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Campaign Settings (1st Edition) give a sweeping overview of large regions and
come complete with campaign notes and color maps
* ANGMAR Land of the Witch King (1982, #2300 - replaced by 1st Ed. EMPIRE)
* COURT OF ARDOR in Southern Middle-earth (1982, 1983, #2500)
* DUNLAND and the Southern Misty Mountains (1987, #3600)
* EMPIRE of the Witch King (1989, #4020 - revised 1st Ed. ANGMAR, replaced by
2nd Ed. ANGMAR)
* ENTS of Fangorn (1987, #3500)
* FAR HARAD The Scorched Land (1988, #3800)
* GORGOROTH (1990, #3112)
* GREATER HARAD (1990, #3111)
* The GREY MOUNTAINS (1992, #3113)
* HAVENS of GONDOR (1987, #3300)
* ISENGARD and Northern Gondor (1983, 1987, #2800)
* LÓRIEN & the Halls of the Elven Smiths (1986, #3200)
* Lost Realm of CARDOLAN (1987, #3700)
* MIRKWOOD The Wilds of Rhovanion (1988, #4010 - combined Northern & Southern
Mirkwood, replaced by 2nd Ed. MIRKWOOD)
* MORIA The Dwarven City (1984, #2900 - replaced by 2nd Ed. MORIA)
* MOUNT GUNDABAD (1989, #3110)
* Northern MIRKWOOD (1983, 1984, #2600 - combined with Southern Mirkwood for
1st Ed. MIRKWOOD)
* RANGERS of the North (1984, #3000)
* RIDERS of ROHAN (1985, 1987, #3100)
* SEA-LORDS of GONDOR (1987, #3400)
* SHADOW in the SOUTH (1988, #3900)
* Southern MIRKWOOD (1983, #2700 - combined with Northern Mirkwood for 1st Ed.
MIRKWOOD)
* UMBAR Haven of the Corsairs (1982, #2400)
Adventure Modules (1st Edition) provide a setting in one locality and a variety
of specific ready-to-run adventures based on that area
Cities (1st Edition) detailed overviews of the most famous and significant cities
in Middle-earth with each package documenting the history, design, layout,
garrison, and inhabitants of the city, and including painstakingly elaborate maps,
floorplans, and perspectives
2nd Edition MERP material (slightly modified rules but compatible with previous
publications) has been published since 1993 with some of the original ICE
supplements being re-released in a revised and expanded form alongside larger and
more comprehensive new supplements.
MERP System (2nd Edition) rules
* MERP 2nd Ed. / Hardbound (Collectors Edition) (1993, #2000)
- MERP 2nd Ed. / Softbound (1993, #2001)
* MERP 2nd Ed. Accessory Pack / Boxed (1994, #2002)
* MERP 2nd Ed. Combat Screen (1993, #2004 - revised 1st Ed. Combat Screen)
* ARNOR: The Land (1997, #2023 - split from 2nd Ed. ARNOR)
* SOUTHERN GONDOR: The Land (1996, #2021)
Citadels (2nd Edition) detailed overviews of the most famous and significant
cities, strongholds, and havens in Middle-earth with each package documenting the
history, design, layout, garrison, and inhabitants of the citadel, and including
painstakingly elaborate maps, floorplans, and perspectives
* ARNOR: The People (1996, #2022 - split from 2nd Ed. ARNOR)
* ELVES (1994, #2013 - revised 1st Ed. split of Lords of Middle-earth Vol I)
* SOUTHERN GONDOR: The People (1996, #2020)
* VALAR AND MAIAR (1993, #2006 - revised 1st Ed. split of Lords of Middle-
earth Vol I)
Lord of the Rings Adventure Game is a highly simplified version of MERP for
introducing first-timers to fantasy role playing
Tolkien Quest Solo Game Books solo adventure paperback books, but this range was
quickly withdrawn due to a copyright dispute (and, according to Pete Fenlon, was a
major contribution to the financial troubles of ICE culminating in their loss of
the MERP license)