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PERFORMATIVITY
In the past ten to fifteen years the word performative has advanced
from a theoretical term used by a few linguistic philosophers to a key
rubric within the discourse of contemporary art and aesthetics. Today
any artwork that in some formal, thematic, or structural way alludes to
ideas of embodiment, enactment, staging, or theater is called
performative. Any visual artwork that relates to a here-and-now, and
thus in some way or another refers to the idea of performance without
being a performance, is called a performative artwork. Yet this
misunderstanding of performative as meaning “performance-like” has
led to considerable confusion, mainly because it is impossible to
clearly define what a performative artwork actually is. As a category it
remains stubbornly slippery—and with good reason, because the use
of the term is based on a complete twist of the word’s original
meaning.
There is no performative artwork because there is no
nonperformative artwork. The notion of the performative was
introduced into linguistic theory by the British philosopher John
Langshaw Austin in his lecture series “How to Do Things with
Words,” given at Harvard University in 1955. Austin coined the
term performative in order to point to the actlike character of
language. He argued that in certain cases something that was said
produced an effect beyond the realm of language. In other words,
under certain conditions signs can produce reality; one can do things
with words. The classic examples of what Austin at first thought
would constitute a particular category of utterances—the
“performatives”—originate in legal discourse: “I now pronounce you
man and wife” and “I hereby sentence you to six years imprisonment
without parole.” Although Austin had originally planned to isolate
certain utterances under the notion of the performative, he soon
understood that a clear-cut distinction between a constative (reality-
describing) and a performative (reality-producing) way of speaking
could not be made. If every utterance contains both constative and
performative aspects, it is tautological to speak about “performative
language.” And the same principle applies to artworks. It makes little
sense to speak of a performative artwork because every artwork has a
reality-producing dimension.
To speak about the performative in relation to art is not about
defining a new class of artworks. Rather, it involves outlining a
specific level of the production of meaning that basically exists in
every artwork, although it is not always consciously shaped or dealt
with, namely, its reality-producing dimension. In this sense, a specific
methodological orientation goes along with the performative, creating
a different perspective on what produces meaning in an artwork. What
the notion of the performative brings into perspective is the contingent
and elusive realm of impact and effect that art brings about both
situationally—that is, in a given spatial and discursive context—and
relationally, that is, in relation to a viewer or a public. It recognizes
the productive, reality-producing dimension of artworks and brings
them into the discourse. Consequently we can ask: What kind of
situation does an artwork produce? How does it situate its viewers?
What kind of values, conventions, ideologies, and meanings are
inscribed into this situation?
What the notion of the performative in relation to art actually
points to is a shift from what an artwork depicts and represents to the
effects and experiences that it produces—or, to follow Austin, from
what it “says” to what it “does.” In principle, the performative triggers
a methodological shift in how we look at anyartwork and in the way in
which it produces meaning. Understood in this way, it indeed offers a
very interesting and challenging change of perspective. Used as a
label to categorize a certain group of contemporary artworks,
however, it makes little sense.
The works of Carl Andre and Robert Irwin are, in very different
ways, based on these premises. Known for his floor objects—bricks
and plates that lie on the ground, arranged in basic modular forms—
Andre introduced a new awareness of the artwork’s physical reality as
an aesthetic phenomenon shared with the viewer’s reality. Both
artwork and viewer occupy the same nonmetaphorical and
nonsymbolic space. Today one might wonder why Andre’s works
(particularly the planes on which people can walk) elicited such strong
reactions when they were first shown. But apart from the provocative
fact that there was almost nothing “worked” in these serially arranged
ready-made units, it was the sheer fact of their horizontality that
prompted the negative public response. Andre was interested in
horizontality because it extended into, and hence revealed, its
surroundings—and also because it struck at the traditional concept of
sculpture as a vertical and anthropomorphic form. Horizontality, as
Yve-Alain Bois and Rosalind Krauss have argued, is the plane
of bassesse and thus something decidedly unmonumental. “Don’t
touch” is normally the prior rule of any art encounter. Here were
artworks that you could walk on.
Robert Irwin began his career in the 1950s as a painter before he
turned to making objects such as discs and acrylic columns. The
presentation and placement of these works then became more and
more crucial, and Irwin eventually sought to dissolve the distinction
between the edge of the sculpture and its environment. He gave up
studio art and started creating works that responded to specific
situations. Considered part of the Light and Space movement—a
branch of Minimalism originating in Southern California in the
1960s—Irwin produced site-specific works that addressed the scale
and structural parameters of the space, setting and challenging the
limits of perception. The investigation of perception and
phenomenological experience—even the exploration of art as an
inquiry into the nature of thought and experience—became the core of
his interventions. Irwin’s shift from the discrete object to the staging
of experiences determined by the conditions of their site led him to
work in very different contexts. He started integrating experiential
relationships into the architectural environment, but he also designed
gardens and took on landscape projects. In 1992 he began planning the
Central Garden for the new Getty Center in Los Angeles. And when
New York’s Dia Art Foundation opened its new museum,
Dia:Beacon, director Michael Govan asked Irwin to “design” the
museum’s experience.
Carl Andre, Slope 2004, 1968, steel, ½ x 204 x 38 in. (1.3 x 518.2 x 96.5 cm). Collection Walker Art Center, Art
Center Acquisition Fund, 1969, 1969.12. Art ©Carl Andre/VAGA, New York, NY.
Dan Graham, Two-way Mirror Punched Steel Hedge Labyrinth, 1994–1996, stainless steel, glass, arborvitae, 90 x
206 x 508 in. (228.6 x 523.2 x 1290.3 cm). Collection Walker Art Center, Gift of Judy and Kenneth Dayton, 1966,
1996.133. ©Dan Graham.
Although for artists like Andre, Irwin, and
Graham the visual remains an important
factor in art, their works dismiss a
reflexive spectator-object relationship in
favor of a felt and lived experience.
Carsten Höller, Test Site, 2006. ©Carsten Höller/©Tate Photography. Installation view in Turbine Hall, Tate
Modern, London.
RATIONALIZATION AND
RESIGNIFICATION OF EXPERIENCE
Box is a work that very strongly cites and involves the body.
From a distance we can already hear a hollow beat fighting its way
through the exhibition space like blood pumped through the body by a
beating heart. Once we enter the space, this beat reaches the limit of
the tolerable; the rhythm almost violently takes possession of the
visitor’s body. The space is very dark. At regular intervals it brightens
for fractions of a second, allowing a glimpse of scenes from a boxing
match. The visual staccato of stark black-and-white contrasts is no
less violent to the eye than the acoustic beat is to the rest of the body.
While the beat pulsates from an enormous loudspeaker, words and
fragmented sentences like “Do it—again, again—stop, s-t-o-p, return
… aha/aha, ah … go, go on … again, again,” spoken by a male voice,
can be heard from another loudspeaker. Commands, a description of
the fear and doubt and pain of the fight, are repeated as if someone
were thinking out loud, interspersed with loud breathing or gasping.
Box is Coleman’s only work that is based on documentary
material. The images in this artwork are taken from footage of a fight
between Gene Tunney and Jack Dempsey, to which the artist added
regular black film frames. The fight, which took place in Chicago on
September 22, 1927, is legendary in the history of boxing. It was a
rematch between two world heavyweight champions. Jack Dempsey
was one of the most famous athletes of his time. Renowned for his
lightning-speed punches, he held the heavyweight title for almost
seven years. He was known as the Caveman and was considered
unbeatable, but in 1926 he lost the world championship to an
unknown fighter, Gene Tunney, who was the complete opposite of
Dempsey: intellectual, good-looking, and aesthetically refined. The
rematch a year later, awaited with great excitement, was to go down in
boxing history as one of the most spectacular fights of its time. And
the impossible happened again: Tunney won. But at the moment of the
fight, everything was at stake for him. He had to win a second time to
keep his title; at the moment of the fight he had his status, yet at the
same time he did not.
James Coleman, Box (ahhareturnabout), 1977, 16mm film (black-and-white, synchronized audio), continuous loop.
Collection Walker Art Center, T. B. Walker Acquisition Fund, 1991, 1991.96.