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above.

If the total is higher than Royal Blood: This model heals wound or a mortal wound; on a
ABHORRANT GHOUL KING ON TERRORGHEIST that unit’s Bravery, it suffers a D3 wounds in each of your roll of 5 or 6, the wound is
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage number of mortal wounds equal hero phases. ignored.
Terrorgheist’s Death
* to the difference.
WOUNDS
10” 1 |------------- See below -------------|
Shriek MAGIC COMMAND ABILITY

SAVE
14 4+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Gaping Maw: If the wound roll An Abhorrant Ghoul King on Summon Royal Guard: You
King’s Gory Talons 1” 5 3+ 3+ -1 1
10 Skeletal Claws 2” * 4+ 3+ -1 D3
for an attack made with a Terrorgheist is a WIZARD. He can use this command ability at
BRAVERY Fanged Maw 3” 3 4+ 3+ -2 D6 Terrorgheist’s Fanged Maw is 6 can attempt to cast one spell in the end of your movement
or more, the creature bites a each of your hero phases, and phase. If you do so, pick a
Role: Leader, Wounds DAMAGE TABLE great chunk out of its prey, or attempt to unbind one spell in friendly model that has this
Behemoth Suffered Move Death Shiek Skeletal Claws even swallows it whole; the each enemy hero phase. He command ability and has not
0-3 14” 6 4 attack inflicts 6 mortal wounds knows the Arcane Bolt, Mystic used it before in the battle.
Points: 400
4-6 12” 5 4 instead of its normal damage. Shield and Unholy Vitality That model summons 1 unit of
Min: 1 Max: 1 7-9 10” 4 3 spells. 3 Crypt Horrors or 1 unit of 3
10-12 8” 3 3 Infested: When a Terrorgheist Crypt Flayers to the battlefield.
13+ 6” 2 2 is finally destroyed, it explodes UNHOLY VITALITY The summoned unit is added to
into a swarm of bats that feast Unholy Vitality has a casting your army, and must be set up
DESCRIPTION foes with its Death Shriek, and ABILITIES on those nearby. When this value of 6. If successfully cast, wholly within 6" of the edge of
An Abhorrant Ghoul King on rips them in half with its Fanged Death Shriek: The terrifying model is slain, inflict D3 mortal pick a FLESH-EATER the battlefield and more than 9"
Terrorgheist is a single model. Maw and Skeletal Claws. shriek of a Terrorgheist is wounds on each unit (friend or COURTS unit within 18". Until from any enemy units.
The Abhorrant Ghoul King enough to stop a warrior’s foe) within 3" of it before your next hero phase, roll a
lashes out with his Gory FLY heart. When making a Death removing the model. dice each time a model from
Talons, whilst his fearsome An Abhorrant Ghoul King on Shriek attack, pick a target and the unit you picked suffers a
Terrorgheist steed wracks its Terrorgheist can fly. roll a dice, adding the number
KEYWORDS: DEATH, VAMPIRE, TERRORGHEIST, FLESH-EATER COURTS, MONSTER, HERO,
shown in the damage table WIZARD, ABHORRANT GHOUL KING

scores a hit without needing to army within 10" of the caster in


ABHORRANT GHOUL KING ON ZOMBIE DRAGON make a hit roll. the combat phase.
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Pestilential Breath 9” 1 3+ * -3 D6 Royal Blood: This model heals COMMAND ABILITY
*
WOUNDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage D3 wounds in each of your Summon Courtier: You can
SAVE

14 4+ King’s Gory Talons 1” 5 3+ 3+ -1 1 hero phases. use this command ability at the
Dragon’s Maw 3” 3 4+ 3+ -2 D6 end of your movement phase.
10 Dragon’s Claws 2” * 4+ 3+ -1 2 MAGIC If you do so, pick a friendly
BRAVERY
An Abhorrant Ghoul King on model that has this command
Zombie Dragon is a WIZARD. ability and has not used it
Role: Leader, Wounds DAMAGE TABLE He can attempt to cast one before in the battle. That model
Behemoth Suffered Move Pestilential Breath Claws summons 1 COURTIER unit to
spell in each of your hero
0-3 14” 2+ 7 phases and attempt to unbind the battlefield. The summoned
Points: 440
4-6 12” 3+ 6 one spell in each enemy hero unit is added to your army, and
Min: 1 Max: 1 7-9 10” 4+ 5 phase. He knows the Arcane must be set up wholly within 6"
10-12 8” 5+ 4 Bolt, Mystic Shield and Feeding of the edge of the battlefield
13+ 6” 6+ 3 Frenzy spells. and more than 9" from any
enemy units.
DESCRIPTION and fanged Maw. The dragon’s ABILITIES FEEDING FRENZY
An Abhorrant Ghoul King on Pestilential Breath can strip Pestilential Breath: Roll a dice Feeding Frenzy has a casting
Zombie Dragon is a single flesh from bone. when you attack with the value of 6. If successfully cast,
model. The Abhorrant Ghoul Zombie Dragon’s Pestilential until your next hero phase you
King lashes out with his Gory FLY Breath. If the roll is equal to or can re-roll all failed wound
Talons, whilst his mighty An Abhorrant Ghoul King on less than the number of models rolls for FLESH-EATER
Flesh-Eater Zombie Dragon Zombie Dragon can fly. in the target unit, the attack COURTS models from your
rips apart its foes with its Claws KEYWORDS: DEATH, VAMPIRE, ZOMBIE DRAGON, FLESH-EATER COURTS, MONSTER, HERO,
WIZARD, ABHORRANT GHOUL KING

COMMAND ABILITY
ABHORRANT GHOUL KING Summon Men-at-arms: You
can use this command ability at
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage the end of your movement
Gory Talons and phase. If you do so, pick a
6” 1”
WOUNDS

6 3+ 3+ -1 1
Fangs friendly model that has this
SAVE

6 4+ command ability and has not


used it before in the battle.
10 That model summons 1 unit of
BRAVERY 10 Crypt Ghouls to the
battlefield. The summoned unit
Role: Leader ABILITIES BLACK HUNGER is added to your army, and
Royal Blood: This model heals Black Hunger has a casting must be set up wholly within 6"
Points: 140 of the edge of the battlefield
D3 wounds in each of your value of 5. If successfully cast,
hero phases. pick a FLESH-EATER and more than 9" from any
Min: 1 Max: 1 enemy units.
COURTS unit within 18". Add 1
MAGIC to the Attacks characteristic
DESCRIPTION of any melee weapons used by
An Abhorrant Ghoul King is a
An Abhorrant Ghoul King is a that unit until your next hero
wizard. He can attempt to cast
single model. He is a terrifying phase.
one spell in each of your hero
opponent possessed of
phases, and attempt to unbind
inhuman strength and agility,
one spell in each enemy hero
who rips his victims apart with
phase. He knows the Arcane
his Gory Talons and Fangs.
Bolt, Mystic Shield and Black
Hunger spells.
KEYWORDS: DEATH, VAMPIRE, FLESH-EATER COURTS, HERO, WIZARD, ABHORRANT GHOUL
KING

King’s Champion: If there are


VARGHULF COURTIER at least 10 enemy models
within 3" after a Varghulf
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage Courtier piles in, it makes 6
Immense Claws 2” 4 3+ 3+ -1 2 attacks rather than 4 with its
10”
WOUNDS

Dagger-like Fangs 1” 1 3+ 2+ -2 D3 Immense Claws.


SAVE

8 5+
Victory Feast: A Varghulf
10 Courtier heals D3 wounds at
BRAVERY the end of each combat phase
in which it slew any models.
Role: Leader ABILITIES models can be returned to
To the King!: In your hero more than one unit if you
Points: 160
phase, you can roll 6 dice for wish, but each successful dice
Min: 1 Max: 1 each friendly VARGHULF roll can only be used to return a
COURTIER on the battlefield. model to a single unit.
For each 2+, you can return 1
DESCRIPTION slain model to a friendly Feed on Dark Magic: If this
A Varghulf Courtier is a single CRYPT GHOULS unit that is model is within 18" of a
model. It rips its prey apart with within 10" of that VARGHULF FLESH-EATER COURTS
Immense Claws and COURTIER. For each 5+, you Wizard that successfully casts
Dagger-like Fangs. can return 1 slain model to a a spell, you can re-roll all its
friendly CRYPT HORRORS or failed hits rolls that turn.
FLY CRYPT FLAYERS unit that is
Varghulf Courtiers can Fly. within 10" of that VARGHULF
COURTIER instead. Slain KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, HERO, COURTIER, VARGHULF
COURTIER
CRYPT GHAST COURTIER
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Bone Club 1” 3 3+ 3+ - 1
6”
WOUNDS

Filthy Claws 1” 2 4+ 3+ - 1

SAVE
4 5+
10
BRAVERY

Role: Leader ABILITIES used to return a model to a


Muster Men-at-arms: In your single unit.
Points: 80
hero phase, you can roll 6 dice
Min: 1 Max: 1 for each friendly CRYPT Trophy Hunter: If this model
GHAST COURTIER on the slays an enemy model in the
DESCRIPTION battlefield. If you do so, for combat phase, add 1 to the
A Crypt Ghast Courtier is a each 2+, you can return 1 slain Attacks characteristic of any
single model. model to a friendly CRYPT melee weapons used by units
He bludgeons and tears his GHOULS unit that is within 10" of Crypt Ghouls from your army
of that CRYPT GHAST within 10" for the remainder of
victims with a Bone Club and
Filthy Claws. COURTIER. Slain models can the phase.
be returned to more than one
unit if you wish, but each
successful dice roll can only be
KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, HERO, COURTIER, CRYPT GHAST
COURTIER

CRYPT GHOULS
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Sharpened Teeth and
6” 1”
WOUNDS

2 4+ 4+ - 1
Filthy Claws
SAVE

1 6+
10
BRAVERY

Role: Battleline CRYPT GHAST Royal Approval: You can re-


The leader of this unit is a roll hit rolls of 1 for units of
Points: 100/360
Crypt Ghast. You can add 1 to Crypt Ghouls that are within
Min: 10 Max: 40 wound rolls for a Crypt Ghast 15" of an ABHORRANT
GHOUL KING from your army.
DESCRIPTION ABILITIES
A unit of Crypt Ghouls has 10 Battalion Strength: Crypt
or more models. They Ghouls make 1 extra attack
frantically tear into their victims with their Sharpened Teeth and
with Sharpened Teeth and Filthy Claws if their unit has 20
Filthy Claws. or more models.

KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, CRYPT GHOULS

CRYPT HAUNTER COURTIER


MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Massive Bone Club 1” 3 4+ 3+ - 3
7”
WOUNDS

Rancid Talons 1” 2 4+ 3+ - 1
SAVE

6 4+
10
BRAVERY

Role: Leader ABILITIES Muster King’s Chosen: In


Noble Blood: This model your hero phase, you can roll 6
Points: 140
heals 1 wound in each of your dice for each friendly CRYPT
Min: 1 Max: 1 hero phases. HAUNTER COURTIER on the
battlefield. If you do so, for
Chosen of the King: You can each 5+, you can return 1 slain
DESCRIPTION
reroll failed hit rolls for this model to a friendly CRYPT
A Crypt Haunter Courtier is a
model if it is within 15" of an HORRORS unit that is within
single model. It hacks down
ABHORRANT GHOUL KING 10" of that CRYPT HAUNTER
and mauls its enemies with a
from your army. COURTIER. Slain models can
Massive Bone Club and
be returned to more than one
Rancid Talons.
unit if you wish, but each
successful dice roll can only be
used to return a model to a
single unit. KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, HERO, COURTIER, CRYPT HAUNTER
COURTIER

CRYPT HORRORS
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Clubs and Septic
7” 1”
WOUNDS

3 4+ 3+ - 2
Talons
SAVE

4 5+
10
BRAVERY

Role: Battleline if CRYPT HAUNTER Chosen of the King: You can


army has FLESH- re-roll failed hit rolls for this unit
The leader of this unit is a
EATER COURTS
Crypt Haunter. A Crypt Haunter if it is within 15" of an
allegiance and its
general is a Crypt makes 4 attacks. ABHORRANT GHOUL KING
Haunter Courtier from your army.
ABILITIES
Points: 160 Warrior Elite: Each time you
make a wound roll of 6 for a
Min: 1 Max: 1 Crypt Horror, that attack inflicts
3 damage instead of 2.
DESCRIPTION
A unit of Crypt Horrors has 3 or
Noble Blood: Each Crypt
more models. They fight with
Horror heals 1 wound in each
Clubs and Septic Talons.
of your hero phases.

KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, CRYPT HORRORS


CRYPT INFERNAL COURTIER
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Foetid Breath 9” 1 4+ 3+ -1 D3
12”
WOUNDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage

SAVE
6 4+ Skewering Talons 1” 5 4+ 3+ -1 2

10
BRAVERY

Role: Leader FLY Muster Royal Guard: In your


A Crypt Infernal Courtier can hero phase, you can roll 6 dice
Points: 140
fly. for each friendly CRYPT
Min: 1 Max: 1 INFERNAL COURTIER on the
ABILITIES battlefield. If you do so, for
Skewering Strike: Each time each 5+, you can return 1 slain
DESCRIPTION
you make a hit roll of 6 for a model to a friendly CRYPT
A Crypt Infernal Courtier is a
Crypt Infernal Courtier’s FLAYERS unit that is within
single model. It impales its
Skewering Talons, that attack 10" of that CRYPT INFERNAL
enemies with Skewering
has impaled its target, inflicting COURTIER. Slain models can
Talons and chokes them with
two mortal wounds instead of be returned to more than one
its Foetid Breath.
its normal damage. unit if you wish, but each
successful dice roll can only be
used to return a model to a
single unit. KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, HERO, COURTIER, CRYPT INFERNAL
COURTIER

your shooting phase. To do so,


CRYPT FLAYERS pick a target within 10" and roll
a dice, adding 1 to the result. If
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage the total is higher than that
Fearsome Battle Cry 10” 1 |------------- See below -------------| unit’s Bravery, it suffers a
12”
WOUNDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage number of mortal wounds equal
SAVE

4 5+ Piercing Talons and


1” 4 4+ 3+ -1 1
to the difference.
Claws
10
BRAVERY

Role: Battleline if their prey with Piercing Talons ABILITIES


army has FLESH- and Claws. Skewering Strike: Each time
EATER COURTS
allegiance and its you make a hit roll of 6 for a
general is a Crypt CRYPT INFERNAL Crypt Flayer’s Piercing Talons
Infernal Courtier The leader of this unit is a and Claws, that attack has
Crypt Infernal. A Crypt Infernal impaled its target, inflicting a
Points: 160 makes 5 attacks with its mortal wound instead of its
Piercing Talons and Claws. normal damage.
Min: 3 Max: 12
DESCRIPTION FLY Fearsome Battle Cry: Crypt
A unit of Crypt Flayers has 3 or Crypt Flayers can Fly. Flayers can unleash a shrill
more models. They take wing scream that can kill and
before descending with a debilitate their victims. Each
Fearsome Battle Cry to skewer model in the unit can make a
Fearsome Battle Cry attack in
KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, CRYPT FLAYERS

damage table above. If the total Royal Menagerie: As a


FLESH-EATER COURTS TERRORGHEIST is higher than that unit’s magical creature whose
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage Bravery, it suffers a number of animus is directly tied to the will
Death Shriek 10” 1 |------------- See below -------------| mortal wounds equal to the of the Abhorrant Ghoul Kings,
*
WOUNDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage difference. a Flesh-Eater Courts
SAVE

14 4+ Skeletal Claws 2” * 4+ 3+ -1 D3 Terrorgheist unwittingly draws


Fanged Maw 3” 3 4+ 3+ -2 D6 Gaping Maw: If the wound roll upon the dark power that
10 for an attack made with a infuses the abhorrants with
BRAVERY Flesh-Eater Courts rejuvenating energies.
Terrorgheist’s Fanged Maw is 6 This model heals D3 wounds in
Role: Behemoth Wounds DAMAGE TABLE or more, the creature bites a your hero phase if it is within 5"
Suffered Move Death Shiek Skeletal Claws great chunk out of its prey, or of an ABHORRANT GHOUL
Points: 300 even swallows it whole; the KING from your army.
0-3 14” 6 4
Min: 1 Max: 1 4-6 12” 5 4 attack inflicts 6 mortal wounds
7-9 10” 4 3 instead of its normal damage.
10-12 8” 3 3
13+ 6” 2 2 Infested: When a Flesh-Eater
Courts Terrorgheist is finally
DESCRIPTION that hear it, killing them where ABILITIES destroyed, it explodes into a
A Flesh-Eater Courts they stand. Death Shriek: The terrifying swarm of bats that feast on
Terrorgheist is a single model. shriek of a Flesh-Eater Courts those nearby. When this model
It wracks its foes with its FLY Terrorgheist is enough to stop is slain, inflict D3 mortal
Skeletal Claws and rips them in A Flesh-Eater Courts a warrior’s heart. When making wounds on each unit (friend or
half with its Fanged Maw. Its Terrorgheist can fly. a Death Shriek attack, pick a foe) within 3" of it before
piercing Death Shriek can target and roll a dice, adding removing the model.
freeze the lifeblood of those the number shown in the KEYWORDS: DEATH, FLESH-EATER COURTS, MONSTER, FLESH-EATER COURTS
TERRORGHEIST

FLESH-EATER COURTS ZOMBIE DRAGON


MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage
Pestilential Breath 9” 1 3+ * -3 D6
*
WOUNDS

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


SAVE

14 4+ Dragon’s Maw 3” 3 4+ 3+ -2 D6
Dragon’s Claws 2” * 4+ 3+ -1 2
10
BRAVERY

Role: Behemoth Wounds DAMAGE TABLE


Suffered Move Pestilential Breath Claws
Points: 300
0-3 14” 2+ 7
Min: 1 Max: 1 4-6 12” 3+ 6
7-9 10” 4+ 5
10-12 8” 5+ 4
13+ 6” 6+ 3

DESCRIPTION flesh from bone. dice when you attack with the
A Flesh-Eater Courts Zombie Flesh-Eater Courts Zombie
Dragon is a single model. The FLY Dragon’s Pestilential Breath. If
Flesh-Eater Courts Zombie A Flesh-Eater Courts Zombie the roll is equal to or less than
Dragon rips apart its foes with Dragon can fly. the number of models in the
its Sword-like Claws and target unit, the attack scores a
Snapping Maw, and its ABILITIES hit without needing to make a
Pestilential Breath can strip Pestilential Breath: Roll a hit roll. KEYWORDS: DEATH, FLESH-EATER COURTS, MONSTER, FLESH-EATER COURTS ZOMBIE
DRAGON
ALLEGIANCE ABILITIES: FLESH-EATER COURTS Delusion
1 Crusading Army: You
4 A Matter of Honour:
You can re-roll hit rolls of
6 Defenders of the
Realm: You can re-roll
units being destroyed. On can re-roll run or charge 1 for friendly FLESH- save rolls of 1 for friendly
BATTLE TRAITS rolls for friendly FLESH- EATER COURTS units if FLESH-EATER COURTS
Deathless Courtiers: a 6+ that FLESH-EATER
EATER COURTS units. the target a HERO. If the units that have they are
Each time you allocate a COURTS unit can fight for
a second time. The result target is the enemy army’s wholly within your territory.
wound or mortal wound to 2 The Royal Hunt: You general, you can re-roll
a friendly FLESH-EATER of this fight will not allow Allies: Deadwalkers,
the unit to fight again, can re-roll hit and wound wound rolls of 1 as well.
COURTS unit while they Deathlords, Deathmages
even if it results in another rolls of 1 for friendly
are wholly within 12" of FLESH-EATER COURTS 5 The Grand
your general or a friendly enemy unit being
units if the target is a Tournament: You can re-
FLESH-EATER COURTS destroyed.
MONSTER. roll hit rolls of 1 for friendly
HERO, roll a dice. On a 6+ FLESH-EATER COURTS
the wound is negated. Courts of Delusion: After
3 The Feast Day: You can HEROES other than your
set-up is complete, but
re-roll dice rolls of 1 when general.
Feeding Frenzy: In the before the battle begins,
choose or roll for a rolling to see if a friendly
combat phase, after a FLESH-EATER COURTS
friendly FLESH-EATER delusion from the table
unit becomes subject to a
COURTS unit has made all below. The rules for that
feeding frenzy (see
of its attacks, roll a dice if grudge apply to all friendly
above).
the attacks made by that FLESH-EATER COURTS
unit resulted in any enemy units for the duration of
the battle.

ALLEGIANCE ABILITIES: FLESH-EATER COURTS FLESH-EATER 3 Keening Bone: Pick


one of the bearer’s melee
6 Heart of the Gargant
Feast: Once per battle, at
COURTS
it twice in succession rolls for them. If this weapons. Increase the the start of the combat
COMMAND TRAITS ARTEFACTS Range characteristic of phase, the bearer can use
1 Bringer of Death: You without a command point general is not a WIZARD, 1 The Flayed Pennant:
having to be spent the they gain the WIZARD this weapon to 3". this artefact. If they do so,
can re-roll wound rolls of 1 Once per battle, at the
second time. If they do keyword and can cast and you can re-roll failed
for attacks made by this start of your charge phase, 4 The Grim Garland:
not have such a command unbind spells in the same wound rolls for the bearer
general. the bearer can use this
ability, they can use the manner as an Subtract 2 from the in that phase.
artefact. If they do Bravery characteristic of
2 Frenzied Flesh-eater: Summon Men-at-arms ABHORRANT GHOUL
so, friendly FLESH-EATER enemy units while they are
You can re-roll failed hit ability from the Abhorrant KING from the Abhorrant
COURTS units wholly within 6" of the bearer.
rolls for attacks made by Ghoul King warscroll. Ghoul King warscroll..
within 12" of the bearer
this general while they are can attempt a charge
4 Savage Beyond 6 Completely Delusional: 5 Blood River Chalice:
subject to a feeding frenzy move if they are within 15"
Reason: Add 1 to the dice Once per battle, if this Once per battle, at the
(see battle traits). of the enemy, and
roll to see if this general general has not been start of your hero phase,
you can add 3 to their heal D6 wounds that have
3 Majestic Horror: If this becomes subject to a slain, you can you can
charge roll if they do so. been allocated to the
general is chosen as the feeding frenzy (see battle pick a new delusion in
traits). your hero phase to bearer.
model that uses a 2 Splintervane Broach:
command ability that replace the original
Subtract 1 from casting
summons FLESH-EATER 5 Dark Wizardry: If this delusion you chose for
rolls for enemy WIZARDS
COURTS models to the general is a WIZARD, add your army (see battle
while they are within 12" of
battlefield, they can use 1 to casting and unbinding traits).
the bearer.

FLESH EATER COURTS WARSCROLL BATTALION

ROYAL FAMILY
150 POINTS
ORGANIZATION ABILITIES COMMAND ABILITIES
A Royal Family consists of Lords of the Manor: In Summon Sycophant:
the following units: the dominating presence You can use this
of their royal masters, command ability once per
• 1 of the following units: courtiers of every rank call battle at the end of your
- Abhorrant Ghoul King on forth their minions in ever movement phase, if your
Terrorgheist greater numbers. Each general is from this
- Abhorrant Ghoul King on
time a COURTIER in your battalion and is on the
Zombie Dragon
army uses an ability to call battlefield. Your general
• 2-6 Abhorrant Ghoul forth additional FLESH- summons 1 Abhorrant
Kings EATER COURTS models, Ghoul King to the
add one additional model battlefield. The summoned
to one eligible unit if the unit is added to your army,
COURIER is within 10" of a and must be set up wholly
Royal Family model when within 6" of the edge of the
the ability is used. battlefield and more than
9" from any enemy units.

FLESH EATER COURTS WARSCROLL BATTALION

ABBATOIR
130 POINTS

ORGANIZATION ABILITIES The Choicest Cuts: As


An Abattoir consists of the Body Part Acquisition: Lord Liverbelch, the Crypt
following units: True to their purpose, the Haunter Courtier in
Abattoir displays an command of the Abattoir
• 1 Crypt Haunter Courtier uncanny talent for knows exactly where to
acquiring culinary carve the best cuts of
• 2 units of Crypt Horrors provisions in battle. In meat from the flanks of a
your hero phase, roll a prey-beast. Add 1 to the
• 1 unit of Crypt Ghouls dice for each enemy wound rolls for an
model within 3" of an Abattoir’s courtier in the
Abattoir model. On the roll combat phase if the target
of a 6, the unit of the is a MONSTER.
model being rolled for
suffers a mortal wound.
FLESH EATER COURTS WARSCROLL BATTALION

ATTENDANTS AT COURT
160 POINTS

ORGANIZATION ABILITIES Steward to the King: As


An Attendants at Court Loyal Subjects: The the king’s chief minister at
battalion consists of the Crypt Horrors known as court, the Lord
following units: the Lickspittles are the Chamberslough is adept
king’s most trusted at relaying and enforcing
• 1 Crypt Haunter Courtier subjects, and can be the commands of his
relied upon to fight with master in battle. If your
• 2 units of Crypt Horrors murderous fury even when general is within 10" of the
they are far from their Crypt Haunter Courtier
KEYWORD master’s prying gaze. You from this battalion at the
can re-roll failed hit rolls start of your hero phase,
for units of Crypt Horrors you receive 1 additional
from the Attendants at command point.
Court, even if they are not
within 15" of an
ABHORRANT GHOUL
KING from your army.

FLESH EATER COURTS WARSCROLL BATTALION

DEADWATCH
170 POINTS

ORGANIZATION ABILITIES
A Deadwatch consists of The Abhorrant King’s
the following units: Own: Nominally the king’s
bodyguard, the winged
• 1 Crypt Infernal Courtier monstrosities that form the
ranks of the Deadwatch
• 3 units of Crypt Flayers epitomise the belief that
the best defence is a good
offence. In your hero
phase, you can make a
pile in move and attack
with each Deadwatch unit
as if it were the combat
phase.

FLESH EATER COURTS WARSCROLL BATTALION

FLESH-EATER COURT
120 POINTS

ORGANIZATION ABILITIES in the ensuing movement


A Flesh-eater Court On the March: When a phase as normal.
consists of the following Flesh-eater Court Dark Master: If your
warscroll battalions: marches forth from its lair, general is from this
any who oppose them will battalion, he knows all of
• 1 Royal Family find themselves assailed the command abilities on
• 1 Attendants at Court at great speed by a tide of the warscrolls and
• 1 Deadwatch voracious cannibals. All battalions included in this
• 1 Abattoir units from the Flesh-eater battalion. In addition, you
• 1 Ghoul Patrol Court (including any new start the battle with 3
• 1 King’s Ghouls FLESH-EATER COURTS command points for
• 1 Royal Mordants units that are summoned having this battalion in
• 1 Royal Menagerie by models from the Flesh- your army instead of 1.
eater Court), can make a
move in your hero phase
as if it were the movement
phase. They can still move

FLESH EATER COURTS WARSCROLL BATTALION

GHOUL PATROL
180 POINTS

ORGANIZATION ABILITIES Drawn to Battle: Though


A Ghoul Patrol consists of On Patrol: Instead of the logistical organisation
the following units: setting up any unit from of the Ghoul Patrol’s
this battalion on the ambushes often leaves
• 1 Crypt Ghast Courtier battlefield, you can place it much to be desired, those
to one side and say that it that wander astray and
• 3 units of Crypt Ghouls is on patrol as a reserve miss the initial attack are
unit. If you do so, at the soon reunited with their
end of your first movement kin as the stragglers trickle
phase, you must set up onto the battlefield. In
that unit wholly within 6" of each of your hero phases,
the edge of the battlefield roll a dice for each unit of
and more than 9" from any Crypt Ghouls from this
enemy units. battalion that is on the
battlefield and add that
many models to the unit.
FLESH EATER COURTS WARSCROLL BATTALION

KING’S GHOULS
130 POINTS

ORGANIZATION ABILITIES Valorous Men-at-Arms:


A King’s Ghouls battalion Guardians of the Court: The King’s Ghouls will hurl
consists of the following Tasked with protecting the themselves bodily into the
units: lair of their master, the foe in order to pin them
King’s Ghouls would down and prevent their
• 1 Crypt Ghast Courtier rather fight to the last than enemies from breaking
see it ransacked by through to their territory
• 1 unit of Crypt Horrors intruders. You do not need beyond. If any King’s
to take battleshock tests Ghouls units are within 3"
• 2 units of Crypt Ghouls for King’s Ghouls units of an enemy unit in your
that are within your hero phase, you can make
territory. a 6" pile in move with any
models in those King’s
Ghouls units as if it were
the combat phase.

FLESH EATER COURTS WARSCROLL BATTALION

ROYAL MANAGERIE
140 POINTS

ORGANIZATION ABILITIES Monstrous Ensemble:


A Royal Menagerie Forward, My Pretties!: At When massed together,
consists of the following their master’s command, the creatures of the Royal
units: vast wings are unfurled as Menagerie gain mutual
the monstrous beasts of benefit from the dark
• 3 or more units chosen in the Royal Menagerie take energies coursing through
any combination from the to the skies in search of their vast bodies.
following list: fresh prey. If your general Models from the Royal
- Terrorgheist is an ABHORRANT Menagerie that are within
- Zombie Dragon GHOUL KING, then in your 5" of any other model from
hero phase, you can the Royal Menagerie heal
make a 6" move with any 1 wound in your hero
models from a Royal phase, in addition to any
Menagerie that are within other wounds that they
15" of him. heal.
They can still move in the
ensuing movement phase
as normal.

FLESH EATER COURTS WARSCROLL BATTALION

ROYAL MORDANTS
110 POINTS

ORGANIZATION ABILITIES move up to 6" so long as it


A Royal Mordants Martial Excellence: Well does not end this move
battalion consists of the drilled on parade and within 3" of the enemy.
following units: instilled with iron discipline This unit can still move in
– to their deluded minds, the ensuing movement
• 1 Varghulf Courtier at least – the Royal phase as normal.
Mordants heed the bestial
• 1 unit of Crypt Horrors roars of their courtier
without a moment’s
• 1 unit of Crypt Flayers hesitation. In your hero
phase, one unit in the
• 1 unit of Crypt Ghouls Royal Mordants within 10"
of their Varghulf Courtier
can immediately reform
around one of its models.
That model must stay
where it is, but each other
model in the unit can
TRAIT TRAIT TRAIT TRAIT TRAIT
COMMAND COMMAND COMMAND COMMAND COMMAND

COURTS COURTS COURTS COURTS COURTS


FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER

1. BRINGER OF 2. FRENZIED 3. MAJESTIC 4. SAVAGE 5. DARK


DEATH FLESH-EATER HORROR BEYOND REASON WIZARDRY
The champion’s grim regality
draws countless cannibalistic An aura of necromantic energy
This general sees every enemy The taste of warm blood In his deluded state, this hangs thick around this
warriors to his banner.
as a wretch that must be put spurs this ghoulish creature into general no longer remembers creature.
out of its misery. a frenzy. If this general is chosen as the what sleight to his honour drove
model that uses a command him to such rage. If this general is a WIZARD,
You can re-roll wound rolls You can re-roll failed hit ability that summons FLESH-
EATER COURTS models to the
add 1 to casting and
of 1 for attacks made by rolls for attacks made by Add 1 to the dice roll to see
battlefield, they can use it twice unbinding rolls for them. If
this general. this general while they are if this general becomes
in succession without a this general is not a
subject to a feeding frenzy subject to a feeding frenzy
command point having to be WIZARD, they gain the
(see battle traits). (see battle traits).
spent the second time. If they WIZARD keyword and
do not have such a command can cast and unbind spells
ability, they can use the in the same manner as an
Summon Men-at-arms ability ABHORRANT GHOUL KING
from the Abhorrant Ghoul King
from the Abhorrant Ghoul
warscroll.
King warscroll.
delusion in your hero phase
you can you can pick a new
delusion you chose for your

see all that is in his mind’s eye.


general has not been slain,

FLESH-EATER
The followers of this general

6. COMPLETELY
army (see battle traits).

Once per battle, if this


to replace the original

COMMAND
DELUSIONAL

COURTS

TRAIT
ARTEFACT ARTEFACT ARTEFACT ARTEFACT ARTEFACT

COURTS COURTS COURTS COURTS COURTS


FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER

1. THE FLAYED 2. SPLINTERVANE 3. KEENING BONE 4. THE GRIM 5. BLOOD RIVER


PENNANT BROACH GARLAND CHALICE
The wind carries the waft of fresh
blood from this dripping flag, Those pierced by this shard of After this gnarled club has been Formed from the skulls of kings When the blood contained in
sending the denizens of the Flesh- bone grow spiny protrusions hurled at an enemy, it will and emperors, this morbid this vessel is quaffed, the grisly
eater Courts into a frenzy.
from their flesh that absorb the return to the hand of the last wreath evokes fear in even the fluid re-knits even the most
Once per battle, at the start flow of magic. fiend to have tasted its juicy bravest champion. grievous wound.
of your charge phase, the marrow.
bearer can use this artefact. Subtract 1 from casting rolls Subtract 2 from the Bravery Once per battle, at the start
If they do so, friendly for enemy WIZARDS while Pick one of the bearer’s characteristic of enemy of your hero phase, heal D6
FLESH-EATER COURTS they are within 12" of the melee weapons. Increase units while they are within wounds that have been
units wholly within 12" of bearer. the Range characteristic of 6" of the bearer. allocated to the bearer.
the bearer can attempt a this weapon to 3".
charge move if they are
within 15" of the enemy,
and you can add 3 to their
charge roll if they do so.
bearer can use this artefact.
If they do so, you can re-roll

Once per battle, at the start

gargant from which it was torn,

This quivering slab of flesh still

FLESH-EATER
GARGANT FEAST
6. HEART OF THE
beats with the strength of the
and with each bite it bestows
of the combat phase, the
failed wound rolls for the
bearer in that phase.

ARTEFACT
COURTS
colossal might.
DELUSION DELUSION DELUSION DELUSION DELUSION

COURTS COURTS COURTS COURTS COURTS


FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER FLESH-EATER

1. CRUSADING 2. THE ROYAL 3. THE FEAST DAY 4. A MATTER OF 5. THE GRAND


ARMY HUNT HONOUR TOURNAMENT

You can re-roll run or You can re-roll hit and You can re-roll dice You can re-roll hit rolls You can re-roll hit
charge rolls for wound rolls of 1 for rolls of 1 when rolling of 1 for friendly rolls of 1 for friendly
friendly FLESH-EATER friendly FLESH-EATER to see if a friendly FLESH-EATER FLESH-EATER
COURTS units. COURTS units if the FLESH-EATER COURTS units if the COURTS HEROES
target is a MONSTER. COURTS unit becomes target is a HERO. If the other than your
subject to a feeding target is the enemy general.
frenzy (see battle army’s general, you
traits). can re-roll wound rolls
of 1 as well.
6. DEFENDERS OF
they are wholly within

FLESH-EATER
You can re-roll save
COURTS units while

rolls of 1 for friendly

DELUSION
THE REALM
FLESH-EATER
your territory.

COURTS

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