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SET UP
 BOARD: STANDARD 5 X 5 GRID
 WHISPER DECK: Shuffle the 3 shard and two 2 shard cards and place face down on the
table. Add three 2 shard cards to the pile then six 1 shard cards to complete the Whisper
deck.
 DUNGEON LORD: Randomly select the DL and place the card with the competitive side
up.
 EQUIPMENT DECK: Shuffled but none revealed
 GENERAL ACTION DECK: Reveal 4 cards ready for purchase, the top of the deck can
also be seen but not inspected (e.g. turned over)
 REGULAR ENEMY DECK: Shuffled and available.
 CHEST TOKENS: Face down and shuffled, place 1 token on each chest icon on the board
(face down).
 ENEMY TOKENS: Stack and shuffle these into the 3 enemy types, face down.
 FATE DECK: Draw from the top of the deck until you get 3 different enemy icons, keep
these cards out and shuffle the others back into the deck.
 ENEMY SPAWN: Using the enemy icon from the first fate card drawn discard the top
enemy token of that type. Using the enemy icon from the second fate card drawn place
enemy tokens on to the rooms with the matching icons, face down. Using the enemy icon
from the third fate card drawn place, face up, enemy tokens onto the rooms with the
matching icons.
 CHARACTER: Select a character and set up as per normal rules.
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RULE CHANGES
 EQUIPMENT CARDS: You are allowed 2 of each type.
 CHESTS: When you enter a room with a chest token you reveal it. If you perform a search
action which is unsuccessful (i.e. less than the chest value) then swap the chest token for a
token with a value 1 less than its previous value, if no token is available then the token is not
swapped.
When you successfully search a room with a chest token the token is removed,
then draw a number of equipment cards equal to the value of the chest. Choose 1 card and
discard the others.
 GENERAL ACTION CARDS: To gain a general action cards you need to trade in trophy
tokens equal to the number of gold squares on the card and trade in whisper cards with the
number of shards on them equal to that of the action card. You can only have one extra
action card at a time so when you gain a second action card you must decide which to keep
and which to store. Place the stored card under your character card so that the bottom
boost symbol is showing, this boost can be used at any time by discarding the action card
(usually this will be stored ready for the final boss fight). You may have any amount of
stored action cards but once cards are stored they cannot be flipped.
 WHISPER CARDS: If trophies are used to complete Whisper cards then place the trophy
tokens on the completed Whisper card, they can only be used with that Whisper card to
trade for an action card (along with other Whisper cards and trophies if required).
 SIMULTANEOUS ACTIONS: You can perform both your actions at the same time if
they are both the same action, use two different cards and target the same room. For
example if you perform a search with both actions you would add the 2 search values
together but you would not get any more actions. If you are using ranged attack both actions
must be able to target the enemy and weapons can only be used on one of the attacks.
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 ATTACKING ENEMIES: If you attack an enemy but do not have enough attack value to
defeat an enemy then place a wound on the enemy. For each wound token on an enemy
reduce its defence by 1. The enemy will then automatically try and attack the hero, it will
use range attack if possible, if they have melee attack and are in the same room as the hero
they will attack. If out of range they will move their movement allowance towards the hero
but won’t attack unless activated that round.
 ENEMY ACTIVATION: The enemy turn has 2 extra phases MOVE > FLIP > COVER.
After the selected enemy moves and attacks you then flip over any hidden enemy tokens of
the type activated, these will not move but will attack if able. The third action is to cover any
icons of the enemy type activated that are in an empty room, these tokens are taken from
the enemy token piles.
If you run out of enemy tokens to place then draw, from the Enemy Deck, the
first card of the enemy type activated and place next to the board, from now on this enemy
type uses its advanced abilities. If all three Enemy Deck cards for that enemy are already in
play then discard 3 fate cards from the fate deck. Now shuffle the discarded enemy tokens
for that type and form a new token pile. Now complete the cover enemy spawn icon action.
If you are unable to cover them all discard 3 fate cards from the fate deck for each icon you
did not manage to cover (for priority for placing tokens use reading order).
Finally find the room that has a chest symbol and the symbol for the activated
enemy. If this room does not have a chest token then randomly place one face down (this
action is only completed after the enemy token pile is depleted).
 HIDDEN ENEMY TOKENS: If you enter a square with a hidden enemy token then
move the token to the enemy token stack. If an enemy moves onto a hidden enemy token
then discard the hidden enemy token.
 ALTER FATE ACTION: The text is ignored on all fate cards.
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 WOUND TOKENS: If you can’t place a wound token because all the wound icons are
covered then discard a fate card from the fate deck.
 SEARCH ACTION: You can’t search a chest if there is an enemy token in the room that
the chest is in or the room you are searching from.

You win the game by defeating the Dungeon Lord, you lose if the Whisper deck is
depleted.

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