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Steam inited.

Loading database of game controller mappings from gamecontrollerdb.txt


Game controller mappings database successfully loaded.
SDL inited.
System inited.
Initializing window manager...
No video mode resolution specified, using desktop resolution 1920x1080.
Creating main window 1920x1080 (flags 3)...
Window created.
Initializing GLEW...
OpenGL version: 4.6.0 NVIDIA 397.93
Running on GeForce GTX 1050 Ti/PCIe/SSE2 from NVIDIA Corporation
ARB_vertex_buffer_object: yes
SDL window: 1920x1080
Vsync swap interval: 1
Sound device 0: No sound
Sound device 1: Hangsz�r�k (USB Audio Device)
Sound device 2: Hangsz�r�k (Realtek High Definition Audio)
Sound device count: 3
..playback buffer length: 500
..playback update period: 100
..playback threads: 1
..using linear volume curve
Bass audio successfully opened.
..mixing frequency 22050
Enumerating joysticks...
..found 0 joystick(s)
version 1.8 (patch 1), protocol version 47
loading defs...
warning: Entity 'journal_text' does not have idle action.
..While parsing def 'journal_text' in data/level_new/other.txt:77.
warning: Entity 'nothing' does not have idle action.
..While parsing def 'nothing' in data/temp.txt:11.
>>> Preloading resources...
SDL window resized to: 1920x1080 (drawable 1920x1080)
Changing network input send period to 16/30, input count 1, max sims per tick 10.
initializing static sprites...
..took 1230ms
Received stats and achievements from Steam.
initializing skins...
expanding skin mappings..
..took 2192ms
Created 0 clip sprite skins.
..took 2192ms
Opened game controller: joystick index: 0, name: X360 Controller, guid:
00000000000000000000000000000000
>>> Preloaded 11566 resources.
Player profile loaded.
error: Steam Cloud: Can't read file 'save.ver'.
Starting single-player game...
Original world SEED: -1343393558 1660145078 1550063271 -806827544
Generating level from SEED: 1765381188 1733557715 -1581468679 770506898

Generating level: forest


warning: Cannot find suitable room def from level def forest for room type
forest_ledge, using compatible room def forest_common instead.
warning: Cannot find suitable room def from level def forest for room type exit,
using compatible room def forest_common instead.
224 static objects created during map creation, advancing to game
Adding join event for player 0 at frame 0, node_id 1, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 202 26 1 3 7 17 0 6 359 488 81 8 0 0 14 0 37 0 0 0 0 0 0 0 0 362 8 5 0 4 0
0 0 14 40 9 0 0 33 3 0 0 0 356 455 15 3 2 1 1 1 80 12 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining hero for player 0 at the end frame 0, controlled by node 1, local true,
rollback false
Player 0 created at the end of frame 0, controlled by node 1, is local true
game stats:
..game time: 0:00
..level time: 0:00
..player 1 kills: 0
..player 1 dmg: 0
..player 1 gold: 0
..player 1 healed: 0
..player 1 deaths: 0
..player 2 kills: 0
..player 2 dmg: 0
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 0
Destroying world...
Starting multi-player game from saved game: creating lobby...
Creating lobby...
Steam lobby created: id = 109775244951307264, our node id = 35727629
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'forest', difficulty '1', custom ''
Created lobby id 109775244951307264 as node 35727629
Allocating local outgoing input stream starting at frame 0
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 540155870 -2147293938 1977045367 1579941187

Generating level: tomb

237 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 1593, node_id 35727629, local true,
profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 202 26 1 3 7 17 0 6 359 488 81 8 0 0 14 0 37 0 0 0 0 0 0 0 0 362 8 5 0 4 0
0 0 14 40 9 0 0 33 3 0 0 0 356 455 15 3 2 1 1 1 80 12 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Player 0 created at the end of frame 1594, controlled by node 35727629, is local
true
Refreshing hero for player 0 with profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 202 26 1 3 7 17 0 6 359 488 81 8 0 0 14 0 37 0 0 0 0 0 0 0 0 362 8 5 0 4 0
0 0 14 40 9 0 0 33 3 0 0 0 356 455 15 3 2 1 1 1 80 12 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'tomb',
difficulty '0', custom ''
New node joined the lobby, node id = 112815294, is host = 0
Node 112815294 (client) has joined the lobby
Sending HELO ping to lobby member 112815294
Sending HELO ping to lobby member 112815294
Received HELO ping from lobby member 112815294, sending response
Received HELO ping from lobby member 112815294, sending response
Received HELO response from lobby member 112815294, using the connection to
communicate with the member
Received HELO response from lobby member 112815294, using the connection to
communicate with the member
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 2390 with player mask 1 joining remote at index 1 and frame 2396
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 2390 with player mask 1 joining remote at index 1 and frame 2398
Joining remote played into the game, node id 112815294, player index 1, starting
frame 2398
Adding join event for player 1 at frame 2398, node_id 112815294, local false,
profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 138 28 0 3 7 4 0 10 295 282 81 4 1 0 12 0 8 0 0 0 0 0 0 0 0 319 4 3 0 4 0
0 2 7 40 7 0 0 0 1 0 0 0 0 666 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Joining new player 1 at frame 2398, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 2398, controlled by node 112815294,
local false, rollback false
Player 1 created at the end of frame 2398, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 59.6607 milliseconds, slowing down each frame
by 0.994345 ms each tick for 60 ticks
Local node is ahead of 112815294 by 37.3833 milliseconds, slowing down each frame
by 0.623055 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 13
more ticks but the time ahead is only 15.6782 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 30.1703 milliseconds, slowing down each frame
by 0.502838 ms each tick for 60 ticks
Local node is ahead of 112815294 by 17.8189 milliseconds, slowing down each frame
by 0.296981 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 9
more ticks but the time ahead is only 15.9364 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 35:35
..level time: 9:54
..player 1 kills: 16
..player 1 dmg: 3936
..player 1 gold: 26
..player 1 healed: 96
..player 1 deaths: 2
..player 2 kills: 26
..player 2 dmg: 5939
..player 2 gold: 30
..player 2 healed: 124
..player 2 deaths: 3
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: -1012116355 -588624554 1292729647 402162063

Generating level: boss

34 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 218 28 1 3 8 21 0 7 380 584 89 8 0 0 16 0 40 0 0 0 0 0 0 0 0 401 8 5 0 4 0
0 0 15 42 13 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 13 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'boss',
difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 4
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 5
Joining remote played into the game, node id 112815294, player index 1, starting
frame 5
Adding join event for player 1 at frame 5, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 164 29 0 3 9 8 0 11 325 406 89 6 2 1 16 0 11 0 0 0 0 0 0 0 0 351 6 5 0 4 3
0 2 8 45 17 0 0 0 1 0 0 1 0 666 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 5, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 5, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 5, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 58.5346 milliseconds, slowing down each frame
by 0.975576 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 6
more ticks but the time ahead is only 15.3836 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 19.4859 milliseconds, slowing down each frame
by 0.324765 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 23
more ticks but the time ahead is only 14.0607 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 40:37
..level time: 5:03
..player 1 kills: 4
..player 1 dmg: 3011
..player 1 gold: 6
..player 1 healed: 75
..player 1 deaths: 4
..player 2 kills: 5
..player 2 dmg: 4180
..player 2 gold: 1
..player 2 healed: 14
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: -1012116355 -588624554 1292729647 402162063

Generating level: boss

34 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 222 28 1 3 8 21 0 9 386 659 90 8 0 0 17 0 40 0 0 0 0 0 0 0 0 402 8 5 0 4 0
0 0 15 42 16 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 13 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'boss',
difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 4
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 6
Joining remote played into the game, node id 112815294, player index 1, starting
frame 6
Adding join event for player 1 at frame 6, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 169 29 1 3 9 8 0 12 326 420 90 6 2 1 16 0 11 0 0 0 0 0 0 0 0 354 6 5 0 7 5
0 2 8 45 17 0 0 0 1 0 0 1 0 666 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 6, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 6, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 6, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 75.083 milliseconds, slowing down each frame by
1.25138 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 13
more ticks but the time ahead is only 15.5809 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 19.8083 milliseconds, slowing down each frame
by 0.330139 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 22
more ticks but the time ahead is only 14.5394 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 39:45
..level time: 4:11
..player 1 kills: 4
..player 1 dmg: 3009
..player 1 gold: 3
..player 1 healed: 56
..player 1 deaths: 4
..player 2 kills: 0
..player 2 dmg: 927
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: -1012116355 -588624554 1292729647 402162063

Generating level: boss

34 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 226 28 1 3 8 21 0 11 389 715 91 8 0 0 18 0 40 0 0 0 0 0 0 0 0 402 8 5 0 4
0 0 0 15 42 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 13 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'boss',
difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 4
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 5
Joining remote played into the game, node id 112815294, player index 1, starting
frame 5
Adding join event for player 1 at frame 5, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 169 29 1 3 9 8 0 13 326 420 91 6 2 1 16 0 11 0 0 0 0 0 0 0 0 355 6 5 0 9 5
0 2 8 45 17 0 0 0 1 0 0 1 0 842 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 5, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 5, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 5, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 59.9575 milliseconds, slowing down each frame
by 0.999291 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 9
more ticks but the time ahead is only 16.283 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 37:26
..level time: 1:51
..player 1 kills: 2
..player 1 dmg: 791
..player 1 gold: 4
..player 1 healed: 12
..player 1 deaths: 3
..player 2 kills: 1
..player 2 dmg: 3366
..player 2 gold: 2
..player 2 healed: 0
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: -1012116355 -588624554 1292729647 402162063

Generating level: boss


34 static objects created during map creation, advancing to game
Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 228 29 1 3 8 21 0 12 393 727 92 8 0 0 18 0 40 0 0 0 0 0 0 0 0 403 8 5 0 4
0 0 0 15 42 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'boss',
difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 6
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 7
Joining remote played into the game, node id 112815294, player index 1, starting
frame 7
Adding join event for player 1 at frame 7, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 170 29 1 3 9 8 0 14 328 420 92 6 2 1 16 0 11 0 0 0 0 0 0 0 0 356 6 5 0 15
7 0 2 8 45 17 0 0 0 1 0 0 1 0 1363 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 7, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 7, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 7, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 96.5574 milliseconds, slowing down each frame
by 1.60929 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 12
more ticks but the time ahead is only 15.5809 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 20.5089 milliseconds, slowing down each frame
by 0.341815 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 41
more ticks but the time ahead is only 14.2473 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 20.0945 milliseconds, slowing down each frame
by 0.334909 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 25
more ticks but the time ahead is only 14.5655 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 42:50
..level time: 7:16
..player 1 kills: 1
..player 1 dmg: 2733
..player 1 gold: 25
..player 1 healed: 53
..player 1 deaths: 3
..player 2 kills: 16
..player 2 dmg: 8197
..player 2 gold: 8
..player 2 healed: 18
..player 2 deaths: 3
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 2022823325 -2109337435 -639159790 -1742364532

Generating level: dungeon

241 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 229 29 1 3 8 21 1 13 418 780 93 8 0 0 19 0 40 0 0 0 0 0 0 0 0 404 8 5 0 4
0 0 0 15 46 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'dungeon', difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 7
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 9
Joining remote played into the game, node id 112815294, player index 1, starting
frame 9
Adding join event for player 1 at frame 9, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 186 29 1 3 9 8 1 14 336 438 93 7 2 1 16 0 11 0 0 0 0 0 0 0 0 358 6 5 0 16
8 0 2 8 47 19 0 0 0 1 0 0 1 0 4250 13 3 2 1 1 1 0 4 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 9, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 9, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 9, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 130.675 milliseconds, slowing down each frame
by 2.17792 ms each tick for 60 ticks
Local node is ahead of 112815294 by 75.5366 milliseconds, slowing down each frame
by 1.25894 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 22
more ticks but the time ahead is only 15.6928 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 45:10
..level time: 2:20
..player 1 kills: 3
..player 1 dmg: 1533
..player 1 gold: 14
..player 1 healed: 23
..player 1 deaths: 4
..player 2 kills: 6
..player 2 dmg: 3537
..player 2 gold: 4
..player 2 healed: 14
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 2022823325 -2109337435 -639159790 -1742364532

Generating level: dungeon


241 static objects created during map creation, advancing to game
Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 232 29 1 3 8 21 1 14 432 803 96 8 0 0 19 0 40 0 0 0 0 0 0 0 0 414 8 5 0 4
2 0 0 15 48 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'dungeon', difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 8
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 9
Joining remote played into the game, node id 112815294, player index 1, starting
frame 9
Adding join event for player 1 at frame 9, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 192 31 1 3 9 9 1 15 340 452 96 7 2 1 16 0 13 0 0 0 0 0 0 0 0 368 6 5 0 16
15 0 2 9 48 19 0 0 0 1 0 1 1 0 4250 13 3 2 1 1 1 0 4 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 9, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 9, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 9, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 119.425 milliseconds, slowing down each frame
by 1.99042 ms each tick for 60 ticks
Local node is ahead of 112815294 by 56.4707 milliseconds, slowing down each frame
by 0.941178 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 19
more ticks but the time ahead is only 15.0731 ms now, cancelling the slowdown
Local node is ahead of 112815294 by 20.0223 milliseconds, slowing down each frame
by 0.333706 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 13
more ticks but the time ahead is only 14.2185 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 44:30
..level time: 1:40
..player 1 kills: 0
..player 1 dmg: 1864
..player 1 gold: 17
..player 1 healed: 15
..player 1 deaths: 4
..player 2 kills: 13
..player 2 dmg: 5352
..player 2 gold: 2
..player 2 healed: 3
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 2022823325 -2109337435 -639159790 -1742364532

Generating level: dungeon

241 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 232 29 1 3 8 21 1 15 449 818 99 8 0 0 19 0 41 0 0 0 0 0 0 0 0 421 8 5 0 4
3 0 0 15 50 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'dungeon', difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 8
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 9
Joining remote played into the game, node id 112815294, player index 1, starting
frame 9
Adding join event for player 1 at frame 9, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 205 31 1 3 9 10 1 16 342 455 99 7 2 1 16 0 13 0 0 0 0 0 0 0 0 378 6 5 0 16
19 0 2 18 49 19 0 0 0 1 0 3 1 0 4274 13 3 2 1 1 1 0 4 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 9, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 9, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 9, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 131.4 milliseconds, slowing down each frame by
2.19 ms each tick for 60 ticks
Local node is ahead of 112815294 by 65.9753 milliseconds, slowing down each frame
by 1.09959 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 24
more ticks but the time ahead is only 14.4738 ms now, cancelling the slowdown
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 44:59
..level time: 2:09
..player 1 kills: 0
..player 1 dmg: 1364
..player 1 gold: 15
..player 1 healed: 12
..player 1 deaths: 4
..player 2 kills: 6
..player 2 dmg: 5413
..player 2 gold: 1
..player 2 healed: 22
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 2022823325 -2109337435 -639159790 -1742364532

Generating level: dungeon

241 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 232 29 1 3 8 21 1 16 464 830 102 8 0 0 19 0 42 0 0 0 0 0 0 0 0 424 8 5 0 4
4 0 0 15 53 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'dungeon', difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 7
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 8
Joining remote played into the game, node id 112815294, player index 1, starting
frame 8
Adding join event for player 1 at frame 8, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 211 32 1 3 9 11 1 17 343 477 102 7 2 1 16 0 14 0 0 0 0 0 0 0 0 382 6 5 0
16 28 0 2 20 49 19 0 0 0 1 0 3 1 0 4274 13 3 2 1 1 1 0 4 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 8, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 8, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 8, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 113.184 milliseconds, slowing down each frame
by 1.88641 ms each tick for 60 ticks
Local node is ahead of 112815294 by 67.3859 milliseconds, slowing down each frame
by 1.1231 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 17
more ticks but the time ahead is only 15.3974 ms now, cancelling the slowdown
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
error: Can't load sprite 'SLASHER_leg_120', def not found.
Local node is ahead of 112815294 by 19.8889 milliseconds, slowing down each frame
by 0.331481 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 30
more ticks but the time ahead is only 15.7715 ms now, cancelling the slowdown
Soft-disconnecting the game, preparing for full resync
Destroying local outgoing input stream
[SD] Tagging node 35727629 as soft-disconnected (it's local)
[SD] Tagging node 112815294 as NOT soft-disconnected and sending soft-disconnect
request
Received soft-disconnect response from node 112815294
game stats:
..game time: 44:30
..level time: 1:41
..player 1 kills: 4
..player 1 dmg: 2519
..player 1 gold: 13
..player 1 healed: 6
..player 1 deaths: 4
..player 2 kills: 10
..player 2 dmg: 3632
..player 2 gold: 0
..player 2 healed: 5
..player 2 deaths: 4
Destroying world...
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 2022823325 -2109337435 -639159790 -1742364532

Generating level: dungeon

241 static objects created during map creation, advancing to game


Adding join event for player 0 at frame 0, node_id 35727629, local true, profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 236 29 1 3 8 23 1 17 477 836 105 8 0 0 19 0 42 0 0 0 0 0 0 0 0 430 8 5 0 4
7 0 0 15 55 20 0 0 38 3 1 0 0 356 455 16 3 2 1 1 1 89 17 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Ending soft-disconnect with new frame index 0


Allocating local outgoing input stream starting at frame 0
[SD] Sending soft-reconnect message to node 112815294
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'dungeon', difficulty '0', custom ''
Joining hero for player 0 at the end frame 0, controlled by node 35727629, local
true, rollback false
Player 0 created at the end of frame 0, controlled by node 35727629, is local true
Saving in frame 1 because the local player has joined
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 1 with player mask 1 joining remote at index 1 and frame 8
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 1 with player mask 1 joining remote at index 1 and frame 9
Joining remote played into the game, node id 112815294, player index 1, starting
frame 9
Adding join event for player 1 at frame 9, node_id 112815294, local false, profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 221 34 1 3 9 14 1 18 343 482 105 7 2 1 16 0 15 0 0 0 0 0 0 0 0 390 6 5 0
16 32 0 2 25 49 19 0 0 0 1 0 3 1 0 4375 14 3 2 1 1 1 0 4 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0

Joining new player 1 at frame 9, node id 112815294


Waiting for client sync, display HUD message here?
Received synchronized notification from node 112815294
Joining hero for player 1 at the end frame 9, controlled by node 112815294, local
false, rollback false
Player 1 created at the end of frame 9, controlled by node 112815294, is local
false
Local node is ahead of 112815294 by 122.869 milliseconds, slowing down each frame
by 2.04781 ms each tick for 60 ticks
Local node is ahead of 112815294 by 72.7811 milliseconds, slowing down each frame
by 1.21302 ms each tick for 60 ticks
Local node is slowing down because of node 112815294 ; slowdown scheduled for 17
more ticks but the time ahead is only 15.1587 ms now, cancelling the slowdown
game stats:
..game time: 42:55
..level time: 0:06
..player 1 kills: 0
..player 1 dmg: 0
..player 1 gold: 3
..player 1 healed: 0
..player 1 deaths: 3
..player 2 kills: 0
..player 2 dmg: 0
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 3
Destroying world...
Node 35727629 was removed from the lobby with reason 5
We were removed from the lobby with reason 5
Disconnecting connection to node 112815294
Disconnecting connection to node 35727629
Destroying local outgoing input stream

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