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Uncovered Obscurum: Monks of the

Order
New Monk Options for Fifth Edition
By HUNTER McDONALD
Starting when you choose this tradition at 3rd level, your
Uncovered Obscurum: agility and movement is bolstered. You gain a climbing speed
equal to your movement speed and your speed cannot be
Monks of the Order reduced by the prone condition or by nonmagical difficult
In this new installment of Uncovered Obscurum, we present terrain.
two new Monk subclasses Quick Opening
At 6th level, you gain the ability to swiftly strike in an enemies
Way of the Spellbreaker moment of weakness. When an enemy misses you with a
Monks of the Way of the Spellbreaker practice the use of Ki to melee attack, you can spend 2 Ki points to make an attack
disable magic as well as blocking the Ki in creatures to reduce against them. As part of this attack you can attempt to knock
their other abilities. Seeking a nonmagical counter the them prone or grapple them. They must make a Dexterity
magical influences, these monks have learned how to (Acrobatics) or Strength (Athletics) contested against you
manipulate the energy in magic into Ki that can be influenced Strength (Athletics).
and swiftly ended.
Feel No Evil
Ki Blocker By 11th level, you have learned to resist the forces of
Starting when you choose this tradition at 3rd level, you are corruption upon your mind. You are immune to being charmed
able to temporarily hinder the capabilities of your enemies and you have advantage on all Wisdom saving throws.
through quick strikes and jabs. When you hit a creature with
an attack you may use your Bonus Action to expend one ki Nimble Combatant
point and impose one of the following effects. At 17th level, you can maneuver with ease through the fields
of battle and seek the weak spots of your enemies as you do
The target’s movement is reduced by 10 feet until the end so. You can move through any creatures space and when you
of its next turn. do so, you may use your reaction to make an attack against
The target has disadvantage on it’s next attack roll. the target. If you hit, you may spend 3 Ki points to attempt to
The target has disadvantage on it's next saving throw. paralyze the target until the end of your next turn. The target
must make Constitution saving throw against your Ki save
Abstruse Obstruction DC.
At 6th level, you gain the ability to interrupt the flow of magic
through a creatures mind. When your attack causes a creature
to make a concentration check, the DC for the check is equal
to half the damage of the attack or you Ki save DC, whichever
is higher.
Scourged Bewitchment
By 11th level, you have learned to disrupt raw natural power.
You may use an action to spend 3 Ki points and attempt to
dispel a magical effect on a target, you must make a Wisdom
check against a DC of 8 + the level of the spell effect. On a
success, the spell effect ends.
Additionally, when you hit a construct with an attack, it
takes an additional 1d6 damage.
Counteractment
At 17th level, you can swiftly prevent magic from even leaving
the mind of the caster. If a creature within melee range of you
attempts to cast a spell, you may use your reaction to spend 4
Ki points to attack them. If you hit, they must make a
Concentration saving throw against your Ki save DC or they
fail to cast the spell. On a successful save, their spell attack is
made with disadvantage or their spell save DC is reduced by 2
until the start of their next turn.
Way of the Spidermonkey
Monks of the Way of the Spidermonkey pursue the agility and
quick response of monkeys, using quick strikes at every
opening and slipping through the grasps of their opponents.
Their techniques teach to strike at every moment of weakness
and to be so close with the enemy that their strikes become
meaningless and their darkness cannot reach your spirit.
Scrambler

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are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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