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If the total is higher than Royal Blood: This model heals wound or a mortal wound; on a
ABHORRANT GHOUL KING ON TERRORGHEIST that unit’s Bravery, it suffers a D3 wounds in each of your roll of 5 or 6, the wound is
MOVE MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage number of mortal wounds equal hero phases. ignored.
Terrorgheist’s Death
* to the difference.
WOUNDS
10” 1 |------------- See below -------------|
Shriek MAGIC COMMAND ABILITY
SAVE
14 4+ MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Gaping Maw: If the wound roll An Abhorrant Ghoul King on Summon Royal Guard: You
King’s Gory Talons 1” 5 3+ 3+ -1 1
10 Skeletal Claws 2” * 4+ 3+ -1 D3
for an attack made with a Terrorgheist is a WIZARD. He can use this command ability at
BRAVERY Fanged Maw 3” 3 4+ 3+ -2 D6 Terrorgheist’s Fanged Maw is 6 can attempt to cast one spell in the end of your movement
or more, the creature bites a each of your hero phases, and phase. If you do so, pick a
Role: Leader, Wounds DAMAGE TABLE great chunk out of its prey, or attempt to unbind one spell in friendly model that has this
Behemoth Suffered Move Death Shiek Skeletal Claws even swallows it whole; the each enemy hero phase. He command ability and has not
0-3 14” 6 4 attack inflicts 6 mortal wounds knows the Arcane Bolt, Mystic used it before in the battle.
Points: 400
4-6 12” 5 4 instead of its normal damage. Shield and Unholy Vitality That model summons 1 unit of
Min: 1 Max: 1 7-9 10” 4 3 spells. 3 Crypt Horrors or 1 unit of 3
10-12 8” 3 3 Infested: When a Terrorgheist Crypt Flayers to the battlefield.
13+ 6” 2 2 is finally destroyed, it explodes UNHOLY VITALITY The summoned unit is added to
into a swarm of bats that feast Unholy Vitality has a casting your army, and must be set up
DESCRIPTION foes with its Death Shriek, and ABILITIES on those nearby. When this value of 6. If successfully cast, wholly within 6" of the edge of
An Abhorrant Ghoul King on rips them in half with its Fanged Death Shriek: The terrifying model is slain, inflict D3 mortal pick a FLESH-EATER the battlefield and more than 9"
Terrorgheist is a single model. Maw and Skeletal Claws. shriek of a Terrorgheist is wounds on each unit (friend or COURTS unit within 18". Until from any enemy units.
The Abhorrant Ghoul King enough to stop a warrior’s foe) within 3" of it before your next hero phase, roll a
lashes out with his Gory FLY heart. When making a Death removing the model. dice each time a model from
Talons, whilst his fearsome An Abhorrant Ghoul King on Shriek attack, pick a target and the unit you picked suffers a
Terrorgheist steed wracks its Terrorgheist can fly. roll a dice, adding the number
KEYWORDS: DEATH, VAMPIRE, TERRORGHEIST, FLESH-EATER COURTS, MONSTER, HERO,
shown in the damage table WIZARD, ABHORRANT GHOUL KING
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage D3 wounds in each of your Summon Courtier: You can
SAVE
14 4+ King’s Gory Talons 1” 5 3+ 3+ -1 1 hero phases. use this command ability at the
Dragon’s Maw 3” 3 4+ 3+ -2 D6 end of your movement phase.
10 Dragon’s Claws 2” * 4+ 3+ -1 2 MAGIC If you do so, pick a friendly
BRAVERY
An Abhorrant Ghoul King on model that has this command
Zombie Dragon is a WIZARD. ability and has not used it
Role: Leader, Wounds DAMAGE TABLE He can attempt to cast one before in the battle. That model
Behemoth Suffered Move Pestilential Breath Claws summons 1 COURTIER unit to
spell in each of your hero
0-3 14” 2+ 7 phases and attempt to unbind the battlefield. The summoned
Points: 440
4-6 12” 3+ 6 one spell in each enemy hero unit is added to your army, and
Min: 1 Max: 1 7-9 10” 4+ 5 phase. He knows the Arcane must be set up wholly within 6"
10-12 8” 5+ 4 Bolt, Mystic Shield and Feeding of the edge of the battlefield
13+ 6” 6+ 3 Frenzy spells. and more than 9" from any
enemy units.
DESCRIPTION and fanged Maw. The dragon’s ABILITIES FEEDING FRENZY
An Abhorrant Ghoul King on Pestilential Breath can strip Pestilential Breath: Roll a dice Feeding Frenzy has a casting
Zombie Dragon is a single flesh from bone. when you attack with the value of 6. If successfully cast,
model. The Abhorrant Ghoul Zombie Dragon’s Pestilential until your next hero phase you
King lashes out with his Gory FLY Breath. If the roll is equal to or can re-roll all failed wound
Talons, whilst his mighty An Abhorrant Ghoul King on less than the number of models rolls for FLESH-EATER
Flesh-Eater Zombie Dragon Zombie Dragon can fly. in the target unit, the attack COURTS models from your
rips apart its foes with its Claws KEYWORDS: DEATH, VAMPIRE, ZOMBIE DRAGON, FLESH-EATER COURTS, MONSTER, HERO,
WIZARD, ABHORRANT GHOUL KING
COMMAND ABILITY
ABHORRANT GHOUL KING Summon Men-at-arms: You
can use this command ability at
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage the end of your movement
Gory Talons and phase. If you do so, pick a
6” 1”
WOUNDS
6 3+ 3+ -1 1
Fangs friendly model that has this
SAVE
8 5+
Victory Feast: A Varghulf
10 Courtier heals D3 wounds at
BRAVERY the end of each combat phase
in which it slew any models.
Role: Leader ABILITIES models can be returned to
To the King!: In your hero more than one unit if you
Points: 160
phase, you can roll 6 dice for wish, but each successful dice
Min: 1 Max: 1 each friendly VARGHULF roll can only be used to return a
COURTIER on the battlefield. model to a single unit.
For each 2+, you can return 1
DESCRIPTION slain model to a friendly Feed on Dark Magic: If this
A Varghulf Courtier is a single CRYPT GHOULS unit that is model is within 18" of a
model. It rips its prey apart with within 10" of that VARGHULF FLESH-EATER COURTS
Immense Claws and COURTIER. For each 5+, you Wizard that successfully casts
Dagger-like Fangs. can return 1 slain model to a a spell, you can re-roll all its
friendly CRYPT HORRORS or failed hits rolls that turn.
FLY CRYPT FLAYERS unit that is
Varghulf Courtiers can Fly. within 10" of that VARGHULF
COURTIER instead. Slain KEYWORDS: DEATH, MORDANT, FLESH-EATER COURTS, HERO, COURTIER, VARGHULF
COURTIER
CRYPT GHAST COURTIER
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Bone Club 1” 3 3+ 3+ - 1
6”
WOUNDS
Filthy Claws 1” 2 4+ 3+ - 1
SAVE
4 5+
10
BRAVERY
CRYPT GHOULS
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Sharpened Teeth and
6” 1”
WOUNDS
2 4+ 4+ - 1
Filthy Claws
SAVE
1 6+
10
BRAVERY
Rancid Talons 1” 2 4+ 3+ - 1
SAVE
6 4+
10
BRAVERY
CRYPT HORRORS
MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Clubs and Septic
7” 1”
WOUNDS
3 4+ 3+ - 2
Talons
SAVE
4 5+
10
BRAVERY
SAVE
6 4+ Skewering Talons 1” 5 4+ 3+ -1 2
10
BRAVERY
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage number of mortal wounds equal
SAVE
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage difference. a Flesh-Eater Courts
SAVE
14 4+ Dragon’s Maw 3” 3 4+ 3+ -2 D6
Dragon’s Claws 2” * 4+ 3+ -1 2
10
BRAVERY
DESCRIPTION flesh from bone. dice when you attack with the
A Flesh-Eater Courts Zombie Flesh-Eater Courts Zombie
Dragon is a single model. The FLY Dragon’s Pestilential Breath. If
Flesh-Eater Courts Zombie A Flesh-Eater Courts Zombie the roll is equal to or less than
Dragon rips apart its foes with Dragon can fly. the number of models in the
its Sword-like Claws and target unit, the attack scores a
Snapping Maw, and its ABILITIES hit without needing to make a
Pestilential Breath can strip Pestilential Breath: Roll a hit roll. KEYWORDS: DEATH, FLESH-EATER COURTS, MONSTER, FLESH-EATER COURTS ZOMBIE
DRAGON
ALLEGIANCE ABILITIES: FLESH-EATER COURTS Delusion
1 Crusading Army: You
4 A Matter of Honour:
You can re-roll hit rolls of
6 Defenders of the
Realm: You can re-roll
units being destroyed. On can re-roll run or charge 1 for friendly FLESH- save rolls of 1 for friendly
BATTLE TRAITS rolls for friendly FLESH- EATER COURTS units if FLESH-EATER COURTS
Deathless Courtiers: a 6+ that FLESH-EATER
EATER COURTS units. the target a HERO. If the units that have they are
Each time you allocate a COURTS unit can fight for
a second time. The result target is the enemy army’s wholly within your territory.
wound or mortal wound to 2 The Royal Hunt: You general, you can re-roll
a friendly FLESH-EATER of this fight will not allow Allies: Deadwalkers,
the unit to fight again, can re-roll hit and wound wound rolls of 1 as well.
COURTS unit while they Deathlords, Deathmages
even if it results in another rolls of 1 for friendly
are wholly within 12" of FLESH-EATER COURTS 5 The Grand
your general or a friendly enemy unit being
units if the target is a Tournament: You can re-
FLESH-EATER COURTS destroyed.
MONSTER. roll hit rolls of 1 for friendly
HERO, roll a dice. On a 6+ FLESH-EATER COURTS
the wound is negated. Courts of Delusion: After
3 The Feast Day: You can HEROES other than your
set-up is complete, but
re-roll dice rolls of 1 when general.
Feeding Frenzy: In the before the battle begins,
choose or roll for a rolling to see if a friendly
combat phase, after a FLESH-EATER COURTS
friendly FLESH-EATER delusion from the table
unit becomes subject to a
COURTS unit has made all below. The rules for that
feeding frenzy (see
of its attacks, roll a dice if grudge apply to all friendly
above).
the attacks made by that FLESH-EATER COURTS
unit resulted in any enemy units for the duration of
the battle.
ROYAL FAMILY
150 POINTS
ORGANIZATION ABILITIES COMMAND ABILITIES
A Royal Family consists of Lords of the Manor: In Summon Sycophant:
the following units: the dominating presence You can use this
of their royal masters, command ability once per
• 1 of the following units: courtiers of every rank call battle at the end of your
- Abhorrant Ghoul King on forth their minions in ever movement phase, if your
Terrorgheist greater numbers. Each general is from this
- Abhorrant Ghoul King on
time a COURTIER in your battalion and is on the
Zombie Dragon
army uses an ability to call battlefield. Your general
• 2-6 Abhorrant Ghoul forth additional FLESH- summons 1 Abhorrant
Kings EATER COURTS models, Ghoul King to the
add one additional model battlefield. The summoned
to one eligible unit if the unit is added to your army,
COURIER is within 10" of a and must be set up wholly
Royal Family model when within 6" of the edge of the
the ability is used. battlefield and more than
9" from any enemy units.
ABBATOIR
130 POINTS
ATTENDANTS AT COURT
160 POINTS
DEADWATCH
170 POINTS
ORGANIZATION ABILITIES
A Deadwatch consists of The Abhorrant King’s
the following units: Own: Nominally the king’s
bodyguard, the winged
• 1 Crypt Infernal Courtier monstrosities that form the
ranks of the Deadwatch
• 3 units of Crypt Flayers epitomise the belief that
the best defence is a good
offence. In your hero
phase, you can make a
pile in move and attack
with each Deadwatch unit
as if it were the combat
phase.
FLESH-EATER COURT
120 POINTS
GHOUL PATROL
180 POINTS
KING’S GHOULS
130 POINTS
ROYAL MANAGERIE
140 POINTS
ROYAL MORDANTS
110 POINTS
FLESH-EATER
The followers of this general
6. COMPLETELY
army (see battle traits).
COMMAND
DELUSIONAL
COURTS
TRAIT
ARTEFACT ARTEFACT ARTEFACT ARTEFACT ARTEFACT
FLESH-EATER
GARGANT FEAST
6. HEART OF THE
beats with the strength of the
and with each bite it bestows
of the combat phase, the
failed wound rolls for the
bearer in that phase.
ARTEFACT
COURTS
colossal might.
DELUSION DELUSION DELUSION DELUSION DELUSION
You can re-roll run or You can re-roll hit and You can re-roll dice You can re-roll hit rolls You can re-roll hit
charge rolls for wound rolls of 1 for rolls of 1 when rolling of 1 for friendly rolls of 1 for friendly
friendly FLESH-EATER friendly FLESH-EATER to see if a friendly FLESH-EATER FLESH-EATER
COURTS units. COURTS units if the FLESH-EATER COURTS units if the COURTS HEROES
target is a MONSTER. COURTS unit becomes target is a HERO. If the other than your
subject to a feeding target is the enemy general.
frenzy (see battle army’s general, you
traits). can re-roll wound rolls
of 1 as well.
6. DEFENDERS OF
they are wholly within
FLESH-EATER
You can re-roll save
COURTS units while
DELUSION
THE REALM
FLESH-EATER
your territory.
COURTS