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RECONSTRUCTING HNEFATAFL

A Series of Four Articles

BY DAMIAN WALKER
Reconstructing Hnefatafl

INDEX
Alea evangelii 20, 21, 27, 28 Linnaeus 6, 11, 16, 24, 27, 31 -
Ballinderry 8- 11, 15 - 18 35, 38, 40 - 46
Bell 9- 11, 22, 23, 29, 33, 36, MacWhite 9- 16, 27, 32, 46
41, 46 Murray 6, 9- 12, 15, 19, 21 - 23,
Brandub 9- 12, 16- 18, 27 25, 30, 31, 36, 38, 40, 41,
British Isles 5 43, 46
Buanfach 11 Norway 25
Buckquoy 27, 46 Oxford 20, 29, 46
Corpus Christi College 12, 18, Parlett 12- 15, 18, 19, 23, 24,
20, 27, 29 26, 33, 41, 44, 46
Denmark 23 Peniarth Manuscript 158 12, 30
Dublin 8, 9, 46 Pritchard 15, 19, 35, 41, 46
Fithcheall 9- 11 Robert ap Ifan 12, 27, 30 - 36,
Fox & geese 9, 10 43
Freedo m's Contest 42 Robinson 12, 21, 22, 46
Germany 5 Sami 38
Gokstad 25 Scandinavia 5, 21, 40
Gwyddbwyll 30 Scotland 27, 46
Helmfrid 42, 43, 46 Tablut 6, 11- 16, 24, 27, 33 - 35,
Hencken 8, 9 38, 40, 42 - 44
Iceland 5 Tawlbwrd d 5, 12, 15, 16, 27,
Ireland 8, 46 30- 32, 34 - 36, 43
Jarlshof 24 Vimose 22
Lapland 6, 11, 38 Wales 6, 30

Draft Edition
Copyright © Damian Walker 2007 47
Reconstructing Hnefatafl Reconstructing Hnefatafl

BIBLIOGRAPHY CONTENTS
Bayless, M. “Alea, Tæfl and Re- Board Games”, Éigse: a Illustrations 4
lated Games”, Latin Learn - Journal of Irish Studies V, Introduction 5
ing and English Lore, 25 - 35. Dublin : National Reconstr ucting a Game for the Ballinderry Board 8
Volume 2. Toronto: University of Ireland , 1946. Candidate Games 9
Toronto University Press, Murray , H J R. A History of Hnefatafl Explained 11
2005. Chess . Oxford : Oxford An Unbalanced Game 13
Bell, R C. Board and Table University Press, 1913. Board Markings Revisited 15
Games from Many Civiliz - Murray , H J R. A History of A Summary of the Reconstruction 18
ations . New York: Dover, Board- Games Other than Reconstr ucting the Alea Evangelii 20
1979. Chess . Oxford : Oxford Identification of the Game 21
Gardner, M. “Mathematical University Press, 1952. Explaining the Variegated Men 23
Games”, Scientific Americ - Parlett , D. The Oxford History Explaining the Fixed Men 25
an, vol. 209, October 1963, of Board Games . Oxford : The Central Playing Space 27
126. New York: Scientific Oxford University Press, Summarising the Reconstruction 27
American, 1963. 1999. Acknowledgemen t 29
Graham - Campbell, J. Viking Pritchard , D. Brain Games: the Reconstr ucting Tawlbwrdd 30
Artefacts . London: British World’s Best Games for Identification of the Game 31
Museum Publications, Two . Harmon d swor th: Borrowing from Linnaeus 32
1980. Penguin Books, 1982. Captures Involving the King 34
Helmfrid , S. Hnefatafl: the Ritchie, A. “Excavation of Pic- Making the Reconstr uction 36
Strategic Board - Game of tish and Viking- age farm - Reconstr ucting Tablut 38
the Vikings . Published on steads at Buckquoy , Identification with Hnefatafl 40
the internet: Orkney”, Proceedings of Balancing the Game 42
http: / / h e m.b re db a n d.net / the Society of Antiquaries Summary of the Reconstr uction 44
b512479 / . of Scotland , 108 , 187. Ed- Bibliography 46
Linnaeus , C, ed. Smith, J E. inburgh: Society of Anti - Index 47
Lachesis Lapponica . Lon - quaries of Scotland , 1977.
don: White and Cochrane, Robinson , J A. The Times of St
1811. Dunstan . Oxford : Claren -
MacWhite , E. “Early Irish don Press, 1923.

46 3
Reconstructing Hnefatafl Reconstructing Hnefatafl

pieces on the board. ing between an attacker


5. Only the king can land on and the king.
ILLUSTRATIONS the central square. 10. The king wins the game on
Illustration 1: The Ballinderry Gaming Board 8 6. An attacker is captured reaching any square at the
Illustration 2: Parlett's layout for 25 pieces on a 7x7 board. 11 when it is surro un de d on edge of the board. The at -
Illustration 3: MacWhite's layout for 13 pieces on a 7x7 board. 13 two opposite, orthogon al tackers win if they capture
Illustration 4: The alea evangelii, as shown in the Corpus Christi squares, by defender s. A the king.
College manuscript. 20 defender is captured by an 11. The game is drawn if a po -
Illustration 5: Murray's correction of the alea evangelii. 22 attacker in the same way. sition is repeated.
Illustration 6: Bell's layout for tawlbwrd d. 32 The king cannot take part
Illustration 7: An alternative layout for tawlbwrdd. 34 in capturing attackers. Differences between these
Illustration 8: Linnaeus' diagram of tablut. 38 7. The king is captured by rules and Linnaeus 's account
surroun ding him on four can be regarded mainly as cla -
orthogonal sides with at - rifications. Additions the the
tackers. rules have been explained
8. When stood beside the above. The exception is the
central square, the king rule on drawn games, which
may be captured by sur - addresses situations where the
rounding him on the re - game can be prolonged indef -
maining three sides with initely, particularly by the
attackers. king, if he switches back and
9. If a king is surrou n d ed on fourth between two exit routes
three sides by attackers, which there is only one attack -
and on the fourth by a de - er to block. This reflects a
fender, the defender may modern concern about un -
be captured by surroun d - sporting play.

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Reconstructing Hnefatafl Reconstructing Hnefatafl

the most simple solution Summary of the


would favour the latter. Other
commentator s have proposed
Reconstruction INTRODUCTION
that the unbalanced nature of The majority of the rules in Through the course of the same, and it is entirely pos -
tablut is accepted, and that the this reconstr uction are taken twentieth century, there has sible that they gave to hne -
balance is redressed in the way straight from the account of been considerable academic fatafl the orthogon al move of
that the games are played. Linnaeus , then, with only a few interest in an ancient board the pieces. There was plenty
Thus it is common to suggest gaps necessarily filled by ref - game played by the Vikings. of opportu nity for the Roman
that two games are played, the erence to similar games and by This game they called tafl, and game to find its way to Scand -
players swapping sides speculation. The rules are later settlers in Iceland called inavia via Germany .
between them (Parlett 1999, these: it hnefatafl, commonly trans - Almost unmistakable finds
200). But this will inevitably lated as “king's table.” This for hnefatafl type games in
result in a large number of 1. Tablut is played on a board distinctive game is notable for Scandinavia date from about
drawn matches. Another sug - of 9×9 squares, with the its unequal distribution of AD 800 onwards, usually in
gestion that players bid to say starting positions of all the forces, which is unusual in an - the form of sets of pieces con -
how many turns the king will pieces marked. cient games. A king and a taining a single distinguished
take to win. A third sugges - 2. There are 25 pieces: a king number of “defenders” in the piece, and in many cases con -
tion that owes much to these and his eight defender s, middle of a square board face taining two discernible forces
two is that two games are and 16 attackers. These a larger number of “attackers”, of unequal propor tion. From
played, and the player who es - are placed in the shape of their opponent s, distributed that time onwards the game
capes with his king in the a cross with serifs. The aroun d the edges of the board. was taken by the Norse set -
smallest number of turns is king sits in the centre, with The object for the king is to tlers to the British Isles , Ice-
the winner. But all these are his eight defender s form - escape from the board, while land and Greenland, and to
no less modern innovations ing a cross around him, the attackers must capture the France, Germany and the
than the four suggestions giv- two each to the north, king. Ukraine.
en before. Players are free to south, east and west of The origins of hnefatafl are The game appears to have
choose whichever solution him. On each edge of the obscure. It has resemblances been immensely popular until
they wish, but for the purpose board, the cross is com - to the Roman game of ludus the arrival of chess. From that
of this reconstructio n the pleted with a T- shaped latrunculoru m and the earlier point on, the archaeological
solution will be adopted configuration of four at - Greek game now commo nly finds become rarer, and hne -
whereby the king is not al - tackers. called petteia. Though both of fatafl was increasingly con -
lowed to make captures. 3. The defen ding side takes these games pitted armies of fined to remote regions whose
the first move. equal forces against one an - inhabitants were less exposed
4. Pieces move any distance other, the metho d of capture, to the fashionable new game
orthogonally, not landing surroun ding a lone enemy by of chess. In 1587 the game
on nor jumping over other two friendly pieces, was the tawlbwrdd was recorded in

44 5
Reconstructing Hnefatafl Reconstructing Hnefatafl

Wales , and in 1732 tablut was eth century, a great deal of in - square at the edge of the Another attemp t to limit
observed by the Swedish bot - formation and misinfor matio n board. Helmfrid points out the king's advantage is the re -
anist Linnaeus in Lapland . has appeared on the internet. the example in law 3, which versal of the implication that
From that time the game The objective of this book discusses the king's exit to a the king can take part in cap -
suffered almost total eclipse. is to bring the hnefatafl family non - embroidered square m at turing enemy pieces. There
Scholars speculated during the of games to life by proposing a the botto m of the board, but are two clues in support of
nineteenth century on this number of reconstructions does not mention the possibil - this. One is a late manuscript
mysterious game, which was that make use of some archae - ity of the king's exit through of the Herverar Saga, in which
often identified with chess or ological and literary evidence. the embroidered square on the King Heidrek is asked a riddle:
draughts. It was not until the This evidence shows that vari - edge of the board. However, “Who are the maids that fight
early twentieth century that ants differed from one another Linnaeus was using square m weaponless around their
the nature of the game was in size and number of pieces, as an example, and it has been lord…?" In the late
seriously investigated, after as well as in subtleties of shown that in his rules, Lin- manuscript, the word
which time, other archaeolo - rules, much in the manner of naeus tends to choose a single "weaponless" is given in the
gical and literary evidence was international varieties of example to illustrate a rule, singular case, giving rise to the
linked with hnefatafl. Near the draughts today. rather than supplying an ex - theory that it applies to the
end of the twentieth century Four variants of hnefatafl haustive list of every possible lord and not the maids
hnefatafl appeared on the have been chosen for recon - case. Thus the fact that he (Helmfrid 2005, 10). This is a
commercial market in various struction. These have been does not mention an exit peculiarity of the late
guises, and while not a house - chosen according to the fol - through the embroidered manuscript, however, and the
hold word at the start of the lowing criteria: i. that there is square does not indicate that word “weaponless” is probably
twenty - first century, hnefatafl sufficient evidence to allow a such an exit is not allowed. In a poetic description of harm -
is well known among those in - serious attem pt at reconstr uc - fact, Linnaeus does not men - less playing pieces. More in -
terested in traditional board tion, and ii. that they display, tion that the king can exit teresting to this question is
games. when compared with each through the unembroidered Robert ap Ifan 's description of
At the time of writing, other, the variety of rules that square m at the top of the file capture in tawlbwrdd , where
study of the game has been were employed as the game in which he sits. This possib - an attacker is captured if
published piecemeal. It has was conveyed from one place ility is merely superfluous to caught between “two of the
appeared as a digression in to another. This will provide his example. It is also true king's men” (Murray 1952, 63).
Murray 's History of Chess, and information and inspiration to that Linnaeus mentions one These four ways of trying
as a subsection or chapter in those attem pting further re - restricted square in the rules— to make tablut a balanced
more general collections of constr uctions of games not that in the centre of the board game can be regarded as in -
games. Magazine articles have dealt with here. —so it is probable that he novations. The first two con -
looked in depth at various as - Historical purists might would have mentioned other tradict what Linnaeus has re -
pects of the game, and since turn from these pages in dis - restricted squares, had there corded. The last two do not,
the last decade of the twenti - gust upon finding that specu - been any. though a principle of adopting

6 43
Reconstructing Hnefatafl Reconstructing Hnefatafl

and crosses, little proficiency vacant”. No exception is given lation has been used in com - have been refined after at -
needs to be gained before the to this rule, so the limit on the pleting the reconstr uctions. tempts at play- testing the
game becomes too unbalanced king's move must be regarded This has, however, been done rules. In all these cases, it has
to entertain two moderately as a 19th century innovation. for good reason. In most been made clear where histor -
intelligent players. Later attem p ts have intro - cases, the historical evidence ical evidence ends and where
duced more innovations. It is is insufficient to satisfy the experimen tation begins. In
Balancing the Game commo n to see the corners of aim of making a complete and this way, the reader who
the board used as exit points playable reconstr uction. Even doubts the conclusions made
There are a number of ways for the king, rather than the the most complete rule sets here might experiment with
that the game can be balanced. edge. This is applied to leave some aspects of game - other theories, while keeping
Past attem p ts may have boards of many sizes, and play to the imagination or such experiments within the
achieved success, but in some there are clues in the historical commo n sense of the scholar, boun ds of historical evidence.
cases this has been at the ex - evidence for some games that and in many cases, the gaps There is one final point to
pense of historical accuracy. indicate that the corners may have been filled by making an be borne in mind in reading
For instance, an early recon - have been the king's objective. assum p tion that a rule missing the text that follows. Each
struction in 1863, called But in tablut this possibility is from one source may have article was written to stan d
Freedo m's Contest , limited the refuted by Linnaeus , who gives been identical with a rule spe - alone, and as such, there will
move of the king to a distance as an example of the king's cified in another. In other be repetition. In each article
of four squares at most (Gard - victory his reaching squares cases there are educated there will be an explanation of
ner 1963, 126). This means away from the corner of the guesses, for instance, where hnefatafl, for instance. For
that the king is not always able board. board markings suggest a spe - this reason the reader's pa -
to reach an edge of the board, The phrase “The vacant cial use for particular playing tience is requested when such
even when the path lies open. squares … may be occupied by spaces. Some of these guesses repetition occurs.
Indeed, the four edges are all any of the pieces in the course
in reach only when the king of the game” raises the pos -
sits on the central square, and sibility that by implication the
once he moves from it, at least non - vacant, or embroidered,
one edge is out of his reach. squares are restricted. There
Thus the attackers are often is a suggestion that the at -
given an extra turn in which to tackers' starting positions are
block the path, and time is of - inaccessible to the king
ten of more value than materi - (Helmfrid 2005, 3), a sugges -
al. But this solution has one tion reinforced by the fact that
flaw: it contradicts Linnaeus 's neither of Linnaeus 's examples
law 7, which state that a piece of victory has the king winning
can move “ever so far at once on reaching an embroidered
… if the squares in the way be

42 7
Reconstructing Hnefatafl Reconstructing Hnefatafl

the peculiarities of any partic - that the attackers are given the
ular variant (Murray 1952, 55 - first move (Pritchard 1982,
RECONSTRUCTING A GAME FOR THE BALLINDERRY 6). He simplifies the rules, for 176), but later gives an ex -
BOARD example, omitting the special ample game that does not fol -
properties of the central low this recom me n d a tion. He
In 1932, a gaming board was quadrant, etched with a single
square. With no special answers the question of
unearthed in a crannog, or line.
square, the king in Murray 's whether the king can take part
lake dwelling, in Ballinderry , The raised border is richly
game is captured by being in captures by using an ex -
near Moate, co. decorated. It is
surroun d e d on all four sides ample game, in which an at -
West Meath, arranged into
wherever he is on the board, tacker is captured between a
Ireland . The eight panels,
answering one of the ques - defender and the king. This
board was dis - four L- shaped
tions left by Linnaeus , that of game reinforces his opinion
covered in two panels in the
how the king is captured when that the game “chauvinistically
pieces, but is corners and
not on or beside his central favours the Swedes.”
otherwise com - four I- shaped
square. He also interprets the Finally, D. Parlett states
plete, and can panels between
king's objective as being to that “All pieces capture by
be seen in the them. The L-
reach any square on the edge custo dianship”, also answering
National Mu- shaped panels
of the board. But the other the question as to whether the
seum of Ire - bear a fine
questions are left unanswered. king can make captures. Thus
land , in Dublin . knot - work pat -
It is left to the player to a modern player can take Mur -
It is about tern. Two of
guess who moves first, and to ray 's original interpretation,
24cm square, the I- shaped
make an assum p tion on give the attackers the first
and is carved panels bear a
whether the king may take move, and allow the king to
from a single ring chain pat -
part in captures. Bell attem p ts capture. It is then necessary
piece of yew tern, while the
to clarify the rules (Bell 1979 only to reinstate the special
wood. The other two bear
i.77 - 9), but fails to specify property of the central square
playing surface a pattern of in -
Illustration 1: The Ballinderry which side starts the game. mentioned by Linnaeus , and
consists of a terlocked tri -
Gaming Board Neither does he explicitly state the curious metho d in his Law
7×7 grid of 49 angles. This
whether the king can capture, 10 of capturing a piece stood
small holes, for decoration led
but he implies it by saying that beside the king. This will res -
the insertion of pegged playing H. O. Hencken , who docu -
a “piece is captured … when ult in a rule set complete
pieces, like some moder n mented the find in 1933, to
the opponen t occupies both enough to play the game. Use
travel games. Around the believe that the artefact was
adjacent squares in row or of these rules will demo nstra te
central hole there is etched a made in the Isle of Man, where
column.” that, as Pritchard states, the
circle with a double outline. similar pattern s are known to
D. Pritchard follows Mur - king is favoured. In fact, the
The hole in each of the four have been made. Later finds
ray and Bell, and recom men d s bias is such that, as in nought s
corners is demarcated with a in Dublin , however, have

8 41
Reconstructing Hnefatafl Reconstructing Hnefatafl

Identification with shown that the pattern s were article to try and find a way
At first sight these rules ap - Hnefatafl also native to that place, and through these discussions, in
pear to be complete, making so Dublin is now considered order to create a credible re -
reconstr uction redun d an t. But Murray was the first person to the more likely place of manu - constr uction of a game that
Linnaeus omits a number of associate this game with the facture. could have been played on this
details. Some of these are game of hnefatafl often men - The board dates to the board. Before deciding
supplied by assu m p tio n s, tioned in Norse sagas. It had tenth century. While its Dub - between the possible candid -
while others are subject to ar - until then been the practice to lin origin implies that it is a ates, it is necessary to be fa -
bitrary decisions. The in - identify hnefatafl with chess Viking artefact, the Vikings miliar with a general descrip -
stances where Linnaeus falls or draughts, but this identific - being the founders of the city, tion of each one.
short of a complete set of ation posed problems, as hne - the fact that it was found in a
rules are as follows: fatafl was played before the crannog in Ballinderry shows Candidate Games
introduction of chess into that it was owned and used by
1. He does not state who norther n Europe. Once the native Irish people. The game The first game with which this
moves first. link between hnefatafl and that they played on it has been board was identified was that
2. It is unclear whether the tablut was established, the a matter of discussion since its of fox & geese , as suggested by
king himself can take part nature of many archaeological discovery. Hencken in 1933. Fox & geese
in capturing other pieces. finds became clearer. A num - Hencken thought that it has a number of variants, but
3. Capture of the king is de - ber of square boards have was for a hunt game like fox & all have in commo n certain re -
scribed by example only on been found with an odd num - geese (Graham - Campbell cognisable elements. One side
or beside the central ber of cells and a marked 1980, 23). But H J R Murray consists of a fox or similar
square. It is not stated central intersection, and other identified it with hnefatafl, a prey, whose mission is to kill
how he is captured else - finds include sets of pieces family of Viking games (Mur - or evade a number of geese or
where. with an asymmetrical distribu - ray 1952, 59). E MacWhite similar pursuers. A typical ex -
4. The king's objective is giv- tion of forces between the went further still, and pro - ample has a fox and thirteen
en by a couple of ex - sides, often including an iden - posed that the board was geese arranged on a cross -
amples, but is not expli - tifiable king - piece. Nowadays, suited to brandu b , an Irish shaped board now more fa -
citly stated. many single- piece finds from variant of the hnefatafl family miliar as peg solitaire. Other
Scandinavia n contexts are (MacWhite 1946, 25- 35). R C games of similar type are
It is the purpose of this article identified with hnefatafl. But Bell, on the other hand, sug - played throughou t the world,
to attem p t to address these the single most useful piece of gested that the board was for on square and triangular
omissions, and to resolve any evidence is Linnaeus 's diary another Irish game, fithcheall boards, as well as boards of
other difficulties of game - play entry about tablut . (Bell 1979, ii.46), though the many other shapes. Hencken
arising from interpretation of Murray reconstr ucts the nature of fithcheall is itself may have been put in mind of
these rules. rules for the whole hnefatafl under dispute. these games by the single
family, without reference to It is the purpose of this marked cell in the centre of
the Ballinderry board.

40 9
Reconstructing Hnefatafl Reconstructing Hnefatafl

Another family of games a game would fit perfectly on The vacant squares, dis - line, if the squares in the way
distinguished by a special the Ballinderry board, and tinguishe d by letters, may be be vacant, as from c to n.
central cell is hnefatafl, as speculates that the men occupied by any of the pieces 8. The Swedes and the
proposed by Murray . Hne - should be laid out in the shape in the course of the game. Muscovites take it by turns to
move.
fatafl is often classed with of an orthogo nal cross. He Laws 9. If any one man gets
hunt games like fox & geese , suggests that the corner cells 1. Any piece may move between two squares occupied
as a single king in the centre could be marked to indicate from one square to another in by his enemies, he is killed
of the board must evade nu - that men placed here would be a right line, as from a to c; but and taken off, except the king,
merous attackers initially ar - safe from capture. Capture in not corner - wise, or from a to who is not liable to this mis -
ranged around the edge. hnefatafl games, it should be e. fortune.
These attackers have the noted, is by surroun ding a 2. It is not allowed to pass 10. If the king, being in
power of capture, and their piece on two opposite sides, over the heads of any other his own square or castle, is
aim is to capture the king. something impossible if that pieces that may be in the way, encompa sse d on three sides
or to move, for instance, from by his enemies, one of them
Unlike other hunt games, the piece stand s in the corner.
b to m, in case any were sta - standing in each of three of
quarry here has a number of Fithcheall , as proposed by tioned at e or i. the squares numbere d 2, he
guards to defend him, initially Bell, is somewhat less clear. 3. If the king should stand may move away by the fourth.
surroun ding his central posi - Bell assu mes that fithcheall is in b, and no other piece in e, i, If one of his own people hap -
tion and usually numbering another game of the hnefatafl or m, he may escape by that pens to be in this fourth
half as many as the attackers. family. Murray , on the other road, unless one of the Mus - square, and one of his en -
These defenders have powers hand, says that fithcheall is a covites immediately gets emies in number 3 next to it,
of capture equal to that of the game of equal forces adopted posession of one of the the soldier thus enclosed
attackers. The board is always from the Romans (Murray squares in question, so as to between his king and the en -
interrup t him. emy is killed. If four of the
square, but, as with hunt 1952, 35). This agrees with
4. If the king be able to enemy gain possession of the
games of the fox & geese type, MacWhite ’s assessm en t, which accomplish this, the contest is four squares marked 2, thus
its size, and the number of is supported by more poetic at an end. enclosing the king, he be -
pieces upon it, can vary from extracts, for example, 5. If the king happens to comes their prisoner.
one game to another. “Crimthan n Nia Nar’s fidchell, be in e, and none of his own 11. If the king be in 2,
Brandub is though t by a small boy could not lift it people or his enemies either with an enemy in each of the
MacWhite to be a member of with one hand. Half of its men in f or g, i or m, his exit can - adjoining squars a, A and 3,
the hnefatafl family. Some were of yellow gold, the other not be prevented. he is likewise taken.
poetic extracts, quoted in his half of tinned bronze.” 6. Whenever the person 12. Whenever the king is
who moves the king perceives thus taken or imprisoned, the
article, imply that this game The earliest suggestion, a
that a passage is free, he must war is over, and the conqueror
was played with a branan, or game of the fox & geese type, call out raichi, and if there be seizes all the Swedes, the
chief, with four defender s has little evidence to support two ways open, tuichu. conquered party resigning all
against eight attackers. it. The central marked cell 7. It is allowable to move the Muscovites that he had
MacWhite points out that such suggests the possibility of a ever so far at once, in a right taken.

10 39
Reconstructing Hnefatafl Reconstructing Hnefatafl

game with one central import - this reason the use of the
ant piece. But no evidence of Ballinderry board for a
RECONSTRUCTING TABLUT such a game among the tenth - fithcheall game with equal
In 1732, a young Swedish bot - Fig. 1. is the king, whose century Irish exists. Of the forces can be considered un -
anist called Carl Linnaeus station is in the central square three board games mentioned likely.
made a tour of Lapland , keep - or royal castle, called konokis by Irish sources, two are ac - This leaves us with the im -
ing a diary as he went. His by the Laplanders, to which no counted for, fithcheall and plication that a hnefatafl game
other person can be admitte d.
main interest was of course brandu b , and identified with is the most likely candidate for
Fig. 2. represents one of
botany, but he also took time the eight Swedes his subjects, games of a different type. the Ballinderry board. But
to record facts about the who, at the commence me nt of Only buanfach remains, and there are two proposed vari -
people he met, and nothing of this ants that would
about their custo ms. game is known A B C D E F G fit the board.
o n m 4 4 4 MN O but its name.
The inhabitants of Lap - 7 7 In order to
land are known as the l k i h 4 H I K L 1 While there choose between
Sami , and among other g f e d 3 D E F G is some confu - 6 6 them, a more
things, Linnaeus made sion about 5 5 detailed look at
notes about a board c b a 2 A B C fithcheall , Bell the rules of
game they played, 3 2 2 3 2 in suggesting it 4 4 hnefatafl is
called tablut (Linnaeus c b a 2 A B C clearly means a 3 3
needed. Most
ed. Smith 1811, ii.55- game of the of the accounts
58). These notes form g f e d 3 D E F G hnefatafl type. 2 2 of this game
an almost complete set l k i h 4 H I K L 3 It is not im -
1 1
are fragment -
of rules, and their dis - o n m 4 4 4 MN O possible that a ary, but one
A B C D E F G
covery by H. J. R. Mur - game of equal late example
ray allowed him to put Illustration 8 : Linnaeus' diagra m of forces was Illustration 2: Parlett's layout from Lapland
together a basic set of tablut. played on the for 25 pieces on a 7x7 board. was recorded in
rules for all games of the game, are stationed in the Ballinderry sufficient detail
the hnefatafl family (Murray eight squares, adjoining to the board. But what little is by the botanist Linnaeus in
1913, 445 - 6). Linnaeus 's ori - royal castle, marked 2 and 3. known, and all that is as - 1732, for later scholars to at -
ginal rules are worth quoting Fig. 3. is one of the six - sumed, about fithcheall as a tempt a reconstr uction (Lin-
in full. teen Muscovites, their ad - game of equal forces, is naeus ed. Smith 1811, ii.55-
versaries, who occupy the six - summ ed up by Murray and 58).
teen embroidered squares,
The game called Tablut is MacWhite . Such a game would
played with a checkered (some of them marked 4 on
the cut,) situated four togeth -
render meaningless the mark - Hnefatafl Explained
board, and twenty- five pieces, ings aroun d the central and
or men, in the following man - er in the middle of each side
corner cells of this board. For Linnaeus ’s game, tablut , is
ner. of the field.
played on a board of 9×9 cells

38 11
Reconstructing Hnefatafl Reconstructing Hnefatafl

with 25 pieces: a king, eight sides like other men. The may not land on, nor jump 7. If the attacker's move
defenders and 16 attackers. manuscript fails to describe over, any other piece. threaten s to capture the
All pieces move any distance any special properties of the 6. A capture is made by sur - king, then the attacking
orthogonally, like a chess rook. central cell, and a diagram of rounding a piece on two player must warn his op -
Capture, as has already been the board shows no special opposite, orthogonal sides. ponent by calling out
stated, was by surroun ding a markings upon it. The king can be captured, “watch your king”.
piece on two opposite sides, Other evidence of the and make captures, as 8. If a piece of either player
orthogonally. In tablut the game is more fragmen tary. A other pieces. comes to rest between two
king must be captured by sur - number of boards and sets of opponen ts, that player
rounding him on all four sides. pieces suitable for these Given that there are no special must call out “resting”, as
The central cell is accessible to games have been found, and attributes for the central a reminder that the piece
the king alone, and if he sits the Corpus Christi College MS. square, and that the king be - is not considered as cap -
beside this square so that he 122, an English or Irish haves exactly as other pieces, tured.
can’t be surrou n d ed, then the manuscript from c. 1140, de - this is the simplest and
attackers can capture him by scribes and illustrates the ini - neatest of all hnefatafl recon - Players wishing to recon -
surroun ding him on the re - tial layout for a 10th century structions, and it is tempting struct the earlier game might
maining three sides. The king game, played with 73 pieces to think that this might rep - like to try applying these rules
wins if he reaches any square on a 19×19 board. Interest - resent the original game as to the smaller number of
at the edge of the board, while ingly, the corners of this board played by the Vikings. The pieces. In that case, it is also
the attackers win if they cap - are marked with fixed men rules about announcing vari - recomm en d ed that a smaller
ture the king. “for the decoration of the ous situations have been omit - board of 9×9 squares is used.
Another game, described playing table” (Robinson 1923, ted, but if the players wish, Playing with 25 pieces on an
in 1587 in Peniarth Manuscript 171). these may be reinstated, and 11×11 board would result in a
158 by Robert ap Ifan (Murray There are two variants would be as follows: game that favours the king.
1952, 63), called tawlbwrdd , proposed for a 7×7 board.
illustrates the variations that The first, illustrated by D. Par -
can be seen between games of lett , has the same rules as
this family. Tawlbwrdd is tablut , but with the 25 pieces
played on a larger board of set on the smaller board (Par -
11×11 cells, with a king and lett 1999, 198). The other
12 defenders against 24 at - game is brand ub , as proposed
tackers. The metho d of move - by MacWhite and discussed
ment is not described, but above. MacWhite is also happy
capture of ordinary men is as to adopt the rules of tablut ,
in tablut . The king, however, this time with 13 pieces. Ex-
is captured on two opposite perimen tation in play,

12 37
Reconstructing Hnefatafl Reconstructing Hnefatafl

own men? Commo n usage the decisions made in other however, has shown that where the forces and objective
suggests not, but as has been modern hnefatafl reconstr uc - neither of these suggestions is of each side differ, there exists
pointed out already, the his - tions. With these caveats in truly satisfactory. Does this the difficulty of making sure
torical account is not precise mind, the following rules can mean that all suggestions for that the game is balanced.
in its use of language. be taken as a reconstr uction of the identification of this game Each side ought to have a
The question of whether a ap Ifan's game. have been eliminated? Not roughly equal chance of win -
piece may voluntarily move necessarily. It has been shown ning, or the outco me will be
between two others is still left 1. Tawlbwrdd is played on a that the rules of the hnefatafl predeter mined and play be -
open. Some modern recon - board of eleven squares by family of games can vary from comes pointless. Even in cre -
structions allow this (e.g. Mur - eleven. The board bears one variant to the next. Parlett ating games of equal forces,
ray 1952, 56), and this is par - no special markings, save and MacWhite care must be
A B C D E F G
tially supported by a cryptic any that have been added both interpret taken to pre -
phrase in ap Ifan's account, “If for decorative effect. the rules of 7 7 vent the ques -

the other says ‘gwrheill’ and 2. There are thirty - seven tablut as being 6 6 tion of who
goes between the two, there is pieces in the game, com - representative moves first
no harm.” It is unclear wheth - prising a king, in the of the game 5 5 from having
er ap Ifan is talking about the centre of the board, twelve family as a 4 4 undue influ -
king here, or whether he is defen der s arranged in an whole. But, for ence on the
talking about the pieces gen - orthogonal cross with four reasons prob - 3 3 players’
erally. Bell makes the former equal arms of three men ably more to do 2 2
chances. In
assum p tion (Bell 1979, ii.45), each around him, and with space than asym metrical
though the insufficient evid - twenty - four attackers scholarship, 1 1 games, the is-
ence for this leaves room for completing the cross, such neither have A B C D E F G sues are multi -
doubt. that each arm of the cross dealt fully with Illustration 3 : MacWhite's plied. Is the
has a serif of five men the variations layout for 13 pieces on a 7x7 larger side’s
Making the along the edge of the of rules from board. numerical ad -
Reconstruction board. one hnefatafl vantage too
3. The object of the game for game to another. The prob - great? Is one player’s object -
Robert ap Ifan leaves so many the king is to reach any lems with their application of ive too easy and the other’s
questions unanswered, that in square at the edge of the the tablut rules to games on too difficult? One of the re -
completing his rules, a number board. The object for his the 7×7 board are therefore maining proposals under con -
of arbitrary decisions must be enemies is to capture him. examined here. sideration illustrates this.
made. Sometimes these can be 4. The attacking pieces take Parlett ’s game of 25 pieces
answered by hints from other the first move. An Unbalanced Game resembles tablut in layout.
sources, and in other cases it 5. A piece moves any number Where in tablut the defenders
is tempting to simply adopt of spaces orthogonally, but For inventors and reconstr uct - form a cross aroun d the king,
ors of all asymm etrical games,

36 13
Reconstructing Hnefatafl Reconstructing Hnefatafl

in Parlett ’s game they form a adopted, with the column s owners' consent and deliberate different. Ap Ifan clearly
square, the contracted dimen - lettered and the rows action, the game would go on states that the king is captured
sions of this shape allowing numbered, A1 being at the indefinitely and in practice it when surrou n de d on two
the same number of pieces to bottom left and G7 at the top would be ended only by the squares only. Further mo re,
occupy the smaller board. The right. If the defenders in this boredo m of the players. It there is no central marking on
attackers are arranged in T game have the first move, then must be assu med, therefore, the board. This implies that
shaped formations aroun d the only one effective move is that in both cases this is a pe - there are no special rules in -
edges of the board, as in available, C3- C2. The other culiarity of language, and that volving the central square,
tablut , the top of the T in each seven are rotations and reflec - in making a capture, the de - such as using it to aid capture
case being formed by three at - tions of it. In response to this cisive action is taken on the or restricting it to the king.
tackers in the centre of each move, the attackers have an part of the assailant, and not This makes tawlbwrdd unusu -
edge. One obvious con - obvious reply, A3- C3, captur - the victim. al among other reconstr ucted
sequence of this, in comparis - ing the defender that was In tablut , the king is cap - hnefatafl games, but the out -
on to tablut , is that the pro - moved, and blocking the king’s tured by being surroun d e d on come of the game is little af -
portion of pieces to available escape to one quarter of the all four sides. The central fected by this difference.
space is greatly increased, board. The defenders are still square is inaccessible to pieces Both main sources are am -
from 25 /81 (31%), to 25/49 limited to reflections and ro - other than the king, which biguous with regard to wheth -
(51%). While the rules of tations of the same move, to would allow the king to be in - er the king himself can take
movemen t, capture and ob - which the attackers can give vulnerable simply by his part in capturing enemy
jective are the same as in the same reply. Note that the standing beside it. Another pieces. Linnaeus does not
tablut , the issue of this pro - attackers in subseq uen t moves rule prevents this case: when state the case either way, and
portion of pieces to empty are capturing multiple pieces: the king is beside his central the players are left to make an
space itself has a decisive ef - C5- C6 is followed by A5- C5, square, he can be captured if assum p tion. Play- testing of
fect upon the balance of the capturing the defenders on surroun d e d on the other three tablut has found that if the
game, and for obvious reasons. both C6 and C4. In the last sides. Linnaeus gives ex - king is allowed to make cap -
Having the same number of move of this sequence, three amples of capture only on and tures, then the outcome is
pieces with which to blockade defenders are captured at beside the central square. But biased toward his side
a smaller area, the attacking once, leaving the king alone given that he also explicitly (Pritchard 1982, 179). Play-
force is here at a considerable with no possible route of es - states that the king is not sub - testing has also shown that the
advantage compared to the cape. If the attackers are to ject to capture on two sides game is more balanced if the
equivalent force in tablut . move first, a move of A3- B3 like other men, it is usually as - assum p tion is reversed. Ap
Experimental play with forces a similar sequence of sumed that, unless he is adja - Ifan gives a clue as to the rule
these rules shows that this ad - moves to be played out. It is cent to the central square, he in tawlbwrdd : “if one of the
vantage is crushing. In the clear that the king in this game is captured when surroun de d attackers comes between two
following discussion the nota - has no hope of success. on all four sides. of the king's men”—is the king
tion of a chess board will be What of MacWhite ’s game? In tawlbwrdd , the case is to be regarded as one of his

14 35
Reconstructing Hnefatafl Reconstructing Hnefatafl

The aim of the game in says, and ap Ifan implies, that At this point it would be per - tured on two sides like other
tablut is for the king to reach the attackers' object is to cap - tinent to mention that in Mur - pieces. This latter rule makes
any square at the edge of the ture the king. In this, however, ray ’s reconstr uction of tablut , things easier for the attackers,
board. Linnaeus states this method s differ between the the king is favoured (Pritchard and if applied to MacWhite ’s
not directly, but by giving ex - two games. 1982, 179). Innovations that game it would do much to
amples of victory on squares would redress the balance in make the game more balanced.
at the board's edge. It is pos - Captures Involving the tablut are outside the scope of A little experimen tation
sible to interpret the examples King this article. However, it should shows, however, that the game
in other ways, for instance, be noted that the imbalance is still lacks balance, possibly to
that only A B C D E F G H I J K
Before con - not as decisive as in Parlett ’s the same extent as Murray ’s
the few ex- 11 11
sidering game, and no obvious forced tablut . Furtherm ore, it fails to
ample peculiarit - win has yet been demon - address the purpose of all the
10 10
squares ies of cap - strated. In MacWhite ’s game, Ballinderry board’s markings,
given are 9 9 ture, one the proportio n of pieces to a fault for which other ideas
valid points 8 8 thing must empty space is reduced, com - for reconstr uction have
of escape. be pointed pared to tablut , from 25 /8 1 already been dismissed.
7 7
But such out. If the (31%) to 13/4 9 (27%). It must
interpreta - 6 6 language of also be noted that entirely half Board Markings
tions seem 5 5 either Lin- of the initial attacking pieces Revisited
unlikely. In 4 4
naeus or ap are needed to capture the king.
some Ifan is to be This means that the king’s ad - It will be remembere d that
games it is 3 3
taken liter - vantage has become stronger. there are five markings on the
possible 2 2 ally, a piece The imbalance in this Ballinderry board, one in the
that the 1 1 is only cap - game, however, is more easily centre and one in each of the
corner A B C D E F G H I J K tured by a addressed than in the 25 - four corners. The proposal for
squares are Illustration 7 : An alternative layout voluntary piece game, without resorting the game to be played on the
escape for tawlbwrdd. act of sui - to modern innovations unsup - board so far resembles tablut ,
points. cide. For ported by historical evidence. with the difference that the
Markings on corner squares instance, a defender in tawlb - Between the two games whose king is captured on two sides
found with some boards give wrdd is captured if he “comes rules are recorded, tablut and only. This obviates the need
rise to this explanation, but in between the attackers”. The tawlbwrdd , there is a differ - for the central cell’s power of
tawlbwrdd such markings are language relating to the king ence in the way the king is capture, as even if the central
absent. So it is more likely hints even more heavily at captured. In tablut , the king cell is still accessible only to
that the escape point in tawlb - this. But such a game would must be captured by sur - the king, he still exposes two
wrdd was, as in tablut , the not be practical; if no pieces rounding him on four sides, opposite sides for capture
edge of the board. Linnaeus were captured except by their but in tawlbwrdd , he is cap - when stood beside it. It

34 15
Reconstructing Hnefatafl Reconstructing Hnefatafl

should be noted that in Lin- leaves the corners unex - clustered as close to the king ible with the defender s being
naeus ’s account of tablut , at - plained. as possible (Bell 1979, ii.43). in an orthogonal cross. An -
tackers and defenders cannot Other extracts from the This literal interpretation is other interpretation of the at -
be captured against the central same piece of poetry give fur - not necessary, however. Lin- tackers' position (Parlett 1999,
square. If the king is to be ther clues: “I would draw thy naeus describes the defenders 198) shows five pieces in the
treated as other men in being attention, o white of tooth, to as being “in the eight squares, centre of each edge, and one in
captured, then it makes no the noble squares proper for adjoining to the royal castle,” the central space of each ad -
sense to retain the central the branan (Tara, Cashel, Examination of his accompa - joining rank or file. This is re -
cell’s power of capture over Croghan, Naas, Oileach), let nying diagram shows not a miniscent of the layout of
him. This leaves in question them be occupied by thee”. square formation, as the text tablut ; the serifs of the cross
the matter of whether the Earlier in the poem the central would imply, but an orthogon - have simply been extended
central cell should be access - cell has been identified with al cross. Given the similarity with the eight extra attackers.
ible to other pieces, as it ap - Tara, which leaves four other of Linnaeus 's and ap Ifan's de -
pears to be in tawlbwrdd . “noble squares”, and there are scriptions of the piece layout,
Evidence suggests that the four marked cells in the it is not impossible that ap
central cell should remain ac - corners of the Ballinderry Ifan referred to an orthogonal
cessible only to the king. The board awaiting explanation. If cross layout, this time with
first such piece of evidence is MacWhite ’s identification of twelve pieces, three on each
on the Ballinderry board itself. the Ballinderry board with arm.
Like tablut and unlike tawlb - brandu b is correct, then here The attackers are more
wrdd , the central cell is lies the answer. The four problem atical, as there is evid -
marked. This implies that it corner cells, like the central ently an error in ap Ifan's text.
has a special attribute of some one, are accessible only to the He describes “six in the centre
kind. Apart from the powers king. This presents a major of every end of the board and
of capture described above, implication. For the king ever in the six central spaces,”
the only other historical at - to reach one of the corner which is at once ambiguous
tribute is its restriction to the squares, the game must con - and at variance with the
king. This is reinforced by a tinue after he has reached the twenty - four men. There are
second piece of evidence re - board edge. So the king’s ob - not six central spaces on the
produced by MacWhite , a po - jective cannot be, as in tablut board. Bell has speculated
etic extract relating to or tawlbwrdd , to reach the that four central spaces were
brandu b : “leap up on that edge of the board. Instead, the meant, which would make
square, which is fitting for the phrase “let them be occupied sense in the context of a four -
branan”. Thus there is a pur - by thee” presents the sugges - sided board. Bell has given
pose for the marking on the tion that these corner squares one layout that matches this
central cell, but that still are the objectives for the king. description, but is incomp at -

16 33
Reconstructing Hnefatafl Reconstructing Hnefatafl

Borrowing from that no other move produces a The proposal then stands which are explained in the text
Linnaeus playable game (MacWhite as brand ub , a hnefatafl game as fixed pieces “for the decor -
1946, 25). Though imagina - in which the king is captured ation of the playing table”.
The only account of a similar tion will doubtless create ex - like other men, and in which The presence of these fixed
game more detailed than ap amples to disprove this, none marked squares are for the pieces prevents any of the
Ifan is that of Linnaeus . There survive from historical con - king only, and in which the other pieces from coming to
are a number of facets of the texts. It is therefore not inap - corner cells are the king’s ob - rest on these cells. The fact
rules in which Linnaeus is not propriate to adopt this rule for jective. This reconstr uction that these cells bear fixed
contradicted by any known tawlbwrdd . leaves just one point to be re - pieces, and not just markings,
evidence A B C D E F G H I J K
Ap Ifan solved. If the king must reach raises the possibility that, not
from else - 11 11
does not a corner square, then the obvi - only do they look like pieces,
where, and describe the ous strategy for the attackers but that they might be treated
therefore it 10 10
initial lay - is to block those squares by as pieces. Obviously these
will not be 9 9 out of the sitting beside them. Eight pieces cannot move, but that
particularly 8 8 pieces pre - pieces are enough for this does not prevent them from
controver - cisely, and purpose, and the only thing having powers of capture, like
7 7
sial to ad - so this as - that stops this blockade from the pieces proper. As the
opt them in 6 6 pect of the being completely invincible is manuscript does not differen -
a recon - 5 5 game is that, there being only eight at - tiate between the two colours
struction of 4 4
open to in - tackers, one of them at some of the pieces, it is impossible
tawlbwrdd . terpreta - point must move. The de - to tell whether these fixed
3 3
Examples tion. Lin- fenders then have the difficult pieces were identified with one
are the 2 2 naeus challenge of preventing this side or the other.
movemen t 1 1 provides an piece from returning to its Applying this principle to
of the A B C D E F G H I J K example station on the following turn. the Ballinderry board produces
pieces, their Illustration 6: Bell's layout for layout for Historical evidence provides four corner cells which have
initial lay - tawlbwrdd. the smaller no definite solution to this the power of capture. Identi -
out, and the game, in problem, but from another fying them with the defending
aim of the game. which the 25 pieces are laid direction there comes an in - side prevents the attackers
Linnaeus states that the out on a 9×9 board in the teresting clue. from blocking all the exits as
pieces move as does a rook in form of a cross with serifs. Ap Mention has already been easily as described earlier, and
chess, as far as they like in any Ifan's statemen t that the made of an English or Irish forces a more subtle strategy.
of the four cardinal directions. twelve defenders of tawlbwrdd manuscrip t that provides a It also, however, brings to light
This is the generally accepted are “in the spaces next to ” the layout for a hnefatafl game of a situation where the king has
move for reconstr uction of king have led to a reconstr uc - 73 pieces on a 19×1 9 board, won the game upon reaching
hnefatafl. MacWhite claims tion in which the men are with its corner markings, any square adjacent to a

32 17
Reconstructing Hnefatafl Reconstructing Hnefatafl

corner, as nothing then can even a probable, reconstr uc - king's men, the same. If the nature. A more well- known
prevent his advance into that tion of the game played on the king himself comes between parallel is draughts, which in
corner. This may not be de - Ballinderry board. It must be two of the attackers and if you different countries is played
cisive, but if the corner cells stressed, however, that the say “watch your king” before on boards of 8×8, 10×10 or
he moves into that place, and
have the power to capture for lack of definite evidence he is unable to escape, you
12 ×12 squares, with varying
both sides, then the king be - means that the chances of catch him. If the other says numbers of pieces to suit. The
side them remains in danger, these being the exact rules of “gwrheill” and goes between rules of draughts change
and the game is not won until the game are obviously re - the two, there is no harm. If slightly with the different vari -
the corner itself is reached. mote. Therefore it can only be the king can go along the — ants, and comparing the rules
Treating the corners in this said that these rules might line that side wins the game given by ap Ifan with a later
way echoes Parlett ’s sugges - have been recognisable to the (Murray 1952, 63). set given by the botanist Lin-
tion for the treatmen t of owners of the board. But it is naeus (Linnaeus ed. Smith
marked corner squares (Parlett unlikely that more firm evid - Identification of the 1811, ii.55 - 58) it is shown that
1999, 199). ence, such as a set of written Game this happened with hnefatafl
In arriving at this point rules from the period, will ever also.
there have been introd uced be brough t to light. Though the rules of the game With such a close match in
what could be justly called in - are incomplete, enough sur - the configuration of the board
novations, as no extant rules 1. The game of brandub is vives to give a strong identi - and pieces, as well as the par -
explicitly state that the played on a board of seven fication of the game with the allels between the accounts of
marked corner cells have cells by seven, on which hnefatafl family. In hnefatafl, ap Ifan and Linnaeus , there is
powers of capture. Parlett has the central cell and the a king attem p t s to escape from no reason to doubt that these
transferred to them properties four corners are identified the board with the aid of a games are of the hnefatafl
of universal capture which he with markings. small force of men, while a family. It is left only to put
ascribes, without presenting 2. There are thirteen pieces larger force tries to blockade together a complete set of
evidence, to the central cell. in the game: a king, four them and capture the king. rules. Ap Ifan's account is not
But with the evidence of the defen der s, and eight at - The earlier description of a complete rule set, not nearly
Corpus Christi College tackers. tawlbwrdd also suggests a so, but there is enough there
manuscrip t, the powers of 3. At the start of the game game of this family, though to allow its use as a starting
capture are not entirely the pieces are laid out in the description is merely a point. For this reason the
without historical foundation. the form of an orthogonal costing and specifies no rules. earlier description, of a game
cross, with the king in the It is notable that the two of a king and eight men
centre, his four defenders descriptions give different against sixteen, can be left be -
A Summary of the
adjacent to him, and the numbers of men on the board. hind as an archaic form of the
Reconstruction This is not contradictory, as at
eight attackers completing same game.
It is proposed, then, that the the arms of the cross up to different times and in differ -
following rules are a possible, the edge of the board. ent places, hnefatafl changed
size while retaining its general

18 31
Reconstructing Hnefatafl Reconstructing Hnefatafl

4. The attacking side moves marked corner square may


first. be captured by surroun d -
RECONSTRUCTING TAWLBWRDD 5. All pieces move orthogon - ing it between that corner
In Welsh literature, two games amount as eight men; in the ally, as far as they please, square and one of its en -
are often mentioned: gwyddb - game he is equal to the eight but have no power to jump emies.
wyll and tawlbwrdd . Gwyddb - men (Bayless 2005, 16). over, nor to land on, other 12. The king wins the game
wyll features more often in pieces. upon reaching one of the
earlier literature, and seems to The second piece of evidence 6. The five marked squares corner cells.
have been replaced eventually is from Peniarth Manuscript are accessible only to the 13. The attackers win the
by tawlbwrd d (Murray 1952, 158 , a book written by Robert king. game upon capturing the
34). Little detail has survived ap Ifan in 1587, now at the 7. A piece is captured by sur - king.
about the play of gwyddbwyll , National Library of Wales . A rounding it on two oppos - 14. The game is a draw if a
and so the nature of that game drawing of a board of 11×1 1 ite, orthogonal sides, by its position is repeated, or if
is under dispute. But tawlb - squares is given. Alternate enemies. The captured one player is trapped with
wrdd is better documen te d, columns of squares are piece is then removed no power of movemen t.
and though no archaeological shaded, but there are no other from the board.
evidence has yet come to light, board markings shown. Shad - 8. The king is captured, and A word of explanation for
the documen tary evidence is ing of the tenth column would may take part in captures, some of these rules is neces -
of great help in reconstr ucting complete the pattern, but for like his defenders. sary. The question of who has
the game. some reason it is left un - 9. If a piece moves adjacent the first move is speculated, as
The first evidence is in the shaded. The accompanying to two separate enemies, no evidence exists for any
ancient laws of Wales , and text states: such that both enemies game. A decision has been
gives a breakdown of the cost become surrou n de d, then made here only in order to
of the king's tawlbwrdd : The above board must be both the enemies are cap - make the rules complete and
played with a king in the
tured. Similarly, if three consistent between readers.
centre and twelve men in the
The tawlbord of the king is
spaces next to him, and separate enemies become Other issues, such as whether
worth six score pence, and surroun d e d, they are all the king can take part in cap -
twenty- four lie in wait to cap -
that is divided in this way: taken. tures, and whether a piece
ture him. These are placed,
sixty for the white men; and 10. A piece may move volun - may move between two others
six in the centre of every end
sixty for the king and his men;
of the board and in the six tarily between two enemies without capture, are similarly
and this is how that is divided:
central spaces. Two players without being considered settled by conjecture, though
thirty for the king and thirty
move the pieces, and if one captured. One of the en - these issues have the support
for his men, that is, three
belonging to the king comes emies must move away of more general acceptance
pence and three farthings for
between the attackers, he is
each of the king's men, and and back again to effect (Murray 1952, 56; Pritchard
dead and thrown out of the
just as much for each of the
play; and if one of the attack - the capture. 1982, 177; Parlett 1999, 199).
white men. This is the reason 11. Any piece adjacent to a
ers comes between two of the
the king is given the same

30 19
Reconstructing Hnefatafl Reconstructing Hnefatafl

without historical reference. thentic transmission of the


That the king’s force begins original rules. But, unless ser -
RECONSTRUCTING THE ALEA EVANGELII the game was taken from Bell’s ious errors have occurred in
In 1619, a mediaeval Gospel and hollow squares are placed reconstr uction, given that the identification of this as a
Book dating to 1140 came into on the intersections of the someone has to make the first hnefatafl game, these rules
the possession of the Corpus grid, and a number of faint di - move. The king’s ability to should have been recognisable
Christi College library, in Ox- agonal lines link some of these capture attackers is assu me d, to those people at King Athel -
ford (Julian Reid, person al squares. Finally, in the but this assum p tion is ques - stan’s court who were familiar
commu nication). It has the corners of the grid are ar - tionable. The rule for drawn with the play of the game.
Eusebian canons, followed by a ranged sixteen smaller solid games is a moder n innovation,
diagram of a gaming board set black squares. These are ar - necessitated by characteristic - Ackno wledg e m e nt
with pieces. Accompanying ranged such that four lie with - ally moder n concerns about
the diagram is a description of in the boun daries of each the possibility of unspo rting Thanks must go to Julian Reid,
the game, which says very corner cell, each small black play. archivist at the Corpus Christi
little about the rules, but at - square touching one of the in - There is too much specu - College library in Oxford , for
tempts to relate lation in this reconstr uctio n information about the dating
how the place - for it to be taken as an au - of the manuscript referred to
ment of the throughou t this article.
pieces represent s
the Gospels. The
diagram shows a
grid of 19 lines by
19, on which a
near - symmetrical
pattern of small
solid black I
squares is dis -
tributed around a
central I. Four
other small
squares, hollow
with a double
outline, are also
arranged sym -
metrically on the
grid. The black Illustration 4 : The alea evangelii, as shown in
the Corpus Christi College manuscript.

20 29
Reconstructing Hnefatafl Reconstructing Hnefatafl

the following rules: markings; only the king tersections. The accompany - decoration of the playing -
can reach these, and his ing text begins: table.”
1. The alea evangelii is a con - reaching them signifies the
test between two players, end of the game. Alea Evangelii , which Dubinsi Identification of the
one taking the side of a 6. The king is captured by bishop of Bangor brought
away from the king of the Game
king with twenty - four de - surroun ding him on all
fenders, the other con - four sides by attackers. If English, that is, from the J. Armitage Robinson looks at
house of Athelstan king of the
trolling forty - eight attack - he stands beside the cent - the manu script in his 1923
English; depicted by a certain
ers. It is played on a board ral space, three attackers Frank and a Roman sage, that book “The Times of St Dun -
of nineteen playing spaces can capture him. is, Israel. If anyone would stan”. He provides a sum mary
by nineteen. 7. Other pieces are captured know this game fully, before translation of the Latin text,
2. The pieces are laid out on by surroun ding them on all the lessons of this teaching but fails to identify the game
the intersections of the two opposite orthogo nal he must thoroughly know beyond “some ancient form of
board in an elaborate ar - sides. Two or three these seven: to wit, dukes and chess or draught s” which, he
ray, the king’s defenders non - adjacent enemies are counts, defenders and attack - says, “may one day give the
surroun ding him in the simultaneo usly captured if ers, city and citadel, and nine key to the problem” (Robinson
steps twice over (Robinson
centre of the board, the at - they become surrou n de d 1923, 71). He later speculates,
1923, 70).
tackers distributed to - with the same move. without conviction, that the
wards the edge. 8. The markings on the alea evangelii may be a simple
Following this text is an ex -
3. The king’s object is to corner intersections can puzzle rather than a game,
planation about how the num -
reach one of the citadels, take part in captures, by where the interest begins and
ber of pieces, their positions,
the marked intersections either player, as if there ends with the laying out of the
and groupings represent the
at the corners of the board. were pieces of that player’s pieces (Robinson 1923, 180).
canons. But occasional further
Upon reaching any of these colour sat upon them. Robinson also notes that the
details about the game itself
places, the king has won 9. A piece may come to rest board requires adjust men t.
appear. The piece on the
the game. The attackers’ voluntarily between two H. J. R. Murray identified
central position is referred to
object is to capture the enemies, without being the board diagram with hne -
as the primus vir, “primary
king. considered captured. fatafl (Murray 1952, 61), a
man”, and special reference is
4. The king’s forces take the 10. The king is permitted to siege game introd uced from
given to the four men drawn in
first move. Pieces move act as a defender for the Scandinavia . In this family of
a double outline, which are re -
any number of steps in an purposes of capturing. games, in which the size of the
ferred to as varii viri, “varie -
orthogonal direction. 11. The game is drawn if a po - board and the number of
gated men”. Finally, there is a
5. No piece but the king may sition is repeated. pieces upon it varies, a central
reference to the markings in
land on the central space. king- piece attemp ts to escape
the corner of the board: “the
Nor can any piece land on In the above reconstr uction, to the edge of the board with
groups of four men at the four
the corner cells that bear some details have been added the help of a number of de -
outer angles are there for the

28 21
Reconstructing Hnefatafl Reconstructing Hnefatafl

make the layout The Central Playing instead of the four that are
symmetrical, and Space usually required. In the ab -
present s such an sence of further references,
adjusted layout. There remains the question of the only sensible option is to
In his layout he whether the central playing adopt the rules as given by
also divides the space has special properties. Linnaeus . The break in the
pieces up such The two sets of rules of which lines differs from the usual
that there are two a great proportion remains, method of distinguishing this
distinct sides, one tablut and tawlbwrdd , disagree space on boards that are made
of 24 white pieces on this point. In tablut , ac- for play on the intersections.
and the other of cording to Linnaeus , the cent - The boards at Buckquoy , Scot -
48 black, in addi - ral square is accessible only to land , distinguish this intersec -
tion to a central the king, and is specially tion with a circle (Ritchie 1977,
king- piece. Mur - marked, while in tawlbwrdd , 187). Thus it can be specu -
ray does not according to ap Ifan, it is un - lated that in the alea evangelii ,
present us with a marked and no special prop - perhap s pieces were blocked
set of rules spe - erties are given to it. In refer - from passing the central
cific to this board, ences to brandu b , it seems space, as well as landing on it.
but notes that the that the central space and the This does not appear to
picture it presents four corners are reserved for greatly affect game play,
Illustration 5 : Murray's correction of the alea the king (MacWhite 1946, 25-
is consistent with however, and given that no
evangelii. 35). Examination of the Cor -
other descrip - such rule has been preserved
fenders, while double their tions. Murray ’s pus Christi College from any source, it can be re -
number of attackers attem p ts reconstr uction of board and manuscrip t’s diagram shows garded as an unnecessary in -
to stop the escape and capture rules (Murray 1952, 55 - 56) that the central playing space novation. The differences in
the king. Moves are orthogon - take no account of the is marked by a break in the markings between these
al like a chess rook, and a manuscript’s “variegated lines that form the grid, sug - boards may be nothing more
piece is captured by surroun d - men”, nor of the decorative gesting that in this game, it than a matter of decorative
ing it on two opposite ortho - men in the corners of the has special proper ties. taste.
gonal sides with enemies. The board. The only properties of the
king has to be surroun de d on R. C. Bell ascribes the dia - central playing space that have Summarising the
four sides by enemies before gram to a game he refers to as survived in any hnefatafl game
are that: first, it is accessible
Reconstruction
he is captured. “Saxon Hnefatafl” (Bell 1979,
Murray , like Robinson be - i.79). He associates the dia - only to the king, and second: In summ ary, then, the recon -
fore him, considers that the gram with a gaming board when the king sits beside it, he struction of a game for the
pieces should be adjusted to found in Vimose (spelled can be captured by three men alea evangelii comprehen d s

22 27
Reconstructing Hnefatafl Reconstructing Hnefatafl

“squares”. Nine steps twice king from winning indefinitely. “Wimose” by Murray and all laid out as in Murray ’s dia -
over, if taken literally, de - Clearly some further refine - who follow him), in Denmark , gram; the pieces move as
scribes two separate moves of ment is needed, and it finds its dating from about AD 400, rooks in chess, and capture by
nine steps. The only time this beginnings in a suggestion by five centuries before the game surroun ding enemies on two
would be necessary is if the a modern commentato r, that depicted in the manuscript. opposite sides; the king is
piece were to move at an the fixed men in the corners He also, incorrectly, assumes captured by surrou n ding him
angle, as it is generally accep - are capable of being used to that the manuscript is con - on four sides; the game is won
ted that diagonal moves are capture pieces (Parlett 1999, temporary with the game. He by the king if he reaches the
not allowed in hnefatafl 199). In this case, to seal off reverses the colours of the edge of the board, or by his
games. It is to be noted that the corners, the attackers pieces, and grants the first enemies if they capture him.
such a composite move would would have to move to a safe move to the king’s side, but Play- testing will find here a
take the central “primary man” distance from the fixed corner otherwise follows Murray ’s set of rules which favours the
to one of the four corners of men, and in total twenty rules exactly. D. Parlett agrees king’s side, thus satisfying the
the board. Given that he pieces would be required to with Bell and Murray (Parlett historian, but not the player.
would be unable to rest on one form a complete blockade. 1999, 202).
of these spaces, is it possible While this is not a large in - This reconstr uction is not Explaining the
that these are the objectives crease on the sixteen already satisfactory for a number of Variegated Men
for the king, rather than the mentioned, the fact that a reasons. The first, from an
edge of the board? Such an greater number of moves is historical point of view, is that Much can be speculated about
explanation would give a sig - required to create a safe form - the variegated men and the these variegated men. One ex -
nificant meaning to the phrase ation gives the defending side decorative men in the corners planation is that, if the attack -
“nine steps twice over.” It the opportu nity to harass any have been completely ignored. ing pieces were black, then
would also make the king’s works that the blockading side Without having to introduce these may well belong to the
task more difficult, reducing might attemp t. Unfortu nately, modern innovations, the defending side. The fact that
the imbalance of the game. the fact that the allegiance of corner squares should at least they contrast with the rest of
This explanation advances none of the pieces is ad - be considered inaccessible due the pieces is down to two
the reconstr uction, but does equately preserved, means to the presence of fixed men things: first, that such a dis -
not complete it. At the start of that it is impossible to say on the game board, even if no tinction suits the allegory, and
the game, eight attacking whether the corner pieces further use is ascribed to second, that they perhap s
pieces already block the paths ought to be allowed to make them. contrasted with the adjacent
to the corner intersections, captures for the attackers as Unfortunately, this is pieces which may in the ori -
and other attacking pieces are well as the defenders. Play- where hard evidence leaves the ginal layout have been black.
on hand to seal off the exits testing produces the recom - matter. For those who wish to This necessitates a revision of
completely. With sixteen of mendation that the fixed avoid any further speculation, Murray ’s layout, so that if
the forty - eight pieces, the at - corner men can be hostile to the following reconstr uction is these pieces are white, then
tacking side can prevent the either side. the best available: the board is four others that Murray iden -

26 23
Reconstructing Hnefatafl Reconstructing Hnefatafl

tifies as white must be black. which they sat that bore the three of the suggestions above which is a much more practic -
Identifying these variegated special markings. Many of the are speculation, but one ad - al way of applying decoration,
pieces with the defen ders, extant boards for hnefatafl vantage of the third explana - as it leaves the squares avail -
without adjusting others to games bear markings of one tion is that, in reconstr ucting able for play. It is possible,
maintain the proportion s of kind or another. The central the game, it necessitates no then, that these fixed men had
the sides, is unsatisfactory as playing space is marked on innovations in the rules. The a more active role in the game.
it increases an already unac - most boards, and the corners markings can simply be ig- For other clues, the game’s
ceptable bias towards the are added in others. Some nored, as is done by Murray introductory text in the
white side. boards have markings for dec - and all who follow him. manuscript could be re- ex-
Another theory is that oration only. Others appear to amined. In particular, the sen -
these pieces are special in have markings that represent, Explaining the Fixed tence about the skills required
some way, and the reference to partially or fully, the initial Men for the game seem to allude to
“dukes and counts” could be positions of the pieces. Ex- aspects of the rules: “to wit,
used to argue that there were amples of this last type in - The fixed men present their dukes and counts, defenders
different types of pieces in the clude boards found at Jarlshof own problems to be solved. It and attackers, city and citadel,
game. But no other game of (Parlett 1999, 201), where vari - could be that the twelfth cen - and nine steps twice over”.
the hnefatafl family has pieces ous squares on the central tury copyist has trans mitted Nine steps twice over could
with special attributes, other rank and file are crosscut, and their use accurately, and that refer to the size of the board,
than the king, so if there is tablut (Linnaeus ed. Smith they are there purely for “the or the distance required to
some special property to the 1811, ii.55- 58), where the decoration of the playing travel from one edge to the
variegated men, we can only starting position of every piece table.” This being the case, other. But given that the
speculate on it. Any special is identified. then as already observed, a re - board’s width is self - evident,
attribute ascribed to these If the intersections on constr uction of the rules nine steps twice over can
pieces would be a modern in - which the “variegated men” sit would at least have to prohibit hardly be described as a skill
novation, owing nothing to are marked, then these mark - the other pieces from resting worthy of note. It is also a
historical evidence. ings could be considered as on these occupied spaces. But long - winded way of referring
The final suggestion is the decorative, or as indicative of such a reconstr uction fails to to the number 18; nowhere
most simple, but rests on the the layout. As well as sitting satisfy. No other game of this else in the manuscript has the
fact that the manuscript was in the middle of the diagonal type has portions of the board copyist chosen to be verbose
written long after the game rows of five pieces, these loca - removed from play for no ap - in referring to numbers.
was played, and speculates tions also mark the ranks and parent reason. Craftsmen in It seems probable that the
that the original source mater - files of most of the outer the case of the board from word “steps” is describing the
ial has been misinter prete d. It pieces. On such a large board Gokstad , Norway , appear to movemen t of a piece, rather
is possible that the men were with a complex layout, such have been satisfied with en - than a simple dimension, for
not specially marked at all, but markings would greatly aid the graving patter ns on the which the manuscript else -
that it was the intersections on setting up of the game. All squares (Murray 1952, 58), where uses the measure of

24 25

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