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Running Errands

Speak to the Pokémon Breeder in the northeast house to see his Wingull fly off on an errand. Return later to see if it's successful!

Reveal Your Hidden Power

Speak to the woman's elderly husband to learn that he talks in his sleep. He offers to teach the move Sleep Talk to a Pokémon, one time only.

Time for a Trade

The little girl in the northwest house wants a Volbeat. If you happened to catch one back on Route 117, she'll give you her Plusle in return. Plusle arrives holding a Wood Mail.

Route 120

With an invisible object blocking the Gym, there's nothing else to do in the city. Go east to Route 120 to find Steven on the northern bridge. It seems that another unseen object blocks the way forward, but luckily he has a way to solve this mystery. He puts on the Devon Scope, a high-tech piece of eyewear that reveals invisible objects. Sure enough, they reveal a Kecleon in front of you; catch or defeat the Pokémon to clear the bridge. Pleased with your actions, Steven allows you to keep the device. With the Devon Scope in hand, you can chase off the Kecleon outside the Gym, so head back into town to win your next Badge!

Fortree City

Fortree Gym

Fortree City Pokémon Gym Leader: Winona The bird user taking flight into the world.

The Fortree Gym specializes in Flying-type Pokémon, which take serious damage from Electric, Rock, and Ice moves. The Gym is fairly straightforward, with a single path leading up to the Gym Leader's lofty perch. The only obstacles are turnstiles, some of which can only be spun in certain directions. Pass through the first two turnstiles to reach Bird Keeper Humberto. After that, spin the third turnstile clockwise to reach Picnicker Ashley and Bird Keeper Jared. Spin the fourth turnstile clockwise, then do the same for the fifth. Go back to the fourth and push the larger side southward, then spin it clockwise again. Pass through the fifth turnstile again to reach Camper Flint and Bird Keeper Edwardo on the other side. Defeat Bird Keeper Darius to the west, then there are only three turnstiles left. Spin the smallest one counter-clockwise without walking through it, then pass through