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Hunter DPS Spreadsheet

By Shandara (EU-Azjol-Nerub) - Formerly by Cheeky of Havoc

Version Date
1 1/15/2007

2 1/26/2007

3 2/7/2007

4 2/9/2007
4 2/9/2007

5 3/2/2007

6 3/6/2007

7 3/6/2007

8 3/20/2007

9 3/23/2007

10 4/3/2007

11 4/11/2007
11 4/11/2007

12 5/2/2007

13 5/3/2007

14 5/11/2007
15 5/11/2007

16 5/16/2007

17 5/31/2007

18 6/1/2007

19 6/7/2007

20 6/20/2007

21 6/29/2007
21 6/29/2007

22 7/4/2007

23 7/19/2007

24 7/27/2007

25 7/29/2007

26 8/6/2007
26 8/6/2007

27 8/9/2007

28 8/30/2007

29 9/14/2007
29 9/14/2007

30 9/17/2007

31 9/27/2007

32 10/5/2007
33 10/6/2007

34 10/7/2007

35 10/22/2007

36 10/26/2007
36 10/26/2007

37 11/11/2007

38 11/20/2007

39 12/4/2007
39 12/4/2007

40 1/22/2008

41 2/2/2008

42 2/2/2008

43 2/12/2008
43 2/12/2008

44 2/22/2008

45 3/17/2008

46 3/24/2008

47 4/13/2008
47 4/13/2008

48 5/12/2008

49 5/12/2008

50 7/18/2008
50 7/18/2008

51 7/24/2008

52 7/31/2008

53pre1 8/15/2008

53pre4 8/16/2008
53pre4 8/16/2008

53pre5 8/16/2008

53pre6 8/17/2008

53 8/18/2008

54 8/19/2008

55 8/19/2008

55a 8/19/2008
55a 8/19/2008

56 8/20/2008

56a 8/20/2008

56b 8/20/2008

57 8/21/2008
57 8/21/2008

58 8/22/2008

59 8/24/2008

60 8/25/2008
60 8/25/2008

60a 8/25/2008

60b 8/26/2008

61 8/28/2008

62 8/30/2008
62 8/30/2008

63 9/1/2008

63a 9/1/2008

63b 9/2/2008

63c 9/4/2008

64 9/5/2008

64a 9/6/2008

64b 9/6/2008

64c 9/7/2008

65 9/8/2008
65 9/8/2008

66 9/9/2008

67 9/11/2008

68 9/12/2008

69 9/14/2009
69 9/14/2009

69a 9/17/2008

70 9/18/2009

70a 9/19/2008
70b 9/20/2008

70c 9/21/2008

70d 9/21/2008

71 9/22/2008

71a 9/22/2008

72 9/25/2008

72a 9/26/2008
72a 9/26/2008

72b 9/27/2008

73 10/1/2008

73a 10/1/2008

73b 10/3/2008

73c 10/4/2008

73d 10/5/2008

73e 10/8/2008

73f 10/10/2008
73f 10/10/2008

74 10/13/2008

74a 10/14/2008

74b 10/14/2008

75 10/17/2008

75a 10/18/2008

75b 10/18/2008

75c 10/20/2008

75d 10/21/2008

76 10/25/2008
76 10/25/2008

76a 10/25/2008

76b 10/27/2008

76c 10/28/2008

76d 10/31/2008

76e 11/4/2008

76f 11/4/2008

76g 11/4/2008

77 11/7/2008
77 11/7/2008

77a 11/10/2008

77b 11/13/2008

78 11/23/2008

78a 11/25/2008

78b 11/28/2008

78c 11/30/2008

78d 12/1/2008
78d 12/1/2008

78e 12/2/2008

79 12/5/2008

79a 12/6/2008

80 12/9/2008

81 12/21/2008
81 12/21/2008

81a 12/22/2008

81b 1/7/2009

81c 1/7/2009

81d 1/11/2009

81e 1/12/2009
81e 1/12/2009

81f 1/12/2009

81g 1/13/2009

82 1/17/2009

83 1/28/2009

83a 1/29/2009
83a 1/29/2009

83b 1/30/2009

83c 2/2/2009

83d 2/4/2009

83e 2/6/2009

84 2/9/2009

84a-beta 2/22/2009

84a-beta2 2/23/2009
84a-beta2 2/23/2009

85 2/25/2009

85a 2/25/2009

85b 2/25/2009

85c 2/28/2009
85d 3/2/2009

85e 3/2/2009

85f 3/3/2009

85g 3/6/2009

85h 3/9/2009

86 3/19/2009

86a 3/20/2009

86b 3/20/2009

86c 3/23/2009

86d 4/7/2009
86d 4/7/2009

86e 4/10/2009

86f 4/17/2009

86g 4/18/2009

87 4/19/2009

87a 4/20/2009

87b 4/27/2009

87c 4/28/2009
87c 4/28/2009

88 5/4/2009

88a 5/4/2009

88b 5/8/2009

88c 5/12/2009

88d 5/13/2009
88d 5/13/2009

89 5/26/2009

89a 5/28/2009

89b 5/31/2009

89c 6/5/2009

89d 6/5/2009
89d 6/5/2009

89e 6/6/2009

89f 6/12/2009

89g 6/17/2009

90-PTR 6/30/2009

90a-PTR 7/5/2009
90a-PTR 7/5/2009

90b-PTR 7/8/2009

90c-PTR unleleased

91 7/23/2009

91a 7/28/2009

91b 8/12/2009
91c 8/17/2009

91d 8/19/2009

91e 8/24/2009

91f 8/27/2009
91g 9/5/2009

92PTR 9/5/2009

92PTR2 9/10/2009

92 9/25/2009

92a 10/1/2009

92b 10/17/2009

92c 11/6/2009

93PTR2 11/21/2009
93PTR2 11/21/2009

93release 12/9/2009

93a 12/10/2009

93b 12/11/2009

93c 12/14/2009

93d 12/22/2009

93e 1/4/2010

93f 1/16/2010
93f 1/16/2010

93g 1/24/2010

93h 2/20/2010

93i 2/26/2010

93j not released

93k 7/3/2010
Hunter DPS Spreadsheet

By Shandara (EU-Azjol-Nerub) - Formerly by Cheeky of Havoc

Changes
- Original version from post-patch 2.0.1 - Never released.
- Added support for socketed equipment
- Added in common Hunter-use gems from Thottbot
- First pass at Hunter-use items from The Burning Crusade
- Modeled Steady Shot
- Character stats and health for levels 61-64 for Troll - from in-game testing
- Added custom-modeled shot rotations
- Added in Hunter-useful enchants post-Expansion from Thottbot
- Added in dynamic weapon skills
- Added in Ammo filtering on ranged weapon class
- Finally added instructions, and generally got this in shape to be released to the public
- Added in additional items from Thottbot and Kaliban's Class Loot Lists
- Changed Improved Aspect of the Hawk to be modeled as a average speed increase to Auto shot and Steady
Shot cast times. (No effect on Global Cool down.) Still not sure if this is a good way to model this, but I can't think
of anything better….
- Learned enough Visual Basic to add in a Reset button for the shot rotation to ease testing various
combinations.
- Re-worked Shot Rotation to include proc Trinkets and Berserk. (need more information to incorporate other
racial abilities.)
- Troll stats for levels 65-67 have been added. Crit/Agility and Crit/hit rates updated for levels 65-67..
- Expanded Shot rotation to 50 entries
- Added in mana totals, regeneration, and cycle length times.
- Added in code to clear gems when gear changes (only works on Excel 2003+)
- Added in calculations for Master Tactician and Expose Weakness (self only). Expose Weakness is in the
Calculations page so you can see what average benefit it provides to the raid.
- Added in Thrill of the Hunt as an average mana savings to Arcane, Aimed, Scatter, Silent, Steady and Multi
shots.
- Added in Haste ratings for haste proc trinkets, converted all other speed modifiers to haste ratings. Since I only
have the ratio for level 70, everything is treated that way.

- Use the Improved Aspect of the Hawk uptime equation provided by Glau of the Hyjal forums. I then compute
average speed increase to auto shot cool down and steady shot casting time based on this computed value.
- Fixed a bug where haste & +AP effects from trinket/racials wasn't being applied.
- Fixed a bug where 0 ranks in Improved Aspect of the Hawk counted Quick Shots as providing a +100% haste
increase.
- Added The Beast Within as a proc'able ability in the Shot Rotation

- Validated Marksman abilities (True Shot Aura, Silencing Shot, Scatter Shot) against talent point allocation.
- Now turning off Aspect of the Hawk turns off bonuses from Improved Aspect of the Hawk.
- Added in drops from Karazhan.
- Modeled Auto Shot to have a 0.5 second cast time. This behavior has been seen by many Hunters in game due
to interference with Steady Shot casting. I take 0.5 seconds off of the cool down for Auto Shot as the start time,
and use a cast time of 0.5 seconds. In pure auto shot cycles this has no effect on time or damage calculations.
- Allow any type of gem in any slot, while still checking for set bonuses correctly.
- Add in faction-based shoulder/head enchants.

- Changed calculation for Steady Shot Damage to be (150 + RAP*0.2 + (Weapon DPS * 2.8)) this is different
from the tool tip, but in accordance to latest Hunter math from Lactose of www.ElitistJerks.com
- Added in breakdown of damage by shot type.
- Added in racial abilities for non-Trolls as if they progress at they same rate as Trolls.
- Added in stats for level 68-70.
- Added in loot from Gruul's Lair
- Added in ability to select mob level and indicate Boss mob
- Added in calculations to the chance to hit factoring in higher level boss mobs.
- Added in Fel Skin crafted set pieces.
- Added in Scryer/Aldor/CE rep enchants to shoulder and head slots.
- Factor in weapon skill rating properly.
- Only support level 70 for DPS calculations.
- Added in Hunter desirable items from Heroic instances.
- Add in all known scopes.
- Added in math for Don Santos Famous Hunting Rifle, factored average +AP seen based on a 5% proc rate and
the specified shot rotation
- Added in math for Mark of Conquest with a 8.4% proc rate on all shots.
- Corrected some item stats that were incorrect. (Wrathfire Hand Cannon being worst one.)
- Added in Orc racial Blood Fury
- Added in Draenei race
- Added in Blood Elf race
- Updated some racial base ability scores.
- Added in Assassination Armor (Rogue D3 set) based on request.
- Added in some other leather/mail gear.
- Added in ability to specify the target's armor value to properly account for mitigation. I have no idea what values
make sense here. I limit it to 0 - 50,000. All it does is show the point where Arcane becomes better than Steady
Shot based on armor of target. Applies to Auto Shot, Steady Shot, Multi Shot, Silencing Shot, Scatter Shot, and
Aimed Shot
- Added in gem slot for Back items.
- Fixed set bonus for Netherscale Armor.
- Added in more leather items that work out nicely for Hunters.
- Fixed socket bonus for all chest items.
- Added in Pet DPS. This is still a work in progress. Bite, Claw, Growl, Gore, Furious Howl, and Lightning Breath
are modeled. Credit for this effort goes to Aelfric, Aesa, Arcazua, Dhirken, and Rodondwa of
www.TKASomething.com as well.
- Added in Ferocious Inspiration as part of damage adjustments.
- Fixed a bug in computing base ranged attack speed.
- Changed Frenzy calculations for pets. New calculation has been confirmed to be within 1% accuracy on uptime
of Frenzy by Aesa of www.TKASomething.com.
- Added in button to fill the shot rotation with Auto/Steady alternating.
- Added in button to allow the user to provide parameters for a priority rotation.
- Corrected logic in armor calculations from talents. Talents do not increase armor bonus from Agility.
- Added in Tauran racial bonus to health.
- Fixed several item errors.
- Updated base Health/Mana totals to be more accurate.
- Corrected bug in Expose Weakness math.
- Updated Expose Weakness to 2.1 talent.
- Added pet ability Cobra Reflexes.
- Added in Kill Command on use for every Hunter Crit. (No global cool down) as per 2.1. The equations to
determine the frequency Kill Command can be used were developed by Aesa of Haomarush via the
TKASomething.com forums.
- Added modeling for new Hunter's Mark mechanics. Since the point of this spreadsheet is sustained, average
DPS I just use the maximum value of +440 RAP for Hunter's Mark.
- Added armor mitigation to pet physical attacks.
- Added in Gronnstalker Armor
- Added Raid Buffs (with Talent adjustments) as a new page that allows a Hunter to see the benefits of differing
elixirs/flaks/buffs to DPS/Health/Mana. Enforces the rule of 1 Battle and 1 Guardian Elixir or a single Flask. All
stats are for 2.1+.
- Added in Health/Mana Chest enchants.
- Added Mob Dodge and Glancing Blow mechanics to pet damage.
- Added in Survival Instincts increasing RAP
- All pet data, level, and race sheets have now been hidden to reduce clutter as much as possible.
- Calculations for Romulo's Poison Vial have been added.
- Added in the ability to specify a lag or latency value for the shot rotation. This value is added into the cast start
time of every non-auto shot.
- Allow for no Aspects to be active.
- Draenei get +1% hit bonus as racial ability.
- Added a reset button to the talent page.
- Added in Serpentshrine Cavern, Doom Lord Kazzak, & Magtheridon Leather/Mail drops.
- Added in new gems from 2.1
- Factored in mana use for Kill Command
- Allow Kill Command to be turned off in Spell Values sheet
- Add in finishing shot choice to Shot Rotation. This is used for timing only, to make the shot rotation cycle back
on itself. This minimizes the iterations of the Hunter's cycle in the Shot Rotation that need to be entered to
achieve accurate DPS totals. This was Aesa of Haomarush's idea. The first shot is used, so that the cycle timing
is as exact as possible.

- Changed the way Improved Aspect of the Hawk has been modeled. Now the user can input separate rotations
for both normal speed and Quick Shot speed. The spreadsheet then calculates Quick Shot up time and ratios the
DPS, MPS and Shots per second between the twp based on the uptime. The normal shot rotation will not include
any haste from Quick Shots, and the Quick Shots rotation will include haste effects as specified by talent points
spent. The calculations for IAotH uptime are the work of Norwest at www.ElitistJerks.com
- Added in weapon buffs
- Added in Avoidance pet skill.
- Changed damage adjustment to model a 1-roll system, so Crit% is absolute.
- Use a new methodology for Improved Aspect of the Hawk uptime. This formula was developed by Norwest of
www.ElitistJerks.com.
- Added in Striking Ring Enchant
- Updated item stats based on PTR values. Thanks to Vaxum from www.TKASomething.com for his effort in
tracking these all down!
- Added in a 2 special/auto shot rotation button. This rotation will attempt to cast 2 specials every other auto shot
based on cool downs.
- Added in Resilience and Armor Penetration math. Resilience effects can be found on the calculations page.
- Quick bug fixes
- Added in support for selecting target type and implemented benefits of the Slaying talents.
- Changed base focus regeneration from 25 every 4 seconds to 24.
- Updated item stats from PTR as of 5/14
- Item corrections & updates (All work for this done by Vaxum)
- Added in Minor Haste gloves enchant
- Changed gear haste enchants to be multiplicative, not additive.
- Changed pet DPS calculations to use the 1-roll system.
- Added in support for gear with +haste rating. Currently I sum all the haste rating, and then multiply that value
out with the haste from enchants, quiver, etc.)
- Adjusted haste rating to be 10.53 points per % increase.
- Re-did haste effects in Shot Rotation to be multiplicative, rather than additive.
- Corrected bug in Rapid Fire cool down in Shot Rotation.
- Reorganized the Calculations tab to make it easier to find things.
- Added Ferocious Inspiration to Steady Shot damage.
- Added a "Debuff on Target" section to Buff tabs. Implemented Curse of Shadows, Improved Hunter's Mark, and
Expose Weakness entries. The last 2 are for debuffs from other hunters. The better value will always be taken
from those and the ones your Hunter can supply
- Modeled the Crystalforged Trinket from Ogri'la reputation. Apply bonus to Auto Shot and Multi-Shot only.
- Added socket bonuses for Neck pieces.
- Added customizable gear. No longer do you need to wait for me to update the gear listings. The hand
adjustment field is also maintained as is.
- Added ability to Save a set of gear and then reload it. If this proves popular I can expand it to some named sets
that can be created and saved. (Such as raiding, farming, PvP, etc.)
- Added in support for Relentless Earthstorm Diamond's effect on critical hit damage.
- Fixed socket bonuses.
- Adjusted critical hit rating to 22.0765 points per % Crit.
- Fixed Custom Item usage for melee weapons.
- Corrected items. (Belt of the Black Eagle, Mantle of the Tireless Tracker)
- Added in my initial modeling of Scorpid Poison.
- Adjusted Tauren base stats, oh and spelled their name correctly….
- Fixed a really stupid bug where Steady Shot cast times were getting an extra 100% haste effect.
- Added training points for Avoidance
- Added new gear (Necklace of the Deep). This meant adding a second gem slot to neck items.
- Added in Dodge, Aspect of the Monkey, Improved Aspect of the Monkey, and Catlike Reflexes.
- Added in Strength of Earth totems (Rank 5 & 6 only) to Pet buffs.
- Corrected some Scorpid Poison calculations when very low rates of focus are used.
- Adjusted +spell damage added to Scorpid Poison based on DOT duration.
- Fixed issue with Neck Gems only showing Strength value for all stats.
- Added new Arena/PvP rewards; BT/Hyjal Summit loot (courtesy Vaxum - gear bugs are his :)
- Added new gear (Boots of the Crimson Hawk)
- Darkened cell boarders on gear page.
- Added hand adjustment row to Pet Buffs.
- Fixed some item values (Pulsing Amthemyst)
- Fixed haste on Custom items.
- Corrected bug in Trinket procs.
- Added second neck socket to custom tab.
- Removed Boss flag. Further testing on hit rates leads me to believe there is no difference in Boss-ness.
- Added in support for Talon of Al'ar and it's effect on Steady Shot, Arcane Shot, Multi Shot, and Aimed Shot.
- Added 3 gem sockets for melee weapons.
- Provide total count of gems by color on gear page.
- Allow for 3 sockets for melee weapons on Custom Gear tab.
- Fixed Save/Load issues. This ran into a limitation in the size of named areas, and Ammo/Quiver are no longer
saved.
- Count training points in Avoidance in total.
- Fixed bug with 4 piece Rift Stalker set bonus.
- Fixed some item values (Steallaris, Merciless Gladiator's Crossbow, Pristine Fire Opal)
- Added in proc calculations for some trinkets (Hourglass of the Unraveller)
- Added in new buffs (Flask of Draenic Wisdom)
- Fixed Bracer socket bonuses for Resilience.
- Added new gear (Cowl of Defiance)
- Updated Blood Elf Racial stats. (Agility and Intellect were incorrect).
- Added Serpent Sting to the shot selection. I model this as the total damage of the sting with a cool down of 15
second. This isn't ideal, but works with the spreadsheet. If you are casting Serpent faster than once every 15
seconds (or pretty much at all) this spreadsheet isn't really going to help you.
- Separated out the +RAP gains from passive "on-proc" trinkets and items into their own section in the
Calculations tab. I did this to better allow for people to compare paper doll RAP figures with the spreadsheet. I
include the averaged out effects of on use +RAP gain for equipped trinkets, but only for informational purposes,
they are not added into the RAP total.
- Added Scroll of Agility (level 5 only) in the buffs tab.

- Most of the sheet should work in OpenOffice now. Thanks to Paegan of TKASomething for his assistance.
- Couple more fixes for Open Office compatibility. Some things (like macros and gem selection) just aren't going
to work because Open Office does not support the levels of functionality I need as Excel does.
- Removed Strength only and Spirit only gems. No Hunter is his right mind would ever use these.
- Fixed some item values (High Warlord's Chain Leggings, Felsteel Reaper, Rift Stalker Helm, Band of Eternity,
Band of Accuria, Forest Prowler's Helm)
- Modeled pet ability Screech
- Added stat bonuses to gem names to make selecting them easier.
- Added socket bonuses for Custom melee weapons.
- Fixed bug with protection of cell for "Type" of Custom ranged weapon.
- Added hand adjust fields for Weapon Skill on Gear tab.
- Added modeling for 4 piece Beast Lord set bonus, based on Kill Command frequency.
- Added support for gear that modifies pet statistics.
- Added Leggings of Beast Mastery, Alchemist's Stone, Band of Devastation.
- Added the Settings tab for control information from the user to customize how the data is calculated.
- Ability to average out "On Use" +AP trinkets provided through Settings tab
- Ability to average out The Beast Within effect provided through Settings tab
- Ability to average out Bestial Wrath effect provided through Settings tab
- Fixed a bug with the Crystal Forged Trinket not being counted properly.
- Modeled the Ashtongue Talisman of Swiftness, based on Steady Shot rate from Shot Rotation and Quick Shots
(weighted by Quick Shots up time.)
- Fixed calculations for extra critical hit damage from the Relentless Earthstorm Diamond.
- Added new gear (Quickstrider Moccasins, Cobrascale Hood, Primalstrike Belt, Primalstrike Bracers, Primalstrike
Vest, Primal Intent set bonus, Black Bow of the Betrayer)
- Fixed a bug in the table that calculates effective rates of pet specials.
- Corrected gear stats (Pristine Fire Opal, Timeless Arrows, Timeless Shells)
- Modeled the proc of the Black Bow of the Betrayer.
- Serpent Sting now triggers the Global Cool Down.
- Fixed an issue with Furious Howl not accessing the correct ability rank.
- Added modeling for the Dragonspine Trophy. The user can input Shot Rotations for both under the effects of
Dragonspine Trophy's haste as well as that combined with Quick Shots. The calculations tab computes the
uptimes of the 4 potential states based on a user-supplied ppm rate of the Dragonspine Trophy. I am using a 1.7
ppm rate for the DST, but it is user settable right now, until I can confirm the numbers.
- Total Hunter DPS, MPS, and Shots per Second calculations are now done factoring in the effects of the
Dragonspine Trophy as well.
- Fixed a Bug in calculating effects of Master Marksman for on-proc +AP.
- Corrected some item stats (Shoulderpads of the Stranger)
- Added mana regen to Black Grasp of the Destroyer
- New gear (Mantle of Pernolde, Shard-bound Bracers, Madness of the Betrayer)
- Gear corrections (Boneweaver Girdle, Belt of Deep Shadow, Clefthoof Hide Quiver, Worg Hide Quiver,
Blackened Leather Spaulders, Chestguard of the Conniver, Bladed Shoulderpads of the Merciless)
- Updated Glancing Blow mechanics for Pets. Only L73 mobs can be glanced, and it is at a 25% chance for 76%
damage. (6% effective reduction of melee DPS)
- Fixed a bug where Kill Command was not counting pet Hit/Crit rates (Thanks Aesa!)

- Added checks for Metagem requirements. Currently this only applies to the 2nd socket of the Helm gear item.
- Added a simple model for Madness of the Betrayer, based on a 1.5 ppm for the effect. This model is not as
accurate as the 4 piece Beast Lord set, since I average the result, which is slightly inaccurate since armor is not a
linear effect.
- Now properly handle Resilience socket bonuses on head items.
- Added a model (developed by Sayeth of Gorgonnash at www.TKASomething.com) This model determines the
averaged gain of the trinket based on the benefit per stack, and your time spent at that level of stacking.
- Added benefit of averaged out Bestial Wrath to Kill Command Damage if specified in the Settings and Results
tab.
- Reformatted sheet to better display information users are interested in.
- Changed hit mechanics to work off of 0.1% chance to hit penalty for the first 10 points of difference in weapon
skill vs. defense, and 0.6% for more than that. This results in a base miss chance on level 73 targets of 9.0%.
These number have been confirmed by extensive testing by members of Elitist Jerks, most notably Olgas for
Hunters.

- Added in Crit % and Resist (both full and partial) for Lightning Breath ability. This is still a work in progress.
- Fix Draenei racial to actually be counted as +1% to hit.
- Added new gear (Halaani Razorshaft, Halaani Grimshot).
- Fixed the fact that Madness of the Betrayer was always in effect, even if you didn't have the trinket.
- Updated model of Dragonspine Trophy to include a user-provisionable cool down. Default is 20 seconds. The
model had to completely change to support the internal cool down, setting it to 0 will not generate the same
numbers given previously. Please use version 28 of the spreadsheet to get numbers for 2.1 with the Dragonspine
Trophy
- Provided the user the ability to select 2.1 or 2.2 Haste Rating conversion rates. (This will be removed when 2.2
goes live.)
- Corrected some equations that would cause "Divide by 0" errors in certain shot rotations.
- Allow for multiple, user-named gear sets. 5 different sets can be maintained. The last DPS value of that set is
stored as well. (This feature not available to Open Office users.)
- Added AutoOnly buttons to the Shot Rotations. This should make it easier to hand-build custom rotations. (This
feature not available to Open Office users.)
- On a brilliant suggestion from Lactose, there is now a button (CalcAttributes) on the gear page which will
instantaneously give you the DPS advantage of adding one more Agility, AP, Crit, or hit. You can also enable this
feature to recalculate the values every time you change gear or hand adjustments. Set Loads are exempted from
this recalculation because it made loading agonizingly slow. (This feature not available to Open Office users.)

- Added an Attribute Equivalency Matrix to the 'Settings and Results' tab to easily compare item stat values.
- Pets no longer benefit from Hunter's armor penetration stat.
- Corrected some gear stats (Belt of the Black Eagle).
- Adjusted proc rate of Don Santos Famous Hunting Rifle to be 5%. My initial testing has been bettered by more
thorough work.
- Fixed averaging out The Beast Within for Open Office.
- Removed potential rounding errors that I may have had in the "+1 Attribute yield X DPS" Feature.
- Expanded the "+1 Attribute = X DPS" feature to include Intellect, Haste, and Armor Penetration.
- Have Darkmoon Card: Crusade operate fully stacked for modeling purposes.
- Fixed cell locking preventing some of the save sets being used.
- Corrected a bug in figuring out miss rates for weapon skill 351-354. Everything else was spot on.
- Resorted list of Chest items. This was causing some items to appear with the wrong statistics.
- Added new gear (Messenger of Fate, Shadowvine Cloak of Infusion, Embrace of the Dawn, Blazing Eternium
Band, Deathwing Brood Cloak of the Bandit, Stylin' Crimson Hat, Delicate Fire Ruby, Rigid Bladestone, Stone of
Blades, Crimson Sun, Fallen Star, Claw of the Phoenix).
- Fixed description of Balanced Shadowsong Amethyst
- Updated items (Fel Edged Battleaxe, Figurine: Talasite Owl, Timelapse Shard, Warmth of Forgiveness,
Merciless Gladiator's Painsaw, Choker of Serrated Blades, Arcanite Steam Pistol, Serpent Spine Longbow, Fang
of Vashj, Talon of Azshara, Talon of the Phoenix, Netherbane, Twinblade of the Phoenix)
- Removed items (Infused Shadow Draenite).
- Added new enchants (Greater Agility to weapons).
- Fixed a bug where the Relentless Earthstorm Diamond would grant bonus Crit damage even if you didn't have
the gem requirements met.
- The Relentless Earthstorm Diamond no longer adds critical strike damage to Arcane Shot.
- Only 2.2 Haste Rating conversions are used.
- Removed Sharpening Stones from weapon buffs.

- Corrected item stats (Band of the Eternal Champion, Fel Edged Battleaxe, Grand Marshal's Chain Gauntlets)

- Converted gear matrix to use VLOOKUP instead of LOOKUP. This will allow for more features to be added later.
- Gear sets now save race, talent spec, shot rotations (all 4), and Pet details.
- Added ability to Export and Import all 5 profiles. This only loads them into the database, to see the information
you need to Load the specific profile back on the Gear tab. The file CheekyHunterDPS.log is created/read in the
My Documents directory.
- Corrected bug in calculating shot numbers for DST rotations.
- Renamed Shot Rotation buttons to better correspond with common naming.
- Changed MaxSpecials rotation to build 1:1.X rotations based on whether or not the user wishes to include Multi
or Arcane Shots.
- Changed PriorityRotation to not allow clipping, but only sub in Arcane and/or Multi when the next Steady Shot
will not clip because of GCD.
- Provide a 1:1.X rotation button for Quick Shots.
- Updated Scorpid Poison rank 5 to be 55 damage over 10 seconds.
- Changed the Spell Coefficient for Scorpid Poison to be 0.1
- Moved custom target information in 'Settings and Results' tab. Display effective reduction values for both Hunter
and Pet.
- Fixed Savagery enchant showing up as +70 Spirit.
- Fixed bug in 1:1.5 Shot Rotation
- Corrected VLOOKUP() problem with Dragonstalker's Belt.
- Corrected Item Stats (Spiteblade).
- Added Sunder Armor and Faerie Fire to target debuff list.
- Cleaned up some validation lists to remove spaces. This was causing Open Office to fail a bunch of string
comparisons.
- Updated the VLOOKUPs in the Gear page. This should remove any issues with alphabetizing the gear sets. (So
yes, I was an idiot when I did it the first time.)
- Corrected math behind the effects of special pet attacks on frenzy uptime. This will result in a lower % time
spent in Frenzy than previous versions.

- Fixed problem where Custom Bracers were not using the supplied values for Resilience and Armor Penetration.
- Corrected the description of the Unstable Citrine to be correct (8 AP, 4 Crit).
- Corrected a bug in the Pet Special Attacks table that resulted in negative rates of use for low focus
regeneration.
- Fixed all issues with Resilience, Haste, and Armor Penetration on Custom Gear.
- Added new gear from 2.3 PTR.
- Consolidated all Arena gear set names to "Gladiator's Pursuit".
- Removed Weapon skill.
- Added in Troll/Dwarf racials
- Provide for a drop down choice of different raid Bosses to get armor values. These values have no been
verified, and anything with a value of "9999" is still unknown. Custom target (armor supplied by user) is still
available. These can be selected by choosing your Target on the 'Settings and Results' tab. I would like to thank
Lactose of Talinvarr (EU) and Dayve of Gorgonnash for providing the values so far.
- Corrected some spelling mistakes in item names.

- Added ability to load gear from Armory for a character. This is still in initial development, and will probably be
very buggy for a while. Each item/gem is validated. Sometimes there are spelling mistakes in this spreadsheet
and the item will not be loaded properly. Please contact Cheeky with those mistakes and I will correct them as
soon as I can. Item enchants are not currently supported. These still need to be updated manually. I would like to
thank Mikla of Burning Legion for providing me examples and modules to make this feature possible.
- Fixed lookups for Leg stats
- Actually allow the user to select a different target.
- Bestial Wrath is only counted if you actually have the talent.
- More spelling corrections to match Armory names. Keep the feedback on this coming.
- Added new gear (Shadowmaster's Boots, Adamantite Stinger, Infused Shadow Draenite, Balanced Shadow
Draenite, Wicked Flame Spessarite)
- Added Curse of Recklessness to Target Debuffs.
- Fixed some errors in Ammo drop-down values mapping properly.

- Correct some items (Vengeful Gladiator's Waraxe, Serpent Spine Longbow, Foreman's Reinforced Helmet)
- Reapplied checks for Meta gems.

- Meta Gems for Gladiator Gear and Engineering Helms will now appear in the correct socket locations. You may
need to correct this if you load an old saved file with them. (The check to do this honestly wasn't worth the effort.)
- Fixed Resilience socket bonuses for Wrist items.
- Fixed the mix-up in hit/Crit socket bonuses for Helms.
- Added in Resilience socket bonuses for Shoulder items.
- All gear is cleared out before loading from the Armory.
- Fixed gems in Moriquendi's Helm.
- On the 'Talents' tab is a button allowing you to read your talent spec in from the Armory. Character name and
Realm are settable on the 'Settings and Results' tab.
- Added support for European Servers. Select server set from the 'Settings and Results' tab.
- Validate the character and realm combination exists for the server set, a warning message is issued if you
provide an invalid character.
- Corrected more spelling mistakes for Armory compatibility.

- Added new gear (Mysterious Arrow, Mysterious Shell, Cursed Vision of Sargeras, Vengeful Gladiator's
Longbow, Vengeful Gladiator's Rifle, Mystic Dawnstone, Steady Talasite, Mystic Bladestone, Steady Crysophase)
- Added Judgment of Wisdom to Target Debuffs on 'Buffs' tab.
- Support Relentless Earthstorm Diamond in first socket for helms that put Meta socket first.
- Factor miss rates into calculations in "on hit" procs for Quick Shots, Don Santos Famous Hunting Rifle, and
Dragonspine Trophy. (This makes hit more valuable with those abilities/items than previously shown.)
- Corrected Aspect of the Monkey to be +8% Dodge.
- Corected some item stats (Vengeful Gladiator's Chain Helm).
- Race is now scraped from the Armory when gear is loaded.
- Added ability set default gems for each color that will be input for any gear you select that has sockets. You can
still change the gems out afterward to anything you'd like.
- Added in new food buffs (Kibler's Bits, Spicy Hot Talbuk).
- Changed more item names to match Armory values.
- Added RAP scaling to Serpent Sting.
- Fixed Dory's Embrace socket.
- Added support for Signet Ring of the Bronze Dragonflight, Violet Signet, and Band of Eternity reputation rings.
They can now be scraped from the Armory.
- Corrected a bug where Spicy Hot Talbuk wasn't being added in properly.
- Corrected some item stats (Retainer's Blade, Vindicator's Chain Helm, Choker of Serrated Blades, Vengeful
Gladiator's Chain Armor).
- Fixed mistake in Stamina and Intellect on Melee Weapon enchants.
- Added in Orc racial Blood Fury, you can control averaging it out on the'Settings and Results' tab.
- Added new gear (Medallion of the Horde, Medallion of the Alliance).
- Factor Hit % into calculations for Master Tactician (my interpretation of "successful ranged attacks")
- Fixed mixup on Helm socket bonuses being switched for +RAP/+Crit
- Adjusted Aimed Shot to 3.0s base cast time.
- Added new enchants (Major Resilience to Chest).
- Changed more item names to match Armory values.
- Fixed the Improved Hunter's Mark debuff to not be 110 Mp5, and also work for pet DPS if it is better than the
Hunter's own Improved Hunter's Mark.
- Actually check to see if you have a Darkmoon Card: Wrath equipped and factor in it's gain to crit %.
- Redid profiles to include Health, Mana, Resilience and Armor.
- Added button to clear all buffs.
- The only default debuff is 5 stacks of Sunder Armor.
- Really, really, really fixed the buff for Spicy Hot Talbuk.
- New version of exported data file. Old versions are not currently supported. I'm not even sure anyone uses this
feature.
- Support new 4-piece Arena armor set bonus.
- Cleared up ambiguity in melee enchant "Major Intellect".
- Fixed timing for Priority rotations and Dragonspine Trophy.
- Screech is now effected by target's armor.
- Pets now benefit from Improved Faerie Fire.
- Added Strength and Agility Scroll buffs for pet.
- Mp5 from buffs/debuffs is now properly accounted for.
- Adjusted Draenei base Agility to 148.
- Treat Badge of Tenacity as a flat +25 Agility. (Averaged out value of proc)
- Added new Ammo Pouches and Quivers.
- Changed PvP Gloves to be +5% damage on Multi-Shot.
- Added new items (Insignia of the Alliance, Insignia of the Horde, Ring of Goulish Delight, Void Sphere)
- Corrected some item stats (Bladed Shoulderpads of the Merciless, Crown of Cinders, Timelapse Shard,
Vengeful Gladiator's Chain Helm)
- Started removing level 60 gear.
- Added in target resilience to all calculations.
- Added support for Resilience-based Chest enchants.
- Fixed bug with Improved Hunter's Mark debuff and pet AP.
- Provided a better model of Romulo's Poison Vial on-proc effect.
- Tried again to make it so the Armory returns English names for gear by default.
- Make it clearer on the Gear/Talents tab exactly which character is being read from the Armory
- Reworked layout of the 'Settings and Results' tab to put information in an easier to understand format.
- Default target to level 70. This will prevent roughly 5 messages a week from people complaining to me it is 0.6%
off from their character sheet.
- Renamed Cruelty and Determination to Battlemaster's Cruelty and Battlemaster's Determination.
- Used Vaxum's model for the Band of the Eternal Champion proc effect.
- Fixed the Minor Haste enchant on Hands to be 10 haste rating.
- Added in new gear (Demon Stalker Shoulderguards, Charmed Amani Jewel)
- Fixed a bug with how pet specials factored into Ferocious Inspiration uptime.
- Changed Hunter attacks to a 2-roll system, where hit and crit are detemined separately.
- Made very clear in Hit/Crit chances what the target level is.
- Changed default target level back to 73. There are just as many people who couldn't figure out why their hit
changed from previous versions as there were people who didn't know where 0.6% of their crit went.
- Corrected some item names (Prowler's Strikerblade, Sun-Gilded Shouldercaps).
- Fixed the bug where the Rotation for different profiles wasn't being saved properly (display in 'Settings and
Results' bug only.)
- Corrected some item stats (Gladiator's Chain Helm).
- Provided a better model for the Curse of Shadows Debuff.
- Have Auto Shot use the 2-roll system and have proper critical strike damage.
- Use +hit gained from set bonuses.
- Change Band of the Eternal Champion proc duration to 10 seconds.
- Corrected some bugs in the profiles matrix. Everything should display accurately now.
- Corrected Draenei base Intelligence to 78 (from 82.)
- Corrected some item stats (Embrace of the Twisting Nether, Bow-Stitched Leggings)
- Fixed a bug in Shoulder socket bonuses that was sometimes showing bonuses for gear that did not have
sockets.
- Corrected some item name spellings (Ancient Draenei War Talisman, Wicked Flame Spessarite, Greater
Inscription of Vengeance)
- Remodeled Mark of Conquest with a 17 second internal cooldown and 13% chance to proc. This is based on
data collected by Xeno of Suramar.
- If you select Thor'idal, the Stars' Fury as a ranged weapon the ammo is defaulted to None. (This is not
applicable for OO versions.)
- Added new gear (Thor'idal, the Stars' Fury, Blackened Naruu Sliver, Apolyon, the Soul-render, Fang of
Kalecgos, Muramasa, Crus of the Apocalypse, Shiv of Exsanguination, Hard Khorium Choker, Shoulderpads of
the Silvermoon Retainer, Breeching Comet, Edge of Opression, Sunrage Shoulderpads, Hauberk of the
Warbringer, Bladed Chaos Tunic, Leggings of the Immortal Night, Shoulderpads of Vehemence, Duplicitous
Guise, Truestrike Crossbow, Bombardier's Blade, The Sunbreaker, Shattered Sun Pendant of Might,
Gronnstalker's Belt, Gronnstalker's Bracers, Gronnstalker's Boots, Fletcher's Gloves of the Phoenix, Embrace of
the Phoenix, Surestrike Goggles v3.0, Gylph of the Gladiator, Shadowed Gauntlets of Paroxysm, Sunrage
Shoulderpads, Carapace of Sun and Shadow, Hard Khorium Band, Mounting Vengeance, Stalker's Legguards,
Tunic of the Ranger Lord).
- Provide for three Buff Profiles. These are Loaded/Saved on the 'Buffs' tab, the names are controlled on
'Settings and Results' and they are Imported/Exported properly.
- Users can select from 3 types of shot rotations - Hand-Weaving, Castsequence, and Spam. These refer to the
common methods of timing by hand, or using some of the various macros available.
- Using Castsequence macros results in latency being added to the start of every shot cast to account for
server<->client communication.
- Using either Hand-Weaving or Spam macros results in latency being a factor when computing GCD based on
whether or not the previous shot was an Auto Shot. This means the Shot Rotation matrix will now try and mimic
the behavior seen of the GCD being client-only.
- Added a button to build the Auto, Steady, Steady, Auto, Steady (usually referred to as "3:2") shot rotation
automatically.
- Corrected some item names (Starstalker Legguards, Edge of Oppression, Hauberk of the War Bringer, Ancient
Amani Bow.)
- Corrected some item stats (Thor'idal, the Stars' Fury.)
- Unprotected the Buff Profiles drop-down selection.
- Added new gear (Crossbow of Relentless Strikes, Shivering Felspine, Clutch of Demise, Ar'tor's Mainstay,
Earthmendor's Crimson Spaulders, Golden Bow of Qual'thalas, Carapace of Sun and Shadow, Gloves of
Immortal Dusk)
- Added new gear (Leggings of the Pursuit, Scaled Drakeskin Chestguard, Angelista's Revenge, The Blade of the
Harbingers).
- Fixed problem with loading buffs having Elixirs wiped out because Flask is being set to "None".

- Fixed some item stats (Artor's Mainstay, Gronnstalker's Boots, Gronnstalker's Belt, Gronnstalker's Bracers).

- Added new gear (Belt of the Silent Path, Blade of Serration, Swift Blade of Uncertainty, The Mutilator, Trousers
of the Scryer's Retainer, Tunic of the Dark Hour, Vanir's Left Fist of Brutality, Vanir's Left Fist of Savagery, Vanir's
Right Fist of Brutality, Mantle of the Golden Forest, Band of Ruinous Delight, Sin'dorei Pendant of Triumph).
- Fixed some item names (Choker of Bloodied Feathers, Harbinger of Doom).
- Raptor pets now consider Dash a valid skill.
- Added Judgment of the Crusader to Buffs tab.
- Put Lightning Breath on a 2-roll system.
- Armory scraping for Gear now correctly pulls most enchants too. Thanks to Drakier of Uther for providing the
framework and the current set of supported enchants.

- Corrected some item stats (Band of Ruinous Delight, Hauberk of the Warbringer, Tunic of the Ranger Lord).
- Corrected some item names (Scale Leggings of the Skirmisher).

- Added some new items (Bracers of the Forest Stalker, Figurine - Shadowsong Panther, Cloak of the Coming
Night, Sunrage Treads, Stalker's Chain Armor, Stalker's Chain Helm, Stalker's Chain Leggings, Stalker's Chain
Spaulders, Stalker's Chain Gauntlets, Assassin's Alchemist Stone, Leggings of the Betrayed, Band of Celerity).
- Modeled the Shattered Sun Pendant of Might similar to other, similar trinkets (45 second internal cool down,
10% chance on hit.)
- Allow for selection of Aldor/Scryer factions (only applies to Shattered Sun Pendant of Might) on the 'Settings
and Results' tab.
- Added new enchants (Surefooted, Restore Mana Prime, Boar's Speed, Ring enchants now actually work.)
- Begun adding a gear planner feature, sorting items by DPS and availability. Haste and procs may be a little
screwy. Melee weapons are broken down into one-handed and two-handed categories. Ranged weapons are not
supported.
- Cleaned up items supported to only be unique items in TBC content.
- Redid +1 stat calculations. This should operate much smoother. It will also generate a "haste cap" where haste
is no longer beenficial, and a lookup table of haste -> DPS. This is used to more accurately judge the future value
of haste.
- Provide value of hit based off of have 0 +hit gear (useful for item DPS comparisons.)
- Fixed problems with counting the proc of Madness of the Betrayer properly.
- Simplified a lot of the code in the spreadsheet (I started treating this like a real software project). This should
result in less bugs and faster turn-around times on fixes.

- Completed new model of the Dragonspine Trophy. You can also see it's uptimes now if don't have it equipped.
- Changed Madness of the Betrayer model to be PPM with differing rates of proc on Auto Shots and Special
Shots. This lowers the effective uptime.
- Automate the process of build Main/Off hand weapon lists. This should eliminate future bugs in the lists not
being accurate with the master list.
- Changed formatting on the gear page so that "0" values are in white text.
- Added new gear (Assassin's Alchemist Stone, Figurine - Khorium Boar, Claw of Molten Fury, Fist of Molten
Fury)
- Corrected some item stats (Grimgrin Faceguard, Feltooth Eviscerator, Leggings of the Pursuit, Scaled
Drakeskin Chestguard)
- Corrected some spelling mistakes in item names (The Blade of Harbingers, Shard-bound Bracers)
- A better model for the Shattered Sun Pendant of Might (Scryer) is being used. 16.7% chance of proc after the
cooldown, and using ranged critical hit chances to critically hit for double damage.
- Corrected the proc duration of the Abacus of Violent Odds from 20 seconds to 10 seconds.
- Fixed the DPS gains from the Darkmoon Card:Wrath and Darkmoon Card:Crusade.
- Fixed cell permissions on DPS per attribute to allow for CalcAttributes to work again.
- Corrected the lookup of on-use +AP procs. This should fix some errors with these trinkets.
- Corrected the lookup of Multi-Shot damage bonus with PvP gloves. This was probably leading to N/A issues for
Multi-Shot damage.
- Gear Planner feature can now be filtered on Leather items, PvP items, and items that require you to have the
requisite crafting skill to equip them.
- On advice from Cole of the ElitistJerks forums, I had discovered ways to significantly improve performance of
most buttons.
- Fixed an error where the item set for Chest/Hands items was incorrect.
- Removed item set names/support for melee weapons.
- Added new gear (Sun-forged Cleaver, Vicious Hawkstrider Hauberk, Thalassian Ranger Gauntlets, Coif of
Alleria, Cloak of Unforgivable Sin, Crux of the Apocolypse, Hand of the Deceiver, Brutal Gladiator's Chain Armor,
Brutal Gladiator's Chain Gauntlets, Brutal Gladiator's Chain Helm, Brutal Gladiator's Chain Leggings, Brutal
Gladiator's Chain Spaulders)
- Corrected some item stats (Thori'dal, the Stars' Fury, Ancient Amani Longbow, Darkmoon Card:Wrath)
- Corrected some spelling errors (Stalker's Chain Gauntlets, Blackened Naaru Sliver, Insignia of the Mag'hari
Hero)
- Corrected expected DPS gain for Dragonspine Trophy
- Corrected a bug where expected DPS for Trinkets was always judging +hit on current values, regardless of
setting on Gear Planner tab.
- Modeled the proc on the Blackened Naaru Sliver.
- When selecting a Scroll buff for pets, "Both" can be selected which adds +20 Strength and +20 Agility.
- Elixir of Demonslaying added as a Battle Elixir (only works if target type selected is Demon.)
- Corrected bugs in calculating the uptime of the Hourglass of the Unraveller and Tsunami Talisman procs.
- Model for multiple Wrath of the Litch King abilities. These are all preliminary models as feedback is returned
from Beta testing. See the WotLK tabs for specifics.
- Removed the Intro tab, and combined it with the Change Log tab, added a link to a wonderful how-to on using
this spreadsheet
- (WotLK) Invigorate now only applies to pet special attacks.

- (WotLK) Talent point totals are now accurate, and display even when you have more than 10 ranks in a tree.
- (WotLK) The damage for Steady Shot is now accurate, and based off of more than target armor.
- (WotLK) Arcane Shot's damage uses the correct numbers to calculate.

- (WotLK) Began modeling Pet DPS and talents. The following Talents are modeled (Bestial Discipline, Go For the
Throat, Animal Handler, Ferocity, Frenzy, Cobra Strikes). The following abilities are modeled (Kill Command,
Rabid, Spiked Collar, Cobra Reflexes, Roar of Recovery, Spider's Bite, Owl's Focus, Call of the Wild).
- Corrected a bug where the Scryer version of the Shattered Sun Pendant of Might was not being counted
towards DPS.
- (WotLK) Fixed the Quick Shots uptime calculations.
- (WotLK) Modeled focus dumps (Bite/Claw/Smack) for all pets. It is assumed the focus dump will be used as
often as possible after talented, focus-using abilities are used.
- Reverted Armory scrape code to work with special European letters again.
- Unlocked spreadsheet. This will be the final version supported by Cheeky.
- Added Kill Shot, Explosive Shot to rotations
- Only Steady Shot rotation button available, use manual rotations for everything else
- Started work on new talent implementations/Removed Cheeky's tentative WotLK stuff
- Profiles probably not working, export/import neither. Armory Scrape should still work
- added new spell ranks
- unlinked Auto Shot dps
- I haven't touched DST/QS sections and I'll probably have to scrap them and/or redo them instead of trying to fix
things
- Misc reported bugs from the EJ thread (missing items and such)
- Changed mana costs to % of base mana where known
- Sniper Training added. Boss HP % can be selected on the Shot Rotation tab. Choice between 15%/25%/35% for
Kill Shot/Sniper Training
- Pet DPS not touched so it's pre-WotLK values
- Noxious Stings effect works when you add Serpent Sting to your rotation
- Added level selection option
- Separation Anxiety, Hunting Party and Lock and Load added to talents
- checked a whole lot of unchanged talents whether they still worked. Hopefully correctly. Only for hunter, not
pets.
- Fixed Profiles load/save, Buffs should also work
- Added Scorpid sting to the shot rotation for Lock and Load
- Removed CD from serpent sting which prevent firing more than once every 15 seconds
- Fixed timing issues with the new shots on the rotation, they should properly use the GCD now
- Changed Shot Rotation tab to a Priority queue based system
- Limited haste cap to +25 haste for recalculating attributes
- Redid Quickshots/DST calculations, please check them
- Modeled Pet skill rotations
- Modeled Savage Rend, Monstrous Bite, Scorpid Poison, Lightning Breath, Gore and Furious Howl
- Pet Talents: Rabid, Spiked Collar, Cobra Reflexes, Dive/Dash and Mobility
- Frenzy fixed
- Added Cobra Strikes and Invigoration
- Fixed Profiles yet again, now saves Pet information correctly (talent, priority queue, etc..)
- Lock and Load and Hunting Party changed to use frequencies. Lock And Load also correctly counts the 'no-
cooldown on 3 shots' effect
- You can select on the Calculations tab which shot to use when Lock&Load procs (either Arcane or Explosive or
both equally; default is only Explosive)
- You can now select which rank and talent points the other hunter has when using the Imp. Hunter's Mark on the
Buff selection

- You can divide the fight into 3 stages on the Shot Rotation tab. 100%-30%, 30%-20% and 20%-0%. This for Kill
Shot and pet abilities that trigger at 30% or 20%. Then you can calculate the average DPS over the fight
- You can select when to use Kill Shot: Always, sub-30%, sub-20%. If you do not use Kill Shot in the rotation this
option has no effect, of course

- Explosive shot now has 3 chances to trigger Hunting Party, initial blast and the 2 ticks
- Fixed JoW
- Hunter vs Wild now correctly adds to your pet's AP
- Added Chimera Shot. I presume the effect adds 40% of a (i.e. ONE) Serpent Sting _TICK_??? Rather than
40% of the damage it would do over 15 seconds. Correct me if wrong
- Improved Steady Shot added
- Export/Importing works again
- Implemented Kill Command
- Using both Chimera Shot and Serpent Sting in a rotation now refreshes Serpent Sting, or rather it makes the
shot rotation ignore GCDs and mana used by Serpent Sting, since it is only cast once.
- Added Madness of Betrayer trinket/Naaru Sliver back in
- Fixed Ashtongue Talisman of Swiftness
- Trinkets should sort properly on the Gear planner tab again
- Various cosmetic fixes to the Settings and Results tab
- On the buff tab you can now select how much mana JoW restores per hit
- Modeled JoW to new WotLK mechanics, 4 sec internal Cooldown, 100% proc chance
- Fixed bug with Cobra Strikes
- Fixed Lock and Load in a situation where too few steadies were cast to be replaced by Explosive shots
- Fixed a bug with Lock and Load
- Added a 0/18/53 SV build to the talents
- Added a 7/57/7 MM build to the talents
- Added Pet and Hunter DPS columns to Settings and Results for comparison

- Added the (hopefully) correct scaling to Explosive shot, 20% RAP initial, 5%/5% on each tick. Same for base
damage on ticks, quarter of initial base damage
- Changed the logic to deal with Lock and Load, it should properly replace any shot placed below Explosive
shot/Arcane shot with the free shot
- Importing not working currently
- Fixed Kill Shot logic
- Vastly improved importing and exporting, not compatible with any previous versions though and the output file
isn't human-readable anymore either
- Correct level 70 race stats and fixed Troll/Dwarf racial weapon bonus
- Fixed Buff saving/loading
- Settings and results now displays the shot priority list used
- Fixed display of damage loss with Lock & Load, this was just a display issue, the actual dps loss was counted
correctly
- Fixed Madness of the Betrayer armor penetration proc leading to an error
- Added Curse of Elements, Winter's Chill, Improved Scorch and Misery as target debuffs
- The 'Total Hunter DPS' on the calculation tab now shows the correct amount
- Explosive shot now scales with target debuffs that improve fire damage

- Rabid changed to drop off at 30sec mark. With Longevity the stack remains, thus leading to higher uptime.

- Pet Attack power modifiers on the target (Expose Weakness, IHM) now scale with Rabid and Call of the Wild.
- Pets gain full +hit from their masters now (this is only +hit from gear, not talents)
- Added Draenei heroic presence as a buff
- Added DK Abomination's Might to hunter/pet buffs, select uptime% as a modifier
- Cleared up the RAP and PAP calculations by first adding all the numerical bonuses and then lastly all the
multiplicative ones. Please check it if it's correct
- Added new Windfury Totem. Affects autoshot speed and pet melee attack speed
- Strenght of Earth changed to add both strength and agility, grace of air totem removed as buff
- Added Earth and Moon debuff; adds both nature and arcane damage, select stacks as modifier
- Fixed Savage Rend, it gave +30% damage instead of +10% over 30 seconds
- Added Sanctified Retribution and Swift Retribution buffs
- Lock and Load now replaces 2 shots when it procs, rather than 3, because the CD of Arc/Explosive Shot won't
have reset after the 3rd free shot
- Added Blood Frenzy debuff
- Added new WotLK ranks of Blessing of Might + updated imp. Blessing of Might talent bonus
- Added new WotLK ranks of Blessing of Wisdom
- Added new WotLK ranks of Strength of Earth and talent modifiers
- Added new WotLK ranks of Gift of the Wild and talent changes
- Added new WotLK ranks of Prayer of Fortitude
- Added new WotLK rank of Blood Pact
- Changed Sunder Armor and Faerie Fire to their level 80 values
- Monstrous Bite now adds 3% per stack, not 4%
- Talents that modify AP by % don't affect debuffs on targets anymore (Expose Weakness, Hunter's Mark)
- Fixed Steady Shot damage formula. Now counts Ammo correctly and uses the base weapon DPS normalized as
well
- Cunning pets now have a 105% damage mod instead of 100% (source Mania's Arcana)
- Talented pet skills now automatically are not used in the pet rotation if you don't have the talent points in them.
They still remain in the rotation list though. You have to manually remove/replace them
- Chimera Shot now properly gets 10% extra crit bonus damage from Marked for Death and deals 40% of
Serpent's Stings TOTAL damage, not just 40% of a tick
- Improved Steady Shot now reduces Arcane/Aimed/Chimera Shot mana costs
- Wild quiver now does 4/7/10% chance to proc instead of 4/8/12%
- Misery now also increases arcane and nature damage by 5%

- Using both Serpent and Scorpid in the same rotation will now mean the lower priority shot will not be used.
- Chimera Shot is now affected by the target's armor
- Steady shot calculations now use the correct mana cost for DPM (Damage per Mana)
- Explosive shot now has a base 150% crit damage instead of 200%, it also uses the correct crit rate to determine
the damage bonus for crits
- Arcane Shot now uses the correct talent to determine its cooldown
- Most shots now display their DPM
- Chimera Shot now refreshes Serpent Sting's duration properly and removes its mana expenditure
- Removed the haste cap calculation and the Gear planner now completely values haste
- Lock and Load is now a 10%/20%/30% chance to proc
- Added %-based mana values for silencing shot, explosive shot and chimera shot
- Serpent Sting now scales with 20% of your RAP, instead of 10%
- Explosive shot base damage/scaling changed to 345+20% RAP and ticks for a quarter of that
- Noxious Stings implemented
- Survivalist now increases stamina by 2%/4%/6%/8%/10% instead of Health
- Aspect of the Beast now increases pet AP by 10%
- Kill Command changed to a 60 second cooldown
- Implemented Rapid Fire
- Reworked shot rotation logic to more closely resemble reality, abilities don't fire more often than would be
possible with GCDs
- added Wasp pet family and Sting family skill (assumed not to supposed to stack with Faerie Fire)

- added Worm pet family and Acid Spit family skill (stacks 5 times and assumed not to stack with Sunder Armor)
- added Spore Bat pet family and Spore Cloud family skill (stacks with other debuffs)
- Changed a lot of pet skills to latest version from wowhead (most have been normalized to 6 ranks, level
1/16/32/48/64/80)
- fixed dropdown values of Cunning pet talent tree
- Added lvl 75 vendor ammo and new wotLK engineering ammo
- added WotLK scopes
- added new steady shot low-level rank
- Added in Glyphs (Aimed Shot, Arcane Shot, Aspect of Beast, Bestial Wrath, Aspect of Hawk, Multi-Shot, Rapid
Fire, Serpent Sting, Steady Shot)
- Saving profile now also saves Glyphs
- Added Unleashed Rage buff (select uptime)
- Added Rhinos as pet family
- Reordered Serpent Sting damage calculation so that it shows up properly in the reference table on 'Shot
Rotation'; also adds the bonus damage from the Glyph to Chimera Shot
- Calculate Attributes now calculates the haste rating needed to reach the soft cap and displays the dps gained
from going +1 haste over the haste cap. The rating is the rating needed on TOP of your current gear.
- added froststorm breath
- added stamina/intellect scrolls to hunter buffs (stamina/intellect don't stack with priest/mage buffs)
- added WotLK scrolls, guesstimate for strength/agility (new ranks 30/35)
- You can change Separation Anxiety and Sniper Training range again
- fixed normalization of weapon damage/ammo damage for Multi-shot and Steady Shot
- Chimera shot's serpent sting damage bonus is affected by imp. Steady Shot now
- explosive shot ticks now are affected by all damage increasing talents/procs/buffs
- Cobra Strikes now uses the correct steady shot frequency
- Expose Weakness now uses the combined auto-shot rate with _critting_ specials rate, instead of overall
specials rate
- Cobra strikes should now account for possible reprocs and only affects specials that can actually crit
- changed color scheme. Yellow = user input, brown = informative, red = titles/NYI
- Added Datamined WotLK Mail Gear - only blue quality or better
- Added Stamina to the list of calculated attributes
- Added some WotLK Leather Gear - only blue quality or better
- Added all relevant mined Gems
- Gems with haste or ArP now are properly added to the gear tab
- I've set Boss Armor to 12,000 for target as a guesstimate of boss armor in WotLK
- Added WotLK Enchants, LW enchants, etc..
- Added WotLK Mining/Skinning profession perks (+stamina/+crit)
- Fixed Armory Import
- Master Tactician now has a 10% chance to proc instead of 6%
- Fixed Unleashed rage
- Added Glyph of Hunter's Mark (currently works on both base and bonus stack)
- Fixed Import/Export (hopefully for the last time)
- Removed green-quality TBC gems from the list
- Added calculations for pet health and armor and dodge (mostly guesstimates until we know the scaling/base
levels)
- Added Commanding Shout to pet buffs
- Implemented Wolverine Bite
- Changed Rabid to a 45 sec Cooldown, 30 duration and modified calculations
- Changed Furious Howl to a 5% damage bonus on next attack (averaged over the # of attacks during the
frequency it is used)
- Using Aimed Shot in the rotation penalizes Auto Shot dps by the amount of time spent casting aimed shot over
the frequency used
- Gathering profession perks can be changed now

- The Pet tab now uses the correct pet melee attack dps
- Fixed Wild Quiver to be actually doing what I intended.
- Cobra Reflexes reduces auto-attack pet damage by 15% instead of 30% now
- Added some more WotLK Gear
- Sniper Training now increases damage of Aimed/Steady/Explosive by 2%/4%/6%
- Chimera Shot now deals nature damage (ignores armor and is improved by +nature damage debuffs), Improved
SS now also affects the sting part of the damage
- Re-implemented Wild Quiver according to Ravenfire's calculations
- added some wotLK mined trinkets
- Glyph of Steady Shot only affects steady shot if there's Serpent Sting in your rotation now
- Pet Frenzy now differentiates between different critrates for specials and melee hits

- Dwarf level 80 has the correct wotLK beta stats, so use that to get a correct impression of mana costs/longevity
- Lock and Load back to 5/10/15% proc chance off stings
- Hunter's Mark now only increases hunter RAP (and doesn't stack ) and Expose Weakness as well (i.e. no pet
AP)
- Improved Hunter's Mark increases HM by 10/20/30%
- Trueshot Aura increases RAP by 10%, Glyph works now as well
- Trueshot Aura, Unleashed Rage and Abomination's Might are now mutually exclusive
- Combat Experience now increases agility by 3/6% instead of 1/2%
- Improved Arcane Shot now only 3 talent points and increases damage by 5/10/15%
- Added Rhino's Stampede ability (although it doesn't do anything DPS-wise, it's just selectable)
- Added new Glyphs
- Chimera Shot's sting proc effect now is affected separatedly by damage adjustments (crit + modifiers)
- Ferocious inspiration and Swift Retribution are now mutually exclusive
- Blood Pact and Commanding Shout are now mutually exclusive (no data on Blood Pact Health bonus though)
- Added Rank 7 Strength of Earth totem (assumed to be same as DK Horn of Winter with talents, i.e. 135 base,
155 talented)
- Changed Greater Blessing of Might +AP values to match battleshout
- Added new LW bracer enchants (stamina/AP)
- Improved Faerie Fire no longer increases +hit to target
- Curse of Elements and Earth and Moon no longer stack and both increase spell damage against targets by
13%. Earth and Moon no longer has stacks
- Cobra Strikes now only works if you have the talent
- Added Spiced Mammoth treats to pet snacks
- Winter's Chill and Improved Scorch buffs removed as they will increase spell crit against target instead of
damage
- JoW now restores 2% of your total mana per hit
- Hunting Party now restores 0.5% total mana per second (it's assumed you get the buff every time at the
moment)
- Explosive Shot now hits the initial target 3 times with the 'big' scaling (345 + 20% RAP)
- Death Knight's Anguish trinket now adds its stacking crit bonus to your actual crit rate
- Windfury Totem now has modifiers for the talent Improved Windfury Totem (improved works for ranged haste
too, no?)
- Fixed Buff loading/saving
- Explosive Shot and Arcane Shot share CD
- Added level 70 ranks of Sunder Armor and Greater Blessing of Might

- Trinkets can now have sockets and added the Emerald Boar trinket
- Profiles now save spell ranks used
- Profiles now save player level and target level and armor level
- Added new cooking items to buffs
- Bestial Wrath talent now properly activates and deactivates based on the right talent point
- Serpent Sting uptime now is duration/frequency instead of vice-versa
- Blood Frenzy changed to +2% physical damage (down from 4%)
- Fixed Haste bug when there are no buffs
- Trinket slots should work now
- Misc bug fixes and some more dwarf base stats
- Serpent Sting uptime now is duration/frequency instead of vice-versa
- Blood Frenzy changed to +2% physical damage (down from 4%)
- Curse of Elements now properly turns off when you deselect it on the Buffs tab
- Dwarf stats now in the proper place (instead of Draenei), I've extrapolated the other levels, based on available
reports, feel free to correct them.
- Changed Chimera shot: Base damage affected by armor and Improved Steady Shot/Curse of Elements, sting
part affected by Curse of Elements and ignores armor.
- Fixed Mana regen, it was counting some buffs/talents double
- Added Mighty Mageblood Elixir
- Added Tier7 Naxxramas(10) gear and 3 weapons
- Added Core Hound as Exotic Pet with skill Lava Breath
- Added more Naxx-10 Loot

- Mining profession benefit is now health instead of stamina


- Marked for Death no longer affects Serpent Sting
- Added more Naxx-10 Loot
- Gear Planner now supports ranged weapons, use the separate button for it.
- Redid the Gear Planner. All TBC-loot is now classed under 'The Burning Crusade' to make room for WotLK Raid
dungeons
- Armor Calculations now use the correct level you selected, instead of a hardcoded level 70 value
- Added some more Naxx-10 loot
- Armory import now clears enchants/gems properly again
- TSA, Abomination's Might and similar AP %-increasing talents now don't stack anymore
- Fixed gear planner ranged weapon bug
- Pet skill rotation now limits use of abilities to the GCD
- New option 'Disable Averages' on settings and results. Setting it to 'Yes' will remove the effects of procs and
averaged out abilities/talents (like Bestial Wrath and Ferocious Inspiration) from all calculations
- Currently affected abilities/skills: Bestial Wrath, Ferocious Inspirtation, Call of the Wild, Gear procs, Orc
Bloodfury, Rapid Fire
- You can now save up to 5 talent specs, exporting and importing them should work as well. You can not name the
specs (yet)
- Greatly speeded up the saving/loading of buff profiles
- Ranged Weapon Gear planner now only checks those weapons that correspond to the drop locations you
selected. This should hopefully cut down the calculation time a little.
- Option 'Automatic Spell Selection'. Selects spell ranks based on level.
- Great Stamina, Natural Armor, Spiked Collar and Cobra Reflexes are now mutually exclusive for the pet talent
trees, so points in other trees don't increase them
- Furious Howl now grants +2AP*LevelOfPet for 10 seconds
- Spiked Collar calculations now refer to the correct cell in the tenacity tree
- Aimed Shot and Steady Shot now have correct ranks in the spell selection again
- Kill shot now deals 200% autoshot damage + [30% RAP + 400]
- Aspect of the Viper now returns WeaponSpeed % of total mana per shot and reduces damage done by the
hunter by 50%
- The shot Rotation tab now has a 'time to full Mana' indicator to show how long it takes to fill up from 0
- Cobra Strikes only affects 2 pet specials now
- Invigoration only restores 1% total mana now and has a 50/100% chance to proc depending on talent points
- Aspect Mastery only gives 30% of the AP of AotH (instead of 50%), Aspect Mastery now affects the damage
penalty
- Lock and Load gives only 2 free shots now (down from 3), i.e. it'll replace only _1_ shot (since the other starts
the cooldown)
- JoW now restores 2% BASE mana instead of TOTAL mana
- Added 25-man Tier7 and more loot from various instances
- Wolverine Bite now triggers only on a dodge and can not be dodged itself
- Implemented Owl's Focus
- Added predicted crit/non-crit values for shots on the Shot Rotation tab. For best accuracy, turn on "Disable
Averages" and remove all buffs (for solo testing)
- T.N.T increases Explosive Shot critical strike chance by 3/6/9% instead of 5/10/15%
- Added Enchant Weapon: Accuracy
- Redid HitDPS calculations on the gear planner. Removed the option on how to treat +hit. It should now properly
determine how much of the hit on an item will be actually used and how much it is worth. This is on a per-item
basis and compared to the item currently in a slot.. IMPORTANT NOTE: Rings and Trinkets and Weapons are
compared against the TOP trinket/MH Weapon.
- Added Season 5 PvP gear and some more Naxx/Obsidian Sanctum loot
- Armor Penetration currently works AFTER debuffs (no info yet whether this is actually so, so don't PM me about
it unless you have tested it in beta and found out how it really is)
- Converted all items with 'Ignore XX armor' to Armor Penetration Rating
- Squashed some bugs in the gear planner logic to do with haste (it should more accurate now)
- Aspect of the Hawk bonus AP now properly turns off when you switch aspects
- Steady Shot rank 2 now has 120 bonus damage (instead of 150)
- New option 'Turn off Target AP Buffs', disables Hunter's Mark/Expose Weakness on the target
- Some pet specials now scale with 7% of pet AP (all physical implemented ones: Bite, Monstrous Bite, Savage
Rend, Gore)
- Disable Averages now turns off Bestial Wrath, Rabid, Call of the Wild, FI, Kill Command and Monstrous Bite for
pets
- Reverted JoW change
- Blood Frenzy target debuff is now also a 2% increase for the hunter (was still at 4%)
- Automatic spell rank selection now works on Hunter's Mark and AotH as well
- Madness of the Betrayer trinket +Ignore Armor now valued differently on the gear planner. Previously it was
treated as ArP _rating_ which is why it was rated so high.
- Redid Imp. Steady Shot calculations, splitting benefits amongst the 3 possible shots
- Added Dalaran and SW/Org Target dummies to boss list
- Clearing an item slot on the gear tab now automatically clears the enchant as well
- Faerie Fire can now be set at either rank 5 or 6
- Magical pet abilities now scale with 10% of Pet Ap and have a 42.875% coefficient
- Kibler's Bits now is +30str/spi
- Redid Chimera Shot calculations, hopefully bringing them closer to reality
- Master Marksman now increases critical chance by 1/2/3/4/5% and total ranged haste by 1/2/3/4/5% instead of
AP by 2/4/6/8/10%
- Explosive Shot now 7% base mana instead of 10%
- Wild Quiver deals 50% damage instead of 60% damage now
- Aspect of the Viper now returns 2 times RangedWeaponSpeed% of your total mana on hit
- Glyph of Aspect of the Viper now increases mana returned by 10%
- Hunting Party and Replenishment buffs now restore 0.25% total mana per second
- Added new Ranks of Kill Shot and Explosive Shot (levels still guesstimates for Kill Shot)
- Sniper Training's Kill Shot crit chance bonus now always works
- Spider's Bite now increases pet critical chance by 3/6/9% instead of critical damage by 10/20/30%
- Fire Breath now has 2 components, an initial hit and a DoT, both scale with pet AP (need testing on this)

- Survival Instinct now increases critical chance of Arcane, Steady and Explosive by 2/4% (instead of 2/4% AP)
- Combat Experience 2/4% agility/intellect instead of 3/6%
- Added Cat 'Rake' Ability
- Added Spirit Beast Exotic Pet (Probably an exotic cat-like, since it has prowl and claw)
- Implemented Spirit Beast family skill 'Spirit Strike'
- Implemented Tier7 Set Bonuses
- Feeding Frenzy is now 6/12% instead of 20/40%
- Mortal Shots no longer affects Auto Shot

- Furious Howl doesn't stack anymore


- Pet Family Armor modifiers are now all 100%, need testing on the new base armor values at 71-80
- Added some WotLK Trinkets.. Proc chances/internal cooldowns unknown for now (assumed 10% proc chance,
45 sec internal CD for now)
- Pets now gain 45% of the hunter's stamina
- Rake ignores armor
- Wild Quiver isn't affected by Mortal Shots now
- Wild Quiver now deals RAP * WeaponSpeed/14 + WeaponDPS*WeaponSpeed damage (courtesy of testing
from Kom)
- Added new Enchants
- Master Marksman's haste bonus is gone, now reduces Steady Shot mana cost by 5/10/15/20/25%
- Rabid now lasts 20 seconds (down from 30)
- Pet base agility values changed (need new info on 71-80)
- Updated scroll values to current Beta
- Ranged Weapon Spec no longer affects Stings and Chimera Shot-Serpent
- Steady Shot now affected by Sniper Training
- Chimera Shot-Serpent now deals 40% of umodified Serpent Sting damage
- Explosive Shot now has a +100% critical damage bonus
- Reworked Rake, damage per tick should now be correct
- Explosive Shot can now be resisted (and miss)
- Mangle now affects Bleed effects (Rake and Savage Rend)
- The portion of Pet AP that's added by hunter AP is now only affected by Aspect of the Beast
- Reworked Savage Rend, both hit and DoT are physical and are affected by armour
- All Glyphs are now Major ones (haven't found any minor ones yet)

- Relentless Earthstorm/Earthsiege bonus now applies to CS-Serpent


- CS-Serpent now is affected by Improved Stings
- Selecting TrueShot Aura as a buff (not yours) will work now
- Removed Glyph Mastery extra glyph
- Reworked some trinket calculations (Shatter Sun pendant, Band of the Eternal Champion), please review
- Trinkets/Talents that work off criticals now use the correct critical chance for shots that differ from the base crit
chance (e.g. talented Explosive Shot)
- Fixed the Composite Shot Crit Rate
- Trinkets that fire on crits now only base their proc frequency on shots that can crit

- TSA should not work correctly as a (external) buff for pets/hunters again
- Aimed shot now has the correct cooldown
- Aimed Shot should now have the correct frequency

- Added a new 'Rotation Test' tab where it builds the selected rotation and tries to find the point where it repeats.

- Gear Planner fix, removing Naxx drops should work now


- Pet Rotation fix, removing all abilities won't bug out now.

- Rake DoT doesn't crit anymore


- Separation Anxiety is now Kindred Spirits and is always on (4/8/12/16/20% pet damage bonus)
- Explosive Damage changed to new scaling (8% AP scaling instead of 20%)
- Kill Shot now deals normalized weapon damage * 205% + 40% RAP + bonus
- Lock and Load is now a 15% chance to proc on Serpent Sting damage ticks
- Improved Tracking no longer affects DoT effects (need verification of Explosive Shot on this count)

- LW bracers enchant Fur Lining: Attack Power is now +114 AP instead of +120 (GG random Blizz changes?)
- Adder Rift Stalker 4-set bonus back in
- Arcane Shot/Multi-Shot is now affected by Mortal Shots
- Auto Shot crit averages no longer affected by Mortal Shots

- Lock & Load is now 2/4/6% chance to proc on Serpent Sting ticks (as per blue post 'estimate')
- Tier7 2-set bonus is now '5% pet damage increase'
- Savage Rend base damage and DoT both benefit from Trauma/Mangle
- Fixed Tier7 4-set bonus to only work when Viper is used
- Reworked how Trinkets' DPS is calculated on the gear planner, please check if you think any trinkets are at
abnormal DPS
- Gear Planner should be even more accurate with +hit now
- Pets now benefit from Hunter's +hit
- Reworked Glancing blows mechanism for pets
- Fixed bug in profile saving if you had no shots in your shot rotation queue
- Bright Scarlet Ruby is now a Red gem (instead of yellow)
- Hunting Party now has a proper range from 0/5 to 5/5 talent points
- Pet hit now affects pet spells as well
- Aimed Shot is now 8% mana (12% for sub-70 ranks)
- Kill Shot now deals 200% weapon damage + 0% RAP + 410/500/650 damage for rank 1/2/3
- Multi-Shot now costs 9% base mana (13% for sub-70 ranks)
- Focused Aim now gives 1/2/3% to-hit
- Surefooted and T.N.T. swapped places
- Scatter Shot moved to SV tree, Trap Mastery as 41pt talent, Readiness to MM tree
- Point of no Escape has now only 2 ranks
- Implemented Readiness to work with either The Beast Within or Rapid Fire (select which on Talents tab, not
saved in profiles yet)
- Aimed Shot is now instant and no longer clips Auto Shot
- Readiness now doesn't require a selection, works on both abilities a the same time

- Some corrections to gems and enchants


- Aimed Shot now has the new +damage values
- the Settings and Result tab now shows AP/Crit/Hit and ArPen values of the saved profile (you'll have to re-save
any existing profile for these values to be filled in properly)
- You can now select Rapid Fire, Bestial Wrath and your Racial (if applicable) in the shot priority queu
- Rapid Fire and Bestial Wrath/TBW in the shot priority queue now control whether their effects are used in the
calculations, rather than being 'always on'
- Added level 80 Night Elf stats and level 80 pet base stats
- Pets now gain 45% of the hunter's Armor
- Thick Hide now also increases Hunter's Armor
- Fixed meta gems on helms and some missing socket bonuses on various items

- You can now select the pet's GCD on the Pet tab. Use either 1.25s (tested) or 1.5 (assumed) or your own value
- Rapid Recuperation is now 2 ranks
- Various fixed to items/enchants, added a few missing ones
- Explosive Shot affected by Mortal Shots again
- Hunter's Mark rank 5 is now level 76 (instead of 68)
- Fixed Delicate Cardinal Ruby
- The Shot Rotation tab's 'Calculate Averages' now also determines the time spent in aspect of the Viper and the
corresponding DPS loss

- Reworked the AotV calculations to not require macros.


- Hunter vs Wild now correctly adds AP to the pet
- Rapid Fire and Beast Within cooldowns modified to reflect the discussion in http://elitistjerks.com/f31/t28573-
hunter_wotlk_talents_abilities_discussion/
- With the aspect you can select the behavior of Viper. "Always On" means never switch to Viper but stay in the
selected Aspect. "Viper to OOM" means to use Viper as a means to last the duration of the boss fight (length
selectable below). "Viper - Regen" means to use Viper to regen to full every time before continuining (i.e.
indeterminate fight lengths)
- Added Viper Sting as a selectable shot. Exported profiles will not load correctly because of the added spells.
- Disabling averages now also turns off AotV calculations
- Blackened Naaru Sliver's AP is now correctly used in the calculations
- Scorpid Poison should now be correct in its DPS calculations. Scaling changed to match tested results.
- added Minor Glyphs (no functional implementations since none of them affect DPS)
- Misc fixes to various trinkets
- You can now select where to export to on the Settings and Results tab
- Cobra Reflexes now references the correct cell for Tenacity Pets
- Small fix to IAotH
- Redesigned UI, moved all custom settings to a separate tab. Cleaned up the Settings and Results tab
- All custom settings will now save with the profile (and export); existing exports won't load correctly (hopefully the
last time I have to make changes)
- Rake will only tick 2 times if you have 2 or more talent points in Longevity
- Fixed a bug with the Gear planner involving +hit and trinkets
- Rapid Killing 1/2 leads to a Rapid Fire downtime of 127,5 seconds with Readiness; 0/2 leads to a 157,5
cooldown
- You can now name talent specs and these names are exported/imported properly

- Added a setting to use 1 mana potion during the fight


- Wolverine Bite now is properly mitigated by armor
- Time sub-20% on the setting stab can now have decimals
- TSA buff on hunter/pet works again
- Implemented Upcoming AotV change
- Added Kill Shot low HP calculations. Kill Shot will replace only Steady Shots at the moment
- added Quick Lionseye/Forceful Seaspray Emerald
- Orc Blood Fury racial now has to be put in the shot rotation to have effect
- Sorted weapons list alphabetically
- Draenei Racial and Animal Handler also affect pet spellhit now
- Scrolls don't stack anymore.
- Added a version check to importing/exporting
- Animal Handler now gives 5/10 Expertise to your pet (1,25/2,5% dodge reduction)
- Most family special skills now cost 20 focus, adjusted damage to published figures (not all ranks are known so
far)
- Surefooted is now +10 hit/crit
- Glyph of Trueshot Aura now gives 10% aimed shot crit chance
- Armory talent Scrape working again
- Barrage and Improved Barrage now affect Aimed Shot
- Fixed Chimera Shot calculations not to use Barrage/Imp. Barrage
- Animal Handler now properly works
- Madness of the Betrayer proc is now 42 arm penetration rating
- Greater Assault bracer enchant is now +50 AP
- Fixed US armory import
- Armory talent scrape puts points correctly in TBW/Longevity now
- Fixed Jin'rohk spelling
- Fixed Talent import for TBW/Longevity (for real now, accidentally changed the wrong tree before)
- Aimed Shot now 10 sec Cooldown
- Furious Howl is properly added to hunter/pet AP again (if BoM is not active)
- Sting (Wasp pet) doesn't stack with CoE anymore
- Fixed Greater Blessing of Might ranks
- Added Battle Shout as hunter buff
- Corrected Strength of Earth totem ranks
- Corrected Mana Spring totem ranks
- Fixed DST Gear Planner DPS estimate
- Glyph of Serpent Sting now affects Chimera-Shot Serpent
- Changes to Rotation Test, uses Readiness correctly now. Will wait with readiness if TBW/BW is close to getting
off CD. Or Rapid Fire if it's close too
- Added Readiness as usable action in the rotation

- Scrolls no longer stack with other stat increasing buffs (SoE totem, Horn of Winter, PoFortitude, Gift of the Wild)
- Judgement of Wisdom restores 1% total mana instead of 2%
- WF totem/Improved Icy talons no longer provide ranged haste
- Curse of Reck is now correct ranks
- Pet scrolls don't stack with other stat buffs anymore
- %hit display on Overview/Gear tab now displays hit above 100%
- Pet talent counter now only counts the active pet tree

- Focused Aim now affects pets


- Thick Hide (hunter) fixed for Gear-tab
- Added gloves hand enchant Spell Strike (+15 hit)
- JoW now a 50% proc chance, 0sec internal CD
- Rake now costs 20 focus
- Chimera-Shot Serpent effect now affected by Mortal Shots
- Corrected spelling error on Biznicks Accurascope
- Socket Bonuses work again
- Fixed issue with Jin'rohk not working
- Focused Fire/Thick Hide talents import properly now
- Fixed issue with Battle Shout not stacking properly
- Fixed issue with Swift Retribution not working
- Fixed issue with defined named being called from an older version of the sheet
- Fixed circular reference with Meteorite Whetstone
- Added boss targets with 10% more armor (for announced change)
- Fixed missing rings on gear drop down menu
- +30 Hit scope fixed (Blizzard changed the name on the armory)
- Added new wotlk JC ring/necklace
- Owl's Focus and Feeding Frenzy now only work for Cunning pets
- Added Darkmoon: Greatness card (+agi version)
- Glyph of TSA no longer increases the AP bonus

- Implemented Gorilla Thunderstomp


- fixed some focus costs of pet abilities and damage ranges according to Petopia
- Implemented Bear Swipe
- Implemented Poison Spit
- Implemented Ravage
- Implemented Demoralizing Screech
- Pet dodge/health/armor now reference the correct talents for tenacity pets
- Pet dodge affected by Catlike Reflexes
- Fixed some bad references in pet calculations (mostly the damage per focus calculations)

- Fixed 2 typos on the gem tab


- Glyph of Aimed Shot now reduces its mana cost by 20%
- Fixed some stacking issues with buffs
- Gems with ArP now use the corresponding rating value
- Fixed Thor'idal gear planner bug
- changed 2 elixirs to match nerfs in latest patch (Mongoose and Major Agi)
- A refreshed Serpent Sting now isn't affected by periods of time spent in Aspect of the Viper
- Added an option to the Settings tab to use the results from the Rotation Test instead of the predicted frequencies
for all calculations
- Fix for Thunderstomp (deals physical damage)
- TSA (yours) and other +% AP buffs don't stack for your pet any more
- Added +20 hit rating glove enchant and renamed the +15 hit rating
- Fixed 'per item budget' rating for Mp5
- Replenishment on the buff tab now has an 'uptime' selector
- Implemented Indorra's new Hunting Party math
- Adjusted Thunderstomp according to my testing
- Fixed some buff stacking to be more clear
- Cleaned up most shot calculations to be more alike and use the same logic
- Fixed a bug with Marked for Death crit damage bonus

- adjusted Aimed/Multi Shot to use non-normalized weapon damage and ammo damage according to my testing
- CS-Serpent now crits with full Mortal Shots/RED bonus
- If you use Chimera Shot to refresh serpent sting, the calculations will now assume you used your trinket's on-
use +AP procs beforehand and/or Blood Fury (orc racial) to boost the damage.
- Blood Fury off the GCD and no longer reset by Readiness
- Elixirs and weapon enchants/hunter food properly stack again

- CS-Serpent now uses the actual Serpent Sting value (with or without frontloaded AP) to determine its damage
- Fixed Blade-scarred Tunic +Ap bonus and removed Fortitude of the Scourge shoulder enchant/Added Master
Inscription of the Axe
- Reworked the Gear Planner. It now shows the delta DPS for compared items and even multi-slots
(Rings/Trinkets/1-handed weapons) now properly compare both items (sorting is still based on the top ring/trinket
and MH weapon). It also only shows the instances you selected instead of filling the remainder with non-selected
items if there were less than 10.
- Various spelling errors and stats on items fixed. Added a few missing ones.
- Rotation Test tab will now properly do nothing if no shots are selected
- Added Aspect of the Dragonhawk

- Custom rings with a socket will have the correct dropdown menu
- Corrected more spelling mistakes on items
- Socket bonuses now include Mp5 and Haste for all item categories, including custom gear
- Added nearly all level 71-80 epic/blue items

- Fixed some item/enchant names


- Added some belt enchants, including prismatic sockets
- Some pet talents now fixed to only work if the pet is the right family (armor/hp talents)
- Some more enchants + corrections to some that have changed since beta
- Spelling corrections
- Added Figurine - Sapphire Owl (2340 mana every 5mins = 39 Mp5)
- Fixed socket bonus on Choker of the Betrayer and Plunderer's Helmet
- Focused Aim no longer benefits pets
- Level 83 Boss now has 13083 armor as per testing
- Invigorating Earthsiege Diamond now has +42 AP
- Necklace of the Chrono-Lord spelling fixed
- Hit Rating to Cap now accounts for Focused Aim (and thus corrects the Gear Planner)
- Added an option to the Gear Planner to assume 100% hit fixed
- Rune of Finite Variation spelling fixed
- Fixed HitRatingToCap
- Depraved Linked Belt spelling corrected
- Sun Scope fixed
- Added every quest/reputation reward to the "non-Raid" filter on the Gear Planner together with all 5-man content
gear.

- Gear planner now has a 25-man and a 10-man filter


- Fixed some items which were attributed to the wrong instances on the Gear Planner
- Implemented Rapid Recuperation for hunter mana costs and pet focus costs during Rapid Fire
- You can now hand adjust the pet crit%/AP and %damage modifiers on the gear page
- Added option to use the new assumed 8% hit cap on bosses on the Settings tab (default= Yes)
- Fixed Pawn string. Gems with +AP will now add dps from AP correctly
- Careful Aim is now more accurate
- Added Fel Intelligence to buffs and fixed various buffs to be more in-line with the wotLK talents (exported buff
profiles will fail to load, sorry)
- Added an option to use Aspect of the Beast during Bestial Wrath, this will reduce Hawk uptime
- Added Enchanted Tear/Pearl gems
- Various fixes to missing socket bonuses
- Accuracy enchant fixed
- Corrected pet +hit gained from hunter when using the new assumed 8% hit cap
- Raging Construct bands now have +18 hit
- Added Mammoth Meal food (+60 AP)
- Aspect of the Beast now double-dips
- Implemented -4,8% crit depression for level 83 targets as per Vulajins testing (both hunter and pet). Also
changed target dodge for pets to 6,5% for level 80 pet vs 83 boss)
- Saving a profile now stores the used buffs for that profile as well (this breaks the importing of gear/settings, but
not saved buff profiles/talent specs)
- fixed socket on Grotesque Handgrips
- Readiness now also resets Kill Command
- Implemented hand enchant 'Hyperspeed Accelerators'
- Heroism is now averaged over a 5minute duration, setting to turn it off or 'once per fight' on Settings tab.
Reduces both hunter and pet casting speed
- Steady Shot scaling now 10% Ap
- Readiness no longer affects BW
- Kill Shot CD now 15 seconds
- Kindred Spirits now 3/6/9/12/15% pet damage
- Serpent's Swiftness now 2/4/6/8/10% pet speed increase
- Overview HitRatingToCap rounding fixed
- Added enchant Greater Haste for cloaks
- Small fix to Imp. Aspect of the Hawk model
- Unleashed fury changed to 3/6/9/12/15% damage (down from 4/8/12/16/20%)
- Hyperspeed Accelerators now 10 second duration
- Added changed feral staves
- Glyph of Serpent Sting now +6 seconds (instead of +3)
- Fixed L&L procs with refreshed Serpent Sting
- Gem sockets with +hit on the gear planner should be more accurate now. They properly account for the fact that
hunter hit is affected by Focused Aim while pet hit is not. Also pet hit being applied in whole percentages now
affects it as well.
- Gear Planner will now correctly account for T7 2-piece bonus if you have only 1 piece currently equipped
- Call of the Wild off the GCD now. It is automatically averaged in instead of used on the pet rotation
- Using the same ability twice (or more) in the shot/pet rotation queue now does nothing for the 2nd time
- Scorpid Poison now using 42,875% pet AP scaling
- Added Smooth Dragon's Eye and correct Perfect Bright Bloodstone
- Added new scaling for Explosive Shot
- Cat Rake now scales with 6% of Pet AP instead of the normal 7%
- Rotation Test now makes a preliminary simulation of Lock and Load. Also Explosive Shot now puts Arcane Shot
on CD as well in the test.
- Corrected changed head enchants names and added some missing hand enchants
- Fixed Tier7 for 25-man versions
- Correct Tier7 helm spelling
- Wolverine Bite now scales with Pet AP (same scaling as other abilities assumed)
- Implemented Roar of Recovery
- Fixed bug with CalcAttributes involving setting 'Assume 100% hit' to Yes.

- Added tentative support for Taiwanese Armory (let me know if it breaks anything, it seems to behave for now)
- Mining changed to +stamina bonus again
- Avool's Sword of Jin spelling fixed
- Blood of the Rhino fixed
- Scorpid Poison now deals 23 base damage + 14% of Pet AP in damage (to be verified once live) and no longer
stacks up to 5 times.
- Adjusted Rake and Spirit Strike to GC's new figures
- Call of the Wild will now properly disable if you have a ferocity pet but don't take the talent
- Corrected spelling on Jormungar Hide Leggings
- Fixed a bug with Explosive Shot going ape with large amounts of +hit
- Fixed Wolverine Bite DPS contribution
- Sanctified Retri Aura now +3% damage and doesn't stack with FI anymore
- Fixed Feeding Frenzy always on bug
- Acid Spit now 10 second cooldown
- New PTR Explosive Shot scaling
- New Scorpid Poison changes
- Acid Spit bug fixed
- Glancing blows capped if pet higher level than target
- Improved Tracking affects Serpent Sting now
- Wolverine Bite now uses an approximate 0,75 attack frequency to determine its proc rate
- T7 4-set bonus approximated as far as auto-shot dps and viper uptime goes
- When determining the value of +haste the CalcAttributes button will now discount the effects of dynamic haste
procs (rapid fire, item procs, heroism) to determine the cap
- Call of the Wild now really fixed
- Fire Breath should be correct dps contribution now
- +32 AP enchant on boots fixed
- FI now increases Arcane Shot damage by 3/6/9%
- Added Stamina to PAWN string
- JoW now restores 2% base mana
- Roar of Recovery now bases mana regen on the amount of times it can be used in a boss fight and is also used
for Viper Uptime calculations
- Rabid and Roar of Recovery no longer use a pet GCD
- All Pet 'magic' abilities now scale with pet AP at 4,2875% (apart from those mentioned by Ghostcrawler as
having a different coefficient). Pet physical damage abilities still scale with 7% of AP (excepting again those
mentioned by GC)
- Alchemy Trinket +40% potion effect now implemented
- Fixed Thunderstomp #REF! errors
- Roar of Recovery only works for Cunning pets now

- Roar of Recovery and Rabid removed from pet ability list because they are averaged automatically
- Spore Cloud DPS now added to pet tab. Armor reduction no longer stacks with Faerie Fire
- Lock and Load now has a 30 seconds internal cooldown
- Implemented Serenity Dust
- Fixed pet rotation bug involving frequencies
- Scorpid Poison affected by +nature damage debuffs on target again
- All pet abilities with CD >= 30 seconds now are off the GCD
- Fixed Overview DPS breakdown to correspond to other tabs
- You can now use Wowhead/MMO/Official talent calculator URLs to import talent specs quickly
- Fixed some bugs with exporting/importing. Also for future ease profiles will import/export in chunks now (Gear,
Talents, Settings and Misc separate) so people won't have to re-do everything when I make changes to it.
Unfortunately this breaks compatibility with the previous sheet. I've added a conversion routine that hopefully will
import V81 data correctly, but I make no guarantees.
- Fixed a bug with the gear planner involving pet hit above 100%
- Lock & Load now 3/7/10% proc chance on Serpent Sting tick
- Added an option to delete the currently selected profile (also clears gear/buffs and talents)
- Removed most of the pre-WotLK gear
- Skinning profession bonus now +20/+32 crit rating at rank 5/6.
- Explosive Shot full resist chance removed per testing by Esoth
- Fixed spelling on Vengance Shiv and Ritualistic Athame
- Added Anvil of Titans
- Fixed Tuskar's Vitality feet enchant
- corrected stats on arena gear and spelling on epic honor belt
- added Deadly Gladiator's Waraxe
- Hyperspeed Accelerators now have a 60s cooldown
- Shot Rotation priority queue now discounts invalid rotations (using Explosive/Arcane at the same time or Multi-
Shot/Aimed Shot)
- Added Oracles/Frenzyheart trinkets
- Corrected ArP->Res on Savage Gladiator's Chain Spaulders
- Frog-Toe Band spelling fixed
- Fixed a bug with Glyph of Serpent Sting still providing +3s duration instead of +6s
- Added code for Mixology. So far only Flask of Endless rage numbers verified.
- Updated stats on Savage Cobalt Slicer
- Shot Rotation Test now uses IAotH properly
- Fixed some logic in the Shot Rotation test involving L&L
- Added Prismatic Sockets for gloves/bracers
- Added some more food options
- Fixed chest slot socket bonus
- adjusted Corroded Saronite Woundbringer stats
- Added updated PAWN string courtesy of Jmlsteele
- added the accidentally deleted Madness of the Betrayer back in
- fixed import issue
- Adjusted L&L logic on shot rotation test again
- Swift Skyflare Diamond gem requirements fixed
- Solid Sky Sapphire is now a blue gem
- Added Titan-forged Chain Helm/Sabatons of Triumph
- Fixed confirmation dialog on deleting a profile
- Rapid Fire/Kill Shot no longer on GCD
- Fixed bug involving elixirs not loading properly from profiles
- Fixed Arcanum of Rapidity bug
- Fixed TSARankSet reference
- Added Darkmoon Card:Crusade back in
- Added custom trinket slot, most on-use trinket and on-hit/crit procs can be modeled
- Staff of the Plaguehound spelling corrected

- Gronnstalker Boots added again


- Elixir of Accuracy added
- Added setting to have Shot Rotation Test automatically redone if you make changes to the shot priority queue
(default=No)
- Custom Trinkets that deal damage now have an option to factor in your crit chance for extra damage.
- Corrected Anvil of Titans spelling

- Explosive Shot 14% AP scaling


- Staff of the Plaguehound now shows up properly in the pull-down menus on the gear tab

- Added Darkmoon Card: Death and made trinkets that have damage procs able to crit (for 100% crit damage)
- Go for the Throat now uses the composite crit chance over all your shots rather than base crit chance

- Explosive Shot Rank 4 top damage now 516


- Corrected Impassive Skyflare Diamond stats
- Glyph of Trueshot Aura now only active if you actually have TSA as a talent
- 3.0.9: Kindred Spirits again 20%, Serpent's Swiftness likewise
- Added improved/glyphed Hunter's Mark as a target debuff
- Spiced Wyrm Burger now +40 Crit Rating
- Fixed Furious Howl not stacking with food and other +AP buffs (i.e. not Bshout/BoM)
- Fixed Arcanum of the Savage Gladiator (now +25 resilience)
- Added yellow socket to titan-forged sabatons of triumph and corrected resilience on shoulder enchant to show
up on the gear tab
- Changing pet family will not automatically fill in the family skill and focus dump
- Fixed Boar's Gore to work with Charge (you'll need to put charge in the pet rotation). Charge is assumed to be
used every time it's up (not really realistic unless for multi-mob boss fights).
- Made a fix to the rotation test tab not always adjusting the dps on the shot rotation tab if the "Use Shot Rotation
Test results" is used.
- You can now sort gems on the settings tab
- Added melee weapon enchants to the gear planner. You can select which enchant is used to compare items.
Comparisons between 2-handers and dual-wield are not intended.
- Small fix to PAWN string
- Added setting to not interleave other shots with L&L Explosive Shots on the rotation test tab (exported Settings
tab changes won't import for this version)
- Small fixes to base stats calculations and rounding. Also added an 'in-game tooltip' value to the Calculations tab
for Hunter RAP to make it easier to verify.
- Alpha sort for gem is now ascending
- Added 'DPS' sorting option for gems
- Sorting gems on Quality now works
- removed all TBC gems (excepting meta-gems)

- Fixed Spicy Wyrm burger (hopefully, finally). This involved re-doing some old parts of the buff tabs with new
code, so hopefully it hasn't broken anything else.
- Wild Quiver now 80% nature damage with 4/8/12% proc chance
- RWS now a 3-pt talent for 1/3/5% extra damage
- Added Black Arrow to shot rotation tab and calculations
- Hunting Party now also grants +1% agility per talent point and is only 3-pt talent for 33/66/100% proc chance
- Sniper training settings changed to Yes/No. Now affects Black Arrow and no longer Arcane Shot.
- Lock And Load now procs off Black Arrow instead of Serpent Sting
- T.N.T. now increased Explosive Shot damage by 2/4/6% instead of critical strike chance
- Implemented Piercing Shots change like warrior's Deep Wounds (assumption for now)
- Changed Shot Rotation test calculations to use Black Arrow instead of Serpent Sting for L&L procs. Also added
a visual marker for when Black Arrow's debuff is active.
- Added Ferocity pet tree talents: Shark Attack, Wild Hunt
- Glyphs changed/added: Aimed Shot, Aspect of the Hawk, Chimera Shot, Kill Shot
- Both Black Arrow and Serpent Sting now benefit 100% from their respective self-buff damage modifier instead of
getting the avg out effect.
- Explosive Shot now 16% scaling
- Re-checked AP/Stamina scaling for pets, should be very accurate now
- Sunder Armor/Faerie Fire changed to %-based armor modifiers.
- Changed profiles to support new pet talents. Old talent settings in saved profiles will not load.
- Fixed some strange calculations involving Frenzy
- added damage debuff for Black Arrow
- Added new Glyph of Explosive Shot
- Added Immolation Trap. You can set the amount of GCDs you need to lay down the trap on the settings tab.
- Implemented Glyph of Immolation Trap
- L&L will now proc from Immolation Trap periodic damage

- Fixed prismatic sockets dropdown menus


- Furious Howl now stacks with other AP buffs
- Furious Howl now 40 sec cooldown and (level*2-2)*2 AP bonus (i.e. double from before)
- Thunderstomp now a Tenacity pet talent, Pummel new Gorilla family skill
- Shark Attack now 3/6%
- Some profile fixes - don't count on previous ones loading correctly for the time being, sorry
- Rapid Fire is now off the GCD for the rotation test.
- Kill Shot on the GCD again
- Filter pet ability dropdown menu to remove all the spurious "none" entries
- Changed boss armor to 10650 and changed the way armor reduction %-based effects are handled
- All pets now have normalized 105% damage/armor/hp
- Pet spell-hit now is the same as physical hit
- Sunder Armor and Faerie Fire now multiplicative
- Feeding Frenzy now 8/16% bonus instead of 6/12%
- Roar of Recovery now 3 min CD
- Troll Berserking added
- Rotation test will now wait for ES/CS CD if they are less than 0.5 seconds to go.
- no L&L internal CD any more (as per testing on EJ)
- Heroism now has a 10 min CD (although it has a in-game CD of 5 mins the debuff you get is 10 mins)
- Made some changes to the Gear Planner 'Assume 100% hit' so it devalues all hit completely now
- Trap Mastery now affects Immolation Trap damage
- Tenacity/Cunning mobs now have proper 2 pts talents at the highest tier (Wild Hunt and Silverback/Graxce of
the Mantis)
- Spelling corrected on Deadly Gladiator's Band of Victory
- Corrected Cunning pet talent tree to account for the new changes (addition of Roar of Sacrifice, moving of grace
of mantis)
- Added a gear import/export string to the overview tab
- Wild Hunt now 10/20% extra AP
- Fixed INDIRECT referencing for non-english locale with the gear string import
- Darkmoon Card: Death updated to PTR stats and correct proc chance (35% per wowhead)
- Thunderstomp now added to pet ability list once you select the talent
- Gorilla's Pummel now 30 second cooldown (up from 10 second)
- Wild Hunt scaling adjusted according to PTR testing
- Explosive Shot damage adjusted to latest PTR (9637)
- Added the possible highest rank Black Arrow with 2765 bonus damage (to use it, set Automatic Spell Selection
to No and use rank 1 BA instead of rank 6)
- Chimera Shot mana cost now 12% base mana
- TNT/Trap Mastery now affect Black Arrow
- Rapid Recuperation now restores 4% mana per 3 seconds while Rapid Fire is active

- Wild Hunt now 20% AP and 40% Stamina


- Effect of ArP increased by 25%
- Darkmoon Card: Death now properly adds dps
- Fixed Signet of Edward the Odd bug on gear planner and calculations page
- Efficiency now 3/6/9/12/15% reduction
- Heavy Borean Armor Kit now +18 stamina for leg slot
- Focused Aim works for pets again
- Mortal Shots now depends on talent points for Explosive Shot
- All ranks of Black Arrow implemented
- Added tier8 25/10-man sets
- Implemented 2/4-piece bonus. 4-set bonus assumed no ICD for now (needs testing)
- Added most known 3.1 loot (from Wowhead)
- Sniper Training now properly affects Explosive Shot
- Blood Frenzy now 4%
- Fixed melee weapon drop-down menus
- Removed Mana Oil from standard 80 raid buffs
- Changed JoW to PPM system (15 PPM)
- Added Stormjewels
- Fixed Meta-gem requirements to actually work again (and properly disabled if not achieved)
- Changed Mana Spring totem to not stack with BoW and has the same effect
- Silencing Shot off the GCD
- Bandit's Insignia now has spell-crit and uses spell-type resist rates and is affected by debuffs that improve spell
damage
- Black Arrow/Immo trap mana costs fixed
- Resourcefulness now affects Black Arrow mana costs
- Flexweave Underlay now +15 agility
- Pauldrons of Havoc stats fixed
- JoW now turns off properly when it is disabled on the Buffs tab, also fixed to provide base mana instead of
erroneously total mana.
- Fury of the Five Flights now an approximation rather than a fixed figure
- Mixology applied to Elixir of Mighty Agility/Thoughts
- Changed Wrist/Hand slot prismatic sockets to be always selectable.
- Removed Explosive Shot ticks setting
- Added Hand-Mounted Pyro Rocket tinker
- Added Nitro Boosts tinket
- Darkmoon Card: Death now only adds dps when equipped
- Bandit Insignia 45 sec ICD
- Hit calculations against sub-80 targets won't break Calculate Attributes now
- Kibler's Bits 20str/20sta again
- Fixed crit on Journey's End
- Fixed Commanding Shout to work with Commanding Presence talent
- Fixed talent downloads from Armory, it will download the active talent tree
- Removed the 25% ArP effectiveness increase for now (since the bug with ArP cancels it out)
- Talent download now also gets the corresponding glyphs
- Changed ArP according to GC's post
- Added more Ulduar gear
- Fixed bug with Rapid Recuperation making pet abilities cost -ve focus

- Changed pet armor debuffs to %-based modifiers. Acid Spit same as Sunder Armor, Wasp Sting same as Faerie
Fire, Spore Cloud 3% (and doesn't stack with Faerie Fire/Wasp Sting).
- Added Swordguard Embroidery
- Added option to load alternate talent spec upon Armory import
- Corrected spelling of various items
- Black Arrow scaling changed according to Ravenfire's testing
- Added a setting to disable automatic pet priority (for those for whom macros don't work)
- Roar of Recovery fixed
- Adjusted overview/gear tab agility reported to exclude procs to make comparison to in-game character tab
easier.
- Added a How-to guide to the sheet
- Adjusted base pet focus regen to 5 per second
- Running the rotation test now properly ignores duplicate shots in the rotation. Also the shot priority table on the
shot rotation tab is more robust when it comes to that too.
- Added an option to each shot on the shot rotation tab to determine whether crits from that ability can cause
procs (i.e. GftT)
- Added "None" as a possible pet which will disable all pet dps and procs
- Added extra socket for cloaks, this might cause problems for importing and/or loading existing profiles.
- Concussive Barrage now maximum of 2 points
- Set default target to WotLK Boss and adjusted armor to 10643
- Changed Feeding Frenzy to be averaged over the boss fight (setting on Settings tab to set the time spent sub-
35%, this is additive with the option for sub-20%)
- Added Hard Mode loot, some are missing socket bonuses, please report when you find out what they are.
- Tunic of Limber Stalker stats adjusted
- Changed Pawn String to always display a period as decimal separator, regardless of user Locale.
- Added an option on the Gear Planner to filter out downgrades. Does not apply to dual-slots (Rings, Trinkets,
dual-wield melee)
- Removed +hit selection from settings tab.
- Fixed socket on wrist/cloak slot
- Fixed Tuskarr's Vitality enchant name change
- With the Gear Planner. When comparing items, the enchant on the Gear tab is disregarded, the selected
enchants on the Gear Planner are used for comparison. Enchant settings are used only for item types you are
currently NOT equipping. I.e. if you dual-wield then the 2h enchant set on the planner is used for comparisons,
but your dual-wield enchants are drawn from the Gear tab. And vice-versa for when you are using a 2-hander.
- Readiness no longer resets Berserking
- Armory Import now also sets level correctly
- added validation to pet talent trees (visual notifier when the spec is incorrect/impossible)
- fixed spelling error on Berserking racial in the rotation test that made readiness reset it.
- Gathering Skill now linked to gear load/save on Gear tab
- Made extensive changes to the data underlying the gear tab and Gear Planner, removing the RAP/health/mana
columns and sorting all individual gear tabs the same way
- LnL 2/4/6% chance to proc again.
- On Armory gear loading, it now prompts you to try and load stats from unknown items into the Custom Gear tab.
Does not work for Trinkets, but should work for all other slots.
- Re-did some of the base stat calculations to more closely match in-game (see the Gear tab)
- Silithids now Cunning pets
- Added some more gear
- Removed all NYI gems and added an option to filter out all (un)common quality gems (on by default)
- Gear Planner now shows rings, trinkets and 1h weapons separate for both slots
- Gear string import fixed
- Gem List sorting fixed so the bottom-most gem doesn't get cut off
- Dwarf Gun Specialization and Troll Bow Specialization fixed
- Fixed issue with trinket dps not added for trinkets with 'use' abilities.

- Blood Frenzy for pets now 4%


- Changed base stat calcs for strength, intellect and spirit to match agility/stamina
- Hunter's Mark/Expose Weakness now affected by TSA and CotW
- Marked for Death now affects Arcane critical damage
- Removed duplicate 30% modifier from Piercing Shot's Steady Shot calculations
- Removed greatness proc from in-game RAP value shown on the calculations tab
- Tier 8 4-piece bonus now 25% proc chance with 45 sec ICD
- Rotation test LnL proc chance changed to 2/4/6% to match static frequency calculations
- Added Gnomish Lightning Generator trinket
- Fixed socket bonuses on melee weapons
- Meta-gem activation/deactivation by gem colours works again
- Gear Planner should now factor in tier8 2p and 4p bonus
- Swapped Furious Gladiator's Rifle/Shotgun stats
- Fixed Pawn gem dps for crit/hit
- Wowhead talent import now also gets the glyphs
- Pet Armor reduction debuffs now get added properly to the hunter's again
- Effective Armor can now be negative
- Changed Calculate Attributes to be faster concerning haste
- Fixed bug with gear planner's 2nd trinket slot reading dps values from the wrong column
- CS serpent not affected by 2t8
- Socket bonus on Dreambinder
- Rotation Test now is able to wait on ES/CS, set value to how long you'd wait at the most
- Silencing Shot displays average non-crit/crit damage on the shot rotation tab now
- Gear Planner 'hide downgrades' now works for trinkets/rings/melee weapons again
- Ammo selection box works again
- Adjusted some hard-mode loot to 3.1.2 PTR stats and added Algalon trinket
- Added a some of the missing socket bonuses on hard-mode loot. Still missing: Gloves of the Steady Hand,
Legguard of Cunning Deception, Algalon quest rewards, Perilous Bite, Delirium's Touch, Dark Edge of Depravity
(PM if you have any of those or know the socket bonus)
- Removed ranks of Curse of Elements (Just rank 6 now) and no longer needed to use malediction (you might
have to correct this value when it loads from any saved profile)
- Changed partial resists to match the EJ test results (Black Arrow, Serpent Sting, Explosive Shot, Chimera Shot,
Arcane Shot and Wild Quiver)
- Removed Quiver slot on gear tab
- Mangle now affects Piercing Shots
- Redid the whole profile saving/loading system to make it easier to change and easier to export/share
- 2t8 now affects CS-Serpent again
- Shots that are off the GCD do not incur Latency any more on the rotation test tab
- 2nd Waist gem socket now loads from Armory again
- Fixed Gem stats for main/off-hand weapons
- Changed the Rotation Test so you can set the fight length in seconds instead of the number of shots. It will also
correctly start using Kill Shot at 20% (20% being the last 20% of the fight). Setting kill shot usage to 'Never' on the
Settings tab will disable this.
- Signet of Edward the Odd now actually gives haste from the proc when equipped
- Piercing Shots calculations now moved to each individual shot
- You can now opt to save the shot priority queue with a saved talent spec
- Latency now set in ms instead of seconds
- Shot Rotation Test tab now also computes IAotHawk uptime
- 4t8 now 10% proc chance as per Wowhead
- Hunter's Mark top rank now 500 AP
- Master Marksman reduces Aimed/Chimera Shot mana by 5/10/15/20/25%

- Frequency-based rotation now also treats shots that are off the GCD as costing 0 time
- Slight change to base stat calculations so BoK works on them
- Chaotic Skyflare diamond now needs 2 blue gems instead of 2 yellow gems
- Not having the talent for a shot should now properly disable it in the rotation if put there
- Rotation test will now cast Serpent Sting once for MM specs using Chimera Shots (just a visual reminder that it
is cast at the start of the fight)
- Overview tab now has more detailed breakdowns of Hunter and Pet dps
- Placing abilities below Steady Shot on the rotation will now stop them from being used
- Exporting/Importing now saves/loads profile names again
- Troll base health adjusted
- Fixed Silencing Shot on rotation tab not doing damage
- Greater Blessing of Kings now has only 1 rank and no modifiers
- Calculate Attributes now also works with the rotation test tab.
- Added Hand Adjust line to target debuffs
- Rotation test now uses the Settings tab value for boss fight length and % at which Kill Shot will be used.
- Disabling IAotH as a talent now also disables it in the Rotation Test
- There is now an option on the Settings tab which disables randomisation of proc chances in the rotation test.
Instead they will go off at fixed intervals, making the rotation test static in it's results. This includes Improved
Steady Shot, Lock And Load and Improved Aspect of the Hawk procs.
- Fixed Hearty Rhino food buff and added Elixir of Armor Piercing
- Rotation test now has Multi-Shot and Aimed shot sharing cooldowns
- Talent tab now has more strict checks on talent builds (now checks whether you have enough points in tiers to
advance to the next)
- Shots/Abilities that are not on the GCD will now get priority in the rotation test (to simulate being macroed to
every other shot
- Rotation test will now wait on all shots with CDs.
- Talent import now also imports from the Armory if you 'export' the talent spec from an armory page.
- Some fixes to pet abilities
- Fixes to various places to eliminate dps changing when you change latency with the rotation test used (it should
only update/change when you re-run the test now).
- Some changes/fixes to the rotation test logic concerning waiting/bypassing of CDs

- Hunter ArP/Mp5 buffs now add to the whole on the Gear tab
- Hunter's Mark Glyph/Improved on the buff tabs now works in a more logical way
- Added new Algalon helm and trinket
- Fixed spelling on overview tab

- Added more missing Ulduar items


- Fixed bug involving noxious stings and serpent sting at 0 frequency
- Added a setting to disable prioritising Aimed/Arcane/Multi shot over Steady Shot for the rotation test.
- Added a setting that controls how ArP procs from trinkets are handled. Either normal, always on or off.
- Added option to save glyphs with talent specs on the Talents tab
- Changing Glyphs/Talents should now automatically retest the rotation if you are using the rotation test
- Limited effect of ArP procs to to amount that can actually be used
- Mixology affects ArP Elixir now
- Sonic Blast now costs 80 focus
- Hunting Party now regenerates 0,2% mana per second (1% total mana over 5 seconds).
- Catlike Reflexes now reduces Kill Command Cooldown by 10/20/30 seconds.
- Lock & Load now has a 22 second internal cooldown
- Nitro Boosts feet enchant now is +12 hit/crit, Hyperspeed Accelerators lasts 12 seconds and Hand-mounted
Pyro Rocket deals 1654-2020 damage, Flexweave Underlay is 23 agility.
- Inscription shoulder enchant now is +120 AP/+15 Crit
- Fur Lining - Attack Power now 130 AP, Fur Lining - Stamina now 102 stamina.
- Mining Skill benefit now 60 stamina at highest rank
- Skinning benefit now 40 crit rating
- Swordguard embroidery +400 AP (up from +300)
- Enchant Ring - Assault now +40 AP
- Troll Berserking is now +20% haste for 10 seconds (2min CD)
- Tier9 2-piece bonus implemented (Serpent Sting can crit). Assumptions: Talents/Meta affect it and it has a 100%
base critical damage bonus. THIS NEEDS TO BE TESTED.
- Tier9 4-piece bonus implemented (chance on all hits to proc +600 AP for pet for 15 seconds, assumed 10 or
15% chance, 45 sec ICD for now). ALSO NEEDS TESTING
- Tier8 2-set bonus now additive instead of multiplicative
- Gear Planner now considers any +hit over the cap and determines how much of it can be re-gemmed for
Agility/AP/Crit. Option on Settings tab to select what to replace excess +hit with.
- Added tier9 sets. 232 assumed to be 10-man, 245 25-man/10-man Heroic, 258 25-man Heroic
- Added new JC gems

- Nitro Boosts now +24 Crit Rating


- Talent import works with US Armory again
- You can swap between active/alternate specs more easily. Also moved glyphs to talents tab and made them
swap at the same time.
- Fixed enchant calculations Melee tab
- small logic fix to pet focus starvation
- Pet inherit expertise for the hunter's +hit at 3.25 expertise for each 1% hit the hunter has (not counting talents as
yet, NEEDS testing).
- Epic JC Gems (Dragon's Eyes) stats upgraded to PTR status
- Added setting to disable use of Kill Command
- Kill Command now consumes mana
- Spider's Bite now only works for Ferocity pets.
- Orc base hp now 7324.
- Wild Hunt now increases AP scaling by 15% and Stamina scaling by 20%
- Animal Handler now increases pet AP by 5/10%
- Default Gem dps values used by the Gear Planner will now include values for ArP, Haste and Mp5
- Socket bonuses that have ArP, Haste or Mp5 will now be counted on the gear planner if the default gem for that
socket color matches.

- Added gear optimizer to find an optimal gear set


- Added an automatic re-gemmer on the gear tab
- changed Gear Planner to be actually try out all the items instead of calculating how much DPS they are.
- prepared sheet for 3.2 changes, especially multiple different item IDs for the same item name (tier9)
- Added most 3.2 mail gear, weapons and trinkets/necklaces/rings
- Gear Optimizer 'get current gear' now gets the correct necklace
- Hit correction for boss level on calculations tab now also works for level 81/82
- Fixed talent spec displayed on overview tab
- Fixed small problem with re-gemmer not always correctly using +hit sockets
- Added option to settings tab that disables automatic re-gemming during Gear Planner calculations. Instead it will
auto-fill the sockets with matching DPS gems as defined on the settings tab.
- corrected spelling of Kirin Tor ring upgrade
- Added some missing gear: Charge of the Demon Lord, Banner of Victory, Mark of Supremacy, Shard of the
Crystal Heart, Relentless Gladiator's Repeater, Dextrous Brightstone Ring, Pauldrons of the Devourer, Ancient
Pendant of Arathor, Warsong Poacher's Greaves, Sentinel Scouting Greaves, Blood Fury, Stygian/Steel
Bladebreaker, Breastplate/Cuirass of Cruel Intent, Leggings/Legguards of the Lurking Threat
- Fixed spelling on Greaves/Sabatons of Ruthless Judgment and Ring/Band of Callous Aggression
- Renamed Rune Edge to Stormrune Edge
- Mjolnir trinket now 665 ArP
- Fixed trinkets with +haste on-use effects
- Fixed Mighty/Assassin's Alchemist Stones
- Fixed Nitro Boosts feet enchant
- Corrected spelling on Collar of Unending/Ceaseless Torment
- Custom items will now be checked by the Gear Planner, it disregards the iLevel check for them
- Upgraded default gems to their epic versions
- Scorpid Poison dps now uses actual frequency
- Scorpid Poison/Spirit Strike now also use the 4.29% pet scaling factor
- Fixed various 'pet skills' tab bugs
- Poison Spit dps now uses the actual number of ticks
- Spore Cloud also uses the real frequency now
- Fixed #DIV/0 bug with Acid Spit
- Monstrous Bite calculations now use real frequency
- Changing any talent on the pet talent tab now updates the list of abilities available to the pet
- Fixed pet skill drop-down menus to include missing skills for Cunning/Tenacity pets
- Bestial Wrath's mana reduction now affects Kill Command
- Fixed ranged weapon type on relentless gladiatior's gun
- Fix for Armory Import of items not in the sheet
- Swordguard embroidery now procs from hits instead of crits
- If you don't have a pet selected, Bestial Wrath will do nothing now
- Added setting to set Lock&Load proc chance, change to 6,5% per talent point to mimick the tested 20% rate
- Corrected Colliseum-5man item stats
- Added notification on gear planner when the currently equipped item can produce more DPS with a regem.
- Rotation Test LastAutoShotCheck fix
- Food/Flask/Elixir buffs that provide Mp5 now stack with BoW again
- Change JoW calculations from PPM to fixed 50% proc chance
- Bestial Wrath #N/A bug fixed
- Rampage/Leader of the Pack now fixed 5% crit instead of 229 crit rating
- Silencing Shot now only works when you have the talent
- Immolation trap now points to the correct +%fire damage buff
- Chimera Shot no longer refreshes Serpent Sting when you don't have the talent
- Made Serpent Sting rounding the same for both SS and CS-Serpent
- Partial Resist fix
- Spirit Strike DoT now affected by pet spellhit
- Trinkets
Cats andthatother pets
proc onthat
critshave
now charge/swoop in addition
factor in the chance to dash/dive
that shots can (Pyrite
might miss now use both inMirror
Infuser, the pet rotation
of Truth, Blood of
the Old God)
- Bad Attitude no longer an active attack for purposes of procs/abilities
- Gem filter now show only epic gems (on by default).
- Corrected gems with Mp5 (common and rare gems with 2 Mp5 or 3 Mp5 now have 3/4 Mp5)
- Corrected spelling on Tuskar's Vitality enchant for Armory Import (+15 Stamina and Minor Speed Increase)
- Crit elixirs now work again
- The Beast Within's mana reduction properly applied to our shots/abilities again
- Fixed itemID for Collar of Ceaseless Torment and Bracers of the Northern Stalker
- Fixed bad itemID for True-aim Long Rifle
- Gear Planner has now a green indication for when your current gear set isn't optimally gemmed.
- Removed some of the flasks from the buffs tab and added the hopefully correct mixology values for the
remaining ones.
- Sting debuff duration now based on actual frequency.
- Troll Berserk effect now based on actual frequency
- Kill Shot Low HP Gain fix

- T9 2-set bonus only crits for spell-crit bonus damage (i.e. 50% instead of 100%), not affected by Mortal Shots
- Rotation test logic fix. Do not wait on abilities/shots that are off the GCD because that will change the rotation
and lead to unpredictable results.
- Stats on Waistguard of Deathly Dominion (H) corrected
- Gloves of Dark Exile iLevel fixed to match updated 5-man Colliseum stats
- Fixed Bug with Gear Planner using the enchants from the Gear Optimizer when equipping melee weapons
- Cobra Reflexes for each pet tree now only works if you've selected talent points in that particular tree.
- Corrected Elixirs per Bees' suggestions
- Crit from gear now rounds to nearest integer, instead of floor'ed
- Boundless Gaze AP value corrected (up to 224 instead of 112)
- Fixed error with BS sockets on wrist/hands leading to more than 3 Dragon's Eyes gemmed by Regemmer.
- Fixed resist calculations for Hand-mounted Pyro Rocket, which lead to any +hit over 100% increasing dps
- Added setting to disable the 'Current Item with Regem' in the Gear Planner
- Logic fix for Regemmer. Only use meta-gem prismatic gem to fulfill blue sockets with +hit bonus
- Added cuirass/vest of calamitous fate normal versions
- Corrected steel bladebreaker itemID
- Small change to iAoTH calculations in the rotation test
- Small logic change to regemmer
- Sylvanas' Cunning spelling corrected
- Infused Dreadstone now gives +20 AP instead of +15 Stamina
- Loading a talent spec now also runs the rotation test if it's enabled

- Hand Adjust values are now saved with profiles, includes pet and target adjustments from the Buffs tab as well.
- Exporting/Importing on the overview tab will now also store/load the current information in the sheet (rather than
only saved profiles).
- Overview tab now has a box for globally adjusting certain things like Critical Strike Damage Bonus, Haste%,
Physical Damage modifier, etc.. These are all applied at the very end of the calculations, representing certain
boss buffs/debuffs.
- Default L&L proc chance now 20%, adjust down on Settings tab if you desire so
- Armory import will auto-detect professions and level now
- Added Runic Mana Injector and made Engineering increase the effect by 25%
- Removed the warning box about rotation test from the load profile button macro
- ArP nerf: Now takes 13,9957 ArP per %
- Mortal Shots now affects T9 2-set bonus
- Bestial Wrath/TBW now last 10 seconds
- Updated sample profiles to those from Midnight's 'Best DPS' v91f version
- The Beast Within gives +10% bonus damage (always on next to the effect during uptime)
- Added Onyxia gear
- Beast Within now 50% mana reduction while active
- Added 2-hand entry for custom gear
- Serpent Sting crit modifier as per EJ calculations (Alienangel)
- Many item stat fixes
- If you have Marked For Death talent, Steady Shot always gains the bonus 10% damage from Glyph of Steady
Shot.
- Having a racial in the shot rotation now won't break the sheet upon import of a character with a different race.
Remember to adjust your rotation still to suit your talent build.
- Serpent Sting now counts each separate tick as a possible crit for procs
- Serpent Sting can now proc talents/items from crits if you have 2t9
- Changed critical damage bonus calculation as per EJ calculation
- Knightbane Carapace added
- Time to wait for shots now saved with each profile
- Fight length can now be a decimal number ( so 7 minutes and 30 secs is 7,5 )
- Added Blood Elf racial Arcane Torrent
- Critical strike chance capped at 0% lower bound and 100% upper bound now
- Changed default custom boss armor value on settings page to 10643.
- Glyph of Steady shot now active if you have at least 1 talent point in Marked for Death, rather than >1
- Using a Dragon's Eye for the full-hit gem will now correctly limit use to 3 dragon's eyes total, rather than 4.
- Item stats/drop location corrections
- Shot rotation test rounding issue hacked
- When using frequency based rotations, having 0/3 Lock&Load will no longer lead to a massive dps increase.
- Rabid proc adjusted to 30% as per EJ testing, also only procs of melee attacks
- Added proxy settings to the settings tab. Only use if you have a version of Excel that supports ServerXMLHTTP
4.0.
- Implemented Culling the herd
- Changed Wolverine Bite to proc on pet crits, 10s cd
- Added new ICC items, taken from Wowhead, need to check MMO.
- Added new crafted ammo
- Implemented Tier10 2-set/4-set bonuses. ASSUMED 45 sec ICD, NEEDS TESTING
- Adjusted cell width on Gear Planner because Blizzard keeps giving us longer and longer set names.
- A few more items added
- Culling the herd model changed
- Fixed Needle-Encrusted Scorpion to calculate the ArP Correctly
- Changed Herkuml War Token to use the same calculation as the Fury of the Five Flights
- Glyph of Steady Shot / Marked for Death bug fixed in 3.3 so change reverted to normal behavior
- Resorted Cunning pet talents to match wowhead
- Wodin's Lucky Necklace now has +38 hit rating and a yellow socket. Same as Band of the Bone Colossus
- Deathbringer's Will (normal and heroic) proc implemented
- Fixed Wolverine Bite circular reference
- Aldriana's Gloves of Secrecy fixed
- Removed ICD on Zod's Repeating Bow
- More items added, heroic versions of a lot
- Sorted gems to only show epic gems by default

- Zod's repeating longbow (Heroic) now has a separate calculation with 5% proc chance
- Shadowvault slayer's cloak (normal) now has a yellow socket and a +4 agility bonus
- A few more items/heroic versions added
- Ashen Band revered/exalted added + proc, assumed 10% proc rate, 45s ICD for now
- Whispering Fanged Skull (normal and heroic) added + proc implemented
- Fixed overview tab stat calculations for ArP. No properly caps and reaches 0 when the cap is passed
- Saurfang's ring (normal) now has a yellow socket and +8 AP socket bonus
- Runed Band of the Kirin Tor stats updated
- Added option on gear planner to ignore items above a defined iLevel
- More items added/stats corrected
- Setting "Use Dragon Eyes" to No and resorting the gems will remove dragon's eyes from the list of gems in the
drop down menus
- Pauldrons of Lost Hope (normal) now has a 2nd socket (blue)
- Deathbringer's will now 105s ICD and 35% proc chance
- Removed duplicate Icecrown Rampart Bracers
- More gear added
- Fixed custom trinket agility proc
- Added setting to disable progress bar frame

- On changing gear the rotation test is run as well


- Added setting to change behavior of the regemmer. Prefer single socket item for Tears gem or not.
- Fixed overflow number with ArP CalcAttributes calculations
- Tier10 set bonus changed to have no ICD
- Fix to steady shot cast time logic for rotaton test. If cast time < GCD + Latency, then the next shot will not fire till
GCD + Latency has passed
- Importing Armory profile with JC will automatically enable JC gems and resort the drop-down menus
- Ashen Verdict proc now has a 60s ICD
- Gangrenous Leggings (H) removed 9 haste
- Added Rowan's Rifle of Silver Bullets
- Mixology values for Elixir of Might Thoughts/Armor Piercing fixed
- Focused Aim now adds pet expertise
- Rotation test will now use the rapid fire glyph if used
- Adjusted Rotation test LnL calculations to correspond to Rivkah's website
- Bloodfall (normal/heroic) sockets fixed, socket bonus still unknown
- Hunter shots now are crit-capped (for now it is 104.8%)
- Added a textbox to the gear tab that will display the changes the Regemmer made
- Precious' Putrid Collar stats fixed
- Regemmer will now restore the original set of gems if it can't find an upgrade
- Taldron's Long-neglected boots now have correct socket bonus
- The rotation test will now automatically remove racials you don't have
- Vengeful Noose stats fixed, Hauberk of a Thousand Cuts sockets fixed
- Progress bar will properly show again
- 2t10 now uses hasted auto-shot speed to account for Impr. Aspect of the Hawk procs
- corrected itemID on waistguard/belt of deathly dominion
- Talent tab now has crit/hit percentages in the top-left corner
- Disabled haste cap+1 value on the overview tab because it's horribly broken for now
- Fixed cosmetic typo on the pet calculations tab regarding expertise
- Added Taldaram's Soft Slippers and corrected Wodin's Lucky Necklace stats
- Tier10 2-set bonus now affects pets
- Fixed iLevel on Soulthief Braided Cord normal/heroic versions
- Added option to roll %damage modifiers on Serpent Sting with chimera shot (currently affects 2t10 and culling
the herd), defaults on.
- Added season 8 arena ranged weapons (both 1800 and 2200 versions)
- Added Lich King weaponry loot
- Regemmer will re-run rotation if the item equipped changes the haste value in any way (which would lead to
changes in the rotation)
- Chimera Shot now uses normal Culling the Herd/T10 2p bonus values instead of full values when serpent sting
is refreshed to carry %damage bonuses.
- Wodin's Lucky Necklace location updated to be both 10/25-man ICC
- Aldriana's Gloves of Secrecy (normal) stats corrected
- Nerub'ar Stalker's Cord socket bonus corrected
- 3.3.3 PTR: Ferocious Inspiration change setting added to settings page (default ON)
- Added more detailed drop location information (thanks to Leggo of EJ)

- Regemmer fix to deal with items with only red sockets which have a +hit bonus (Handgrips of Frost and Sleet)
- Plague-soaked Leather Leggings stats (normal and heroic) corrected per Armory
- Njordnar -> Njorndar
- Handgrips of Frost and Sleet/Scourge Stranglers, heroic versions now marked as such for gear planner
- removed PTR tag for Ferocious inspiration changes, now always on
- Serpent Sting crit damage bonus changed to 100% base
- Added distant land (h) to gear drop down menu
- Fixed bug with regemmer involving ArP gems and shifting dreadstones
- Added Halion loot
- Seal of Many Mouths stats fixed (normal version)
- Vengeful Noose socket bonus fixed
Many thanks go to the following people: Cheeky, Lactose,
Ravenfire, Chul, Indora, Wertez, EJ board posters and
TKASomething board posters!
How to us

IMPORTANT: Before using the sheet, set your Mac


(for Windows Vista). If you use a proxy to connect
to set the proxy for the WinHTTPReque
http://msdn.microsoft.co

1) Fill in the yellow fields on the Overview tab, character name, realm n

Example: Character
Shandara <--- Your name here
Realm
Azjol-Nerub <--- Your realm here
Server Set
EU <--- Your region (U.S. or EU or Tai
Level
80 <--- Usually no need to change thi

2) In the field called 'Profiles' you can change one of the lines to suit yo

Example: Profiles
Best DPS BM 53/11/7
Best DPS MM 7/57/7
Best DPS SV 0/15/56
None
None
None
Shandara (Shandara EU-Azjol-Nerub)
None
None
None
Click in cells above to change profile names

3) If you have Skinning or Mining, select your gathering skill (if you have
Example: Gathering Skill
Skinning Rank 6 <--- For level 80 and max
Benefit +32 Crit

4) Select which Glyphs you use. Note: You can also use the talent impo

Example: Glyphs
Major Glyphs
Glyph of Explosive Shot Increases critical strike chance of Ex
Glyph of Serpent Sting Increases the duration of your Serpe
Glyph of Steady Shot Increases the damage dealt by Stea
Minor Glyphs
Glyph of Mend Pet Your Mend Pet spell increases your
Glyph of Feign Death Reduces the cooldown of your Feign
None None.

5) This is it for the Overview tab. The fields with buff profile names and
boss armor selection should generally be left as it is unless you know w

6) Now proceed to the Gear tab. Click the yellow box to the right of the

Example:

7) The line below this can be used to set your race. Each line represent
enchants and gems. You can also automatically import from the Armory

<--- Press 'Save Profile' to


<--- Press 'Load Profile' to

Loading or saving a profile will save:


* All the Gear selected
* The currently used buffs
* The shot rotation
* Talents
* Pet and pet rotation

'Load Gear from Armory' attempts to contact the WoW Armory site to g
NOTE: The Armory may be slow or non-responding. If you get

'Reset Gear' will clear all currently selected items, enchants and gems.

'Delete Profile' will remove the currently selected profile. It will clear all

8) Proceed to the Talents tab. You can use the 'Read from Armory' butto
manually type the values in. The load/save spec buttons can be used to
like you can name overall profiles as in step #2.

At the bottom you find an input field:


You can paste WoWhead, MMO-Champion or official WoW talent calcu

9) Proceed to the Buffs tab. At the top of the page you find buttons to sa
#2 and the talent specs in step #8.

On this page you can select the appriopriate buffs, click the fields to ge
You can set buffs for yourself, your pet and your target separatedly. Ma
field which generally denotes what percentage of the fight the buff is ac

10) Proceed to the Shot Rotation tab. Here you can set what shots you

The priority queue is simple. The highest shot (#1) will be used whenev
cooldown, shot #3 will be used and so on. This also means that for sho
below them will not be used (since Steady Shot will be spammed).

Example of a shot priority queue:

As you can see Rapid Fire will be used first whenever it comes off coold
Explosive Shot is the most important real shot after the DoTs are applie
Fire) are on cooldown. Steady Shot is last and acts as the 'filler'

On the Shot Rotation tab you can also select your Aspect to use and th
11) Proceed to the Pet tab. Pets work much the same as the hunter itse

The Talents work the same as hunter talents. The 3 trees shown belong

The pet priority queue should fill in automatically, but you can customise

Now go to the Gear Planner tab. In the top-left corner there are 2 button

Next to the buttons you find a field of check boxes. These can be used
Any gear not selected will be set to a dps value of 0 after recalculating s

13) The remaining tabs are for more advanced options or purely inform
their defaults. The Custom Gear tab can be used to setup custom items
menu. The Calculations and Pet Calculations tabs show the math behin

For questions and remarks, PM Shandara on the Elitist Jerks forums.


How to use this spreadsheet

heet, set your Macro Security level to LOW. And ensure that any file protection is off
proxy to connect to the internet use the built-in Windows utility called ProxyCfg.exe
e WinHTTPRequest API that the sheet uses. Instructions can be found at
msdn.microsoft.com/en-us/library/aa384069(loband).aspx

cter name, realm name, region and level.

n (U.S. or EU or Taiwan)

need to change this

the lines to suit your needs

<--- Each of these lines can contain a profile name

ing skill (if you have both Skinning AND Mining, you can only use one at a time at the moment.
r level 80 and max skill in the profession, use Rank 6

use the talent import feature on the Talents page to get them from the Armory.

critical strike chance of Explosive Shot by 4% <-- Click the yellow area to get a drop-down menu
the duration of your Serpent Sting by 6 sec.
the damage dealt by Steady Shot by 10% when your target i

d Pet spell increases your pet's happiness slightly.


he cooldown of your Feign Death ability by 5 seconds.

profile names and talent spec names can be used to give names to the various saved buff profile
unless you know what you are doing.

x to the right of the line that says 'profile' and you can select from the list of named profiles you se

Each line represents either a piece of gear, a gem socket or an enchant. Click the box to get a dro
ort from the Armory, clear the entire gear setup and load or save profiles.

ess 'Save Profile' to save the currently selected profile


ess 'Load Profile' to load the currently selected profile

oW Armory site to get all your gear, enchants and gems. It also fills in your race accordingly
ponding. If you get an error message, try again or try at a later time.

nchants and gems.

ofile. It will clear all the gear, buffs and talents associated with this profile that have been saved.

d from Armory' button or manually select each talent point. Click the yellow boxes to get a drop-do
ons can be used to store a talent spec in the sheet itself. You can name these specs on the Over
l WoW talent calculator URLs here to easily import a talent spec.

ou find buttons to save or load a buff profile. You can name these on the Overview tab, much like t

<---- To clear all buffs on the page.

lick the fields to get drop-down menus for each buff type. Non-stacking buffs will be accounted for
et separatedly. Many buffs have various ranks and or amounts of application. Some buffs have a
e fight the buff is active.

set what shots you use and in what priority they are used.

ill be used whenever if it is not on cooldown. If it IS on cooldown, shot #2 will be used. If shot #2 i
means that for shots without a cooldown greater than the Global Cooldown like Steady Shot any
be spammed).

<--- Rapid Fire has the highest priority.

<--- Steady Shot has the lowest priority

er it comes off cooldown. Next are Serpent Sting and Black Arrow that take priority of the other sh
he DoTs are applied. Kill Shot and Aimed Shot will be used whenever Explosive Shot (and the Do
as the 'filler'

spect to use and the Latency, but these are generally better left on the defaults.
e as the hunter itself. In the top-right corner you can select which pet you use:

<--- Select your pet Family with the top input field

trees shown belong to the 3 pet types (Cunning, Ferocity, Tenacity)

you can customise it like the hunter shot priority.

r there are 2 buttons.

Sort will sort the displayed items by dps value


Recalculate DPS will recalculate the DPS value for all items

hese can be used to limit the displayed (and calculated) gear to various instances, etc..
after recalculating so the value stay up-to-date.

ns or purely informational. The Settings tab contains various tweaks to the sheet, but most option
setup custom items. You can use them on the Gear tab by selecting 'Custom' in the appriopriate s
how the math behind all the talents/abilities/procs/etc..

tist Jerks forums.


rotection is off
d ProxyCfg.exe
d at

time at the moment.


a drop-down menu

rious saved buff profiles and saved talent specs. The

named profiles you set at step #2.

lick the box to get a drop-down menu to select items,


race accordingly

hat have been saved.

boxes to get a drop-down menu or


hese specs on the Overview tab much
verview tab, much like the profiles in step

ffs will be accounted for.


on. Some buffs have an Uptime

will be used. If shot #2 is on


n like Steady Shot any shot

e priority of the other shots.


losive Shot (and the DoTs and Rapid
stances, etc..

sheet, but most options are best left at


om' in the appriopriate slot's drop-down
Hunter Settings
Character Profiles
Butifarra 1 Butifarra
Realm 2 Best DPS MM
Lordaeron 3 Best DPS SV
Server Set 4 None
EU 5 None
Level 6 None
80 7 None
8 None
9 None
Export to File
10 Evaluate
Click in cells above to change profile names
Import from File

Buff Profiles
25-man Raid Buffs
No Buffs Click in cells to the left to #1
change Buff Profile Names
None #2

Talent Specs
BM Click in cells to the left to
MM change Talent Spec Profile
SV Names
None
None

Hunter Statistics
Complete DPS Hunter Basic Statistics
Hunter DPS 6950.92 86.56% Health 26302
Pet DPS 1079.03 13.44% Armor 13464
Total DPS 8029.95 100.00% Mana 16595
Mana per Second Used 169.59 Resilience 0.00%
Mana per Second Regen 73.46 Dodge 40.23%
Time to OOM 172.61 Hit vs. Level 83 107.14%
Crit vs. Level 83 54.38%
Hunter DPS Breakdown Gear Statistics
Auto Shot DPS 2138.79 30.77% Agility 183 + 1898
Specials DPS 4549.68 65.45% Stamina 129 + 1614
Proc/Talent DPS 262.45 3.78% Intellect 86 + 690
Total Hunter DPS 6950.92 100.00% Attack Power 7142
Haste rating 329
Pet DPS Breakdown ArP rating 588
Melee DPS 566.70 52.52% Hit Rating 398
Specials DPS 512.33 47.48% Crit Rating 951.9
Total Pet DPS 1079.03 100.00%

Damage Distribution: Hunter Damage Distribution: Pet


Auto Shot 2138.79 30.77% Melee DPS 566.70
Berserk 0.00 0.00% Furious Howl 0.00
Rapid Fire 0.00 0.00% Bite 493.73
Silencing Shot 102.12 1.47% None 0.00
Aimed Shot 844.64 12.15% None 0.00
Chimera Shot 1293.16 18.60% None 0.00
Kill Shot 351.85 5.06% None 0.00
Serpent Sting 265.37 3.82% None 0.00
None 0.00 0.00% Kill Command 18.61
Readiness 0.00 0.00% Total: 1079.03
Steady Shot 1692.53 24.35%
Talents+Procs 262.45 3.78%
Total: 6950.92 100.00%
Hunter DPS Hunter Pet AP Crit Hit
3181.40 2015.57 1165.83 9064 40% 100%
15383.36 14008.85 1374.51 10750 78% 100%
13935.61 12369.69 1565.92 12735 84% 100%
None None None None None None
None None None None None None
None None None None None None
None None None None None None
None None None None None None
None None None None None None
13935.61 12369.69 1565.92 12735 84% 100%

Target Armor Level Target Armor Reduction


WotLK Boss 10643 83 Target Armor
Effective Armor
Professions Level
Jewelcrafting 450
Engineering 450 For Hunter
For Pet
Global Adjusts
Type Hunter Pet
Crit Bonus 0.00% 0.00%
Haste% 0.00% 0.00%
Crit% 0.00% 0.00%
Phys Dam% 0.00% 0.00%
Mag. Dam% 0.00%

Attribute DPS Per Item Budget


Agility + 1 1.438 1.438
AP + 1 0.591 1.182
Crit + 1 1.226 1.226
1.837 Hunter Hit + 1 1.837 1.837
Pet Hit + 1 0.505 0.505
Int + 1 1.286 1.286
ArP Rating+1 1.483 1.483
Haste + 1 0.601 0.601
Stamina+1 0.000 0.000
Mp5 0.943 0.377
Haste to Cap 88
Pawn String (based on default gems)

( Pawn: v1: "None": Agility=1.438, Stamina=0,


Intellect=1.286, RedSocket=29.653, YellowSocket=26.639,
BlueSocket=29.653, MetaSocket=30.196, HitRating=1.837,
Distribution: Pet
CritRating=1.226, HasteRating=0.601, Ap=0.591,
52.52% Rap=0.591, ArmorPenetration=1.483, Mp5=0.943,
0.00% IsBow=56.279 )
45.76%
0.00%
0.00% "Hunter"
0.00%
0.00%
0.00%
1.72%
100.00%
ArP Shot Queue Spec Pet
352 KS/Sp/AS/MS/SS 54/17/0 Devilsaur
1397 SilS/AiS/CS/KS/Sp/SS 7/57/7 Wolf
1397 KS/ES/BA/MS/Sp/SS 6/14/51 Wolf
None None None None
None None None None
None None None None
None None None None
None None None None
None None None None
1397 KS/ES/BA/MS/Sp/SS 6/14/51 Wolf

Target Armor Reduction


10643
4249

21.81%
34.68%

Needed to cap Hit: For Pet:


-234 -229
-234 -230

CalcAttributes
( Pawn: v1: "None": Agility=1.438, Stamina=0, Intellect=1.286, RedSocket=29.653, YellowSocket=26.639, BlueSocket=29.653

Export

Import

Player info + Glyphs

✘ Gear ✘ Talents

Buffs ✘ Pet (talents+rotation)

Settings ✘ Rotation

Everything
et=29.653, YellowSocket=26.639, BlueSocket=29.653, MetaSocket=30.196, HitRating=1.837, CritRating=1.226, HasteRating=0.601, Ap=0.

Gem DPS Gem Valid


29.65 Yes
26.64 Yes
29.65 No
30.20 Yes
0 Yes
0.00
, HasteRating=0.601, Ap=0.591, Rap=0.591, ArmorPenetration=1.483, Mp5=0.943, IsBow=56.279 )
Gear

Save Profile
Hunter DPS 6950.92 Reset Gear
Pet Dps 1079.03
Total DPS 8029.95
Ranged Critical Hit Chance vs. Level 83 54.38%
Load Profile
Ranged Hit Chance vs. Level 83 107.14%

Gear & Race S


Profile None Armor Strength
Race Troll 75
Main Hand Orca-Hunter's Harpoon 0 0
Enchant Massacre (Two Hand) 0 0
Blue Socket 1 Fractured Dragon's Eye (34 ArP) 0
No Socket 2 None 0
No Socket 3 None 0
Socket Bonus Not Achieved 0
Off Hand None 0 0
Enchant None 0 0
No Socket 1 None 0
No Socket 2 None 0
No Socket 3 None 0
Socket Bonus Achieved
Head Coif of the Brooding Dragon 1124 0
Enchant Arcanum of Torment 0 0
Meta Socket 1 Relentless Earthsiege Diamond (21 Agi) 0
Yellow Socket 2 Deadly Ametrine (10 Agi, 10 Crit) 0
No Socket 3 None 0
Socket Bonus Achieved
Neck Wodin's Lucky Necklace 0 0
Yellow Socket 1 Deadly Ametrine (10 Agi, 10 Crit) 0
No Socket 2 None 0
Socket Bonus Achieved
Shoulders Pauldrons of the Devourer 1038 0
Enchant Greater Inscription of the Axe 0 0
Yellow Socket 1 Deadly Ametrine (10 Agi, 10 Crit) 0
No Socket 2 None 0
Socket Bonus Achieved
Back Shawl of Nerubian Silk 169 0
Enchant Flexweave Underlay 0 0
Red Socket 1 Fractured Cardinal Ruby (20 ArP) 0
No Socket 2 None 0
Socket Bonus Achieved
Chest Cuirass of Cruel Intent 1384 0
Enchant None 0 0
Red Socket 1 Fractured Cardinal Ruby (20 ArP) 0
Blue Socket 2 Fractured Dragon's Eye (34 ArP) 0
No Socket 3 None 0
Socket Bonus Not Achieved 0
Wrist Icecrown Rampart Bracers 618 0

Page 106
Gear
Enchant Greater Assault 0 0
Red Socket 1 Fractured Cardinal Ruby (20 ArP) 0
Prismatic Socket None 0
Socket Bonus Achieved
Hands Handgrips of Frost and Sleet 883 0
Enchant Hand-Mounted Pyro Rocket 0 0
Red Socket 1 Fractured Cardinal Ruby (20 ArP) 0
Red Socket 2 Fractured Cardinal Ruby (20 ArP) 0
Prismatic Socket None 0
Socket Bonus Achieved
Waist Band of the Night Raven 831 0
Enchant Eternal Belt Buckle 0 0
Yellow Socket 1 Deadly Ametrine (10 Agi, 10 Crit) 0
Yellow Socket 2 Deadly Ametrine (10 Agi, 10 Crit) 0
Prismatic Socket Fractured Dragon's Eye (34 ArP) 0
Socket Bonus Achieved
Legs Leggings of Northern Lights 1293 0
Enchant None 0 0
Blue Socket 1 Nightmare Tear (+10 to all stats) 10
Red Socket 2 Fractured Cardinal Ruby (20 ArP) 0
Yellow Socket 3 Deadly Ametrine (10 Agi, 10 Crit) 0
Socket Bonus Achieved
Feet Spiked Toestompers 911 0
Enchant Nitro Boosts 0 0
No Socket 1 None 0
No Socket 2 None 0
Socket Bonus Achieved
Ring 1 Ashen Band of Greater Vengeance 0 0
Enchant None 0 0
No Socket 1 None 0
Socket Bonus Achieved
Ring 2 Dexterous Brightstone Ring 0 0
Enchant None 0 0
No Socket 1 None 0
Socket Bonus Achieved
Trinket 1 Herkuml War Token 0 0
No Socket 1 None 0
No Socket 2 None 0
Socket Bonus Achieved
Trinket 2 Needle-Encrusted Scorpion 0 0
No Socket 1 None 0
No Socket 2 None 0
Socket Bonus Achieved
Ranged Weapon Njorndar Bone Bow 0
Enchant Heartseeker Scope 0
No Socket 1 None 0
No Socket 2 None 0
Socket Bonus Achieved
Ammo Iceblade Arrow 91.5 DPS

Page 107
Gear
From Gear: 8251 10
Gear Bonus/Proc 0 0
Hand Adjust 0 0
Additive Buffs 1050 229
Multiplicative Buffs 0.00% 10.00%
Multiplicative Talents 0.00% 0.00%
In-game Chracter Tab (without procs) 75 + 270
Totals 9301 345
Armor Strength
75

Regemmer Results:

No changes needed.

Set Bonuse
Number Item Set Armor Strength
0 Beast Lord Armor
0 Cryptstalker Armor
0 Demon Stalker Armor
0 Desolation Battlegear
0 Fel Iron Chain
0 Felscale Armor
0 Felstalker Armor

Page 108
Gear
0 Gladiator's Pursuit
0 Giantstalker Armor
0 Gronnstalker's Armor
0 High Warlord's Pursuit
0 Netherscale Armor
0 Primal Intent
0 Rift Stalker Armor
0 Stalker's Chain Battlegear
0 The Defiler's Determination
0 The Gladiator
0 Tier10
0 Tier9
0 Tier8
0 Tier7
0 Wastewalker Armor
Total 0 0

Page 109
Gear

Reset Gear Delete Profile


Regem Load Gear from Armory
Health 26302 Red Gems 16 1
✘ Show Changes
Armor 13464 Yellow Gems 7 1 Butifarra of Lordaer
Mana 16595 Blue Gems 1 1 1

Gear & Race Selections


Agility Stamina Intellect Spirit +AP Crit Hit Mp5 Resil ArP Haste
183 129 86 98 45.91
112 92 0 0 183 66 84 0 0 0 0
0 0 0 0 110 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 34 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

120 107 71 0 149 0 0 0 0 90 55


0 0 0 0 50 20 0 0 0 0 0
21 0 0 0 0 0 0 0 0 0 0
10 0 0 0 0 10 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
16
90 90 0 0 105 69 38 0 0 0 0
10 0 0 0 0 10 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
4
93 80 53 0 119 67 0 0 0 53 0
0 0 0 0 40 15 0 0 0 0 0
10 0 0 0 0 10 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
4
72 61 0 0 122 0 41 0 0 0 0
23 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 0 0 0 0
4
74 107 71 0 255 82 0 0 0 0 71
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 0 0 34 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
72 42 42 0 114 39 42 0 0 0 0

Page 110
Gear
0 0 0 0 50 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 0 0 0 0
4
91 84 60 0 142 0 55 0 0 49 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 0 0 20 0
0 0 0 0 0 0 0 0 0 0 0
6
104 95 63 0 161 80 47 0 0 0 0
0 0 0 0 0 0 0 0
10 0 0 0 0 10 0 0 0 0 0
10 0 0 0 0 10 0 0 0 0 0
0 0 0 0 0 0 0 0 0 34 0
6
146 128 85 0 200 92 0 0 0 77 0
0 0 0 0 0 0 0 0 0 0 0
10 10 10 10 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 20 0
10 0 0 0 0 10 0 0 0 0 0
8
89 68 41 0 136 50 0 0 0 47 0
0 0 0 0 0 24 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

86 76 0 0 123 57 57 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

76 76 0 0 101 0 0 0 0 50 50
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 153
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 114 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

45 34 0 0 69 31 28 0 0 0 0
0 0 0 0 0 40 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

Page 111
Gear
1414 1150 496 10 2245 952 398 0 0 588 329
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
229 305 111 51 947 0 0 109 0 0
10.00% 10.00% 10.00% 10.00%
4.00% 0.00% 4.00% 0.00%
183 + 1898 129 + 1614 86 + 690 98 + 77
2081 1743 789 175 3192 952 398 109 0 588 329
Agility Stamina Intellect Spirit +AP Crit Hit Mp5 Resil Pen Haste
183 129 86 98
2063 0
0

Set Bonuses
Agility Intellect Stamina Spirit +AP +RAP Crit Hit Mp5 Resil Pen

Page 112
Gear

0 0 0 0 0 0 0 0 0 0 0

Page 113
Gear

Load Gear from Armory

Butifarra of Lordaeron

Item Set

Match Color Requires


Mis-Match R Y B R Y
Main 1 Blue Mis-Match BlueGemList 1 0 0 0 0
Main 2 No Match None 0 0 0 0 0
Main 3 No Match None 0 0 0 0 0
Not Achieved

Off 1 No Match None 0 0 0 0 0


Off 2 No Match None 0 0 0 0 0
Off 3 No Match None 0 0 0 0 0
Achieved
-

Head 1 Meta Match MetaGemLis 0 0 0 1 1


Head 2 Yellow Match YellowGemLi 1 1 0 0 0
Head 3 No Match None 0 0 0 0 0
Achieved
-
Neck 1 Yellow Match YellowGemLi 1 1 0 0 0
Neck 2 No Match None 0 0 0 0 0
Achieved
-

Shoulder 1 Yellow Match YellowGemLi 1 1 0 0 0


Shoulder 2 No Match None 0 0 0 0 0
Achieved
-

Back 1 Red Match RedGemList 1 0 0 0 0


Back 2 No Match None 0 0 0 0 0
Achieved
-

Chest 1 Red Match RedGemList 1 0 0 0 0


Chest 2 Blue Mis-Match BlueGemList 1 0 0 0 0
Chest 3 No Match None 0 0 0 0 0
Not Achieved
-

Page 114
Gear

Wrist 1 Red Match RedGemList 1 0 0 0 0


BlackSmith Prismatic Match Gems 0 0 0 0 0
Achieved
-

Hands 1 Red Match RedGemList 1 0 0 0 0


Hands 2 Red Match RedGemList 1 0 0 0 0
BlackSmith Prismatic Match Gems 0 0 0 0 0
Achieved
-

Waist 1 Yellow Match YellowGemLi 1 1 0 0 0


Waist 2 Yellow Match YellowGemLi 1 1 0 0 0
BlackSmith Prismatic Match Gems 1 0 0 0 0
Achieved
-

Legs 1 Blue Match BlueGemList 1 1 1 0 0


Legs 2 Red Match RedGemList 1 0 0 0 0
Legs 3 Yellow Match YellowGemLi 1 1 0 0 0
Achieved
-

Feet 1 No Match None 0 0 0 0 0


Feet 2 No Match None 0 0 0 0 0
Achieved
-

Ring1 1 No Match None 0 0 0 0 0


Achieved
-

Ring2 1 No Match None 0 0 0 0 0


Achieved
-
Trinket 1-1 No Match None 0 0 0 0 0
Trinket 1-2 No Match None 0 0 0 0 0
Achieved
-
Trinket 2-1 No Match None 0 0 0 0 0
Trinket 2-2 No Match None 0 0 0 0 0
Achieved
BowAmmoList 1

Ranged 1 No Match None 0 0 0 0 0


Ranged 2 No Match None 0 0 0 0 0
Achieved

Page 115
Gear

Item Set 16 7 1

Pet Damage

Page 116
Gear

0.00%

Page 117
Gear

Requires More Less Valid?


B
0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

1 1 0 Yes
0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

Page 118
Gear

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes

0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

0 1 0 Yes
0 1 0 Yes

Page 119
Hunter DPS 6950.92 Beast Mastery Talents Marksmanship Talents
Pet DPS 1079.03 Improved Aspect of the Hawk 5 0 Improved Concussive Shot 0
Total DPS 8029.95 Endurance Training 0 0 Focused Aim 3
Health 26302 Focused Fire 2 0 Lethal Shots 5
Armor 13464 Improved Aspect of the Monkey 0 0 Careful Aim 3
Mana 16594.5 Thick Hide 0 0 Improved Hunter's Mark 0
Crit% 54.38% Improved Revive Pet 0 0 Mortal Shots 5
Hit% 107.14% Pathfinding 0 0 Go For the Throat 1
Dodge 40.23% Aspect Mastery 0 0 Improved Arcane Shot 0
Unleashed Fury 0 0 Aimed Shot 1
Improved Mend Pet 0 0 Rapid Killing 2
Ferocity 0 0 Improved Stings 3
Reset Spirit Bond 0 0 Efficiency 0
Intimidation 0 0 Concussive Barrage 0
Bestial Discipline 0 0 Readiness 1
Animal Handler 0 0 Barrage 3
Frenzy 0 0 Combat Experience 2
Read from Armory Ferocious Inspiration 0 0 Ranged Weapon Specialization 3
Butifarra of Lordaeron Bestial Wrath 0 0 Piercing Shots 3
Cat Like Reflexes 0 0 True Shot Aura 0
Invigoration 0 0 Improved Barrage 3
Serpent's Swiftness 0 0 Master Marksman 5
Longevity 0 0 Rapid Recuperation 1
The Beast Within 0 0 Wild Quiver 3
Cobra Strikes 0 0 Silencing Shot 1
Kindred Spirits 0 0 Improved Steady Shot 3
Beast Mastery 0 0 Marked for Death 5
Total Beast Mastery Talents 7 0 Chimera Shot 1
Total Marksmanship Talents 57

Correct BM talents Correct MM talents

Active 7/57/7

Swap to Alternate Spec

Alternate 0/0/0

Glyphs
Major Glyphs
Glyph of Steady Shot Increases the damage dealt by Steady Shot by 10% whe
Glyph of Serpent Sting Increases the duration of your Serpent Sting by 6 sec.
Glyph of Kill Shot Reduces the cooldown of Kill Shot by 6 seconds.
Minor Glyphs
None None.
None None.
None None.
Supports Official (both EU/US) and Wowhead/MMO-Champion. Use the full URL including the http:// hea

Import Talent URL


Survival Talents
0 Improved Tracking 5 0
0 Hawk Eye 0 0
0 Savage Strikes 0 0
0 Surefooted 0 0
0 Entrapment 0 0
0 Trap Mastery 0 0
0 Survival Instincts 2 0
0 Survivalist 0 0
0 Scatter Shot 0 0
0 Deflection 0 0
0 Survival Tactics 0 0
0 T.N.T 0 0
0 Lock and Load 0 0
0 Hunter vs Wild 0 0 ✘ Include Glyphs
0 Killer Instinct 0 0
0 Counterattack 0 0 ✘ Include Shot Rotation
0 Lightning Reflexes 0 0
0 Resourcefullness 0 0 Saved Specs
0 Expose Weakness 0 0 MM
0 Wyvern Sting 0 0
0 Thrill of the Hunt 0 0 Save Spec Load Spec
0 Master Tactician 0 0
0 Noxious Stings 0 0 Note: saves ACTIVE spec and glyphs
0 Point of No Escape 0 0
0 Black Arrow 0 0
0 Sniper Training 0 0
0 Hunting Party 0 0
0 Explosive Shot 0 0
Total Survival Talents 7 0

Correct SV talents

Alternate Glyphs
by Steady Shot by 10% when your target is afflicted wiNone
ur Serpent Sting by 6 sec. None
l Shot by 6 seconds. None

None
None
None
RL including the http:// header.
7/57/7

Rotation

Load Spec

spec and glyphs


Hunter DPS 6950.92 Crit 54.38%
Pet DPS 1079.03 Armor 13464
Total DPS 8029.95
Buff Profile 25-man Raid Buffs Load Buffs Save Buffs

Hunter Buffs
Value Modifier Buff Strength Agility Stamina Intellect
Yes None Greater Blessing of Kings 10% 10% 10% 10%
Rank 5 Improved 2/2 Greater Blessing of Might
No None Battle Shout
No None Commanding Shout
Rank 5 Improved 2/2 Greater Blessing of Wisdom
Yes True Shot Aura (not you)
Yes Leader of the Pack/Rampage
Rank 3 Arcane Brilliance 60
Rank 5 Fel Intelligence 48
No None Mana Spring Totem
No Horn of Winter 0 0
Rank 8 Enhanced 3/3 Strength of Earth 178 178
Rank 4 Improved 2/2 Gift of the Wild 51 51 51 51
Rank 4 Improved 2/2 Prayer of Fortitude 214
Rank 7 Improved Imp 3/3 Blood Pact
Yes Rank 3/3 Swift Ret & Moonkin Aura
Yes Ret Aura & Feroc. Insp.
Yes 100% Replenishment (Uptime)
Yes 100% Abo. Might & Unl. Rage
No Draenei racial (not you)
No None Scroll 0 0 0
Food Fish Feast 40
Battle Elixir None
Guardian Elixir None
Flask Flask of Endless Rage
Orca-Hunter's Harpoon None
None None
Numeric Total 229 229 305 111
Multiplicative Total 10% 10% 10% 10%
0

Pet Buffs
Value Modifier Buff Strength Agility Stamina Intellect
Yes None Greater Blessing of Kings 10% 10% 10% 10%
No None Commanding Shout
Rank 5 Improved 2/2 Greater Blessing of Might
No None Battle Shout
Yes True Shot Aura (not you)
Yes Leader of the Pack/Rampage
Rank 8 Enhanced 3/3 Strength of Earth Totem 178 178
Yes Horn of Winter 155 155
Rank 4 Improved 2/2 Gift of the Wild 51 51 51 51
Rank 4 Improved 2/2 Prayer of Fortitude 214
No None Blood Pact
Yes Improved 2/2 WF Totem & Imp. Icy Talons
Yes 100% Abo. Might & Unl. Rage
Yes Rank 3/3 Swift Ret & Moonkin Aura
Yes Ret Aura & Feroc. Insp.
No Draenei racial (not you)
No None Scroll of Strength 0 0 0
Food Spiced Mammoth Treats 30 30
Hand Adjustment 0 0 0 0
Numeric Total 259 229 295 51
Multiplicative Total 10% 10% 10% 10%

Target Debuffs
Value Modifier Buff AP Hit Armor Mp5
No Judgment of Wisdom 0
No None Heart of the Crusader
No None Curse of Elements
Yes 5 Sunder Armor Stacks 20.00%
No Curse of Weakness 0.00%
Yes None Hunter's Mark (not you)
No 0% Mangle & Trauma
No 0% Blood Frenzy & Savage Combat
No Earth and Moon stacks
Yes Faerie Fire 5.00%
From Pet: Armor Debuffs: 0.00%
Hand Adjustment 0.00 0.00% 0.00% 0
Total 0 0.00% 24.00% 0

Food Strength Agility Stamina Intellect


Blackened Dragonfin 40 40
Blackened Sporefish 20
Buzzard Bites 20
Clam Bar 20
Feltail Delight 20
Fish Feast 40
Great Feast 30
Grilled Mudfish 20
Grilled Squid 10
Hearty Rhino 40
Imperial Manta Steak 40
Mammoth Meal 30
Mega Mammoth Meal 40
Mok'Nathal Shortribs 20
None
Poached Northern Sculpin 40
Ravager Dog
Snapper Extreme 40
Spicy Blue Nettlefish 40
Spicy Crawdad 30
Spicy Fried Herring 40
Spicy Hot Talbuk
Spiced Wyrm Burger 40
Talbuk Steak 20
Warp Burger 20
Worg Tartare
Wyrm Delight 30

Battle Elixirs Strength Agility Stamina Intellect


Elixir of Accuracy
Elixir of Armor Piercing
Elixir of Brute Force 18 18
Elixir of Demonslaying
Elixir of Deadly Strikes
Elixir of Major Agility 30
Elixir of Mighty Agility 45
Guru's Elixir 20 20 20 20
None
Wrath Elixir

Guardian Elixirs Strength Agility Stamina Intellect


Elixir of Major Defense
Elixir of Mighty Mageblood
Elixir of Mighty Thoughts 45
None

Flasks Strength Agility Stamina Intellect


Flask of Distilled Wisdom 65
Flask of Endless Rage
Flask of Mighty Restoration
Flask of Pure Mojo
Flask of Relentless Assault
None

Weapon Buffs Strength Agility Stamina Intellect


Brilliant Mana Oil
Exceptional Mana Oil
None
Superior Mana Oil

Pet Food Strength Agility Stamina Intellect


Kibler's Bits 20 20
None
Spiced Mammoth Treats 30 30
Sporeling Snack 20
Health 26302
Mana 16595 Clear Buffs

Save Buffs

nter Buffs
Spirit AP Crit Hit Mp5 Armor ArP Haste Health Mana
10%
687
0
0
109
10%
5.00%

64
0

51 1050

1729
103.00%

10%
0%

80

180
WeaponBuffs
NoWeaponBuff
51 947 0 0 109 1050 0 0 1729 0
10% 10% 5.00% 0% 103.00%

et Buffs
Spirit AP Crit Hit Mp5 Armor ArP Haste Health Mana
10%
0
687
0
10%
5.00%

51 1050
0
120.00%
10%
103.00%

0%

0 0 0 0 0 0 0 0.00% 0 0
51 687 0 0 0 1050 0 0 0 0
10% 10% 5.00% 123.60%

% Fire % Arc %Nat Crit

0%
0% 0% 0%

0% 0% 0%

0% 0% 0% 0%
0% 0% 0% 0%

Spirit AP RAP Crit Hit Mp5 Armor ArP Haste Health Mana

8
20
20
20
80
60
20

40
40
60
80
20

80
20 40
40
40
20
16
20 20
40
20
20
40
30

Spirit AP RAP Crit Hit Mp5 Armor ArP Haste Health Mana
45
45

265
45
12

20

90

Spirit AP RAP Crit Hit Mp5 Armor ArP Haste Health Mana
550
30

Spirit AP RAP Crit Hit Mp5 Armor ArP Haste Health Mana

180
31
45
120

Spirit AP RAP Crit Hit Mp5 Armor Arp Haste Health Mana
12
19

14

Spirit AP RAP Crit Hit Mp5 Armor ArP Haste Health Mana

20
No
Reference Table
Actions Allowable Rank Damage Mana Cooldown Duration
Auto 4044 0 2.00
None
Aimed Shot 9 8628 272 10
Arcane Shot 11 3773 252 6
Multi-Shot 8 6210 454 10
Serpent Sting 12 5573 454 1.5 21
Scorpid Sting 1 555 20 15
Viper Sting 5 404 15 8
Silencing Shot 1 1977 303 20
Steady Shot 4 4825 189 1.38
Kill Shot 3 16174 353 9
Explosive Shot 4 10045 353 6
Black Arrow 6 4259 303 30 15
Immolation Trap 8 2744 656 30 15
Chimera Shot 1 13210 454 10
Rapid Fire 151 97.5 15
Readiness 180.0
Bestial Wrath 120.0 0
Berserk 180.0 10

Armor Reduction 21.81% 0.15


Aspect Dragonhawk Latency 150 ms
1.5
Auto Shot Dps 2138.79
Special Shot DPS 4549.68
Proc DPS 48.94 Shot Priority Cooldown
Wild Quiver DPS 217.38 Berserk 1 180.00
Kill Shot low HP gain 0.00 Rapid Fire 2 97.50
Aspect of the Hawk Penalty -3.87 Silencing Shot 3 20.00
Total DPS 6950.92 Aimed Shot 4 10.00
Normal Rotation MPS 166.23 Chimera Shot 5 10.00
Special Abilities (e.g. KC) 3.36 Kill Shot 6 9.00
Total MPS 169.59 Serpent Sting 7 21.00
Mana Regen per Second 73.46 None 8
Total Mana Pool 16595 Readiness 9 180.00
Steady Shot 10 1.38
Hunter DPS 6950.92
Pet DPS 1079.03
Total DPS 8029.95

Aspect Usage (mode: Viper to OOM)


Viper Regen 779.62
Normal Regen 73.46 0
Regen from Mana Potion 14.93
Mana Expenditure 169.59
Time to Full 23.76
Time to OOM 204.35
Viper time needed to last fight 16.21
Aspect of the Beast Uptime 0.00%
Viper Uptime 4.50%
Hawk Uptime 95.50%
Viper Damage Penalty 2.25% 10.00%
Aspect of the Beast AP bonus 0.00%
Aspect of the Hawk Penalty -3.87

Usage of Kill Shot


Current Kill Shot frequency 44.93
Possible Kill Shot frequency 44.93
Current Steady Shot Frequency 2.79
New Steady Frequency 2.79
Old Kill Shot DPS 351.85
New Kill Shot DPS 351.85
Old Steady DPS 1692.53
New Steady DPS 1692.53
Gain 0.00
% of time spent sub-20% 20.00%
DPS gained using Kill Shot 0.00

1
+AP + Haste Crit Procs? GCD Non-Crit Crit
Yes No 2565.2 5284.4
No No n/a n/a
1 Yes Yes 3498 8635
0 Yes Yes 2161 5335
0 Yes Yes 3254 7708
1 No Yes 822 n/a (per tick)
0 No Yes n/a n/a
0 No Yes n/a n/a
1 Yes No 1254 2583
1 Yes Yes 2107 5202
1 Yes Yes 8991 22199
0 Yes Yes 1974 4694 (per tick)
0 No Yes 906 n/a (per tick)
0 No Yes 584 n/a (per tick)
1 Yes Yes 4009 9898
40.00% No No NOTE: Chimera Shot is just the shot
100.00% No Yes
0.00% No No The Serpent Sting Effect:
0 100.00% No No 2216 5251

Test Rotation

Mana Damage Time Used Ratio Frequency DPS MPS


0.00 0.00% 179.73 0.00 0.00
151 0.00 0.00% 89.86 0.00 1.68
303 1977 0.00 0.01% 18.92 102.12 16.00
272 8628 1.65 16.52% 9.98 844.64 27.29
454 13210 1.65 16.52% 9.98 1293.16 45.48
353 16174 1.65 0.00% 44.93 351.85 7.86
454 5573 1.65 Refreshed Refreshed 265.37 Refreshed
0.00 0.00% 0.00 0.00 0.00
1.65 0.92% 179.73 0.00 0.00
189 4825 1.65 59.21% 2.79 1692.53 67.91
GCD use 93.19% Total: 4549.68 166.23

Specials per Second 0.66 1.1602593221


Autoshots per Second 0.54
Total 1.20
crit. Specials per sec 0.63429
10 Total: 1.17536
10 1 Steady Shot in Rotation?
7 1 Serpent in rotation?
#N/A 0 Scorpid in rotation?
#N/A 0 Arcane in rotation?
#N/A 0 Multi in rotation?
#N/A 0 Explosive in rotation?
6 1 Kill Shot in rotation?
5 1 Chimera in rotation?
4 1 Aimed in rotation?
1 1 Both Serpent and Chimera in rotation?
#N/A 0 Both Viper and Chimera in rotation?
1 Glyph of Serpent Sting used
2 1 Rapid Fire Used?
#N/A 0 The Beast Within Used?
#N/A 0 Bestial Wrath Used?
0 Glyph of Bestial Wrath Used
#N/A 0 Orc Bloodfury Used?
1 Aspect of the Hawk/Dragonhawk Used?
0 Tier-7 4set bonus
#N/A 0 Black Arrow in Rotation?
#N/A 0 Immolation Trap in Rotation?
1 1 Troll Berserking Used?
9 1 Readiness Used?
#N/A 0 Viper Sting in Rotation
1 1 Racial Used
3 1 Silencing Shot Used?
Auto Shot frequency
Base per sec. 0.50
added by QS 0.04

Shots /p Sec 0.54

Starting Frequencies In-between Calculatio


Possible Frequency %GCD Left %GCD Needed %GCD Used Pre-L&L Frequency
181.50 100.00% 0.00% 0.00% 181.50
99.00 100.00% 0.00% 0.00% 99.00
21.45 100.00% 0.00% 0.00% 21.45
11.55 99.99% 14.29% 14.29% 11.55
11.55 85.71% 14.29% 14.29% 11.55
9.90 71.42% 0.00% 0.00% 0.00
21.45 71.42% 0.00% 0.00% 0.00
0.00 71.42% 0.00% 0.00% 0.00
181.50 71.42% 0.91% 0.91% 181.50
1.65 70.51% 100.00% 70.51% 2.34
1.005440477 100.00% 1.4964430639
Combined Total Combined

Frequency before L&L 1.496443


Frequency after L&L 1.516696
Same? 0
In-between Calculations Lock and Load modifications
Sting Count pre-L&L DPS pre-L&L MPS Frequencies %GCD Left %GCD Needed
0 0.00 0.00 181.50 100.00% 0.00%
0 0.00 1.53 99.00 100.00% 0.00%
0 92.14 14.11 21.45 100.00% 0.00%
0 747.01 23.59 11.55 99.99% 14.29%
0 1143.69 39.32 11.55 85.71% 14.29%
0 0.00 0.00 0.00 71.42% 0.00%
1 259.80 0.00 0.00 71.42% 0.00%
1 0.00 0.00 0.00 71.42% 0.00%
1 0.00 0.00 181.50 71.42% 0.91%
1 2061.92 80.87 2.34 70.51% 70.51%
4304.56 1.496443064
Total Combined
fications Final Calculations
%GCD Used Actual Frequencies Actual Ratios DPS MPS
0.00% 179.73 0.00% 0.00 0.00
0.00% 89.86 0.00% 0.00 1.68
0.00% 18.92 0.01% 104.48 16.00
14.29% 9.98 16.52% 864.10 27.29
14.29% 9.98 16.52% 1322.95 45.48
0.00% 44.93 0.00% 359.96 7.86
0.00% 359.46 0.00% 265.37 0.00
0.00% 0.00 0.00% 0.00 0.00
0.91% 179.73 0.92% 0.00 0.00
70.51% 2.79 59.21% 1731.52 67.91
100.00% 1.5166964631 4648.37 166.23
Total Combined Total Total
L&L DPS Loss Crit Chance Ratio Composite
0.00 0.00% 0.00% 0.00%
0.00 0.00% 0.00% 0.00%
12.33 54.38% 0.01% 0.00%
117.09 66.38% 16.52% 11.89%
179.27 54.38% 16.52% 9.74%
359.96 54.38% 0.00% 0.00%
5.57 54.38% 0.00% 0.00%
0.00 0.00% 0.00% 0.00%
0.00 0.00% 0.00% 0.00%
-330.40 58.38% 59.21% 37.47%
343.81 92.27% 59.10%
Total Total
InValid ShotCritting
0 0
0 0
0 0.0528574954
0 0.100151044
0 0.100151044
0 0.0222557876
0 0
0 0
0 0
0 0.3588745743
0.6342899452
Family Wolf Cunning
Level 80 Cobra Reflexes 0
Family Tree Ferocity Dive/Dash 0
Happiness Happy Great Stamina 0
Natural Armor 0
Melee DPS 566.70 52.52% Boar's Speed 0
Special DPS 512.33 47.48% Mobility 0
Owl's Focus 0
Spiked Collar 0
Total Pet DPS 1079.03 100% Culling the Herd 0
Lionhearted 0
Carrion Feeder 0
Great Resistance 0
Cornered 0
Reset Talents Feeding Frenzy 0
Wolverine Bite 0
Roar of Recovery 0
16 Bullheaded 0
Grace of the Mantis 0
Wild Hunt 0
Roar of Sacrifice 0
Talent points: 16 Total 0
Points left: 0
Correct Cunning spec

Rank Ability Focus Cooldown Frequency Used


1 1 Furious Howl 20.0 40.00 40.00
2 11 Bite 25.0 1.25 1.25
3 0 None 0.0 0.00 0.00
4 0 None 0.0 0.00 0.00
5 0 None 0.0 0.00 0.00
6 0 None 0.0 0.00 0.00
7 0 None 0.0 0.00 0.00
Total:

Tank Stats
Bite 1 Total Health 21758
Furious Howl 1 Total Armor 15787
#N/A 0 Dodge 11.02%
#N/A 0
#N/A 0
#N/A 0
#N/A 0 Pet DPS per Agi 0.1
#N/A 0 Pet DPS per AP 0.1
0 Pet DPS per Crit 0
#N/A 0 Pet DPS per Hit 1
#N/A 0 1
#N/A 0
#N/A 0
#N/A 0
Ferocity Tenacity
Cobra Reflexes 2 Cobra Reflexes 0
Dive/Dash 0 Charge 0
Great Stamina 1 Great Stamina 0
Natural Armor 0 Natural Armor 0
Improved Cower 0 Spiked Collar 0
Bloodthirsty 1 Boar's Speed 0
Spiked Collar 3 Blood of the Rhino 0
Boar's Speed 0 Pet Barding 0
Culling the Herd 3 Culling the Herd 0
Lionhearted 0 Guard Dog 0
Charge/Swoop 0 Lionhearted 0
Heart of the Phoenix 0 Thunderstomp 0
Spider's Bite 3 Grace of the Mantis 0
Great Resistance 0 Great Resistance 0
Rabid 1 Last Stand 0
Lick Your Wounds 0 Taunt 0
Call of the Wild 1 Roar of Sacrifice 0
Shark Attack 0 Intervene 0
Wild Hunt 1 Silverback 0
Total 16 Wild Hunt 0
Total 0

Correct Ferocity spec Correct Tenacity spec

DPS Possible Freq GCDs left ded GCDs used


0.00 1 40.00 100.00% ### 0.00%
493.73 2 1.25 100.00% ### 100.00%
0.00 3 0.00 0.00% ### 0.00%
0.00 4 0.00 0.00% ### 0.00%
0.00 5 0.00 0.00% ### 0.00%
0.00 6 0.00 0.00% ### 0.00%
0.00 7 0.00 0.00% ### 0.00%
493.73

5.83%
5.47%
0.00%
50.52%
Frequency CrittableAbilitiesFreq FPS needed FPS available Real Frequency
40.00 0 0.50 22.37 40.00
1.25 1.25 20.00 21.87 1.25
0.00 0 0.00 1.87 0.00
0.00 0 0.00 1.87 0.00
0.00 0 0.00 1.87 0.00
0.00 0 0.00 1.87 0.00
0.00 0 0.00 1.87 0.00
0.8
1.25
KC Dps
0
493.7265702524
0
0
0
0
0
493.7265702524
Recalculate DPS Naxxramas Ulduar ✘ Leather
Obsidian Sanctum ✘ Crafted
✘ Colliseum
Eye of Eternity PvP
✘ Icecrown Citadel
Pre-WotLK
Sort
✘ WotLK ✘ Non-raid Gear ✘ 10-man ✘ 25-man ✘ Heroic Raids

Helm iLevel Delta


1 Sanctified Ahn'Kahar Blood Hunter's Headpiece (H) 277 618.64
2 Sanctified Ahn'Kahar Blood Hunter's Headpiece 264 366.56
3 Ahn'Kahar Blood Hunter's Headpiece 251 287.01
4 Snowserpent Mail Helm (H) 277 278.74
5 Snowserpent Mail Helm 264 187.77
6 Geistlord's Punishment Sack (H) 277 174.13
7 Windrunner's Headpiece of Triumph (H) 258 124.31
8 Taldron's Short-Sighted Helm (H) 264 109.52
9 Geistlord's Punishment Sack 264 94.16
10 Sunreaver Ranger's Helm (H) 245 87.16
E Coif of the Brooding Dragon 245 845.57

Neck iLevel Delta


1 Sindragosa's Cruel Claw (H) 277 102.66
2 Precious's Putrid Collar (H) 264 8.83
3 Wodin's Lucky Necklace 264 0.00
4 Precious's Putrid Collar 251 -38.65
5 Charge of the Eredar (H) 258 -38.73
6 Baltharus' Gift (H) 271 -42.08
7 Rimetooth Pendant (H) 264 -58.89
8 Sparkling Onyxia Tooth Pendant 245 -85.30
9 Baltharus' Gift 258 -88.16
10 Charge of the Eredar 245 -90.68
E Wodin's Lucky Necklace 264 459.88

Shoulders iLevel Delta


1 Sanctified Ahn'Kahar Blood Hunter's Spaulders (H) 277 538.60
2 Sanctified Ahn'Kahar Blood Hunter's Spaulders 264 310.03
3 Ahn'Kahar Blood Hunter's Spaulders 251 252.02
4 Dual-Bladed Pauldrons (H) 277 229.95
5 Cultist's Bloodsoaked Spaulders (H) 277 185.20
6 Shoulderpads of the Morbid Ritual (H) 264 168.68
7 Dual-Bladed Pauldrons 264 149.33
8 Windrunner's Spaulders of Triumph (H) 258 115.33
9 Cultist's Bloodsoaked Spaulders 264 109.95
10 Shoulderpads of the Morbid Ritual 251 97.13
E Pauldrons of the Devourer 245 466.60

Back iLevel Delta


1 Shadowvault Slayer's Cloak (H) 277 370.96
2 Shadowvault Slayer's Cloak 264 152.81
3 Cloak of the Untamed Predator (H) 258 85.81
4 Sylvanas' Cunning 272 67.58
5 Cloak of the Untamed Predator 245 65.50
6 Shawl of Nerubian Silk (H) 264 43.81
7 Recovered Scarlet Onslaught Cape 264 31.71
8 Cloak of Serrated Blades (H) 258 20.57
9 Shawl of Nerubian Silk 251 0.00
10 Hammerhead Sharkskin Cloak 213 -51.44
E Shawl of Nerubian Silk 251 306.63

Chest iLevel Delta


1 Sanctified Ahn'Kahar Blood Hunter's Tunic (H) 277 553.40
2 Sanctified Ahn'Kahar Blood Hunter's Tunic 264 301.33
3 Carapace of Forgotten Kings (H) 277 254.59
4 Ahn'Kahar Blood Hunter's Tunic 251 221.78
5 Carapace of Forgotten Kings 264 163.20
6 Hauberk of a Thousand Cuts (H) 264 139.04
7 Cuirass of Cruel Intent (H) 258 96.12
8 Longstrider's Vest 264 74.76
9 Windrunner's Tunic of Triumph (H) 258 72.37
10 Hauberk of a Thousand Cuts 251 61.00
E Cuirass of Cruel Intent 245 770.17

First Ring iLevel Delta


1 Ashen Band of Endless Vengeance 277 275.92
2 Signet of Twilight (H) 284 125.48
3 Band of the Bone Colossus (H) 277 82.03
4 Ashen Band of Unmatched Vengeance 268 61.64
5 Signet of Twilight 271 55.26
6 Band of the Bone Colossus 264 34.48
7 Seal of the Twilight Queen (H) 264 13.83
8 Ashen Band of Greater Vengeance 259 0.00
9 Seal of Many Mouths (H) 264 -15.39
10 Runed Band of the Kirin Tor 251 -23.63
R1 Ashen Band of Greater Vengeance 259 417.96

First Trinket iLevel Delta


1 Sharpened Twilight Scale (H) 284 387.33
2 Sharpened Twilight Scale 271 183.93
3 Deathbringer's Will (H) 277 154.35
4 Whispering Fanged Skull (H) 264 47.30
5 Death's Choice (H) 258 33.32
6 Deathbringer's Will 264 5.68
7 Herkuml War Token 264 0.00
8 Whispering Fanged Skull 251 -17.21
9 Death's Choice 245 -26.83
10 Banner of Victory 200 -52.08
T1 Herkuml War Token 264 496.28

Enchant for compare vs DW Massacre (Two Hand


Two-Handed Melee iLevel Delta
1 Oathbinder, Charge of the Ranger-General (H) 284 509.91
2 Distant Land (H) 277 388.42
3 Bloodfall (H) 277 352.88
4 Tainted Twig of Nordrassil (H) 271 279.84
5 Oathbinder, Charge of the Ranger-General 271 267.21
6 Distant Land 264 262.65
7 Hersir's Greatspear (H) 264 253.66
8 Tainted Twig of Nordrassil 258 251.22
9 Bloodfall 264 240.91
10 Hellion Glaive (H) 258 231.85
E Orca-Hunter's Harpoon 232 616.83

Ranged Weapons iLevel Delta


1 Fal'inrush, Defender of Quel'thalas (H) 284 902.22
2 Zod's Repeating Longbow (H) 277 589.45
3 Fal'inrush, Defender of Quel'thalas 271 402.24
4 Windrunner's Heartseeker (H) 271 369.00
5 Zod's Repeating Longbow 264 274.07
6 Njorndar Bone Bow (H) 264 250.34
7 Stakethrower (H) 264 205.68
8 Fezzik's Autocannon 258 154.91
9 Rowan's Rifle of Silver Bullets 264 141.16
10 Windrunner's Heartseeker 258 96.21
E Njorndar Bone Bow 251 6613.08
✘ Leather ✘ Horde
Slots to calculate DPS for:
✘ Crafted ✘ Head ✘ Back ✘ Trinkets ✘ Hands
Alliance
PvP
✘ Neck ✘ Chest ✘ Melee ✘ Waist
Pre-WotLK ✘ Hard Modes
✘ Shoulders ✘ Rings ✘ Ranged ✘ Legs
✘ Heroic Raids

Location Coif of Hands iLevel


ICC-25hc (PP,BQL,Sin,LK) 1 Sanctified Ahn'Kahar Blood Hunter's Handguards (H) 277
ICC-25 (PP,BQL,Sin,LK) 2 Sanctified Ahn'Kahar Blood Hunter's Handguards 264
Frost x 95 3 Ahn'Kahar Blood Hunter's Handguards 251
ICC-25hc (Marrowgar) 4 Anub'ar Stalker's Gloves (H) 277
ICC-25 (Marrowgar) 5 Anub'ar Stalker's Gloves 264
ICC-25hc (Princes) 6 Windrunner's Handguards of Triumph (H) 258
ToGC-25 (Tribute 1+) 7 Windrunner's Handguards of Triumph 245
ICC-10hc (Rotface) 8 Aldriana's Gloves of Secrecy (H) 277
ICC-25 (Princes) 9 Handgrips of Frost and Sleet (H) 264
ToGC-10 10 Scourge Stranglers (H) 264
Triumph x 75 E Handgrips of Frost and Sleet 251

Location Wodin'sWaist iLevel


ICC-25hc (Sindragosa) 1 Nerub'ar Stalker's Cord (H) 277
ICC-10hc (Festergut) 2 Band of the Night Raven 264
ICC-25 (BoE-Zone) 3 Soulthief's Braided Belt (H) 264
ICC-10 4 Linked Scourge Vertebrae (H) 264
ToGC-25 (Jaraxxus) 5 Belt of the Pitiless Killer (H) 258
Ruby Sanctum-10hc 6 Nerub'ar Stalker's Cord 264
ICC-10hc (Sindragosa) 7 Soulthief's Braided Belt 251
Onyxia 8 Linked Scourge Vertebrae 251
Ruby Sanctum-10 9 Blood-Drinker's Girdle (H) 264
ToC-25 (Jaraxxus) 10 Waistguard of Deathly Dominion (H) 258
ICC-25 (BoE-Zone) E Band of the Night Raven 264

Location PauldroLegs iLevel


ICC-25hc (PP,BQL,Sin,LK) 1 Leggings of Northern Lights (H) 277
ICC-25 (PP,BQL,Sin,LK) 2 Sanctified Ahn'Kahar Blood Hunter's Legguards (H) 277
Frost x 60 3 Gangrenous Leggings (H) 277
ICC-25hc (Rotface) 4 Legguards of the Twisted Dream (H) 264
ICC-25hc (Deathwhisper) 5 Sanctified Ahn'Kahar Blood Hunter's Legguards 264
ICC-10hc (Putricide) 6 Plague-Soaked Leather Leggings (H) 264
ICC-25 (Rotface) 7 Leggings of Northern Lights 264
ToGC-25 (Tribute 1+) 8 Draconic Bonesplinter Legguards 264
ICC-25 (Deathwhisper) 9 Legguards of the Twisted Dream 251
ICC-10 (Putricide) 10 Leggings of the Lurking Threat (H) 258
Triumph x 45 E Leggings of Northern Lights 264

Location Shawl oFeet iLevel


ICC-25hc (Gunship) 1 Returning Footfalls (H) 284
ICC-25 (Gunship) 2 Treads of the Wasteland (H) 277
ToGC-25 (Icehowl) 3 Treads of the Wasteland 264
ToGC-25 (Tribute 50) 4 Wyrmwing Treads (H) 264
ToC-25 (Icehowl) 5 Returning Footfalls 271
ICC-10hc (Marrowgar) 6 Frostbitten Fur Boots (H) 277
Frost x 50 7 Wyrmwing Treads 251
ToGC-10 (Tribute 50) 8 Greaves of Ruthless Judgment (H) 258
ICC-10 (Marrowgar) 9 Rock-Steady Treads 264
Emblem of Valor 10 Taldron's Long Neglected Boots (H) 264
ICC-10 (Marrowgar) E Spiked Toestompers 232

Location Cuirass Wrist iLevel


ICC-25hc (PP,BQL,Sin,LK) 1 Scourge Hunter's Vambraces (H) 277
ICC-25 (PP,BQL,Sin,LK) 2 Umbrage Armbands (H) 284
ICC-25hc (Festergut) 3 Icecrown Rampart Bracers (H) 264
Frost x 95 4 Umbrage Armbands 271
ICC-25 (Festergut) 5 Toskk's Maximized Wristguards (H) 277
ICC-10hc (Saurfang) 6 Icecrown Rampart Bracers 251
ToGC-25 (Icehowl) 7 Bracers of the Silent Massacre (H) 258
Frost x 95 8 Scourge Hunter's Vambraces 264
ToGC-25 (Tribute 1+) 9 Bracers of the Northern Stalker (H) 245
ICC-10 (Saurfang) 10 Armbands of Dark Determination 245
ToC-25 E Icecrown Rampart Bracers 251

Location Ashen BSecond Ring iLevel


Ashen Verdict (Exalted) 1 Signet of Twilight (H) 284
Ruby Sanctum-25hc 2 Ashen Band of Endless Vengeance 277
ICC-25hc (Marrowgar) 3 Band of the Bone Colossus (H) 277
Ashen Verdict (Revered) 4 Ashen Band of Unmatched Vengeance 268
Ruby Sanctum-25 5 Signet of Twilight 271
ICC-25 (Marrowgar) 6 Band of the Bone Colossus 264
ICC-10hc (Lana'thel) 7 Seal of the Twilight Queen (H) 264
Ashen Verdict (Honored) 8 Ashen Band of Greater Vengeance 259
ICC-25hc (Rotface)(Exp) 9 Seal of Many Mouths (H) 264
Kirin Tor (level 4) 10 Runed Band of the Kirin Tor 251
Ashen Verdict (Honored) R1 Dexterous Brightstone Ring 245

Location HerkumlSecond Trinket iLevel


Ruby Sanctum-25hc 1 Deathbringer's Will (H) 277
Ruby Sanctum-25 2 Sharpened Twilight Scale (H) 284
ICC-25hc (Saurfang) 3 Sharpened Twilight Scale 271
ICC-10hc (Deathwhisper) 4 Deathbringer's Will 264
ToGC-25 (Twin Val'kyr) 5 Whispering Fanged Skull (H) 264
ICC-25 (Saurfang) 6 Death's Choice (H) 258
Frost x 60 7 Herkuml War Token 264
ICC-10 (Deathwhisper) 8 Whispering Fanged Skull 251
ToC-25 (Twin Val'kyr) 9 Death's Choice 245
Colliseum-5 10 Banner of Victory 200
Frost x 60 T1 Needle-Encrusted Scorpion 232

Massacre (Two Hand)


Massacre (Two Hand) Enchant MH
Location Orca-HuMain Hand iLevel
ICC-25hc (Lich King) 1 Heaven's Fall, Kryss of a Thousand Lies (H) 284
ICC-25hc (Festergut) 2 Bloodvenom Blade (H) 277
ICC-25hc (Lana'thel) 3 Lungbreaker (H) 277
ICC-10hc (Lich King) 4 Scourgeborne Waraxe (H) 277
ICC-25 (Lich King) 5 Havoc's Call, Blade of Lordaeron Kings (H) 284
ICC-25 (Festergut) 6 Abomination Knuckles (H) 264
ICC-10hc (Princes) 7 Frost Giant's Cleaver (H) 264
ICC-10 (Lich King) 8 Bone Warden's Splitter (H) 264
ICC-25 (Lana'thel) 9 Flesh-Carving Scalpel (H) 264
ToGC-25 (Anub'arak) 10 Bloodvenom Blade 264
ICC-5hc MH 2-Hander

Enchant OH
Location NjorndaOff Hand iLevel
ICC-25hc (Lich King) 1 Heaven's Fall, Kryss of a Thousand Lies (H) 284
ICC-25hc (Deathwhisper) 2 Bloodvenom Blade (H) 277
ICC-25 (Lich King) 3 Lungbreaker (H) 277
ICC-10hc (Lich King) 4 Scourgeborne Waraxe (H) 277
ICC-25 (Deathwhisper) 5 Splintershard (H) 264
ICC-10hc (Deathwhisper) 6 Havoc's Call, Blade of Lordaeron Kings (H) 284
ICC-10hc (Lana'thel) 7 Bone Warden's Splitter (H) 264
ToGC-25 (Tribute 25+) 8 Frost Giant's Cleaver (H) 264
ICC-25 9 Flesh-Carving Scalpel (H) 264
ICC-10 (Lich King) 10 Keleseth's Seducer (H) 277
ICC-10 (Deathwhisper) MH 2-Hander
Items checked: 649 Ignore items
Time taken: 155.76s below iLevel
✘ Feet
Per item: 240ms 200
✘ Wrist
Hide Downgrades
✘ All
No 0

Delta Location Handgrips of Frost and Sleet


656.61 ICC-25hc (PP,BQL,Sin,LK)
409.13 ICC-25 (PP,BQL,Sin,LK)
350.88 ICC-10
252.88 ICC-25hc (Dreamwalker)
173.98 ICC-25 (Dreamwalker)
163.32 ToGC-25 (Tribute 1+)
96.64 ToC-25 (Trophy)
69.49 ICC-25hc (Rotface)
62.15 ICC-10hc (Deathwhisper)
40.12 ICC-10hc (Saurfang)
442.49 ICC-10

Delta Location Band of the Night Raven


126.15 ICC-25hc (Festergut)
0.00 Frost x 60
-36.47 ICC-10hc (Deathwhisper)
-41.40 ICC-10hc (Marrowgar)
-71.11 ToGC-25
-102.42 ICC-25 (Festergut)
-112.50 ICC-10 (Deathwhisper)
-116.07 ICC-10 (Marrowgar)
-123.77 ICC-10hc (Princes)
-131.96 ToGC-25 (Anub'arak)
672.67 Frost x 60

Delta Location Leggings of Northern Lights


252.07 ICC-25hc (Deathwhisper)
159.14 ICC-25hc (PP,BQL,Sin,LK)
83.11 ICC-25hc (Festergut)
62.89 ICC-10hc (Dreamwalker)
48.94 ICC-25 (PP,BQL,Sin,LK)
11.59 ICC-10hc (Festergut)
0.00 ICC-25 (Deathwhisper)
-2.56 LW (Saronite x 8)
-16.79 ICC-10 (Dreamwalker)
-18.20 ToGC-25 (Anub'arak)
856.34 ICC-25 (Deathwhisper)

Delta Location Spiked Toestompers


431.19 Ruby Sanctum-25hc
362.23 ICC-25hc (Princes)
273.20 ICC-25 (Princes)
212.29 ICC-10hc (Sindragosa)
197.04 Ruby Sanctum-25
174.52 ICC-25hc (Marrowgar)
156.58 ICC-10 (Sindragosa)
136.99 ToGC-25
116.20 LW (Saronite x 5)
113.05 ICC-10hc (Festergut)
403.14 ICC-5hc

Delta Location Icecrown Rampart Bracers


200.99 ICC-25hc (Gunship)
116.02 Ruby Sanctum-25hc
62.57 ICC-10hc (Gunship)
52.71 Ruby Sanctum-25
9.10 ICC-25hc (Saurfang)
0.00 ICC-10 (Gunship)
-5.57 ToGC-25 (Champions)
-9.69 ICC-25 (Gunship)
-15.45 ToGC-10
-27.71 ToC-25
406.90 ICC-10 (Gunship)

Delta Location Dexterous Brightstone Ring


403.97 Ruby Sanctum-25hc
238.90 Ashen Verdict (Exalted)
216.22 ICC-25hc (Marrowgar)
183.63 Ashen Verdict (Revered)
173.32 Ruby Sanctum-25
154.04 ICC-25 (Marrowgar)
135.59 ICC-10hc (Lana'thel)
119.46 Ashen Verdict (Honored)
104.04 ICC-25hc (Rotface)(Exp)
95.77 Kirin Tor (level 4)
298.43 Triumph x 35

Delta Location Needle-Encrusted Scorpion


554.50 ICC-25hc (Saurfang)
463.20 Ruby Sanctum-25hc
419.32 Ruby Sanctum-25
347.29 ICC-25 (Saurfang)
340.12 ICC-10hc (Deathwhisper)
324.40 ToGC-25 (Twin Val'kyr)
291.35 Frost x 60
275.61 ICC-10 (Deathwhisper)
264.22 ToC-25 (Twin Val'kyr)
241.00 Colliseum-5
205.79 Heroic FoS-Devourer

Superior Potency (One Hand) Superior Potency (One Hand)


Delta Location Orca-Hunter's Harpoon
193.05 ICC-25hc (Lich King)
139.88 ICC-25hc (Saurfang)
112.54 ICC-25hc (Dreamwalker)
112.54 ICC-25hc (Gunship)
99.85 ICC-25hc (Lich King)
91.95 ICC-10hc (Rotface)
84.75 ICC-10hc (Gunship)
84.64 ICC-10hc (Marrowgar)
82.23 ICC-10hc (Putricide)
71.51 ICC-25 (Saurfang)
308.42

Superior Potency (One Hand) Superior Potency (One Hand)


Delta Location None
285.40 ICC-25hc (Lich King)
231.82 ICC-25hc (Saurfang)
204.41 ICC-25hc (Dreamwalker)
204.41 ICC-25hc (Gunship)
196.49 ICC-10hc (Sindragosa)
191.63 ICC-25hc (Lich King)
176.51 ICC-10hc (Marrowgar)
176.47 ICC-10hc (Gunship)
174.12 ICC-10hc (Putricide)
171.17 ICC-25hc (Princes)
308.42
Ignore items above
iLevel
300
20

Optimize

20
✘ Start with currently equipped gear
Max # of Iterations

Helm
#1 tified Ahn'Kahar Blood Hunter's Headpiece
#2 None
#3 None
#4 None
#5 None
Enchant Arcanum of Torment

Neck
#1 Wodin's Lucky Necklace
#2 None
#3 None
#4 None
#5 None

Shoulders
#1 Pauldrons of Lost Hope (H)
#2 None
#3 None
#4 None
#5 None
Enchant Greater Inscription of the Axe

Back
#1 Shadowvault Slayer's Cloak
#2 None
#3 None
#4 None
#5 None
Enchant Major Agility

Chest
#1 Sanctified Ahn'Kahar Blood Hunter's Tunic
#2 None
#3 None
#4 None
#5 None
Enchant Powerful Stats

Wrist
#1 Scourge Hunter's Vambraces (H)
#2 None
#3 None
#4 None
#5 None
Enchant Greater Assault

Melee
#1 Oathbinder, Charge of the Ranger-General
#2 None
#3 None
#4 None
#5 None
Enchant None
2H Enchant Massacre (Two Hand)

OffHand
#1 None
#2 None
#3 None
#4 None
#5 None
Enchant None
Get current Gear
Clear
Get Top 3 from Gear Planner
20
Get 2nd slot Get dual-wield
Max # of Iterations

Gloves
#1 Sanctified Ahn'Kahar Blood Hunter's Handguards
#2 None
#3 None
#4 None
#5 None
Enchant Greater Assault

Waist
#1 Nerub'ar Stalker's Cord (H)
#2 None
#3 None
#4 None
#5 None

Legs
#1 Sanctified Ahn'Kahar Blood Hunter's Legguards
#2 None
#3 None
#4 None
#5 None
Enchant None

Feet
#1 Treads of the Wasteland
#2 None
#3 None
#4 None
#5 None
Enchant Greater Assault

Rings
#1 Ashen Band of Endless Vengeance
#2 Saurfang's Cold-Forged Band
#3 None
#4 None
#5 None
Enchant None

Trinkets
#1 Deathbringer's Will
#2 Whispering Fanged Skull
#3 None
#4 None
#5 None
Ranged
#1 Njorndar Bone Bow
#2 None
#3 None
#4 None
#5 None
Enchant Heartseeker Scope
Gear

ar Planner

Get dual-wield
Use Defaults?
No

Name
General Options
Export File Name

Disable Averaging
Automatic Spell Selection

Disable Target AP Buffs

Use Rotation Test results instead of


frequencies
Disable Automatic Pet Priority
Randomize Procs on Rotation Test
Use Progress Bar
PTR Changes Enabled
Re-Gem Options
Red DPS gem
Red +hit gem
Yellow DPS gem
Yellow +hit gem
Blue DPS gem
Blue +hit gem
Default Meta Gem
First Gem Sorting priority
Second Gem Sorting Prio
Third Gem Sorting Prio
Only show matching colors
Only show Epic gems
Do not re-gem for Gear Planner
Full +hit gem
Gem for meta-requirements
Use Dragon's Eyes
Preferred Dragon Eye
Use 'Current item with Regem'
Prefer single slots for Tears
Don't regem if DPS downgrade
Boss Fight
Boss Fight Length

Time spent sub-20%


Time spent 35% to 20%
Hunter Options - Shot Ranks
True Shot Aura
Aspect of the (Dragon)Hawk
Serpent Sting
Arcane Shot
Multi Shot
Hunter's Mark
Steady Shot
Kill Shot
Explosive Shot
Scorpid Sting
Silencing Shot
Viper Sting
Chimera Shot
Aimed Shot
Black Arrow
Immolation Trap
Hunter Options - Misc Options
Boss HP %
Use Kill Shot?
Aspect Behavior
Sniper Training

Lock&Load Shot Selection


Lock&Load # of shots replaced
Drink a potion?

Type of potion
Use Heroism
Time used to lay Immolation Trap
Prioritise Arc/Aimed over SS
L&L Proc Chance
Carry over %damage bonuses when
refreshing Serpent Sting
Pet Options
Pet GCD
Switch to AotBeast during BW
Use Kill Command
Target Options
Custom Target Level
Custom Target Armor

ArP Trinket Proc Behavior


Misc Options
Interleave Steady Shot for L&L
Use Proxy for Armory connections?
Proxy Server
Username
Password
Mixology
Retest Rotation Automatically

Yes
0

Description Default Value

Where to save the export file Hunter_DPS_export.bin

Whether to average out certain


abilities No
Yes
Disable on-target buffs like Hunter's
Mark No

Yes
For when macros don't work No
No
Yes
3.3.3 PTR Yes

Delicate Cardinal Ruby (20 Agi)


Glinting Ametrine (10 Agi, 10 Hit)
Deadly Ametrine (10 Agi, 10 Crit)
Glinting Ametrine (10 Agi, 10 Hit)
Shifting Dreadstone (10 Agi, 15 Sta)
Vivid Eye of Zul (10 Hit, 15 Sta)
Relentless Earthsiege Diamond (21 Agi)
DPS
Color
Sort Gems Agility
No
Yes
Fills with default gems if Yes No
Rigid King's Amber (20 Hit)
Nightmare Tear (+10 to all stats)
No
Delicate Dragon's Eye (34 Agi)
Yes
No
No

Duration in minutes 6
Works in conjunction with the 'Use
Kill Shot' option below 1.2
Works with Feeding Frenzy 0.9

1
10
12
11
8
5
4
1
4
1
1
5
1
9
6
8

Current Boss HP 100%


When to use Kill Shot Sub-20%
When to switch aspects Viper to OOM
Whether Sniper Training is active Yes

Which shot to use Explosive Shot


2
Yes
Icy mana potion is the same as
Super Mana Potion Runic Mana Injector
Once
# of GCDs 2
Yes
per talent point 4.0%

Yes

1.25
No
Yes

83
10643

Normal

No
No
include port 192.168.1.1:8080
this will be stored SomeName
plaintext in the sheet SomePassword
No
Yes
Hunter DPS 6950.92
Pet Dps 1079.03
Total DPS 8029.95
Ranged Critical Hit Chance vs. Level 83 54.38%
Custom Value Ranged Hit Chance vs. Level 83 107.14%

Hunter_DPS_export.bin

No 1
Yes 1

No 1
0

Yes 1
No
No 0
Yes
Yes

Fractured Cardinal Ruby (20 ArP) Fractured Cardinal Ruby (20 ArP)
Glinting Ametrine (10 Agi, 10 Hit)
Deadly Ametrine (10 Agi, 10 Crit)
Glinting Ametrine (10 Agi, 10 Hit)
Fractured Cardinal Ruby (20 ArP) Fractured Cardinal Ruby (20 ArP)
Vivid Eye of Zul (10 Hit, 15 Sta)
Relentless Earthsiege Diamond (21 Agi)
DPS
Color
Agility
No
Yes
No
Rigid King's Amber (20 Hit)
Nightmare Tear (+10 to all stats)
Yes Yes
Fractured Dragon's Eye (34 ArP) Fractured Dragon's Eye (34 ArP)
Yes 1
No
No

1.2
0.9
0
1
10
12
11
8
5
4
1
4
1
1
5
1
9
6
8

1
Sub-20 0
Viper to OOM
Yes
0
Explosive Shot
2
Yes

Runic Mana Injector


Once
2
Yes
0.04

Yes

1.25
No
Yes
0
83
10643
0
0
Normal

No
No
192.168.1.1:8080
SomeName
SomePassword
No
Yes
Item Stats
Armor Strength Agility Stamina Intellect Spirit +AP Crit Hit Mp5
Main Hand 0 0 0 0 0 0 0 0 0 0
Off Hand 0 0 0 0 0 0 0 0 0 0
Two Hand 0 0 0 0 0 0 0 0 0 0
Head 0 0 0 0 0 0 0 0 0 0
Neck 0 0 0 0 0 0 0 0 0 0
Shoulders 0 0 0 0 0 0 0 0 0 0
Back 0 0 0 0 0 0 0 0 0 0
I Chest 0 0 0 0 0 0 0 0 0 0
t Wrist 0 0 0 0 0 0 0 0 0 0
Hands 0 0 0 0 0 0 0 0 0 0
e Waist 0 0 0 0 0 0 0 0 0 0
m Legs 0 0 0 0 0 0 0 0 0 0
s Feet 0 0 0 0 0 0 0 0 0 0
Ring 1 0 0 0 0 0 0 0 0 0 0
Ring 2 0 0 0 0 0 0 0 0 0 0

Ranged Weapon Stats


Min Max Speed Str Agi Sta Int Spi +AP Crit
Ranged 0 0 2.8 0 0 0 0 0 0 0

To use these items, please select the "Custom" choice from the drop down menu for the ite

Item Stats
Trinket Armor Strength Agility Stamina Intellect Spirit +AP Crit Hit Mp5
Passive: 0 0 0 0 0 0 0 0 0 0

Active: Special Type: On Hit Str Agi Sta Int


Duration: 0 Effect: 0 0 0 0
Cooldown: 0
Proc Chance 10% 0 0
Min Damage 0 0
Max Damage 0 DPS 0.00
Can Crit? No
Notes:
The cooldown also means the internal cooldown for on-hit and on-crit procs
Min Damage and Max Damage define the damage range of the on-hit/on-crit proc. Damage t
Sockets Socket Bonuses
Health Mana Resil ArP Haste Socket 1 Socket 2 Socket 3 Str Agi Sta Int Spi + AP
No No 0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0
0 0 0 0 0 No No No 0 0 0 0 0 0

on Stats Sockets Socket Bonuses


Hit Mp5 Res ArP Haste Type Socket 1 Socket 2 Str Agi Sta Int Spi +AP
0 0 0 0 0 Bow No No 0 0 0 0 0 0

he drop down menu for the item location you wish to customize.

Sockets Socket Bonuses


Health Mana Resil ArP Haste Socket 1 Socket 2 Str Agi Sta Int Spi + AP
0 0 0 No No 0 0 0 0 0 0

Spi +AP Crit Hit Mp5 ArP Haste


0 0 0 0 0 0 0

on-hit/on-crit proc. Damage type not considered.


Socket Bonuses
+crit +hit Mp5 Res ArP Haste
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0

Socket Bonuses
+Crit +Hit Mp5 Res ArP Haste
0 0 0 0 0 0

Socket Bonuses
+crit +hit Mp5 Res ArP Haste
0 0 0 0 0 0
Fight Length (sec) 360
Cooldown cutoff 30
Start Cast
0.00
Test Rotation 0.00
0.00
0.00
1.65
Shot Amount Frequency % of predicted 3.30
Berserk 2 179.73 100.00% 4.95
Rapid Fire 4 89.86 100.00% 6.60
Silencing Shot 19 18.92 100.00% 6.60
Aimed Shot 36 9.98 100.00% 8.25
Chimera Shot 36 9.98 100.00% 9.90
Kill Shot 8 44.93 100.00% 11.55
Serpent Sting 1 359.46 0.00% 13.20
None 0 0.00 0.00% 14.85
Readiness 2 179.73 100.00% 16.50
Steady Shot 129 2.79 100.00% 16.75
Total Shots: 237 99.58% 18.40
Weighted 20.05
Total time elapsed: 359 21.70
CPU time: 1,16s 23.35
25.00
26.65
Hunter DPS 6950.92 26.90
Pet Dps 1079.03 28.55
Total DPS 8029.95 30.20
31.85
33.53
L&L Procs: 0 35.18
AvgTime between: 0.00 37.05
38.70
Max time to wait for CDs 40.35
Time to wait (ms) 800 ms 42.00
43.65
45.33
Improved Steady Shot 47.02
Total Procs: 18 Uptime 47.20
Procs for Aimed Shot 18 50.00% 48.85
Procs for Arcane Shot 0 0.00% 50.50
Procs for Chimera Shot 0 0.00% 52.18
53.87
Improved Aspect of the Hawk 55.52
# of Procs 16 57.35
Time spent 192.00 59.00
Uptime 53.41% 60.65
62.30
63.95
Explanation of terms: 65.60
Waited - this shot was not ready yet but we waited 67.25
this many seconds for the CD 67.50
Skipped - this shot was higher in priority than the 69.15
one used, but did less damage considering we had 70.80
to wait for it, so it was skipped. 72.48
74.17
75.85
77.65
79.30
80.95
82.60
84.25
85.90
87.55
87.80
89.45
91.10
92.78
94.47
96.15
97.95
99.60
101.25
102.90
104.55
106.20
107.85
108.10
109.75
111.40
113.05
114.73
116.42
118.25
119.90
121.55
123.23
124.88
126.53
128.18
128.40
130.05
131.70
133.35
135.00
136.68
138.55
140.20
141.85
143.53
145.22
146.90
148.55
148.70
150.35
152.00
153.65
155.30
156.95
158.85
160.50
162.15
163.83
165.52
167.20
168.89
169.00
170.65
172.30
173.95
175.60
177.25
179.15
180.80
180.80
182.45
184.13
185.82
187.50
189.19
189.30
190.95
192.60
194.25
195.90
197.55
197.55
199.20
199.20
200.85
202.50
204.15
205.80
207.45
209.35
211.00
212.65
212.65
214.30
215.95
217.60
219.25
219.50
221.15
222.80
224.45
226.10
227.75
229.65
231.30
232.95
234.60
236.28
237.97
239.65
239.80
241.45
243.10
244.78
246.47
248.12
249.95
251.60
253.25
254.90
256.55
258.20
259.88
260.10
261.75
263.40
265.08
266.77
268.45
270.25
271.90
273.55
275.20
276.85
278.50
280.15
280.40
282.05
283.70
285.38
287.07
288.75
290.55
292.20
293.85
295.50
297.90
299.55
301.20
301.20
302.85
304.50
306.19
307.87
309.52
311.35
313.00
314.65
317.02
318.67
320.32
321.97
321.97
323.62
325.27
326.92
328.57
330.26
332.12
333.77
336.07
337.72
339.37
341.02
342.67
342.67
344.32
345.97
347.62
349.27
350.96
352.82
354.47
356.12
357.77
Shot Time Used Cast End on CD until
Berserk 0.00 0.00 180.00
Rapid Fire 0.00 0.00 180.00
Silencing Shot 0.00 0.00 20.00
Aimed Shot 1.65 1.65 10.15
Chimera Shot 1.65 3.30 11.80
Serpent Sting 1.65 4.95 24.45
Readiness 1.65 6.60 185.10
Silencing Shot 0.00 6.60 26.60
Aimed Shot 1.65 8.25 16.75
Chimera Shot 1.65 9.90 18.40
Steady Shot 1.25 11.15 11.55
Steady Shot 1.25 12.80 13.20
Steady Shot 1.25 14.45 14.85
Steady Shot 1.25 16.10 16.50
Rapid Fire 0.00 16.50 196.50
Aimed Shot 1.65 18.40 26.90 (Waited 0,25s) (IaotH proc)
Chimera Shot 1.65 20.05 28.55
Steady Shot 1.10 21.15 21.70
Steady Shot 1.10 22.80 23.35
Steady Shot 1.10 24.45 25.00
Steady Shot 1.10 26.10 26.65
Silencing Shot 0.00 26.65 46.65
Aimed Shot 1.65 28.55 37.05 (Waited 0,25s) (ISS proc)
Chimera Shot 1.65 30.20 38.70
Steady Shot 1.25 31.45 31.85
Steady Shot 1.68 33.53 33.53
Steady Shot 1.48 35.02 35.18 (IaotH proc)
Steady Shot 1.48 36.67 36.83
Aimed Shot 1.65 38.70 47.20 (Waited 0,22s)
Chimera Shot 1.65 40.35 48.85
Steady Shot 1.48 41.83 42.00
Steady Shot 1.48 43.48 43.65
Steady Shot 1.68 45.33 45.33
Steady Shot 1.68 47.02 47.02
Silencing Shot 0.00 47.02 67.02
Aimed Shot 1.65 48.85 57.35 (Waited 0,18s) (ISS proc)
Chimera Shot 1.65 50.50 59.00
Steady Shot 1.68 52.18 52.18
Steady Shot 1.68 53.87 53.87
Steady Shot 1.48 55.35 55.52 (IaotH proc)
Steady Shot 1.48 57.00 57.17
Aimed Shot 1.65 59.00 67.50 (Waited 0,18s)
Chimera Shot 1.65 60.65 69.15
Steady Shot 1.48 62.13 62.30
Steady Shot 1.48 63.78 63.95
Steady Shot 1.48 65.43 65.60
Steady Shot 1.48 67.08 67.25
Silencing Shot 0.00 67.25 87.25
Aimed Shot 1.65 69.15 77.65 (Waited 0,25s) (ISS proc)
Chimera Shot 1.65 70.80 79.30
Steady Shot 1.68 72.48 72.48
Steady Shot 1.68 74.17 74.17
Steady Shot 1.68 75.85 75.85
Steady Shot 1.68 77.54 77.54
Aimed Shot 1.65 79.30 87.80 (Waited 0,11s) (IaotH proc)(ISS proc
Chimera Shot 1.65 80.95 89.45
Steady Shot 1.48 82.43 82.60
Steady Shot 1.48 84.08 84.25
Steady Shot 1.48 85.73 85.90
Steady Shot 1.48 87.38 87.55
Silencing Shot 0.00 87.55 107.55
Aimed Shot 1.65 89.45 97.95 (Waited 0,25s)
Chimera Shot 1.65 91.10 99.60
Steady Shot 1.68 92.78 92.78
Steady Shot 1.68 94.47 94.47
Steady Shot 1.68 96.15 96.15
Steady Shot 1.68 97.84 97.84
Aimed Shot 1.65 99.60 108.10 (Waited 0,11s) (ISS proc)
Chimera Shot 1.65 101.25 109.75
Steady Shot 1.48 102.73 102.90 (IaotH proc)
Steady Shot 1.48 104.38 104.55
Steady Shot 1.48 106.03 106.20
Steady Shot 1.48 107.68 107.85
Silencing Shot 0.00 107.85 127.85
Aimed Shot 1.65 109.75 118.25 (Waited 0,25s)
Chimera Shot 1.65 111.40 119.90
Steady Shot 1.48 112.88 113.05
Steady Shot 1.68 114.73 114.73
Steady Shot 1.68 116.42 116.42
Steady Shot 1.68 118.10 118.10
Aimed Shot 1.65 119.90 128.40 (Waited 0,15s) (ISS proc)
Chimera Shot 1.65 121.55 130.05
Steady Shot 1.68 123.23 123.23
Steady Shot 1.48 124.72 124.88 (IaotH proc)
Steady Shot 1.48 126.37 126.53
Steady Shot 1.48 128.02 128.18
Silencing Shot 0.00 128.18 148.18
Aimed Shot 1.65 130.05 138.55 (Waited 0,22s)
Chimera Shot 1.65 131.70 140.20
Steady Shot 1.48 133.18 133.35
Steady Shot 1.48 134.83 135.00
Steady Shot 1.68 136.68 136.68
Steady Shot 1.68 138.37 138.37
Aimed Shot 1.65 140.20 148.70 (Waited 0,18s) (ISS proc)
Chimera Shot 1.65 141.85 150.35
Steady Shot 1.68 143.53 143.53
Steady Shot 1.68 145.22 145.22
Steady Shot 1.68 146.90 146.90
Steady Shot 1.48 148.39 148.55 (IaotH proc)
Silencing Shot 0.00 148.55 168.55
Aimed Shot 1.65 150.35 158.85 (Waited 0,15s) (ISS proc)
Chimera Shot 1.65 152.00 160.50
Steady Shot 1.48 153.48 153.65
Steady Shot 1.48 155.13 155.30
Steady Shot 1.48 156.78 156.95
Steady Shot 1.48 158.43 158.60
Aimed Shot 1.65 160.50 169.00 (Waited 0,25s)
Chimera Shot 1.65 162.15 170.65
Steady Shot 1.68 163.83 163.83
Steady Shot 1.68 165.52 165.52
Steady Shot 1.68 167.20 167.20
Steady Shot 1.68 168.89 168.89
Silencing Shot 0.00 168.89 188.89 (IaotH proc)
Aimed Shot 1.65 170.65 179.15 (Waited 0,11s) (ISS proc)
Chimera Shot 1.65 172.30 180.80
Steady Shot 1.48 173.78 173.95
Steady Shot 1.48 175.43 175.60
Steady Shot 1.48 177.08 177.25
Steady Shot 1.48 178.73 178.90
Aimed Shot 1.65 180.80 189.30 (Waited 0,25s)
Berserk 0.00 180.80 360.80
Chimera Shot 1.65 182.45 190.95
Steady Shot 1.68 184.13 184.13
Steady Shot 1.68 185.82 185.82
Steady Shot 1.68 187.50 187.50
Steady Shot 1.68 189.19 189.19
Silencing Shot 0.00 189.19 209.19
Aimed Shot 1.65 190.95 199.45 (Waited 0,11s) (ISS proc)
Chimera Shot 1.65 192.60 201.10
Steady Shot 1.48 194.08 194.25 (IaotH proc)
Steady Shot 1.48 195.73 195.90
Steady Shot 1.48 197.38 197.55
Rapid Fire 0.00 197.55 377.55
Readiness 1.65 199.20 377.70
Silencing Shot 0.00 199.20 219.20
Aimed Shot 1.65 200.85 209.35
Chimera Shot 1.65 202.50 211.00
Steady Shot 1.10 203.60 204.15
Steady Shot 1.25 205.40 205.80
Steady Shot 1.25 207.05 207.45
Steady Shot 1.25 208.70 209.10
Aimed Shot 1.65 211.00 219.50 (Waited 0,25s) (ISS proc)
Chimera Shot 1.65 212.65 221.15 (IaotH proc)
Rapid Fire 0.00 212.65 392.65
Steady Shot 1.10 213.75 214.30
Steady Shot 1.10 215.40 215.95
Steady Shot 1.10 217.05 217.60
Steady Shot 1.10 218.70 219.25
Silencing Shot 0.00 219.25 239.25
Aimed Shot 1.65 221.15 229.65 (Waited 0,25s)
Chimera Shot 1.65 222.80 231.30
Steady Shot 1.25 224.05 224.45
Steady Shot 1.25 225.70 226.10
Steady Shot 1.10 227.20 227.75 (IaotH proc)
Steady Shot 1.48 229.23 229.40
Aimed Shot 1.65 231.30 239.80 (Waited 0,25s) (ISS proc)
Chimera Shot 1.65 232.95 241.45
Steady Shot 1.48 234.43 234.60
Steady Shot 1.68 236.28 236.28
Steady Shot 1.68 237.97 237.97
Steady Shot 1.68 239.65 239.65
Silencing Shot 0.00 239.65 259.65
Aimed Shot 1.65 241.45 249.95 (Waited 0,15s) (ISS proc)
Chimera Shot 1.65 243.10 251.60
Steady Shot 1.68 244.78 244.78
Steady Shot 1.68 246.47 246.47
Steady Shot 1.48 247.95 248.12 (IaotH proc)
Steady Shot 1.48 249.60 249.77
Aimed Shot 1.65 251.60 260.10 (Waited 0,18s)
Chimera Shot 1.65 253.25 261.75
Steady Shot 1.48 254.73 254.90
Steady Shot 1.48 256.38 256.55
Steady Shot 1.48 258.03 258.20
Steady Shot 1.68 259.88 259.88
Silencing Shot 0.00 259.88 279.88
Aimed Shot 1.65 261.75 270.25 (Waited 0,22s) (ISS proc)
Chimera Shot 1.65 263.40 271.90
Steady Shot 1.68 265.08 265.08
Steady Shot 1.68 266.77 266.77
Steady Shot 1.68 268.45 268.45
Steady Shot 1.48 269.94 270.10 (IaotH proc)
Aimed Shot 1.65 271.90 280.40 (Waited 0,15s)
Chimera Shot 1.65 273.55 282.05
Steady Shot 1.48 275.03 275.20
Steady Shot 1.48 276.68 276.85
Steady Shot 1.48 278.33 278.50
Steady Shot 1.48 279.98 280.15
Silencing Shot 0.00 280.15 300.15
Aimed Shot 1.65 282.05 290.55 (Waited 0,25s) (ISS proc)
Chimera Shot 1.65 283.70 292.20
Steady Shot 1.68 285.38 285.38
Steady Shot 1.68 287.07 287.07
Steady Shot 1.68 288.75 288.75
Kill Shot 1.65 290.40 297.90
Aimed Shot 1.65 292.20 300.70 (Waited 0,15s)
Chimera Shot 1.65 293.85 302.35 (IaotH proc)
Steady Shot 1.48 295.33 295.50
Steady Shot 1.48 296.98 297.15
Kill Shot 1.65 299.55 307.05 (Waited 0,75s)
Steady Shot 1.48 301.04 301.20
Silencing Shot 0.00 301.20 321.20
Aimed Shot 1.65 302.85 311.35 (ISS proc)
Chimera Shot 1.65 304.50 313.00
Steady Shot 1.68 306.19 306.19
Steady Shot 1.68 307.87 307.87
Kill Shot 1.65 309.52 317.02
Steady Shot 1.68 311.21 311.21
Aimed Shot 1.65 313.00 321.50 (Waited 0,15s)
Chimera Shot 1.65 314.65 323.15
Steady Shot 1.48 316.14 316.30 (IaotH proc)
Kill Shot 1.65 318.67 326.17 (Waited 0,72s)
Steady Shot 1.48 320.16 320.32
Steady Shot 1.48 321.81 321.97
Silencing Shot 0.00 321.97 341.97
Aimed Shot 1.65 323.62 332.12 (ISS proc)
Chimera Shot 1.65 325.27 333.77
Steady Shot 1.48 326.76 326.92
Kill Shot 1.65 328.57 336.07
Steady Shot 1.68 330.26 330.26
Steady Shot 1.68 331.94 331.94
Aimed Shot 1.65 333.77 342.27 (Waited 0,18s)
Chimera Shot 1.65 335.42 343.92
Kill Shot 1.65 337.72 345.22 (Waited 0,65s)
Steady Shot 1.48 339.21 339.37 (IaotH proc)
Steady Shot 1.48 340.86 341.02
Steady Shot 1.48 342.51 342.67
Silencing Shot 0.00 342.67 362.67
Aimed Shot 1.65 344.32 352.82
Chimera Shot 1.65 345.97 354.47
Kill Shot 1.65 347.62 355.12
Steady Shot 1.48 349.11 349.27
Steady Shot 1.68 350.96 350.96
Steady Shot 1.68 352.64 352.64
Aimed Shot 1.65 354.47 362.97 (Waited 0,18s) (ISS proc)
Chimera Shot 1.65 356.12 364.62
Kill Shot 1.65 357.77 365.27
Steady Shot 1.68 359.46 359.46
Run Tests

5.00
5

Average DPS: 7402.34 StDev 0.00

Run # DPS
1 7402.34
2 7402.34
3 7402.34
4 7402.34
5 7402.34

Waited 0,25s) (IaotH proc)

Waited 0,25s) (ISS proc)

Waited 0,22s)

Waited 0,18s) (ISS proc)

Waited 0,18s)

Waited 0,25s) (ISS proc)


Waited 0,11s) (IaotH proc)(ISS proc)

Waited 0,25s)

Waited 0,11s) (ISS proc)

Waited 0,25s)

Waited 0,15s) (ISS proc)

Waited 0,22s)

Waited 0,18s) (ISS proc)

Waited 0,15s) (ISS proc)


Waited 0,25s)

Waited 0,11s) (ISS proc)

Waited 0,25s)

Waited 0,11s) (ISS proc)

Waited 0,25s) (ISS proc)

Waited 0,25s)

Waited 0,25s) (ISS proc)


Waited 0,15s) (ISS proc)

Waited 0,18s)

Waited 0,22s) (ISS proc)

Waited 0,15s)

Waited 0,25s) (ISS proc)

Waited 0,15s)

Waited 0,75s)

Waited 0,15s)

Waited 0,72s)
Waited 0,18s)

Waited 0,65s)

Waited 0,18s) (ISS proc)


Calculations
Base Statistics and Values Derived Statistics and Values

Ranged Attack Power RAP Fighting Mob


Base at Level 80 160 Self-buffed RAP 7731
From Agility 2071 Hunter's Mark 500
Careful Aim 788 Improved Hunter's Mark 0
Hunter vs Wild 0 Glyph of Hunter's Mark 0
Tooltip Base 3019 Expose Weakness 0
Gear and Buffs +AP 3192 Target Debuffs 0
Orc Bloodfury 0 Total invisible bonuses 500
Aspect of the Hawk 286.49 Adjustment 111%
Aspect Mastery 0.00 Effective RAP 8285
Furious Howl 160.00
On Proc effects 324 Armor Penetration
Sub-Total 3963 Target Armor 10643
Total RAP 6982 Target Debuffs 24.00%
Call of the Wild 101% Sub-total 8089
Tier10 4-set bonus 100% Gear Penetration Rating 588
True Shot Aura (yours) 100% On-Proc Penetration Rating 103
Buffs 110% % reduction 49.39%
Total adjustment 111% Constant 15232.5
Self-Buffed RAP 7731 ArP Cap 7774
In-Game Tooltip Value 7142 Effective Armor removed 3840
Effective Armor 4249
Base Critcal Hit Chance
Base -1.53% Mana Regen per second
Agility 2081.3 Gear and Buffs 21.80
Agility Ratio 83.33 Aspect of the Viper 0.00
Agility Crit 24.98% Roar of Recovery 0.00
Tooltip Agility Rate 23.45% Arcane Torrent (Blood Elf) 0.00
Gear Crit Rating 952 Rapid Recuperation 18.47
Gear on-proc 0.00 Chimera - Viper Sting proc 0.00
Crit Ratio 45.91 Invigoration 0.00
Gear Crit Adjustment 20.74% Hunting Party 33.19
Lethal Shots 5.00% Target Debuffs 0.00
Killer Instincts 0.00% Total 73.46
Master Marksman 5.00% 73.46
Master Tactician 0.00% Mana Expenditure
Target Debuffs 0.00% Kill Command 3.36
Player Buffs 5.00% Total 3.36
Crit Depression -4.80%
In-game Tooltip 53.96% Weapon Specifics
Total 54.38% Ranged Weapon Speed 2.9
Ranged Weapon Min Damage 491
Weapon Skill Ranged Weapon Max Damage 814
Total 400 Ranged Weapon Average 652.5
Ranged Weapon DPS 225.00
Hit Chance Scope Damage 0
Base 95.00% Ammo DPS 91.5
Hit Rating per % 32.79 Ammo Damage 265.35

Page 186
Calculations
Gear (Tooltip value) 12.14%
Focused Aim 3.00% Damage per Mana per Shot
Target Debuffs 0.00% Steady Shot 25.50
Racial 0.00% Multi Shot 17.49
Weapon Skill 400 Arcane Shot 14.95
Target Defense 415
Hit Adjustment -3.00% Critical Hit Damage
Unadjusted Total 107.14% Base 100.00%
Total 100.00% Mortal Shots 30.00%
Gems 106.00%
Health Total 136.90%
Base 7324
Stamina 17249 Marked for Death 10.00%
Gear/Buffs 1729 Aimed, Steady, Kill, Chimera, Arc 146.90%
With Talents 0
Tauren Bonus 0 On Proc +AP Effects
Total 26302 Mirror of Truth 0.00
Anvil of Titans 0.00
Armor Swordguard Embroidery 0.00
Gear 9301 Sharpened Twilight Scale 0.00
Agility 4163 Sharpened Twilight Scale (H) 0.00
Thick Hide 100% Pyrite Infuser 0.00
Total 13464 Banner of Victory 0.00
Blood of the Old God 0.00
Mana Whispering Fanged Skull 0.00
Base 5046 Whispering Fanged Skull (H) 0.00
Intellect 11549 Deathbringer's Will 0.00
Gear 0 Deathbringer's Will (H) 0.00
Total 16595 Ashen Band of Unmatched Vengea 0.00
Ashen Band of Endless Vengeance 0.00
Resilience Herkuml War Token 324.29
Rating from Gear 0 Fury of the Five Flights 0.00
Ratio 81.9749737 Tier-8 4-set bonus 0.00
Critical Hit Chance 0.00% Herkuml War Token 0.00
Critical Hit Damage 0.00% Needle-Encrusted Scorpion 0.00
Total 324.29
Dodge
Base -5.45% On Proc +Crit Effects
From Agility 27.68% Death Knight's Anguish 0.00
Aspect of the Monkey 18.00% Dark Matter 0.00
Cat Like Reflexes 0.00% Deathbringer's Will 0.00
Total 40.23% Deathbringer's Will (H) 0.00
Total 0.00
Spell Critical Chance
Base 5.00% On Proc +Agility Effects
Intellect 788.6 Darkmoon Card: Greatness 0.00
Inellect Ratio - level 80 166.667 Death's Verdict/Choice 0.00
Intellect Spell Crit 4.73% Death's Verdict/Choice (H) 0.00
Tooltip Agility Rate 9.73% Deathbringer's Will 0.00
Gear Crit Rating 952 Deathbringer's Will (H) 0.00

Page 187
Calculations
Gear on-proc 0.00 Total 0.00
Crit Ratio 45.91
Gear Crit Adjustment 20.74% Total Hunter DPS
Total 30.47% Shot Rotation 4549.68
Wild Quiver 217.38
Partial Resists Auto Shot DPS 2138.79
Average Resist 6.00% Gear +Damage DPS 48.94
0% resist rate 55.00% Kill Shot Low HP Gain 0.00
10% resist rate 30.00% Aspect of the Beast Hawk Loss -3.87
20% resist rate 15.00% Total 6950.92
Effective Damage reduced 6.00%
Judgement of Wisdom
Crit Cap Average time per shot 0.83
Base Crit cap 100.00% Chance to Proc 50%
Crit depression 4.80% Average time to proc 1.92
Mana restored 101
Mana per Second gained 52.67
Effective Crit Cap 104.80% Gain in Mp5 263.34

Rapid Fire
Frequency 89.86
Duration 15.00
Haste Bonus 40%
Uptime 16.69%
Effective Haste Bonus 6.68%

Rapid Recuperation
Rapid Fire Frequency 89.86
Mana Gained 1659
Mana Per Second 18.47

Heroism
Duration 40
Cooldown 360
Uptime 11%
Haste 30%
Effective Haste 3.33%

Roar of Recovery
Effect 30%
Boss Fight Length 360
Cooldown 180
Frequency 2
Mana restored 9957
Mana Per Second 27.66

Efficiency
Ranks 0
Amount per Rank 3%
Mana Cost Reduction 0%

Page 188
Calculations
Shot Calculations

Autoshot Steady Shot


Ranged Weapon Damage 652.5 Base Damage 252.0
+ Weapon Damage gear 0.0 + Weapon Damage gear 0.0
Ammo Damage 265.4 Damage from Ammo 256.2
Scope Damage 0.00 Ranged Attack Power 8285
Ranged Attack Power 8285 Ratio 10.00%
Damage From RAP 1716.21 Damage from RAP 828.52
Total Base Damage 2634.1 Weapon Base Damage 630.00
Critical Hit Chance 54.38% Total Base Damage 1966.7
Critical Hit Damage 106.00% Base Crit Rate 54.38%
Hit Chance 100.00% Rift Stalker Bonus 0.00%
Crit/Miss Adjustment 157.65% Surival Instincts 4.00%
Hunter Adjustments 124.55% Total Critical Chance 58.38%
Target Physical Debuffs 100.00% Hit Chance 100.00%
Total Adjustment 196.35% Critical Strike Damage 146.90%
Total Modified Damage 5172.0 Critical Strike Adjustment 185.76%
Average Non-Crit Damage 3280.8 Hunter Adjustments 124.55%
Average Crit Damage 6758.4 Ferocious Inspiration 100.00%
Quiver Modifier 115% Gronnstalker Bonus 100.00%
Gear Modifier 110% Glyph of Steady Shot 110.00%
Global Adjust 100% Sniper Training 100.00%
Serpent's Swiftness 100% Target Physical Debuffs 100.00%
Buffs 103% Adjustment 254.51%
Total Static Haste 130% Sub-total 3913.8
Rapid Fire 107% Piercing Shots 911.1
Troll Berserking 101% Total Modified Damage 4824.9
Heroism 103% Average Non-Crit Damage 2106.9
On Proc Haste Rating 100% Average Crit Damage 5201.8
Total Dynamic Haste 111% Mana Cost 189.2
Base Regular Speed 2.00 Damage per Mana 25.5
Total Damage 5172.0 Spammed DPS 3216.6
Autoshot DPS 2590.8 Base Cast Time 2
130.33% Non-Dynamic Haste cast 1.5345
Multi-Shot Hasted Cast Time 1.38
Ranged Weapon Damage 652.5
+ Weapon Damage gear 0.0 Arcane Shot
Ammo Damage 265.4 Base Damage 492.0
Scope Damage 0.00 + Weapon Damage gear 0.0
Bonus Damage 408 Ranged Attack Power 8285
Ranged Attack Power 8285 RAP Ratio 15.00%
Damage from RAP 1657.0 RAP Adjustment 1242.8
Total Base Damage 2982.9 Total Base Damage 1734.8
Base Critical Hit Chance 54.38% Base Critical Chance 54.38%
Improved Barrage Talent 12.00% Survival Instincts 4.00%
Critical Hit Chance 66.38% Critical Hit Chance 58.38%
Critical Hit Damage 136.90% Total Critical Hit Damage 146.90%
Hit Chance 100.00% Hit Chance 100.00%
Critical Strike Adjustment 190.88% Hit/Crit Adjustment 185.76%

Page 189
Calculations
Hunter Adjustments 124.55% Hunter Adjustments 124.55%
Barrage 112.00% Partial Resist 94.00%
PvP Gloves 100.00% Target Adjustments 100.00%
Target Physical Debuffs 100.00% Total Adjustment 217.49%
Total Adjustment 266.27% Imp. AS/Ferocious Insp. 100.00%
Total Modified Damage 7942.6 Improved SS Bonus 100.00%
Average Non-Crit Damage 4161.1 Total Modified Damage 3773.0
Average Crit Damage 9857.6 Average Non-Crit Damage 2160.7
Cooldown 10 Average Crit Damage 5334.8
Mana Cost 454 Cooldown 6
Damage per Mana 17.49 Mana Cost 252.30
Spammed DPS 794.3 Damage per Mana 14.95
Spammed DPS 628.8
Scatter Shot
Normalized Autoshot 2574.9 Aimed Shot
Scatter Shot Ratio 50.0% Ranged Weapon Damage 652.5
Adjustment 196.4% + Weapon Damage gear 0.0
Total 2527.9 Ammo Damage 265.4
Scope Damage 0.0
Silencing Shot Bonus Damage 408
Normalized Autoshot 2574.9 Ranged Attack Power 8285
Silencing Shot Ratio 50.0% Damage from RAP 1657.0
Average non-crit 1603.5 Total Base Damage 2982.9
Average Crit 3303.3 Improved Barrage 12.00%
Adjustment 196.4% Glyph of Trueshot 0.00%
Total 2527.9 Critical Hit Chance 66.38%
Critical Hit Damage 146.90%
Serpent Sting Hit Chance 100.00%
Base Damage 1210 Crit/Miss Adjustment 197.52%
Hunter RAP 8285 Hunter Adjustments 124.55%
RAP Scaling % 20% Barrage 112.00%
RAP Bonus Damage 1657.0 Target Adjustments 100.00%
Total Base Damage 2867.0 Sniper Training 100.00%
Tier9 2-set Bonus? No Improved SS Bonus 107.50%
Interim Bonus 115% Sub-total 6908.2
Critical Hit Damage 146.90% Piercing Shots 1719.7
Critical Hit Chance 54.38% Total Modified Damage 8627.9
Crit Adjustment 100.00% Average Non-Crit Damage 3497.5
Improved Stings 130.00% Average Crit Damage 8635.4
Improved Tracking 105.00%
Noxious Stings 100.00% Explosive Shot
Culling the Herd 103.00% Min Damage 386
Tier10 2-set bonus 100.00% Max Damage 464
Partial Resists 94.00% Average Damage 425
Target Adjustments 100.00% Ranged Attack Power 8285
Hunter Adjustments 105.06% Ratio 14.00%
Tier8 2-set adjustment 0.00% Damage from RAP 1159.92
Damage per Tick 796 Total Base Damage 1584.92
# of ticks 7 Base Crit Rate 54.38%
Total Modified Damage 5572.7 Glyph of ES 0.00%

Page 190
Calculations
Expected Tick 822.3 Survival Instincts 4.00%
Duration 21 Total Crit Rate 58.38%
DPS 265.4 Hit Chance 100.00%
Mana Cost 454.1 Base Critical Strike Bonus 100.00%
Damage per Mana 12.27 Mortal Shots 30.00%
Tier8 2-set value 274.10 Relentless Storm/Siege Dia 106.00%
Tier9 2-set value 218.97 Total Crit Damage 137.80%
Critical Strike Adjustment 180.45%
Kill Shot Partial Resist 94.00%
Normalized Auto Shot 5268.1 Hunter Adjustments 124.55%
+ Weapon Damage Gear 0.0 TNT 100.00%
Bonus Damage 650.0 Target Adjustments 100.00%
Ranged Attack Power 8285 Sniper Training 100.00%
Ratio 40.00% Total Adjustment 211.27%
Damage from RAP 3314.06 Damage per Tick 3348.49
Total Base Damage 9232.18 # of ticks 2
Base Crit Rate 54.38% Added damage 6696.97
Sniper Training 0.00% Total Modified Damage 10045.46
Total Crit Rate 54.38% Average Non-Crit Damage 1974.06
Hit Chance 100.00% Average Crit Damage 4694.32
Critical Strike Damage 146.90% Expected non-crit Min 1925.49
Critical Strike Adjustment 179.89% Expected non-crit Max 2022.64
Hunter Adjustments 124.55% Cooldown 6.00
Target Adjustments 100.00% Mana Cost 353.22
Total Adjustment 224.06% Damage per Mana 28.44
Total Modified Damage 20685.19 Spammed DPS 1674.24
Average Non-Crit Damage 11498.94
Average Crit Damage 28390.88 Black Arrow
Cooldown 9.00 Base Damage 2765
Mana Cost 353.22 Hunter RAP 8285
Damage per Mana 58.56 RAP Scaling % 10.00%
Spammed DPS 2298.35 RAP Bonus Damage 828.5
Total Base Damage 3593.5
Chimera Shot Black Arrow 103.68%
Normalized AutoShot 3218.6 Partial Resists 94.00%
+ Weapon Damage Gear 0.00 Sniper Training 100.00%
Total Base Damage 3218.6 TNT 100.00%
Critical Hit Chance 54.38% Trap Mastery 100.00%
Critical Hit Damage 146.90% Target Adjustments 100.00%
Hit Chance 100.00% Hunter Adjustments 121.62%
Crit/Miss Adjustment 179.89% Total Adjustments 118.53%
Partial Resists 94.00% Total Modified Damage 4259.5
Hunter Adjustment 124.55% Cooldown 30
Target Adjustments 100.00% Mana Cost 302.8
Improved SS bonus 100.00% Damage per tick 852
Total Adjustment 210.61% Damage per Mana 14.1
Sub-total 6778.8 Expected Tick 906.3
Piercing Shots 1614.8 Spammed DPS 142.0
Chimera Shot Damage 8393.6 Frequency 0.00
Cooldown 10.00 Debuff Duration 15

Page 191
Calculations
Serpent in Rotation? Yes Uptime 0.00%
Serpent Sting Damage 5541.2 Debuff damage bonus 6%
Chimera Shot effect 2216.5 Effective bonus 0.00%
Hit Chance 100.00%
Crit Chance 54.38% Immolation Trap
Critical Hit Damage 136.90% Base Damage 1885
Damage Adjustment 174.45% Hunter RAP 8285
Hunter Adjustment 124.55% RAP Scaling % 10.00%
Target Adjustments 100.00% RAP Bonus Damage 828.5
Total Adjustment 217.28% Total Base Damage 2713.5
CS-Serpent Damage 4816.0 Target Adjustments 100.00%
Total Combined Damage 13209.6 Partial Resists 94.00%
Average CS Non-Crit 4008.9 Trap Mastery 100.00%
Average CS Crit 9897.9 TNT 100.00%
Average CS-S Non-Crit 2216.5 Hunter Adjustments 107.59%
Average CS-S Crit 5250.8 Projected Damage 2744.4
Cooldown 10.00 Cooldown 30
Mana Cost 454.1 Mana Cost 656.0
Damage per Mana 29.09 Damage per tick 549
Spammed DPS 1321.0 # of ticks 5
Expected Tick 584
Actual Damage 2744
Damage per Mana 4.2
Spammed DPS 91.5

Page 192
Calculations
Talent Calculations

Hunter Damage Adjustments Gear +Damage DPS


Focused Fire 102.00% Bandit's Insignia
The Beast Within periodic effect 100.00% Gnomish Lightning Generator
The Beast Within permanent effect 100.00% Darkmoon Card: Death
Sanc. Retribution Aura 103.00% Hand-Mounted Pyro Rocket
Black Arrow 100.00% Zod's Repeating Longbow
Culling the Herd 102.41% Zod's Repeating Longbow (H)
Tier10 2-set bonus 100.00% Vestige of Haldor
Noxious Stings 100.00% Custom
Ferocious Inspiration 100.00% Total
Sub-Total for Stings 107.59%
Improved Tracking 105.00% Gear +Weapon Damage
Ranged Weapon Specialization 105.00% Striking Enchants
Marked for Death 105.00%
Total Adjustment 124.55% Total +Weapon Damage

Target Physical Debuffs Gear +ArmPen Proc


Blood Frenzy 100% Mjolnir Runestone
Total 100% Needle-Encrusted Scorpion
Grim Toll
Thrill of the Hunt Custom
Crit Chance 59.10% Incisor Fragment
Recovery Rate 40% Total
Chance to Recover 0%
Average Recovery 0.00% Gear +Haste Proc
Hyperspeed Accelerators
Master Tactician Signet of Edward the Odd
Shots per Second 1.20 Tears of Bitter Anguish
Shots in 8 Seconds 9.60 Comet's Trail
Proc Chance 10.00% Custom
Master Tactician Crit Bonus 0.00% Meteorite Whetstone
Herkuml War Token
Expose Weakness Needle-Encrusted Scorpion
Shots per second 1.18 Total
Critical chance 59.10%
25% Agility 520.33 Striking Ring Enchant
EW Up Time 0.00% Damage per shot
Average +AP on mob 0.00 Number of Enchants
Total Damage Added
The Beast Within
Duration #NAME? Death Knight's Anguish
Frequency 0.00 Cooldown
Uptime 0.00% Chance per shot to proc
Damage Benefit when Active 10.00% Max stack
Mana Benefit when Active 50.00% +Crit per stack
Average Mana Benefit 0.00% Maximum +Crit
Averaged Damage Benefit 0.00% Seconds per Shot
Time for Buff

Page 193
Calculations
Hunting Party Time to maximize proc
Chance to Proc 0% Average +Crit while under proc
Arcane Frequency 0.00 Time between procs
Arcane Crit Rate 58.38% Average uptime
Arcane Uptime 0.00% Average benefit in +Crit
Explosive Frequency 0.00
Explosive Crit Rate 58.38% Anvil of Titans
Each Explosive shot has 3 chances 0.00 AP on proc
Explosive Uptime 0.00% Proc Duration
Steady Frequency 2.79 Cooldown
Steady Crit Rate 58.38% Chance to Proc
Steady Uptime 0.00% Average time per hit
Arcane + Explosive Uptime 0.00% Time between Procs
Combined Uptime 0.00% Uptime
Average Mana gained per minute 0 Average AP Bonus
Average Mana per second 0
Darkmoon Card: Death
Lock and Load Damage Min
Black Arrow/Immolation Trap Freq 0.00 Damage Max
Black Arrow/Immolation Trap Duration 0.00 Average
Proc chance 0% Cooldown
Proc frequency 0.00 Chance to Proc
Arcane Frequency 0.00 Average time per Shot
Explosive Frequency 0.00 Time between Procs
New Arcane Frequency 0.00 DPS
New Explosive Frequency 0.00
Arcane Shot DPS gain 0.00 Hand-Mounted Pyro Rocket
Explosive Shot DPS gain 0.00 Damage Min
Other Shots DPS loss 343.81 Damage Max
Net DPS change 343.81 Target Debuffs
Average
Improved Aspect of the Hawk - by Norwest Cooldown
Base Auto-shot speed 2.00 DPS
Quick Shots proc chance 10.00%
Quick Shots Effect 15.00% Swordguard Embroidery
Quick Shots Speed 1.74 AP on proc
Quick Shots Duration 12 Proc Duration
Shots in Initial Proc 6.76 Cooldown
Shots in Re-proc 6.91 Chance to Proc
Re-proc Chance Initial 50.96% Average time per Hit
Re-proc Chance Subsequent 51.73% Time between Procs
Avg. shots before 1st reproc 3.49 Uptime
Avg. shots before Nth reproc 3.55 Average AP Bonus
Average Quick Shot Chain 10.56
Average Slow Shot Chain 10.00 Blood of the Old God
Typical Average Uptime 53.41% AP on proc
Frequency increase 0.0401 Proc Duration
Cooldown
Cobra Strikes Chance to Proc
Proc Chance 0.00% Average time per Crit

Page 194
Calculations
Steady Shot Crit rate 58.38% Time between Procs
Steady Shot Frequency 2.79 Uptime
Crit Frequency 4.77 Average AP Bonus
Arcane Shot Crit rate 58.38%
Arcane Shot Frequency 0.00 Dark Matter
Crit Frequency 0.00 Crit Rating on Proc
Kill Shot Crit rate 54.38% Proc Duration
Kill Shot Frequency 44.9321327192 Cooldown
Crit Frequency 82.62 Chance to Proc
Total Frequency 4.51 Average time per shot
Adjust for Proc Rate 0.00 Time between Procs
Time for 2 pet specials 2.50 Uptime
Uptime 0.00% Average Crit Rating bonus
Base Pet Crit Rate 18.42%
Effective Crit Bonus% 0.00% Comet's Trail
Haste on proc
Improved Steady Shot Proc Duration
Proc Chance 15.00% Cooldown
Steady Frequency 2.79 Chance to Proc
Arcane Shot Frequency 0.00 Average time per Shot
Chimera Shot Frequency 9.98 Time between Procs
Aimed Shot Frequency 9.98 Uptime
Actual Proc Chance 68.80% Average Haste
Proc Frequency for CS 14.51
Proc Frequency for Arcane 0.00 Tier9 4-set
Proc Frequenc for Aimed 14.51 AP on proc
Combined Frequency 7.26 Proc Duration
Damage Increase 15.00% Cooldown
Increase for CS 0.00% Chance to Proc
Increase for Arcane Shot 0.00% Average time per Shot
Increase for Aimed 7.50% Time between Procs
Mana Cost Reduction 20% Uptime
Reduction for CS 0.00% Average AP
Reduction for Arcane Shot 0.00%
Reduction for Aimed Shot 10.00% Tears of Bitter Anguish
Haste on proc
Noxious Stings Proc Duration
Serpent Sting Frequency Refreshed Cooldown
Serpent Sting Uptime 100% Chance to Proc
Effective Bonus 0.00% Average time per Crit
Time between Procs
Wild Quiver Uptime
Proc Chance 12% Average AP Bonus
Auto Shot speed 1.85
Proc Frequency 15.40 Banner of Victory
Ranged Weapon Damage 652.50 Proc
+ Weapon Damage 0.00 Cooldown
Ranged Attack Power 8285.15 Chance to Proc
RAP Scaling 20.71% Average time per Shot
Damage From RAP 1716 Time between Procs

Page 195
Calculations
% Damage dealt 80% Duration
Total Base Damage 1894.97 Uptime
Critical Hit Chance 54.38% Average benefit
Critical Hit Damage 100.00%
Hit Chance 100.00% Needle-Encrusted Scorpion
Crit/Miss Adjustment 154.38% ArP Rating on Proc
Partial Resist 94.00% ArP Cap on procs
Target Debuffs 100.00% Proc Duration
Hunter Adjustments 124.55% Cooldown
Total Adjustments 180.75% Chance to Proc
Total Damage 3425.16 Average time per Crit
Average non-crit 2360.24 Time between Procs
Average crit 4720.47 Uptime
DPS 222.39 Average ArP Bonus

Piercing Shots Tier10 4-set


Damage done 30% AP Increase
Mangle on target 100% Proc Duration
TotalModifier 30.00% Cooldown
Steady Shot frequency 2.8 Chance to Proc
Steady Shot damage added 911.1 Interval between Serpent Sting tick
Aimed Shot frequency 10.0 Time between Procs
Aimed Shot damage added 1719.7 Uptime
Chimera Shot frequency 10.0 AP Increase %
Chimera Shot damage added 1614.8
Total DPS added: 660.92 Deathbringer's Will (H)
AP Bonus
Agility Bonus
Crit Bonus
Proc Duration
Cooldown
Chance to Proc
Average time per Hit
Time between Procs
Uptime
Average Agi Bonus
Average Crit Bonus
Average AP Bonus

Zod's Repeating Longbow (H)


Weapon damage dealt
Chance to proc
Cooldown
Average time per shot
Time between Procs
DPS gained

Whispering Fanged Skull


Proc
Cooldown
Chance to Proc

Page 196
Calculations
Average time per Shot
Time between Procs
Duration
Uptime
Average benefit

Sharpened Twilight Scale


Proc
Cooldown
Chance to Proc
Average time per Shot
Time between Procs
Duration
Uptime
Average benefit

Page 197
Calculations
Item Calculations

age DPS Fury of the Five Flights


0.00 Average AP 305.21
0.00
0.00 Grim Toll
50.06 ArP Rating on Proc 612
0.00 ArP Cap on procs 811.57
0.00 Proc Duration 10
0.00 Cooldown 45
0.00 Chance to Proc 15%
50.06 Average time per shot 0.83
Time between Procs 50.55
on Damage Uptime 19.78%
0 Average ArP Bonus 121.06

0 Mirror of Truth
AP on proc 1000
Pen Proc Proc Duration 10
0.00 Cooldown 45
103.28 Chance to Proc 10%
0.00 Average time per Crit 1.56
0.00 Time between Procs 60.64
0.00 Uptime 16.49%
103.28 Average AP Bonus 164.89

te Proc Meteorite Whetstone


0.00 +Haste on proc 444
0.00 Proc Duration 10
0.00 Cooldown 45
0.00 Chance to Proc 15%
0.00 Average time per Shot 0.90
0.00 Time between Procs 51.00
0.00 Uptime 19.61%
0.00 Average Haste 87.06
0.00
Vestige of Haldor
g Enchant Damage Min 1024
2 Damage Max 1536
0 Average 1976.095
0 Cooldown 45
Chance to Proc 10%
's Anguish Average time per Shot 0.83
45 Time between Procs 53.33
10% DPS 37.05
10
15 Bandit's Insignia
150 Damage Min 1504
0.83 Damage Max 2256
20 Target Debuffs 100%

Page 198
Calculations
8.33 Average 2333.53
118.76 Cooldown 45
53.33 Chance to Proc 15%
37.50% Average time per Shot 0.83
44.54 Time between Procs 50.55
DPS 46.16
Titans
1000 Darkmoon Card: Greatness
10 Proc 300
45 Cooldown 45
10% Chance to Proc 35%
0.83 Average time per Shot 0.83
53.33 Time between Procs 47.38
18.75% Duration 15.00
187.51 Uptime 31.66%
Average benefit 94.98
ard: Death
1750 Signet of Edward the Odd
2250 +Haste Proc 125
3087.65 Cooldown 45
45 Chance to Proc 15%
35% Average time per Shot 0.90
0.83 Time between Procs 51.00
47.38 Duration 13.00
65.17 Uptime 25.49%
Average benefit 31.86
Pyro Rocket #VALUE! AP benefit
1654 Hyperspeed Accelerators
2020 +Haste Proc 340
100% Cooldown 60
2252.89 Duration 12.00
45 Uptime 20.00%
50.06 Average benefit 68.00

Embroidery Custom Trinket


400 Proc Type: On Hit
15 Cooldown 0
45 Duration 0
50% Proc Chance 10.00%
0.83 Average time between hits 0.83
46.67 Average time between procs 8.33
32.14% Static Uptime 0.00%
128.57 Uptime 0.00%

e Old God Tier 8 4-set bonus


1284 AP Boost 600
10 Internal Cooldown 45
45 Chance to proc 10.00%
10% Steady Shot Frequency 2.79
1.56 Duration 15

Page 199
Calculations
60.64 Time between procs 72.86
16.49% Average Uptime 20.59%
211.72 Average +AP Benefit 123.52

atter Pyrite Infuser


612 AP on proc 1234
10 Proc Duration 10
45 Cooldown 45
15% Chance to Proc 10%
0.83 Average time per Crit 1.56
50.55 Time between Procs 60.64
19.78% Uptime 16.49%
121.06 Average AP Bonus 203.48

Trail Mjolnir Runestone


726 ArP Rating on Proc 665
10 ArP Cap on procs 811.57
45 Proc Duration 10
15% Cooldown 45
0.90 Chance to Proc 15%
51.00 Average time per shot 0.83
19.61% Time between Procs 50.55
142.35 Uptime 19.78%
Average ArP Bonus 131.54
-set
600 Gnomish Lightning Generator
15 Damage Min 1530
45 Damage Max 1870
15% Target Debuffs 100%
0.90 Average 2110.107
51.00 Cooldown 60
29.41% DPS 35.17
176.47
Death's Choice/Verdict
er Anguish Proc 450
410 Cooldown 45
10 Chance to Proc 35%
45 Average time per Shot 0.83
10% Time between Procs 47.38
1.80 Duration 15.00
63.00 Uptime 31.66%
15.87% Average benefit 142.46
65.08
Death's Choice/Verdict (H)
Victory Proc 510
1008 Cooldown 45
45 Chance to Proc 35%
35% Average time per Shot 0.83
0.83 Time between Procs 47.38
47.38 Duration 15.00

Page 200
Calculations
10.00 Uptime 31.66%
21.11% Average benefit 161.46
212.75
Tier10 2-set
ed Scorpion Damage Bonus 15%
678 Proc Duration 10
811.57 Cooldown 0
10 Chance to Proc 5%
50 Average time per AutoShot 1.85
10% Time between Procs 36.96
1.56 Uptime 27.05%
65.64 Average Damage % 4.06%
15.23%
103.28 Zod's Repeating Longbow
Weapon damage dealt 2022.0
4-set Chance to proc 4%
20% Cooldown 0
10 Average time per shot 0.83
0 Time between Procs 20.83
5% DPS gained 97.09
3.00
60.00 Herkuml War Token
16.67% Average AP 324.29
3.33%
Deathbringer's Will
r's Will (H) AP Bonus 1200
1400 Agility Bonus 600
700 Crit Bonus 600
700 Proc Duration 30
30 Cooldown 105
105 Chance to Proc 35%
35% Average time per Hit 0.83
0.83 Time between Procs 107.38
107.38 Uptime 27.94%
27.94% Average Agi Bonus 55.88
65.19 Average Crit Bonus 55.88
65.19 Average AP Bonus 111.75
130.38
Ashen Band
Longbow (H) AP Bonus 480
2022.0 Proc Duration 10
5% Cooldown 60
0 Chance to Proc 10%
0.83 Average time per Hit 0.83
16.66 Time between Procs 68.33
121.36 Uptime 14.63%
Average AP Bonus 70.25
anged Skull
1100 Whispering Fanged Skull (H)
45 Proc 1250
35% Cooldown 45

Page 201
Calculations
0.83 Chance to Proc 35%
47.38 Average time per Shot 0.83
15.00 Time between Procs 47.38
31.66% Duration 15.00
348.25 Uptime 31.66%
Average benefit 395.74
ilight Scale
1304 Sharpened Twilight Scale
45 Proc 1472
35% Cooldown 45
0.83 Chance to Proc 35%
47.38 Average time per Shot 0.83
15.00 Time between Procs 47.38
31.66% Duration 15.00
412.83 Uptime 31.66%
Average benefit 466.02

Page 202
Calculations

Page 203
Calculations

Page 204
Calculations

Page 205
Calculations

Page 206
Calculations

Page 207
Base Statistics and Talents

Attack Power Attack


Strength 331 Min Damage 52.00
Strength from Buffs 259 Max Damage 78.00
Subtotal 590 Average Damage 65
Multiplicative Buffs 10% Base Speed 2.00
Total Strength 649 Serpent's Swiftness 100.00%
AP from Str 1278 Heroism 103.33%
Base AP (adjusted) 1511 Global Adjust 100.00%
Call of the Wild 101% Cobra Reflexes 130.00%
Self Buffs 107% Buffs 123.60%
True Shot Aura (yours) 100% Adjusted Speed 1.20
Outside Buffs 110% Frenzy Uptime 0.00%
Animal Handler 100% Frenzy Benefit 0.00%
Aspect of the Beast 100% Effective Speed 1.20
Total Adjustment 118% AP 4823.90
Hunter vs Wild 0 Damage from AP 689.00
Tier9 4-piece 0 Crit/Miss Adjustment 118.42%
Buffs 847 Damage Adjustment 150.91%
Hunter RAP 7731 Total Adjustment 178.70%
Ratio 25% Cobra Reflexes 85.00%
From Hunter 1956 Armor Mitigation 34.68%
Bonus AP (adjusted) 3313 Glancing Blows 91.25%
Total AP 4824 Total Damage 682.62
Tooltip/Expected Min 950/621
Attack Power on Mob Tooltip/Expected Max 984/643
Base AP 4824 DPS 566.70
Total 4824
Focus Regen
Invigoration Base per 4 20
Proc Chance 0.00% Bestial Discipline 0
Pet Special Crit Rate 18.42% Hunter Shots per Sec 1.18
Pet Special Rate 1.25 Critical Hit chance 59.10%
Proc Frequency 0.00 Critical Hits per 4 seconds 2.78
% mana gained 0.00% Go For the Throat per Crit 25
Mana per minute 0.00 GFtT Benefit per 4 69.46
MPS gained 0.00 Focus per 4 89.46
Focus per Second 22.37
Rabid
Rank 1 Target Armor Effect
Frequency Used 45.00 Target Armor 10643
Proc Duration 20.00 Target Debuffs 24.00%
Uptime 44.44% Effective Armor 8089
Reduction 34.68%
Call of The Wild
Rank 1 Feeding Frenzy
Cooldown 300.00 Rank 0
Proc Duration 20.00 Time spent at sub 35% 126
Uptime 6.67% Uptime 35.00%
AP Increase 10% Damage adjustment 0.00%
Effective AP increase 0.67%
Glancing Blows
Ferocious Inspiration Weapon Skill 400
Duration 10 Target Defense 415
Critical Hit chance 18.42% Difference 15
Attack Speed 1.20 Chance 25.00%
Special Speed 1.25 Low End 0.55
Uptime 100.00% High End 0.75
Benefit 0.00% Average Damage 65.00%
Effective Benefit 0.00% Total Effect 91.25%

Spellhit Owl's Focus


Full Resist 0.00% Rank 0
Partial Resist 6.00% Chance to Proc 0%
Amount of specials to proc 0.00
Expertise Focus Reduction 0.00%
Hunter hit 12.14%
Expertise Rating gained 39.00 Standard Pet Attack Scaling
Focused Aim 3% AP to damage scaling 7.00%
Dodges reduced 10.95% Damage from AP 337.67

Pet Magic Crit Bonus Culling the Herd


Base Crit Damage Bonus 50.00% Rank 3
Effective 150.00% Focus Dump Bite
Frequency 1.25
Critical Chance 18.42%
Crit Frequency 6.79
Uptime 80.38%
Effective Bonus 2.41%

Pet Skills

Bite Lightning Breath


Rank 11 Rank 6
Min Damage 118 Min Damage 80
Max Damage 168 Max Damage 120
Average Damage 480.67 Pet AP 4824
Adjustment 196.57% AP Scaling 4.29%
Armor Mitigation 34.68% Average Damage 306.74
Total Damage 617.16 Expected Minimum 432.71
Expected Minimum 449 Expected Maximum 493.07
Expected Maximum 498 Crit Chance 18.42%
Cooldown 1.25 Crit Damage 150.00%
Max DPS 493.73 Full Resist Chance 0.00%
Focus 25 Partial Resist Chance 6.00%
Focus per Second 20.00 Crit/Resist Modifier 119.97%
Damage per Focus 24.69 Damage Adjustments 162.09%
Frequency used 1.25 Target Debuffs 100.00%
Focus per Second 20.00 Total Damage 596.49
Actual DPS 493.73 Cooldown 10
Max DPS 59.65
Furious Howl Focus 20
Rank 1 Focus per Second 2.00
AP Bonus 320 Damage per Focus 29.82
Cooldown 40 Frequency Used 0.00
Frequency used 40.00 Focus per Second 0.00
Duration 20.00 Actual Dps 0.00
Uptime 50.00%
Effective Bonus 160.00 Sonic Blast
Focus per Second 0.50 Rank 6
Min Damage 62
Fire Breath Max Damage 88
Rank 6 Pet AP 4824
Min Damage 43 AP Scaling 4.29%
Max Damage 57 Average Damage 281.74
Duration 2 Crit Chance 18.42%
Pet AP 4824 Crit Damage 150.00%
AP Scaling 4.29% Full Resist Chance 0.00%
Average Damage 256.74 Partial Resist Chance 6.00%
Full Resist Chance 0.00% Crit/Resist Modifier 119.97%
Partial Resist Chance 6.00% Damage Adjustments 162.09%
Resist Modifier 94.00% Target Debuffs 100.00%
Damage Adjustments 162.09% Total Damage 547.87
Target Debuffs 100.00% Cooldown 80
Initial Hit Damage 391.18 Max DPS 6.85
DoT Damage 50 Frequency Used 0.00
With AP Bonus 256.74 Focus per Second 0.00
Cooldown 10 Actual Dps 0.00
Max DPS 64.79
Focus 20 Acid Spit
Focus per Second 2.00 Rank 6
Damage per Focus 19.56 Min Damage 124
Frequency Used 0.00 Max Damage 176
Focus per Second 0.00 Pet AP 4824
Actual Dps 0.00 AP Scaling 4.29%
Average Damage 356.74
Wolverine Bite Crit Chance 18.42%
Rank 1 Crit Damage 150.00%
Base Damage 742.67 Full Resist Chance 0.00%
Hit Chance 100.00% Partial Resist Chance 6.00%
Critical Hit Chance 18.42% Crit/Resist Modifier 119.97%
Critical Hit Damage 200.00% Damage Adjustments 162.09%
Critical Adjustments 118.42% Target Debuffs 100.00%
Talent Adjustments 162.09% Total Damage 693.72
Total Adjustments 191.95% Cooldown 10
Armor Mitigation 34.68% Max DPS 69.37
Total Damage 931.10 Focus 20
Cooldown 10 Focus per Second 2.00
Pet Crit Chance 18.42% Damage per Focus 34.69
Average time per attack 0.75 Frequency Used 0.00
Time between procs 14.07 Focus per Second 0.00
Max DPS 66.17 Actual Dps 0.00
Frequency used 0.00
Focus per Second 0.00 Rake
Actual DPS 0.00 Rank 6
Min Damage 47
Lava Breath Max Damage 67
Rank 6 AP Scaling 1.75%
Min Damage 128 Average Damage 141.42
Max Damage 172 Expected Min 258.33
AP Scaling 4.29% Expected Max 297.65
Average Damage 356.82 Mangle on Target 100.00%
Crit Chance 18.42% Adjustment 196.57%
Crit Damage 150.00% Armor Mitigation (BUG?) 0.00%
Full Resist Chance 0.00% Initial Hit Damage 277.99
Partial Resist Chance 6.00% DoT Damage Min 19
Crit/Resist Modifier 119.97% DoT Damage Min 25
Damage Adjustments 162.09% Average Damage per Tick 160.59
Target Debuffs 100.00% Expected Min Tick 156.07
Total Damage 693.88 Expected Max Tick 165.12
Cooldown 10 Cooldown 10
Max DPS 69.39 Max DPS 75.98
Focus 20 Focus 20
Focus per Second 2.00 Focus per Second 2.00
Damage per Focus 34.69 Damage per Focus 21.93
Frequency Used 0.00 Frequency Used 0.00
Focus per Second 0.00 Focus per Second 0.00
Actual Dps 0.00 Ticks 2
Actual Dps 0.00
Swipe
Rank 6 Demoralizing Screech
Min Damage 90 Rank 6
Max Damage 126 Min Damage 85
From pet AP 337.67 Max Damage 129
Average Damage 445.67 From pet AP 337.67
Adjustment 196.57% Average Damage 444.67
Armor Mitigation 34.68% Adjustment 196.57%
Total Damage 572.22 Armor Mitigation 34.68%
Expected Minimum 422 Total Damage 570.94
Expected Maximum 457 Expected Minimum 417
Cooldown 5 Expected Maximum 460
Max DPS 114.44 Cooldown 10
Focus 20 Max DPS 57.09
Focus per Second 4.00 Focus 20
Damage per Focus 28.61 Focus per Second 2.00
Frequency used 0.00 Damage per Focus 28.55
Focus per Second 0.00 Frequency used 0.00
Actual DPS 0.00 Focus per Second 0.00
Actual DPS 0.00
Scorpid Poison
Rank 6 Serenity Dust
Min Damage 100 Cooldown 60
Max Damage 130 Effect 10%
Pet Spellpower 4824 Duration 15
Ratio to spell power 4.29% Uptime 25.00%
Damage from RAP 206.74 Effect 0.00%
Average Damage 321.74
Full Resist Chance 0.00%
Partial Resist Chance 6.00%
Resist Modifier 94.00%
Damage Adjustments 162.09%
Target Debuffs 100.00%
Total Damage 490.22
Expected Tick 98.04
Cooldown 10
Amount of Ticks 5
Max DPS 49.02
Focus 20
Focus per Second 2.00
Damage per Focus 24.51
Frequency Used 0.00
Focus per Second 0.00
Actual Dps 0.00
Critical Hit Chance Frenzy Uptime
Base Agility 113 Chance to Crit & Cause Frenzy 0.00%
Additive Buffs 229 Normal Attack Speed 1.20
Subtotal 342 Special Attack Speed 1.25
Multiplicative Buffs 10% Frenzied Speed 0.93
Total Agility 376.2 Number of attacks in Frenzy 14.40
Crit Ratio 62.5 Chance to not be in Frenzy 100.00%
Base Crit 3.20% Uptime of Frenzy 0.00%
From Agility 6.02%
Spider's Bite 9.00% Kill Command
Ferocity 0.00% Rank 1
Gear 0.00% Mana Cost 151
Buff 0.00% Cooldown 45
Target Debuffs 0.00% Special attack frequency 1.25
Pet Buffs 5.00% Total DPS of specials 493.73
Crit Depression -4.80% Average Damage per special 617.16
Melee Crit Rate 18.42% Effective bonus (60%+40%+20%) 120%
Cobra Strikes Bonus 0.00% Bonus Damage: 740.59
Specials Crit Rate 18.42% Extra DPS over Cooldown 16.46
Focused Fire Crit Bonus 20.00%
Hit chance Adjusted Bonus 13.06%
Base 95.00% Adjusted DPS 18.61
Target Debuffs 0.00%
Focused Aim 3.00% Composite Attack Speed
Racial 0.00% Melee 1.20
From Hunter 12.00% Special 1.25
Attack Skill 400 Composite 0.61
Target Defense 415
Hit Adjustment -3.00% Bestial Wrath
Sub-total 107.00% Duration #NAME?
Rating needed till break 0 Cool Down 0.00
Total 100.00% Uptime 0.00%
Damage Benefit when Active 50.00%
Damage Adjustment Averaged Damage Benefit 0.00%
Hit Chance 100.00%
Critical Hit Chance 18.42% Target Physical Debuffs
Critical Hit Damage 200.00% Blood Frenzy 100%
Target Dodge 0.00% Total 100%
Crit/Miss Adjustment 118.42%
Unleashed Fury 100.00% Pet Armor Debuffs
Mood 125.00% Spore Bat's Spore Cloud 0.00%
Spiked Collar 109.00% Worm's Acid Spit 0.00%
Race/Gear Modifier 100.00% Wasp's Sting Armor penetration 0.00%
Ferocious Inspiration 100.00% Total 0.00%
Averaged Beastial Wrath 100.00%
Kindred Spirits 100.00% Pet Health
Monstrous Bite 100.00% Base Health 6373
Savage Rend 100.00% Base Stamina 361
Feeding Frenzy 100.00% % of Hunter's Stamina 941
Sanc. Retribution Aura 103.00% Stamina Buffs 295
Tier7 2-set Bonus 100.00% Great Stamina 104%
Tier10 2-set bonus 100.00% Multiplicative Buffs 110%
Shark Attack 100.00% Blood of the Rhino 100%
Culling the Herd 102.41% Health Bonus from Hunter/Buffs 14662
Target Debuffs 100.00% Health Buffs 0
Pet Family 105.00% Endurance Training 100%
Adjustment for Melee 178.70% Family Modifier 105%
Marked for Death 110.00% Total: 21758
Adjustment for Specials 196.57%
Adjustment for Magic 162.09% Pet Armor
Base Armor 9729
Spell Power Ratio Family Modifier 105%
AP to spell damage ratio 42.86% Sub-total 10215
45% of Hunter's Armor 6058
Dodge Chance Buffs 1050
Base Dodge 5.00% Sub-Total 16837
Pet Barding 0.00% Thick Hide 100%
Catlike Reflexes 0.00% Natural Armor 100%
Pet Barding 100%
Agility 376 Total added to base 6058
Dodge from Agility 6.02% Total 15787
Total 11.02%

Monstrous Bite Gore


Rank 6 Rank 6
Min Damage 91 Min Damage 122
Max Damage 123 Max Damage 164
Average Damage 444.67 From pet AP 337.67
Adjustment 196.57% Average Damage 480.67
Armor Mitigation 34.68% Damage Adjustment 196.57%
Total Damage 570.94 Armor Mitigation 34.68%
Cooldown 10 Total Damage 617.16
Max DPS 57.09 Cooldown 10
Focus 20 Max DPS 61.72
Focus per Second 2.00 Focus 20
Damage per Focus 28.55 Focus per Second 2.00
Frequency Used 0.00 Damage per Focus 30.86
Focus per Second 0.00 Frequency Used 0.00
Actual Dps 0.00 Focus per Second 0.00
Actual Dps 0.00
Sting
Rank 6 Savage Rend
Min Damage 64 Rank 6
Max Damage 86 Min Damage 59
Pet AP 4824 Max Damage 83
AP Scaling 4.29% Average Damage 408.67
Average Damage 281.74 Adjustment 196.57%
Crit Chance 18.42% Armor Mitigation 34.68%
Crit Damage 150.00% Hit Damage 524.71
Full Resist Chance 0.00% Expected Min 390.99
Partial Resist Chance 6.00% Expected Max 414.65
Crit/Resist Modifier 119.97% Mangle on Target? 100.00%
Damage Adjustments 162.09% Bleed Min 21
Target Debuffs 100.00% Bleed Max 27
Total Damage 547.87 Bleed Damage 545.79
Cooldown 6 Total Damage 2162.09
Max DPS 91.31 Expected Min Tick 353.53
Focus 20 Expected Max Tick 359.45
Focus per Second 3.33 Cooldown 60
Damage per Focus 27.39 Max DPS 36.03
Frequency Used 0.00 Focus 20
Focus per Second 0.00 Focus per Second 0.33
Actual Dps 0.00 Damage per Focus 26.24
Debuff Duration 20.00 Frequency Used 0.00
Uptime 0.00% Focus per Second 0.00
Armor effect 5.00% Actual Dps 0.00
Net Effect 0.00% Crit Chance 18.42%
Time between procs 0.00
Spore Cloud Proc duration 30
Rank 6 Uptime 0.00%
Min Damage 25 Net Proc Effect 0.00%
Duration 9
Pet AP 4824 Froststorm Breath
AP Scaling 4.29% Rank 6
Average Damage 231.74 Min Damage 128
Full Resist Chance 0.00% Max Damage 172
Partial Resist Chance 6.00% Pet AP 4824
Crit/Resist Modifier 94.00% AP Scaling 4.29%
Damage Adjustments 162.09% Average Damage 356.74
Target Debuffs 100.00% Crit Chance 18.42%
Total Damage 353.09 Crit Damage 150.00%
Cooldown 10 Full Resist Chance 0.00%
Max DPS 35.31 Partial Resist Chance 6.00%
Focus 20 Crit/Resist Modifier 119.97%
Focus per Second 2.00 Damage Adjustments 162.09%
Damage per Focus 17.65 Target Debuffs 100.00%
Frequency Used 0.00 Total Damage 693.72
Focus per Second 0.00 Cooldown 10
Actual Dps 0.00 Max DPS 69.37
Debuff Duration 9.00 Focus 20
Uptime 0.00% Focus per Second 2.00
Armor effect 3.00% Damage per Focus 34.69
Net Effect 0.00% Frequency Used 0.00
Focus per Second 0.00
Spirit Strike Actual Dps 0.00
Rank 6
Min Damage 49 Ravage
Max Damage 65 Rank 6
AP Scaling 4.29% Min Damage 85
Average Damage 263.74 Max Damage 129
Full Resist Chance 0.00% From pet AP 337.67
Partial Resist Chance 6.00% Average Damage 444.67
Resist Modifier 94.00% Adjustment 196.57%
Damage Adjustments 162.09% Armor Mitigation 34.68%
Target Debuffs 100.00% Total Damage 570.94
Initial Hit Damage 475.86 Expected Minimum 417
DoT Damage Min 49 Expected Maximum 460
DoT Damage Min 65 Cooldown 40
Average Damage 401.84 Max DPS 14.27
Cooldown 10 Focus 0
Max DPS 87.77 Focus per Second 0.00
Focus 20 Damage per Focus 0.00
Focus per Second 2.00 Frequency used 0.00
Damage per Focus 43.89 Focus per Second 0.00
Frequency Used 0.00 Actual DPS 0.00
Focus per Second 0.00
Actual Dps 0.00 Thunderstomp
Rank 6
Poison Spit Min Damage 236
Rank 6 Max Damage 334
Min Damage 104 Pet AP 4824
Max Damage 136 AP Scaling 4.29%
Pet AP 4824 Average Damage 491.74
AP Scaling 4.29% Crit Chance 18.42%
Average Damage 326.74 Crit Damage 150.00%
Full Resist Chance 0.00% Full Resist Chance 0.00%
Partial Resist Chance 6.00% Partial Resist Chance 6.00%
Resist Modifier 94.00% Crit/Resist Modifier 119.97%
Damage Adjustments 162.09% Damage Adjustments 162.09%
Target Debuffs 100.00% Target Debuffs 100.00%
Total Damage 497.83 Total Damage 956.24
Expected Tick 165.94 Expected non-crit Min 717.63
Cooldown 10 Expected non-crit Max 876.48
Amount of Ticks 5 Cooldown 10
Max DPS 82.97 Max DPS 95.62
Focus 20 Focus 20
Focus per Second 2.00 Focus per Second 2.00
Damage per Focus 24.89 Damage per Focus 47.81
Frequency Used 0.00 Frequency Used 0.00
Focus per Second 0.00 Focus per Second 0.00
Actual Dps 0.00 Actual Dps 0.00
Stacking Abilities

Monstrous Bite Proc - freely stolen from Scorpid Poison!


Rank 6 Chance to Hit
Target Dodge
Duration 12 Chance to Apply
Cooldown 10 Chances to Maintain
Chance to Apply 1st time

Chance to fall off


Focus 20 Average Time to Increment
Time spent on max stack
Time to Effective Rate 0.00
Stack Size Reach Chance to max Time spent % Time Effect
0 0.00 0.00% 0.00 100.00% 0%
1 0.00 0.00% 0.00 0.00% 3%
2 0.00 0.00% 0.00 0.00% 6%
3 0.00 0.00% 0.00 0.00% 9%
Total Time 0.00 100.00%

Rabid Proc - adapted from Monstrous Bite


Rank Talent Chance to apply 1st time 30.00%
Focus 0 Chance to apply 2nd time 21.00%
Duration 20 Chance to apply 3rd time 14.70%
Cooldown 45 Chance to apply 4th time 10.29%
Effective Rate 1.20 Chance to apply 5th time 7.20%
Chance to Hit 100.00% Chance to Fall off 16.81%
Target Dodge 0.00% Average Time To Increment 2.80
Chance to Apply 30.00% Time spent on max stack 3.00
Chances to Maintain 16.60
Time to
Stack Size Reach Chance to max Time spent % Time Effect
0 0.00 0.00% 2.80 6.22% 0%
1 2.80 16.81% 3.00 6.67% 5%
2 5.60 13.98% 2.50 5.55% 10%
3 8.40 14.46% 2.08 4.62% 15%
4 11.19 14.38% 1.64 3.65% 20%
5 13.99 40.38% 7.98 17.74% 25%
Falls off and on CD 20.00 n/a 25.00 55.56% 0%
Total Time 45.00 100.00%

Acid Spit
Rank 6 Chance to Hit
Armor reduction 10% Target Dodge
Duration 30 Chance to Apply
Cooldown 10.00 Chances to Maintain
Chance to Apply 1st time
Chance to fall off
Focus 20 Average Time to Increment
Time spent on max stack
Time to Effective Rate 0.00
Stack Size Reach Chance to max Time spent % Time Effect
0 0.00 0.00% 0.00 100.00% 0.00%
1 0.00 0.00% 0.00 0.00% 10.00%
2 0.00 0.00% 0.00 0.00% 20.00%
Total Time 0.00 100.00% Effect
100.00%
0.00%
100.00%
0
0.00%

100.00%
0.00
12.00

Total
0.0000%
0.0000%
0.0000%
0.0000%
0.00%

Total
0.0000%
0.3334%
0.5548%
0.6923%
0.7303%
4.4356%
0.0000%
6.75%

100.00%
0.00%
100.00%
0
0.00%
100.00%
0.00
30.00
Ratioed
Effect
0.00%
0.00%
0.00%
0.00%