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RESET ENTIRE SHEET (NO CONFIRMATION)

Name _______________ Age ____ Sex ___ Race ___________


Human Weight ___
Eyes _____ Hair ______ Appearance _______________________________
____________________________________________________________________

Misc. Night Person toggle

Bonus
Total +/- Base Racial Day (06:01-18:00) Skills
RESET
5 Min/Max RESET Misc.
Night (18:01 - 06:00)

Bonus
Total +/- Base % Tag
ST 5 0
___ 5
____ 1 10
___/___
-1 25%
Small Guns ___ 5%+(4xAG)
PE 5 0
___ 5
____ 1 10
___/___
-1 Big Guns 10% ___ 0%+(2xAG)
EN 5 0
___ 5
____ 1 10
___/___
-1
Energy Weapons 10% ___ 0%+(2xAG)
CH 5 0
___ 5
____ 1 10
___/___
-1
Unarmed 50% ___ 30%+(2x(AG+ST))
IN 0
___ 5
____ 1 10
___/___
5 -1
Melee Weapons 40% ___ 20%+(2x(AG+ST))
AG 0
___ 5
____ 1 10
___/___
5 -1
Throwing 20% ___ 0%+(4xAG)
LK 0
___ 5
____ 1 10
___/___
5 -1
First Aid 20% ___ 0%+(2x(PE+AG))
Attribute points left: 5 + (bonus points)

Doctor 15% ___ 5%+(PE+EN)

Level 1 Karma 0 HP/Level 5 Sneak 20% ___ 5%+(3xAG)

Experience / Carry Lockpick 20% ___ 10%+(PE+AG)


Weight
150
Wounds Steal 15% ___ 0%+(3xAG)

Traps 20% ___ 10%+(PE+AG)


Hit Points Armor Class +/- Base AC 20%
Science ___ 0%+(4xIN)
/ 30 5 _____ 5
___ 15%
Repair ___ 0%+(3xIN)
DT DR +/- Base Armor 20%
RESET DT DR DT DR Pilot ___ 0%+(2x(AG+PE))
Normal 0 / 0% |
___ | 0%
____ Normal bonus:
25%
Laser bonus:
Fire bonus:
Speech ___ 0%+(5xCH)
Plasma bonus:

Laser 0 / 0% |
___ | 0%
____ Explode bonus:
20%
AC bonus:
Barter ___ 0%+(4xCH)
Fire 0 / 0% |
___ |
____ 0%
20%
Gambling ___ 0%+(4xLK)
Plasma | | 0% Helmet
0 / 0% ___ ____
Outdoorsman 20%
___ 0%+(2x(EN+IN))
Explode 0 / 0% |
___ | 0%
____ Gas resis. bonus:
AC bonus:
Remaining skill points: 15 + (bonus points)

Poison Radiation Gas Electricity Healing


Resistance 25% Resistance 10% Resistance 0% / 0% Resistance 30% Rate 1
Stat. mods:
RESET

Action Sequence Melee Critical Armor


Points 7 10 Damage 1 Chance 5% Condition RESET DT/DR penalty: 0%

Throw Shoot

Left Hand PE Range Mod. 9 9 Ammo Right Hand

Weapon ___________ Rng ____ Dmg ______ Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____ APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__ Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____ To hit penalty +/- _____ To hit penalty:

Condition 0% RESET
Condition 0% RESET
Perk every 3 levels
Traits and Perks Effects Equipment
Traits

None
___________________ _________ _____________________ _____________________
None
___________________ _________ _____________________ _____________________

___________________ _________ _____________________ _____________________

___________________ _________ _____________________ _____________________


None
___________________ _________ _____________________ _____________________
None
s

___________________ _________ _____________________ _____________________


None
___________________ _________ _____________________ _____________________
k

None
___________________ _________ _____________________ _____________________
None
___________________ _________ _____________________ _____________________
r

None
___________________ _________ _____________________ _____________________
e

None
___________________ _________ _____________________ _____________________

None
___________________ _________ _____________________ _____________________
P

None
___________________ _________ _____________________ _____________________

___________________ _________ _____________________ _____________________

Total weight: 0
Structure HP Vehicle Information
_____ / _____ Drive System HP

_____ / _____
Engine HP

_____ / _____

Tire/Tread HP
Controls HP
_____ / _____
_____ / _____
X ____

Vehicle ______________________ Carry Weight ______ Damage Threshold _____________

Top Speed Acceleration Rate Braking Rate Turning Radius Driving Range Charges

Vehicle Weapon 1 Ammo Vehicle Weapon 2

Weapon ___________ Rng ____ Dmg ______ Weapon ___________ Rng ____ Dmg ______
APs: Single ____ Target ____ Burst ____ APs: Single ____ Target ____ Burst ____
Ammo ____ Ammo Damage ____ Rounds __/__ Ammo ____ Ammo Damage ____ Rounds __/__
+/- _____ +/- _____
Condition RESET
Condition RESET

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