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1.“TOWER OF HANOI”
Tower of Hanoi is a puzzle created by the French mathematicians
Edouard Lucas in 1883. The puzzle is framed within a legend. At a
great temple at Benares, there ia a brass plate into which three
vertical pins fixed. At the beginning of time, 64 golden disks were
stacked on one pin in decreasing order of size, with the largest
resting at the bottom of the brass plate. Day and night, so the
legend goes, a priest transfers the disks from one pin to the other
at a constant rate, never allowing any disk to be placed on top of a
smaller one. Once the tower is rebuilt on one of the other two pins,
the universe will end.
Even if the legend were true, there would be no reason to worry.
Allowing one second per move of a disk, the task would take about 600
billion years, or about sixty times longer than the lifetime of the
sun.

The number of moves necessary to complete a Tower of Hanoi of a given


number of disks can be calculated as 2n – 1. So two disks required
three moves, three disks required seven moves and so on.

A B C

2.MAGIC TABLE

“ Magic Table” is a clever mind-reading trick based on the binary system, that uses
the 5 tables shown in page 2. The tables are constructed from system that is easily
explain by writing the numbers from 1 through 31 in binary notation. This magic can
be used as induction set before a teacher starts introducing the binary system. The
teacher can also use this magic at the end of the lesson on the binary system to
demonstrate how much fun learning this topic can be.

Objectives :
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1. To familiarize students with composing any positive integer as an addition in


binary system units (i.e. 1, 2, 4, 8, 16, ….. ).
2. To introduce the representation of positive integers in the binary system.
3. To provide opportunities for applying simplification strategies in mental arithmetic

for young children.

Procedure :

1. One student is asked to choose he/her favourite number from 1 through 31.
2. She has to remember the number. The teacher then displays the Magic Table and
ask the student to see whether the number she has chosen is in Table A. This
procedure is repeated for table B, C, D and E.
3. When a number is seen in the table, the teacher has to remember the first number
appears in that table. After all the tables have displayed to the student the teacher
must compute mentally by adding all the first numbers he memorized. The sum to
all these numbers is the number selected by the student.
4. Students who able to notice that the teacher is adding up the first number of
the relevant tables to get the answer will be rewarded.
5. Students later are asked to fill in the blank tables as shown in Figure 1.1 and 1.2 by
using the analogy of balancing sacks of gold of 1g to 31g with weights of 1g, 2g,
4g, 8g and 16g each.

Figure 1.1a

Example : If you want to balance 6g of gold, you need one 2g weight and one 4g
weight(Figure 1.1a) So you write “1” in columns B and C, and “0” in column A as
shown in Figure 1.1. At the sama time you write “6” in Table B (which start
with 2) and another “6” in Table C (which starts with 4) as shown in Figure 1.2.
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“ MAGIC TABLE “

TABLE A TABLE B

1 3 5 7 2 3 6 7

9 11 13 15 10 11 14 15

17 19 21 23 18 19 22 23

25 27 29 31 26 27 30 31

TABLE C TABLE D

4 5 6 7 8 9 10 11

12 13 14 15 12 13 14 15

20 21 22 23 24 25 26 27

28 29 30 31 28 29 30 31

TABLE E

16 17 18 19

20 21 22 23

24 25 26 27

28 29 30 31
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3.SAYA ADALAH SEORANG BUDAK YANG ………??????????

BAIK JAHAT

HODOH CANTIK

BODOH
BUAK

MALAS
RENDAH
DIRI
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LANGKAH:

1. Catat tarikh lahir anda dengan hanya dua digit terakhir untuk
tahun.
Contoh:
a. 25 hb. Jun, 1987 ------------------ 25687
b. 6 hb. Mei, 1988 ------------------ 6588
c. 13 hb. Dis, 1996 ------------------ 131296

2. Ambil contoh (a) dari 1 ...............25687


Susunkan semula digit-digit dalam mana-mana tertib
58762

3. Tolak nombor yang lebih kecil daripada nombor yang lebih


besar
58762
25678
33084

4. Tambah semua digit dalam keputusan di (3) ……

3+3+0+8+4
= 18

5. Letak jari pada titik mula, . Sebutkan “satu”, kemudian

gerakkan jari ke bulatan kedua dengan sebut “dua”, bulatan


ketiga dengan sebut “tiga” dan seterusnya mengikut arah
pusingan jam. Gerakan jari sehingga anda sampai ke bulatan
yang sepadan dengan nombor yang anda dapat dilangkah (4)
iaitu 18. Anda akan berada dibulatan ‘BAIK’ apabila sampai ke
nombor berkenaan. Cubalah permainan ini dengan rakan-rakan
anda untuk memahami diri anda dan juga rakan-rakan anda.

SELAMAT MENCUBA
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4.I AM
???????
A ……………..TEACHER
??????

EXCELLENT LAZY

DISINTERESTED
COMPLACENT

INDIFFERENT
UNAPPROACHABLE

CALCULATIVE
LOW SELF
ESTEEM
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PROCEDURE :

1. Write down your date of birth. Take only the last two digits of
the year you were born.
Example :
a) 25 th June, 1987 …………….. 25687
b) 6 th May, 1988 ……………… 6588
c) 13th Dec, 1996 ………………. 131296

2. Using the example in 1(a) ………. 25687


Rearrange all the digits in any sequence.
58762
3. Take the number with greater value subtract the number with
smaller value.
58762
25678
33084

4. Add up all the digits in the answer obtained in step (3)


3+3+0+8+4
= 18

5. Place your finger at the starting point, and count 1, then


move clockwise to the next box and count 2, next 3 and so on,
till you reach the number you obtained in step (4). If you are
pointing at “excellent”, congratulations ! You are an excellent
teacher. Otherwise, you will have to change your attitudes or
quite being a teacher. Try out this game with your friends and
good luck. Thank you.
Willing to learn new
things

Work with others


Able to adapt to
(Team Work)
situations

Ready to accept
challenges EXCELLENT
TEACHER
Creative

Work
independently

Overcoming own fear


Able to solve
(weaknesses)
problems
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5. TANGRAM POLYGON

A tangram is a set of seven three- and four-sided puzzle pieces that can be
combined to form a number of complex shapes.

In 1942, the Chinese mathematicians Fu Traing and Chuan Chih proved that
the seven tangram pieces can form exactly thirteen different convex polygon :
one triangle, six quadrilaterals, two pentagons and four hexagons.

PROCEDURE :

1. Draw a square ( 14cm x 14cm) on a piece of hard cardboard.


2. Divide the square into seven pieces of different geometry shapes as
shown in the diagram below. x and y are the mid points of the side of
the square.
3. Cut the cardboard into the seven pieces of geometry puzzles that you
obtained in step (3). The seven pieces of geometry puzzles are :
a. two big isosceles triangles
b. two small isosceles triangle
c. one small square
d. one medium isosceles triangle
e. one parallelogram
4. Arrange the tangram pieces to form the other twelve polygon.

14 cm

e
x 14 cm
b a

c
d
b

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