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Algodoo v2.1.0, Win32


April 15 2018, 13:10:25
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460 ms: Timer type: rdtsc
460 ms: Timer overhead: 31.12 ns
460 ms: Process attached to CPU 0
460 ms: CalcWorkDir
460 ms: GetExecutablePath
460 ms: FileSystem::RenameFile: "Algodoo/Logfile_previous.txt" already
existed.
460 ms: Permanently erasing file "Algodoo/Logfile_previous.txt"...
460 ms: No joysticks detected
460 ms: Subsystem initialized
461 ms: ------------------------------------------------------
461 ms: CPU: Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
461 ms: 4 cores at 2301 MHz
461 ms: CPU features:
461 ms: MMX - yes
461 ms: SSE - yes
461 ms: SSE2 - yes
461 ms: SSE3 - yes
461 ms:
461 ms: Windows 6.2
462 ms: ------------------------------------------------------
462 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
462 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
462 ms: Threadpool...
462 ms: Resources...
464 ms: Looking for DCS API...
465 ms: Failed to find DcsSdkDll.dll
468 ms: Initializing Pango...
487 ms: Pango initialized
487 ms: Skin::OnSkinChange...
487 ms: Borders::Reload...
525 ms: Skin::RemakeTextDrawers...
525 ms: Looking for usable font...
544 ms: Simulation...
544 ms: SPH...
544 ms: Scene...
544 ms: Input...
544 ms: Classmate...
544 ms: GUI...
544 ms: Adding console...
544 ms: Adding Reflection...
544 ms: Adding Language...
544 ms: Adding Tools...
544 ms: Adding EntityModifier...
544 ms: Starting application...
544 ms: Loading chains...
546 ms: Loading Algodoo/chains/chain.phn...
546 ms: Deserializing code...
570 ms: Code deserialized
570 ms: Imported phunlet Algodoo/chains/chain.phn
573 ms: Loading Algodoo/chains/rope.phn...
573 ms: Deserializing code...
578 ms: Code deserialized
578 ms: Imported phunlet Algodoo/chains/rope.phn
581 ms: Initializing thread-pool...
581 ms: Application created
581 ms: Parsing Algodoo/thyme.cfg...
584 ms: Done parsing Algodoo/thyme.cfg.
584 ms: Parsing Algodoo/autoexec.cfg...
640 ms: Done parsing Algodoo/autoexec.cfg.
641 ms: Parsing Algodoo/config.cfg...
779 ms: - WARNING - Failed to find path to skinned texture:
"SKINNED/gui/spongify"
780 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
812 ms: Done parsing Algodoo/config.cfg.
812 ms: Subsystem::CreateTheWindow
812 ms: Creating window...
1136 ms: * SCOPE BEGIN: QResizeEvent
1136 ms: QEvent::Resize from [-1, -1] to [1366, 768]
1136 ms: * SCOPE END: QResizeEvent
1136 ms: * SCOPE BEGIN: QTWindow::resizeEvent
1136 ms: * SCOPE END: QTWindow::resizeEvent
1136 ms: GLWidget::showEvent
1136 ms: Failed to connect to the SBSDK
1140 ms: Init GLEW...
1145 ms: Unloading GL resources...
1145 ms: Done Unloading GL resources
1145 ms: OSImpl::OnWindowCreated, hwnd = 002606E6
1146 ms: LoadTouchAPI
1146 ms: Touch API loaded.
1146 ms: Orientation locked to landscape
1146 ms: Looking for accelerometer...
1193 ms: Unable to find any sensors on the computer.
1193 ms: Window created.
1193 ms: Setting root container size to [1362, 764] (scale = 1)
1193 ms: Looking for tablet...
1193 ms: No tablet found (or Wintab32.dll missing)
1193 ms: Web...
1195 ms: Prefetching resources...
1195 ms: Prefetching textures...
1380 ms: Prefetching shaders...
1383 ms: - WARNING - -- Compilation results for vertex shader: line
1383 ms: WARNING: 0:6: '' : #version directive missing--
1384 ms: - WARNING - -- Compilation results for fragment shader: line
1384 ms: WARNING: 0:6: '' : #version directive missing--
1388 ms: - WARNING - -- Compilation results for vertex shader: particle
1388 ms: WARNING: 0:6: '' : #version directive missing--
1388 ms: - WARNING - -- Compilation results for fragment shader: particle
1388 ms: WARNING: 0:6: '' : #version directive missing--
1390 ms: - WARNING - -- Compilation results for vertex shader: particleFast
1390 ms: WARNING: 0:6: '' : #version directive missing--
1391 ms: - WARNING - -- Compilation results for fragment shader: particleFast
1391 ms: WARNING: 0:6: '' : #version directive missing--
1393 ms: - WARNING - -- Compilation results for vertex shader: plane
1393 ms: WARNING: 0:6: '' : #version directive missing--
1393 ms: - WARNING - -- Compilation results for fragment shader: plane
1393 ms: WARNING: 0:10: '' : #version directive missing--
1397 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
1397 ms: WARNING: 0:6: '' : #version directive missing--
1397 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
1397 ms: WARNING: 0:6: '' : #version directive missing--
1400 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
1400 ms: WARNING: 0:6: '' : #version directive missing--
1400 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
1400 ms: WARNING: 0:6: '' : #version directive missing--
1403 ms: - WARNING - -- Compilation results for vertex shader: water
1403 ms: WARNING: 0:6: '' : #version directive missing--
1403 ms: - WARNING - -- Compilation results for fragment shader: water
1403 ms: WARNING: 0:6: '' : #version directive missing--
1406 ms: Prefetching done.
1406 ms: Creating GUI...
1406 ms: AppGUI::CreateGUI(recreate=true)...
1406 ms: Skin::OnSkinChange...
1406 ms: Borders::Reload...
1424 ms: Skin::RemakeTextDrawers...
1424 ms: Looking for usable font...
1426 ms: Serializing widgets...
1427 ms: Removing widgets...
1429 ms: Restoring widgets...
1491 ms: Naming widgets...
1491 ms: AppGUI::CreateGUI done.
1491 ms: App::CreateGUI done
1491 ms: Loading scene...
1492 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
1493 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
1497 ms: Deserializing code...
1560 ms: Code deserialized
1560 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
1560 ms: Running program...
1560 ms: Multi-texturing is supported
1560 ms: OS language: 0409
1561 ms: MakeWelcomeScreen()
1565 ms: ------------------------------------------------------
1565 ms: OpenGL vendor: Intel
1565 ms: OpenGL renderer: Intel(R) HD Graphics 4400
1565 ms: OpenGL version: 4.3.0 - Build 20.19.15.4531
1565 ms: OpenGL shading language version: 4.30 - Build 20.19.15.4531
1565 ms: OpenGL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color
GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth
GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add
GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp
GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program
GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias
GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader
GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel
GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB
GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent
GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync
GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2
GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array
GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range
GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query
GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4
GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays
GL_ARB_base_instance GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader
GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine
GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects
GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack
GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts
GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture
GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode
GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access
GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location
GL_ARB_multi_bind GL_ARB_indirect_parameters
1565 ms: GLU version: 1.2.2.0 Microsoft Corporation
1565 ms: GLU extensions: GL_EXT_bgra
1565 ms: ------------------------------------------------------
1565 ms: ------------- START OF GAME LOOP -------------
1582 ms: Testing FBO support...
1582 ms: Non-PoT FBO:s supported
1583 ms: Pre-buffering scene...
1583 ms: Allocating new texture atlas (nr 1)
1619 ms: Pre-buffering done.
1619 ms: TEX_ATLAS_Distmap: 4 MiB
1619 ms: TEX_Icon: 4.9 MiB
1619 ms: TEX_Border: 2.2 MiB
1619 ms: Total VRAM allocated: 11.3 MiB
1620 ms: Background::Init...
1620 ms: Loading images...
1663 ms: Background::Init done
1664 ms: Allocating new texture atlas (nr 1)
1718 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(2A)
1718 ms: WARNING: 0:6: '' : #version directive missing--
1719 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(2A)
1719 ms: WARNING: 0:6: '' : #version directive missing--
1723 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(29)
1723 ms: WARNING: 0:6: '' : #version directive missing--
1724 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
1724 ms: WARNING: 0:6: '' : #version directive missing--
1727 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
1727 ms: WARNING: 0:6: '' : #version directive missing--
1727 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
1727 ms: WARNING: 0:6: '' : #version directive missing--
1732 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
1732 ms: WARNING: 0:6: '' : #version directive missing--
1733 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
1733 ms: WARNING: 0:6: '' : #version directive missing--
1737 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
1737 ms: WARNING: 0:6: '' : #version directive missing--
1737 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
1737 ms: WARNING: 0:6: '' : #version directive missing--
1739 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
1739 ms: WARNING: 0:6: '' : #version directive missing--
1739 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
1739 ms: WARNING: 0:6: '' : #version directive missing--
1742 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
1742 ms: WARNING: 0:6: '' : #version directive missing--
1742 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
1742 ms: WARNING: 0:6: '' : #version directive missing--
1794 ms: Setting root container size to [1362, 764] (scale = 1)
1795 ms: * SCOPE BEGIN: QResizeEvent
1795 ms: QEvent::Resize from [1174, 576] to [1366, 768]
1795 ms: * SCOPE END: QResizeEvent
2033 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
2033 ms: WARNING: 0:6: '' : #version directive missing--
2034 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
2034 ms: WARNING: 0:6: '' : #version directive missing--
2107 ms: Successfully checked for updates
31533 ms: Pre-buffering scene...
31533 ms: Pre-buffering done.
31533 ms: TEX_ATLAS_Skin: 21.3 MiB
31533 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
31533 ms: TEX_ATLAS_Distmap: 4 MiB
31533 ms: TEX_ATLAS_Clouds: 16 MiB
31533 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
31533 ms: TEX_Icon: 4.9 MiB
31533 ms: TEX_Border: 2.2 MiB
31533 ms: TEX_Util: 2 MiB
31533 ms: TEX_FBO: 4.1 MiB
31533 ms: Total VRAM allocated: 55.2 MiB

35548 ms: - WARNING - -- Compilation results for vertex shader: Batch:


CreateShader(6C)
35548 ms: WARNING: 0:6: '' : #version directive missing--
35549 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(6C)
35549 ms: WARNING: 0:6: '' : #version directive missing--
52092 ms: Pre-buffering scene...
52092 ms: Pre-buffering done.
52092 ms: TEX_ATLAS_Skin: 21.3 MiB
52092 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
52092 ms: TEX_ATLAS_Distmap: 4 MiB
52092 ms: TEX_ATLAS_Clouds: 16 MiB
52092 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
52092 ms: TEX_Icon: 4.9 MiB
52092 ms: TEX_Border: 2.2 MiB
52092 ms: TEX_Util: 2 MiB
52092 ms: TEX_FBO: 4.2 MiB
52092 ms: Total VRAM allocated: 55.4 MiB

52295 ms: - WARNING - -- Compilation results for vertex shader:


CreateFFShader(08)
52295 ms: WARNING: 0:6: '' : #version directive missing--
52296 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(08)
52296 ms: WARNING: 0:6: '' : #version directive missing--
65536 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
94859 ms: Pre-buffering scene...
94859 ms: Pre-buffering done.
94860 ms: TEX_ATLAS_Skin: 21.3 MiB
94860 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
94860 ms: TEX_ATLAS_Distmap: 4 MiB
94860 ms: TEX_ATLAS_Clouds: 16 MiB
94860 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
94860 ms: TEX_Icon: 5 MiB
94860 ms: TEX_Border: 2.2 MiB
94860 ms: TEX_Skin: 0.8 MiB
94860 ms: TEX_Util: 2 MiB
94860 ms: TEX_FBO: 4.3 MiB
94860 ms: Total VRAM allocated: 56 MiB

184631 ms: ------------- END OF GAME LOOP -------------


184631 ms: Subsystem::Run returned, saving config...
184706 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
184707 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
184878 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
184878 ms: Destroying GL resources
184881 ms: Destroying subsystem
184881 ms: Shutting down critical components
184892 ms: Destroying stuff

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