Вы находитесь на странице: 1из 8

Morgan Schafer (HWA), 12/18/92

Star Control ][
Role Playing Game Guide

Note: There is no clear way to finish this game, but this is the most logical
order we can think of, so boot up and listen close!

Table of Contents

I. Starting Off in the Solar System

Ok, you appear at the edge of the solar system and now you start your
adventure. Here you go:
A. Steer your ship towards earth (the third planet) and enter it. Now
listen to the probe's stuff.Go to the starbase and listen to the
Commander tell you of their problems. As he says, you gotta get
B. Leave Earth and fly to Mercury (the innermost planet) and enter
orbit, scan, and land to pick up everything on there, now, go back
to Earth, enter the Starbase.
C. Now you have to go out and most likely fight the Ilwrath ship (use
the Earthling ship) then proceed to the moon, land and touch the base on
there, and kill off the probes if you wish.
D. Next Proceed to Pluto (the outermost planet) and enter orbit,
scan for energy, land, touch the Spathi, SYMPATHIZE with him. Once
he is on your side, you are ready for the next step. Write down the
co-ordinates Fwiffo gives you of his homeworld.

II. Dealing with the Spathi

Now, you have to get the Spathi as a people to join your cause, heres how:
A. Once you go to Spathiwa, and talk the ships out of attacking you,
go to their homeworld and talk to the High Council, ask them everything
you can, the last thing being to join you. By the way, the Spathi live
on the moon of their homeworld.
B. As the council instructed, go to the planet and rid it of all bio
life forms. Mine it if you wish, then go back to the moon, tell them
you did what they wanted. Then tell them to join you. They will say
come back later (GO back immediately), convince them to join, be
aggressive. (say you still got the "Evil Ones" in suspended animation).

C. After completing several other steps, the starport commander will

will say communication was lost with the Spathi, proceed to their
homeworld's moon, here you will get the Umgah Caster, you will need it
later, plus you can call the Melnorme trader from anywhere in
Hyperspace with this.

III. Encounter the Zoq-Fot-Pik at Rigel

Here you gotta meet the Zoq-Fot-Pik and make them your allies.
A. Proceed to the Star System RIGEL (approximately 210.0 x 210.0).
B. You will see their ship flying around, if not, go to each planet,
and they are most likely in orbit. Talk to them, be freindly. They'll
tell you to go to ALPHA TUCANAE (400.0 x 543.7), their home star system.
C. Once you are at Alpha Tucanae, enter planet one, yer there! Now
talk them through, see what they say, be careful though, Ur-Quan's
hang around in this area. Get them to join you, and to give you their
ship designs. Then it is safe to go back again, in fact anyone you
talk to, go back twice. Unless they are hostile.

IV. Meeting the Melnorme Trader

Now you will meet the Melnorme Trader, you will buy important technology
from him to improve your ship, as well as fuel and information.
A. You will now proceed to go to Alpha Centauri (approx 150.0 x 100.0).
B. You will see the Melnorme ship flying around, approach it, talk with
him, and to get credits look at our list of Rainbow Worlds at the end
of the guide, also collect Bio data. You will be able to find the
trader at any Super Giant star.
C. In the future, be sure to buy up the Melnorme's technologies, they
come in handy.

V. Orz Territory
Here, you will talk to the Orz and also get all the items you need from
this area.
A. Proceed to Delta Vulcupulae (approx. 372.1 x 261.9).
B. Talk to the ships thuroughly (do not ask about the Androsynth).
C. Explore the planets until you find what the Orz describe as their
special place (in the same star system). Convince them to let you land
and go to the energy spot and pick up the Taalo Shield.
D. Proceed to Epsilon Vulcupulae, Planet II, this is the former
homeworld of the Androsynth, land and touch several ruins until
you pass through them.

VI. The Arilou and Quasi-Space

Here you will meet the Arilou and also start using Quasi-Space for faster
(and cheaper) travel.
A. Proceed to the top star in the Circini star cluster (43.8 x 637.2).
Move above the star a little. Stay in Hyperspace and wait until the
17th of the month, you will see what appears to a Giant Star on your
display, fall into the portal. By the way, it only lasts 3 days every
month (17th-20th).
B. You are now in Quasi-Space. Look at the starmap, plot to the Large
star off to the right, this is the Arilou homeworld, explore everything
you can by talking to them thouroughy. Every other star in Quasi Space
map leads to a certain spot in Hyper-Space, look for the list at the end
of the guide.
C. Plot course to the spot in Quasi Space closest to the Arilou home
world. Enter it, you are back in Arilou space.
D. Proceed to Alpha Pavonis (approx 55.0 x 800.0). Planet VII.
Then land and go to the energy spot and from the Ur-Quan wreckage
get the warp pod from the ship.
E. Go back to the entrance to Quasi Space on the 17th, once your in go
to the homeworld and the Arilou will install the Portal Spawner on
your ship. From now on when you use this you can call a portal to
Quasi space from anywhere in the galaxy.

VII. Getting Rid of Those Annyoning Probes

When your traveling through space, you encounter those annoying Slylandro
probes, and are forced to fight them, heres how you get rod of them.
A. Make your way to Beta Corvi (30.0 x 975.0). Go to the Gas Giant (yes,
to thw GAS GIANT itself), here you will talk to the Slylandro gasbags.
B. After chit-chatting about the past, ask them about the probes, they
will tell you about them, you have to prod them about the probe's
program and the replication ability. After you ask them to tell you
about the program's priority table, it is obvious what to say. Make
sure you dont leave without them giving you the self-destruct sequence
dont worry, you wont see it yerself, but you know it.

VIII. Meeting the Pkunk and Getting the Clear Spindle

Here you will travel to Pkunk territory and meet them and get the clear
spindle, which you need to complete the Ultron.
A. Travel to Gamma Krueger (51.0 x 55.0) by whatever means, Hyperspace
or QuasiSpace. Proceed to the first planet of the system.
B. Converse with them and ask them all the questions, dont insult them.
Dont call them a fruit loop until its the last question.
C. Continue talking to their ships and planet until you have acquired
4 of the pkunk ships and more importantly, the CLEAR SPINDLE.

IX. Get the Burvix Caster

A. Proceed to Arcturus (965.0 x 577.0), by whatever means.
B. Now, once you are in the system, go to the first planet, and land
on it, explore the cities until you pass through them meaning your
scientists have nothing more to say.
C. Now go to the planet's moon, and once in orbit, go to the energy
source, you've got the Burvix caster, you will need this shortly.

X. Meeting and Dealing with the Druuge

A. Proceed to Zeta Persei (898.0 x 275.0).
B. Talk to a ship or preferably the first planet, once you explore
everything they have to say, making sure you have 150 crew (hehe),
trade them the 100 crew for their ROSY SPHERE, and buy nothing else
from them, they are now of no further significant use.

XI. The Thraddash and the Aqua Helix

A. Proceed to the Zeta Draconis (275.0 x 875.0).
B. The first thing you must do is win the respect of the Thraddash,
to do this, you have to first talk to them, they will attack you,
once you defeat that battle group, keep clearing out a few groups,
like 15 ships, and then talk to them again, see if they praise you.
Ask them all throughout about the Aqua Helix, then go to the planet
and ask them if you can look around the surface, then take the aqua
helix, and leave.

XII. The Suppox and Utwig

A. Proceed to Beta Librae (get from Nightfire).
B. Go to the first planet, talk to the Suppox until they tell you
about the Ultron and eventually they give it to you.
C. Then once you are outside their planet, in space, go to your list
of devices, click on the Clear Spindle, then the Aqua Helix, then the
Rosy Sphere. This will make the Ultron repaired.
D. Proceed to Beta Aquarii (get from nightfire).
E. Then go to the first planet, ask them everything you can, once you
do that, make sure you heard their whole sad story about the Ultron.
Then, tell them you have fixed the Ultron, after their first skepticism
they will take it and be all happy.
F. Also tell the make sure the Utwig are on their way to fight the
Kohr-Ah. Talk to them after they come back from fighting, to get
their ship design, if they didn't already give it to you.
G. Proceed to Zeta Hyades (get from nightfire).
H. Go to the sixth planet of the system, get the energy reading, the
very powerful bomb, you need it at the end of the game. You might have
fight a couple Druuge ships if they got there already to get it, but
they shouldn't be any trouble.
XIII. The Shofixti and the VUX
A. Proceed to Delta Gorno (285.0 x 025.0), Planet II.
B. Here talk to the Shofixti ship, he will mistaken you for an Ur-Quan,
everytime he attacks you, choose your main ship and warp out from the
battle. Then talk to him again. He will become your freind after several
times. Use the insults in talk and he will become convinced you are not
an Ur-Quan.
C. Proceed to Delta Lyncis (570.3 x 979.5), Planet I.
D. Scan for Bio and kill everything, you will encounter a ferocious
beast, shoot him until you have him catpured. Then go back to the ship.
E. Next, proceed to Alpha Cerenkov (422.1 x 198.6), Planet I.
F. Here you will meet Admiral ZEX of the VUX. You will find that he
has a collection of beutiful beasts. Ask for the maidens but dont insist
once he speaks, and you have an option to say you have the beast he
wanted, insist about twice for a direct exchange and then givin.
The beast will get loose in his base and kill him. Then land and
get the shofixti maidens.
G. Proceed Delta Gorno (285.0 x 025.0). Talk to the Shofixti again and
give him the maidens. He'll go do his "work".
H. Let a couple weeks pass by wasting time in the Sol vicinity, then go
to starport. Unload anything, and then buy a couple of the Shofixti

XIV. The Yehat

A. Proceed to the Serpentis star cluster (c. 500.0 x 040.0).
hang around in Hyperspace until you are encountered by the Yehat.
B. Talk to the Yehat, do not make them attack you. Then tell them
that you have a Shofixti, choose to send the shofixti ship you have
over to them. A revolution to overthrow the Queen will now start and
they will give a couple Yehat ships.
C. Be careful though. Alot of the Yehat are still loyal to the Queen
and will attack you.

XV. The Umgah

A. Proceed to Gamma Orianis (192.3 x 587.8).
B. Find the Umgah homeworld in this star system. Activate the Taalo
shield to prevent the Talking Pet (Dynarri) from commanding your mind.
C. He will send the Umgah Armada after you, after you easily kill them.
Go back to the talking pet and he will join you. Leave him alone until
the end of the game.
D. Talk to him every so often if you wish, dont ask him about his
personal background though.

XVI. The Ilwrath

A. Proceed to Alpha Taurii (022.9 x 366.6).
B. Once you are in the system, use the Umgah Caster. Command the
Ilwrath to attack the Thraddash.

XVII. The Syreen and The Mycon

A. Proceed to Betelguese (415.0 x 375.0).
B. Go to the first planet and and talk to the syreen, explore their
whole sad story. Once you listen to it leave.
C. Proceed to Beta Copernicus (600.8 x 263.1). The first planet.
D. Land on the shattered world and pick up the Mycon Eggshell
E. Proceed to Beta Brahe (639.5 x 231.2).
F. Continue to talk to various Mycon ships, until they tell about
"The Deep Children". Continue escaping battle until they tell you.
G. Proceed back to Betelguese, talk to the Syreen about how you know
about the Mycon attacked her former world, and give the Eggshell as
proof. Then she will send you to get their ships.
H. Proceed to Epsilon Camelopardalis (593.7 x 393.7).
I. Go to the first moon of the first planet of the system. Land and
let the Syreen science team unlock the vault.
J. Go back to Betelguese. She will be pleased you got ther ships back
and will show you "proper gratitude". She will tell you where to tell
the Mycon to go.
K. Go back to Beta Brahe. Here talk to the nearest Mycon ship, and tell
them to proceed to Organon for breading, they will.
L. Proceed to the first planet. Land, you will have to fight 5 Mycon
podships. Once you defeat them. Pick up the Sunray device from the

XVIII. The Chmmr

A. Proceed to Procyon (074.0 x 226.8).
B. Go to the first planet. Use the Burvix Caster to talk to the Chmmr
once you are in orbit. Find out the situation from them. Then stop
talking to them.
C. Use the Sunray Device you got from the Mycon world. This will free
the Chmmr shield and complete their process.
D. Go back to starport and by abour 2 Chmmr Avatars.
E. They have equipped your ship to destroy the Sa Matra. You are one
step away from the end.

XIX. The Sa-Matra

A. Before leaving to destroy the station, make sure you have 2 Utwigs,
3 Chmmrs, and 1 or 2 Yehats.
B. Proceed to Delta Crateris (620.0 x 593.5).
C. When your in the system, talk to the Talking Pet. He will let you
know what the plan is.
D. Once all the Ur-Quans and Kohr-Ahs surrounding the planet move. Enter
the planet.
E. The Sa-Matra is there for the taking. Attack it, you will have to
a couple Ur-Quans and Kohr-Ahs, no problem!
F. Now you have to attack the Sa-Matra itself. Choose a ship you
are good with. Watch out for the fireballs that will chase you, and
the green balls, which bounce you away from the battle station.
G. You have to knock out the 8 generatoes surrounding the sa-matra.
H. Once this is done, escape with your present ship and re-enter with
your main ship. Then enter the Sa-Matra through the opening created
by destroying the Generators.
I. You have WON. Now, sit back, relax, and enjoy the whole movie
and credits at the end, they are really cool.

XX. Convenient Things to Know

A. Here is a list of the Quasi Space exits to make your travel
Quasi Space Hyper Space Descrip
448.0 x 504.0 565.7 x 971.2 Delta Lyncis
458.0 x 492.0 860.7 x 015.1 Unimportant
466.0 x 514.0 230.1 x 398.8 Spathi Space
468.0 x 464.0 921.0 x 610.4 Arcturas
476.0 x 458.0 409.0 x 774.8 Ur-Quan/Thraddash
476.0 x 496.0 611.6 x 413.1 Ur-Quan Space
488.0 x 538.0 973.5 x 315.3 Druuge Space
492.0 x 492.0 005.0 x 164.7 Ilwrath Space
502.0 x 460.0 318.3 x 490.6 Zoq-Fot-Pik Space
506.0 x 474.0 190.9 x 092.6 Sol Vicinity
516.0 x 466.0 567.3 x 120.7 Mycon Space
520.0 x 514.0 011.1 x 940.9 Slylandro Space
520.0 x 540.0 589.9 x 621.3 Heart of Ur-Quan
530.0 x 528.0 775.2 x 890.6 Supox Space
544.0 x 532.0 036.8 x 633.2 Arilou Space
*500.0 x 500.0 043.8 x 637.2 Arilou Entrance
B. Here are the Hyper Space co-ordinates of all worlds where you need
deviced from.
Planet Name Co-Ordinates Why
Alpha Pavonis VII 056.2 x 800.0 Ur-Quan Core
Arilou Homeworld 043.8 x 637.2 Portal Spawner
Beta Libre I 775.2 x 890.6 Broken Ultron
Delta Lyncis I 570.3 x 979.5 VUX Beast
Beta Orianis 197.8 x 596.8 Talking Pet
Zeta Draconis I 277.6 x 867.3 Aqua Helix
Zeta Hyades VI 850.0 x 937.2 Utwig Bomb
Beta Copernicus I 600.8 x 263.1 Mycon Eggshell
Zeta Persei I 946.9 x 280.6 Rosy Sphere (Druuge)
Gamma Kruegar I 052.2 x 052.5 Clear Spindle (Pkunk)
Alpha Cerenkov I 422.1 x 198.5 Shofixti Maidens (VUX)
Delta Vulpeculae II-C 372.1 x 261.9 Taalo Shield (Orz)
Beta Brahe I 639.5 x 231.2 Sunray Device
Epsilon Camelopardis I-A 593.7 x 393.7 Syreen Vault
Delta Crateris 620.0 x 593.5 Sa-Matra
C. Here are a few Rainbow World to help you ge Creds with the Trader.
World Co-Ordinates
Beta Pegasi I 039.5 x 745.8
Zeta Sextantis I 468.1 x 091.6
GroomBridge I 996.0 x 904.2
Gamma Aquarii I 853.4 x 879.7
Epsilon Draconis I 283.6 x 785.7
D. Here are a couple of World rich in Bio-data for even more credit.
World Co-Ordinates
Delta Vulpeculae I 372.1 x 261.9
Beta Mira I-D 367.8 x 192.6
Zeta Centauri I-A 146.3 x 077.9
Organon I-A 685.8 x 057.7
Zeta Libre I 783.3 x 908.3
Beta Corvi I 033.3 x 981.2
Alpha Wolf 4-D, 4-A 160.1 x 174.6
Gamma Caeli 2-A 284.4 x 078.7
The Spoiler Centre