follower Swift Hammer Blunt A quick blow that does much damage
Darkest Renewal Earth Restore an ally's health. Thunder Blunt A blunt attack that stuns the target
THROUGH
3-3 PELENNOR
MINAS TIRITH: WITCH-KING FELL BEAST COMM. PELENNOR: ELITE MORDOR ORC ARCHER
- PRIMARY STATS - - PRIMARY STATS -
level unknown level 40
HP unknown HP 22,890
AP unknown AP 448
armor unknown armor 95
exp. gained unknown exp. gained 6,400
- DESCRIPTION - - DESCRIPTION -
The Witch-king personally Gothmog turns his best
directs the battle inside Minas archers north to fire upon
Tirith, flying to key positions Theoden's charging Rohirrim
and slaying all defenders. as they counterattack.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Normal SLEEP Immune WATER Strong SLEEP Vulner.
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Vulner.
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Immune STUN Vulner. SLOW Vulner.
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Fear Air Paralyzes a foe with terror Morgul Shot Pierce A piercing attack with a Mordor arrow
Fell Bite Pierce A deadly piercing attack with razor-sharp teeth Counter Attack Pierce Automatic counterattack
Consume Life Air Devour the health of all targets.
Wrath of Angmar Air Strike at mortal fools with the fury of darkness.
PRIMAGAMES.COM 171
PELENNOR: ELITE MORDOR ORC WARRIOR PELENNOR: ELITE MORDOR ORC VETERAN
- PRIMARY STATS - - PRIMARY STATS -
level 41 level 45
HP 26,680 HP 29,589
AP 416 AP 467
armor 110 armor 125
exp. gained 6,580 exp. gained 7,200
- DESCRIPTION - - DESCRIPTION -
Gothmog assembles his best Veteran Mordor Orcs are used
warriors upon Pelennor to by Gothmog to stiffen their
halt the charge of the formations against the wrath
Rohirrim. of Rohan.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Strong SLEEP Vulner WATER Strong SLEEP Immune
LIGHT Normal B. MELEE Vulner. LIGHT Normal B. MELEE Vulner.
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Vulner. SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Slash Slash A brutal, skilled slashing attack with a Mordor sword Morgul Blades Slash A deadly slashing attack with two weapons
Staggering Bash Slash A stunning blow with a shield Fell Strikes Slash A cruel, skilled attack that strikes without mercy
Counter Attack Blunt Automatic counterattack Counter Attack Slash Automatic counterattack
ENEMIES
PELENNOR: ELITE MORDOR ORC CAPTAIN PELENNOR: ELITE MORDOR ORC SHADOW Chieftain
- PRIMARY STATS - - PRIMARY STATS -
level 46 level 45
HP 31,374 HP 28,428
AP 732 AP 908
armor 125 armor 115
exp. gained 7,360 exp. gained 7,200
- DESCRIPTION - - DESCRIPTION -
Gothmog's Captains attempt Elite Orc leaders with Shadow
to bolster the resolve of the Spirit Powers strive to cut
wavering Orc formations as down Rohan's key warriors
Rohan cuts them down. and help their army regroup.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Weak AIR Normal SLASH Weak
EARTH Normal PIERCE Normal EARTH Normal PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Strong SLEEP Immune WATER Immune SLEEP Immune
LIGHT Normal B. MELEE Immune LIGHT Normal B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Vulner. STUN Vulner. SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Morgul Dispel Water Remove Spirit protection from one enemy. Morgul Bash Blunt A tremendous blunt smashing attack
Morgul Mirror Water A group shield that reflects damage back Stagnant Fury Water Blast the foul waters of Mordor at your foes
Morgul Lance Pierce A powerful piercing blow from a Mordor spear Morgul Vapours Water Minas Morguls' powers cause widespread damage.
Morgul Charge Water Invoke Sauron's malice to compel allies to attack. Dark Waters Water Shield allies from attacks.
172 APPENDICES
PELENNOR: ELITE EASTERLING WARRIOR PELENNOR: ELITE EASTERLING VETERAN
- PRIMARY STATS - - PRIMARY STATS -
level 44 level 46
HP 39,414 HP 48,891
AP 812 AP 852
armor 150 armor 165
exp. gained 21,150 exp. gained 22,080
- DESCRIPTION - - DESCRIPTION -
These warlike Men who serve These veteran Easterling war-
Sauron are highly skilled war- riors have served in many
riors outfitted with well- campaigns and are deadly bat-
crafted armor and vicious tle-hardened fighters.
weaponry.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Strong AIR Normal SLASH Strong
EARTH Weak PIERCE Normal EARTH Weak PIERCE Normal
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Weak SLEEP Vulner. WATER Weak SLEEP Immune
LIGHT Weak B. MELEE Vulner. LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Vulner. SLOW Vulner. STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Fell Strike Slash A more powerful sword attack Lance of Rhun Pierce A piercing attack with an Easterling spear
Strike of Rhun Slash A deadly slashing attack Disturbed Sleep Shadow Draw many foes into a demented sleep.
Charge of the East Shadow Call Easterlings to the attack.
3-3 PELENNOR
PELENNOR: ELITE TROLL SHADOW CHIEFTAIN PELENNOR: ELITE TROLL CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 47 level 48
HP 63,938 HP 74,104
AP 1,001 AP 778
armor 112 armor 150
exp. gained 30,080 exp. gained 46,080
- DESCRIPTION - - DESCRIPTION -
Elite Veteran Troll Chieftains Elite Veteran Troll Captains
use Sauron's powers to main- are directed by the Witch-king
tain the cohension of his to steady the wavering Orc
army. Army.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Strong
FIRE Normal ROOT Vulner. FIRE Normal ROOT Immune
WATER Weak SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Immune LIGHT Weak B. MELEE Immune
SHADOW Normal B. RANGED Immune SHADOW Normal B. RANGED Immune
BLUNT Strong B. SPIRIT Immune BLUNT Weak B. SPIRIT Immune
STUN Immune SLOW Vulner STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Sonic Fury Earth Damage all who hear with thundering drums. Troll Hammer Blunt A deadly blunt strike from a great hammer
Battle March Earth Hastens actions for a single follower Swift Hammer Blunt A quick blow that does much damage
Darkest Renewal Earth Restore an ally's health. Thunder Hammer Blunt A blunt attack that stuns the target
PRIMAGAMES.COM 173
PELENNOR: MUMAKIL OF HARAD PELENNOR: RINGWRAITH SHADOW CAPTAIN
- PRIMARY STATS - - PRIMARY STATS -
level 55 level unknown
HP 206,288 HP unknown
AP 778 AP unknown
armor 120 armor unknown
exp. gained 105,600 exp. gained unknown
- DESCRIPTION - - DESCRIPTION -
Huge creatures from Harad's The Nazgul dismount to fight
deserts come to smash the the defenders, using their fell
defenders of Gondor. They are blades against those marked
virtually unkillable beasts by Sauron for destruction.
who carry Haradrim archers.
VULNERABILITIES VULNERABILITIES
AIR Normal SLASH Normal AIR Normal SLASH Normal
EARTH Normal PIERCE Weak EARTH Normal PIERCE Normal
FIRE Normal ROOT Immune FIRE Normal ROOT Immune
WATER Weak SLEEP Immune WATER Normal SLEEP Immune
LIGHT Weak B. MELEE Vulner. LIGHT Normal B. MELEE Immune
SHADOW Strong B. RANGED Vulner. SHADOW Normal B. RANGED Immune
BLUNT Normal B. SPIRIT Immune BLUNT Normal B. SPIRIT Immune
STUN Immune SLOW Immune STUN Immune SLOW Immune
ATTACK TYPE DESCRIPTION ATTACK TYPE DESCRIPTION
Foul Breath Earth Breathe dark pestilence on your foes. Wraith Slash Slash This is a deadly slash with Morgul steel.
Sweeping Tusks Earth Strike enemies with huge tusks. Wraith Thrust Pierce Morgul blades pierce for great damage.
Stomp Earth Shake the earth, stunning all foes. Nazgul Scream Shadow Nazgul can attack with some of Sauron's power.
Haradrim Volley Earth A volley of Haradrim long arrows attacks foes.
ENEMIES
174 APPENDICES
top 10 TiPs from the game developers!
You might think the people who make the game know a thing or two about playing it. If so, you’re right!
We’ve assembled the following list of gameplay tips straight from the designers.
1. Watch the HP of each character so you don’t end up in battles with a weak party, especially since enemies often strike
first, before you have time to heal injured members.
2.. Spend your stat points immediately every time you level up, as this often enhances HP and AP.
3. Every AP-associated action builds Skill Points, so deliberately use your skills to gain SP every chance you get.
4. Use Berethor’s Leadership-enhancing skills every chance you can, especially at the start of difficult combats. It works
wonders on all your party.
5. Try to bring every character into each battle, and have them perform one effective action. This ensures each character
in your party receives maximum XP for the battle.
6. Pay attention to your skill tree and decide which skills will benefit you best. You do not have to always invest your
Skill Points in the default selections.
7. Use the camera controls to look around in every environment. Some chests are hidden and won’t appear until you peek
around some obstruction.
8. Play Evil mode while playing through the game, as it will unlock some special weapons that cannot be found during
normal play.
FAN SITES
There’s a vibrant community of fan-run Web sites devoted to LOTR: The Third Age. Let us introduce you
to some of our closest Middle-earth friends:
THIRD AGE ONLINE LIVING IN THE THIRD AGE THE THIRD AGE LEGACY
www.thirdageonline.com www.the3rdage.com www.thirdagelegacy.com
PRIMAGAMES.COM 175
AVAILABLE
NOW!
DESCRIPTION
Return to Middle-earth™ in 2004 with the first-ever The Lord of the Rings™
turn-based strategy game for the Game Boy® Advance. In The Lord of the Rings™,
The Third Age™, conquer a rich and detailed Middle-earth as you lead armies,
upgrade your heroes, and obtain new equipment. Choose a commander and
employ your battle tactics against Orcs, Mumakil, and the mighty Mordor
Trolls. Build your own Fellowship and fight alongside your favorite heroes and
villains from the films. Will you protect Middle-earth from Sauron or use his
powers of evil to burn it to the ground? In The Lord of the Rings, The Third Age,
the choice is yours.
KEY FEATURES
• Choose Between Light and Shadow—Battle on the side of the Fellowship in
their quest to save Middle-earth or fight on the side of Sauron.
• Outmaneuver the Enemy—Put your best battle strategies to the test with the
all-new tactics-based combat system.
• Wide-Open Action—Experience an innovative turn-based battle system that
allows you to command dozens of units and define the rules of engagement.
• Middle-earth Authenticity—Fight more than 30 battles from the movie trilo-
gy, including skirmishes with the Riders of Rohan, the Siege of Minas Tirith,
and the Fall of Osgiliath.
• Multiplayer Warfare—Challenge a friend to a number of battle scenarios in
multiplayer mode via the Game Boy Advance® Game Link Cable or Game Boy®
Advance Wireless Adapter.
DETAILS
Publishing Company: Electronic Arts Inc.
Developer: Griptonite Games
Format: Game Boy® Advance
Category: RPG
No. of Players: 1-2 (with Game Boy Advance Game Link cable or Game Boy
Advance Wireless Adapter)