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In American football, coverage shells describe the alignment and responsibilities

of defensive backs.

In passing situations, the defense will assign players to guard portions of the
field, forming a defensive "shell" that the defense hopes will either prevent the
offense from completing a pass or ensure a defensive player is able to tackle the
receiver after a completed pass. The general terminology used to describe this
alignment is "Cover #," with "#" being the number of defensive players forming the
coverage shell.
Contents
Cover 0
Cover 0 is a strict man-to-man alignment where each defensive back covers one
receiver.

Advantages
Cover 0 is an aggressive scheme that allows for numerous blitz packages, as it's
easier for players to drop off their coverage and rush the quarterback.

Disadvantages
The main disadvantage of Cover 0 is that there is no "help over the top"�if a wide
receiver "beats" (achieves separation from) his defender, there is no one left in
the secondary who can make up the coverage on the receiver, which could result in
an easy pass completion and possible touchdown.

Cover 1
Cover One is a man-to-man coverage for all the defensive backs except for one
player (usually a safety) who is not assigned a man to cover but rather plays deep
and reacts to the development of the play.[3] Often the safety will remain in a
pass coverage position and play a zone defense by guarding the middle of the
secondary, reacting to runs or completed passes and double-teaming a receiver if
needed.

In a traditional Cover 1, the free safety plays deep and all of the other defenders
lock in man coverage to an assigned player for the duration of the play.
Essentially, during the pre-snap read, each defender identifies the coverage
responsibilities and does not change the assignment. Some teams play a variant of
the Cover 1 called Cover 7. In Cover 7, the free safety still plays deep, but the
underneath coverage is much more flexible and the defenders switch assignments as
the play develops in an attempt to improve defensive positions to make a play on
the ball. Examples of these switches include double covering a certain receiver and
using defensive help to undercut a route to block a throwing lane.

Advantages
Cover 1 schemes are usually very aggressive, preferring to proactively disrupt the
offense by giving the quarterback little time to make a decision while collapsing
the pocket quickly. This is the main advantage of Cover 1 schemes�the ability to
blitz from various pre-snap formations while engaging in complex man-to-man
coverage schemes post-snap. For example, a safety may blitz while a cornerback is
locked in man coverage with a receiver. Or the cornerback may blitz with the safety
rotating into man coverage on the receiver post-snap.

Disadvantages
The main weakness of the Cover 1 scheme is that there is only one deep defender
that must cover a large amount of field and provide help on any deep threats.
Offenses can attack Cover 1 schemes by sending two receivers on deep routes,
provided that the quarterback has enough time for his receivers to get open. The
deep defender must decide which receiver to help out on, leaving the other in man
coverage which may be a mismatch.
A secondary weakness is inherent in its design: the use of man coverage opens up
yards after catch lanes. Man coverage is attacked by offenses in various ways that
try to isolate their best athletes on defenders by passing them the ball quickly
before the defender can react or designing plays that clear defenders from certain
areas thus opening yards after catch lanes

Cover 2
In traditional Cover 2 schemes, the free safety (FS) and strong safety (SS) have
deep coverage responsibilities, each guarding half of the field.

The Tampa Bay Buccaneers, Minnesota Vikings, Chicago Bears, and Detroit Lions all
run or have run a variant of this defense called the Tampa 2. In the Tampa 2
defense, a third player (usually the middle linebacker) plays a middle zone,
guarding an area closer to the line of scrimmage than the safeties but farther out
from typical "underneath" pass coverages. The Tampa 2 defense actually originated,
at least in its earliest variant, with the Pittsburgh Steelers during the 1970s.

Cover 2 can be run from any seven-man defensive front such as the 3�4 and the 4�3
defenses. Various kinds of "underneath" coverages played by cornerbacks and
linebackers may also be implemented. For example, "Cover 2 Man" means the two
safeties have deep coverage responsibility while the cornerbacks and linebackers
follow their offensive assignment in one-on-one coverage. The San Diego Chargers
inherited a base Cover 2 Man 3�4 from former coach Wade Phillips. Cover 2 can also
be paired with underneath zone schemes: "Cover 2 Zone" refers to two safeties with
deep coverage responsibility, but now the cornerbacks and linebackers drop into
specific coverage zones where they defend passes only in their assigned area.

In cover 2 the cornerbacks are considered to be "hard" corners, meaning that they
have increased run stopping responsibilities and generally defend against shorter
passes, although if two receivers run a deep route on a certain side of the field,
that side's corner has deep coverage responsibility as well. It also relies heavily
on the "Mike" (Middle) linebacker's ability to quickly drop deep downfield into
pass coverage when he reads a pass.

A variant of cover two is the Inverted Cover 2, in which either right before or
after the snap the corners "bail" out while the safeties come up�in effect
switching responsibilities. This strategy may be employed to trick a quarterback
who has not correctly interpreted the shift. However, the main drawback is that the
middle of the field is left open.

Advantages
The advantage of cover 2 is that it provides great versatility to the defense as
the corners can play run, short pass, and deep pass with the confidence that they
have support from two deep safeties.

Disadvantages
The main weakness of the Cover 2 shell occurs in the middle of the field between
the safeties. At the snap of the ball, many times the safeties will move toward the
sidelines in order to cover any long passes to quick wide receivers. This movement
creates a natural hole between the safeties that can be attacked. By sending a
receiver (usually a tight end) into the hole, the offense forces the safety to make
a decision: play the vulnerable hole in the middle of the field or help out on the
wide receiver. The quarterback reads the safety's decision and decides on the best
matchup (i.e., which mismatch is better: tight end vs. safety or wide receiver vs.
cornerback).

Another disadvantage of Cover 2 is that it leaves only seven men in the "box" (the
area near the ball at the snap) to defend against the run. In contrast Cover 1 and
Cover 3 usually leave eight men in the box.
A potential problem with the Cover 2 is that defensive pressure on the Quarterback
must be provided nearly exclusively by the front linemen as all other defenders are
involved in pass coverage. If the defensive linemen do not provide adequate
pressure on the Quarterback, the offense is afforded plenty of time to create and
exploit passing opportunities. Blitzing in the Cover 2 often creates greater areas
of weakness in the defense than other coverages. Thus, unsuccessful blitzes can
prove to be more productive for the offense than in other schemes.

Cover 3
In cover 3, the two corners and free safety each have responsibility for a deep
third of the field, while the strong safety plays like a linebacker.[7][8][9] This
coverage is generally considered to be a run stopping defense as it focuses on
preventing big pass plays and stopping the run while giving up short passes.

On the snap, the CBs work for depth, backpedaling into their assigned zone. One
safety moves toward the center of the field. The other safety is free to rotate
into the flat area (about 2�4 yards beyond the line of scrimmage), provide pass
coverage help, or blitz.

Advantages
One of the biggest benefits of the cover 3 coverage scheme is the ability to walk
the strong safety up into the box with minimal to no changes in the coverage due to
the pre-snap center field position of the free safety. This enables the defense to
play strong against the run, but still prevent explosion plays such as a long pass
or break away run. This advantage is most pronounced versus two tight end sets
which naturally creates 8 holes for running backs, whereas in cover 2 schemes there
are only 7 defenders in the box leaving 1 hole uncovered, or requiring a defender
to cover 2 holes.

Disadvantages
Cover 3 schemes are susceptible to short, timed passes to the outside due to the
hard drop of both cornerbacks. This puts pressure on the outside linebackers to
react to pass plays and get into their drop quickly if they need to cover a
receiver.

Another disadvantage of cover 3 schemes is they are relatively easy to diagnose by


opposing quarterbacks. Because of this, teams will often employ slight wrinkles in
their coverage to confuse offenses. An example of this includes employing man
coverage on one side and zone on another or swapping coverage zones between
defenders.

Cover 4
Also called quarters coverage, Cover 4 refers to four deep defenders, each guarding
one-fourth of the deep zone. Cover 4 schemes are usually used to defend against
deep passes. (See Prevent defense).

The most basic Cover 4 scheme involves two cornerbacks and two safeties. Upon snap,
the cornerbacks work for depth, backpedaling into their assigned zone. Both
safeties backpedal towards their assigned zone.
As with other coverage shells, Cover 4 is paired with underneath man or zone
coverage in its most basic form.

Advantages
The main advantage of a Cover 4 defense is that it is extremely difficult for even
the best quarterbacks to complete long passes against it. Therefore, this coverage
is generally used as a prevent defense to be used near the end of a game or half,
meaning that the defense sacrifices the run and short pass to avoid giving up the
big play with the confidence that the clock will soon expire.
Cover 4 also has the advantage of using safeties in run support as opposed to
cornerbacks as would be the case in a Cover 2 scheme. This gives the defense nine
in the box and the ability to stop the run with an extra defender on either side.
The play-side safety would come up in support on a running play while the back-side
safety would be responsible for the middle third of the field and the cornerbacks
would have the deep outside thirds.

Disadvantages
The main weakness of Cover 4 shells is the large amount of space left open by the
retreating defensive backs. Since the defensive backs are working for depth, short
pass routes underneath can enable the quarterback to make short- and medium- length
passes, as well as isolate a defensive back on a wide receiver near the sideline
with little help.

Cover 6
Cover 6 refers to three deep defenders. However, unlike the 'Cover 3', the field is
not split equally. Most teams that use Cover 6 are 3�4 defenses, call defensive
strength to the Field instead of to the offensive formation or front, and organize
personnel by Field-side player and Boundary-side player. The position of the ball
on the field therefore dictates strength of the offense. In Cover 6 the field
safety and field corner cover fourths of the field, and depend on a field outside
linebacker to support underneath them. The free safety covers the boundary-side
deep half and the boundary corner plays the flat. Thus the field side of the
coverage is quarters, and the boundary side is cover 2.

The Cover 6 gets its name from the fact that it combines elements of the Cover 2
(the strong safety covering half the field) and the Cover 4 on the opposite side.
The Pittsburgh Steelers are a Cover 6 team. The quarters play of the strong side
safety, like the Steelers' Troy Polamalu, allows him to support on runs quickly.
The Tennessee Titans have also been known to use it.

Advantages
Cover 6 blends the best of Cover 2 and Cover 4. On the boundary, Cover 6 uses a
Cover 2 corner. The boundary corner sits at 5�7 yards and is in excellent position
to attack flat passes and wide runs, as well as blitz from a short field position.
The boundary safety plays at 12�15 yards and supports the boundary corner,
providing good pass defense over the top, as well as being able to assist on any
vertical release by a 3rd receiver from the field side. The field safety plays a
hard read technique from 7�8 yards, reading first for run. He will fit hard and
fast on run plays. He defends the pass by squatting or dropping over the #2 wide
receiver. He will then play vertical patterns and in patterns by #2 then #1,
passing off inside patterns. The Field corner plays a quarters deep coverage from
7�8 yards, reading the #1 wide receiver and playing all vertical and outside
patterns.

Disadvantages
Cover 6 has the disadvantages of both Cover 2 and Cover 4. The field side is
generally soft on flat coverage. The field side corner can be left in single
coverage deep as well. On runs, the field side may be spread by a tight end and 2
receiver formation, offering an advantage on the edge. The Boundary side is soft
behind the corner to the sideline, as well as in the seam between corner and
linebacker.

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