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Ten Years of

the Web & Us


On their 10th Birthday, Numiko cover ten years of the web
and its effects on brands, society and the media

Over these ten years we’ve grown from working in a humble This is partly self-promotion, but mostly we’re just genuinely
bedroom to become one of England’s premier digital agencies. interested in this kind of stuff. We love thinking about it and
And over those same ten years the web has quietly slipped we love talking about it, so if you’ve found this interesting or
into every part of our lives, from socialising to entertainment illuminating, or you have an opinion you’d like to share, get
to government. The days of waggling your cursor round the in touch – we’d love to hear from you. At the bottom of each
screen while you wait for emails to trickle down your 56k article is a link to a page where you can join the discussion.
phone line are long gone; these days we’re more likely to be
tutting about a few seconds’ wait for a whole film to download And, as this is the year of 3D we’ve even upgraded our web-
so we can watch it on a phone, on a bus, on the way to work. site. You’ll find we’ve included some special glasses for you, so
why not head over to numiko.com/3D and have a look?
The web has become so woven into our lives that we al-
most don’t notice it any more. That’s why our tenth birth- Welcome to the future!
day seems like a good opportunity to stop and have a
look around. So we’ve put down some thoughts on how
things were, how they are now, and how they might be
in the future - and we thought we’d share them with you.

Numiko, 46 The Calls, Leeds, LS2 7EY | (+44)113 202 1400 | hi@numiko.com | www.numiko.com
2

From Eyeballs
to Engagement
How the information age has made branding smart
Last year was a long time coming. In 2009, demographic then you can sell more. So, the
for the first time, online advertising spending proliferation of niche channels, platforms and
outgrew television advertising. For years now, magazines should be an advertiser’s dream –
online spending has been growing hugely – but modern advertising says that effectiveness
bar a small dip in growth during the worst of is about targeting your audience not by who
the recession last year – while spending in tra- they are, but by what they’re doing, and this is
ditional media has been in constant decline. where the web wins.
What’s going on?
That’s why online advertising is doing so well.
Traditional interruption advertising means When you’re advertising on the web you can
deciding how to extol the virtues of your prod- target specific social groups down to the in-
uct and putting that message in front of your dividual, wherever and whenever you want.
potential customers, wherever those custom- Search marketing means that you can adver-
ers are most likely to stop what they’re doing tise right at the point consumers are looking
and look at your ad. Whether it’s on television, for a product. Services like Google’s Double-
in a newspaper or on a billboard at the side Click display advertising based on interests
of a road, the purpose of these ads is to jump and browsing history, ideally showing the right
in front of people and shout “HEY!” – which advertising at the right time. Advertisers can
leaves you with three problems. track who’s looking at their adverts, from the
moment the page loads to the last click at the
The first is that you have no way of actually checkout. This accountability sounds great to
knowing if anyone is looking at your adverts, brands because it means they can accurately
let alone paying them any attention and ulti- and cost-effectively track the relationship be-
mately making a purchase. tween advertising investment and return.

The second is that the advertising mar- Unfortunately, the embarrassing result of
ket has long reached saturation. Modern all those carefully tracked clicks is that the
consumers are increasingly clever at avoiding, average click-through rate for online ads and
or just plain ignoring, adverts that disrupt their banners is less than 0.2%. And that’s the num-
lives. Advertising clutter has desensitised con- ber of people who spare one measly click – only
sumers so much that the average person has a small percentage of even those users will ac-
trouble remembering more than two or three of tually go on to make a purchase. So what does
the thousands of messages we’re bombarded this mean for online marketing?
with every day.
Well: the web has democratised advertising,
The third is that it’s hard to effectively target branding and information to a huge extent.
the right people at the right time. Conven- Advertisers used to be able to manage percep-
tional wisdom says that if you target the right tion of their brands and products much more
3

tightly; now there are thousands of citizen is: how best to build a brand amid the clutter?
journalists, reviewers and bloggers all shar-
ing their opinions on products and compa- Forward-thinking brands have turned towards
nies, not to mention great swathes of sites that new aims: engagement, and democratisation
specialise in comparisons, reviews and price- of their own brands. Engagement doesn’t
checking. When you’re buying, for example, just mean getting customers to engage with
a new television, it’s simple to read through a brand – it means brands actively engaging
reviews and recommendations online then with their audience, moving away from one-
compare the prices of shops and suppliers, all sided interruption advertising towards a more
with just a couple of clicks. conversational approach that offers tangible
benefits to the potential customer. Engage-
So does this mean that the only things that ment advertising should aim to do something
sell are the best products, from the cheap- positive for the audience, something useful,
est suppliers? No, obviously – but the shift in or funny, or interesting, that has a value other
ownership of information is a powerful thing. than promotional.
Products, and the brands behind them, are
under huge pressure to do what they say and For example: some brands, like McDonald’s,
live up to their own marketing hype. Flaws in have stepped into the arena to tackle and open-
products are quickly spotted, dissected and ly discuss negative publicity – their Make Up
talked about; brands are watched, discussed, Your Own Mind site attempts to answer com-
reviewed and reported on. ments like “I have read in a newspaper that
your McNuggets only consist of fat and chick-
A recent example is the iPhone 4’s reception en penis” with a straight face. Brands ranging
problem: before the internet, unless you knew from giants like HSBC to local bakers in Lon-
someone who was left-handed and held their don have benefited from engaging with their
phone a particular way, then you’d probably customers in different ways; HSBC restored
never have known there was anything wrong. interest-free graduate accounts in response to
But the internet has enabled the rapid spread a Facebook campaign, and Poke’s BakerTweet
of users’ stories and experiences, which quick- notifies Shoreditch’s hungry Twitterati when-
ly turned into a big story that has not only ever a fresh batch of cakes leaves the oven.
put people off the product, but also damaged
Apple’s brand. One thing’s for sure: branding and advertising
are here to stay, but the same seas of informa-
Against this background of exhaustive reviews tion that make strong, effective branding more
and information it can seem like advertising essential than ever can also serve to highlight
and branding are evolutionary dead-ends. It’s the gap between brand and reality – and it’s
true, having a good product is critical – but in this dissonance that can do the greatest dam-
a saturated market, branding is more impor- age. Brands now share the responsibility for
tant than ever. The flip side of the huge variety the creation of their brand with the wider web,
of reviews and opinions on offer is the danger and how they engage with their audiences –
of information overload. Successful branding with fairness and generosity, or more of the
creates an emotional, sometimes almost irra- same old one-sided – will determine who suc-
tional connection between brand and audi- ceeds and who fails in this new landscape.
ence that consumers use as shortcuts to navi-
gate the sea of information. But the question www.numiko.com/blog/newspaper/engage
4

Does Speed Make


Us More Creative?
Worry not - this isn’t some experiment in gonzo web
design on amphetamines!
When we founded Numiko in 2000, the web So bandwidth gave us the opportunity to do
was on the cusp of something huge. Back things that literally had not been done before.
then, the standard Internet connection was But we were still limited by a split: some peo-
a 56k modem that bleeped and spluttered its ple had fast connections, others had slow con-
way along the information superhighway like nections – and the gap was huge.
an asthmatic robot. Pages loaded slowly and
anything like video, animation, sound – basi- A tiny, grainy, 30 second video on a 56k mo-
cally, anything that wasn’t small pictures and dem would take a yawn inducing two-and-a-
text – took literally tens of minutes to load. As half minutes. On a broadband connection the
a result of this, the web was mostly static pages same video would take just 16 seconds. Clients
of text and images. often wanted two versions, a high-bandwidth
site and low-bandwidth site. An experience
However, BT were about to roll out some- apartheid was exposed: the haves and the have
thing new and exciting: broadband technol- nots. Producing dual versions of any site effec-
ogy was about to give us speeds of up to 512k! tively doubled the cost and put most people off
That was 15 times faster than what we had, doing anything that pushed the creative limits.
and that huge increase enabled a lot of things
to happen. As available domestic speeds now average just
over 5Mb, we no longer have to worry too
As a collection of animators, programmers, much about download times. The UK Gov-
sound designers and games designers who ernment now views high speed connections as
liked to make lovely things for computers, a right, so surely we have some amazing op-
we were excited by this new possibility for portunities to yet again raise the creative bar?
the web to do the types of things we had
previously needed to use CD-ROMs for. New Speed increases are now evolutionary rather
tools such as Macromedia’s Flash plugin than the revolutionary. Speeds increase stead-
allowed us to build sites that were much ily, with a 25% average speed increase from
more than pages with pictures and text. We last year. The jump from the fastest dial-up to
could create games, interactive experienc- standard broadband was a whopping 900%
es with animation and interactive sites that speed increase in one move. That’s like go-
contained ‘rich media’. ing from a standard connection now to some-
thing nearer to 70Mb, which would allow an
It started a paradigm shift of creativity on the entire feature film to be downloaded in little
web and enabled people from an interactive over a minute. But in response to these evolu-
art background to move away from physical tionary speed increases, it seems creativity is
installations. Now their work was accessible to evolutionary now too. Current trends are for
anyone with an Internet connection. People more of what we’ve already seen, just bigger
like Hi-Res launched projects like soulbath. and faster. I wonder if we’ll have to wait for the
com which were playful pieces of interactivity, next big jump in speed to see the next big jump
a million miles away from the static text and in creativity?
picture sites that had gone before them. www.numiko.com/blog/newspaper/speed
5
6

The Invisible
Party
Why Facebook is about so much more than friends
It’s strange that as a technology gets Increasing numbers of sites are reporting
really important, we tend not to notice it that more people are finding their content
any more. I remember in the late ‘90s ask- not through running a search in Google,
ing friends if they ‘had the internet’. What but by having it recommended to them by
people talk about now is, “Do you have their friends on Facebook. While worrying
Facebook on your phone?”. As delivery for Google, there’s something very inter-
channels become more ubiquitous they esting in this because it marks a distinct
slip into the invisibility cloak of infrastruc- change in how we find new information.
ture. Rewind a hundred and fifty years
and you can imagine Victorians asking There’s an obvious drawback with search
each other if they had electricity. Now, the in that it’s difficult to find things you don’t
novelty things that people talk about are already know about. The chances of find-
the applications within that infrastructure. ing something serendipitously amongst
the billions of websites is unlikely. No mat-
The other night whilst I was sitting in the ter how good Google’s search technology
garden I overheard my neighbours dis- is, at the end of the day it’s still a computer
cussing Facebook privacy settings – and and it can be slightly too fastidious for its
yes, the irony of being earwigged talking own good.
about privacy settings did occur to me.
The difference here is that this was a group When the web’s information can be over-
of retired people in their sixties. When web laid with a social layer of people who
stuff makes it within that demographic, can interpret, recommend, share and col-
it’s getting toward ubiquity. laborate, surely this is a game changer?
Information and services will be linked
Facebook recently registered its 500 mil- not just by context but also by their social
lionth user. The bar of banality clicks up a significance.
notch, and now their platform is just that:
a thing that you do stuff on. As more peo- Pretty soon, the recipe site you use to pre-
ple sign up it becomes more ubiquitous pare for your dinner party will not only tell
until it’s no longer a thing in itself, but just you about your guests’ allergies - but also
another part of the internet’s plumbing. lets you know that they all really love fish
curry! Or the gig guide site you’re using
Social connections like those enabled by to research live music and buy tickets will
Facebook are becoming part of the fabric show you who of your friends have been
of the web. And as the web becomes more listening to the band, buying their music
social it becomes less like a library, where and going to their gigs already. Soon, we’ll
you go to retrieve things, and more like take this social layer for granted - we won’t
a party, where people share information be able to imagine how we lived with flat,
and introduce people to each other. This vanilla content, unmediated by the touch
fundamentally changes not only our rela- of our friends and family.
tionship with the web, but ultimately how
the web itself is actually organised. www.numiko.com/blog/newspaper/party
7

Chumsbook - An installation at Temple Works, produced by Numiko.

As people entered the room they filled out a profile and added a photo of themselves. Each profile was
stuck to the wall. As the night went on people used strings of wool to represent connections to the peo-
ple they knew. Friend requests, using Post-it notes, allowed people to connect with people they didn’t
know but thought were interesting. The result was a tactile web of connections across the room – and
some new friendships!
8

ERROR:
the brand is not
responding.
Why great user experience is an essential part of
online branding

It’s annoying to have to say this, but most shreds, before falling to the floor quivering.
websites are a bit rubbish. They can be frus- How’s that for a brand ambassador?
trating in so many ways, and often leave you
wondering how and why did this site launch? OK, it’s an extreme example, but the point
If you ask someone what website they used is made. As more of our interaction with
recently where they came away thinking “that companies is facilitated online, they need to
was easy” then you’re probably in for a long start thinking how these sites make people feel
pause in the conversation. whilst they are using them. A positive experi-
ence can go a long way, but wrestling with a
Whilst brands often spend lots of money on half-broken website, or one that forces people
creating brand bibles, guidelines and tone of to do things they don’t really need to do, en-
voice, these rarely translate to the web. Yes, the genders rage – and I’ll bet that isn’t a ‘brand
logo is in the right place and things are the emotion’ on PowerPoint.
right colour, but when something is interac-
tive, it immediately develops an amoeba-like What we’ve found over the years is that most
‘personality’. It’s at this point that the gulf be- sites aren’t actually based on what people
tween traditional brand thinking and interac- want to do. Instead they are based on an ideal,
tivity becomes apparent. often unrealistic expectation of what brands
want them to do.
Think about the real world equivalent of a
common annoyance on the web: filling in a There are obviously things that are com-
form. This takes a long time, then suddenly be- mercially beneficial for a website to do, but
tween steps one and twelve something happens. if they don’t benefit the customer you’ve got
The wheel of death starts spinning, and you two choices: either rethink how you achieve
know what that means: “The Server Stopped this commercial goal in a way that the
Responding” and yes, you’ve lost everything. customer doesn’t mind doing, or ignore the
fact it’s annoying and force people to do it
Now, imagine going into a bank to open an ac- anyway.
count. You’re half way through when suddenly
smiley Sally, the customer enrolment special- Our most valuable work is in exploring the
ist, grabs the forms from your hand, rips them hinterland between commercial need and cus-
up in your face, throws them on the floor and tomer want. There’s a sweet spot in the middle
then pours what’s left of your coffee on the and if you hit it, you’re in web nirvana. But
it takes understanding, empathy, and trust.
When many brands talk about building rela-
tionships with their customers what they ac-
“Like any tually mean is filling records in a database so
that they can send them stuff. But that’s not a
relationship, it’s relationship, that’s stalking!

give and take” www.numiko.com/blog/newspaper/


branding
9
10

Thinking Outside
the Box
What the future holds for the telly

In a recent BT advert, smug phone-flogger narrative worlds; a quantum leap from the These new media have been eating into tra-
Adam is on his stag do. Adam and his friends arbitrary joystick-wagglers of old. Games are ditional television’s area – although not its
are in the middle of their wacky bachelor social, in every sense. Massively multiplayer audience numbers – while TV hasn’t really
party, and as part of their fun they’re gath- online games build huge communities, and moved on. Early experiments with the web on
ered around a laptop watching something consoles like the Wii are re-inventing con- TV never really worked. Interactive ‘red but-
hilarious on YouTube. As an advert – well, ton’ television is popular but this is nearly all
make up your own mind. But as an observa- supplementary TV content – video and text

“TV is compet-
tion on modern life, it’s spot on. with a few simple games and quizzes.

The television used to be the big screen in the The rise of all these alternative media can be
middle of the living room, the one the fam- ing for attention seen as a threat to traditional television. But

with a rapidly
ily gathered around to enjoy together. Many it’s also a huge opportunity to create amaz-
people today still remember watching the ing cross-platform or trans-media stories.
first moon landing on a brand new television
set. That black-and-white vision of the whole growing number What does ‘cross-platform’ really mean?
family watching the TV together, completely
rapt, seems further away than ever. of other media” Traditional media projects focus on the
strengths of one medium – the interactivity
of the web or the native drama of television.
In modern households, the family TV – or Truly cross-platform concepts create nar-
two, or three – vies with computers, laptops, rative worlds that can be explored through
mobile devices and games consoles for our sole games as fun, social activities: gaming many different media, giving the audience
precious time. Computers have come out of for people who wouldn’t usually play games. the freedom to enjoy them how and when
the study and office into the living room. Lap- they want. Cross-platform concepts aren’t
tops are near ubiquitous and small-screen The explosion of video on the web presents a about having the web on television or vid-
mobile devices are in almost every pocket. flexible competitor to the TV. Missed a pro- eo on the web: they’re about projects that
TV is competing for attention with a rapidly gramme? Wait for the repeat on telly – or just bridge the gap between media, playing to
growing number of other media. get it online, download it and watch it on the the strengths and audiences of each medium
train on your laptop, or in the bath on your individually while telling a consistent story
The computer games industry has been iPhone. We used to think of television as a across all platforms.
cross-pollinated by script writers and direc- passive, sit-back platform and computers as
tors. Many of today’s games are fully-fledged an active one, but now people are as like- Despite the huge possibilities, cross-platform
ly to be watching video on their comput- is an unfamiliar area, and at a time when ad
ers as they are to be doing usual revenues are falling and budgets are being
computing. cut, it would be a brave step to set off into
uncharted waters. That said, cross-platform
TVs audience, once so pas- offers some amazing creative opportunities
sive and reliable, has become – and commercial opportunities are sure to
fragmented in time and space. follow.
Appointment viewing is dying
off, killed by the audience’s ap- So who knows what will happen next?
petite for on-demand content, Maybe the web’s influence will grow un-
anywhere, anytime. This flex- til traditional TV dissolves almost en-
ibility is great for the viewers tirely into on-demand services. Maybe
but troubling for producers of cross-platform projects will rejuvenate
traditional content – shrinking appointment-viewing as an essential
audiences mean less advertising part of experiencing the latest programmes,
revenue, which means less mon- games and web narratives. Maybe it’ll
ey to spend on quality program- be somewhere in between. But whatever
ming, which leads to more view- happens, it’s going to be exciting.
ers moving away. This vicious
circle threatens the entire busi-
ness model behind traditional
television. www.numiko.com/blog/newspaper/tv
11

Revolutions Per
Decade
How the internet has changed the way we think about music

The first record was created way back in Phew. The change of pace in the music against the background of ubiquitous digi-
1887. It might not have looked like much, but industry over the last fifteen years has been talism, there’s still a hunger for the unique
that thin disc was pure, condensed music – a astounding. In a fraction of the time it took to shared experiences of a live gig that recorded
precursor to all the recorded music we have progress from records to tapes, we’ve moved music can’t provide.
today. from physical media into an era where
virtually any music is available anywhere, There are already a few services that sell live
From that point, it was almost 80 years be- at any time, for free. All the music you’ll ever streams of gigs as they happen and for the
fore the cassette tape burst onto the scene. know and love can fit into a device the size of price of a ticket, you can watch a gig remote-
Then as well as playing music, you could a matchbox, and any that doesn’t can be ly. With the advent of 3D TV and monitors,
record it. You could simply pluck it streamed instantaneously. we can expect to see 3D streaming video
from the airwaves to craft mixtapes for content in the near future. Imagine that: live
friends and spend hours fretting over This fantastic world of music on tap does 3D footage from a gig of your choice to a
the precise order of tracks on a tape to have its downsides: in this era of instant screen in your own home. How will the
be presented to a potential girlfriend. availability and replayability, music seems to sweaty, intimate, experience of a gig take to
Despite the warnings, home taping never did have lost its value. Music fans – especially the clean, packaged world of digital abun-
kill music, but it changed our relationship younger people who’ve used computers and dance that is online music?
with it for good. CDs sounded better – argu- MP3s all their lives – don’t see why they
ably – but never quite captured our hearts and should pay for digital copies of tracks and al- Maybe soon we’ll be saying hello to online
imaginations in the same way. bums. The music industry is struggling with 3D gigs, with streaming video and integrated
the consequences, while the web makes it social feeds so you can chat to your mates at
In the late ‘90s, MP3s spread across the child’s play to download, trade, swap, learn the same time, and wave goodbye to sweaty
internet, helped by services like Napster, and about and spread new music – legally or il- people stamping on your feet, annoying tall
suddenly you could listen to new music with- legally. people blocking the view and warm beer.
out ever turning on the radio. Napster was Although no doubt there’ll be an app for that
shut down after a lengthy legal battle, but its The digital revolution has called into ques- before you can say, “£7 for a tepid lager!?”
competitors soon filled the gaps. In 2001 tion the model of business that has existed
iTunes hit the net; proving that legal music for decades, and while the big industry play-
downloads could be profitable amidst the ers are reeling new models are springing up.
rampant piracy. Bands can publicise and distribute their own www.numiko.com/blog/newspaper/
music on the web, from a garage band’s first music
Spotify, among others, started in 2008 and track to behemoths like Radiohead’s recent
the concept of free music streamed over the self-distributed album. MySpace pages act
internet became the next big thing. Music as showcase and fan club; social networking
fans started to become familiar with ideas sites help bands gather fans and feedback.
like ‘premium’, ‘freemium’ and ‘ad-funded’ Nowadays, canny management of your on-
streams. In ‘09 Spotify went mobile, allow- line presence is arguably more important
ing access to its catalogue from smartphones than actual musical talent.
and devices.
Another consequence is that live shows are
on the increase. Revenue from live music
overtook that from recorded music

“Maybe someday
between ‘08 and ‘09 –
proof that

soon we’ll be
saying hello to
online 3D gigs
as they happen”

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