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Congratulations on yor interet in Caromancy, t are and practice of dvination trogh playing cards.
An ancient and exacting, yet revelatory tradtion of dvination, caromancy i used t whole world over by
many dferent kinds of magicians. Using t insructions below, yo wil learn how to turn any deck of
normal playing cards into a tool for dscovery and information abot t Worlds Aparent and Unseen.
Step 1- Firs, one mus begin by choosing a quetion. Wheter yo are readng for yorself or oters,
knowing what yo want to ask wil alow yo to choose t kind of readng yo wih to use Each
readng i deigned for a dferent kind of information one wold seek. Furher explanation on t dferent
Step 2- Flip each card over face up. Our metod of dvination use invered cards, but some cards cannot
inver. If tere are more upside dow symbols in t card tan tere are rght-side up one, ten t card i
invered. When a card i invered, it means tat t meaning i skewed somehow. Perhaps t meaning
cannot be seen clearly by t querent (te quetioner), or perhaps t meaning seems dferent from otside
tan it truly i.
Step 3- To fgure ot what each card means, folow tee insructions: in gneral, red cards are good, black
cards are bad. Once yo've determined wheter or not t readng i gneraly good or bad, go on to read
te lore abot t Suit t card come from, ten t Pip or Cor lore, and fnaly use yor intuition to
judg anyting tat suck ot at yo, any words which seemed imporant witin t asociated verse
~:Spreads:~
2 3
1:Te Door- t Answer to yor quetion, t Door trogh which yo sal walk. Interpret ti card
as t drect answer to what yo are asking abot. If yo're jus gaining information abot a situation,
ti i t core of t mater.
2, 3: t Keys to t Door- read togter as furher decrption of t Door card. Add teir meanings
togter as a sentence, frs lef, ten rght, to furher unravel t secrets behind t Door.
1 2 3
4 5 6
7 8 9
Star ot by readng t rows in order of Pas, Preent, and Future If yo're looking for a single
tread, yo can jus read one of t rows. Each row i a separate event which i myserosly linked to t
oters.
147, 258, 369-
Next, read t columns- frs t Pas column, which sold explain t order of events as tey came
159-
Tird, read t dagonal line proceedng from card 1 at top lef, to card 5 in t middle, to card 9 dow
at t botom rght. Ti line i t line of Inevitability, t procesion of events as one's true fate
moved one's situation to its inevitable conclusion. Ti i read jus like t rows- True Pas, True
Preent, and True Future, t deeper movement to explain t force and situations which come or way.
357-
Forh, read t dagonal line from t tird card at t top rght, dow trogh card 5 in t middle,
and dow to card 7 at botom lef. Ti repreents t line of choice- we make choice in or live tat
we sometime don't undersand. Te 3 card repreents t goal we wih for, wit t 5 card repreenting
te meeting point we had to fnd in order to marry or Fate to or Wih, and t 7 card repreents what
6, 8, 4, 2-
Fift, read t cards in t positions of Eas, Sot, Wet, and Norh. Te Eas i how one
aproache Fate and views it, t Sot i how one views Power, t Wet i how one views Mysery, and
te Norh i how one views Necesity. Tee are revelatory to t inner character of t querent.
-Te Treads of Wyrd- for deeper readng of a paricular isue
Querent
Club/Spade/Hear/Diamond
Oracle
Ti sread i easy enogh to work wit, and has a cople intereting feature. It's mos commonly used
for sciomancy, or communing wit sirts. It can also be used to gt a very concie and ful view of a
Te card at t botom of t readng i t Oracle, eiter t quetion being asked or t sirt who i
Te for cards in t row are read from lef to rght tus- t Club, t Spade, t Hear, and t
Diamond. Each of tee cards repreents a number of factors tat can be used for any quetion.
1. Fliping each of t cards and unveiling t whole readng as a simple readng of t situation i done
tus- t Club repreents teir skils, teir power, and teir srengt, what endeavors are being pursued; t
Spade repreents t setbacks and necesitie in t way, also t imperative which dive tose in t
situation underneat t surface; t Hear repreents t hear of t mater, t mysery which lurks at
te core of t situation; t Diamond repreents how tings are likely to continue, and also tey have
2. Using ti readng as a predction of time, examine t Querent card. Te suit of tat card
determine how long t otcome wil take to occur- days for Diamonds, weeks for Clubs, monts for
Hears, and seasons for Spade. Te number on t card wil ilusrate t number of increments of
time For example, 4 of Clubs i for weeks. Te cor cards sow tat t time involved hedgs on
people, not on fate If t Joker apears, it means tat someting srang i afoot, and no fate can be
seen.
3. For ye or no answers, fip t cards in t row. If a Spade lands in t Spade position, t answer i
no. If a Club lands in t Club position, t answer i ye. If a Hear lands in t Hear position,
a ye or no, so a more secifc quetion sold be asked. Remember, fip t cards one by one, lef to rght,
and wait until yo see each texture before moving on to t next card. If no cards match, sufle al cards
and try again. If t Joker lands before yo can gt an answer, t sirt i refusing to answer yor
quetion for some reason. If t Joker i yor Oracle card, however, yo can expect a very powerful answer
4. For healt and balance readngs- t Club card refers to t subject's pysical healt or wel being,
5. To ask abot people in a situation, observe t suit cards for t folowing- Clubs are rvals, Spade
are enemie, Hears are loved one, Diamonds are frends and alie. Look to t card position for beter
clarfcation- if a Hear lands in t Diamond position, for example, it means one who i an aly i
secretly wihing to be more, whereas a Spade in t Hear position means one whom yo love plots agains
yo.
~:Lore of t Cards:~
Below, yo'l fnd a basic explanation of each symbol on a playing card. For example, at t sar of every number
section, yo'l see an explanation of what tat number means in gneral. Tere wil also be a verse explaining a rddle
Remember to folow t Readng Steps up above at t top of ti notecard to interpret t ful mesag of each card.
Diamonds: Fate and Nature Witot Hears: Mysery and Tide Witin
Clubs: Power and Burdens Borne Spade: Suferng and Widom Earned
Jacks: Servants and Mesags Queens: Women and Widom Kings: Men and Masery
I see t Luck-brngr's sify eye; soon a I feel t Diviner's suple hands; wie t one I hear t Conjurer's quiet cal; rch t one
I see t Evoker's intense sare; power crackle I feel t Mantler's frm embrace; magic I hear t Abjurer's mighty cry; wil protects
I see t Guier's clever wink; sweet and sly I feel t Charmer's open arms; sof as I hear t Enchanter's silky words; foe are
Jack of Spade: True Sight Queen of Spade: Healing King of Spade: Weater Working
I see t Seer's canny gaze; trut i seen I feel t Healer's fngrs def; pain i taken, I hear t Weaterworker's rhyme; widom
trogh murky haze healt i lef. rule bot tide and time
D- Te Star of Heaven sine C- Te Star of Heaven sine H- Te Star of Heaven sine S- Te Star of Heaven sine
dow, from Fate's secret domain; dow, from Power's halow'd dow, from Virue's secret hal; dow, from Ordeal's forres dark;
tere i fond great forune, trone; skil and prowes true are te hear dot beat mos puisantly, te time of troble beckons, a hand
proserty and gain. fond, and mighty deeds are sow. and none refuse its cal. mos cold and sark.
D- What faery sel i ti: pale C- A djinn of fckle Might H- Ty Spirt sal be cored, S- Te sluagh come a-hunting,
wings from Forune's table; t come forh from ebon bower; be it by crmson selkie's 'frain; a face wit Dangr's honds mos white;
guie of grace, wears Nature's peace or quarrel, t Land has a mos fair, wit plaited hair, t te World i bare, wit srod
face- a f rend mos keen and moral, and wears a rval's glower. Garden i a swain. ausere, a vilain's omen quite
able
D- Te witch-songs sin a C- Te witch-songs sin a potent H- Te witch-songs sin a joyos S- Te witch-songs sin a sarp
skilful sel of fate and sel of power and Gramarye; a sel of hear and Gramarye; a sel of pain and Gramarye; a
Gramarye; a tread i tied, good sel of might from Fire and dance i played, a charm i laid, of hur i bond, but truts are fond
luck to bide, in aid of Masery. Night, for Oporunity. merry Revelry. trogh precios Miery.
D- Up rse t Hedgrows, here C- Up rse t Hedgrows, true H- Up rse t Hedgrows, t S- Up rse t Hedgrows, t
to hold and keep. By breat and to man and maid. By feh and furrows ruddy red. By blood and grond dug by sade. By bone and
luck tey'l bend when sruck; wit work tey'l never sirk, a Shelter hear tey'l set apar, to help one woe, tey'l ward from foe, for
Caution laid to sleep and a sade clear t head. otside tere be blade.
Stang grey as as; wasrel's doom Stang dark as oak; clots unwanted Stang red as torn; wie to be Stang white as birch; a ledg of
i t begar's sas. be coward's yoke gracios, waseful to morn. betrayal i foly's perch.
PIPS: Te Book of Shadows (continued)
D- Te Pat i bent, and yields C- Te Pat i sraight, and t H- Te Pat i a crooked, S- Te Pat i broken, and
to t Right; a Generos hand way sincere; t bels of t labyrntine track; for t Lefward goe; a quet i taken to
brngs blesings brght. Victor rng lod and clear. Memory, forward i of t way cure al woe.
back.
D- Te Sword of Stone sands C- Te Sword of Fire burns H- Te Sword of Moon i clear S- Te Sword of Steel i blooded
forh in force; labor sal return brght as day; higher grond sal as night; a pure deire sal seek and slick; t tieve' road opens
D- Blood of grace sal swifly C- Blood of power carve t H- Blood of innocence brngs a S- Blood of widom fows away;
fow; sudy reveals t way to land; work brngs srengt to Wil sain, to Dare forgivenes cure al bond to be Silent, t zealos
D- From t soil come forh a C- From t soil come forh a H- From t soil come forh a S- From t soil come forh a
Tree, bearng fruit of Proserty. Bus, brnging Protection wit its Flower, brnging Deire wit its Weed, brnging Nightmare wit its
D- Garden, Garden, sow wit C- Garden, Garden, sow wit H- Garden, Garden, sow wit S- Garden, Garden, sow wit
trut, Wealt i fond from might, weighty Burden i its plight. tears, Blis i fond by beting pain, Deat i mercy, peace i gain.