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Features
Mate Search Levels.
Operation
Play Levels
Power
order parts
Chess Champion 2150L
(600-2254) Features Faxback Doc. # 31331

The Radio Shack Chess Champion 2150L is an advanced chess computer endorsed
by world chess champion, Garry Kasparov. Your computer is a great
opponent, referee, and teacher. Special features include the following:

Display - shows the current positions of the pieces in case


you accidentally disturb the chessboard, gives
helpful messages, and lets you view a variety of
special displays.

Sixty-Four Play Levels - give you 16 difficulty levels for standard play,
37 time-controlled play levels including several
that simulate various types of tournament play,
and 11 analysis play levels that let you learn
from the computer's solutions to special chess
problems.

Rule Enforcement - prevents illegal moves as you play against the


computer or another person.

Opening-Book Memory - lets the computer respond more rapidly during the
opening moves in a game.

Pause - lets you turn off the computer and continue the
game later. With fresh alkaline batteries, the
computer remembers information for the current
game for up to 2 years.

Help - lets you ask the computer to suggest your next


move.

Setup - lets you set up special chess problems.

Auto-Play - lets you learn by watching the computer play


against itself.

Take-back/Replay - lets you take back and replay up to 50 moves.

Markers - lets you mark crucial points in a game so that you


can take another look later.

Two Power Options - gives you the choice of powering the computer from
internal batteries or a standard AC outlet. (AC
operation requires an AC adapter).

NOTE: This computer's maximum Elo rating is 2150. Elo ratings have not
been determined for individual play levels. In addition, it is not
possible to give a meaningful comparison of the skill levels of the
various play levels. In general, the computer is more powerful at
the play levels that allow it to search longer.
BEFORE YOU BEGIN

This computer knows the rules of chess, including special moves such as
castling and capturing en passant. The computer might appear to play
irregularly when it is actually obeying these rules.

If you are not familiar with the rules of chess, be sure you read the
supplied pamphlet called "Rules of Chess". If you need more information,
your local library is sure to have several books about the subject.

Levels B8 and H1 through H8 are Mate Search Levels. The computer in these
levels is searching to see whether or not it can checkmate the player
within a set number of moves. Levels H1 through H8 check one to eight
moves ahead, respectively. B8 checks 16 moves ahead.

(IR/all-04/05/95)

(600-2254) Operation Faxback Doc. # 31332

Although it might take you months to fully explore all the features your
computer offers, you can begin using your computer within minutes.

Begin by following the steps in "Playing Against the Computer". Then, read
the rest of "Basic Operation" for more detailed information.

After you know how to start a game, enter moves, and read basic displays,
refer to "Additional Features" for information about the computer's more
advanced features.

NOTES: When you first turn on the computer, the play level is A3. We
recommend you play at this level until you are familiar with the
basic steps for using the computer. If you find this level too
difficult or too easy, you can later change the level as described
in "Play Levels".

Normally, you play the white pieces and the computer plays the
black pieces. We recommend you play this way until you are
familiar with the basic steps for using the computer. You can
later change sides as described in "Changing Sides".

PLAYING AGAINST THE COMPUTER

Remove the chess pieces from the storage compartment on the back of the
computer. To remove the compartment cover, press the latches in the
direction of the arrows. Be sure you replace the cover.

Then, follow these steps to play a game against the computer.

1. Place the chess pieces on the chessboard as shown. Be sure the white
pieces are on the side near you (with the board turned so that the
control names are right-side-up.

2. Press GO to turn on the computer.

3. Adjust the display contrast.

4. Press NEW GAME. The WHITE indicator lights to show that it is your
move.

5. Select the piece you want to move, and press it down on its current
square on the board.
Row/column indicators flash to indicate the piece you select.

After a few seconds, the display message shows the symbol and current
coordinates for the piece.

NOTE: See "Chess Piece Display Symbols" to identify the symbols used
on the display message.

6. Move the piece to its new position and press it down. The BLACK
indicator flashes while the computer plans its move.

NOTE: During the opening moves of a game, the computer operates from its
opening book memory, and indicates its moves almost immediately.
The computer also plans during your turn, so it might immediately
indicate a move even during the later moves of a game.

7. When the computer decides its move, row/column indicators light to show
you which piece the computer wants to move. In addition, the display
chessboard alternately flashes the piece's current and new positions.

NOTE: See "Chess Piece Display Symbols" to identify the symbols used
on the display chessboard.

The display message also indicates the current position and new
position coordinates.

Press down the indicated piece on its current square.

8. Row/column indicators show you where the computer wants to move the
piece, and the display chessboard continues to alternately flash the
piece's current and new positions. Move the piece to the indicated
square and press it down.

9. Continue play until the game ends. See "End of Game Displays". Then,
press STOP to turn off the computer.

Or, press STOPS to pause play. To later resume the game, press GO. For
more information, see "Pausing Play".

CHESS PIECE DISPLAY SYMBOLS

Use the following chart to identify the symbols the computer uses to
indicate the chess pieces.

MORE ABOUT MOVES

Illegal Moves

The computer prevents illegal moves as follows:

If you make an illegal move, the row/column indicators for the piece's
new position flash, and the display tells you to clear the move.

Press the piece down on the indicated square. The row/column


indicators for the piece's previous position flash. The display tells
you to put the piece back.

Return the piece to the indicated square, and press down. The
indicators turn off. You can now move this or any other piece.

If you do not correctly carry out the computer's move, the computer
continues to indicate the move it wants.

Capturing
To capture a piece, press down the capturing piece on its original square.
Remove the captured piece from the board. Then, press down the capturing
piece on its new square.

Capturing En Passant

Capture en passant as follows:

1. Press down the capturing pawn on its original square. Then, press it
down on its new square. The captured pawn's row/column indicators
flash.

2. Press down the capture pawn, and remove it from the board.

Castling

Follow these steps to castle:

1. Press down the king on its current square.

2. Row/column indicators light for the king's new square. Press down the
king on the indicated square.

3. The rook's row/column indicators flash. Press down the rook on its
current square.

4. Row/column indicators light for the rook's new square. Move the rook
to the indicated square, and press down.

Under Promoting

Under-promoting is declaring an advanced pawn to be something other than a


queen. Follow these steps to under-promote:

1. Press down the pawn on its current square and remove it.

2. Press the rook, bishop, or knight button to show what you want to
promote the pawn to.

3. Press down the chosen piece on the new square.

When the computer under-promotes, the display message shows what piece it
wants to promote the pawn to.

Pausing Play

The computer's memory holds the information for the current game even when
you turn off the computer. With fresh batteries, the computer holds the
information for up to 2 years. We recommend you conserve battery power by
turning off the computer any time you stop the play.

To turn off the computer, press STOP. All indicators turn off. To resume
play, press GO and proceed with play as usual.

End-Of-Game Displays

The computer recognizes check, checkmate, forced checkmate, and draw.

Check

When a king is placed in check, the following display appears:

PLAY (last piece moved) (last move) (check symbol)

Checkmate
When a game ends in checkmate during normal play, the WHITE or BLACK
indicator lights to show which side is checkmated. When you take back and
replay moves, or any other time you press ANALYSIS and view the checkmate
move, the display shows End.

(Move #) (checkmate symbol) (last move) (end-of-game symbol)

Forced Checkmate

If the computer foresees that the selected side will place the opponent in
checkmate, regardless of the opponents defense, the following display
appears during the winning side's turn.

(move #) (black to move) M (Forced checkmate symbol) (Moves to


checkmate)

NOTE: At level B8, the computer searches for forced checkmate within 16
moves. At all other levels, the computer searches for forced
checkmate within 8 moves

Draw

When a game ends in a draw, the following display appears:

(move #) (type of draw) (last move)

(600-2254) Play Levels Faxback Doc. # 37953

You can choose from 64 play levels.

When you play against the computer, you can select the standard play level
that matches your level of skill. You can also select from numerous time-controlled play levels, including several that simulate
tournament play.
Some of the levels let you use the computer to analyze chess problems.

Selecting The Play Level

After you install batteries or reset the computer, the computer is at Level
A3. After that, the computer remains in the last selected level.

See the following for descriptions of the various play levels.

To confirm the current level, press LEVEL. Row/column indicators light to


show the selected level. To return to normal play, press NORMAL.

To change the level, do the following.

1. Press LEVEL.

The MODE indicator flashes orange, row/column indicators light to show the
selected level and the display gives information on the selected level (see
the play level descriptions).

2. Repeatedly press + or - to light the row/column indicators for the de-


sired level.

Or, repeatedly press TAB/COLOR to light the desired column indicator.


Then, repeatedly press + or - to light the desired row indicator.

3. Press NORMAL to return to normal play.

NOTE: If you change the level while the computer thinks, press PLAY after
you return to normal play.

Standard Play Levels

When you play against the computer, select the level that best matches your
chess skills. There are eight novice and eight expert levels.

Novice (D1-D8)

At levels D1-D8, even beginners have a chance to win. The computer makes
common beginner's mistakes, such as leaving pieces unprotected, failing to
capture unprotected pieces, or capturing pieces at the expense of leaving
its king unprotected. At higher novice levels, the computer makes fewer
mistakes.

Level D1 is the easiest level.

When you select one of the novice levels, the following display appears.

Hand, L3

Expert (A1-A8)

At levels A1-A8, the computer plays like an experienced player. At higher


expert levels, the computer uses better tactics, looks ahead more moves,
and considers more possibilities.

As the level increases, the computer takes longer to plan its moves. The
following chart shows the average response times for levels A1-A8. (Remem-
ber that these are averages. During a game, response times are often much
shorter or longer.)

LEVEL AVERAGE RESPONSE


TIME PER MOVE

A1 1 second
A2 2 seconds
A3 5 seconds
A4 15 seconds
A5 30 seconds
A6 1 minute
A7 2 minutes
A8 3 minutes

When you select one of the expert levels, the following display appears.

1:00: 1 L <-- Level Symbol


| |
| Moves
|
Response Time

Tournament Play Levels

Each of these levels simulates a type of traditional or modern tournament


play.

Traditional (B1-B5)

At levels B1-B5, the computer enforces the time limits of one of the tradi-
tional tournament types.

Each level has a primary and secondary time control, as shown in the chart
below. For example, at Level B5, each player must complete at least 50
moves within the first 2 1/2 hours of play. After that, each player must
complete at least 20 moves every hour. If a player fails to complete the
minimum number of moves within the time limit, that player loses.

The computer adds the time remaining from a previous time control to that
player's next time control. For example, at Level B5, a player that com-
pletes the first 50 moves in 2 hours has 1 1/2 hours to complete the next 20
moves. The computer accumulates the time remaining for each time control
until the end of the game.

The following chart shows the primary and secondary time controls for each
traditional tournament level.

NOTE: The computer maintains these times internally, but the normal display
does not show the clock. To learn how to view the time remaining in
the current time control, see "Remaining Time" under "Viewing Special
Displays".

PRIMARY SECONDARY
LEVEL DESCRIPTION TIME CONTROL TIME CONTROL

B1 Club 30 Moves/30 Minutes 30 Moves/30 Minutes


B2 International 40 Moves/2 Hours 20 Moves/1 Hour
B3 Grandmaster 40 Moves/2 1/2 Hours 16 Moves/1 Hour
B4 Fast 45 Moves/1 1/2 Hours 15 Moves/30 Minutes
B5 U.S.Open 50 Moves/2 1/2 Hours 20 Moves/1 Hour

When you select a traditional tournament level, the following display


appears.

0:30:30 L 0:30:30
| | | |
| | | Moves
| | Second Time Limit
| Moves
First Time Limit

Modern (C1-C8)

Some modern tournament forms (sometimes called sudden death) allow an un-
limited number of moves but set a limit on each player's total play time.
If a player uses all of the allocated time without checkmating the opponent
or ending the game in a draw, that player loses.

When you select one of these levels, the display gives the time limit for
that level, as shown in the following example. (99 shows that there is no
limit on the number of moves.)

L 0:05:99

The following chart shows the time limit for each level.

LEVEL TIME LIMIT

C1 5 minutes
C2 7 minutes
C3 10 minutes
C4 15 minutes
C5 20 minutes
C6 30 minutes
C7 60 minutes
C8 90 minutes

Other Time-Controlled Levels (E1-E8, F1-F8, G1-G8)

These levels are similar to the traditional tournament levels. The follow-
ing chart shows the primary and secondary time controls for each level. For
more information, see "Traditional (B1-B5)" under "Tournament Play Levels".
PRIMARY SECONDARY
LEVEL TIME CONTROL TIME CONTROL

E1 20 moves/30 minutes All remaining moves/30 minutes


E2 20 moves/30 minutes Same as Primary
E3 20 moves/40 minutes Same as Primary
E4 25 moves/60 minutes Same as Primary
E5 30 moves/45 minutes Same as Primary
E6 30 moves/45 minutes All remaining moves/30 minutes
E7 30 moves/60 minutes Same as Primary
E8 30 moves/70 minutes Same as Primary
F1 30 moves/75 minutes Same as Primary
F2 30 moves/80 minutes Same as Primary
F3 30 moves/80 minutes 10 moves/30 minutes
F4 30 moves/100 minutes Same as Primary
F5 35 moves/90 minutes All remaining moves/15 minutes
F6 40 moves/40 minutes 20 moves/20 minutes
F7 40 moves/60 minutes 20 moves/30 minutes
F8 40 moves/80 minutes 20 moves/40 minutes
G1 40 moves/90 minutes 20 moves/45 minutes
G2 40 moves/100 minutes 20 moves/50 minutes
G3 40 moves/105 minutes All remaining moves/15 minutes
G4 45 moves/120 minutes 23 moves/60 minutes
G5 50 moves/90 minutes 25 moves/45 minutes
G6 50 moves/100 minutes 25 moves/50 minutes
G7 50 moves/120 minutes 25 moves/60 minutes
G8 60 moves/60 minutes 30 moves/30 minutes

Analysis Play Levels

These levels let you use the computer to solve special chess problems.

You can set up problems such as those you find in chess books and newspaper
columns. (See "Setting Up Special Situations.") Then, you can select one
of these levels and let the computer solve the problem.

You can also enter one of these levels to get advice during a game.

Using an Analysis Play Level

Follow these steps to use one of the special analysis play levels.

1. Select the level as described in "Selecting the Play Level."

Descriptions of the analysis play levels follow these instructions.

2. Press PLAY. The color indicator flashes as the computer plans the move.

3. When the computer indicates the move, make the move as usual.

To return to a standard play level, follow the steps in "Selecting the


Play Level."

One-Hour Search (B6)

When you select Level B6, the computer spends 1 hour planning the next move
for the selected side. At the end of the hour, it suggests the move, based
on the research it has done up to that point.

NOTE: The computer indicates a move sooner if it finds the move in its
opening-book memory, finds a forced checkmate, fully searches to a
depth of 16 ply, or runs out of memory before the hour is up.

When you select Level B6, the following display appears.


1:00:1 L <--Level Symbol

Maximum Depth Search (B7)

At Level B7, the computer plans the next move for the selected side until
you press PLAY. You can let the computer spend hours or even days planning
a move.

NOTE: The computer indicates a move before you press PLAY if it finds the
move in its opening-book memory, finds a forced checkmate, fully
searches to a depth of 16 ply, or runs out of memory.

When you select Level B7, the following display appears.

9:59:1 L

Fixed Depth Search (H1-H8)

At Levels H1-H8, the computer searches ahead a specific number of moves


before deciding on its next move. For example, at Level H8, the computer
looks ahead eight moves (including the possible response to each move).

When you select one of these levels, the display shows how many moves ahead
the computer searches at the selected level. For example, the following
display appears for Level H6.

F.6 L

Searching for Forced Checkmate (B8)

When you select Level B8, the computer determines whether the selected side
can checkmate the opponent's king within 16 moves, regardless of the oppon-
ent's defense.

When you select Level B8, the following display appears.

Probl L

(600-2254) Power Faxback Doc. # 31333

CONNECTING TO POWER

INSTALLING BATTERIES

You can power the computer from six C batteries. We recommend alkaline
batteries, such as Radio Shack Cat. No. 23-551.

Follow these steps to install batteries.

CAUTION: When you replace batteries, install the inside row of batteries
within 10 seconds after removing the old ones. Otherwise, you
lose the information for the current game.

1. If you are replacing batteries, press STOP to turn off the computer.

2. Remove the battery compartment cover by pushing the latch in the


diretion of the arrow.

3. Install the batteries, as indicated by the diagrams inside the


compartment.

4. Replace the cover.

5. The first time you install batteries, press STOP to turn it off. Then,
press and hold down PLAY and press GO. This initializes the computer.

The indicators alternately light as the computer runs a brief self-test.


Then, the WHITE and MODE indicators light.

A fresh set of alkaline batteries provides about 100 hours of playing time.
Replace the batteries when the display becomes dim or the sound becomes
weak.

USING AN AC ADAPTER

To conserve battery power, you can power the computer from a standard AC
outlet. This requires an optional adapter, such as Cat. No. 273-1455.

CAUTIONS: You must use an AC adapter that supplies 9 volts and delivers at
least 150 milliamps. Its center tip must be set to negative,
and its plug must correctly fit the computer's 9VDC/150 mA jack.
Using an adapter that does not meet these specifications could
seriously damage the computer or the adapter.
We recommend you install the batteries even if you plan to power
the computer with an AC adapter. This protects the information stores in the computer's memory in case the AC power fails
or
you unplug the the adapter. See "Installing Batteries".

Follow these steps to use AC power.

1. Press STOP to turn off the computer.

2. Plug the adapter's barrel plug into the computerr's 9VDC/150 mA jack.

3. Plug the adapter's other end into a standard AC outlet.

CAUTION: Press STOP to turn off the computer before you unplug the
adapter from the outlet or computer. This helps protect the
information stored in memory.

To order parts call 1-800-843-7422 or visit your local RadioShack store.

Reference # Cat.No. Description NP Part #


------------------------------------------------------------------------
11318524 BLACK/SILVER BAND AXIAL 1N4001
11318615 ORG GLASS W/BLK BAND AXIL 1N4148
11319001 1N5229B
11319340 REPLACED BY DX-0162 1N60
11319373 1N60P
REPLACED BY 8550 1TR0115
10520922 REPLACED BY 8550 1TR0897
11377934 REPLACED BY 1TR0897 8550
USE B2300871 B2300551PK
28 10553477 BUZZER,D1A27MM BC0063
X1 10596187 RESONATOR,16 MHZ 50 PPU CX1202
10596187 AFTER DATE CODE 11A4 CX1202
17 10601854 DOOR,PIECE HIPS PLASTIC DA0541
10601854 COMPARTMENT DA0541
10609832 LID,BATT HIPS PLSTC BLK DB0910
10621712 REPLACED BY 1N4001 DX0007
10621795 REPLACED BY 1N4148 DX0022
10622173 REPLACED BY 1N60 DX0161
10622181 REPLACED BY 1N60P DX0162
49 10670271 CLAMP,SENSOR LARGE HC2004
10685204 PACKAGE SIZE 29/16 PIECES HC5716
21 10699791 RUBBER,CONDUCTIVE YO1G HJ0184
10699791 MAKES CONTACT WITH PCB HJ0184
5 10700888 CONTACT,BATTERY A HJ0298
27 10740611 CONTACT,BATTERY (+) JE0313
26 10740629 CONTACT,BATTERY (-) JE0314
44 10745040 CONNECTOR,ZEBRA SG JE1913
10745040 BOARD JE1913
31 10768323 KNOB,VOLUME BLACK PLASTIC K2871
10768323 CAP K2871
23 10789089 KEY TOP,LARGE PLASTIC KC0270
10789089 FOR FUNCTION (15 PCS) KC0270
22 11623147 KEY TOP SMALL PLASTIC KC0271
11623147 FOR CHESSMEN(6 PCS) KC0271
1-8 10796613 LED,2X5MM RED RECTANGLE LA0028
LED A LED B LED C 10796613 FOR 1-8,A-HAND COLORS LA0028
LED D LED E LED F 10796613 ON FRONT PANEL LA0028
LED G LED H 1-6 10796613 LA0028
43 10797967 LED,DUAL COLOUR LA0206
10797967 PANEL LA0206
46 10800746 LCD, CHESSBOARD LB0120
10800746 LB0120
10833523 MANUAL,SERVICE 60-2254 MS6002254
10860567 MANUAL USERS PHOTO COPY MU6002254
U2 10897890 IC, LM2931AZ-5.0 MX4589
10897890 MX4589
U1 10901866 IC HD6433258P8 DIP64 T MX5500
10901866 MX5500
U4 10901874 IC 15002F FP80 S LCD DRIV MX5502
10901874 80 PIN FLAT PACK MX5502
VR1 10980407 POT,SLIDE VOLUME 50KB PA0414
10980407 4 PINS PA0414
11 11048071 ACTUATOR, SWITCH PIN RS0059
11048071 BLACK PLASTIC RS0059
273-1455 W0000X
11149796 PCB ASSY,LED XB3595
11149804 PCB ASSY,COMMAND XB3596
11149812 PCB ASSY,RFI XB3597
1 11199569 CABINET ASSY,TOP Z4380
2 11199569 CONSISTS OF: Z4380
29 11199569 PANEL PLASTIC HIPS BLACK, Z4380
30 11199569 SENSOR CHESSBOARD COMBO, Z4380
32 11199569 OVERLAY CHESSBOARD COMBO, Z4380
33 11199569 INLAY FOR RATING BLACK, Z4380
34 11199569 INLAY LCD CONTRAST DIM, Z4380
9 11199569 INLAY LCD CONTRAST BRIGHT Z4380
11199569 NAME PLATE AL RADIO SHACK Z4380
14 11199577 CABINET ASSY,BOTTOM Z4383
15 11199577 CONSISTS OF: Z4383
16 11199577 BATTERY LID BLACK PLASTIC Z4383
17 11199577 PIECE DOOR BLACK PLASTIC Z4383
19 11199577 EPROM COVER BLACK PLASTIC Z4383
11199577 SPONGE 60X40X3MM Z4383

(This list was generated on 11/12/2004)

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