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Joining hero for player 0 at the end frame 0, controlled by node 1, local true,
rollback false
Player 0 created at the end of frame 0, controlled by node 1, is local true
game stats:
..game time: 0:00
..level time: 0:00
..player 1 kills: 0
..player 1 dmg: 0
..player 1 gold: 0
..player 1 healed: 0
..player 1 deaths: 0
..player 2 kills: 0
..player 2 dmg: 0
..player 2 gold: 0
..player 2 healed: 0
..player 2 deaths: 0
Destroying world...
Starting multi-player game from saved game: creating lobby...
Creating lobby...
Steam lobby created: id = 109775244951307264, our node id = 35727629
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map
'forest', difficulty '1', custom ''
Created lobby id 109775244951307264 as node 35727629
Allocating local outgoing input stream starting at frame 0
Original world SEED: -797711287 213977243 -904184107 -1515437744
Generating level from SEED: 540155870 -2147293938 1977045367 1579941187
Player 0 created at the end of frame 1594, controlled by node 35727629, is local
true
Refreshing hero for player 0 with profile:
version 1
head head_05
hat hat_11
class 0
secondary_head fhead_12
secondary_hat hat_00
secondary_class 0
counters 202 26 1 3 7 17 0 6 359 488 81 8 0 0 14 0 37 0 0 0 0 0 0 0 0 362 8 5 0 4 0
0 0 14 40 9 0 0 33 3 0 0 0 356 455 15 3 2 1 1 1 80 12 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
Updated lobby attributes to Steam, host 'Arbok', country 'HU', name '', map 'tomb',
difficulty '0', custom ''
New node joined the lobby, node id = 112815294, is host = 0
Node 112815294 (client) has joined the lobby
Sending HELO ping to lobby member 112815294
Sending HELO ping to lobby member 112815294
Received HELO ping from lobby member 112815294, sending response
Received HELO ping from lobby member 112815294, sending response
Received HELO response from lobby member 112815294, using the connection to
communicate with the member
Received HELO response from lobby member 112815294, using the connection to
communicate with the member
Got synchronization pre-request from node 112815294
Got synchronize pre-request from node 112815294, all looks ok: pre sync would use
rollback frame 2390 with player mask 1 joining remote at index 1 and frame 2396
Got synchronization request from node 112815294
Got synchronize request from node 112815294, all looks ok: sync will use rollback
frame 2390 with player mask 1 joining remote at index 1 and frame 2398
Joining remote played into the game, node id 112815294, player index 1, starting
frame 2398
Adding join event for player 1 at frame 2398, node_id 112815294, local false,
profile:
version 1
head fhead_05
hat hat_13
class 1
secondary_head head_10
secondary_hat hat_00
secondary_class 0
counters 138 28 0 3 7 4 0 10 295 282 81 4 1 0 12 0 8 0 0 0 0 0 0 0 0 319 4 3 0 4 0
0 2 7 40 7 0 0 0 1 0 0 0 0 666 13 3 2 1 1 1 0 3 0 0 0 0 0 0 0
feats 1 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0