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Fighter 5 xStreuner

CLASS & LEVEL PLAYER NAME


Shadowmoon Xilnan
High Elf Gladiator 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +6 Constitution +5 16 49 --
-1 +3 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
+2 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +8 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 +1

+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

17 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Flute
+2 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
P +4 Insight WIS Common, Draconic, Elvish
30 ft. (Walking)
+3 +2 Intimidation CHA
+3 Investigation INT
16 +1 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


P +5 Performance CHA === ACTIONS ===
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Arcane Shot • 2 / Short Rest
Twice per short rest and once per turn when you
Help, Hide, Ready, Search, Use an Object, fire an arrow from a shortbow or longbow as part of
+3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, the Attack action, you can apply one Arcane Shot
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object option of your choice to that arrow. You decide to use
the option when the arrow hits a creature, unless the
+5 Stealth DEX === BONUS ACTIONS === option doesn’t involve an attack roll.
CHARISMA Second Wind • 1 / Short Rest
P +4 Survival WIS
Once per short rest, you can use a bonus action to Bursting Arrow
Immediately after the arrow hits a creature, the
+2 regain 1d10 + 5 HP.

=== SPECIAL ===


target and all other creatures within 10 ft. of it take 2d6
force damage each. [18th] Increases to 4d6 force
Action Surge • 1 / Short Rest damage on hit
14 Once per short rest, you can take one additional
action on your turn. [17th] Twice per short rest Extra Attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +10 1d8+5 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Longbow +10 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

14 PASSIVE WISDOM (INSIGHT)

Scimitar +8 1d6+5 Slashing Martial, Finesse, Light


13 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +2 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 xStreuner
CLASS & LEVEL PLAYER NAME
Shadowmoon Xilnan
High Elf Gladiator 6.500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Bursting Arrow • XGtE exercises that have become reflexive through years of
Immediately after the arrow hits a creature, the target practice. After resting in this way, you gain the same
* Fighting Style • PHB 72 and all other creatures within 10 ft. of it take 2d6 force benefit that a human does from 8 hours of sleep.
You adopt a fighting style specialty. damage each. [18th] Increases to 4d6 force damage
on hit * Elf Weapon Training • PHB 23
| Archery • PHB You have proficiency with the longsword, shortsword,
You gain a +2 bonus to hit with ranged weapon | Special shortbow, and longbow.
attacks.
| Piercing Arrow • XGtE * Cantrip • PHB 24
* Second Wind • PHB 72 Creates a line 1 ft. wide and 30 ft. long and each You know one cantrip of your choice from the wizard
Once per short rest, you can use a bonus action to creature in that line must make a DEX saving throw spell list. INT is your spellcasting ability for it.
regain 1d10 + 5 HP. (DC 14). On failure, a creature takes damage from the
arrow plus a 1d6 piercing damage (half damage on * Extra Language • PHB 24
| 1 / Short Rest • 1 Bonus Action success). [18th] Increases to 2d6 piercing damage on You can speak, read, and write one extra language of
fail. your choice.
* Action Surge • PHB 72
Once per short rest, you can take one additional | Special
action on your turn. [17th] Twice per short rest === FEATS ===
* Extra Attack • PHB 72
| 1 / Short Rest • Special You can attack twice whenever you take the Attack * Sharpshooter • PHB 170
action on your turn. Attacking at long range doesn't impose disadvantage
* Martial Archetype • PHB 72 on your ranged weapon attack rolls and your ranged
| Special weapon attacks ignore half cover and three-quarters
| Arcane Archer cover. Before you make an attack with a ranged
weapon that you are proficient with, you can choose to
* Arcane Archer Lore • XGtE 28 === HIGH ELF RACIAL TRAITS === take a -5 penalty to the attack roll to add +10 to the
You gain proficiency in an additional skill and learn an attack's damage.
additional cantrip. * Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.
* Arcane Shot • XGtE 28
Twice per short rest and once per turn when you fire * Keen Senses • PHB 23
an arrow from a shortbow or longbow as part of the You have proficiency in the Perception skill.
Attack action, you can apply one Arcane Shot option of
your choice to that arrow. You decide to use the option * Fey Ancestry • PHB 23
when the arrow hits a creature, unless the option You have advantage on saves against being charmed,
doesn’t involve an attack roll. and magic can’t put you to sleep.

| 2 / Short Rest • Special * Trance • PHB 23


You don't need to sleep, but meditate semiconsciously
* Arcane Shot Options • XGtE 28 for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Crossbow, Light 1 5 lb. Flute 1 1 lb.

SP 0 Scimitar 1 3 lb.

Scimitar 1 3 lb.
EP 0 Longbow 1 2 lb.

Arrows 20 1 lb.
GP 15 Crossbow Bolts 20 1.5 lb.

Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.

Clothes, Costume 1 4 lb.


WEIGHT CARRIED

89.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

45 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

270 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female Medium
GENDER AGE SIZE HEIGHT WEIGHT
Shadowmoon Xilnan Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ll settle for nothing less


than perfection.

PERSONALITY TRAITS

Beauty. When I perform, I make the world


better than it was. (Good)

IDEALS

My instrument is my most treasured


possession, and it reminds me of
someone I love.
BONDS

I once satirized a noble who still


wants my head. It was a mistake
that I will likely repeat.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Arcane Archer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Lightning Lure High Elf STR 14 1A 15 ft. V Instantaneous SCAG V

O Druidcraft Fighter -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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