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D&D Variant DIFFERENT WORLDS dispels one and only one vampire, which seems a bit strange (vampires are 7.9 hit dice, and you can never exceed one L7 undead on a 2D6 roll for total levels affected). In a game designed to allow for up to L36 clerics, this system soems 10 be far too restrictive, The undead creatures of ow levels tend to be specified as only one figure per level, while the upper crust undead are allowed a limited range of levels for variety. be available in a sufficiently great range to provide the GM with the resources to continually chal lenge the players, which means allowing for undead of all types of levels, The Cleric vs. Undead table should be changed from listing types of undead to specifying only the level of undead in cross-eferencing the opposing cleric’s level. This will correspond, roughly, to the average results fon the present table for mediumevel clerics vs. medium- level undead, while automatically covering the effect of high levels for each. The formula for this revision would give a cleric a chance of tuming undead of one level higher than the cleric’s own level, a better chance for equal levels, roughly even odds of success for undead one level lower than the cleric’, and progressively better odds until the eric automatically turns undead of four or more levels below his or her own, Ince payercharctcs he 4 full ange of lo Ss: tron, tseoms 0 ae thatthe undead should ‘The same progression applies to the chances of dispelling the undead, but the cleric would have to be at least two levels higher than the undead to have even the smallest chance of success, with roughly even odds of dispelling undead of the same level that would be automatically ‘tumed by a cleric of this level, and automatically dispelling ‘only undead seven levels below the cleric’s own level D.. ... to a stretching of the automatic turing down to the level now providing auton pelling, and moving dispelling farther back by ding amount, | recommend balancing this by his formula weakens clerics somewhat by changing the present table's progression from 11,9, 7, 7, T, “respon. jereasing the ‘number of levels of undead that would be affected by a successful clerical confrontation, Instead of rolling 2D6 again for levels affected, 1 would increase that to the cleric’s ‘own level plus 2D6 levels. The purpose of this isto insure that the successful cleric will be guaranteed an effect on single undead creatures of atleast his or her own level, with a chance for more than that. This automatically adjusts the system for high level undead vs. high level clerics, Incidentally, the chances of successfully rolling the number required or more on 2D6 are as follows It 84% 14 58.3% 9427.8% 5+83.9% 3497.2% 0 illustrate how this system works, let’s have Blessed Clotis the L7 cleric, a loyal servant of the Lords of Law, be called forward by the party rader because the section of the ruined temple being explored tured out to be inhabited by undead. Cloris takes out the holy symbol of his patron god and implores divine aid against the undead. His player rolls ‘T for effect on 2D6, not so good but not hopeless. The GM tells Cloris’s player to roll the 2D6 again for number, and this time a ‘9° was rolled, meaning Cloris will affect L7+9=16 levels of undead. The first to be affected are those of lowest level, and two L3 undead vanish into dust. The LA undead are too high a level to be dispelled by that 7 roll, but two of thei are successfully tumed away by Cloris. “This has used up the remaining L4, and the L6 undead are still there to menace the party, but Cloris thanks his god for welcome aid, and readies his mace end shield to finish the job. © CLERIC vs. UNDEAD Undead Level 1. 9. iI. s/t 3/9 17 Cleric Level 3/9 1 1s iD 13 12D D 1/5 3D D 13 4D D D Is D D oD »D nye 9/- Af 1. 9- sl Th 3/9 s/t 17 319 ys 1/7 13 1s DoT 1. 9}: 1. s/t 3/9 1" Ts 1; 9/- 7. s/t 3/9 1" Me yo, 7-9 sll Te 19 3/9 hye 9. sft ue 71 Roll 206 and compare the number rolled against the requirements shown where the cleric level line meets the undead level column, The first number is the minimum required to turn undead, and the second number is the minimum required to dispel undead, A‘ indicates no such result is possible, a ‘T’ means an automatic turning, and a ‘D' means an automatic dispelling. The total number of levels of undead affected is the cleric’s level plus 2D6 additional levels. When confronting undead of mixed levels, the lowest levels are affected first JUNE 1982 45

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