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Knight of Purity recruit CR 1 XP 400

This humanoid wears a patch with a white hand over a crimson circle and wields an electric pistol.

CE Medium humanoid (Purity)


lnit +6; Senses sense non human 30 ft.
Perception +5

DEFENSE HP 16
EAC 14; KAC 12
Fort +3; Ref +3; Will +3

OFFENSE
Speed 30 ft.
Melee assault hammer +6 (1d6+3 B)
Ranged purity pistol +8 (1d6+1 E)1d8+2 non human
Offensive Abilities synthetic hatred

STATISTICS
Str +2; Dex +4; Con +2; Int +1; Wis +0; Cha +0
Feats Deadly Aim
Skills Acrobatics +8, Computers +5 Engineering +5
Languages Common

ECOLOGY
Environment any
Organization solo, pair, first cleansing

SPECIAL ABILITIES
Synthetic Hatred (Ex) Purity Recruits believe that non-humans will destroy the galaxy and do their
utmost to destroy them before such a future happens. Purity agents gain +2 damages against non-
human.
Sense Synthetic (Ex) Purity agents are all equipped with a special sensor that detects non-human DNA
in a short radius. With a swift action, a Purity agent can detect any non-humans within 30 ft.

Purity Recruits are recruits in the Knights of Purity. They believe in the utter destruction of any life form
that is not pure strain human. Purity agents have gone so far to destroy colonies, and starships crewed by
non humans
PURITY SCOUT CR 2 XP 600
This humanoid wears a patch with a white palm over a red circle on her uniform. She is armed with a
futuristic bow and an assortment of arrows from a leg quiver.

CE Medium humanoid (Purity)


lnit +7; Senses sense synthetic Perception +8

DEFENSE HP 33
EAC 13; KAC 15
Fort +4; Ref +4; Will +4

OFFENSE
Speed 30 ft.
Melee survival knife +10 (1d4+4 S)
Ranged bow + 10 (1d6+2 P)
Offensive Abilities synthetic hatred, electric amp

STATISTICS
Str +2; Dex +4; Con +2; Int +1; Wis +0; Cha +0
Feats Deadly Aim
Skills Acrobatics +10, Computers +7 Engineering +7, Piloting +10
Languages Common
Gear bow, second skin, 2 grenade arrow I

ECOLOGY
Environment any
Organization solo, pair, scouting party (1-2 Purity Scouts, 1-2 Flesh Hounds)

SPECIAL ABILITIES
Synthetic Hatred (Ex) Purity Scouts believe that synthetics will destroy the galaxy and do their utmost to
destroy them before such a future happens. Purity agents gain +2 damage against constructs.
Sense Synthetic (Ex) Purity agents are all equipped with a special sensor that detects synthetics in a
short radius. With a swift action, a Purity agent can detect constructs, robots and artificial intelligences
within 30 ft.
Electric Amp (Ex) Purity Scouts’ bows have an electric-charging adapter that can electrify arrows. When
firing an arrow against a construct or electricity vulnerable opponent, their ranged attacks from a electric
bow deals electricity damage instead of piercing.

Purity Scouts are sent in wildernesses and technological ruins in search of malfunctioning robots that may
have been lost to time. These constructs are likely more dangerous than the ones in settlements, as their
broken programming could have been corrupted by age and wear. There are many records of such
robots destroying settlements, cities and space stations, gaining sentience and even godhood. Using the
modification on their bows, Purity Scouts electrify their arrows to target these menaces and shut them
down forever.

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