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openSAP

Building Mobile Applications with SAP Screen


Personas
Week 1 Unit 1

00:00:07 Hello and welcome to week one, unit one, of our openSAP course,
00:00:11 Building Mobile Applications with SAP Screen Personas. My name is Sebastian Steinhauer

00:00:15 and I am the Vice President for SAP's UX Engineering team responsible for SAP Screen
Personas.
00:00:21 Throughout this course, you will learn how to use SAP Screen Personas
00:00:24 and the Slipstream Engine to quickly and easily create and deploy
00:00:28 low-code mobile applications. While SAP Screen Personas and the Slipstream Engine
00:00:33 work great on desktop devices, in this course we will focus only on the mobile aspect.
00:00:39 To get a more solid understanding of SAP Screen Personas, I encourage you to also check
out our other openSAP courses.
00:00:47 After taking this course, you should be able to use SAP Screen Personas
00:00:51 and its flavor editor to create mobile applications targeted at your company-specific use
cases,
00:00:56 that are ready to render on your mobile devices using the Slipstream Engine,
00:01:01 our SAPUI5-based rendering engine. The material in this course targets several different
roles:
00:01:07 business analysts, developers, enterprise architects, and designers.
00:01:11 We will cover different aspects related to each of the roles.
00:01:14 For example, as an architect, you will learn how SAP Screen Personas works.
00:01:19 As a developer, you will see how you can write scripts that access native device features
00:01:24 when running in the Fiori client. As a designer, you will get valuable insights
00:01:28 into flavor design for mobile devices. And as a business analyst,
00:01:32 you will learn how to create flavors and execute SAP Screen Personas projects
successfully.
00:01:38 In contrast to previous openSAP courses on SAP Screen Personas,
00:01:42 this course will follow a simple mobile project from initial user requirements to successful
rollout,
00:01:49 and it touches many of the latest features and developments in SAP Screen Personas and
the Slipstream Engine.
00:01:55 We will continue week one with an introduction to the Slipstream Engine
00:01:58 and planning a mobile project. In week two we'll focus on
00:02:02 how to break down complex scenarios for mobile devices, specifically considering screen
real estate
00:02:08 and mobile network performance. In week three we'll discuss
00:02:11 how to roll out the mobilized SAP scenario to your end users.
00:02:15 With that as a high-level overview of this course, let's talk about what you are going to learn
this week.
00:02:21 Today, we'll talk about low-code development platforms. In the next unit, we'll provide you
00:02:26 with a solid understanding of the Slipstream Engine as the underpinning technology used in
this course.
00:02:32 In unit three, we'll discuss the scenario that guides the course and how to learn from end-
user interactions
00:02:38 early in the development process. Unit four will introduce you
00:02:41 to the principles of mobile application design. And in unit five,
00:02:46 we'll get started with using SAP Screen Personas to design the mobile application.
00:02:51 At this point, I have mentioned the term "low-code" a few times.
00:02:56 It's about time we make sure we have the same understanding of it.
00:02:59 Low-code development platforms allow you to create applications predominantly through
00:03:04 graphical interaction and configuration, instead of traditional programming languages.
00:03:10 While the concept is not new, the term "low-code" started to emerge around 2014.
00:03:15 It's important to note that the term "low-code" is coined very carefully
00:03:19 to indicate that these platforms reduce, but do not necessary eliminate the need for hand-
coding.
00:03:27 The fundamental idea of a low-code development platform is that a wider range of people
can contribute actively
00:03:34 to application development, and that their target audience is not limited to formal
developers.
00:03:40 Low-code development platforms emerged to allow for quick creation and deployment of
applications
00:03:46 that can address the specific needs of a business organization,
00:03:49 while side-stepping the formal software development process. SAP Screen Personas with
the Slipstream Engine
00:03:55 is a low-code platform designed specifically to create mobile applications
00:04:00 on top of existing SAP functionality. Fundamentally it allows you to take
00:04:06 any classic SAP transaction as a starting point and rapidly create a mobile application.
00:04:12 This is done by removing unnecessary elements, adding new elements,
00:04:17 and the use of a "what you see is what you get" editor to create a mobile experience.
00:04:21 We also provide an integrated and easy-to-use scripting environment, and several tools
00:04:26 to ensure a smooth rollout in your company. As you can see, we designed SAP Screen
Personas
00:04:33 to combine the flexibility of an easy-to-use graphical programming environment
00:04:38 with the functional richness of SAP to bridge the between quick solutions required by
business organizations
00:04:45 and the need for a centralized system of record with a controlled staging and rollout.
00:04:51 Today we talked about the general structure of the course and the different target audiences
for SAP Screen Personas
00:04:57 as a low-code development platform. In the next unit, Tobias Queck, our Chief Architect,
00:05:04 will cover the inner workings of the Slipstream Engine and why it's a fundamental departure

00:05:08 from the classic SAP approach to Dynpro rendering. I hope you'll enjoy the remainder of this
course.
00:05:14 Have a great day.

2
Week 1 Unit 2

00:00:07 Hello and welcome to week one, unit two, of our openSAP course, Building Mobile
Applications with SAP Screen Personas.
00:00:14 My name is Tobias Queck and I am the Chief Architect responsible for SAP Screen
Personas
00:00:18 and the Slipstream Engine. Last time, Sebastian introduced the course
00:00:22 and today we will be talking about the architecture of the Slipstream Engine.
00:00:26 We will focus on the added flexibility in consuming flavors, as well as the simplified
maintenance.
00:00:32 Before going into the architecture of the Slipstream Engine, let's quickly have a look
00:00:36 at the inner workings of SAP Screen Personas when used with the SAP GUI for HTML.
00:00:42 At a high level you have three layers on the server side. On top, you have the business
applications
00:00:46 that are unaffected. The next layer, your SAP S/4HANA or SAP NetWeaver,
00:00:51 is where SAP Screen Personas is installed as an add-on and it interacts with the core
components
00:00:56 of the ABAP program execution. The add-on not only contains the back-end logic
00:01:00 but also the client sources that are executed when using client-side Personas features.
00:01:05 As the lowest layer, you have the SAP NetWeaver Kernel containing the Internet
Transaction Server, ITS.
00:01:11 The ITS is responsible for generating the HTML representing the transactional screens,
00:01:16 as well as applying your changes defined in SAP Screen Personas flavors.
00:01:21 And, of course, to consume a flavor, a supported desktop browser is required for your end
users.
00:01:27 From a business perspective, the most important architectural change
00:01:30 is that we are using the SAPUI5 libraries for the Slipstream Engine,
00:01:34 allowing us to support desktops as well as mobile browsers. The SAPUI5-based files
required to render your screens
00:01:42 are bundled together with the existing SAP Screen Personas sources, so that you as a
customer
00:01:47 get the latest and greatest version as part of the SAP Screen Personas client note.
00:01:52 As a result, it is no longer necessary to update the kernel for corrections of the renderer.
00:01:57 We also switched from a server-side rendering to a purely client-side rendering and
applying of flavors,
00:02:03 simplifying the requirements and dependencies for the kernel even further.
00:02:07 Finally, less data needs to be exchanged between the front end and back end,
00:02:11 because the back end does not send fully rendered screens but only the data model
required to render these screens.
00:02:17 This approach has a positive performance impact and is similar to the communication
00:02:20 between the back end and the SAP GUI for Windows. Independent of the Slipstream
Engine,
00:02:25 your SAP Screen Personas flavors will still work with the classic GUIs,
00:02:29 and you should always choose the consumption channel that fits your requirements.
00:02:34 There are scenarios where the SAP GUI, even with a limited feature set, is the best choice.

00:02:38 In other cases, perhaps a homogeneous user experience needs to be delivered


00:02:42 using the SAP Fiori launchpad. While the Slipstream Engine has been developed

3
00:02:47 with the focus on being used with mobile devices, it also is an alternative for desktop
browsers.
00:02:53 Especially when using the SAP Fiori launchpad, the Slipstream Engine is an interesting
option
00:02:58 because it is bundled like an SAP Fiori app, and can therefore be embedded into your
launchpad.
00:03:04 Additionally, we provide a launchpad plugin, making the integration smoother and simpler.
00:03:10 As previously mentioned, our goal was and is to deliver a rendering engine
00:03:14 that allows you to mobilize your SAP transactions. Not only does the Slipstream Engine
00:03:19 allow you to run SAP transactions in mobile browsers, it also enables access to native
device features
00:03:25 like the camera, when being used together with the SAP Fiori Client.
00:03:31 Delivering mobile access to your SAP transaction not only requires support for mobile
devices
00:03:35 but also the possibility that you might access your screens from the public Internet.
00:03:40 As a result, we made sure that you can expose the Slipstream Engine
00:03:43 using the SAP Web Dispatcher, or in combination with the SAP Cloud Platform and the SAP
Cloud connector.
00:03:50 So from an architectural perspective, there is nothing stopping you from mobilizing your
SAP transactions.
00:03:56 In this unit, you got an overview of the architectural changes
00:03:59 introduced by the Slipstream Engine. We showed you how it reduces maintenance effort
00:04:04 while also allowing you to consume your flavors where, when, and how you need them.
00:04:09 Next, we will talk about the planning of your mobile application project.
00:04:14 Thank you.

4
Week 1 Unit 3

00:00:07 Hello and welcome to week one, unit three, of our openSAP course, Building Mobile
Applications
00:00:12 Building Mobile Applications with SAP Screen Personas. My name is Sylvia Barnard.
00:00:20 Last time, we wanted to give you an understanding of the architecture behind Slipstream
Engine:
00:00:26 where things are stored, processed, and so on. Today we will focus on the planning
00:00:33 of your mobile application. Customers, your business process manager,
00:00:40 or your users might come to you and request a mobile app for a SAP GUI transaction that
was developed
00:00:48 for desktop usage, without having a clear picture of what that means or knowing exactly
what they want.
00:00:56 So before jumping on a mobile project, your first step should be to determine whether
00:01:02 it makes sense to create a mobile app out of an existing SAP GUI transaction.
00:01:09 Some transactions are so complicated with large lists, lots of tabs, and mandatory input
fields
00:01:16 that they are not well suited to being turned into a mobile app. In those cases, it would be
better to see if you can modify
00:01:26 an existing SAP Fiori app or create your own custom app. But, if you believe your
transaction is a good candidate
00:01:36 for a mobile app, it's time to get a better understanding of your project.
00:01:41 To get started, ask your stakeholders and future users the following questions to get the big
picture:
00:01:50 Why do they need this specific transaction simplified in such a way that it will run on a
mobile device?
00:01:58 Will users be working in countries or in areas where there is no online access?
00:02:05 In which case, SAP Screen Personas is currently not suitable.
00:02:10 What does the work environment look like? Who will be the users or the user groups?
00:02:16 How are they currently doing their job? What problem would the mobile app solve?
00:02:23 How many users will be using it and how often will they use it?
00:02:29 What are their preferred mobile devices? What is your timeframe?
00:02:34 Who are your stakeholders? What budget and skills do you need to access
00:02:41 This is not a one-person project that can be done on the side.
00:02:46 Of course, your questions may be different, but this list is intended to point you in the right
direction.
00:02:55 Once you have a better understanding of your project, it's time to put together your team.
00:03:02 A typical SAP Screen Personas project needs to be staffed with a business project expert,

00:03:09 and this is someone who knows how that transaction works in detail, where mandatory
fields need to be filled out, and so on.
00:03:18 Then you need an SAP Screen Personas expert. And this is someone who knows their way
around
00:03:24 SAP Screen Personas, and who can build screens and write scripts with JavaScript.
00:03:30 And then you need a user researcher or a design expert. And this is someone who can help
with understanding
00:03:37 users' needs, create wireframes, and drive the visual and interaction design of the screens.

00:03:44 Now that you have your project outline and a team, where do you get started?

5
00:03:52 Using design thinking is always a good starting point. This will allow you to guide your team

00:03:59 through the whole project. We covered design thinking within the context
00:04:05 of SAP Screen Personas in our introductory course, so I will not go through every single
design thinking step here,
00:04:14 but I will show you how to factor it into your mobile application project.
00:04:20 If you want to refresh your knowledge on design thinking, please take a look at our previous
openSAP course, called:
00:04:29 Introduction to SAP Screen Personas. To make some of the design thinking steps more
tangible for you,
00:04:37 we have created a hypothetical use case to illustrate some of its concepts.
00:04:44 We will maintain this scenario through the remainder of the course.
00:04:49 In our case, we will be looking at workers in a typical office environment, who occasionally
come across items
00:04:57 that are broken and need the attention of the facilities or IT teams.
00:05:04 For example, an employee wants to report a malfunctioning printer, broken toilet flusher, a
dead lightbulb,
00:05:12 and so on. The expectation is that there is an easy way of reporting
00:05:19 things that need repairing - so how about providing a mobile app where you can do just
that?
00:05:27 Create a repair notification right on the spot, rather than having to walk back to your desk
00:05:34 and open a message on your laptop. This prevents you from forgetting the room number,
00:05:40 the device name, or other relevant information. So, how to get started.
00:05:48 Get an understanding of the existing desktop application. Be familiar with how it works and
its limitations.
00:05:56 This is your basis for everything. From there, get your users and stakeholders involved.
00:06:03 Talk to the employees that will be using the app, as well as IT and facilities colleagues
00:06:10 that will be interacting with the tickets. Ask and observe how users create a message
00:06:17 in the current system, understand how IT or facilities work on it, distribute it to a technician,

00:06:24 and then close it. Ask your users what works well and what doesn't
00:06:29 in the current process - what information they would need, but is missing; what data on the
screen is never used.
00:06:38 It is essential to know the straightforward scenario, what functionality and information is
required
00:06:46 to provide sufficient data for 80% of the notifications, orders, and so on, entered into your
system.
00:06:57 This ensures that all parties involved can proceed without needing to request further
information
00:07:04 the majority of the time. So don't start with your edge cases,
00:07:09 focus more on your average use case. In our example, we want to report a broken
00:07:17 or malfunctioning item in a certain location. The facilities and IT team in our scenario require

00:07:25 location, floor, room, device type, device number, maybe a description of the issue, and the
priority level.
00:07:35 You will get an understanding of your 80% scenario during your research.
00:07:42 Be sure to actually confirm the required data with all of your users. Now that you have
observed, interviewed,
00:07:51 and found your typical scenario, the user research aspect of this project is complete.

6
00:08:00 Next is analyzing the data from your interviews and observations, and looking for patterns.
00:08:07 You can use the results of this analysis to create a rough design on a whiteboard with your
project team.
00:08:16 You should only focus on the data that needs to be on that screen.
00:08:23 So from your data analysis, you know exactly which fields users require on the screen:
00:08:29 the location, the building, the floor, the room, the equipment, a problem description, the
priority, the status, et cetera.
00:08:39 So, why don't you list that on the whiteboard? So that would be, for example, the location,
00:08:46 the building, the floor, the room, now the equipment, a description,
00:09:01 the priority, and the status. And then you need a save, or the submit button,
00:09:11 depending on your guidelines, and also a cancel. Now one thing that the interviewees
possibly
00:09:17 did not say because they did not know, is that you can add a "Scan equipment" button to
the screen
00:09:25 with SAP Screen Personas, where the reporter of an issue simply scans the QR code of the
broken machine
00:09:33 and most of the data listed here gets pre-filled automatically after scanning.
00:09:39 So I will add here now the "Scan QR code" to the list. And when you scan that, all this here

00:09:51 gets pre-filled automatically. So this is why you might not want to start with the location,
00:09:59 the building, the room, but more likely with the equipment, and the problem description, the
priority and the status.
00:10:06 So that would be this here. So this is the first, this is the second,
00:10:12 and this would be the third on the screen. And underneath, then, the data will get filled,
00:10:21 and you can show the precise location after scanning it to get a confirmation
00:10:26 that this is the right machine. So, the next would be to put all this
00:10:33 into a very first rough first sketch. So start with a phone frame, and this could look like this.

00:10:43 It doesn't have to be too pretty, but you get a feeling. Then you start with your scan QR
code.
00:10:52 So that is here your Scan button. The you have the equipment that gets shown here.
00:10:58 Then you add the description. And here you need an input field where you can type in the
stuff.
00:11:05 You add the priority, and the status, and the location will get pre-filled automatically
00:11:14 when you scan the QR code. So now you add the Save or the Submit button, and a Cancel.

00:11:22 So this is what your very rough sketch could look like. Use those initial sketches to create a
mock-up
00:11:30 with wireframes, where you include a rough visual design in addition to the data needed.
00:11:37 After you have done your first sketches, test your wireframes with your user group
00:11:42 and stakeholders, and iterate based on their feedback. Keep testing it until you get it right,

00:11:49 as this will be the basis for the next step: the building of your flavors with the final design.
00:11:58 We won't show that here, since we will build the flavors throughout the other units of this
course.
00:12:06 Once you have built your flavors, roll them out to your test group and let them try it out.
00:12:13 Again, continue to include your users' feedback as you iterate and reiterate the flavor.
00:12:22 Once you have a flavor that successfully incorporates your users' feedback, it's time for the
official rollout.

7
00:12:32 Two very important factors in this rollout are the communication with the users
00:12:38 and the change management process that is needed for all processes that will be different
than before.
00:12:46 If your end users do not know what's coming, what is happening, if they feel excluded,
00:12:53 or think that this is just another transaction or change being flung at them,
00:13:00 your project will possibly fail and users will not use it. Do marketing for your project and the
resulting application.
00:13:10 There are plenty of ideas on how to get users involved through the interviews, the testing,
find-the-bug- program,
00:13:19 little video snippets - you name it - then do it! With all of that, you now have, in theory, an
outline
00:13:30 of the project setup, and how to achieve the desired design of the app.
00:13:38 Today we talked about the planning you need to do for your mobile application project.
00:13:45 You learned the important questions you need to answer before you start your project:
00:13:51 does it make sense to rework and simplify an existing SAP GUI transaction for a mobile
device?
00:13:59 What transaction will you simplify? Who needs this mobile app?
00:14:03 Why do they need it? What is their work environment?
00:14:08 Do users need offline access? And so on.
00:14:13 We discussed the required members of your project team, then we touched on how to
integrate design thinking
00:14:21 into your project, as well as how to address change management and the outcome of the
project is a rolled-out mobile app
00:14:31 that will make people's lives run better. Next time, we will talk about the considerations you
need to make
00:14:41 when designing mobile apps. Thanks for watching!

8
Week 1 Unit 4

00:00:07 Hello and welcome to week one, unit four, of our openSAP course, Building Mobile
Applications with SAP Screen Personas.
00:00:15 My name is Peter Spielvogel. Last time, we talked about the role design thinking plays
00:00:20 in planning your mobile application project and how to capture customer requirements
00:00:24 to create a rough outline of your app. We also introduced the business scenario
00:00:29 for which we will build our mobile app during this course and the general skill sets you
should have on your team.
00:00:36 Today we will focus on the unique design requirements for mobile applications,
00:00:41 which are somewhat different than for desktop flavors, as you have much less screen real
estate to work with.
00:00:47 The smaller form factor of mobile apps determines how they look and behave,
00:00:52 and really forces you to prioritize what you want your app to do.
00:00:57 One common element for designing any app, whether desktop or mobile,
00:01:02 is that you must start with the user and think about how they will interact with the
application.
00:01:07 In the last unit, we talked about the role designers play in understanding user requirements.

00:01:14 As with most job functions, there are several different types of designers.
00:01:18 For a successful SAP Screen Personas project, you should have both interaction
00:01:23 and visual designers on your team, as they play key and complementary roles.
00:01:30 Interaction designers focus on the overall business scenario and workflows.
00:01:35 They produce wireframe diagrams that illustrate how people
00:01:39 will flow through the application. They ensure the app will make sense when people use it.
00:01:45 Visual designers help you design an aesthetically pleasing app. This is often the role that
people think of
00:01:52 when they hear the term "designer". Visual designers focus on following
00:01:56 your corporate standards and aligning the colors, fonts, and layouts with your corporate
guidelines.
00:02:02 Without a competent visual designer, it's unlikely you will end up with a good-looking
00:02:08 You should have a basic understanding of design to work effectively with your business
users and designers.
00:02:14 The most fundamental thing to consider when building a mobile app is that screens are
small,
00:02:19 so you'll need to prioritize what you want the app to do and then focus the user on a single
task.
00:02:25 Maybe two closely related tasks, at most. This may require breaking a single transaction
00:02:31 into smaller chunks. Don't try to replicate the full functionality
00:02:35 of an SAP GUI transaction that runs on the desktop. Either the development effort or the
resulting screen
00:02:42 will be too complex to be useful or maintainable. Instead, create a flavor
00:02:48 that focuses on the one or two tasks you have in mind. To optimize the limited screen real
estate,
00:02:54 decide if your users will consume the app on a tablet or phone or both.
00:02:59 Then, build dedicated screens for the devices that will run your apps.
00:03:03 This will likely require different versions of the for each screen size,
00:03:08 perhaps even landscape and portrait versions. For the app that people will use

9
00:03:13 to report broken items around the office, we will certainly need a phone version.
00:03:18 Most people carry their phones around with them, so they will have the tool they need
00:03:23 to create repair notifications, wherever they are. Many people also use tablets and carry
them to meetings,
00:03:30 as they are much more useful for taking notes, since the keyboard is larger and easier to
use.
00:03:36 So, we should plan on building both tablet and phone versions of our notification app.
00:03:43 SAP Screen Personas makes it easy to build flavors once and reuse your logic.
00:03:48 We call this "adaptive flavors". This functionality automatically switches flavors
00:03:54 based on the screen size available. Just build your main flavor, which could be on a
desktop,
00:04:00 then create flavors for each device or form factor and tell SAP Screen Personas
00:04:06 what size to switch to the next one. We will show you exactly how to do this
00:04:11 in the second week of the course. When building screens for mobile devices,
00:04:16 there are a few other items to keep in mind. Don't overwhelm the user with too many
choices.
00:04:22 A simple app that does one or two things really is much better than a more complex mobile
app
00:04:27 that's hard to use. If it doesn't work quickly and easily,
00:04:31 people won't use it. You probably have at least
00:04:34 a few examples of these on your own phone. For example, instead of providing every option

00:04:40 to create a service notification, choose the path that people take most of the time.
00:04:46 Generally there's an 80 or 90% path that people usually follow.
00:04:52 Don't add complexity to your app that will slow everyone down by forcing additional clicks
00:04:57 for the sake of covering scenarios that occur only 10 or 20% of the time.
00:05:02 If you must cover them in your mobile app, have a fast path and a separate route
00:05:08 or maybe even another app for the more complex cases. On a similar note,
00:05:14 good mobile apps follow a principle called progressive disclosure.
00:05:18 This means you present the minimum amount of information required for a task,
00:05:22 while allowing users to access more details, if required. Not only does this keep the screen
design simple,
00:05:29 it usually also improves performance as you're retrieving less information from the back
end.
00:05:35 This is especially important for mobile apps as they often have slower connections
00:05:40 than in an office environment. You can use progressive disclosure in the example above
00:05:46 regarding creating a service notification. Allow people to enter the minimum information
required
00:05:52 and then add more details, if they need to. We have a new feature in SAP Screen Personas
called Viewports,
00:05:59 which is especially useful for breaking complex screens into simpler units.
00:06:03 We'll cover this next week. There are a few other design tips
00:06:07 that will make your mobile app more usable. Try to minimize scrolling in the vertical direction

00:06:13 and keep all or most of the key buttons and information on the initial screen.
00:06:19 This will be easier on larger devices, so you will probably want to consider
00:06:23 simpler functionality for phones when compared to your tablet application.

10
00:06:29 In all cases, you should eliminate any horizontal scrolling, as it is difficult to maintain the
context on the screen
00:06:36 if it's moving in two dimensions rather than just Think about how people will be viewing your
screen.
00:06:43 If you shrink a desktop screen to a phone's dimensions, the text will likely be too small for
most users to read.
00:06:50 When designing your app, consider the font size and even the font choice.
00:06:55 Some typefaces are much easier to read than others. Similarly for buttons on the screen,
00:07:02 ensure they're large enough to click easily, with enough space
00:07:05 so your user does not inadvertently hit the wrong The best rule of thumb for readability
00:07:11 is to test with a variety of users across different age groups.
00:07:15 You can then ensure that all the people who work in your office
00:07:18 are able to use the app. Another factor to consider
00:07:22 is how people will interact with the screen. For tablets, it could be similar to how people use
a desktop system,
00:07:28 if the tablet is sitting on a flat surface giving the users full access to the keyboard.
00:07:34 Or, they might be carrying the tablet with one and typing with the other.
00:07:39 For phones, some people hold them in one hand and type with the other.
00:07:43 Another possibility is that someone might operate the phone with one hand.
00:07:48 For the one-handed operation category, consider putting the action buttons
00:07:53 on the bottom to facilitate one-hand operation. Again, watch how your users interact
00:07:59 with prototypes of your app to determine how to fine-tune
00:08:02 the locations of controls on the screen. Navigation often plays a major role
00:08:08 in how usable an application is. If your app has several steps,
00:08:13 each building on the previous one, a person could lose their context.
00:08:17 For example, if you're creating a service notification, you might need to enter a description
of the broken item,
00:08:23 its location, and the symptoms of the problem. If you're doing this on the phone,
00:08:28 it's likely you'll need to do this on separate screens for space reasons.
00:08:33 So, always allow easy navigation, whether it's breadcrumbs on the top of the screen
00:08:38 to indicate where someone is or an easy way to jump back to the home screen
00:08:43 if they get lost in the application. Today we talked about Designing Mobile Applications
00:08:48 and how to make the most of a phone or tablet screen. We covered the differences
00:08:53 between interaction designers and visual designers, why both roles play critical parts in your
project team.
00:09:01 We talked about the importance of looking at all the functionality of a SAP GUI transaction

00:09:05 and determining how to break it into individual apps. We discussed various factors to
consider
00:09:11 when designing a mobile app, such as progressive disclosure, typography, button layout,
and navigation.
00:09:19 Next time, we will talk about Using the SAP Screen Personas Editor in the Slipstream
Engine,
00:09:24 where you'll have a chance to put the theory we have talked about so far into action
00:09:29 by starting to build a mobile app with SAP Screen Personas. Thank you.

11
Week 1 Unit 5

00:00:06 Hello, and welcome to week one, unit five, of our openSAP course,
00:00:10 Building Mobile Applications with SAP Screen Personas. My name is Vandana Deep.
00:00:15 Last time, we talked about some best practices for designing mobile applications using SAP
Screen Personas.
00:00:22 Today, we will focus on building a flavor designed for a mobile device using
00:00:26 SAP Screen Personas editor in Slipstream Engine. Let's take a look at the create
notification transaction, IW21.
00:00:35 Here, I'm going to provide the notification type "m2", and hit enter.
00:00:40 This gets me to the transaction screen. Now, on a tablet device, this is too much
information.
00:00:46 So, basically we're looking for the workers to be able to quickly log a report
00:00:52 for malfunctioning equipment. The screen elements that may be of importance to them
00:00:57 are the functional location from the Notification tab, the equipment details, and of course the

00:01:03 description and the subject long text. In addition, the worker would need to provide
00:01:10 the malfunction start date and time, and whether it's a breakdown or not.
00:01:17 The other pieces of information that need to be surfaced up on the tablet device
00:01:22 are from the location data. In the location data, we have the maintenance plant,
00:01:28 the location, the room, the plant section, and the work center.
00:01:33 Let's take a look at how this transaction works. So I switch to the Notification tab.
00:01:43 I specify the equipment. Maybe I pick up the gearbox over here.
00:01:52 I specify what's wrong with the gearbox. And then I click on Save.
00:02:04 This saves the notification. Once you have captured the key user requirements for a mobile
app,
00:02:11 you are ready to build it using the Flavor Editor in Slipstream Engine.
00:02:15 It's important to note that flavors can only be created and edited on the desktop using the
editor.
00:02:21 Once created, the flavors can be rendered on the targeted mobile device.
00:02:26 So let's get started creating this flavor for the transaction.
00:02:31 Let's start by creating a copy of this original, unmodified transaction.
00:02:37 Let's call it: "SPS4 Notification W1U5".
00:02:55 The first thing I want to do is skip this screen because I'm going to provide the default
notification type.
00:03:01 The way we will do this is by using scripting. So let's save the flavor here.
00:03:09 Let's switch to the script editor. Now I'm going to use Start Recording for the script
00:03:20 to provide a script for the default value for the notification type. Let me create a script.
00:03:35 Now let's start recording. I'm going to provide a default value, "m2", here...
00:03:47 and hit enter. Let's stop recording.
00:03:52 You should be able to quickly change the script if it's required over here.
00:03:57 Otherwise, the script is ready to go. We have set the focus on the field.
00:04:01 We specified the default value and hit enter. Now once I'm in the flavor, I need to specify
00:04:11 this script as the onload script for the flavor. The way I do this is by bringing the flavor in the
edit mode.
00:04:18 I go into the Insert tab. And in the screen event I will specify the onLoad script,
00:04:24 which is the default notification type. Now we are done with this screen and we'll save

12
00:04:32 Now, let's make sure this works properly. I will switch to the original view.
00:04:40 And I will mark this particular flavor as my default flavor for this transaction.
00:04:45 Now that we are in the second screen for the transaction, let's start modifying the
transaction screen
00:04:51 for the tablet device. Let's bring this flavor into edit mode.
00:05:01 The first thing we want to do is to change the title of the flavor.
00:05:08 We'll call it Malfunction Report. Now we want to hide the tree control.
00:05:15 So we select the tree control here. Click on Hide.
00:05:22 We want to also hide the GUI toolbar. Now the notification section is already defaulting to
"m2", over here,
00:05:33 so we can completely hide this section also. Now, let's move this tab strip a little below so

00:05:46 we have more room to start building our tablet screen. Now, let's start selecting the screen
elements
00:05:52 for the functional location and equipment, and move it to the flavor.
00:06:07 Next, we are going to move the description and the description long text...
00:06:30 Now we are done with the Notification tab. Now before we move to the Malfunction tab,
00:06:35 let me show you a quick took which will help you align the screen controls properly.
00:06:44 Let's go into the Design tab. We have these Helper Lines.
00:06:48 So if you have multiple screen elements that you want to align and space properly,
00:06:54 you can leverage this particular tool. I can select a different color for the helper lines,
00:06:59 enable the helper lines, and also enable the Snap Mode. This allows for better control in
00:07:06 positioning and spacing of the elements. So let's switch to the Malfunction tab.
00:07:12 And from here we want the malfunction start date, time, and the checkbox for the
breakdown.
00:07:30 Now that we are done with the Malfunction tab, let's switch to the "Location data".
00:07:36 Now here there are quite a few fields that we want to drag into the transaction screen.
00:07:41 So we are going to use the lasso tool. And on my Mac I will use the function shift key
00:07:48 to multiple-select these elements. Now that we have all the data from these tabs,
00:08:05 we can just hide the tab strip. Let's save the flavor.
00:08:10 Now one last thing - we are preparing this flavor for a tablet device,
00:08:15 so we want to do is specify the width for the flavor. We'll go into the Release tab.
00:08:21 And in the width field here we are going to specify 1000 units.
00:08:27 This gray area on the flavor indicates where the flavor gets cut off if the device being used
00:08:33 to render this flavor is 1000 width. So it provides you with a marker on how to
00:08:40 adjust the screen elements so that they lie within the width of the device.
00:08:49 Now that our flavor looks okay with regards to the placement of controls
00:08:53 and the controls we need on the flavor, let's define the behavior of the Save button.
00:08:59 We want some basic screen validation to ensure that the value of the equipment, the
description field,
00:09:09 and the malfunction start date is specified before the user hits on Submit.
00:09:14 So we'll have to create a script for save notification, which does this basic validation.
00:09:21 Before I do that, let me adjust the screen element alignments
00:09:24 for the description field here. Let's launch the script editor.
00:09:38 Let's create a script for the save notification, which will get executed when the Save button
is clicked.

13
00:09:43 For this, we're going to create a script first. As indicated, we need to check if the equipment,

00:09:53 description, and the malfunction start date have a value specified.
00:10:03 We can do this by the object selector. We're going to select the equipment field...
00:10:25 and check for the text value here. Similarly, we're going to check for the text value
00:10:31 for the description and the malfunction fields. Now if the user has not specified a value in
any of these fields,
00:10:55 we want an option dialog to show up for the user which prompts a user to specify a value
00:11:00 for these required fields, and then click on Submit. I already have a call here for the session

00:11:08 .utils.showOptionDialog, which prompts the user to specify the required values,
00:11:15 and also has a callback for the OptionDialogClose. I'll just define the callback function.
00:11:26 Now my "if" condition is complete, I also want to make sure that if the user has specified all
these values,
00:11:34 then in the "else" case we hit on Submit. So if all these values are specified,
00:11:46 then we just need to save the notification. Now we are done with this script.
00:11:56 The last thing we need to do is to hide the Save button and create a Script Button which
calls our script.
00:12:27 Let's switch to the edit mode for the flavor. And under the Release tab we have a Device
Preview.
00:12:36 So we're going to click on that. Now since we are building this flavor for a tablet,
00:12:42 we just want to make sure that the flavor renders properly for a tablet device.
00:12:47 In my case I have an iPad, so I'm going to click on Tablet, over here,
00:12:53 and select the Apple iPad. Here.
00:12:57 This gives me a good layout of how the flavor would look on a tablet device.
00:13:03 I can change the orientation of the device to see how it would look in a landscape versus a
portrait mode.
00:13:09 Notice that we can also select the "Show all devices" and filter down the devices
00:13:15 that are available for the preview. Now that I'm satisfied with the way
00:13:20 the flavor looks on the tablet, I will close my preview,
00:13:25 and I'm ready to test this flavor on a tablet device. Let's select our equipment.
00:13:39 With the equipment specified, all I need to do is specify the description for the notification.
00:13:53 Now I've specified the description and I'm ready to save the notification.
00:13:58 That brings us to the end of the unit today. Today we showed you how to create
00:14:04 a flavor for a mobile device, and preview it for the targeted screen size
00:14:08 using the editor in Slipstream Engine. Since this is the last unit of our week,
00:14:13 let's sum up what we've learned this week. This week we gave you an introduction to
00:14:18 building low-code mobile applications using SAP Screen Personas Slipstream Engine.
00:14:24 We walked through the Slipstream Engine architecture. And we talked about the best
practices for
00:14:29 planning and building mobile applications, and created a flavor for office workers
00:14:34 to create a notification from their tablet device. Next week, we will talk about designing your
flavors
00:14:41 for the different screen sizes, accessing native device capabilities from
00:14:45 within your mobile flavors, creating templates for the mobile flavors
00:14:49 to achieve a consistent look, building wizards with viewports,
00:14:54 and finally, how to optimize for performance for the mobile flavors.

14
00:14:58 Thank you.

15
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