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/* ** GPC SCRIPT

** GPC is a scripting language with C-like syntax. * T o learn more


access GPC Language Reference on Help menu. *
*********************************************************** */main { } combo
FFF_POT 1_ROUND1 { call(PRESS_CIRCLE); call(CROSS_CIRCLE);
call(CROSS_CIRCLE); call(CROSS_CIRCLE); call(PRESS_CROSS);} combo
FFF_POT 1_ROUND2 { call(PRESS_T RIANGLE); call(CROSS_T RIANGLE);
call(CROSS_T RIANGLE); call(CROSS_T RIANGLE); call(CROSS_T RIANGLE);
call(CROSS_T RIANGLE); call(CROSS_T RIANGLE); call(CROSS_T RIANGLE);
call(PRESS_CROSS);} combo FFF_POT 2_ROUND1 { call(PRESS_T RIANGLE);
call(CROSS_T RIANGLE); call(CROSS_T RIANGLE); call(CROSS_CIRCLE);
call(CROSS_CIRCLE); call(PRESS_CROSS);} combo FFF_POT 2_ROUND2 {
call(PRESS_CIRCLE); call(CROSS_CIRCLE); call(CROSS_CIRCLE);
call(CROSS_SQUARE); call(CROSS_SQUARE); call(CROSS_CIRCLE);
call(CROSS_CIRCLE); call(CROSS_CIRCLE); call(CROSS_SQUARE);
call(CROSS_SQUARE); call(PRESS_CROSS);} combo FFF_POT 3_ROUND1 {
call(PRESS_SQUARE); call(CROSS_T RIANGLE); call(CROSS_CIRCLE);
call(CROSS_T RIANGLE); call(CROSS_SQUARE); call(PRESS_CROSS);} combo
FFF_POT 3_ROUND2 { call(PRESS_CIRCLE); call(CROSS_SQUARE);
call(CROSS_T RIANGLE); call(CROSS_SQUARE); call(CROSS_CIRCLE);
call(CROSS_CIRCLE); call(CROSS_SQUARE); call(CROSS_T RIANGLE);
call(CROSS_SQUARE); call(CROSS_CIRCLE); call(PRESS_CROSS);} combo
FFF_POT 4_ROUND1 { call(PRESS_SQUARE); call(CROSS_CIRCLE);
call(CROSS_T RIANGLE); call(CROSS_SQUARE); call(CROSS_T RIANGLE);
call(PRESS_CROSS);} combo FFF_POT 4_ROUND2 { call(PRESS_T RIANGLE);
call(CROSS_SQUARE); call(CROSS_CIRCLE); call(CROSS_T RIANGLE);
call(CROSS_CIRCLE); call(CROSS_T RIANGLE); call(CROSS_SQUARE);
call(CROSS_CIRCLE); call(CROSS_T RIANGLE); call(CROSS_CIRCLE);
call(PRESS_CROSS);} combo PRESS_CROSS { set_val(PS4_CROSS, 100);
wait(40); set_val(PS4_CROSS, 0); wait(30);}

combo PRESS_T RIANGLE { set_val(PS4_T RIANGLE, 100); wait(40);


set_val(PS4_T RIANGLE, 0); wait(30);}

combo PRESS_SQUARE { set_val(PS4_SQUARE, 100); wait(40);


set_val(PS4_SQUARE, 0); wait(30);}

combo PRESS_CIRCLE { set_val(PS4_CIRCLE, 100); wait(40);


set_val(PS4_CIRCLE, 0); wait(30);} combo CROSS_CIRCLE { call(PRESS_CROSS);
call(PRESS_CIRCLE);}

combo CROSS_SQUARE { call(PRESS_CROSS); call(PRESS_SQUARE);}

combo CROSS_T RIANGLE { call(PRESS_CROSS); call(PRESS_T RIANGLE);}

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