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CONTENTS
Introduction ..........................................................................2
ProFantasy Software Ltd · Spectrum House · Bromell’s Road · London · SW4 0BN · UK
inbox@profantasy.com · www.profantasy.com
CC3-ES-01-06
Getting to CC3
After add-ons are added, you can swap to CC3
from any add-on by clicking the CC3 button on
CC3’s File toolbar.
3
CC3’s Interface
Here’s an overview of CC3’s two basic layouts.
Simple Interface
The simple toolbar has just about everything needed to
create many of your drawings.
4
Screen Tools gives you control over the
appearance your CC3 screen. You can move toolbars,
hide and show scroll bars as well as the catalog Entity Grouping
window.
You can group
Grid, Ortho, Snap and Lock buttons entities together
The Grid button turns using Group, and
permanently
the visual grid on and off. Snap causes points to lock to
ungroup them
the visual grid and to significant fractions between.
using Ungroup.
Ortho (short for orthogonal) constrains the cursor so it However, with
moves only vertically or horizontally. Attach causes Locked you have
points you click to snap to significant points on existing the option of
entities, where possible. Right click any of these buttons temporarily
to change their options and settings. Locked is an unlocking the
advanced tool that allows CC3 to ignore entity groups so that
grouping. Generally grouped entities should remain individual entities
locked together. within the groups
can be edited.
Full Interface
In addition to the previously described toolbars, the Full
interface offers many of CC3’s powerful commands as
icons available at your fingertips.
5
Another Left Toolbar 1 & 2:
Command
Overland: Adds mapping entities such as
Some functions, landmasses, rivers and roads to your map. If
such as Zooms and you have add-ons, this is where their
Modifiers can be specialized commands will be displayed.
selected and
deselected in mid-
command. For
example, you could Edit: Moves, rotates, erases, changes
click Move , properties or reshapes a selection.
then select the
desire entity. Right
click, select Do It.
Edit Single Entities: Trims, breaks
Click Zoom In ,
and reshapes individually selected entities.
click Attach, and
then place the
entity being moved.
This will allow you
to select an entity Right Toolbars 1 & 2
to move, zoom in
View: Zooms and pans the View Window,
to get a closer
view, enable even in the middle of another command.
Attach and then
Entity Order: Controls what order entities
place that entity so
appear in your drawing, in effect which are in
it snaps to a precise
position all within front or behind.
the original Move Draw: Adds simple entities such as lines,
command.
polygons, arcs and text.
6
Viewing and Printing
In this chapter you’ll learn how to navigate, print and
export your maps. If you can do the basics, drawing
your first map will be much easier.
Zooming
CC3’s View tools are a group
of essential zoom buttons at
the top of the View Window on the Simple Toolbar.
There are more view commands in the View menu.
7
Sheets and Layers
Maps are built on sheets and organized in layers.
Everything in your drawing is on a particular sheet and
is associated with a particular layer. Don’t be confused,
however, by what you think you know about the terms
‘Sheets’ and ‘Layers’. Remember that we’ve asked you
Paint Shop Pro ® to clear your mind. The terms are familiar to non-CC3
users, but the applications are not the same.
Paint Shop Pro is a
registered Sheets
trademark of Corel
Corporation. In a raster (or paint) program such as Paint Shop Pro ®,
we’re used to working with layers. If we think about the
transparent pages in an old anatomy book, we get a
good idea of how paint programs use layers. Each layer
holds specific parts of the image that are revealed in a
determined order.
8
Now that we understand what Sheet sand Layers are in Current Layer
CC3, let’s look at them in the CC3 Example 01.FCW. When you select a
drawing tool, CC3
1 On the Status Bar, click the Layer Indicator sets current layer
. according to that
tool. For example,
You see the Select Layer dialog box which shows
when you click
the list of layers available in the map.
select Default
Terrain, CC3 sets
the current layer to
NATURAL
FEATURES.
Although Overland
tools automate
standard layer
usage, there are
times when you
will need to control
layers manually, for
example when
using the Drawing
toolbar. Click the L:
layer indicator to
set the current
layer.
Next to each layer name are three small boxes. Change the Layer
The left box is ticked if the layer is the current Changing the
layer. In this case, the current layer is SYMBOL current layer does
DEFINITION. Changing this does not change the not affect entities
layer of existing entities. already in the
drawing. To send
The middle box contains a small H if the layer is an existing entity to
hidden. You can’t view or edit entities on another layer, click
hidden layers. Change
Properties and
The right box contains a small F if the layer is frozen
then select the
(protected). You can see but not edit entities you want
entities on frozen layers. change.
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Current Sheet Click on any of the small boxes to swap their status
When you select a between Visible/Hidden, Frozen/Thawed, and
drawing tool, CC3 Current/Not Current.
places the entity on
a predetermined 2 Click OK.
sheet according to
3 On the Status Bar, click the Sheet Indicator
that tool. For
example, when you .
click select Default
You see the Drawing Sheets dialog box which
Terrain, CC3 shows the list of sheets used in the map.
notifies you on the
status bar that the
entities will be
placed on the
LAND sheet.
Although CC3’s
tools automate
standard sheet
usage, there are
times when you
will need to control
sheets manually;
for example, when
using the Drawing
toolbar. Click the S:
sheet indicator to
set the current Next to each sheet name are two small boxes.
sheet. Sheets can The left box is ticked if the sheet is the current
also be controlled
sheet. In this case, the current sheet is COMMON.
from Sheets and
Changing the current sheet does not change the
Effects .
sheet of existing entities.
Change the Sheet The right box contains a small H if the sheet is
hidden. You cannot see or edit entities on
To send an existing
hidden sheets.
entity to another
sheet, click Change
Properties and
Printing
then select the CC3 can print any view of any map either to fit the
entities you want page, or to a precise scale factor (e.g. 1:72 for
change. miniatures). You can also create oversize prints by tiling
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across pages. Hidden layers and hidden sheets do not View to Print
print.
Everything: The
whole map will
On the File toolbar click Print .
print, regardless of
You see the Print Drawing dialog box, which has five the current view. To
sections — Printer, View to print, Scaling, Tiling and see what CC3 will
print as everything,
Options.
click Zoom Extents
.
Active Window:
The current view
displayed in the
View Window will
print.
Named View: If
you have previously
saved views of the
map (View menu),
they will be listed
here.
Sheet: The normal
value is (All visible
sheets as one
page).
12
Creating a Map Icons
If any buttons on
Setting up the Interface the interface are
CC3 has toolbar options that allow the user to show or missing, go to the
hide the various toolbars on the interface. A great many Tools menu, scroll
down to Add-ons
commands and functions can be accessed through the
then select
icons and menus, but only a small number of these are
Campaign
necessary to create simple to moderately detailed Cartographer.
drawings. If the number of icons in the full interface
Full Interface
seems a bit daunting, turn them off. We can create
maps in CC3 using The tutorials
the Simple Toolbar. written in the CC3
Essentials Guide
1 Click Screen are written on the
Tools . Simple Toolbar
with the File
Each toolbar can be Toolbar added. If
positioned, hidden you opt to use the
or revealed as full interface, the
desired. tutorials will still be
applicable, but
2 Click in the what you see may
appropriate vary slightly from
selection boxes to put the Status bar, the File toolbar, the interface screen
and the Simple toolbar at the top of the interface. shots.
Positioned
3 Click to select the Scroll bars and the Symbol
Catalog. The arrow in the
selection box
indicates where on
the interface that
toolbar will be
displayed. Clicking
consecutively in a
selection box will
rotate the arrow
clockwise. The
absence of an
arrow means the
toolbar will be
hidden.
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4 Click as necessary to deselect all other tool bars.
The general rule is to add all the solid fills first, working
from low to high. (Contours, landmasses, lakes and
colored regions are made of solid fills.) Once the solid
fills are in, add mountains, rivers, vegetation, roads,
structures and finally text.
15
6 Click Bottom Left.
10 Click Next>.
Next>
From this page of
the New Drawing
Wizard, we can
choose from a
selection of
backgrounds. We
can also apply a
grid with the Grid
Overlay option.
11 Click Finish.
16
Default Landmass
Notice that the
settings on the
Status bar have
changed. The
landmass will go on
the LAND sheet, on
the COAST/SEA
layer and the fill
style will be land
dark green
Bitmap. These are
the default settings
for that particular
drawing tool.
Coastline
Let’s do a simple map similar to our example drawing. You can use the
key press options
Landmasses shown in the
13 Click Default Landmass . prompt to vary the
fractal. For
The prompt (at the bottom left of the screen) reads example, press
Fractal polygon: First point (E – Edit):. CC3 is ready for the Space to
first point of the landmass. rerandomize the
14 Click a starting point for our landmass. segment or DEL to
go back a segment.
The prompt reads Next point: (DEL – back, Space – The drawing tools
Randomize, L/R Arrows – Depth, U/D arrows – strength, T - automatically
Trace ):. As you move the cursor around you see a restrict to the
segment of fractal coastline. border of the
Click a few points until you’ve almost completed the template so when
coastline. You don’t have to close the polygon. CC3 will you reach the edge
of the map, click
close it for you.
outside the frame
15 Right click to complete the landmass. to ‘set’ the
boundary for that
The landmass closes. The prompt reads Fractal side of the
polygon: First point:. CC3 is ready to draw another landmass shape.
landmass.
17
16 Right click to end the command.
Our Map
To follow along on
our map, load ES-
Tutorial02.FCW
from CC3’s
Tutorials/
Essentials folder.
Terrain Features
We’ll add some mountain areas and an expanse of
desert to our map.
Mountain Area 17 Right click Default
This swath will be Terrain .
the base for our
From the selection of
mountains. Note
Terrain drawing tools,
that selecting the
select Terrain Mountain
drawing tool
Light.
changed the
current settings on The prompt reads Fractal Polygon: First point (E – Edit):.
the Status bar. Add a swath of mountain area to the drawing.
18
Desert
This darker desert
area will be our
shrubland
transition into our
18 Right click Default flat desert.
Terrain . Note again that
From the selection of with each drawing
Terrain drawing tools, tool we select, the
select Terrain Desert current settings on
Dark. the Status bar
change to reflect
The prompt reads Fractal Polygon: First point (E – Edit):. that drawing tool’s
Add an area of desert to the drawing. default settings.
19 Right click to end the command, then left click to
relaunch Terrain tools.
19
Symbols
Symbols consist of
two parts:
· A Definition,
which is always
hidden from view.
You only need one
To continue along using our drawing, open ES-
definition of a
particular symbol in Tutorial03.FCW from the Tutorials/Essentials folder.
a drawing.
Adding Symbols
· A Reference ,
which is what you Symbols are a special type of entity used for map
see on the screen. features such as trees, cities and mountains. They are
Many references the little graphic entities that you see in the example
can point to the maps.
same definition, so
you can have many The symbol catalogs included in CC3 have many
tree symbol features which include:
references in a
drawing without • Shaded Varicolor (SVC) symbols
taking up lots of which, when placed, are shaded
memory. in the color that is currently
displayed on the Status bar. SVC
symbols are indicated by a color
box in the corner of the symbol’s window.
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• Random symbol placement which, when placed
consecutively, the references of a symbol will have
slight variations in scale or
rotation. Random placement is
indicated by an R in the corner
of a symbol’s window.
Collection
• Symbol is part of a collection.
Symbols with a + in the top left corner are the first After clicking on a
in a collection of related symbols. Click the + to symbol, you can
press TAB to move
expand the collection and see all the symbols it
between symbols in
contains.
that collection.
To insert a symbol from the catalog, left click on the
desired symbol in the symbol display window. A
dynamic cursor of the symbol appears, allowing you to
see the position of the symbol as you place it.
21
Scale 21 Click Symbol Catalog
Settings .
The symbol scale is
not the same as From the list, select CC3
map scale.
Filled Mountains.
Symbol scale is
determined by the
size of the
template. Symbol CC3 changes the current settings in readiness for
scale is typically the drawing mountains. Mountain symbols load into the
width of the Symbol Catalog Window.
template ÷ 1000.
22 Click to select your first symbol from the displayed
Once set, the catalog. While holding the symbol on the cursor, right
symbol scale will
click. In the Scale X and Y box, enter 0.01, then click
remain fixed for
More. This sets the scale appropriately for our
subsequent symbol
placements until it template.
is changed by When adding mountains, work from top to bottom so
changing the value
that each mountain covers the base of the one behind
in Symbol
and the shadows lay correctly.
Properties or by
dynamically scaling
a symbol.
Adding Mountains
Don’t use too many
symbols. The most
beautiful maps are
not completely
covered with
symbols. If you
combine contours
and symbols, don’t
completely fill the
contoured areas.
Leave a gap at the
edge so the contour
color shows Use this technique to add mountains and hills to the
through. drawing.
22
Rivers
The river tool uses
Attach to find the
coastline or to find
a river to attach the
end of a branch.
When you click a
point on the
coastline, the river
‘attaches’ to that
path enabling us to
draw quick and
easy junctions.
If you wish to, right
click the Attach
To continue along using our drawing, open ES-
button to change
Tutorial04.FCW from the Tutorials/Essentials folder.
the attach mode
(On, Center,
Rivers
Midpoint or
Now that mountains and hills have been added, we can Nearest Fraction).
add rivers.
23
To continue along using our drawing, open ES-
Tutorial05.FCW from the Tutorials/Essentials folder.
List
Be adventurous.
Explore all the
catalogs available
from the Symbol
Catalogs Settings
list.
Roads
Now that we have places to go, we need routes to take
us there.
24
25 Click Default Road . Roads
The command prompt reads Smooth Path: First point). Add Unlike the River
roads to the drawing where you think they should be. tool, the Road tool
does not use
Attach. If you wish
to enable Attach,
right click the
Attach button then
select the attach
mode (On, Center,
Midpoint or
Nearest Fraction).
Attach can be
enabled and
disabled in mid-
command.
Text
Now we have places to go and routes to take us there.
What we need now are labels.
25
Text Options 28 On the Status Bar, click the Color Indicator .
Justify: The point you From the color palette, select color 0 (black). Click
select will be used as OK.
the insertion point.
Fonts: Shows the 29 Click Text then click Properties.
fonts currently
included in the map.
Click More Fonts to
add other fonts.
Height: Measured in
map units. As a rule of
thumb, divide the map
width by 50 for large
text.
Stretch: A scale factor
to stretch the text in
the X dimension.
Outline only: Creates
hollow text. For high-
contrast outlined text
place hollow text on
top of normal text. From here we can set our text options. For the
The other options are example map, a text height of 3 is used for the
self explanatory. main feature labels, a height of 1.8 is used for the
Labels secondary feature labels, and a height of 1 is used
A detailed article for the individual points of interest labels.
on creating and
Once your text properties are set, click OK.
placing text labels
is available for
download from
your registration
page on the
Profantasy website.
26
Type in the text, then click OK. Place the text label Text labels
in the drawing using the justification point as the
positioner. The properties that
were set in the
30 Right click to launch the Text dialog again, Text Properties
repeating the steps as often as necessary to add all dialog will remain
your text labels. there until they are
changed in the
properties dialog or
until a text label is
dynamically scaled.
Shallow Water
31 Right click Default Sea
then select Sea, Medium.
32 Click Redraw .
28
The shallow water we just drew dropped behind the Dropped Behind
landmass.
This is made
possible by drawing
Finishing Touch
tools which force
The finishing touch on our map will be to add effects. entities to specific
We don’t need to be graphic artists to make great sheets. How this
looking maps in CC3. It is as easy as clicking an icon. works will be
explained in a later
33 Click Sheets and Effects . section.
To continue along
using our drawing,
open ES-
Tutorial09.FCW
from the Tutorials/
Essentials folder.
29
Visual Effects How Templates Work
The basic CC3 Now that we’ve seen how the drawing is created, let’s
template has look at the basics of how the template works.
effects already
loaded as we saw
Sheets
when we added the
finishing touch to Sheets are the main structure component of a CC3
our tutorial drawing. Using them, the drawing tools force entities
drawing. The into a specific order in the drawing. Sheets also work
effects we used in with effects to create a drawing with drop shadows,
our tutorial blurs, glows and other desired visual effects.
drawing are:
SEA: Blur
LAND: Spatial
Matrix Process
TEXT: Glow
MAP BORDER:
Texturize
For more
information on
Effects, refer to the
Help files Effects
>> List, and Using
Effects.
Diagram
This diagram can
be viewed by
opening the ES-
Tutorial10.FCW
from the Tutorials/
Essentials folder.
The diagram was
made using
features found in When we drew the shallow water polygon after the
the Perspectives whole map was finished, it dropped behind the
Pro add-on. landmass. Using this diagram, we can see why. The
Sea tool placed the entity on the SEA sheet. Even
30
Effects though the shallow water was the last
entity we added to the entire drawing,
The effects
available in the because it is on the SEA sheet, it is the top
templates include: entity only on the SEA sheet and it drops
behind the entities on all other sheets.
Adjust
Hue/Saturation
Editing Effects
Bevel
The effects can easily be added or edited
Blur
to customize the drawing as desired.
Displace
1 Open ES-Tutorial09.FCW from the
Drop Shadow
Tutorials/Essentials folder.
Edge Fade
Glow Inner Glow 2 Click Sheets and Effects . Select
RGB Matrix Process TEXT as the current Sheet. Click to put a
check in Activate Sheet Effects, then
Screen Border
click Edit.
Spatial Matrix
Process In Options, change
Texture Overblend Strength to 2 and
change Blur
Texturize
radius to 7. Click
Transparency Wall
OK then click OK.
Shadow
Notice that the
glow around the
text is now brighter
and the text itself
is more discernible
in the drawing.
31
Importing Symbols
Current drawing
CC3 allows the easy import of png or bmp raster
When you've
imported your images to use as symbols. These imported images will
symbols, you can be included as symbol definitions in the current
make changes in drawing.
the Symbol
1 Click the CC3
Manager and then
save the drawing button .
as a catalog.
2 Click New .
Resolution
The resolution of
the image divided
by the real-world
width. For overland
symbols at the
same scale as the
ProFantasy ones,
Click Browse, then
use 20.
navigate to the
Tutorials/PNG
folder.
32
Set the Layer to that which you wish the images in the Layer
symbols to appear.
This is usually the
Change the other Symbol Options as necessary. SYMBOL
DEFINITION layer.
Set the Symbol Origin to bottom center.
33
File Formats Exporting and Importing Maps
All bitmap file types To export a map,
are measured in or a section of a
pixels across and map, from the
up. Choose a
File menu click
height and width
Save As... Pull
in pixels.
down the list of
BMP Bitmaps can
file types to
be imported this
choose your
into most paint
packages. Choose a export format.
color depth. Each file format
has options
JPEG files are
small, but lose which you can
definition. Lower access from the Options button on the dialog box, or
quality JPEGs open from Options on the Tools menu.
more quickly and
have a smaller file Exporting Maps for Publication
size, but have less From the Save As... dialog box choose either the BMP
data.
Bitmap file, JPEG Bitmap File, or PNG Bitmap file..
PNG are ready for Click the Options button to choose the resolution and
the web with no cropping options. Your entire map will be exported into
lossiness. Choose a
the new file format. For images intended for the
compression option
internet, it’s a good idea to export your map at a higher
(fast loading versus
small file). resolution than you require, then resize to image to the
correct size. You can also export sections of your map
Trace
using the Rectangular Sections (BMP, PNG or JPG) file
If you cannot scan types. When you’ve selected a file name, click two
the paper map, the points forming a rectangle to export the file.
only option is to
draw a grid on the Tracing Existing Paper Maps
paper map and
recreate the same If you can scan your existing map, you can insert it in
dimensioned grid the background of a CC3 map, then trace over it:
on the CC3 map.
You can then 1 Convert the existing map into a 24-bit BMP bitmap
redraw, use the format image.
grid to keep your
new map
consistent.
34
2 Start a new map of the desired size. Click the
Layer Indicator then click Add. Type BITMAP. Click
OK. Select BITMAP as the current layer, then click OK.
35
Creating a Floorplan
CC3 can be used to create floorplans with
the same ease with which it creates
overland maps. Let’s make a basic
Basic Floorplan
floorplan.
Our floorplan for
this example will be 1 Click New .
simple, but you will
see the potential In the New Drawing Wizard, select
for making large, Dungeons, then select Pick a pre-defined
intricate floorplans template.
quickly and easily
with the dungeon
drawing tools.
Click Next>.
2 Select 100x80
Dungeon. FCT.
3 Click Symbol
Catalog , then
browse to the
Symbols/Dungeons/CC3
folder. Select basic.FSC,
then click Open.
36
4 Click to enable Snap and Grid . Draw
Sample Drawing
To view the
7 Click the Layers Indicator , then example drawing at
select WALL FEATURES as the current layer. Click OK. this stage, open
ES-
8 In the Symbol Display Window, Tutorial12.FCW.
scroll down to and then select Wood
Door.
Aligns
As you hover the door symbol
The door symbol is
over the drawing, notice that it a Smart symbol. For
aligns itself to the walls. Click to more information
place the door at a location of your choosing. Note on Smart symbols,
that the door cuts its own opening in the wall. refer to Smart
Symbols>>and
9 In the Symbol Display Window, scroll down to walls in the Help
and then select Sconce with Torch3. files.
37
Scone As you hover the sconce symbol
over the drawing, notice that it also
Note that the
sconce’s torch glow aligns itself to the walls. Click to
is a part of the place the sconce at a location of
symbol itself and your choosing. Add as many sconces
not an effect. as you feel are needed.
38
Explore the other dungeon drawing tools found in All Edit
Map Draw Tools to complete the scene around our Consult CC3’s
simple floorplan by adding terrain features and outdoor extensive Help files
elements to the scene. Add new effects and edit for information,
existing effects in the drawing to suit you. Text can be including
added in the same way we did in the overland map. Effects>>Sheets
and Effects,
Symbols, Drawing
Tools, and
Interface Options.
39
Where To Go From Here
The Essentials gets you started with CC3, but only
scratches the surface of CC3’s potential. There will be a
full manual available for download from the registered
users’ area of the ProFantasy website
(www.profantasy.com) There is also an extensive map
library with free symbols, templates and maps created
by other users.
Technical Support
Technical support is available through our website. If
you can’t find your answer there, email
linda@profantasy.com with details of your system and a
description of the problem.
40