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<GamerProfile>

<SoundProfile MusicEnabled="1" MasterVolume="100" Language="english" />


<ProfileSpecificGameProfile Sensitivity="1" MouseAcceleration="1"
MouseAccelerationOn="0" MouseInvert_y="0" MouseInvert_y_Flying="0"
MouseLookSensitivity="0.989811" Invert_x="0" Invert_y="0" Invert_y_Flying="1"
Swap_Triggers="0" Flip_Triggers="0" InvertSticks="0"
DefaultFlickFireDirection_y="0" ControllerLayoutVehicle="0"
ControllerLayoutBuzzer="0" UseMouseSmooth="0" Smoothness="1"
Smoothness_Ironsight="1" HelpCrosshair="1" Gamepad_vibration="1"
UseRoadSignHilight="1" SubtitlesLanguage="invalid_language" TaggingEnabled="1"
WikiUpdatedEnabled="0" CollectibleUpdatedEnabled="1" TutorialUpdatedEnabled="1"
ObjectiveReminderEnabled="1" CraftingTipsEnabled="1" DisplayXPEnabled="1"
DetectionIndicatorEnabled="1" HitIndicatorEnabled="1" ExplosiveIndicatorEnabled="1"
MapIndicatorEnabled="1" HealthIndicatorEnabled="1" CrouchIndicatorEnabled="1"
KarmaIndicatorEnabled="1" AmmoIndicatorEnabled="1" MinimapOpacity="2"
LootReadoutEnabled="1" CoopPartnerIndicatorEnabled="1" HudIndicatorsEnabled="1"
DisableLootAnimations="0" DisableHighLighting="0" CameraTagging="1"
CoopFriendlyFire="0" UseAmbx="0" GamepadFeedbackLayout="0"
InteractionHUDFeedbacksEnabled="1" Autosave="1" Machete="0"
DrivingAssistEnabled="1" DifficultyLevel="1" IronsightToggleMode="0"
ShowPVPTips="1" ShowPVPTimer="1" ShowPVPScorebar="1" ShowPVPPlayerTags="1"
ShowPVPObituaryMessages="1" ShowPVPNotifications="1" ShowPVPMasterVoiceToggle="1"
ShowPVPFactionPowerUpIcons="1" ShowPVPPlayerNames="1" PlayPVPIntroVideo="1"
HasVisitedCoopMenu="0" SelectedLanguage="english" Coop_Friends_Only="0"
DrivingAutoAimEnabled="1">
<FireConfig QualitySetting="VeryHigh" />
<CompressedClasses />
<Statistics>
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
</Statistics>
</ProfileSpecificGameProfile>
<RenderProfile AntiAliasingMode="0" UseTrippleBuffering="0" VSyncMode="1"
UseMotionBlur="0" SSAOLevel="0" EnableNvidiaPCSS="0" GodRaysLevel="0" FurLevel="0"
TreeTessellationLevel="0" Version="1" AlphaToCoverage="1" ResolutionX="1920"
ResolutionY="1080" Quality="custom" QualityEditor="editor_ps3" Fullscreen="0"
Borderless="1" UseD3D11="1" WidescreenLetterbox="0" UseWidescreenFOV="1"
FOVScaleFactor="1" AspectRatio="0" VSync="1" VSyncWindow="0" RefreshRate="60"
DisableLoadingMip0="0" GPUMaxBufferedFrames="0" ShowFPS="0" Brightness="1"
Contrast="1" CalibrationScreensShown="0" GammaRamp="1" AllowAsynchShaderLoading="1"
SafeFrameAreaWidth="0.85" SafeFrameAreaHeight="0.85">
<CustomQuality>
<quality ResolutionX="1280" ResolutionY="720" OtherQuality="low"
EnvironmentQuality="low" AntiPortalQuality="default" PortalQuality="default"
PostFxQuality="low" TextureQuality="low" WaterQuality="low" DepthPassQuality="low"
VegetationQuality="low" TerrainQuality="low" GeometryQuality="low"
LightingQuality="high" ShadowQuality="low" ShadowCinematicQuality="low"
EditorQuality="default" Hdr="1" HdrFP32="0" ReflectionHdr="1"
EnableVertexBinding="1" id="custom" />
</CustomQuality>

<Water>
<quality
id="low"
DisableSplinesInReflection="0"
ReflectionMaxDistanceScaleModifier="1.0"
WaterReflectionCoverRatioThreshold="0.005"
WaterReflectionQuality="0"
WaterRefraction="0"
ReflectionTextureSizeX="64"
ReflectionTextureSizeY="64"
OceanRealReflection="0"
DisableWater="0"
NumWaterReflectionPlanes="0" />
</Water>

<Geometry>
<quality
DetailDistanceScaleModifier="4.0"
KillLodScale="10.0"
LodScale="10.0"
ClustersLodScale="1.0"
ClustersMaxCountMultiplier="1"
RealTreesLodScale="4.0"
RealTreeCapsMaxDistance="100.0f"
RealTreeOcclusionMeshNearDistanceScale="10.0f"
RealTreeOcclusionMeshFarDistanceScale="25.0f"
RealTreeOcclusionMeshNearScale="1.0f"
RealTreeOcclusionMeshFarScale="1.0f"
ClusterZoomFactorScale="1.0"
SceneObjectDepthPassMinSize="0.085"
RealtreeReflectionMinLODLeaf="3"
RealtreeReflectionMinLODTrunk="4"
RealTreeLeafMinSize="0.02"
RealTreeHLeafMinSize="0.015"
RealTreeNodeMinSize="0.002"
ClusterObjectMinSize="0.02"
SceneObjectMinSize="0.01"
RealTreeMinSizeShadowScale="5.0"
ClusterObjectMinSizeShadowScale="5.0"
SceneObjectMinSizeShadowScale="5.0"
MaxDecalCount="1"
MaxDecalCountPerType="1"
DisableGraphicObjectInstancing="1"
MinZoomFactor="0.0"
id="low" />
</Geometry>

<Shadow>
<quality
id="low"
SunShadowFadeRange="3"
SunShadowRange0="2"
SunShadowRange1="7"
SunShadowRange2="20"
DisableShadowNightRange="0"
SunShadowNightRange="10"
ShadowMapSize="8"
CascadedShadowMapSize="128"
RainShadowMapSize="16"
SoftShadows="0"
Use16BitFormat="0"
DisableShadow="1"
SunShadowSnap="1"
DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
ForceLeafSingleSlice="0"
DepthBiasCSM0="0.00075"
DepthBiasCSM1="0.00075"
DepthBiasCSM2="0.00075"
SlopeScaleDepthBiasCSM0="2"
SlopeScaleDepthBiasCSM1="2"
SlopeScaleDepthBiasCSM2="2"
SpotDepthBias="0.005"
SpotSlopeScaleDepthBias="20"
RainDepthBias="-0.002"
SpotsCastShadows="0"
ReflectionShadowZBias="1.0f" />
</Shadow>

<Texture>
<quality
id="low"
TextureFilteringQuality="10"/>
</Texture>

<Environment>
<quality
id="low"
DisableSky="1"
RainNumSplashesPerSecond="25"
ParticleUniformFogRangeThreshold="0.2"
DisableGodRayCloudMasking="1"
HighResCinematicParticles="0" />
</Environment>

<Vegetation>
<quality
id="low"
RealTreeCsmExcludeMask="0"
ClusterCsmExcludeMask="0"
UsePixelLeafNormals="0"
UseRealTreeHD="0"
UseNextGenLighting="0"/>
</Vegetation>

<Terrain>
<quality
id="low"
TerrainLodScale="1.5"
TerrainDetailViewDistance="200"
TerrainDetailBlendViewDistance="64"
TerrainComputeMaxErrorLODs="1"
TerrainAffectedByMuzzleFlash="1"
TerrainMaxErrorTolerance="0.025f"
TerrainToTextureNormalStart="200.0f"
TerrainToTextureNormalTransitionRange="75.0f"
VistaTransitionStart="200.0f"
VistaTransitionSpan="31.0f"
/>
</Terrain>

<TextureResolution>
<quality
id="low"
SkipMips="1"
AlwaysMip0Loading="0"
/>
</TextureResolution>

<Ambient>
<quality
id="low"
MaxHemiMapDistance="160"
DisableSectorAmbient="0"
ShadowMapSize="256"
SectorCountX="12"
SectorCountY="12"
SectorTextureSize="48"
BlurQuality="0"
ShadowQuality="0"
SSAOLevel="1"
SSAOMaxDistance="30"
/>
</Ambient>
<DeferredAmbient>
<quality
id="low"
Enable="1"
NumTexelsPerEdgeXY="32"
NumTexelsPerEdgeZ="1"
TessellationXY="8"
TessellationZ="8"
EnableDeferredReflectedAmbient="0"
/>
</DeferredAmbient>

<Lighting>
<quality
id="low"
HighQuality="0"
/>
</Lighting>

<DepthPass>
<quality
id="low"
DepthPassMode="full"
DepthPassPartial="100"
DepthPassNoPixel="1"
DepthPassXenonAuto="0"
/>
</DepthPass>

<DeferredShadows>
<quality
id="low"
EnableDeferredShadows="1"
BlurKernelSize="0.0"
/>
</DeferredShadows>

</RenderProfile>
<NetworkProfile VoiceChatEnabled="1"
CustomMapMaxUploadRateInBitsOnline="10240000" OnlineEnginePort="9000"
OnlineServicePort="9001" FileTransferHostPort="9002" FileTransferClientPort="9003"
LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1"
ScanPortRange="1000" ScanPortStart="9000" SessionProvider=""
MaxUploadInbpsOnline="10240000">
<Accounts />
</NetworkProfile>
<GameProfile />
<RealTreeProfile Quality="Ultra" />
<EngineProfile>
<PhysicConfig QualitySetting="VeryHigh" />
<QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0"
IsQcTester="0" />
<InputConfig />
<ZoneConfig />
</EngineProfile>
</GamerProfile>