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ISSN No:-2456-2165
Abstract:- The study aims to explore virtual economies, II. VIRTUAL ECONOMIES
their architecture, characteristics, production, distribution
and consumption of virtual goods and objects, as well as A. Economic Architecture
currencies and exchange mechanisms in virtual economy. The meaning of economy in virtual world goes beyond a
The study then moves on to developing a conceptual system of transactions, implies the set of rules of the game that
framework to show how and what functions virtual determines what goods are marketed, what are their
economies must perform in order to replace real economy. characteristics, how they are produced and obtained, in what
quantity and under what distribution [7,10], the cost of its raw
Keywords:-Virtual Economy; Virtual Curerency; Functions of material and the freedom with respect to the process of the
Economy; Effectiveness of Virtual Economy; same, for example, if it can turn a final good into a raw
material [2,20,10], the rules that determine the supply and
I. INTRODUCTION demand [14,7], the nature of the exchange [15,19], the
determination of prices [20,1,3], the number of agents
As a result of the increase in the scope of Internet access, involved [21,14], the feasibility of converting videogame
a large number of real-time interaction videogames that currency into real currency [5,25], and so on. This will be
involve both real and fictitious real estate transactions, such as detailed in the course of the work.
simulation games for cities with the exchange of fictional
resources such as cement and energy, electric, casino games, On the side of users, there are several reasons why there
with exchange of currencies, or even virtual markets like should be economy in a video game, and sufficiently well
Bitcoins in which a real parity is presented [25,2,16]. To the implemented:
extent that the number of participants is increased, the need
arises to perform the corresponding analysis to organize these Character of the video game
interactions, so that they are self-regulated, easy to sustain They are fantasy characters that seek to achieve goals
over time and meet criteria of distributive justice and without failing in the attempt, and not to lose, it is necessary to
meritocracy [12,6,18]. With this, the so-called virtual be "better" equipped in front of the challenges [27,24]. The
economies arise, and this raises a question: Do the markets of equipment for this is achieved by merit under an uncertain
these virtual economies behave in a similar way to the markets distribution system (ie, whose exact mechanism is unknown to
of the real economies? Since they are small economies in the player) during the course of the game, or through the use
comparison, and are currently evolving, therefore, there is no of the internal market of the game [24,30].
general theory to explain the growth, development, and
efficiency and effectiveness of virtual economies [17,4,3]. Correlation with entertainment
Ideas and theories, however, are being generated to assess and For a large part of the spectrum of players, the video game
evaluate effectiveness of virtual economies and this article is is more interesting if it is possible to exchange profits and
one of such efforts. The main idea of this study is to develop a surpluses [23,30]. And better yet, if it gives rise to commercial
conceptual framework that can be used to assess effectiveness 'ability' and the possibility of taking advantage of the market
of virtual economies by assuming that they are to replace real to gain more time and status [24,28].
economy and virtual currency is to replace real currency
[8,1,21]. Within this context, this study aims to evaluate Existence of a crafting system
whether virtual economy and virtual currency are able to Players can get intermediate goods and recipes, with which
perform all functions of real economy and real currency. The they manufacture equipment that they could not otherwise
conceptual framework is thus developed by analysing whether obtain [20,23], or they can obtain it cheaper if they
virtual economy and virtual currency can perform the same manufacture it themselves, instead of buying it in the market
functions as their real counterparts are [5,14,1]. [15,26].
The study begins with exploration of virtual The value of use of the goods
economies, their architecture, characteristics, production, Due to the structural characteristics of the avatars, not all
distribution and consumption of virtual goods and objects, as can use absolutely all the goods of the economy [12,24]. This
well as currencies and exchange mechanisms in virtual contributes to the existence of exchange interactions, informal
economy. The study then moves on to developing a or formal, that is, in a market, given that some value the goods
conceptual framework to show how and what functions virtual equally at a certain time [12,2]. In return, those who develop
economies must perform in order to replace real economy. the games take into account these characteristics and need to
provide systems with the "generation of freedoms". An open
market is undoubtedly more flexible than a fixed sales system
[16,29].
The Needs
By needs, this study understands all those consumption
needs (both in goods and services) that the members of a
network have, and that they need to be satisfied with the
available resources [19,11]. The economy is nothing more
than a way of quantifying what each person contributes to the
network, and what an individual receives from it, in order to
understand and know both the functioning, as the success or
failure, of the economic system used [16,25]. It is important to
note that the system of virtual currency is compatible with
other economic systems that work simultaneously, such as
barter, free or family economy, or even any other official or
alternative currency [1,25].
Period Years Created blocks Blocks at the beginning of the period Blocks at the end of the period
1 2009‐2012 210 0 210
2 2013‐2016 210 210 420
3 2017‐2020 210 420 630
4 2021‐2024 210 630 840
5 2025‐2028 210 840 1050
Table 1
The goal is that everyone can contribute what they have It is for this reason that many virtual currencies arise in
to access everything they need. Thus, the objective will not be the beginning as time banks, or networks of mutual support, in
the existence of many virtual currency, but precisely the which the resource par excellence is time and support, and the
presence of many people involved relating to each other way in which time and support is delivered is through the
[12,18], through exchanges. According to transparent rules provision of services or promises to do so [2,10]. These
that allow them to know the state of the economy at any time, networks usually have as countable units the hour, or the
which increases the probability that the needs of others can be minute, or temporary units, so that whoever provides a service
met, as well as having more abundant possibilities to provide during certain time, has the right to be provided a service
skills, services or goods that are demanded by anyone in the during the same time. These time banks require from the
network [12,10]. beginning the existence of trust, a confidence that has faith
that the services offered by its members will be really
For practical purposes, a Virtual Currency is more provided when requested by other members [5,14].
effective when more people are involved in it, but the
existence of as few monetary units as possible is also a sign of In these groups it is essential, sooner or later, to provide
effectiveness. In this sense, it is convenient to distinguish the a service trusting that the network will return the favor later,
person involved from the person enumerated [17,21], since not although there are many who try to exist demanding the
every person who registers or adheres to a Virtual Currency immediate and direct exchange of services, but the time banks
network, has the need to participate actively in it. For purposes that try to function always like this, as a general rule they end
of effectiveness, only those who, effectively, use the network, up disappearing, either because those who offer something
i.e. the users, should be counted as people involved [17,4]. that another person needs do not need anything from that
specific person [17,4], or because those who understand that it
In the official economic system it is impossible to is necessary to move towards trust within the network, will
measure this efficiency because it is not known exactly how end up separating from a network in the that there is no trust
much money has been issued, but if there was a way to do it, among its members [20,19].
surely the efficiency ratio would be quite low [14,6], and it
would be evident that the current system is extremely Another problem that arises in the time banks is the need
inefficient. This Ratio of effectiveness of virtual currency can to incorporate products into the network to meet some of their
be summarized with the following formula: Effectiveness ratio needs, making it very difficult to assess all products in time,
= Number of people involved / number of coins in circulation, especially when they are not made by hand [16,25]. To
in a given time [8,3]. incorporate products into a time bank and be able to value
them, it is necessary to transform the unit of time into a more
Functioning of the Virtual Currency abstract value unit, and when this need arises, the unit of time
The Value of the Virtual Currency. Goods, Services and tends to be equated with another type of unit of value that,
Trust with time, it will end up functioning as a virtual currency, or it
As shown earlier that during the issuance of virtual will end up putting prices in official money and moving away
currency different things could be used, such as money, goods from the alternative economy [1,25].
or pure trust. Now it is worth mentioning another type of
wealth that is halfway between being a good and being In this way, both products and services are really the
trustworthy, as would be the provision of services [18,13]. It is wealth of a network, although it will be possible to include, in
said that it is halfway because a service is not a product that addition to these two, the other two elements mentioned
can be stored, but, as it consists of a specific action that a above, such as "official money" and "trust" [1]. Once it is
person must develop. Therefore, it is important to understand clear that these are the four elements that will represent the
how this type of wealth can be incorporated into virtual richness of a virtual currency network, it will be necessary to
currency [1,8]. know how these four things are valued, in order to know how
virtual currency will have a value or another [4,8].
Service Provision
Services may be perhaps the most important resource of The Valuation of the Goods
a society, since it is really the action in which the work of Another important function that shows effectiveness is
people, their skills, their knowledge and, ultimately, all the the valuation of goods. This section shows how paper
human potential that exists in a society materializes. But it has currency or other forms of official money performs this, as it
the peculiarity that it is a type of wealth that is latent, and that is the most understandable. Most people attribute to official
cannot be appreciated until the action of providing the service money the value that economic institutions say must be
is carried out [21,21]. For this reason, for example, a person attributed to it, so that this money, considered in the virtual
can say that he contributes 200 kilos of oranges to the network currency network as an exchangeable good for other goods or
by delivering the same, but it is not so easy to do so when a services outside the network [21,15], has to society the value
person decides to provide 20 technical vehicle repair services of official money, and for members of the network, may have
to the network, because those promises of providing repair the same value or have none. But it should be borne in mind