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Printing Process
Printing is a process for reproducing text and image, typically
with ink on paper using a printing press. It is often carried out as a
large-scale industrial process, and is an essential part of publishing
and transaction printing.
(e). Lithography
Invented by Bavarian author Aloys Senefelder in
1796, lithography is a method for printing on a smooth
surface. Lithography is a printing process that uses
chemical processes to create an image. For instance, the
positive part of an image would be a hydrophobic chemical,
while the negative image would be water. Thus, when the
plate is introduced to a compatible ink and water mixture,
the ink will adhere to the positive image and the water will
clean the negative image. This allows for a relatively flat
print plate which allows for much longer runs than the
older physical methods of imaging (e.g., embossing or
engraving).
(t). Chromolithography
Chromolithography was the first method for making true multi-color prints. Earlier
attempts at polychromed printing relied on hand-coloring. The type of color printing stemmed
from the process of lithography, and it includes all types of lithography that are printed in
color. It replaced coloring prints by hand, and eventually served as a replica of a real painting.
Lithographers sought to find a way to print on flat surfaces with the use of chemicals instead
28 ~DTP Course Book
(g). Screen-printing
Screenprinting has its origins in simple stencilling, most notably of the Japanese form
(katazome), used who cut banana leaves and inserted ink through the design holes on textiles,
mostly for clothing. This was taken up in France. The modem screenprinting process originated
from patents taken out by Samuel Simon in 1907 in England. This idea was then adopted in San
Francisco, California, by John Pilsworth in 1914 who used screenprinting to form multicolor
prints in a subtractive mode, differing from screenprinting as it is done today.
(i). Flexography
Flexography (also called surface printing), often abbreviated to flexo, is a method of
printing most commonly used for packaging (Labels, Tape, Bags, Boxes, Banners, Etc). A flexo
print is achieved by creating a mirrored master of the required image as a 3D relief in a rubber
or polymer material. A measured amount of ink is deposited upon the surface of the printing
plate (or printing cylinder) using an anilox roll. The print surface then rotates, contacting the
print material which transfers the ink.
Originally flexo printing was basic in qUality. Labels requiring high quality have generally
been printed Offset until recently. In the last few years great advances have been made to the
quality of flexo printing presses.
The greatest advances though have been in the area of PhotoPolymer Printing Plates,
including improvements to the plate material and the method of plate creation. -usually
photographic exposure followed by chemical etch, though also by direct laser engraving.
"
(j). Photocopier (1960s)
Xerographic office photocopying was introduced by Xerox in the 1960s, and over the
following 20 years it gradually replaced copies made by Verifax, Photostat, carbon paper,
mimeograph machines, and other duplicating machines. The prevalence of its use is one of the
factors that prevented the development of the paperless office heralded early in the digital
revolution.
(n). 3D printing
Three-dimensional printing is a method of converting a virtual 3D model into a physical
object. 3D printing is a category of rapid prototyping technology. 3D printers typically work
by 'printing' successive layers on top of the previous to build up a three dimensional object.
3D printers are generally faster, more affordable and easier to use than other additive fabrication
technologies .
~ EXERCISE l
1. Write a brief note on history of Printing?
2. What is Phaistos Disc?
3. What do you mean by Woodblock printing?
4. What do you understand by Movable type?
5. Write about Flat-bed printing press?
6. What is Lithography?
7. Write a short notes on Chromolithography?
8. What is Screen-printing?
9. What is the difference between Offset press and Flat-bed printing press?
10. What is Flexography?
11. What do you mean by Digital printing?
12. Write a short notes on 3D printing
000
4
DTP Fundamentals
The term Desktop Publishing was given birth in 1985
with the introduction of the first mass produced postscript
laser printers. The advent of desktop publishing meant for the
first time the production of heavily formatted documents with
integrated text and a single individual who was often the
primary source of the information could complete graphics.
In today's workplace computer skills are necessary to avoid being left behind. Many employers
won't even consider an applicant who doesn't possess a basic knowledge of computer systems.
The rise in usage of desktop publishing recently
has revolutionized the printing industry. Today, more
businesses are relying on desktop publishing to produce
simple documents such as flyers, reports, and newsletters.
In the past, these projectS were sent to a print shop.
Currently, more projects are completed in-house. The technology is here and employers need
people who know how to use it.
Pagelayout programs like Page maker and Quark can be used to create multi page products like
Newsletters, Magazines and Books, and Pagelayout programs accept objects from both Painting and
Drawing programs onto the page plus include extensive layout controls for the inclusion of large
amounts of text.
For DTP you will need a Postscript Laser Printer for general output and proofing, and B&W
artwork. Postscript is an industry standard interpreter that enables the output of complex DTP
objects to ANY device that is also Postscript enabled. Until you get into plenty of colour output, a
colour proofmg printer is very expensive to use, so do not get one just because it is "nice" to see
pretty colours.
For basic B&W DTP and general Web work, an "el
cheapo" flat bed scanner will do just fine. Nowadays they
hold the grey balance quite well and you will have little
need for more than 400 Dots Per Inch true resolution.
For todays Graphical User Interfaces (GUI) and systems software, running recent software
versions, you need to start with 64 to 128 Megabytes of Memory. Bitmap images (scans and Painting
program images) gobble up memory very quickly, and you will soon progress to the need to drag and
drop between several major programs running at once. Try for 128 MB RAM if possible (later on
possibly, for real complex work, 128 MB of RAM will be too little!)
Recent programs and systems software also gobble up a lot of
memory, as they do with the Harddrive space. Do not start with less
than 3.5 Gigabytes of Hardisk space, and have it partitioned into at
least 3 virtual drives right from the start. DTP and Web work soon fills
the remaining harddisk space - be warned!
For hours of continuous work, you will need a
fast Video Card with 32 Megabytes of onboard video
memory. For quick redrawing of bitmap images, very
"busy" or complex Vectorised graphics and
Pagelayout pages, a fast video card with 32 MB RAM
is must. Other wise the system will be distractingly
slow for continuous work.
Use a minimum 15" monitor, and even at this small size, try to get used to using 1024x768
resolution. 17" monitors are really the base size for hours ofDTP, but plenty of people use 15". With
DTP work you need "true colour" colour rendering. This is more correctly called 24-Bit colour.
To get 24-Bit colour at a resolution of 1024x768, you must have a minimum of 4 Megabytes of
32 I!!IDTP Course Book
Video Ram. Check when you buy the video card because not all video drivers (the video card/system
software interface) will give you 24-Bit colour at 1024x768 with 4 Megbyte - if it won't, chuck it, it's
rubbish!
The use of Spot Colour in our designs refers to the selection of individual inks that will be
mixed and matched by the printer. If a job is designed to use two spot colours, then those colours will
be individually transferred to the paper and not matched by various combinations of C, M, Y and
Black. However, some expensive (to print) jobs can include a fifth or sixth colour in addition to C, M,
Y and Black. Varnish and Metallic colours are often added to a design and they would be treated as
spot colours, as would a corporate colour that cannot be matched with process colours and must be
printed using hand mixed and matched spot colour too.
(c). Pixels and Bitmaps
In order for a computer system to create, manipulate and output
an image, whether the image is scanned, photographed by a digital
camera or created from a blank canvas in a Painting program like
PhotoShop, the image must be digitised into tiny solid colour areas
called Pixels.
Pixcels of an Im'l!!/~-
The pixels don't actually exist, your hard disk does not
contain tiny individual pictures of each pixel, but they are
represented on the computer screen for identification and
manipulation, from saved colour values. The individual pixel
colour values record the colour strength of each channel. ie a
greyscale black to white pixel will have just one channel per
pixel, and an RGB pixel will have three.
A bitmap image-
are called BITmaps. TIFF, GIF, JPG, PIC, BMP and a host of other file types are all bitmaps where the
name describes the patented algorithms used to save the pixel and array information on to your hard
disk.
The rotating plate on the Plate Cylinder passes water rollers (dampeners), then inking rollers,
and finaly transfers the image onto a rubber blanket on the Blanket Cylinder. The blanket then
transfers the image to paper as the paper passes between the Blanket and a Pressure cylinders. This
two step arrangement gives the process the name "Offset" as in "offset between the plate and
paper". Other specialist processes transfer the inked image directly to the stock (i.e. plastics). The
rubber blanket (with the offset image) enables the transfer of images onto vari9us types of even and
uneven surfaces without damaging the plate.
When you read the 'Image Output' subjects you will learn about the definite relationship
between the output device resolution and the number of grey levels available at a required halftone
screen dot resolution. The ideal halftone cell (maximum grey levels) is made up of a matrix of 16 x 16
output device dots.
The Boffms and technical people who create high quality output devices like imagesetters etc.
have established the golden rule, the 2X rule, for calculating the required resolution of a grey scaled
bitmap (grey or CMYK picture). This equates to 4 bitmap pixels underlying or being used to calculate
(the average of the four) the single channel colour value of each halftone dot, OR, horizontally 2
pixels per halftone cell - as displayed in the simple graphic above.
The 2X rule can be varied by a couple of decimal points up or down without affecting the
output, but 2 is the preferred and easiest remembered number. (note that the graphic above uses the
simplest scenario of a screen angle of 90 degrees for easy understanding, and the blue grid represents
the ideal 16 x 16 array of output device laser dots). Therefore, very simply, if an image has to be
output at #150 (150 halftone dots per inch) then our best quality bitmap image ftle should contain 300
pixels for each inch of that image horizontally = 150 x 2. (if the image is to be 4 inches wide, then there
will be 1200 pixels in each row of pixels in that image).
Because of the method of pixel averaging per halftone dot cell, there will not be any noticeable
improvement in picture quality if higher resolutions are used, and a lower resolution will begin to
reduce sharpness to a point where pixalisation will become evident. The bigger ftle size from a higher
resolution will also take much longer for the RIP (Raster Image Processor) to rasterize the page the
image is placed in.
We literally throw this theory out the door when considering the resolution required for a
scanned or painted Line bitmap (black OR white pixels only - a IBit bitmap) and here are the reasons.
Dithering: A process which gives the illusion of varying shades of gray or shades of color.
DPI (Dots Per Inch): A measure- ment of resolution. A printer can print a certain number of
dots per inch horizontally and vertically. A 600dpi printer prints 360,000 (600 by 600) dots on
one square inch of paper. Scanners also scan at a certain dpi. The higher the dpi number, the
better the resolution.
Drop Cap: The initial character of a paragraph that is enlarged so the top of the letter is even
with or slightly above the first line and the balance of the letter drops into the body of the
paragraph, usually by three lines. This design element should be used sparingly, preferably
for the initial paragraph of an article only.
Encapsulated PostScript (EPS): A standardized format used to store PostScript images.
Footer: Any information that's repeated in the page's bottom margin.
Gray Scale: A scale showing the full range of gray tones between pure white and solid black.
While most computer software used today recognizes 256 levels of gray, the human eye can
only see 80 to 100 levels.
Gutter: White space between the edge of the binding and the first printed area. It also refers
to the white space between columns of text.
Halftone: Since the gradations in the colors of a photograph cannot be reproduced directly by
a printing press, the printer re-photographs your photograph through a fine screen, which
produces a series of dots on his printing plates. This representation of your photograph as a
series of dots is a halftone. Large, densely spaced dots represent darker areas of the photograph,
while small widely spaced dots represent lighter areas.
Header: Any information that's repeated in every page's top margin.
Indent: Placing copy further from the right or left of the margin. A first line indent is often used
at the begining of paragraphs. A hanging indent has the first line starting at the margin, but
successive lines of that paragraph indented - often used in outlines or bulleted lists. A left!
right indent, where both sides of a paragraph are indented, is often used to highlight a long
quote or bring attention to a particular passage.
InIine Grapbic: The placement of a graphic within a line of text.
Kerning: The reduced spacing between certain combinations of two characters enhancing
their visual appeal.
Landscape: Refers to a page or image which is wider than tall.
Leaders: A series of characters (usually dots or dashes) between two widely spaced characters
used to control eye movement from one character to the other more distant character.
Leading: The amount of space below a typeset character, expressed in points. A ten point
character with three points ofleading would occupy 13 points of space (called 10/13).
LPI (Lines Per Inch): A measurement of resolution for halftones; the number of lines (of the
printer's screen) per inch.
Pica: The basic measurement unit in the graphic arts field. A pica is about .166 of an inch, and
is further broken down into points. There are 12 points per pica; 6 picas per inch; and 72 points
per inch. '
Pixel: The smallest picture element which can be manipulated by software. The individual
"bit" in bit-mapped.
Point Size: Denotes the size of type (see pica).
38 I!iOTP Course Book
Xerography: A dry photo electrostatic method of offset plate creation (using either metal or
paper plates) and copy reproduction.
Zero Leading: Used when you want no leading from a section, word or set of characters.
Zines: Small magazines with a very specific focus.
[[ EXERCISE II
1. Write a short notes on DTP hardware and software.
2. What are the main elements of DTP?
3. What do you understand by Halftone Dots and Dithers?
4. Explain the CMYK, RGB and Spot Colour model.
5. What do you understand by Pixels and Bitmaps?
6. Write a short notes on Vectorised Graphics ?
7. What is the difference between Vector and Bitmap images?
8. Explain the Image output and Resolution?
000