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FERE
RENC
NCEE
A complete
ccoom
com mp plleeete
te llist
istt off cchanges
is hang
ha nges
ng es is ne
next
ext ttoo impossible; numerous small en- • All Qualities have been relocated to the end of the chapter for ease
ttries,
trrrie
ies,
s,, spelling
sppeeellllin
lllin
ingg mistakes,
mist
mi stak
st aakkkes
es,, and
es and mimino
minor
norr refe
no rreferences
efe were cleared up, or other- of reference and flow.
wi rewritten
wise reewriitt tten
en ffor
or cclarity.
l rity. Additi
la Additionally
tion
onally all existing SR4 errata through • The Erased Positive Quality (Runners Companion) has been
vversion
veers
rsio
iioon 1.
ion 11.88 wew ere iincorporated
were ncoor
nc orpo
orpo
pora rate
rat d an
te andd a fefew more added. What follows is added to the core book.
a chapter
chhapapte teer by cchapter
ter h pt
ha ptter
err gguide
uiide ttoo the
uide th
he ma
m
major
ajo
jo changes in Shadowrun, Fourth • Adepts are now (explictly) allowed to have Mentor Spirits.
Edition
Ed
E dit
diitio
itioion
on 20 20t
20th th A
th Ann
Anniversary
nniviver
iv ersa
er sary
ryy E
Edition.
ditiion
di on..
• Th
TThee Sprite
S ri
Sp rite
te Pow
P
Power
ower
ow er DDiagnostics
iagnososti
tics
cs has been changed so that the • The Strength rating on bows has been capped at 8. Arrow cost
ssp
priite
te n
sprite ow p
ow
now prrovi
rovi
ro vide
providesdess ad
aadditional
ddi
diti
tion
ti onal
on
nal ddice to the technomancer via a has been raised to [Rating x 5]. The base damage value done by an
Teamwork
T eammwo
workrk T
Test.
est.
es t. The spritee ma m
makeske a sprite [Rating x 2] Test; each arrow is the lower of the arrow’s or bow’s rating.
hit adds
hi
hit addsds 1 die
die
ie to
to the
the character’s
charac
ch
char acte
cte
ter’
r s te
r’ test to use or repair the item, with • Dart weapons have been introduced.
a maximum
maaxi
m ximmum
muum bonus
bon
bo nus equal
nus
nu equa
eq uall to tthe
ua he ccharacter’s
he h skill.
SPECIAL WEAPONS DAMAGE AP MODE RC AMMO AVAIL COST
RRUNNING
UNNING TH
THE
HE SHADO
SHADOWS
OW S Parashield Dart Pistol As Drug/Toxin –2 SA — 5 (c) 6R 600¥
• Sl
SSleep
lee
eepp Deprivation
Deprivvat
atiion added as a Tox
Toxin:
Parashield Dart Rifle As Drug/Toxin –2 SA 0 10(c) 6R 1,700¥
SSLEEP
SL
LEE
EEP DE
DEPRIVATION
EPR
PRRIV
IVA
IV
VAT
ATIO
ION
Vector:
V
Ve c orr: SSee
ct ee below w • Customized Limbs (from Augmentation) have been added.
S
Sppeed:
eed: 6 h
Speed: ourrs
ou rs ((see
hours seee be
se bbelow)
elo
low)) • Cyberlimb Armor has been clarified, it is intended to be cumula-
Pene
Pe netr
trrat
atio
io
Penetration:on:
n 0 tive with all types of armor (Armor on half-limbs only counts at
Power: 3 half-Rating..
Effect: Fatigue/Stun Damage, Unconsciousness • Imaging Devices and Sensors have been given their own category
For every six hours that pass after the initial 24 hours of wakeful- as have Audio Devices and Sensors. Different devices now have
ness, characters must make a Body + Willpower (Power) Test to stay different ratings/Capacity values which affect the number of
awake; every subsequent test raises the Power by 1. If a character passes vision enhancements that they can fit.
the test, they take one box of unresisted Fatigue Damage. If the char-
acter fails the test they fall unconscious for (6 + Power) hours, after
VISION SENSORS AND IMAGING DEVICES CAPACITY AVAIL COST
which all Fatigue damage is healed and the Power of the sleep depriva-
tion reverts to 3. Characters woken before this time has completely Binoculars (Rating 1–3) 1–3 — Rating x 50¥
elapsed suffer Disorientation and continue to take Sleep Deprivation Binoculars, Optical — — 50¥
Test with the Power increasing as normal. Camera (trideo) (Rating 1–6) 1–6 / [1] — Rating x 100¥
Contact Lenses (Rating 1–3) 1–3 6 Rating x 50¥
• The Karma Awards Table has been adjusted slightly as follows: Glasses (Rating 1–4) 1–4 — Rating x 25¥
• The Karma cost of increasing Attributes has been raised from Goggles (Rating 1–6) 1–6 — Rating x 50¥
(New Rating) x3 to (New Rating) x5 Monocle (Rating 1–4) 1–4 4 Rating x 25¥
Endoscope — 8 250¥
Periscope [1] 3 50¥
K ARMA AWARDS Mage Sight Goggles [1] 12R 2,000¥
SITUATION KARMA
Character survived the adventure 1 or 2 AUDIO SENSORS AND AND ENHANCERS CAPACITY AVAIL COST
Perr mi
Pe m ssion objective group fulfilled 1 Earbuds (Rating 1–3) 1–3 — Rating x 10¥
Headphones (Rating 1–3) 1–3 — Rating x 50¥
Overall adventure challenge/threat level 1 to 4 Microphone (Rating 1–6) 1–6 / [1] — Rating x 50¥
Character was particularly brave or smart 1 or 2
Good roleplaying 1 or 2
• All Vision and Audio Enhancements now have a Capacity cost of
Character pushed the storyline forward 1 1 for the purposes of integration in Imaging Devices and Sensors,
Character had the right skills at the right place and time 1 except Ultrasound which has a cost of 2.
• Typical Seating Capacities by vehicle type has been added.
Play
Pl ayer
er imp ressed group with humor or drama 1 or 2
mpre
VEHICLE SEATING
Personal Mobility Vehicle 1
FRIENDS AND FOES Motorbike 2
• Spirit Movement power has been limited slightly. If the target’s Subcompact 2
Body Attribute exceeds the critter’s Magic, the normal increase Compact 3 or 4
TYPICAL PASSENGER CAPACITY