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We are in a sophisticated world, where good design is good business. Delivering timely results in
the digital medium is an absolute must for success. Designing complex aesthetics or engineered
shapes is tough work and finding a tool, which can provide exact design intent can be even tougher.
Pro/engineer is the world leading 3D product development solution. It enables designers and
engineers deliver more innovative and appealing products to the market.
The advanced modeling capabilities of pro/engineer make it significantly superior over other
CAD packages. This type of interactive capability to optimize a design adds a new level to the design
and modeling experience.
Pro/engineer takes care of the entire product development process, from creative concept
through detailed product definition to serviceability.
Pro/engineer delivers measurable value to manufacturing companies of all sizes and in all
industries.
In order to meet the requirements of large and small industries PTC has developed a range of
products which includes
Pro/engineer
Wind chill
PTC project link
PTC parts link
PTC dynamic design link
Pro/mechanica
Pro/desktop
Pro/interlink
Pro/collaborate
Pro/engineer: a solid modeler
Pro/engineer is a solid modeler – it develops models as solids, allowing you to work in a three-
dimensional environment. In Pro/engineer the models have volumes and surface areas. As a solid
modeling tool, pro/engineer
Feature-based
Associative
Parametric
Feature Based
Parametric
Associative
Pro/engineer models are often combinations of various parts, assemblies, drawings and other
objects. Pro/engineer makes all these entities fully associative, that means if you make changes at a
certain level those changes propagate to all the levels. For eg, if you change dimensions on a drawing
the change will be reflected in the associated part.
When we start pro/engineer, the main window opens on our desktop. We can create our
designs in this window. The four distinct elements of the windows are:
Pull-down menu
Tool bar
Display area
Message area
Pull-down area
Similar to any of the windows application pro/engineer also has pull-down menu. The
pro/engineer pull-down menus are valid in all modules of pro/engineer.
The menu bar, which is a part of the pro/engineer main window, contains menus with options
for crafting, saving and modifying models. It also contains menus with options to set our pro/engineer
environment and configuration options.
Tool bar
The pro/engineer tool bar contains icons of frequently used options from the pull-down menu.
This toolbar gives us quick access to the standard set of options that are available in pull down menu.
We can customize it by adding or removing sets of tools. When we activate any changes to the tool
bar, they will be applicable for all open windows.
Each model tree item contains an icon that reflects its object type, for eg, assembly, part,
feature or datum plane (also feature). The icon can also show the display or regeneration status for a
feature, part or assembly for example suppressed or unregenerate.
To start creating a part that needs to be extruded, you must stat with create
New object button → pick part → give an appropriate name to the part → OK → start with
feature →create → solid (default) → protrusion → extrude (default) → done → one or both sides →
pick a sketch plane (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on okay → choose the default unless otherwise requested → at this point
you will see the sketcher window. The sketcher is a powerful tool for creating two dimensional shapes.
To start creating a part that needs to be extruded, you must start with
Create new object button → pick part → give an appropriate name to the part → OK → start
with feature → create solid(default) →plane(default) →pick → on direction menu, you can choose the
default unless otherwise requested → choose your references from the reference box →click on
create line button and → pick center line and choose the axis of rotation draw your geometry off of
centre line → click on check mark(continue with the current geometry) the menu manager will ask for
the amount of rotation(choose 360 degree if you need complete rotation of your 2D object) →click on
preview button for reviewing your revolved geometry to preview the part →press the ctrl button on
the keyboard and middle button of the mouse and then move the mouse around→ if the revolved
geometry is OK, button of the box.
Feature → create →hole in the menu box, enter the diameter of hole → for the depth choose
thru → all pick a surface for primary reference with the appropriate distances → pick the check mark
button to complete your command→ click on preview button for review you cut to →preview the part
press the ctrl button on the keyboard and middle of the mouse and then move the mouse around.
For symmetrical geometry, we can easily create a duplicate of a section by using mirror
command. Feature → copy → mirror →select(default) → dependent(any change in the first geometry
will automatically change the mirror of it as well) →done → you will be asked to select the geometry
that you want to create the mirror of it → select the geometry → done → you will be asked to select a
plane or to create a datum plane to mirror about → select the
plane → done → a new geometry which is the mirrored geometry will appear on the opposite side.
To add rounds (remove material to the edges in order to remove shape edges) to the edges, the
following steps should be followed
Feature → create → solid → round simple → done → constant edge → chain → done → one by
one → you can pick all visible edges on the geometry that you like to have round edges → after you
round edges → after you select all edges → click on done select → select done in the check menu →
enter the specific radius of the round in the radius type menu → click on the check mark → click on
the review to approve your work → click on ok to finalize your work.
Feature → create → solid → chamfer → edge → 45*d, d*d. → choose your chamfer dimension
and click on check mark → pick the edges that you like to chamfer → done → select done refs click on
the review to approve your work → click on OK to finalize your work.
In order to repeat an entity for numerous times, you need to use the pattern command.
However, the pattern features do not have to be identical copies, but can change in size. There are
three types of patterns that vary over the size, references and intersection of instances. The three
types of patterns are created the same way and are as follows:
Identical patterns-have the same size and the same reference surface, but cannot intersect.
Varying pattern- can vary in size and use different surfaces, but cannot intersect.
General pattern-can vary in size, use different references, intersect each other.
Sweeps is one of the most complicated features that we review in this section. we are able to
create a feature by using an open or closed sweep along a trajectory.
Feature → create → protrusion → sweep\solid\done\→sketch traj → pick front plane for sketching
plane → default → sketch a rectangular figure. Notice the arrow starting at the left of trajectory. This
arrow shows the starting point and direction of sweep.(do not forget to align the left of trajectory with
the base block) →done → no inn FCs(no inner faces) →now move to second step to create the cross
section of your feature → done preview the sweep → OK.
The helical sweeps will enable you to design different type of spring. The basic elements of the
helical sweep are “profile” and “axis” which will define a section that moves up in the direction of
profile and round the axis. Revolve around axis is 360 degrees. The number of turns(distance traveled
along the axis is on completed revolution)is the main attributes for different geometry are as follow:
Feature → create → solid → protrusion → advanced solid done → helical sweep → done
constant thru axis right handed → done.
Pick from datum as the sketching plane and top datum plane as the reference plane.
Start defining a solid protrusion. Choose feature → create → solid → protrusion → revolve solid
→ done → one side → done→ pick the sketching plane → then sketch the following feature and make
sure to place center line on axis of rotation with 360 degrees rotation.
After completion of our geometry for the screw, then we start with the following step:
Feature → create → solid cut → advanced solid → done → helical sweep done → constant thru
axis right handed → done. Pick front datum plane as the sketching plane and ok the direction (inward
direction) and default. Select your references as shown.
From sketching menu select create line where you are going to create the cut(you will be able to
see an arrow from the beginning of the line). Place a center line on the vertical axis(center of
screw).create the type of pattern of cut for the screw on the opposite side as shown.
Pick the check mark and review the created screw. It must look like the figure below.
General procedure to create blends:
Blend is a feature that allows a very smooth transition between specified cross sections. Blend
can be straight parallel or smooth rotation. We start with create → solid → protrusion
blend/solid/done → parallel/regular sec → sketch sec → done straight (if the blend is going to be
straight) or smooth (if the blend is going to be a curved blend) →done.
Pick the sketching plane and sketch the first section such as a square with dimensions 10. After
completion of the first sketch, pick sketch from toolbar then pick feature toll and toggle section from
the menu. The second sketch is a rectangular with dimensions 3 by 2.after completion, it will ask you
for the depth. Give a depth of 20 and preview and finally ok for completion.
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ISOMETRIC VIEW
RESULT:
To draw the given parts of Knuckle Joint and assemble the same.
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ASSEMBLED VIEW:
GENERAL PROCEDURE FOR ASSEMBLY:
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Start assembling the parts by placing a “base component” into an empty assembly file.
Then use placement constraints to add each subsequent part and orient it to the base
component.
These constraints determine whether surfaces and edges are aligned, mated, or offset, and by
what values or limits.
ASSEMBLY CONSTRAINTS:
The first step in creating an assembly is importing a base component and automatically aligning its part
coordinate system with the assembly’s coordinate system.
2. Select Assembly under Type and enter a name for the assembly. Use the default
template.
3. Click OK. The Pro/ENGINEER main window opens and displays the default assembly
datum planes, all marked with the prefix ASM.
4. Click Insert > Component > Assemble on the main menu. The Open dialog box
opens.
5. Select first part.prt of the model appears and the Component Placement dashboard
appears.
6. Click the Default constraint set from the Automatic constraint set list to assemble
the first part in the default constraint position. This constraint aligns the part
coordinate system with the assembly coordinate system. You will see the part’s Front,
Right, and Top part datum planes align with their respective assembly datum planes.
The STATUS line indicates that the base component is fully constrained.
RESULT:
Thus the given Knucle Joint parts are drawn and assembled.
AIM:
To draw the given parts of universal coupling and assemble the same.
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ASSEMBLED VIEW:
GENERAL PROCEDURE FOR ASSEMBLY:
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Start assembling the parts by placing a “base component” into an empty assembly file.
Then use placement constraints to add each subsequent part and orient it to the base
component.
These constraints determine whether surfaces and edges are aligned, mated, or offset, and by
what values or limits.
ASSEMBLY CONSTRAINTS:
The first step in creating an assembly is importing a base component and automatically aligning its part
coordinate system with the assembly’s coordinate system.
2. Select Assembly under Type and enter a name for the assembly. Use the default
template.
3. Click OK. The Pro/ENGINEER main window opens and displays the default assembly
datum planes, all marked with the prefix ASM.
4. Click Insert > Component > Assemble on the main menu. The Open dialog box
opens.
5. Select first part.prt of the model appears and the Component Placement dashboard
appears.
6. Click the Default constraint set from the Automatic constraint set list to assemble
the first part in the default constraint position. This constraint aligns the part
coordinate system with the assembly coordinate system. You will see the part’s Front,
Right, and Top part datum planes align with their respective assembly datum planes.
The STATUS line indicates that the base component is fully constrained.
RESULT:
Thus the given universal coupling parts are drawn and assembled.
AIM:
To draw the given parts of Flange Coupling and assemble the same.
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ASSEMBLED VIEW:
GENERAL PROCEDURE FOR ASSEMBLY:
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Start assembling the parts by placing a “base component” into an empty assembly file.
Then use placement constraints to add each subsequent part and orient it to the base
component.
These constraints determine whether surfaces and edges are aligned, mated, or offset, and by
what values or limits.
ASSEMBLY CONSTRAINTS:
The first step in creating an assembly is importing a base component and automatically aligning its part
coordinate system with the assembly’s coordinate system.
2. Select Assembly under Type and enter a name for the assembly. Use the default
template.
3. Click OK. The Pro/ENGINEER main window opens and displays the default assembly
datum planes, all marked with the prefix ASM.
4. Click Insert > Component > Assemble on the main menu. The Open dialog box
opens.
5. Select first part.prt of the model appears and the Component Placement dashboard
appears.
6. Click the Default constraint set from the Automatic constraint set list to assemble
the first part in the default constraint position. This constraint aligns the part
coordinate system with the assembly coordinate system. You will see the part’s Front,
Right, and Top part datum planes align with their respective assembly datum planes.
The STATUS line indicates that the base component is fully constrained.
RESULT:
Thus the given Flange coupling parts are drawn and assembled.
AIM:
To draw the given parts of Screw Jack and assemble the same.
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ASSEMBLED VIEW:
GENERAL PROCEDURE FOR ASSEMBLY:
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Start assembling the parts by placing a “base component” into an empty assembly file.
Then use placement constraints to add each subsequent part and orient it to the base
component.
These constraints determine whether surfaces and edges are aligned, mated, or offset, and by
what values or limits.
ASSEMBLY CONSTRAINTS:
The first step in creating an assembly is importing a base component and automatically aligning its part
coordinate system with the assembly’s coordinate system.
2. Select Assembly under Type and enter a name for the assembly. Use the default
template.
3. Click OK. The Pro/ENGINEER main window opens and displays the default assembly
datum planes, all marked with the prefix ASM.
4. Click Insert > Component > Assemble on the main menu. The Open dialog box
opens.
5. Select first part.prt of the model appears and the Component Placement dashboard
appears.
6. Click the Default constraint set from the Automatic constraint set list to assemble
the first part in the default constraint position. This constraint aligns the part
coordinate system with the assembly coordinate system. You will see the part’s Front,
Right, and Top part datum planes align with their respective assembly datum planes.
The STATUS line indicates that the base component is fully constrained.
RESULT:
Thus the given Screw Jack parts are drawn and assembled.
AIM:
To draw the given parts of Plummer Block and assemble the same.
GENERAL PROCEDURE:
To start creating a part that needs to be extruded, you must start with create:
New object button → pick part → give an appropriate name to the part →
OK.
Start with feature → create → solid (default) → protrusion → extrude (default) done → one
side or both sides → pick a sketching plane (default) → on direction menu, you can choose the
command flip, if you want to reverse the direction or click on Okay → at this point you will see
the sketcher window. . The sketcher is a powerful tool for creating two dimensional shapes.
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Setup new (default) → plane (default) → pick (select the surface that must be cut).
Setup new (default) → on direction menu, you can choose the command flip, if you want to
reverse the direction or click on Okay → if the cut is Ok, then click on Ok button of the box. You
have completed your cut at this point.
ASSEMBLED VIEW:
GENERAL PROCEDURE FOR ASSEMBLY:
Feature → create → cut → extrude → solid (default) → done → one side (default) → however,
if the cut needs to be done on both sides then → click on both sides → done.
Start assembling the parts by placing a “base component” into an empty assembly file.
Then use placement constraints to add each subsequent part and orient it to the base
component.
These constraints determine whether surfaces and edges are aligned, mated, or offset, and by
what values or limits.
ASSEMBLY CONSTRAINTS:
The first step in creating an assembly is importing a base component and automatically aligning its part
coordinate system with the assembly’s coordinate system.
2. Select Assembly under Type and enter a name for the assembly. Use the default
template.
3. Click OK. The Pro/ENGINEER main window opens and displays the default assembly
datum planes, all marked with the prefix ASM.
4. Click Insert > Component > Assemble on the main menu. The Open dialog box
opens.
5. Select first part.prt of the model appears and the Component Placement dashboard
appears.
6. Click the Default constraint set from the Automatic constraint set list to assemble
the first part in the default constraint position. This constraint aligns the part
coordinate system with the assembly coordinate system. You will see the part’s Front,
Right, and Top part datum planes align with their respective assembly datum planes.
The STATUS line indicates that the base component is fully constrained.
RESULT:
Thus the given Plummer Block parts are drawn and assembled.
AIM:
Define node element for the given part is shown is fig (a) and the finite model of the
part is shown in fig (b). The comer point (1 to 14) in fig (b) is called as nodes. The element is
numbered from 1 to 7 and inter connected in the model by reference to the Nodes. The
nodes and element together establish the approximate finite element model of the Part.
STEP – 2
Assembly the stiffness matrix and analysis the structure for a given set of
boundary condition.
STEP – 4
Modify the problem in the light of the result of the analysis and proceed with the
NeXT iteration.
STEP – 5
3) THERMAL ANALYSIS
Finite element analysis can be used for several design and problem involving
Thermal stresses, thermal displacement, heat flow, temperature distribution etc..
5) FIELD ANALYSIS
ANSYS:
Ansys has comprehensive graphical user interference (GUI) that gives users easy
Interactive access to program function, command, documentation and reference material.
An initiative menu systems help user to navigate through the ANSYS program. User can
impute using a mouse, a keyboard, or a combination.
ANSYS HELP ENGINEERS TO PERFORM THE FOLLOWINGST TASKS
Systems.
Production costs.
Impossible.
RESULT:
PROCEDURE:
Preferences:
Preprocessor:
Click Element type-Add/Edit/Delete.
Click Add in the defined element types.
Select Beam in 1st column and 2nd elastic 3 in the 2nd column of the library element types.
Then click ok and click close
Preprocessor:
Click Element type-Add/Delete/Edit.
Click Add in the defined element types.
Enter the cross sectional area of the beam (AREA) = 100mm*200mm
Enter the moment of inertia of beam (IZZ) = 100mm*200mm
Enter the height of beam (HEIGHT) = 100mm*200mm
Then Click ok and click close.
Preprocessor:
Click properties –Constant-Isotropic-Ok.
Enter young’s Modulus =2e5 and Poisson’s ratio (major) = 0.3
Then click ok.
Preprocessor:
Click modeling-create-keypoints- In active CS.
Enter X=100cm and Y=0cm and Z=0cm in the location in active CS (1st point)
Click apply enter X=100cm and Y=0cm and Z=0cm in the
Location in active CS (2nd point).
Then click ok.
LOADING CONDITION:
Preprocessor:
Click Modeling-Operate-lines-straight lines
Pick two nodes draw line and click ok.
Preprocessor:
Click Mesh tool – smart size.
Then set fine = 1.
Click set and select beam then OK.
Click Mesh-Pick all.
Select lines at redefined at and click refine-OK-OK-close.
Solution:
Click analysis type- new analysis.
Click static in the type of analysis.
Then click ok.
Solution:
Click- Loads – Apply- structure- Displacement- On nodes.
Pick the left end of the plane (fixed) and click ok.
Click- Load- Apply- Structure- Force/Moment- Nodes.
Pick the free end of plane and click ok.
Then select FY in direct of force/Moment column and enter- 2000N
In force/momentum column.
Then click ok.
Solution:
Click solve- current- LS=OK- Close.
General post processor:
Click Plot result-Nodal solution.
Select DOF solution in the 1st column and USUM in the 2nd column.
Of the item to be contoured.
Then click ok.
Thus the structural analysis of plane stress bracket and analyze using ANSYS is successfully done.
AIM:
PROCEDURE:
Preferences:
Preprocessor:
Click Element type-Add/Edit/Delete.
Click Add in the defined element types.
Select Beam in 1st column and 2nd elastic 3 in the 2nd column of the library element types.
Then click ok and click close
Preprocessor:
Click Element type-Add/Delete/Edit.
Click Add in the defined element types.
Enter the cross sectional area of the beam (AREA) = 100mm*200mm
Enter the moment of inertia of beam (IZZ) = 100mm*200mm
Enter the height of beam (HEIGHT) = 100mm*200mm
Then Click ok and click close.
Preprocessor:
Click properties –Constant-Isotropic-Ok.
Enter young’s Modulus =2e5 and Poisson’s ratio (major) = 0.3
Then click ok.
Preprocessor:
Click modeling-create-keypoints- In active CS.
Enter X=100cm and Y=0cm and Z=0cm in the location in active CS (1st point)
Click apply enter X=100cm and Y=0cm and Z=0cm in the
Location in active CS (2nd point).
Then click ok.
Preprocessor:
Click Modeling-Operate-lines-straight lines
Pick two nodes draw line and click ok.
Preprocessor:
Click Mesh tool – smart size.
Then set fine = 1.
Click set and select beam then OK.
Click Mesh-Pick all.
Select lines at redefined at and click refine-OK-OK-close.
Solution:
Click analysis type- new analysis.
Click static in the type of analysis.
Then click ok.
Solution:
Click- Loads – Apply- structure- Displacement- On nodes.
Pick the left end of the plane (fixed) and click ok.
Click- Load- Apply- Structure- Force/Moment- Nodes.
Pick the free end of plane and click ok.
Then select FY in direct of force/Moment column and enter- 2000N
In force/momentum column.
Then click ok.
Solution:
Click solve- current- LS=OK- Close.
General post processor:
Click Plot result-Nodal solution.
Select DOF solution in the 1st column and USUM in the 2nd column.
Of the item to be contoured.
Then click ok.
Thus the structural analysis of roof truss using ANSYS is successfully done.
AIM:
PROCEDURE:
Preferences:
Preprocessor:
Click Element type-Add/Edit/Delete.
Click Add in the defined element types.
Select Beam in 1st column and 2nd elastic 3 in the 2nd column of the library element types.
Then click ok and click close
Preprocessor:
Click Element type-Add/Delete/Edit.
Click Add in the defined element types.
Enter the cross sectional area of the beam (AREA) = 100mm*200mm
Enter the moment of inertia of beam (IZZ) = 100mm*200mm
Enter the height of beam (HEIGHT) = 100mm*200mm
Then Click ok and click close.
Preprocessor:
Click properties –Constant-Isotropic-Ok.
Enter young’s Modulus =2e5 and Poisson’s ratio (major) = 0.3
Then click ok.
Preprocessor:
Click modeling-create-keypoints- In active CS.
Enter X=100cm and Y=0cm and Z=0cm in the location in active CS (1st point)
Click apply enter X=100cm and Y=0cm and Z=0cm in the
Location in active CS (2nd point).
Then click ok.
LOADING CONDITION & DISPLACEMENT:
Preprocessor:
Click Modeling-Operate-lines-straight lines
Pick two nodes draw line and click ok.
Preprocessor:
Click Mesh tool – smart size.
Then set fine = 1.
Click set and select beam then OK.
Click Mesh-Pick all.
Select lines at redefined at and click refine-OK-OK-close.
Solution:
Click analysis type- new analysis.
Click static in the type of analysis.
Then click ok.
Solution:
Click- Loads – Apply- structure- Displacement- On nodes.
Pick the left end of the plane (fixed) and click ok.
Click- Load- Apply- Structure- Force/Moment- Nodes.
Pick the free end of plane and click ok.
Then select FY in direct of force/Moment column and enter- 2000N
In force/momentum column.
Then click ok.
Solution:
Click solve- current- LS=OK- Close.
General post processor:
Click Plot result-Nodal solution.
Select DOF solution in the 1st column and USUM in the 2nd column.
Of the item to be contoured.
Then click ok.
Thus the structural analysis of cantilever beam using ANSYS is successfully done.
AIM:
PROCEDURE:
Preferences:
Preprocessor:
Click Element type-Add/Edit/Delete.
Click Add in the defined element types.
Select Beam in 1st column and 2nd elastic 3 in the 2nd column of the library element types.
Then click ok and click close
Preprocessor:
Click Element type-Add/Delete/Edit.
Click Add in the defined element types.
Enter the cross sectional area of the beam (AREA) = 100mm*200mm
Enter the moment of inertia of beam (IZZ) = 100mm*200mm
Enter the height of beam (HEIGHT) = 100mm*200mm
Then Click ok and click close.
Preprocessor:
Click properties –Constant-Isotropic-Ok.
Enter young’s Modulus =2e5 and Poisson’s ratio (major) = 0.3
Then click ok.
Preprocessor:
Click modeling-create-keypoints- In active CS.
Enter X=100cm and Y=0cm and Z=0cm in the location in active CS (1st point)
Click apply enter X=100cm and Y=0cm and Z=0cm in the
Location in active CS (2nd point).
Then click ok.
LOADING CONDITION & DISPLACEMENT:
Preprocessor:
Click Modeling-Operate-lines-straight lines
Pick two nodes draw line and click ok.
Preprocessor:
Click Mesh tool – smart size.
Then set fine = 1.
Click set and select beam then OK.
Click Mesh-Pick all.
Select lines at redefined at and click refine-OK-OK-close.
Solution:
Click analysis type- new analysis.
Click static in the type of analysis.
Then click ok.
Solution:
Click- Loads – Apply- structure- Displacement- On nodes.
Pick the left end of the plane (fixed) and click ok.
Click- Load- Apply- Structure- Force/Moment- Nodes.
Pick the free end of plane and click ok.
Then select FY in direct of force/Moment column and enter- 2000N
In force/momentum column.
Then click ok.
Solution:
Click solve- current- LS=OK- Close.
General post processor:
Click Plot result-Nodal solution.
Select DOF solution in the 1st column and USUM in the 2nd column.
Of the item to be contoured.
Then click ok.
Thus the structural analysis of simply supported beam using ANSYS is successfully done.