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THE JUNGLE BOOK THE SWORD IN THE STONE THE LITTLE MERMAID BEAUTY AND THE BEAST

This is the story of Mowgli, a human boy or ‘man-cub’ who In the churchyard of a cathedral in London is a sword, Ariel is a beautiful young mermaid who loves to dream about Belle is a beautiful, polite and clever girl who loves to read
is raised in the jungle by wolves, under the loving care of magically embedded in a stone. The words on the sword the human world above the surface of the ocean, despite the and dream. Gaston is a vain but determined man who lives in
Akela and Rama, the chief wolf. There are, however, many blade claim that whoever can pull the sword out of the stone warnings from her father, King Triton. In her fascination, Ariel the same town and wants to marry Belle. She ignores him
dangers in the jungle. The most fearful of all is Shere Khan, is the true King of England. Many men try but no one can falls in love with a human, Prince Eric, and even saves his life and spends her time looking after her father, Maurice, an
the tiger who has promised to kill the boy. It is decided that pull out the sword. in a storm. Her father remains worried about his daughter eccentric inventor.
Mowgli should return to civilisation. Bagheera the black Eleven-year-old Arthur, better known as ‘Wart’, lives in the and sends Sebastian the crab to look after her, with her best One day, her father is lost in the woods and comes across an
panther agrees to accompany him on the journey out of the castle of Sir Ector where he works as a servant and friend, Flounder. enchanted castle where all the servants have been magically
jungle. apprentice squire. Even though he works hard, Wart still has Ariel is the youngest of six mermaid sisters and has the changed into household objects. He meets Lumiere the
But Mowgli loves life in the jungle and doesn’t want to leave, time to be taught by the kind wizard Merlin in a nearby dark most beautiful voice of all of them. It is her lovely voice that French candelabra, Cogsworth the clock, Mrs Potts the
especially when he meets Baloo the big, friendly bear who forest. There he encounters the evil Madam Mim who fights Ariel exchanges for human legs, so that she can be with her teapot and Chip, her teacup son.
becomes a close friend. Mowgli also meets King Louie and a wizard duel with Merlin. true love, Eric. But Ursula, the wicked sea witch, takes away
Although the servants do their best to make Maurice
his tribe of apes. Both Baloo and Bagheera try to encourage the mermaid’s voice as part of the spell and Ariel becomes
One day, at a tournament in London, Wart forgets his welcome, he is soon imprisoned in the dungeon by their
the boy to return to the ‘man-village’. However, Mowgli is mute. Soon, Eric too is tricked by the witch and because Ariel
master’s sword and runs back to get it. When he sees the master, the Beast. He is a frightening and bad-tempered
determined to stay in the jungle and runs away. When he is can no longer speak, she cannot warn him of the danger.
sword in the stone, he innocently pulls it and the sword creature who can only break the powerful magic spell he is
alone in the jungle, he faces danger. He meets Kaa, the
comes out easily. Wart has to prove to the other knights that By the end of the story, Ariel and Eric manage to defeat the under if he can learn to love another and be loved in return.
enormous python who tries to hypnotise him, and Shere
he was the person who achieved this feat, and he is evil Ursula and save King Triton’s undersea kingdom. Belle comes to rescue her father from the dungeon and
Khan, who wants to kill him. Fortunately, Mowgli is rescued
proclaimed King Arthur of England. Fortunately the nervous agrees to remain in the castle with the Beast if her father is
by his friends and Shere Khan is defeated. At the end,
new King Arthur has Merlin close by to guide him with his set free. The Beast feels that Belle could be the person to
Mowgli meets a young girl from the village and is happy to
return to live with other humans.
wisdom and magic. PETER PAN break the spell he is under, but he has trouble controlling his
terrible temper. At the same time, Belle misses her father so
In the home of Mr and Mrs Darling, upstairs in the nursery, much that, in the end, the Beast reluctantly allows her to go
LADY AND THE TRAMP II: SCAMP’S ADVENTURE 101 DALMATIANS Wendy Darling tells bedtime stories to her younger brothers, home.
John and Michael, about her hero Peter Pan – a boy who can
When Belle returns to the town, Gaston decides to gather
The adventure begins when Pongo the Dalmatian takes his fly and who never grows old. But Mr Darling decides that
Lady and Tramp now live in a happy and loving home with together the townsfolk to attack the Beast in his castle. Belle
‘human pet’ Roger out for a walk in the park, where they this is Wendy’s last night in the nursery. It’s then that the real
the Darling family in New England. They now have a family, now realises that she loves the Beast and rushes back to the
meet Perdita, the lady Dalmatian, and her human, Anita. Both Peter Pan arrives with his friend the fairy, Tinker Bell, and
and as well as the three pretty girl puppies – Annette, Colette castle to warn him of the danger. She arrives just in time: the
the humans and the dogs soon fall in love and a short time offers to take Wendy and her brothers to Never Land – a
and Danielle, the pair are also the proud parents of Scamp – spell is broken and the Beast is turned back into a handsome
later, Roger and Anita are married. magical land where you never grow up to be adults.
a mischievous boy puppy who enjoys running, digging and prince.
rolling in mud. Scamp refuses the ‘house rules’ that the Perdita gives birth to fifteen Dalmatian puppies and life is In Never Land, Wendy and her brothers meet Peter’s band of
other dogs abide by: he wants to run wild and free ‘like a real wonderful until an old school friend of Anita’s arrives. Cruella Lost Boys – a gang of young orphans who are devoted to
dog’. de Vil is an evil and selfish woman who wants to buy the him. The children also meet Peter’s great enemy, Captain LILO AND STITCH
puppies to turn them into fur coats. When Roger and Anita Hook, a mean pirate who is always plotting against Peter. He
One day, Scamp sees the Junkyard Dogs gang escaping
refuse to sell them, Cruella hires two villains, Jasper and wants revenge because a long time ago Peter cut off his Lilo is a lonely little girl who has lived with her big sister Nani
from the Dogcatcher and he runs away from home to join
Horace, to steal the puppies and keep them hidden in hand and threw it to the Crocodile. ever since their parents died. She lives on the tropical island
them. He follows the pretty stray puppy Angel through town
Cruella’s old mansion, ‘Hell Hall’, along with eighty-four other of Hawaii and dreams of finding her own special friend.
and she takes him to meet the rest of the gang. However, if Hook and his clumsy assistant, Mr Smee, kidnap the Indian
Dalmatian puppies. Stitch is an alien – the result of a dangerous experiment by a
he is to be a true gang member, Scamp must pass certain Chief’s daughter, Tiger Lily, and later even Tinker Bell, Wendy
tests. Firstly, he has to go to face Reggie, a big bully Bull Following coded messages relayed across the country by and the Lost Boys, in attempts to trap Peter. But Peter Pan mad scientist named Jumba Jukiba, who calls his creation,
Mastiff dog. Angel goes to help Scamp but she is caught by barking dogs, Pongo and Perdita succeed in finding the old rescues Tiger Lily and Tinker Bell manages to escape in time ‘Experiment 626’. Stitch has been sent to earth, which is
the Dogcatcher. Fortunately, when Reggie attacks the house. They have particular help from three animals – a brave to save Peter from Hook’s time bomb. Peter then rescues now an environmentally protected planet. Lilo adopts Stitch
Dogcatcher’s van and is captured himself, Angel and Scamp cat called Sergeant Tibs, a horse called Captain and an old the children and defeats Captain Hook, who is left to be as a pet and thinks that he is a dog. In truth, this small,
are able to escape. English sheepdog called the Colonel. All ninety-nine puppies eaten by the ever-hungry Crocodile! six-legged creature was created to be an indestructible
are rescued and begin the long journey back to London, fighting machine, programmed to destroy.
Scamp’s second test is to steal a chicken from his very own Peter asks Wendy to stay and be a mother to the Lost Boys,
closely pursued by Cruella and her two assistants. Luckily, The alien hunters, Jumba and Pleakley, come to Earth to
family as they picnic in the park. Tramp chases after his son but she feels that she and her brothers should now leave
the villains crash their car on an icy road and the dogs make recapture Stitch and take him to a distant asteroid prison. But
but Scamp returns to the Junkyard Dogs and decides to stay Never Land and return home. So Peter takes them back to
it safely back home. Their humans, Roger and Anita, are so Stitch believes that as long as he can pretend to be Lilo’s
with them. But Scamp learns his lesson when he is captured England and they sail home in Hook’s pirate ship.
happy to see the dogs that they decide to keep the family pet he will not be caught. The problem is that Stitch
and taken to the ‘dog pound’ and Buster selfishly turns his
Dalmatians – all 101 of them! has no idea of how a pet should behave and he destroys
back on him. Angel races off to the Darling home for help,
everything he finds! However, over time, he grows to love
and she and Tramp race back to rescue Scamp from the dog
Lilo since she gives him the one thing that he has never
pound and Reggie. Scamp now realises where his true family
known before: a family and the ability to care for someone
is and returns with Angel to the Darling home.
else.

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> Games > > > > > > > > > > > >

Confident pupils can take your role that could be done with the picture the pupil who can name the highest 3. BOARD GAME
> GAMES WITH > GAMES WITH and select the flashcards on the card (for example, if the number of flashcards. Divide the class into two groups. Ask
PUPPETS THE FLASHCARDS themselves; the rest of the class picture on the flashcard is a banana, them to choose a symbol Circle or
can identify the odd one out. they mime peeling or eating a heart? Fix nine flashcards on the board
A puppet or soft toy can be useful for 1. CLAP HANDS banana). The rest of the class in three rows. Ask the first team to
teaching a language to young 5. NUMBERS guesses what the word is.
Go through a set of flashcards with name a card. If the word is correct,
children. Use the puppet exclusively the pupils and encourage them to say Stick five flashcards on the board trace a circle around the flashcard for
8. SEQUENCES
for English lessons. Put it away at
other times.
the words with you. Then show them and invite some pupils to the front
of the class. Ask them to write a
> CLASS GAMES the ‘circle’ group. Now ask the second
a flashcard without looking at it Choose four flashcards from the team to name a card. If the word is
yourself (hold it above your head so number under the flashcard you same lexical set and stick them on 1. LABELS GAME correct, trace a heart around the
1. SAY AND ACT OUT name. Say, e.g. The (pencil) is the board. Ask some volunteers to
that the pupils can see it but you flashcard for the ‘heart’ group. The aim
Hold the puppet and use it to ask can’t). Say a word. If the word number (one). When each flashcard look at them and say the words. Give each pupil a label (or a piece of of the game is to obtain a row of three
the pupils to say a word or act out corresponds to the picture on the has a number, get the class to Now ask them to memorise the paper) and ask them to draw an symbols (three circles or three hearts)
simple instructions: Say a colour. Say flashcard, the pupils clap their hands. identify the flashcards, asking: flashcards in the order that they element from a topic you want to in vertical, horizontal or diagonal
an animal. Point to red. Stand up. If not, they shake their heads. What’s number (three)? appear on the board. Turn the revise, e.g. food. Collect the labels (or direction, like in the ‘noughts and
Turn around. Pick up a rubber, etc. Continue saying words from the flashcards over and ask the pupils to pieces of paper) and stick or fix one crosses’ game. The first team to get a
flashcard set until you guess the right 6. MEMORY tell you the sequence of flashcards on each pupil’s back. Pupils should row is the winner.
2. QUESTIONS one. Show the pupils a set of ten from memory. not see what is on their back. The
Use the puppet to ask the pupils flashcards and go through the aim of the game is for pupils to 4. FISH
simple questions, such as: What’s 2. FLASH FLASHCARDS words as you do so. For each 9. CATEGORIES guess the word on their back by
Draw ten fish and a crab on a piece
your name? What colour is it? What’s Show a flashcard very quickly and flashcard ask: What is it? Elicit It’s a Using the flashcards, revise two asking, e.g. Is it (a banana)? Invite the
of cardboard (alternatively ask a pupil
your favourite toy? Have you got a ask: What is it? The aim of the game (boat).Then play a memory game. topics, e.g. colours and classroom pupils to walk around and ask
to do it). Cut them out and put them
pencil, please? Do you like cheese? is for the pupils to guess what the Stick the flashcards face down on objects. Show the flashcards and go questions or answer them.
into a cloth bag. Ask individual pupils
flashcard is as quickly as possible. the board and write a number from through the words with the class. to pick out the fish and count them,
3. CAN I HAVE IT, PLEASE? Show it again, for longer if necessary, 1–10 under each one. Divide the Then divide the class in two groups 2. CHINESE WHISPERS e.g. One, two, three, ... They stop
Distribute one or two sets of until the pupils guess what it is. class into two teams. Call out one and ask each group to say as many Divide the class into two groups and when they pick out the crab, say:
flashcards. Ask the pupils to say the of the words, e.g. chicken, and ask words as they can remember from ask each group to stand in a row (the Crab, and go back to their seat. The
words as you hand them out. Then 3. STAND UP the first team to guess which one topic. Give the teams one point winner is the pupil who can count the
first pupil in each row should be next
use the puppet to ask: Can I have Distribute a set of flashcards to a number it is. Turn the flashcard over. for each correct word. Give two to the desk). Display two sets of highest number of fish.
the (kite), please? The pupils give the group of pupils, e.g. toys. Call out the If the card corresponds to the word, points if they say more complete flashcards (one per group, e.g. food
corresponding flashcards back to the flashcard words in random order and the team wins two points. If not, sentences, e.g. It’s a green pencil. and animals) on the desk. Choose a 5. YELLOW BANANAS
puppet. ask the pupils to stand up when they the second team can answer, and different word for each group (e.g. Cut out pictures from magazines
hear the word that corresponds to receives one point if correct. The 10. BOX GAME bread and cat) and whisper it to the relating to topics covered in Starter A
4. PASS THE PUPPET their flashcard. teams take turns until all the cards Put a selection of flashcards in a last pupils at the end of the row. Say: and place them in an envelope which
If possible, ask the pupils to sit in a are turned over. box. Call on individual pupils to Start! Then the pupils pass the word you have decorated with yellow
circle. Play a song you want to 4. ODD ONE OUT
come to the front of the class, pick along the row by whispering. The bananas. Ask the pupils to pass the
revise and ask the pupils to pass the Stick five flashcards on the board, 7. MIME
out a flashcard from the box and first pupil in the row (standing next envelope as they listen to a song.
puppet around the circle as they four from one topic and one from Play some music and pass a set of name it. Each pupil continues until to the desk) picks up the flashcard Stop the song and ask the pupil who
listen. Pause the song and ask the another. Ask the pupils: Which is the flashcards around the class. Stop they come to a flashcard that they corresponding to the whispered is holding the ‘yellow bananas’ to open
pupil who is holding the puppet to odd one out? They identify the the music and ask the pupils who can’t name. Count the total number word and shows it. The group gets a it as if peeling a banana and to take
say a word or a line from the song. flashcard that doesn’t belong in the are holding the flashcards to stand of flashcards named and give the point for every correct flashcard they out (without looking) one of the
Play the song again. group as quickly as possible. up. Ask them (L1) to mime an action pupil a point for each. The winner is pick up. pictures. Ask the child to name the

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picture. As the year goes on you may asks: What is it? The second pupil volunteers to tell the story by looking UNIT 4 different colours and shapes. Let the
like to encourage the pupils to has to guess (three attempts). If the at the pictures in their books. > EXTRA IDEAS Discuss some ways of organising prints dry and display them on the
produce simple sentences, e.g. It’s a second pupil guesses the word they FOR CROSS-CURRICULAR animals into groups with the class: classroom walls.
cat. It’s a big cat. It’s a white cat. win the card; otherwise it is placed at > GAMES WITH
ACTIVITIES animals divided by the numbers of
the back of the set. The pupils UNIT 8
THE SONGS AND CHANTS legs, farm animals vs. home animals,
6. BINGO alternate. The winner is the pupil who animals who eat meat, grass or Prepare a large piece of card. Give
UNIT 1
Make simple picture cards by dividing wins the highest number of cards. seeds, scary/non scary animals. each child a small piece of paper and
1. SING AND ACT Try making a hands and feet poster.
an A4 sheet into eight squares and Divide the students into groups. ask each pupil to draw, colour and
9. TALKING LINE Walk among the class and give each Ask pupils to work in pairs. Pupils cut out an illustration of a word they
drawing a vocabulary item in each place their hands on a piece of paper Each group chooses a category and
square. Photocopy as many sheets Use the Bingo cards from 6 above. pupil a word to remember (the draws a diagram showing the animals have learned and that they love to
words should be included in the and their partners trace a line around say in English. Ask them to prepare
as you need for the class and cut out Ask the pupil to choose four picture them. They do the same for feet then in that group. Then they present their
the cards. Ask the pupils to choose cards. Divide the class in half and ask song or chant you want to revise). work to the whole class. a ‘spring’ by gluing the end of a thin
Then play the song and ask pupils to they swap roles. Ask pupils to cut out strip of paper to their picture and
four cards from their set and place them to sit facing each other in two their handprints and footprints,
them face up on their desks. Call out lines. They form pairs with the pupil stand up, turn around and sit down UNIT 5 folding it back and forth. Ask each
when they hear their word. decorate them with colours and write pupil to come to the front of the
vocabulary items. If you call out a sitting opposite them. They alternate their names on them. Collect all the Invite the pupils to bring shells,
card they have, the pupils have to showing each other the cards they sand, or whatever they may have class, say their word and fix their
hands and feet and glue them on a picture onto the big card.
turn it face down. The pupil who first have chosen and naming the words. 2. SING AND ORDER collected on a beach, to school.
poster to make a class display.
turns down all their cards, says After 1 or 2 minutes, clap your hands Recreate a sea scene and complete
Take the flashcards which are
Bingo! Check the cards by asking the and ask the pupils in one line to UNIT 2 it by adding photos or pictures.
named in the song you want to
pupils to name their cards. move one place to the left. Continue
revise. Ask a group of pupils to Organise the class into groups and UNIT 6
until all the pupils who have moved
come to the front of the class and invite them to make ‘families’ with
7. MEMORY have returned to their original places. Prepare a poster consisting of a bar
hand the flashcards over to them. objects in the class: plastic bottles,
Divide the pupils into pairs. Use the plastic glasses, pencils, rubbers, chart with pictures of toys along the
10. MIME Ask the pupils to listen and arrange
Bingo cards from 6 above. bottle-tops, coloured pens. Invite bottom and numbers at the side.
themselves in the order that they
Demonstrate the game with a pair of Play one of the stories from Lesson 5 them to draw faces of their family Ask each pupil: Have you got a
hear the flashcards mentioned.
pupils. Shuffle two sets of picture of any unit. Ask for some volunteers members’ faces on pieces of paper, (kite)? If they have this toy at home,
cards (use one topic only at the to mime the story as they listen to it. colour them, cut them out and stick let the pupils colour in a square on
3. SING NEW LINES
beginning) and place them face down Call on a new group of pupils, in them onto their objects. Then invite the chart in the column
on the table. A child turns two cards order to involve the whole class in Invite pupils to add new lines to a each group to introduce their corresponding to the named toy.
over and says the words, e.g. chicken miming the story. Try not to use the song or chant by changing one or families to the class. Repeat for each toy. Add new
– apples. If the cards make a pair, the recording and ask the class to help two words in a line or the chorus. columns if the pupils want to add
pupil keeps the cards. If not, the the miming group by reproducing the UNIT 3 some different toys.
second pupil turns two cards over. sound effects or by telling the story. 4. SHOW You need pictures of classroom
The winner is the pupil who collects UNIT 7
objects from magazines (or you
the most pairs of matching cards. 11. TELL THE STORY Select a number of songs or chants. Divide the pupils into small groups.
could ask pupils to draw them). Glue
Prepare simple costumes or scenic Give each group some paper and
Play the story you want to revise. them onto pieces of cardboard and
8. WHAT IS IT? elements with the pupils. Choose some fruit and vegetables (apples,
Ask the pupils to look at the story in cut the pictures into simple shapes
simple actions to accompany the pears, carrots, potatoes,…) cut in
Use the Bingo cards from 6 above. their books. Then play the recording like a puzzle. Put the pieces of each
songs and encourage the pupils to half to make ‘prints’. Ask the pupils
Organise the pupils into pairs. Each again and stop at each scene. Ask picture in an envelope. Distribute the
prepare a performance for their to dip the food in paint and print
pupil has a set of picture cards. The the pupils to tell you the line from envelopes to the pupils and invite
parents or other classes. decorative patterns on their paper.
first pupil looks at the first card in his the following scene. Play the them to reconstruct the object and
or her set without showing it and recording to check. Ask a pair of name it. Encourage them to combine

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> Posters > > > > > > > > > > > >

> The English Adventure Starter A posters consolidate vocabulary the children have
learnt in the Pupil’s Book in a new context. Each poster is designed to be used after
two units in the Pupil’s Book. The posters also offer an opportunity to extend the
TEN TEACHING TECHNIQUES FOR USING POSTERS IN THE CLASSROOM

1. PREDICTION 16. GUESS


pupils’ vocabulary in familiar topic areas. In order to create some expectation and excitement Tell pupils you are thinking of one item on the poster
before the pupils see the poster, tell them what the and ask them to guess what it is. For more advanced
With each poster, there is a worksheet which has a black and white version of the theme of the poster is before you stick it on the wall. pupils you could give them a description of the item,
same picture. This worksheet can be photocopied for each pupil. Ideas for using the Tell them that they’re going to see a poster about, e.g. e.g. It’s big. It’s got coconuts. What is it? (It’s a bear.)
toys, and ask them to think about what they would
worksheets are given below. expect to see on the poster, e.g. teddy bear, doll, ball, 17. THROUGH THE KEYHOLE
kite, etc. Then stick the poster on the wall and ask Take a large piece of paper and cut a small hole (about
pupils how many of the items they predicted are on the 5–7 cm in diameter) out of the middle of it. Place the
poster. paper over the poster in various positions and ask
children to identify what they can see through the hole.
2. ASK QUESTIONS
Point to items on the poster and ask What’s this? What 18. SING
colour is it? How many (bananas) can you see? Is it a Use a song or chant from the Pupil’s Book which
(doll)? etc. The pupils remain in their seats and give you relates to the vocabulary set in the poster. Play the
the answers. song or chant and call one or more pupils to the front
of the class near the poster. Ask the pupils to point to
3. TOUCH THE POSTER items as they hear them in the song.
Invite individual pupils to come up to the poster and
point to various items, e.g. Point to the (red flowers), 19. WORD LABELS
etc. You could divide the class into two teams to do this.
POSTER 1 POSTER 2 POSTER 3 POSTER 4 Ask a member of one team to come and point to an
Make some word labels by writing single words on
small pieces of paper or Post-It® notes. Say a word
item on the poster. If they do it correctly they win a and ask individual pupils to come up to the poster and
Units 1 and 2 Units 3 and 4 Units 5 and 6 Units 7 and 8 point for their team. If they do it incorrectly or are stick the word label next to the corresponding item.
unable to do it, the other team gets their chance to win Then encourage the whole class to read the word
Target language Family: Target language Target language Toys: Target language Food: a point. If they are able to, pupils can ask each other to aloud. This could also be done as a team game.
mum, dad, brother, Numbers one to ten. doll, kite, boat, train, chicken, bread, cheese, point to items in the poster.
sister. Body: head, Animals: rabbit, dog, bell, yo-yo, teddy bear. eggs, apples, pears, 10. PHOTOCOPIABLE ACTIVITIES
hands, body, feet, clap cat, horse, bird. The sea: shell, crab, oranges, bananas, milk, 4. MEMORY GAME Use the photocopiable worksheets to further
your hands, stamp your Big/small. Colours: blue, starfish, fish. Colours: cake. Sandcastle. Give pupils a time limit of, e.g. 30 seconds. Tell them to consolidate vocabulary. Children can colour these as
feet. Colours: red, red, green, yellow, purple, orange, pink, Colours: red, yellow, look closely at the poster and remember as much as they wish or follow the colouring of the original poster.
yellow, blue, green. black, white. brown. green, blue, black, possible about it. Then cover the poster up or take it off Circulate and ask them questions, e.g. What colour is
the wall and ask individual children to tell you as many the T-shirt? How many blue flowers are there? What’s
Numbers one to five. white, purple, pink, items as they can remember from the poster. You could this? Alternatively, do a colouring dictation, e.g. The
orange, brown. also ask them questions about the poster, e.g. Is the bird is yellow. The mouse is brown, etc. If you wish,
(ball) (big)? What colour is the (kite)? The children pupils can write word labels on the pictures as a record
answer from memory. You can play this as a team of what they have learnt. Pupils can then take these
game: give each team a time limit and see which team home to show their parents, or you can make a class
can remember the most items. display.

5. TRUE OR FALSE?
Point to various items on the poster and make true and
false sentences about them. For example, point to a
bear and say: It’s a zebra. The pupils say No. Substitute
various animal names until you say the correct one: It’s
a bear; and the pupils reply: Yes.

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> POSTER 1 > POSTER 2

T73 Photocopiable © 2005 Disney Photocopiable © 2005 Disney T74

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> POSTER 3 > POSTER 4 prev ne

T75 Photocopiable © 2005 Disney Photocopiable © 2005 Disney T76

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> Evaluation > > > > > > > > > Evaluation
CLASS: ________________________________ UNIT: ______________ LESSON: _______________
ACTIVITIES:

OBJECTIVES:
Evaluation plays an integral part in the teaching and learning
>

process. It can provide important information not only on


the performance of the children but also on teaching
methods and materials. The evaluation material included in
PUPIL’S NAME COMMENTS
English Adventure has been designed to analyse pupils’
progress, with the aim of reinforcing the positive aspects 1
and identifying areas for improvement. For Formative 2
evaluation, it is advisable that both the pupils’ work and
3
the classroom activities (methodological features, materials
used, etc.) are monitored systematically and on a regular 4
basis. A photocopiable evaluation chart to record classroom 5
activities can be found on page T78.
6
To carry out a Summative evaluation, photocopiable 7
Evaluation sheets which correspond to each teaching unit
8
have been included. As traditional style tests can give rise
to anxiety, the English Adventure tests consist of activity 9
types with which the pupils are already familiar. The children 10
can be involved in correcting the Evaluation sheet to make
11
them aware of their progress in learning. A photocopiable
record sheet for the results can be found on page T79. 12

13
Self-evaluation: At the end of each Lesson 6, ask the
14
children to stick a Donald Duck sticker on the final page of
the unit. Explain that they have reached the end of another 15
unit and congratulate them on what they have learnt about 16
that particular topic in English. At the end of the school year
17
hand out copies of the Donald Duck certificate (see page
T98) for the children to take home to their parents. 18
19
To carry out an oral evaluation, you may wish to bring
small groups of children to the front of the class and 20
evaluate their oral skills by using the flashcards for the unit 21
and asking simple questions.
22

23
24

25

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INSTRUCTIONS FOR THE EVALUATION SHEETS

1 Evaluation Sheet 2 Evaluation Sheet


UNIT UNIT
EVALUATION SHEET
PUPIL’S NAME 1 2 3 4 5 6 7 8
1

3 1 Listen and colour 1 Listen and circle


Tell the pupils to listen to your instructions and to Tell the pupils to circle the family members they
4
colour the picture accordingly. hear you say. Say each sentence twice.
5 Colour the head blue. Number one. Circle mum.
6 Colour the body yellow. Number two. Circle grandad.
Colour the hands red. Number three. Circle sister.
7 Colour the feet green. Number four. Circle dad.
4 marks
8 6 marks
9
10

11 2 Point and say 2 Listen and find


12 Tell the pupils to point to the parts of the boy’s Tell the pupils to draw lines from the numbers to
body that are linked to boxes, and name them. the family members.
13 They should tick or colour the square for each part
Number one. Find dad.
14 they can name. Listen to pupils individually if you
Number two. Find sister.
have time.
Number three. Find mum.
15
4 marks Number four. Find brother.
16 Number five. Find granny.
Number six. Find grandad.
17 6 marks
18
19

20
21

22

23
24

25

MARKING CRITERIA: 1 – 3 = Still developing 4 – 6 = Progressing well 7 – 10 = Excellent

T79 English Adventure Starter A


T80

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> Evaluation > > > > > > > > > > > >
INSTRUCTIONS FOR THE EVALUATION SHEETS

3 Evaluation Sheet 4 Evaluation Sheet 5 Evaluation Sheet 6 Evaluation Sheet


UNIT UNIT UNIT UNIT

1 Listen and circle 1 Listen and circle 1 Listen and circle 1 Listen and match
Tell the pupils to listen to your instructions and Tell the pupils to listen to your instructions and Tell the pupils to listen to your instructions and Tell the children to listen to your instructions and to
circle the corresponding pictures. circle the corresponding number of animals. circle the corresponding picture. draw a line to match the girl with the toys.
Number one. Circle the small table. Number one. Circle seven cats. Number one. Circle the crab. I’ve got a doll.
Number two. Circle the big chair. Number two. Circle nine birds. Number two. Circle the starfish. I’ve got a train.
Number three. Circle the big pencil. Number three. Circle six rabbits. Number three. Circle the fish. I’ve got a ball.
Number four. Circle the small rubber. Number four. Circle eight dogs. Number four. Circle the starfish. I’ve got a boat.
Number five. Circle the big pencil case. Number five. Circle five horses. Number five. Circle the shell. I’ve got a yo-yo.
Number six. Circle the small book. Number six. Circle the happy starfish. I’ve got a kite.
5 marks
6 marks 6 marks 6 marks

2 Listen and draw 2 Point and say 2 Listen and colour 2 Listen and colour
Tell the pupils to draw the items you describe. Tell the pupils to point to the animals and name them. Tell the children to colour the pictures as you Tell the children to colour the pictures as you
They should tick or colour the square for each animal describe. describe.
Number one. Draw two pencils.
they can name. Listen to the pupils individually if you
Number two. Draw three rubbers. Colour the shell pink. Colour the ball red.
have time.
Number three. Draw four books. Colour the starfish orange. Colour the car pink.
Number four. Draw one chair. 5 marks Colour the fish purple. Colour the boat blue.
Colour the crab brown. Colour the teddy bear brown.
4 marks
4 marks 4 marks

T81 T82

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> Evaluation
INSTRUCTIONS FOR THE EVALUATION SHEETS

7 Evaluation Sheet 8 Evaluation Sheet


UNIT UNIT

1 Listen and draw 1 Listen and circle


Point to the happy face and the sad face. Tell the Tell the pupils to listen to your instructions and to
children that they are going to listen to the find and circle the different items in the picture.
sentences and complete the face accordingly.
Circle the banana.
I like bread. Circle the big shell.
I don’t like bananas. Circle the cat.
I don’t like eggs. Circle the pencil case.
I like chicken. Circle the crab.
I like apples. Circle the pear.
I like cake.
3 marks
I don’t like pears
7 marks 2 Listen and colour
Tell the pupils to listen to your instructions and
2 Point and say colour the different items in the picture
Tell pupils to point to the silhouettes of the food accordingly.
items and name them. They should tick or colour
Colour the ball pink.
the square for each food item they can name.
Colour the bag blue.
Listen to pupils individually, if you have time.
Colour the book orange.
3 marks Colour the apple red.
Colour the starfish green.
Colour the boat yellow.
3 marks

3 Circle
Tell the children to look at the different series of
pictures and to circle the odd one out.
4 marks

T83

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T90

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ISBN-10: 1405832991

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