Академический Документы
Профессиональный Документы
Культура Документы
Danny Leeming
and
Scott Skanes
“What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As
Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family
history and tries to figure out why she's the last one in her family left alive.” - Steam
KEY CONCEPTS
Perspective, Bias, Empathy, Understanding
Perceiving unfamiliar situations, understanding
concepts from alternative points of view
Mental Illness
Medical conditions impairing normal
psychological functioning, typically associated
with disruptions in normal thinking, feeling,
mood, behaviour, interpersonal interactions, or
Each of the eight Chapters in What Remains of daily functioning
Edith Finch deals with loss and/or mental illness
from the perspective of a different member of the Magic Realism
Finch family. A literary style incorporating fantastic or
mythical elements into otherwise realistic fiction
Each story shines a light on pieces of her family’s
history, and is accompanied by an engaging
interactive story that encourages players to
consider the perspective, and experiences, of
others… and deal with the ensuing emotions.
Pre-Gaming - Preparing to Explore
Play the trailer below: ● Before playing the game, the students could be asked whether or not they have
ever heard of the game. If some have, they could discuss their experiences.
● The teacher could simply introduce the title of the game to students (“What
Remains of Edith Finch”) and, if no students have played it or heard of it, they can
make predictions based on the title alone.
● The teacher could choose to watch the trailer for the game and discuss further
predictions for what the game might be about, or leave the specifics of the game
a mystery at this stage.
● Students could be tasked to write a few sentences on what the following themes
mean to them:
○ Mental Health / Loss
○ Perspective / Bias / Point of View
○ Magic Realism
Official Launch Trailer - What Remains of Edith Finch
http://bit.ly/2qNYAgP
Gaming - Learning What Remains of Edith Finch
Mental Illness
Magic Realism
POST-GAMING - PART 1
After completing the game, students could be asked any (or all) of the following questions to draw them deeper
into the content and lead them toward inquiry and thought:
1. Which of the stories told in the game do you believe “happened” - in the game’s universe - exactly as they
were told, if any? Do you think any of the stories would have been different if told from another family
member’s point of view?
2. Edith had most of the secrets of her house and family kept from her by a protective mother. She only
learned them in bits and pieces as she grew older. Even after discovering journals left by members of her
family, she often only received one side of the story, usually from the perspective of someone whose
recollection of the events may be suspect (a child; a hermit; a depressed teenager; a traumatized parent).
What are the benefits, or drawbacks, of keeping secrets from someone if you think that will protect them
from harm?
○ Split into groups of four, with two students making a list of benefits and two students making a list of
drawbacks.
○ When the lists are complete, discuss them together one at a time.
○ Decide as a group whether the benefits outweigh the drawbacks.
○ Choose a spokesperson for each team, and have a whole-class discussion.
POST-GAMING - PART 2
3. Choose two characters or chapters from the game and explain how they are connected by a particular
theme or circumstance. For example, explain how Lewis and his Uncle were both affected by mental
illness in very different ways.
4. There are thousands of books on shelves throughout the Finch home, and most of them actually exist.
Choose one of the books and explain how you think this book could have influenced the Finch family, or
the design of the game.
5. How does this game portray mental illness? How did this change your perception of mental illness, if at all?
6. Is the game’s aesthetic and storytelling style an effective way to tell this story? Are games in general an
appropriate way to tell stories? On your own or in groups, make a list of the pros and cons of telling this
story in this immersive visual format, rather than as a “traditional” text based story. Based on your list, do
you think the developer’s were successful?
7. How does the strategy of shifting perspective from one character to another impact the experience of the
player? Have you ever read (or played) through another story that used this strategy?
8. Do you feel that playing through this game has changed your perception of any of the Key Concepts?
Activity 1 - Creating a Story with Twine
Twine is a free, online, tool that integrated simple One of the core storytelling techniques of What Remains of Edith Finch is shifting
storyboarding with Java, HTML, and CSS to create perspective and narration to tell stories from multiple viewpoints. Students will discuss
interesting multi-strand ‘choose your own and create understanding through the discussion on the reasons and power behind this
adventure’ style stories. Users can create stories technique.
that branch off, rejoin, circle back, or restart For this activity, students will:
depending on their own storytelling purpose. It also
1. Create a story that emphasizes the importance of one or more of the following
requires user interaction to proceed with the story themes:
which is similar to the game's interactivity. ○ Perspective, Bias, Empathy, Understanding
○ Dealing with Loss
○ Mental Health
○ Magic Realism
2. Use Twine to create a story that has multiple pathways or narrators moving around a
central story line.
○ Stories should be written in a way to force users to explore all perspectives to
reveal the entire arc of the story
○ Must include perspectives from at least three characters
○ Extension: Use CSS, Java and/or HTML elements to incorporate color, images,
and other visual elements to enhance the telling of the story.
Students will:
1. Pre-produce and plan a number of short film clips that focus on one of the following themes:
○ Perspective/Bias/Point of View
○ Dealing with Loss
○ Mental Health
○ Magic Realism
2. Film and produce the short clips using mobile video editing software or more advanced equipment if
available
3. Use the Aurasma apps to embed their videos through their school environment
Official Website - Aurasma
4. Swap starting triggers with other groups in the school and play through their augmented reality
aurasma.com
experiences.
Resources for Further Exploration
Aurasma Tutorials
Firewatch
Gone Home
References
BC Ministry of Education. (2017, August). Curriculum 10-12 Drafts: New Media 12 with elaborations. Retrieved September 20, 2017, from
https://curriculum.gov.bc.ca/sites/curriculum.gov.bc.ca/files/pdf/10-12/english-language-arts/en_ela_12_nwm_elab.pdf
Change, loss, and grief: key concepts. (n.d.). Retrieved November 04, 2017, from
http://health.tki.org.nz/Key-collections/Curriculum-in-action/Change-loss-and-grief/Change-loss-and-grief-key-concepts
Gametrailers (2017, April 25). Retrieved November 04, 2017, from https://www.youtube.com/watch?v=S0kKF5f8nS0
Ladenstar. (2017, September 23). Edit Finch - Chapter 1-7 Playthrough. Retrieved November 04, 2017, from https://youtu.be/fN9byKXeWNQ
What Remains of Edith Finch. (n.d.). Retrieved November 04, 2017, from
http://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/