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Ahriman -

Gift of Chaos (Warp Charge 6): Targets an enemy model within 6" (12" with BoS). Roll a die. If you roll
higher than the model's toughness, it suffers d3+3 mortal wounds. If a Character is slain, add a Chaos
Spa.... err, an unnameable beast to your army. RAW this states it targets an enemy model, but also RAW
mortal wounds roll over, so it can and will hurt multi-model units if you roll well.

Bolt of Change (Warp Charge 8): A targeted Smite. WC9 WC8 now, a little bit easier to cast. However,
auto-causes an enemy unit within 18" (24" with BoS) to take d3 Mortal Wounds! If you kill a character, it
becomes a spawn!

Tzeentch's Firestorm (Warp Charge 7): Select an enemy unit within 18″ (24" with BoS) of the psyker and
visible to him. Roll 9 dice, the enemy unit takes a Mortal Wound for each roll of a 6. More FUN* than
Infernal Gaze, for the same 1.5 MW on average per activation, while being at +2 difficulty. Against low-
toughness targets, Gift of Chaos will do MUCH more work, but Firestorm has triple the range even
before Brotherhood of Sorcerers is factored in, and it can hurt T6+.

Exaulted Sorc -

Gift of Chaos (Warp Charge 6): Targets an enemy model within 6" (12" with BoS). Roll a die. If you roll
higher than the model's toughness, it suffers d3+3 mortal wounds. If a Character is slain, add a Chaos
Spa.... err, an unnameable beast to your army. RAW this states it targets an enemy model, but also RAW
mortal wounds roll over, so it can and will hurt multi-model units if you roll well.

Bolt of Change (Warp Charge 8): A targeted Smite. WC9 WC8 now, a little bit easier to cast. However,
auto-causes an enemy unit within 18" (24" with BoS) to take d3 Mortal Wounds! If you kill a character, it
becomes a spawn!

Tzeentch's Firestorm (Warp Charge 7): Select an enemy unit within 18″ (24" with BoS) of the psyker and
visible to him. Roll 9 dice, the enemy unit takes a Mortal Wound for each roll of a 6. More FUN* than
Infernal Gaze, for the same 1.5 MW on average per activation, while being at +2 difficulty. Against low-
toughness targets, Gift of Chaos will do MUCH more work, but Firestorm has triple the range even
before Brotherhood of Sorcerers is factored in, and it can hurt T6+.

Scarab Occult Sorc -


Tzeentch's Firestorm (Warp Charge 7): Select an enemy unit within 18″ (24" with BoS) of the psyker and
visible to him. Roll 9 dice, the enemy unit takes a Mortal Wound for each roll of a 6. More FUN* than
Infernal Gaze, for the same 1.5 MW on average per activation, while being at +2 difficulty. Against low-
toughness targets, Gift of Chaos will do MUCH more work, but Firestorm has triple the range even
before Brotherhood of Sorcerers is factored in, and it can hurt T6+.

Aspiring Sorc -

Tzeentch's Firestorm (Warp Charge 7): Select an enemy unit within 18″ (24" with BoS) of the psyker and
visible to him. Roll 9 dice, the enemy unit takes a Mortal Wound for each roll of a 6. More FUN* than
Infernal Gaze, for the same 1.5 MW on average per activation, while being at +2 difficulty. Against low-
toughness targets, Gift of Chaos will do MUCH more work, but Firestorm has triple the range even
before Brotherhood of Sorcerers is factored in, and it can hurt T6+.

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