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Fundamentals
Graphics and Illustration Fundamentals
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any form or by any means without prior permission from Aptech Limited.
APTECH LIMITED
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Preface
This book introduces the student to the Graphics and Illustration Fundamentals. It also focuses on the various
aspects of drawing.
The ARENA Design team has designed this course keeping in mind that motivation coupled with relevant training
and methodology can bring out the best. The team will be glad to receive your feedback, suggestions, and
recommendations for improvement of the book.
Please feel free to send your feedback to the ARENA Design team at the Head Office, Mumbai. (Feedback form is
attached at the end of the book.)
Acknowledgement:
We gratefully acknowledge copyrights for the published work that we have used as reference material. “All copyrights
belong to respective brand owners/companies/agencies.”
Table of Contents
Drawing Basics............................................................................................................. 1
Skills Essential to Draw................................................................................................... 2
Drawing Materials........................................................................................................... 3
Creating Drawings.......................................................................................................... 3
Recap........................................................................................................................... 4
Time to Test!................................................................................................................. 5
Sketching Techniques................................................................................................. 15
Freehand Sketching...................................................................................................... 16
Sketching Techniques................................................................................................... 17
Recap......................................................................................................................... 21
Time to Test!............................................................................................................... 22
Sketching Humans, Animals, and Cartoons................................................................. 25
Figure Drawings........................................................................................................... 26
Recap......................................................................................................................... 27
Time to Test!............................................................................................................... 28
Understanding Resolution.......................................................................................... 33
Digital Images - An Overview......................................................................................... 34
Image Resolution......................................................................................................... 34
Device Resolution......................................................................................................... 35
Interpolated Resolution................................................................................................. 35
Bit Depth..................................................................................................................... 36
Scanning Images.......................................................................................................... 36
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Graphics and Illustration Fundamentals
Graphic Images.......................................................................................................... 41
Understanding Graphic Images....................................................................................... 42
Types of Graphic Programs............................................................................................ 43
Recap......................................................................................................................... 44
Time to Test!............................................................................................................... 45
Glossary..................................................................................................................... 47
Bibliography .............................................................................................................. 51
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Iconography
Iconography
: Understand
: Think
: Apply
: Important/Tip
: Note
: On the CD
: Keyboard Shortcuts
1. Drawing Basics
Overview
Drawing is a very broad term that ranges from making a mark on a surface or leaving a trail.
In a gist, drawing is an art and design activity concerned with visual recordings that is used to
represent a concept.
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Graphics and Illustration Fundamentals
Most of us doodle. However, in order to communicate your ideas visually, it is essential to have
certain skills that will help you in doing so. Refer to Figure 1.1 to view the five essential skills
that are required to draw.
Calculate
proportions
and angles
Recognizing Spaces
Being able to recognize spaces and to draw them accurately can accidentally derive at the
actual drawing of the object. Hence, trying to see what is not there is equally important as
being able to see what is there.
Blending it Together
Integrating the skills and putting it to practice helps achieve the desired results.
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Drawing Basics
To be able to sketch what you see, it is essential to have the right materials in place. Refer to
Table 1.1 to take a look at the basic materials required to sketch.
Perspectives for
drawing
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Graphics and Illustration Fundamentals
1.4 Recap
» Recognizing spaces
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Drawing Basics
1. The direction in which the shadow of the object falls is determined by _____________.
a. The border of the object.
b. The direction in which the light falls.
c. The color of the object.
d. The size of the object.
Solutions
Test
1. b
2. b, c, d
3. a, d
4. b
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Learning is more than absorbing
facts, it is acquiring understanding.
All About Drawing
Overview
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Graphics and Illustration Fundamentals
The types of drawings depend on its usage. Refer to Figure 2.1 for the various types of
drawings.
Types of drawings
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All About Drawing
Composition in art refers to the planning, arrangement, and designing of the elements on screen.
It refers to the arrangement of placing or putting things together. Composition creates an illusion
of depth and space. It also adds interest to a drawing.
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Graphics and Illustration Fundamentals
Perspective drawings express distance. Such drawings are commonly used by architects and
commercial artists. On a broad level, perspectives are of three types - one-point, two-point, and
three-point.
Refer to Table 2.1 for a brief description of the three types of perspectives.
Perspective Description
The lines in this perspective recede into a single
vanishing point.
Drawings that contain all the three sides of an object are referred to as multiview drawings. A
surface that appears in its true shape in one view appears as a line or an edge in its adjacent view.
This arrangement of different views at 90 degrees to each other is referred to as Orthographic
projection. Refer to Figure 2.6.
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All About Drawing
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Graphics and Illustration Fundamentals
2.5 Recap
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All About Drawing
1. Objective drawings are associated with creating real concrete objects. From the following
options, identify the example that best describes the term objective drawing.
a. A family portrait
b. A company logo
c. Hard-edge paintings
d. Newspaper cartoons
2. Composition and depth cues go hand in hand. From the given options, identify the statements
that best explains this concept.
3. The perspective in which the projection plane is parallel to one of the principal axis or the
projection plane intersects exactly with the two principal axes is referred to as _________.
a. One-point perspective
b. Two-point perspective
c. Three-point perspective
d. None of the above
4. Drawings that contain different views placed at 90 degrees to each other are referred to as
________.
a. Orthographic drawings
b. Perspective drawings
c. Multiview drawings
d. Stylized drawings
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Graphics and Illustration Fundamentals
Solutions
Test
1. a
2. c, d
3. b
4. c
5. b
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Sketching Techniques
3. Sketching Techniques
Overview
To derive at a perfect sketch it is essential to adhere to the various techniques and rules that aid
in sketching.
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Graphics and Illustration Fundamentals
Ground Rules
1. Attain proficiency in drawing basic shapes like lines
and circles.
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Sketching Techniques
A good sketching technique not only helps in creating a variety of ideas in a short span of time but
also conveys the information correctly. Refer to Figure 3.2 to view the commonly used sketching
techniques.
Hatching
Smudging Bracelet
shading
Line and
Gradation
wash
Sketching
Techniques
T o n a l
Frottage
drawing
Highlighting Sfumatos
3.2.1 Hatching
Hatching is used to depict the shading effect in an image by drawing series of parallel lines of
varying length. Cross-hatching is similar to hatching. In this technique two or more than two sets
of parallel lines cross each other at an angle. Refer to Figure 3.3.
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Graphics and Illustration Fundamentals
3.2.3 Gradation
Gradation is the smooth transition of colors from dark to light. Refer to Figure 3.5 that depicts
the gradation effect.
3.2.4 Frottage
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Sketching Techniques
Frottage is the act of rubbing to create the desired texture. The best example of this technique is
creating an imprint of a coin on a piece of paper. Refer to Figure 3.6 that depicts the impression
of a coin on paper.
3.2.5 Sfumatos
Sfumatos is a technique wherein the sharp outline of the image is blurred by blending one or more
tones. It is mainly used to transition color into a smoky or hazy effect. Refer to Figure 3.7.
3.2.6 Highlighting
Highlighting is a technique used to throw emphasis on specific areas of the image. Refer to Figure
3.8 where the highlighting technique is applied around the eyes for emphasis.
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Graphics and Illustration Fundamentals
3.2.9 Smudging
Smudging is used to depict a gradational tone effect that is applied either using the fingers or
cotton buds. Refer to Figure 3.11 where this technique is used to smudge the edges of the picture
of the child.
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Sketching Techniques
3.3 Recap
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Graphics and Illustration Fundamentals
Read the given clues and write the answers in the appropriate cells. You are given five minutes
for the activity. Discuss the solutions with your faculty.
Clues
Across
3. In hatching, ________ lines of varying length are used to depict the shading effect in an
image.
4. The __________ technique is used to bring out the variation in the density of the color.
Down
1. A short descriptive summary of events created using very little detail is referred to as ____.
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Sketching Techniques
Solutions
Test
Across
3. Parallel
4. Gradation
5. Sfumatos
Down
1. Sketching
2. Bracelet shading
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It is only when we forget all our
learning that we begin to know.
Sketching Humans, Animals, and Cartoons
4
4. Sketching Humans, Animals, and Cartoons
Working with Flash Animation
Overview
– Part 2
There are a variety of ways in which you can draw and it depends on what is to be drawn.
Overview
At the end of this session, you will be able to:
Inverse kinematics is used to animate the objects connected to each other
with an articulated structure of bones. 3D space is a space in which you
Describe figure drawings
create 3D effects to the objects.
Differentiate between sketching techniques of humans, animals, and cartoons
At the end of this session, you will learn to apply inverse kinematics to
objects, and work in a 3D space. You will also learn the different types of
fonts and file export methods.
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Graphics and Illustration Fundamentals
Drawings that use depictions of the human form are referred to as Figure Drawings.
Before sketching
1. Capture the essence of the character’s pose with minimum number of lines.
the complete
human body, 2. Start with lightly sketching the shoulders, waist, knees, and hands.
watch out for 3. Finally, add a few lines to create a 3-dimensional effect.
the creases
and folds in the
clothes, the 4.1.2 Sketching Animals
underlying form,
Unlike humans, animals are always on the move. Hence, creating animal sketches is a very
and the different
challenging task. It involves a thorough observation and memorization of the postures and moves
positions of the
of the animals. Following are the basic steps involved in sketching any animal:
hands and feet.
2. Once the initial lines are in place, darken the lines slightly.
4. After the colors have dried up, give the picture a final touch by lining out the lines with the
use of felt-tip pens.
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Sketching Humans, Animals, and Cartoons
4.2 Recap
In this session, Sketching Humans, Animals, and Cartoons, you learnt:
Figure drawings involve drawing of various shapes and positions of the human body.
Here, the artist is expected to use the perfect anatomy and proportion to portray a
character.
Figure drawings apply to cartoons, comics, and all other depictions of the human form.
Unlike cartoons, human and animal figures are realistic. Hence, sketching humans
and animals are much more challenging than sketching cartoons. In such sketches the
essence of the character’s pose has to be brought out.
While drawing animals, it is essential to bring out a sense of their movement and a feel
of their natural posture.
Cartoons are unnatural characters that convey the artist’s emotions. It is customized to
fit the concept.
On a broad level, while sketching any character, begin with light strokes and then move
on gradually to finalize it.
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Graphics and Illustration Fundamentals
1. You are provided with three different hairstyles and eyes. With the same facial features, try
creating three different looks. Once you are done, discuss the activity with your faculty.
2. Observe the landscape around you. Derive at a basic sketch of the building or garden that
fascinates you most. Once you are done, discuss the activity with your faculty.
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Lab Session 1
4
5. Lab Session 1
Working with Flash Animation
Overview
– Part 2
In this session, you will create sketches using the basic perspectives for drawing.
Overview
At the end of this session, you will be able to:
Inverse kinematics is used to animate the objects connected to each other
with an articulated structure of bones. 3D space is a space in which you
Apply create
your observation
3D effects and imaginative
to the objects. skills while drawing
At the end of this session, you will learn to apply inverse kinematics to
objects, and work in a 3D space. You will also learn the different types of
fonts and file export methods.
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Graphics and Illustration Fundamentals
5.1 Hands-on
Hints:
Observe the lamp thoroughly before you begin; pay attention to the minute details.
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Lab Session 2
4
6. Lab Session 2
Working with Flash Animation
Overview
– Part 2
In this session, you will sketch characters using your basic drawing skills.
Overview
At the end of this session, you will learn to apply inverse kinematics to
objects, and work in a 3D space. You will also learn the different types of
fonts and file export methods.
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Graphics and Illustration Fundamentals
6.1 Hands-on
Task 1:
Sketch an image of a hand holding a cup.
Task 2:
Create cartoons of a pair of twins – one smiling and the other in a state of shock.
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Understanding Resolution
4
7. Understanding Resolution
Working with Flash Animation
Overview
– Part 2
Resolution refers to the amount of detail in an image measured in pixels per inch (ppi). Display resolution
refers to the number of pixels in each dimension that can be displayed in a monitor.
Overview
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Graphics and Illustration Fundamentals
Digital images are electronic snapshots that create a realistic representation of the landscape on
the output device. Resolution in digital images is referred to in terms of pixels, where each pixel is
assigned a tonal value and is represented in a binary code. In a gist, higher the resolution, better
the image. Refer to Figure 7.1.
Image resolution is defined as the number of pixels displayed per unit of a printed length in an
image. It is measured in pixels per inch. Refer to Figure 7.2 that displays the resolution of the
image in megapixels.
An image with a higher resolution emits more detail, smoothness, and clarity as compared to an
image with a lower resolution. It also affects the file size of the image.
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Understanding Resolution
Device resolution:
Is the resolution of output devices like the monitor or the printer.
Refers to the number of pixels or dots per inch (dpi) that an output device can produce.
Differs for each device; the monitor and printer have different resolutions.
Refer to Figure 7.3 to view differences in resolution between the monitor and printer.
You will learn about interpolated resolution with the help of the following questions.
Interpolated resolution (device resolution), is a technique used to enhance the quality of an image
using an application and making it appear as though it was scanned at a higher resolution.
In this process, a scanner turns a lower resolution scan to a higher resolution scan by
Why is it used?
This technique is enhanced through software and used for certain tasks like scanning line art or
enlarging small originals.
Yes! Extensive usage of this technique can diminish the quality of the scan. This process is
best suited for scanning lines or similar images that have a single color or just black and
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Graphics and Illustration Fundamentals
Bit depth is the number of bits used to represent information about each and every pixel in an
image. Bit depth is one of the aspect used to represent colors. The higher the bit
Different scanners have different resolutions. To ensure high quality scan, predetermine the
resolution and dynamic range required by the image. Bit depth and system resolution also
Points to remember:
Predetermine the scanning resolution
Different scanners have different resolutions
The scanning resolution should not be higher than the display resolution
300 to 600 dpi is the best resolution to scan images that have to be incorporated in a
multimedia application
Images can be saved in a variety of formats. Refer to Table 7.1 that provides details of the
commonly used file formats.
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Understanding Resolution
Data compression is a technique of storing data in a format that requires less space than usual.
It is useful as it enables devices to transfer the same amount of data in fewer bits.
Data can be compressed in two types – namely lossless and lossy. In lossless compression, it
preserves the exact image throughout the compression and decompression process, whereas
in lossy compression, it eliminates some of the data in the image. Files compressed using the
lossy compression technique provides greater compression ratios as compared to files that are
compressed using the lossless compression technique. Refer to Figure 7.4.
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Graphics and Illustration Fundamentals
7.9 Recap
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Understanding Resolution
Note: There are more than one correct option for this question.
a. Image resolution is measured in pixels per inch.
b. Image resolution refers to the number of pixels that an output device can produce.
c. Device resolution is an alternative term for image resolution.
d. The number of bits used to store information about each pixel in an image is referred to
as bit depth.
3. Which of the following statement describes the exact working of the technique,
Interpolation?
a. In interpolation, a scanner turns a higher resolution scan to a lower resolution scan by
inserting new pixels in between the old ones.
b. In interpolation, a printer turns a lower resolution scan to a higher resolution scan by
copying old pixels and pasting it in between the new ones.
c. In interpolation, a scanner turns a lower resolution scan to a higher resolution scan by
replacing new pixels with the old ones.
d. In interpolation, a scanner turns a lower resolution scan to a higher resolution scan by
inserting new pixels in between the old ones.
4. .bmp is ________________.
a. A low quality image file format.
b. Used for sending and sharing graphics with a 256 color palette.
c. Commonly used for exchanging .bmp images between application programs
d. A file format that stores images as a large grid of dots.
5. ________________ is a technique of storing data in a format that requires less space than
usual.
a. Image compression
b. Data compression
c. Quality compression
d. Interpolation
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Graphics and Illustration Fundamentals
Solutions
Test
1. a
2. a, d
3. d
4. d
5. b
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Graphic Images
4
8. Graphic Images
Working with Flash Animation
Overview
– Part 2
Image file formats are standardized means of storing and organizing image files. These file formats
consist of pixels that are either in the raster or vector format. Raster files are also referred to as bitmap
files. Pixels that constitute an Overview
image are arranged as a grid. Each pixel consists of numbers that represent
magnitudes of brightness andInverse
color. kinematics is used to animate the objects connected to each other
with an articulated structure of bones. 3D space is a space in which you
create 3D effects to the objects.
At the end of this session, you will be able to:
At the end of this session, you will learn to apply inverse kinematics to
objects, and work in a 3D space. You will also learn the different types of
Explain the types of computer graphics
fonts and file export methods.
List the advantages and disadvantages of raster and vector graphics
List the types of graphic programs
At the end of this session, you will be able to:
Describe inverse kinematics
Apply bones to symbols and shapes
Describe editing in IK armatures and objects
Describe binding of bones to shape points
Describe adjusting IK motion constraints
Create animation of an armature
Describe 3D spaces
Describe the angle of view of 3D movie clips by adjusting the
perspective angle
Understand text and their attributes
Describe file export
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Graphics and Illustration Fundamentals
Graphic images are broadly classified into two types - raster and vector.
Advantages Disadvantages
Easy to create using the existing pixel Enlarging the image affects the image
data. quality.
It is possible to modify pixel values. Compression techniques when applied,
shrinks the pixel size.
Can be easily used with output devices like Quality is restricted by the original
CRT’s and printers. resolution.
Table 8.1: Advantages and disadvantages of raster images
Advantages Disadvantages
It is easy to store files comprising Not suitable to store complex
geometrical 3D objects like images.
polyhedrons and wire-based
models.
Vector images can be scaled to any High dependency on the
extent without affecting the image application for the end-result.
quality.
Vector files can be converted with Reconstructing vector files
ease into any format. becomes a tedious task.
Table 8.2: Advantages and disadvantages of vector images
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Graphic Images
A variety of softwares exist that allow an artist to create and edit all graphic elements in multimedia
titles. Refer to Table 8.4 that details the list of common softwares used to create and edit all
graphic elements in multimedia titles.
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Graphics and Illustration Fundamentals
8.3 Recap
Image file formats are used for organizing and storing data.
Image file formats are broadly classified into raster and vector file formats.
Raster images:
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Graphic Images
Read the given clues and write the answers in the appropriate cells. You are given five minutes
for the activity. Discuss the solutions with your faculty.
Clues
Across
Down
Solutions:
Test
Across:
1. Math
3. Image
5. Resolution
Down:
4. DPI
2. Raster
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The essence of teaching is to make
learning contagious, to have one
idea spark another.
Glossary
Glossary
A
Abstract drawings
B
Bit depth
The term that describes the number of bits used in each and every pixel of an image.
C
Composition
Term used to determine the organization, arrangement, and placement of objects within a drawing
space.
Contours
D
Depth cues
Digital images
DPI
Dots per inch is the term used to measure the resolution of a digital image.
Data compression
Technique used to compress the total amount of data in turn resulting in lower file size.
F
Freehand drawings
Figure drawings
Figure drawings, also known as life drawings are sketches or portraits of human beings.
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Graphics and Illustration Fundamentals
G
Graphic file formats
Graphic programs
A collection of programs that comes with a lot of tools and features that enables you to work with
a wide variety of images and graphics.
I
Interposition
A depth cue used to bring out the distance in images by partially blocking a distant object.
Interpolation
Interpolation is the technique used while scanning images to enhance the quality of the scan.
This technique inserts new pixels in between the old ones, in turn increasing the quality of the
image.
M
Memory drawings
These drawings are also referred to as imaginative drawings, where bits of memories are put
together to exhibit something new.
Multiview drawings
Drawings that contain the top, side, and front view of an object are referred to as multivew
drawings.
O
One-point perspective
The perspective in which receding lines in a picture plane meet at a single vanishing point.
Orthographic view/projection
Objective drawings
Drawings that bring out the reality of objects. For example, portraits.
P
Perspective
Portraiture
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Glossary
Pixels per inch
R
Relative height
A depth cue used to bring out the difference in height depending on the size of the objects.
Relative size
A depth cue used to bring out the difference in size depending on the placement of objects.
Resolution
Raster format
Raster format or bitmap format refers to closely spaced rows of dots forming an image on the
computer screen.
S
Sketching
A freehand drawing with very little detail that acts like a preliminary drawing.
Subjective drawings
Space
T
Two-point perspective
The perspective in which receding lines in a picture plane meet at two vanishing points.
Three-point perspective
The perspective in which receding lines in a picture plane meet at three vanishing points.
Texture gradient
A depth cue that brings out the smoothness in texture as the object goes far away from the
viewer.
3Dimensional art
Sketches that are depicting in a life-seeing way instead of flat are referred to as 3dimensional
art.
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Graphics and Illustration Fundamentals
V
Vector format
50 Aptech Limited
Bibliography
Drawing for the Absolute Beginner: A Clear & Easy Guide to Successful
Drawing
- Mark Willenbrink & Mary Willenbrink
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