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10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade

de Interfaces Humano-Computador
17 a 20 de maio de 2010 – PUC-Rio / Rio de Janeiro

A EFICIÊNCIA DE LEGENDAS EM INSTRUÇÕES ANIMADAS


THE EFFECTIVENESS OF CAPTIONS IN INSTRUCTIONAL ANIMATION
José Marconi Bezerra de Souza
Doutor, Universidade Federal do Paraná
e-mail: marconi2006@googlemail.com

Animação, instrução e legenda


Quatro designs de legendas são comparados em relação: (1) às suas representações visuais e (2) aos tipos de
informação veículada. Os resultados mostram que (1) operações devem ser apresentadas através de imagens ao
invés de texto; e que (2) a oferta de informação operacional permite por si que tarefas possam ser completadas com
sucesso.

Animation, instruction and caption


Four designs of animated captions are compared in terms of: (1) visual representations and (2) type of information
conveyed. The results shows that (1) operations should be pictorial instead of textual; and (2) the provision of
operational information only allows successful completion of tasks.

1. The problem

Animated demonstrations can be an effective way


to learn new software, in particular tasks involving
direct manipulation features rich in “drag and
drop” operations, which involves fairly complex
movements (Plaisant e Shneiderman, 2005).
However, this learning process can be a very
cognitively demanding task because people still
have to harmonize and synchronize at least four
sources of information (Meij, 1998; Westendorp, Figure 1 - An example of an animated caption with
2002; Ganier, 2004), which are: content in textual format. In the detail (right side) it is
possible to see how the caption is placed near to the
• instructional content itself
subject to which it refers.
• their prior knowledge on how to use apparently
similar software
• outputs from software graphic interface, and Due to the lack of research, choosing the best
• input device manipulation (e.g., operations caption design for an apparently simple operation,
involving keyboard, trackball, and mouse). such as “click the mouse button”, can be
questionable because it is not clear yet which
Considering this complexity, any attempt to visual representation (i.e., textual, pictorial or
improve the effectiveness of captions that are animated) is the most effective solution for
embedded in animated instructions is likely to have representing such operation. Furthermore,
an effect on learners’ performance. Such captions literature does not provide an easy answer to how
are graphics devices similar to comic-balloon much or what type of instructional information
shapes that are used to convey instructional (i.e., operational only or operational plus
information about a certain procedure (Figure 1). explanatory) should be conveyed. To explore
The purpose of caption is to complement animated these gaps, this study will be primarily concerned
demonstration with textual or pictorial information with comparing the effectiveness of visual
that would be, otherwise, transmitted aurally. Even representation variables; and, secondarily, it will
though important, the effect of such essential explore how much information content should be
component of purely visual demonstrations (i.e., contained in captions.
no sound or voice narration) has not been yet
deeply examined as this study intends to do.
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
17 a 20 de maio de 2010 – PUC-Rio / Rio de Janeiro

2. Literature review Besides representing operational information,


pictorial instructions can also convey “coordinative
2.1 Study question 1: What is the most effective information” (Meij, 1998), which enable users to
visual representation for captions? coordinate the manipulation of input devices, such
as a mouse or keyboard, in conjunction with
Literature does not offer a single answer to what graphic user interface responses to this
type of visual representation is the most adequate manipulation. In spite of this potential benefit,
for captions. On the contrary, research-based pictorial representations of coordinative
guidelines provide suggestions as conflicting as information are scarce in computer-related
these: instructions because, apparently, technical
communicators might judge this information as
• Instructions should be presented in “dual less important or unnecessary (Meij, 1998).
formats” (i.e., illustrated text) even if these
formats communicate the same content because Furthermore, technical writers might not have
this repetition of information helps users to skills, time and resources to design pictorial
deepen their comprehension of the instructional instructions. They also might imply that most users
message (Mayer, 2001). is already familiar with a mouse or keyboards and,
as a consequence, pictures showing how to use
• In contrast, it has also been suggested that if them will be redundant. For example, some
instruction can be clearly represented using only writers might think that there is no need to use
one type of representation, then repeating pictures or animations showing how to “click the
information should be avoided because this mouse button”; instead it is enough to state this
redundancy will lead to cognitive overload and, action textually and briefly. Contrary to this view,
as a consequence, hinder learning (Sweller, Krull (1995) suggests that instructions should go
2002). Thus, when users simply want to perform beyond steps’ description and also depict physical
certain tasks “the best communication is as actions because readers will need to “have the
minimal as possible, and in text only” correct image of what they are required to do” and
(Westendorp, 2002, p. 167). illustrations “give readers ways to monitor their
own performance” (Krull, 1995, p. 11) .
Even though research suggests that text is a good
solution for describing simple and familiar In summary, literature suggests a picture showing
instructions (Westendorp, 2002), there is no “how to click the mouse button” (Figure 3) not
guarantee that textual captions are really the best only will reinforce the comprehension of text
option in slightly more complex circumstances as (referred to as “multimedia principle” by Mayer,
in the case of the current study. On the contrary, 2001), but will also help learners to coordinate
most of the literature reviewed here suggests that their motor actions and monitor if they had in fact
text alone is likely to be the least effective solution clicked the “right button” (Krull, 1995; Meij,
for presenting procedures (Michas e Berry, 2000; 1998). In spite of the importance of investigating
Hooijdonk e Krahmer, 2008). The rationale for the effectiveness of pictorial captions, little
using pictures instead or with text is that it is not research on instructional animation has explored
just enough stating what people need to do in this issue. So, this experiment aims to be a
words but it is also necessary to demonstrate contribution in this direction.
visually how to do so (Krull, 1995). Even though
it could be argued that pictures-only instructions 2.2 Study question 2: what type of information
are not traditionally used to inform “how to do” should be conveyed by captions?
things, research (Szlichcinski, 1984; Michas e
Berry, 2000; Rodriguez, 2002) has already There is a conflicting set of guidelines on selecting
demonstrated that, at least for learning simple the quantity and type of information that should be
procedural tasks, users are able to infer “how to embedded in each instructional step. Some
do” procedures by just observing pictorial researchers suggest that besides directives on what
instructions (in static graphic, animated and video and how to do a given operation, further
formats). information on the reasons underlying procedures
should be provided. According to this view,
explanatory information will help learners to
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
17 a 20 de maio de 2010 – PUC-Rio / Rio de Janeiro

expand their knowledge since they will remember animated demonstrations embedded with captions
instructions more easily when they have were developed: two contain exclusively Textual
understood their application. So, explanatory captions (Figure 2) referred to as the “Action” and
information is likely to have a positive effect on “Explanatory” tutorials. Other two contain
learners who are required to transfer rather than captions predominantly pictorial (Figure 3)
reproduce newly acquired knowledge (Redish, referred to as “Illustrated” and “Wordless”
1989; Steehouder, Karreman et al., 2000). In tutorials. To explore the second question (what
summary, it is not sufficient to state “click the right type of information should be conveyed by
mouse button” without explaining the purpose of captions?), two categories of animated tutorials
doing so (e.g., to activate the pen tool, click the will be compared: three tutorials will contain only
mouse button) and its outcome (e.g., note that the operational information (i.e., Action, Illustrated
pen tool icon has been activated). However, this and Wordless); and one will contain operational
view contrasts with research on “minimalist” information plus explanatory texts describing the
instructions that suggest that explanatory purpose of each step and additional advice on
information is likely to overwhelm users or be computer feedback (Explanatory tutorial).
neglected by them, mainly when the user’s “main The experimental design does not treat both
goal is to have the machine do what they bought it variables (visual representation and information
for” (Westendorp, 2002, p. 165). According to this content) in the same way because the primary
view, most users will be able to make sense of question (what is the best representation of
steps just by practicing them (Carroll, 1990). operational information?) was prioritized.

In conclusion, the conflict in design approach can Textual captions


be observed in the following set of guidelines:
The Action tutorial contains captions with minimal
• Steps should be action-oriented and as minimal text that is embedded in a yellow balloon. Text
as possible because users are able to infer a describes mouse interaction (i.e., operational
step’s purpose on their own (i.e., “learning-by- information).
doing” approach), and because they are likely to The Explanatory tutorial contains captions with
refrain from reading long sentences (Carroll, text that is embedded in a yellow and grey balloon.
1990). Yellow balloon’s text describes action’s purpose
• In contrast, others suggest that steps should have and mouse interaction. Grey balloon’s text
additional explanatory information because users describes outcome (i.e., software reaction) of
need further guidance to understand the purpose previous action.
of each single step and be able to detect software
feedback to each step (Steehouder, Karreman et Pictorial captions
al., 2000).
The Illustrated tutorial contains captions that
Since literature does not make clear when integrate pictures and a description of each
operational-only and/or operational and operation, which is embedded in a grey balloon.
explanatory information should be provided, this
issue will also be explored in this experiment. The Wordless tutorial contains animated Wordless
Therefore, the basic question is whether the captions of each operation. These captions contains
additional explanatory information will have a short animation demonstrating hand-mouse
positive effect on user performance (particularly on interaction without using words. The visual
the post-training transfer task). example (Figure 3) shows four frames excerpted
from an animation showing the mouse click action.
3. Method The Wordless animated caption is presented
synchronously with the animated step (not before
3.1 Hypothesis and experimental variables the action like the other versions) because its
demonstrative nature does not require time for
The experiment is based on significance testing reading.
and so the null hypothesis was adopted.
To explore the first question (what is the most
effective visual representation for captions?), four
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
17 a 20 de maio de 2010 – PUC-Rio / Rio de Janeiro

Figure 2 - Example of text-only captions.

3.2 The tasks

The tasks chosen are related to how to use graphic


vector-based software Bezier tools (i.e., Inkscape’s
pen tool). Three tasks of increasing complexity
were devised. In task 1, the easiest one,
participants were asked to draw a triangle. In task
2, participants were asked to draw a spiral shape. Figure 3 – Example of pictorial captions
Finally, in task 3 participants were asked to draw a
heart shape. This latter task will require the 3.4 Measures
participant to transfer the skills that they have
acquired from tasks 1 and 2. Tasks varied their Besides the broad measure adopted in studies of
complexity in terms of the increase in the number this kind (i.e., mistakes and completion time) other
of anchor points to be followed (i.e., they performance related actions were also adopted
determine where user interaction is necessary) and (e.g., undo, redundant actions and consultation to
the type of mouse interaction (i.e., “point and tutorial). This decision was based on the graphic
click” or “point, drag and drop”) to be carried out. software nature of the tasks and the fact that such a
variety of caption types have not been tested
3.3 Participants before. In other words, it would be advisable to
investigate captions in more detail and, then, find
Forty “beginners” took part in this study on a out to what extent each type will influence
voluntary basis. These beginners are participants participants’ behaviour. Finally, the exploratory
that, regardless their academic background, are not character of using such diverse measures will be a
familiar with using certain category of software, in further methodological contribution to research on
this case a graphic software. However, all this field.
participants were familiar with standard office
tools, such as Microsoft Office applications. Four The measures are organized into four categories:
groups of ten participants used each version of • Time: measures the length of time that
animated tutorials. They were asked to complete participants spent learning and practicing the
the 3 tasks (described before) and 10 measures tasks (i.e., overall learning and practicing time).
were used to analyse performance. • Performance: counts and categorizes all type of
actions carried out by the participants (i.e.,
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
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overall number of actions, mistakes, redundant Measure Wordless captions Illustrated captions
actions, consultations and “undos”) better than of Textual better than Textual
versions versions
• Ratio between mistakes and other measures:
Explanatory Action Explanatory Action
counts the proportion between mistakes and two
other related actions (i.e., correct actions to Overall
time p< 0.01
mistakes and mistakes per undo). learning

Time
p<0.05
4. Results practicing

Overall p<0.05 p<0.01 p<0.05


number
A two-away analysis of variance (ANOVA) with of actions
two factors (between and within subjects) was Mistakes p<0.001 p<0.001 p<0.05 p<0.001
carried out for all measurements. Four tutorial’s
Redunda
captions were compared between subjects and 3 p<0.05
nt actions
tasks of increasing complexity within subjects. If Consultat
significant main effects were found then post hoc ion to
tutorial
multiple comparisons among means (using
Undo
Tukey’s test) were also carried out. By using actions
p<0.05
Tukey’s test, it is possible to detect which type of
Rate of
caption(s) was (were) more effective than others. Mistakes p< 0.01 p<0.001 p<0.05
per undo

The results show that users of the animated Ratio of


correct
Wordless captions had the best performance actions to
p< 0.05
because, in comparison to at least one of the mistake

Textual versions, they: Figure 4 - Summary of results in which users of the


• spent less time learning the training tasks, and Wordless and Illustrated tutorials performed better than
practicing all three instructions users of the Explanatory and Action versions. The cells
indicate significant difference (Tukey’s test).
• carried out fewer actions made fewer mistakes
• had a higher ratio of correct actions per mistake,
and
5. Discussion
• had a ratio nearer one to one of mistakes to undo.
5.1 Wordless captions vs. Textual versions
The results show that users of Illustrated captions
performed better, in comparison to at least one of
The fact that users of animated Wordless captions
the Textual versions, because they:
performed better that users of Textual version is in
• carried out fewer actions
harmony with research indicating that static
• made fewer mistakes, and Wordless instructions (printed or on-screen) are
• had a ratio nearer to one to one of mistakes to effective for teaching procedures of varied
undo. complexity (Szlichcinski, 1979, 1984; Rodriguez,
2002; Agarwala, Phan et al., 2003; Rodriguez e
In brief, the results suggest that pictorial captions Polson, 2004; Schumacher, 2007). Similar results
are more effective than Textual versions for was also found in research that compared
conveying operational information (Figure 3). The instructions on dynamic media, such as wordless
results also suggest that participants who received video (Michas e Berry, 2000; Hooijdonk e
operational plus explanatory information had no Krahmer, 2008) or gesture-only demonstration
advantage in relation to participants who received (Lozano e Tversky, 2006). In all these wordless
only operational information. Detailed examination instructions were used to teach people how to carry
of data suggests that animated Wordless caption out procedures, such as furniture assembling, first
seems to be the most effective way to aid bandaging, activation of display controls, RSI
communicate operational information. exercises, and computer printer set-up. So, the
current study indicates that software-related tasks
can also be effectively taught by using animated
Wordless captions, particularly when these tasks
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
17 a 20 de maio de 2010 – PUC-Rio / Rio de Janeiro

involve graphic software and intense manipulation animated wordless demonstrations of the same
of input devices, such as the mouse. operations.
Furthermore, the results also indicate that the
effectiveness of animated Wordless captions goes 5.2 Illustrated vs. Textual captions
beyond allowing people simply to imitate
procedures (as it was suggested by Palmiter e The fact that users of Illustrated captions
Elkerton, 1993). The performance of users of the performed better than users of Textual version and
Wordless animations improved, not only in tasks this advantage for Illustrated is clearly supported
that required imitation (i.e., two training tasks), but by existing research on the facilitation effect
also in near transfer tasks that required some level caused by the integration of pictures and text
of interpretation of newly acquired knowledge. (Levie e Lentz, 1982; Mayer, 2001; Carney e
Indeed, further research could expand this idea and Levin, 2002; Houts, Doak et al., 2006). For these
test to what extent animated wordless instructions researchers there is little doubt that Illustrated
help people perform far transfer tasks (i.e., captions are likely to be superior to using text only.
participants may be asked to create, rather than
trace, a more complex geometric drawing). Indeed, this study is a further confirmation of this
idea because the result shows that in relation to
The advantage of animated Wordless captions is in Textual versions, Illustrated captions are likely to
clear contrast to research suggesting that text only be a superior format, though not good as animated
instructions are the best type of visual Wordless captions (this will be discussed in the
representation for conveying operations next paragraph).
(Westendorp, 2002). A possible explanation for
this discrepancy is that here operations were 5.3 The distinction between pictorial captions
considerably more complex than in Westendorp’s
research. In other words, it might be that the Even though no difference was found between
manipulation of mouse features (which sometimes Illustrated and Wordless captions users of
involves simultaneous and subtle actions) is a more Wordless captions had a more consistent advantage
complex operation than pressing telephone display compared to Textual versions. In more detail, users
buttons in a certain sequential order. On the other of animated Wordless captions could perform
hand, it is not so clear to what extent people’s faster than users of Textual versions in both time
familiarity with a certain type of input device will measures (i.e., overall learning time and practicing
have an effect on instructions’ effectiveness. For time). Furthermore, users of Wordless captions
example, it can be argued that nowadays mouse also carried out fewer redundant actions, did not
related actions are as easy as operating telephone need to undo mistakes as often, and carried teach
displays and, thus, this might not account for procedural rather than conceptual topics
explaining the effectiveness of animated Wordless (Michas e Berry, 2000; Rodriguez, 2002;
captions in relation to Textual versions. These Hooijdonk e Krahmer, 2008). In the case of
extremely different results indicate that further Michas and Berry’s study (2002), when
research could explore more deeply the extent to operational movements were communicated
which the complexity of single operations through wordless video or pictures (referred to as
(composed of simple and complex movements) “enhanced drawings”), they were as effective as
and the learning context variables (familiar and Illustrated versions. Furthermore, when designed
unfamiliar equipment or software) influences the following certain rules, printed versions of
effectiveness of specific visual instructions. wordless instructions led to superior performance
than when text and pictures were integrated
In spite of these reservations, this study is a strong (Rodriguez, 2002). So, these researches lead to the
indication that the process of learning unfamiliar conclusion that when wordless instructions
graphic software using relatively familiar input (including the animated Wordless captions used in
devices (i.e., mouse) is likely to be facilitated by this study) are carefully designed, their self-
animation embedded with pictorial captions explanatory properties will increase, and this
demonstrating how to use such devices. Thus, increment will compensate for the absence of
there is little doubt that, in these cases, the simple additional text.
Textual description of operations is not as effective
for learning graphic software procedures as
10º USIHC – Anais do 10º Congresso Internacional de Ergonomia e Usabilidade
de Interfaces Humano-Computador
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6. Conclusion they are designed by people with a background in


writing rather than graphic design.
In relation to the effectiveness of visual
representations, the results suggest that pictorial Finally, this study indicates that the systematic
captions are more effective than textual versions in investigation on how to convey operational
conveying operational information. This is information is a very promising field of design
supported by the fact that users of both tutorials research. This involves studies that aim to explore
containing pictorial captions (Wordless and to what extent predominantly pictorial
Illustrated) could perform better in all three tasks representations are effective instructional formats.
(i.e., two training and one near transfer) than users Indeed, further research should continue asking
of textual versions. So, the conclusion is that how, when and why they seem so useful for
operational information related to the manipulation teaching people how to do things. Hopefully, this
of mouse features should be conveyed by using study will help practitioners and encourage other
pictorial captions rather than textual versions. researchers creating guidelines on how to design
effective animated demonstrations.
A secondary conclusion is that, regardless of task
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