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Grimdark Future: Firefight – Alien Hives v1.

2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Throughout the galaxy vast armies of non-sentient alien OPR (onepagerules) is the home of many free games which
species seek to devour everything in their path. Alien Hives are designed to be fast to learn and easy to play. This project
usually consist of multiple types of evolutionarily advanced was made by gamers for games and it can only exist thanks to
species working together in symbiosis, with common forms the generous support of our awesome community!
including insectoid and reptilian species.
If you’d like to support the continued development of our
It is unclear where the majority of these Alien Hives originate games you can donate on patreon.com/onepagerules.
from and what their numbers are. Some even speculate that
they might actually be bio-engineered races created by Find more of our games at onepagerules.wordpress.com.
another advanced civilization sent to soften up the Sirius
Join the community by following us here:
sector before the main battle force arrives.
 Facebook: facebook.com/onepagerules
These fleets pose a serious threat to all biological species of
 Reddit: reddit.com/r/onepagerules
the galaxy, but if they bleed we can kill them.
 Twitter: twitter.com/OnePageRules

Strategy If you want to give us your feedback or have any questions


feel free to contact us:
Alien Hives have a high variety of unit types and as such can
be played in many different ways. Some of the most common  Forum: onepagerules.proboards.com
strategies are large swarms of basic infantry units or a focus  E-Mail: onepageanon@gmail.com
on large creatures and monsters.
Thank you for playing and happy wargaming!
When using swarms of basic infantry make sure to have them
rush the enemy quickly and to keep them in cover as much as Gaetano Ferrara (onepageanon)
possible. By getting into melee as soon as possible you will be
able to overcome their lack of serious firepower.

When using large creatures and monsters make sure to use


your ranged weapons to their full effect by prioritizing the
right targets. Most of your units are highly specialized and will
excel at taking down specific types of enemy units.

Alien Hives are perfect for those that want an army that can
be customized to fit their own playstyle.
Grimdark Future: Firefight – Alien Hives v1.2
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Prime Warrior [1] 3+ 7+ Bio-Carbine (18”, A3), Razor Claws (A3) Fearless, Hero, Tough(3) B, C, E, F 75pts
Soul-Snatcher Lord [1] 3+ 6+ Razor Pincers (A2, Rending) Fast, Fearless, Hero, Psychic(1), Scout, G 70pts
Strider, Tough(3)
Grunts [3] 5+ 2+ Bio-Guns (12”, A1) Strider H, I 25pts
Assault Grunts [3] 5+ 2+ Razor Claws (A2) Fast, Strider I 30pts
Winged Grunts [3] 5+ 2+ Bio-Guns (12”, A1) Ambush, Flying I 35pts
Soul-Snatcher [1] 3+ 4+ Razor Pincers (A2, Rending) Fast, Scout, Strider I, K 30pts
Hive Swarm [1] 6+ 2+ Swarm Attack (A4) Fearless, Tough(3) I, J 15pts
Hive Warrior [1] 4+ 5+ Bio-Carbine (18”, A3), Razor Claws (A3) Fearless, Tough(3) B, E, I, L 45pts
Hive Guardian [1] 3+ 7+ Razor Claws (A2), Razor Pincers (A2, Rending) Tough(3) A, I 65pts
Shadow Hunter [1] 4+ 4+ Razor Pincers (A2, Rending), Razor Claws (A2), Ambush, Fast, Fear, Scout, Stealth, - 50pts
Razor Hooks (6”, A2) Strider, Tough(3)
Venom Floater [1] 4+ 4+ Poison Cloud (A3, Linked, Poison(3)) Shrouding Mist, Stealth, Tough(3) - 45pts
Synapse Floater [1] 4+ 4+ - Fearless, Pheromones, Regeneration, - 55pts
Psychic(1), Tough(3)
Ravenous Beast [1] 4+ 4+ 2x Razor Claws (A2) Ambush, Fast, Strider, Tough(3) D 40pts
Flamer Beast [1] 4+ 4+ Spit Flames (12”, A6, AP(1)), Fiery Bite (A3, AP(1)) Tough(3) - 60pts
Spores [3] 6+ 2+ - Explosive Head - 30pts

A Replace Razor Claws: K Upgrade with any:


Smashing Claws (A2, AP(3)) +10pts Razor Claws (A2) +10pts
Whip Limb and Sword Claw +10pts Psychic(1) +15pts
(A2, Deadly, Linked)
Replace Razor Claws and Razor Pincers: L Replace Bio-Carbine:
Bio-Shock Gun (18”, A1, Blast(3), EMP) +35pts Barb-Cannon (36”, A1, Blast(6)) +40pts
Bio-Harpoon (24”, A2, AP(4), Indirect) +40pts Acid Cannon (36”, A1, AP(2), Blast(3)) +40pts
Upgrade with:
B Replace Razor Claws: Razor Hooks (6”, A2) +5pts
Razor Pincers (A4, , AP(2), Rending) +10pts
Sword Claws (A4, AP(2), Deadly) +15pts Special Rules
Whip Limb and Sword Claw +25pts Explosive Head: If this model is ever engaged in
(A4, AP(2), Deadly, Linked) melee it is immediately killed and the enemy
takes 3 automatic hits.
C Upgrade with any: Pheromones: When this unit is activated you may
Adrenaline (Furious) +5pts nominate 2 friendly Infantry units within 12”,
Acid Bite (AP(+1) in melee) +5pts which get Fearless until the end of the round.
Shrouding Mist: When this unit is activated you
Toxic Bite (Poison(1) in melee) +5pts
may nominate 2 friendly Infantry units within 6”,
Bio-Recovery (Regeneration) +10pts
which get Stealth until the end of the round.
D Replace one Razor Claws: Psychic Spells
Razor Pincers (A2, Rending) +5pts Shriek (2+): Target enemy unit within 6” must
Upgrade with one : take a morale test. If failed it takes 1 wound.
Bio-Pistols (12”, A3, Linked) +10pts Terror (3+): Target enemy unit within 24” must
Bio-Carbine (18”, A3) +15pts immediately take a morale test. If failed the unit
Heavy Bio-Carbine (18”, A3, AP(1)) +20pts is automatically stunned.
Overwhelm Senses (5+): Target enemy unit
E Replace Bio-Carbine: within 12” gets -1 to its melee and shooting rolls.
Razor Claws (A3) -5pts Drive Swarm (5+): Target friendly unit within 24”
Bio-Pistols (12”, A3, Linked) Free may shoot after using Rush actions.
Heavy Bio-Carbine (18”, A3, AP(1)) +10pts Infuse Life (5+): Target friendly unit within 12”
gets Regeneration until the end of the round.
F Upgrade with any: Psychic Blast (6+): Target enemy unit within 12”
takes 1 automatic hit with AP(8) and Deadly.
Tail Pincer (A1, AP(2)) +10pts
Wings (Ambush, Flying) +10pts

G Upgrade with:
Razor Claws (A2) +10pts

H Replace one Bio-Gun:


Bio-Flamer (12”, A6) +10pts
Replace all Bio-Guns:
Bio-Rifles (18”, A1) +5pts
Bio-Pistols (12”, A1, Linked) +5pts
Bio-Carbines (18”, A3) +20pts

I Upgrade all models with any:


Adrenaline (Furious) +5pts
Toxic Bite (Poison(1) in melee) +5pts

J Upgrade with any:


Burrow Attack (Ambush) +5pts
Bio-Pistols (12”, A3, Linked) +5pts

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