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Chaos Daemons: Codex (2013) (Combined Arms Detachment) (645pts)
HQ (380pts)
Daemonic Heralds (305pts)
Herald of Tzeentch (155pts)
Disc of Tzeentch (25pts), Psyker Level 3 (50pts), The Endless Grimoire (35pts)
Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike, Fear, Hatred (Daemon of Nurgle),
Independent Character, Psyker Discipline Change
Herald of Tzeentch (150pts)
D6 Exalted Daemonic Reward (30pts), Disc of Tzeentch (25pts), Psyker Level 3 (50pts)
Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike, Fear, Hatred (Daemon of Nurgle),
Independent Character, Psyker Discipline Change
Name Description
The Endless If your Warlord generates all his powers from the Discipline of Change, he knows all
Grimoire the its powers.
The Masque of Slaanesh (75pts)
Daemon, Daemon of Slaanesh, Daemonic Instability, Deep Strike, Fear, Fleet, Hatred (Daemon of Khorne), Hit
& Run, Rending, The Eternal Dance, Unnatural Reflexes
Troops (90pts)
Nurglings (45pts)
3x Nurglings (45pts)
Daemon, Daemon of Nurgle, Daemonic Instability, Deep Strike, Fear, Hatred (Daemon of Tzeencth), Infiltrate,
Shrouded, Slow & Purposeful, Swarms
Nurglings (45pts)
3x Nurglings (45pts)
Daemon, Daemon of Nurgle, Daemonic Instability, Deep Strike, Fear, Hatred (Daemon of Tzeencth), Infiltrate,
Shrouded, Slow & Purposeful, Swarms
Fast Attack (175pts)
Screamers of Tzeentch (175pts)
7x Screamers (175pts)
Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike, Fear, Hatred (Daemon of Nurgle),
Lamprey's Bite, Slashing Attack
Chaos Daemons: Codex (2013) (Chaos CD Daemonic Incursion) (1102pts)
Core (767pts)
Warpflame Host (767pts)
Exalted Flamer of Tzeentch (50pts), Exalted Flamer of Tzeentch (50pts), Exalted Flamer of Tzeentch (50pts),
Exalted Flamer of Tzeentch (50pts), Exalted Flamer of Tzeentch (50pts), Exalted Flamer of Tzeentch (50pts)
Daemon, Daemonic Instability, Harbinger of Tzeentch, Storm of Daemonic Fire, Warpflame
Herald of Tzeentch (170pts)
Disc of Tzeentch (25pts), Exalted Locus of Conjuration (25pts), Paradox (25pts), Psyker Level 3 (50pts),
Warlord
Concussive, Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike, Exalted Locus of
Conjuration, Fear, Hatred (Daemon of Nurgle), Independent Character, Psyker Discipline Change, Warp
Contradiction
Pink Horrors of Tzeentch (99pts)
11x Pink Horrors (99pts)
Blue Horrors, Brotherhood of Sorcerers, Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike,
Fear, Hatred (Daemon of Nurgle), Magic Made Manifest, Psyker Discipline Change
Pink Horrors of Tzeentch (99pts)
11x Pink Horrors (99pts)
Blue Horrors, Brotherhood of Sorcerers, Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike,
Fear, Hatred (Daemon of Nurgle), Magic Made Manifest, Psyker Discipline Change
Pink Horrors of Tzeentch (99pts)
11x Pink Horrors (99pts)
Blue Horrors, Brotherhood of Sorcerers, Daemon, Daemon of Tzeentch, Daemonic Instability, Deep Strike,
Fear, Hatred (Daemon of Nurgle), Magic Made Manifest, Psyker Discipline Change
Command (300pts)
Daemon Lord (300pts)
Kairos Fateweaver (300pts)
Name Description
The staff allows you to reroll a single D6 of your choice once per turn; declare before you make
Staff of
the reroll. If this is used to reroll a single dice from 2D6, 3D6, etc, the other dice in that batch
Tomorrow
cannot be rerolled.
Auxiliary (35pts)
Daemon Flock (35pts)
Chaos Furies (35pts)
5x Furies (30pts)
Daemon, Daemonic Instability, Deep Strike
Fortifications and Stronghold Assault (2013) (Fortification Detachment) (100pts)
Fortification (100pts)
Void Shield Generator (100pts)
3x Projected Void Shields (75pts)
Selection Rules
Blue Horrors: When a Pink Horror is slain in close combat, place a counter next to its unit. At the Initiative 1 step, an
enemy unity that is (or was) locked in combat with the Pink Horror unit this phase takes a S2 AP hit for each counter.
Brotherhood of Sorcerers
Concussive
Daemon: 5+ Invunerable Save and causes fear.
Daemon of Nurgle: Daemons of Nurgle have the Daemon, Hatred (Daemons of Tzeentch), Shrouded, and Slow and
Purposeful special rules. In addition, units that are composed entirely of Daemons of Nurgle are treated as having
defensive grenades.
Daemon of Slaanesh: Daemons of Slaanesh have the Daemon, Fleet, Hatred (Daemons of Khorne) and Rending
special rules. In addition, units composed entirely of Daemons of Slaanesh run an additional 3" (this will normally be
D6+3"). Units that are entirely composed of Cavalry models instead Run an additional D6". Vehicles that are not
Walkers move an extra 3" whenever they move Flat Out instead.
Daemon of Tzeentch: Daemons of Tzeentch have the Daemon and Hatred (Daemons of Nurgle) special rules. When
manifesting psychic powers, Daemons of Tzeentch have a +3 modifier to their Leadership. In addition, Daemons of
Tzeentch reroll all saving throw results of 1.
Daemonic Instability: Cannot join (or be joined by) models without this special rule. Automatically pass Fear, Pinning,
and Morale tests.
When a unit with the Daemonic Instability special rule loses an assault, it takes a Daemonic Instability test at the Check
Morale step of the Fight subphase. This uses the following procedure:
1) Take a Leadership test. if the dice roll is a double 1 or double 6, the Daemon's presence fluctuates:
Double 1 Reality Blinks: All Wounds suffered by the unit this phase are restored. Any models from this unit killed this
phase return, in coherency, at least 1" from enemy models. If the returning modell's unit is locked in combat, the model
Piles In.
Double 6 Banished!: Remove the entire unit from play as casualties. If locked in combat, the enemy consolidates.
2) Now, if a double 1 or double 6 wasn't rolled, compare the roll to the Daemon's Leadership, including modifiers. For
each point they fail by, the unit sufffers an additional Wound, with no saves of any kind.
Deep Strike
Exalted Locus of Conjuration: +1 S for psychic powers.
Fear
Fleet
Harbinger of Tzeentch: If the Herald of Tzeentch from this Formation is a Lesser Locus of Transmogrification, Greater
Locus of Change, or an Exalted Locus of Conjuration, the special rules associated with that locus affect all units from
this Formation that are within 12" of him. If such a unit is also affected by another locus, they will receive both benefits.
Hatred (Daemon of Khorne)
Hatred (Daemon of Nurgle)
Hatred (Daemon of Tzeencth)
Hit & Run
Independent Character
Infiltrate
Lamprey's Bite: A Screamer can substitute all of its normal close combat attacks for a single special attack with the
Lamprey's Bite profile.
Lord of Unreality
Magic Made Manifest: A unit of 1115 generates 2 Warp Charge points; a unit of 1620 generates 3 Warp Charge
points.
Oracle of Eternity: Kairos has a 4+ invulnerable save.
Psyker Discipline Change
Rending
Shrouded
Slashing Attack: If a unit of Screamers moves over one or more unengaged enemy units with its Turboboost
movement, choose one of those units; it suffers D3 S4 AP hits per Screamer that moved over it. Use the final position
of the Screamers for the purposes of Wound allocation; vehicles are always hit on their side armour.
Slow & Purposeful
Storm of Daemonic Fire: Add 1 to the Strength value of any Tzeentchian Flame Weapons (see Codex: Chaos
Daemons) or psychic powers from the Discipline of Change unleashed by units from a Warpflame Host.
Swarms
The Eternal Dance: At the start of each of the controlling player's Shooting phases, the Masque must choose one
dance to perform. These abilities target one unengaged, nonvehicle enemy unit within 12" within the Masque's line of
sight.
The Dance of Caging: Until the start of the Masque's next shooting phase, the target unit suffers a 5 penalty to WS (to a
minimum of 1) and can only move, run, charge, and fall back D3".
The Dance of Death: The target unit suffers a number of S1 hits equal to the number of models in the unit. These hits
are resolved at AP2, and have the Ignores Cover special rule allocate any Wound as for a shooting attack.
The Dance of Dreaming: Until the start of the Masque's next Shooting phase, the target unit suffers a 5 penalty to their
BS (to a minimum of 1) and cannot fire Overwatch.
The Two Heads of Fate: Each of Kairos Fateweaver's heads is a Psyker (Mastery Level 4). Both heads know all the
powers from the Change discipline. In addition, the right head also randomly generates one power from each of the
Pyromancy and Divination disciplines; the left head also randomly generates one power each from the Telepathy and
Biomancy disciplines. At the start of each of his turns, declare which head Kairos Fateweaver will use that turn. Until the
start of his next turn, he may only use the psychic powers known to that head. Note that as Kairos Fateweaver can only
use one head at a time, he only generates the Warp Charge points for a single Mastery Level 4 Psyker, not two.
Unnatural Reflexes: The Masque of Slaanesh rerolls all failed invulnerable saves.
Warp Contradiction: Once per turn, when taking Psychic test, the bearer can pick up and turn all dice he has rolled to
their opposide side instead (ie 1, 3, and 5 become 6, 4, and 2).
Warpflame: Units that take Wounds from this attack take a Toughness test. If failed, they suffer D3 Wounds (no armour
or cover saves). If passed, they gain Feel No Pain (6+) or +1 to Feel No Pain rolls for the rest of the game.
Statistics
Units Models Upgrades
Chaos Daemons: Codex
(2013) (Combined Arms 5x 645pts 34.92% 3x 380pts 20.57% 25x 480pts 25.98%
Detachment)
HQ 2x 380pts 20.57% 3x 380pts 20.57% 9x 215pts 11.64%
Troops 2x 90pts 4.87% 0x 0pts 0% 8x 90pts 4.87%
Fast Attack 1x 175pts 9.47% 0x 0pts 0% 8x 175pts 9.47%
Chaos Daemons: Codex
(2013) (Chaos CD 5x 632pts 34.21% 12x 500pts 27.07% 47x 1524pts 82.51%
Daemonic Incursion)
Core 3x 297pts 16.08% 7x 470pts 25.44% 43x 1189pts 64.37%
Command 1x 300pts 16.24% 0x 0pts 0% 3x 300pts 16.24%
Auxiliary 1x 35pts 1.89% 5x 30pts 1.62% 1x 35pts 1.89%
Fortifications and
Stronghold Assault (2013) 1x 100pts 5.41% 1x 100pts 5.41% 3x 75pts 4.06%
(Fortification Detachment)
Fortification 1x 100pts 5.41% 1x 100pts 5.41% 3x 75pts 4.06%
Roster 11x 1377pts 74.55% 16x 980pts 53.05% 75x 2079pts 112.56%
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