Вы находитесь на странице: 1из 100

THE WORLD’S #1 VIDEO GAME MAGAZINE

Any Pre-owned Xbox One or Pre-owned PlayStation 4

Offer valid 3/12/17 - 3/26/17.


Valid on pre-owned Xbox One or PlayStation 4 systems for Pro members only. Coupon required. Limit 1 per customer. GameStop, Inc. reserves the right to
cancel, terminate, modify or suspend the offer for any reason without notice.

Corsair STRAFE RGB Keyboard


Reg. $119.99. Offer valid 3/19/17 - 3/25/17.
Valid for Pro members only. Coupon required. GameStop, Inc. reserves the right to
cancel, terminate, modify or suspend the offer for any reason without notice.

2x points on nearly every item (excluding GameStop Gift Cards)


$50 in exclusive monthly offers
10% off pre-owned games and accessories
10% extra credit when you trade games and accessories
Plus, all Pro members get 12 issues of
Game Informer magazine!
GameStop, Inc. reserves the right to cancel, terminate, modify or suspend the offer for any reason without notice.
Playing What
We Love
D
o the games we play define us, or
do we define the games we play?
It is an insane question, since the
answer is most certainly a bit of both.
A game that delights one type of player
may bore another, as some of the most
popular games have shown. Love Call
of Duty? Finding someone who thinks it
destroys the fabric of humanity is easier
than catching a Pidgey in Pokémon Go.
Whenever a game reaches the heights
ANDY McNAMARA
of success, an equal rise in dislike and
EDITOR-IN-CHIEF
distaste often accompanies it. I would
andy@gameinformer.com
argue this is healthy; games should elicit
powerful reactions. They should play to
Read my column or different tastes and engage us in different
comment on this letter at ways. If they didn’t, they would never find
gameinformer.com/mag new ways to challenge our skills or intro-
or follow @GI_AndyMc duce us to new ways of playing.
A great example of this is in The
Witcher 3: Wild Hunt. It is easy to say,
“Why is this Gwent game here? I want
to play my action/RPG, not a collect-
ible card game.” However, what about
the players who had never played col-
lectible card games before? Gwent
offered an opportunity to challenge their
notions about what they like in games.
In some cases, decisions like this could
help someone’s gaming palate expand.
In other cases, it could just reinforce a
previously known dislike – but you don’t
really know what you dislike until you try
it. That’s why I think it is important for
games to push their boundaries and test
the established limits of a genre.
The Zelda franchise has been around
visit gameinformer.com daily for the latest and greatest, and follow @gameinformer on Twitter

for decades, but I’m happy to see it find


new ways to define itself. Our cover this
month is an Uncharted game without
Nathan Drake. I think we will hear plenty
of voices opposing these breaks from
tradition, but if games don’t attempt to
challenge expectations, we will become
bored and walk away.
Embrace change. Embrace that it is
okay for someone to not love what you
love. Embrace challenge, because over-
coming challenge is what games are
all about.
Enjoy the issue.

38
Uncharted:
Cheers,
The Lost Legacy
The Uncharted series finally moves away
from Nathan Drake and focuses on a fresh but treasured
protagonist: Chloe Frazer. In its new expansion, The Lost
Legacy, we assume the role of Chloe as she treks across
the mountains of India to explore her heritage and obtain
a legendary artifact that could change her status as a
treasure hunter. Along for the ride is another familiar face:
Uncharted 4’s formidable Nadine Ross. The pair must
learn to work together, performing intense stunts and
outsmarting a new villain in order to make a name for
themselves. by Kimberley Wallace

2
58 Mass Effect 86 Horizon
Zero Dawn
Andromeda
We take a final look at the
next chapter of Mass Effect
51 Game Infarcer:
Metal Gear Solid VI: Retaining The License
Our annual April Fools’ issue is here, giving you a look at
The creators of Killzone
moved into a new franchise
and genre, simultaneously.
before our upcoming review. upcoming games like Pokémon This & That and No Man’s Yard. How did it turn out?

06 Feedback

22 Top Ten:
Co-Star Spin-Offs

24 Impulse

36 The Good, The Bad,


And The Ugly
83 For Honor
For Honor treads
the line between action
and fighting game in a
compelling way.
12 Flipping The Switch
Nintendo’s latest console is here, and we share our
thoughts after spending lots of time with it.
37 Timeline

58 Previews

76 Reviews

90 Classic:
A Pioneer Story

96 Game Over:
Test Your Naughty
Dog Knowledge

34 Gear: Mass
Comsumption
Ahead of the release of
Andromeda, we look at
some of the best Mass
Effect merchandise. 78 The Legend Of Zelda: Breath Of The Wild
The new Zelda is huge, and also, thankfully, very good.

Correction: In our “Your Guide To Becoming A Professional Gamer” article in issue 287, we incorrectly listed Yiliang “Doublelift” Peng
as a streamer for Counter Logic Gaming. Peng actually streams for Team SoloMid. We apologize for the error.
3 contents
games index

Breakaway. . . . . . . . . . . . . . . . . 73

Danganronpa V3:
Killing Harmony . . . . . . . . . . . . 65

60 Prey
We’re still excited
about our recent cover
Dirt 4. . . . . . . . . . . . . . . . . . . . . 67

story game and have some Fire Emblem Heroes . . . . . . . . . 88


new hands-on impressions.
Flinthook . . . . . . . . . . . . . . . . . . 24

For Honor . . . . . . . . . . . . . . . . . 83

Galactic Civilizations III:


Crusade. . . . . . . . . . . . . . . . . . 71

Halo Wars 2. . . . . . . . . . . . . . . . 82

Horizon Zero Dawn . . . . . . . . . . 86

28 Interview:Ken Lobb
If you played GoldenEye on Nintendo 64, then you know
62 What Remains Of
Edith Finch
We went hands-on with the
Legend of Zelda:
Breath of the Wild, The . . . . . . 78
Ken’s work and are probably a fan, even if you don’t immedi- new game from the makers
ately recognize his name. of The Unfinished Swan. Lego City Undercover . . . . . . . . 64

Loot Rascals . . . . . . . . . . . . . . . 88

Mass Effect Andromeda . . . . . . 58

Memoranda . . . . . . . . . . . . . . . . 88

MLB The Show 17 . . . . . . . . . . . 74

Nier: Automata . . . . . . . . . . . . . 84

Night in the Woods . . . . . . . . . . 80

18 Gamer: The Game Detectives


We spoke to a community of gamers dedicated to solving
the most difficult ARG puzzles.
Nioh. . . . . . . . . . . . . . . . . . . . . . 85

Oregon Trail. . . . . . . . . . . . . . . . 90

Path of Exile:
The Fall of Oriath. . . . . . . . . . . 68

Pillars of Eternity II: Deadfire. . . 69

Poochy & Yoshi’s


26 Avalanche
Comes Back
From The Precipice
Woolly World . . . . . . . . . . . . . . 88

Portal Knights . . . . . . . . . . . . . . 70
65 Danganronpa V3:
Killing Harmony
We caught up with the
developers behind Disney
Prey. . . . . . . . . . . . . . . . . . . . . . 60
The visual novel series
about students murder-
ing each other is back for
82 Halo Wars 2
RTS on console is
always tricky. Does the
Infinity to find out how they
recovered after Disney
decided to abandon its Project Cars 2 . . . . . . . . . . . . . . 66
another round. Halo Wars sequel pull it off? video game efforts.
Rainbow Six Siege. . . . . . . . . . . 63

Resident Evil 7 Biohazard . . . . . 20

Sniper Elite 4. . . . . . . . . . . . . . . 88

Sunless Skies . . . . . . . . . . . . . . 72

Thimbleweed Park. . . . . . . . . . . 24

Torment: Tides of Numenera . . . 81

84 Nier: Automata
Nier was an under- Uncharted: The Lost Legacy . . . 38
appreciated cult-classic,
and we have our review of
the sequel.
20 Afterwords: Resident Evil 7 Biohazard
Resident Evil has officially returned to its horror roots,
and we spoke with Capcom all about it.
What Remains of Edith Finch. . . 62

Ys VIII: Lacrimosa of Dana. . . . . 73


4 contents
Great coverage, by land or sea.
At GEICO, great rates and outstanding coverage doesn’t stop with your car.
Whether you drive a motorcycle, boat or RV, GEICO could help you
save money on more than just car insurance.

Contact us for a free quote and see just how much you could save.

JHLFRFRP_$872_/RFDO2IĆFH

Some discounts, coverages, payment plans and features are not available in all states or all GEICO companies. Motorcycle and ATV coverages are underwritten by GEICO Indemnity Company.
Boat and PWC coverages are underwritten by GEICO Marine Insurance Company. GEICO Auto policyholders could be eligible for a discount on their GEICO Marine Insurance policy. GEICO is
a registered service mark of Government Employees Insurance Company, Washington, D.C. 20076; a Berkshire Hathaway Inc. subsidiary. © 2016 GEICO
feedback

Seems like everyone has an opinion about our Top 50 list, and
isn’t afraid to share it. Others weigh in on the Nintendo Switch,
single-player DLC, and 2017’s most-anticipated games.

Cover Kudos of characters. The art came courtesy guy, but Modern Warfare Remastered
When I saw the cover for issue 286, of French artist Bengal, who routinely and Amplitude are much better. And
I was really excited. Overwatch is my works on a variety of DC Comics Destiny is somehow better than GTA
favorite game of this year, and I’ve put and Marvel series, in addition to the Online or R6 Siege? I understand that
over a week’s worth of time into it. But official Overwatch comic. Of course this is all opinion-based, but the opin-
I also know a lot of people probably not everyone was smitten with our ions you’ve based this on are wrong in
don’t agree with us. I feel like your top pick…or any of our other picks a lot of ways.
choice is going to get a lot of hate, but for that matter. Kevin M.
that hate is unjustified; there was no via email
other game this year that received a 10 Get A Gripe
from you guys, so obviously it’s going I was reading your Top 50 list, and I Fun fact: 99-percent of the time
to win GOTY. Hopefully we aren’t disagree on the Game of the Year. when readers start a sentence with
the only people that think Overwatch Overwatch is a great game for what it “I understand it’s an opinion…” they
deserves it. is – an online multiplayer shooter – but then immediately prove that they in
Brayden Valentine it isn’t the game of the year for me. fact don’t understand how opinions
via email A game of the year needs more than work. We’ll try harder to pick the
just online multiplayer, and that is all “right” opinions next time, but if it’s
My name is Jake and I just wanted to Overwatch brings to the table. To me, any consolation, Uncharted 4 was a
acknowledge the person who designed/ the game of the year is Uncharted 4: strong contender last year as well.
illustrated the Overwatch cover art for A Thief’s End. That is an amazing game
your Top 50 Games of 2016 issue. Tell with a fully fleshed-out story mode and
them I love them. online multiplayer. Also, the fact that
Jacob Nawabi there is a “Best Remaster” category
via email tells me there are too many games
being remastered.
For the record, our Game of the Stephen G.
Year award isn’t decided by review via email
score – that is, after all, just one edi-
tor’s opinion. Instead, Overwatch You call it Top 50 Games of 2016, and
Contact Us won because it was the most played yet there’s so much you got wrong. You
Send your questions, and most enjoyed game of the year plastered Clash Royale and Pokémon
comments, and rants to by the overwhelming majority of the Go everywhere, and you guys sure love
feedback@gameinformer.com G.I. staff. As such, we couldn’t think shilling for Zombie Cliché #102,837.
for a chance to be featured of a more fitting cover for our Top 50 Also, Ratchet & Clank as best remas-
in the magazine! issue than Overwatch’s beloved cast ter? I love R&C as much as the next
6
Short Answers
To Readers’
Burning
Questions:
“How long has it been
since Nintendo didn’t
release Mother 3 to
the US?”
Forever, technically.

“I don’t play any shooter


games. I’m probably miss-
ing out by now, right?”
Yup.
No Man’s Why
I was extremely surprised and dis- “When is Cuphead going
gusted by one game on your Top 50 to release?”
list. I even turned to the back of the Not soon enough.
magazine to find that this game got
a 7.5, a rating that it doesn’t deserve.
Based on your scale it deserves a 4, Worst
in my opinion, for being repetitive and News Tip Of
making everything you do feel like a The Month:
chore. That game is No Man’s Sky. It
may be as massive as an ocean, but “what people are saying
it’s as deep as a puddle in terms of
Dissed By DLC about mario splash?”
content, and is painfully dull. Its inclu- I know that there are lots of multiplayer fans out there, but us
sion is a glaring blemish that insults single-player gamers get snubbed on free DLC. Electronic Arts is
the entire list and hurts your reputa- one of the biggest offenders. Most of their Battlefield games are Question
tion. I cannot believe you put it on great, but way too short to pay $60 for. Battlefield 1 is a fantastic Of The Month:
the list. game, but suffers from the same problem; the prologue isn’t even What video game
Mike D. character do you think
part of the campaign. I’m 69 years old and love to play games,
Plainfield, IL deserves his or her own
but don’t feel like getting my butt kicked by teenagers, so I stick
spin-off game, and what
Thank you for including No Man’s Sky to single-player campaigns. The Giant’s Shadow DLC should be would it be?
in your Top 50 list! I know it wasn’t the made for the campaign. I know I’ll get booed by multiplayer fans,
best game, but I got what I wanted out but I think I’m getting screwed.
of it, and it’s the perfect stress reliever Mike D.
after a long night at work. Plainfield, IL
Ben Gentry
via email
Given the praise Battlefield 1’s campaign received, we doubt
No Man’s Sky was certainly the anyone would boo the addition of more single-player chap-
most polarizing title of 2016, and ters. However, the Battlefield series has always been focused
as we said in our Top 50 entry for on multiplayer first and foremost, so we can’t really blame
the game, half the staff enjoyed DICE for devoting their post-launch support to more com-
what they played, and the other half
petitive offerings. Hopefully the success – as well as calls for
thinks they’re crazy. What? Just
because we’re professional editors more content from readers like you – encourages the devel-
doesn’t mean we can’t argue over oper to flesh out the vignette format in future installments.
our opinions too…

(Left) This month


gi spy

we got an in-depth
look at Uncharted:
The Lost Legacy
courtesy of Naughty
Dog’s Shaun Escayg
and Kurt Margenau.
(Right) Nintendo’s Chiko
Bird and Nate Bihldorff
gave us one last look at
Switch before launch.
You can read our full
hardware impressions
on page 12.

PHOTOS FROM THE VIDEO GAME INDUSTRY


feedback 7
On Your Mind It All Adds Up
I’ve been reading a lot about the
Nintendo Switch, and much of what
I’m seeing is making my bank account
cry “time out!” I mean, when you add
up the price of the system, the charger
for the controllers, the SD card for
memory, the online service, and of
course the games, it’s enough to send
your wallet to the morgue. I, for one,
am not ready to sign the death certifi-
cate. Are gamers that willing to shell
out cash for something that’s bound to
follow the same path as the Wii U?
William Crowe
via email

Based on Switch pre-orders, it


appears the answer is yes. However,
we wouldn’t write the Switch off as
another Wii U just yet. The Switch’s
Looking Ahead hybrid functionality makes it unlike
In issue 286, we asked readers what game they are look- any home console or handheld that
ing forward to the most in 2017. Thanks to recent news, has come before, and Nintendo says
Nintendo titles ranked high on the list, as did a long-awaited that more than 100 games from more
than 70 publishers are in develop-
RPG sequel. Here are some of the responses. ment for the system. The added
expenses might put a damper on
The Legend of Zelda: Breath of the Wild. For a Zelda game, it your enthusiasm, but early adopters
has some stuff that could blow the minds of every single person are willing to pay for what Nintendo
alive ever in the history of mankind in perpetuity forever and has always delivered: a string of
always. So, Zelda. Every. Single. Time. high-quality first-party titles that you
Top 50 can’t get anywhere else.
Kevin Molloy
Praise/Gripes
Nintendo Switch I have been waiting impatiently for Persona 5 to take my heart
Interest since it was announced back in 2014. I languished through the
Anticipated delays, but stayed strong. I upgraded to a PS4 so I could have
Game Picks the best possible playing experience. Then, for my birthday
Digital Intimacy
this year, my boyfriend stole my heart (again!) by pre-ordering
Kudos me the premium collector’s edition. I am counting the days
until release!
Tabletop Fans Rachel Kohler

I’ve come to question many of Nintendo’s decisions, but seeing


the announcement of Super Mario Odyssey has certainly
strengthened my interest in seeing the red plumber again. This
game is a wise decision and hopefully a sign that Nintendo is
heading in the right direction.
Jose Corrales

(Left) Sony San


Diego’s Ramone Russell
dropped by the G.I.
office this month to give
us the scoop on MLB
The Show 17. He’s way
cooler than Shea.
(Right) Hermen
Hulst and the Horizon
Zero Dawn team were
gracious enough to
welcome Geoff Keighley
and Andy McNamara to
their dining table.

(continued on page 10)

8 feedback
© 2016. Wm. Wrigley Jr. Company. All Rights Reserved. 5, Life Happens in 5, Ascent, and all affiliated designs are trademarks of the Wm. Wrigley Jr. Company or its affiliates. Not actual product sold in stores.
1
gallery WINNER
1 H.S. Harbison
Based on Valentine’s wear and tear, it looks like smoking
is bad even for androids

2 Lorraine Maresca
“He’s got lifeless eyes, black eyes, like a
doll’s eyes. When he comes at ya, doesn’t
seem to be livin’…until he bites ya”

3 Dennis Le
This picture pretty much sums up our fate
every time we play as Genji

4 Vaughn Knight
You wouldn’t like Mario when he’s angry

» Submit your art for a chance to win our monthly prize. Please include your name and return address. Entries become the property of Game Informer and cannot be returned.
Send to: Game Informer Reader Art Contest, 724 First Street North, 3rd Floor, Minneapolis, MN 55401 | Email to: ReaderArt@gameinformer.com

(Left) Andy caught up


with Universal’s Pete
Wanat, Hidden Variable
Studios’ Nick Ahrens,
Night School Studio’s
Sean Krankel, and
Universal’s Nick Eisele.
(Right) After donating
big to G.I.’s Extra Life
charity livestream,
community member/
hero Zach Pligge
stopped by to record
a special episode of
Replay. Watch it at
gameinformer.com.
10 feedback
N G T H E
F L I P P I

NOTABLES
18 the game detectives

20 afterwords: resident
evil 7 biohazard

22 top ten co-star spinoffs

24 impulse

26 avalanche comes back


from the precipice

28 interview: ken lobb

34 gear: mass
effect edition

12
Nintendo has always been experi-
mental. Sometimes the company’s
gambles pay off in big ways (Wii),
and sometimes they stumble in the
market (Wii U). Ether way, consum-
ers are always eager to see the
company’s next big step forward
in the gaming space. The Switch
is Nintendo’s latest experiment,
and it is full of fun ideas. We love
the system’s clean user interface
and overall design, and moving
between televisions and travel-
ing with it is incredibly easy. On
the other hand, the controller that
makes all of this possible is a bit
of a mixed bag. We put the Switch
through its paces to find out how
well the final product stacks up to
its promise.

SPECS
Size: 102mm x 239mm x 13.9mm (with Joy-Con attached) | Screen: 1280x720 resolution 6.2-inch capacitive LCD touch screen | CPU: Nvidia customized Tegra processor | Storage: 32GB
(additional microSD card slot supports additional memory) | Resolution: 1920x1080 (In handheld mode, the maximum resolution is 1280x720, which matches the screen resolution)
Audio output: Supports linear PCM 5.1ch | USB: Type-C terminal (Used for charging or for connecting to the Nintendo Switch dock) | Battery: Lithium ion battery that lasts between 3-6 hours.
connect 13
also running on the Wii U, the Switch’s flagship a flimsy kickstand used to prop the system up
THE HARDWARE launch title doesn’t look out of place in today’s in tabletop mode, which snapped off the sec-
For the last several console generations, market thanks to Nintendo’s stunning visual ond time we used it. Fortunately, we snapped
Nintendo has come up short on horsepower, style. However, given Nintendo’s difficulty the kickstand back into place and haven’t
relying more on unique mechanics and system courting third-party developers in the past, the had a problem since, but we wonder how well
features to sell its consoles. The Switch is no company is going to have to work especially this object holds up after repeated use. The
exception. A custom Nvidia Tegra processor hard to distinguish itself graphically and attract kickstand also doubles as the cover for the
makes the Switch more powerful than the Wii developmental support when its competitors system’s microSD slot, which seems like a risky
U, but still underpowered compared to the PS4 are pushing 4K. move, and we hope it doesn’t result in too many
and Xbox One – even though those consoles The Switch’s outer shell doesn’t seem out- lost SD cards.
are more than three years old. dated. The tablet features a sturdy construction Popping the Switch tablet in and out of its
However, processing power isn’t everything. and simple design, and is only slightly heavier TV dock is easy. As promised, games transfer
Clever art direction can make a game look than tablets of similar size. The unit’s volume almost immediately between the tablet’s screen
gorgeous without being realistic, as Nintendo’s buttons produce a satisfying click, and the and your television. The dock itself is mostly a
stable of colorful and iconic characters have power button is recessed, which helps prevent shell for the tablet, but it needs to be plugged in
illustrated over the years. The Legend of Zelda: the system from turning on and off accidentally. for the Switch to display on a TV, and there is no
Breath of the Wild is a perfect example; despite The only weak aspect of the tablet’s design is way to connect to a television without a dock.

Everything In The Box


Nintendo Switch console | Left and right Joy-Con controllers | Joy-Con wrist straps | Joy-Con grip
Nintendo Switch dock | HDMI cable | A/C adaptor

14
Notable
Upcoming Releases
» 1-2-Switch – March 3
ACTUAL GAME CARD SIZE » Dragon Quest
Heroes I & II – March 3
» Disgaea 5
Complete – March 3
» Fast RMX – March 3
» Human Resource
Machine – March 3
» I Am Setsuna – March 3
» Just Dance 2017 – March 3
» Little Inferno – March 3
» The Legend of Zelda:
Breath of the Wild – March 3
» Shovel Knight:
Treasure Trove – March 3
» Skylanders:
Imaginators – March 3
» Super Bomberman R –
March 3
» Snipperclips – March 3
» World of Goo – March 3
» Has-Been
Heroes – March 28
» The Binding of Isaac:
Afterbirth+ – March
» Lego City
Undercover – April 4
» Puyo Puyo Tetris – April 25
» Mario Kart 8
Deluxe – April 28
» Rime – May
» Arms – Spring
» NBA 2K18 – September
» Fire Emblem Warriors – Fall
» Splatoon 2 – Fall
» Super Mario Odyssey – Fall
» Celeste – TBA
» Dragon Ball
Xenoverse 2 – TBA
» Elder Scrolls V:
Skyrim, The – TBA
» FIFA 18 – TBA
» Jackbox Party Pack 3 – TBA
However, we tested multiple docks, and they guard. The touchscreen is very responsive,
» Lego Worlds – TBA
all immediately recognized our Switch, so you but we have yet to see how well games use
» Minecraft: Story Mode - The
can easily move the unit between locations with it. Games run at a lower resolution of 720p on
Complete Adventure – TBA
Switch docks. We aren’t big fans of the dock’s this screen to help conserve battery life. While
» Minecraft:
back cover, which is meant to conceal the sys- the lower resolution is barely noticeable, we
Switch Edition – TBA
tem’s cords; this rear compartment feels flimsy, encountered situations where text was too
» Untitled Grasshopper
and we couldn’t close it while using a few third- small to read clearly. This has the potential to be
Manufacture game – TBA
party HDMI cords because they were too thick. a serious problem if developers don’t actively
» Project Octopath
When taking the system on the go, Nintendo optimize their games for both displays.
Traveler – TBA
says you can expect between three and six The built-in speakers are on the back of the
» Project Sonic 2017 – TBA
hours of battery life. We squeezed 2 hours and unit. They produce mid-level sound that is eas-
» Rayman Legends:
50 minutes out of the system while playing ily drowned out in loud environments, so keep
Definitive Edition – TBA
The Legend of Zelda: Breath of the Wild in a pair of headphones handy to plug into the
» Shin Megami
handheld mode. system’s standard 3.5 mm headphone jack at
Tensei (untitled) – TBA
While technically a handheld system, the the top of the tablet.
» Sonic Mania – TBA
Switch is only portable in the way devices like One of our biggest hardware concerns is the
» Stardew Valley – TBA
the iPad are portable. It’s large, and though it meager 32GB of onboard memory. Mario Kart
» Steep – TBA
can technically fit in a back pocket, that isn’t 8 Deluxe takes up 7GB of space, while The
» Ultimate Chicken
exactly comfortable or convenient. We recom- Legend of Zelda: Breath of the Wild eats up
Horse – TBA
mend a carrying case (or similar form of protec- 13.4GB, and the upcoming Dragon Quest He-
» Ultra Street Fighter II:
tion) if you plan on traveling with the unit. roes I & II clocks in at 32GB. Game sizes aren’t
The Final Challengers – TBA
Games look great even when you’re away likely to start shrinking, so buying a separate
» Xenoblade
from the TV thanks to the Switch’s built-in microSD card is practically required to store
Chronicles 2 – TBA
6.2-inch LCD touch screen, which is crisp and games and DLC – a hidden expense buyers
» Yooka-Laylee – TBA
scratch-resistant. However, given the system’s need to consider if they plan on using the digital
portability, you’ll likely want some kind of screen marketplace in addition to physical media.
connect 15
THE CONTROLLER
Controllers are an important piece of any new console, but the Switch controller is the
heart of Nintendo’s new system, as it gives players more ways to play than previous consoles. In
general, we found that the Joy-Con’s face and shoulder buttons are too small, and that the home, capture, plus,
and minus buttons are all in awkward positions. We’ve also heard reports that the left Joy-Con occasionally loses
sync with the system and powers down randomly, but this only happened to us once during testing. Here’s a
quick breakdown of the primary ways to play the Switch, with the caveat that the aforementioned issues apply to
all three of the Joy-Con configurations.

INDIVIDUAL JOY-CONS
Each Joy-Con is incredibly light and has a soft
matte texture. The face buttons feel well-built
and produce a pleasant click. The much-hyped
HD rumble is also impressive, and gives a
greater amount of kickback than we expected
from such a tiny device. We also loved how
these controllers sync automatically as soon as
you slide them onto the tablet.
Nintendo claims the charge for each indi-
vidual Joy-Con will last for about 30 hours,
and it took a long time for the controllers to die
on us. Unfortunately, when they do, you need
to put them back on the tablet, which must
be plugged in or docked to charge them. This
is inconvenient, and the only other charging
solution is a special charging grip, which is sold
separately for $29.99.
On the practical side, the Joy-Cons are too
small to hold comfortably for a long time any-
way. Whether we were holding them individu-
ally or one in each hand, our fingers began
cramping up after about an hour. The Joy-Cons
get the job done in short bursts, but using them
is a terrible long-term option.

JOY-CON GRIP HANDHELD MODE PRO CONTROLLER


The Joy-Con grip adds some much-needed Sliding the Joy-Cons onto the side of the Nintendo’s Joy-Con controllers get uncomfort-
substance to the individual Joy-Cons, trans- Switch tablet transforms the system into able during long gameplay sessions, so anyone
forming them into a passable controller. The something that looks like a larger PlaySta- who plans to spend a significant amount of
grip’s extra padding fills in the palms of your tion Vita. This is great for playing the Switch time playing traditional video games on the
hands and helps prevent cramps. The left Joy- on the go, but it isn’t optimal for at-home Switch should buy a Switch Pro Controller
Con’s face buttons work better as a d-pad in play given the decreased resolution on the ($69.99). The Pro Controller has a much more
this configuration than we anticipated. smaller screen. Having the tablet sandwiched comfortable form factor that feels a lot like the
If you can’t afford to shell out for Nintendo’s between the two controllers alleviated some PS4 and Xbox One controllers, but it isn’t as
Pro Controller, the Joy-Con grip configuration hand pain, but it still produced discom- polished as Sony or Microsoft’s offerings. The
is the best way to play Switch games, but you fort at the base of our thumbs after long d-pad is stiff and its shoulder buttons are digital
never completely forget that you’re holding a play sessions. instead of analog triggers. However, the sticks
square controller. feel good and the face buttons are nice and
sturdy. After several hours of game time, we
were grateful to have the Pro Controller, and we
continually went back to it over the Joy-Cons.
16
upcoming Nintendo games. The Dashboard
THE DASHBOARD itself is quiet, but the buttons make different-
The Online Plan The Switch’s dashboard might be Nintendo’s yet-satisfying sounds when you click them.
best UI to date. We breezed through the first- We were surprised to find Nintendo’s Miis
PlayStation and Xbox owners are time system set-up, which is as simple as enter- buried in the settings menu, but these custom-
accustomed to paying for online ing a name and selecting a player icon. Much izable avatars are still around, even though their
services and access to their favorite like the PS4 dashboard, all your Switch games significance has diminished. Mii customization
games’ multiplayer, but Nintendo and apps are displayed along a media bar that is as robust as ever, and you can even copy
players have always had a free ride. scrolls horizontally across the middle of the over a Mii if you are fond of the critters you
That ends with the Switch. Nintendo screen. This content could get crowded once designed on the Wii U and have one saved to
hasn’t detailed many of the specifics you have more games, but the overall design is an Amiibo.
of its new service, but players who simple and elegant, and can be navigated with a The Amiibo’s NFC reader is built into the left
subscribe can play games online, par- controller or the touchscreen. Joy-Con’s analog stick, which makes it easy to
ticipate in online lobby and voice chat Along the bottom of the screen, useful buttons register Amiibos to your profile. Unfortunately,
(via a mobile app), and have access give you access to the system’s settings, the there isn’t much else to do with your Amiibo
to exclusive eShop deals. Subscribers eShop, and your photo album, which houses collection on the Switch Dashboard. Of course,
can also download and play one NES screenshots you take using the controller’s Nintendo plans to continue Amiibo support with
or SNES game for free each month. capture button. We’re disappointed you can’t future game releases.
Nintendo says it is adding new online organize photos into subfolders, but you can The settings menu also houses options
components to these classic titles, easily sort them by game. You can also edit to calibrate you controllers, pick dashboard
but that subscribers will only have each photo with personalized captions. Another themes (right now just black or white), adjust
access to them for one month, which useful button along the bottom of the dashboard your parental controls, or turn on airplane mode.
feels like an inferior deal compared to takes you to the Switch’s news feed, which Overall, the Switch’s menus are clean and easy
Sony and Microsoft’s services. is full of useful console tips and news about to navigate.
Exact pricing is still unknown, but
it sounds like this service will be
cheaper than those offered by Sony
and Microsoft. Nintendo president
Tatsumi Kimishima told the Japa-
nese business journal Nikkei that THE WRAP-UP
the Switch's online services will cost Nintendo isn’t afraid of thinking outside the box, but it feels like the company made major compro-
players between ¥2,000-¥3,000, mises for the Switch. The individual Joy-Cons are so small that they leave you with hand cramps,
which would convert to somewhere and even when combined with the Joy-Con grip, they still feel unnatural. We’re happy with the
between $17 and $26 U.S. dollars. tablet’s overall design, and transitioning from a television console to a handheld system works like
Nintendo expects to launch this magic. We love the Switch’s premise, but Nintendo and its third-party partners still need to prove
service in full in the fall, so Switch that the unique features are more than just gimmicks. \
owners will have limited free access
to online multiplayer until then. Editor’s Note: The Switch’s online features (like eShop and photo sharing) and full launch lineup were not available as of this writing, so we’ve
chosen to hold off on assigning a score. These impressions are based solely on the hardware; check back next month for our final assessment of
the complete Switch experience.

connect 17
gamer
The Game Detectives Website:
reddit.com/r/
gamedetectives
Meet the community dedicated to solving the internet’s most Twitter:
arcane alternate-reality games @G_Detectives
Number of members:

A
lternate-reality games (not to be confused with augmented-reality 12,000+
games, which uses the same ARG acronym) are games that take
Founding:
place outside of games. Often used to build excitement for an Formed in 2015
upcoming game or other entertainment event, they typically involve hiding to solve the Steam
extremely difficult-to-find clues in ambiguous locations. The Game Detectives, Winter Sale ARG

a subreddit community with more 12,000 members, is obsessed with these


ARGs. This hive mind was instrumental in uncovering Frog Fractions 2, and is
constantly looking for new ARGs to break apart and solve. We spoke with a
representative mod for the community who goes by “Crash” to find out more
about the Game Detectives, and what makes a good ARG.

interview by Kyle Hilliard

What are some of the dos and I don’t think this has happened in is probably not the trailhead for an
don’ts for ARGs? Who has com- our community yet (which is great), ARG. However, “I found this static in
pletely missed the mark? but there’s a concept in ARGs called a deliberate pattern that spells out a
Do create engaging, challenging puz- “gamejacking.” The idea behind message in binary,” is at least some
zles. Do work aspects of your game (like gamejacking is that, well, you hijack kind of puzzle, which may lead to a
story, gameplay, etc.) into the ARG. Do somebody else’s ARG – you hide false fully-fledged ARG.
have some measure of interactivity in clues and fake puzzles that divert The biggest red herring was probably
the ARG. Don’t leave your players hang- players away from the original ARG. also from the Sombra ARG. Players
ing for a long time without progress. This would have been particularly discovered that if you looked straight
Don’t try for something too ambitious. problematic in something like the Eye up on the Dorado map, you saw this
Don’t make your puzzles too easy, or Sigil/Frog Factions 2 ARG – someone weird, circular pattern. It was just a
else people will blow through them. could have just put a fake eye sigil in leftover artifact from the engine that
I don’t think any “official” ARG has their game along with a puzzle piece Blizzard used to make the game, but
completely missed the mark, but there that didn’t fit with the rest, which people went nuts trying to decipher a
were aspects of the Sombra from would have been really confusing to message from it.
Overwatch ARG that people were us! To make matters worse, since we
unhappy with. For example, there was didn’t know who was behind the Eye Is there an unsolved promotional
a 24-hour countdown on a special Sigil ARG, there would have been no ARG? What’s the longest one of
post on Blizzard’s official forums (the way to verify which sigils were legiti- them has taken to crack?
post faux-glitched when you clicked mate and which weren’t. The most infamous example of an
on it). After we’d solved the puzzles unsolved ARG is Cicada 3301, which
linked to that forum post (which took On the subreddit, I see many posts some people speculate is a recruit-
about four or five hours) and waited saying, “I think this may be an ment tool for the government. Nobody
out the rest of the 24-hour countdown, ARG!” What’s the biggest example has come forward to say they’re
we were presented with another of seeing patterns in the chaos – of behind the Cicada 3301 ARG, but
countdown, which lasted for three people being convinced there’s an there were clues scattered all through-
months. People weren’t too happy ARG happening but it’s ultimately out the real world, which would likely
about the first countdown leading to just a series of coincidences? require multiple people to distribute.
another, longer countdown. The most concrete way to know The longest an ARG has taken to
if something is an ARG or not is if crack, that I know of, was the Frog
Is there anything in the ARG com- there’s an actual puzzle that’s been Fractions 2 ARG. It started in 2014,
munity that would constitute “cheat- solved. For instance, “I found this stat- and lasted for nearly three years
ing” in any way, or is it all fair game? ic, do you think it means anything?” before the game was discovered.
18 connect
70
afterwords

RESIDENT EVIL 7
BIOHAZARD
Despite a shaky marketing campaign, Resident Evil 7 proved to be the approach obviously comes with its
own risks afterward, but we figured it
shot of adrenaline the series needed, focusing on creaky houses and gro- would be the correct approach to take
tesque monsters instead of explosive action. We chatted with producer within development to not be bound
by limitations created by sales and
Masachika Kawata about the game’s critical success and the risks Capcom market trends.
took in this spooky Southern-focused horror outing. by Javy Gwaltney Gore had never been a focal point
for the franchise in the past, but it
What prompted the switch to With the Bakers, we give you a became a significant tool for us when
first-person perspective? glimpse into their lives as you wander seeking out methods of creating fear
We had first decided to focus on horror around the house and see old photos and horror. I’d like to believe we were
as the direction for this game and we and possessions, but you know that able to create an extra level of impact
thought the first-person perspective something has happened to them. This during scenes that incorporated it.
would be the most effective way of sense of mystery and incongruity stays Of course, one of the things we had
creating an immersive experience that with you as you encounter the family. to worry about further down the road
would heighten the fear. If you look at Through the course of the game, you was content ratings boards, so we
previous entries in the franchise or will of course find out more about them had to cut back on some of the more
third-person titles in general, characters and why things are the way they are. grotesque depictions in certain regions
viewed from a third-person perspec- Similar to how you don’t necessarily of the world.
tive tend to have more pronounced always feel just one emotion towards
personalities that players can enjoy as another person in real life, I think play- Did you ever think about return-
spectators. This time around, we really ers will eventually feel a multitude of ing to the campy vibe of the first
wanted the player to feel more like the emotions toward the Baker family few games?
main character in the story. as well. Our focus was on embracing horror
With the first-person perspective, and immersing players in a scary sce-
there’s less separation between the Why set the game in the South? nario. With a first-person perspective
player and the main character, and Rural America tends to portray iso- as well, it eliminates that barrier and
we wanted to have this more personal lated locations that are far away from keeps the player connected to what’s
connection as it would also enhance the population. I think because of this going on. While we didn’t set out to
the immersion even more. It’s funny to remoteness, a lot of horror scenarios have a campy vibe necessarily, this is
say this after-the-fact, but the first- take place in this kind of setting. We still a video game after all, so I think
person perspective also fit naturally also wanted to create a sense of isola- players have already found some situa-
with VR technology. It was a fortu- tion for our horror theme, so setting the tions and one-liners that give the game
itous turn of events that our shift to game in an abandoned plantation in different dimensions but still work
first person timed perfectly with the Louisiana was a good fit. within the scope of the game.
advancement of VR technology!
Why does the world need to be Are there any plans for where the
Are the Bakers meant to so grotesque? series may go from here?
be sympathetic? Even at the conceptual stage, we We have already of course announced
When we thought about creating the made it taboo for development to there will be a remake of Resident
adversaries in the game, we felt that be too concerned or conscious about Evil 2, but beyond that nothing has
humans can actually be the scariest the sales of the product. We wanted been announced. However, with the
creatures. They’re relatable but unpre- to place importance on making sure positive reception of Resident Evil 7
dictable. There’s a certain sense of that above all else, we were able Biohazard, I think it’s safe to say it will
insanity in being attacked by another to create a new survival horror title be a very important compass for us in
human because of this. that was entertaining to play. That moving the franchise forward.
20 connect
top ten Co-star Spin-offs
by Jeff Marchiafava

Mega Man Zero


After getting shoved out of the spotlight in Mega Man X,
Zero finally landed the starring role in his own Game Boy
Advance game, which spawned three popular sequels.
Zero’s Z-Saber (a.k.a. laser sword) gives the series more
of a melee focus, while embracing the lauded difficulty of
Mega Man’s roots.

Luigi’s Mansion
After being overshadowed by his brother for years, Luigi
Donkey Kong Country finally found his own calling: sucking up ghosts with a
Nintendo’s great ape may have gotten top billing in the original Donkey Kong, but vacuum cleaner while trying not to soil himself. The fun
Ma rio (a.k.a. Jumpman) was still the star of the show. D.K. had to wait another 13 interactions and unique gameplay gave the GameCube
years before his first official adventure in Rare’s stellar SNES platformer, which ush- an early hit, and made up for Luigi’s Mario Is Missing
ered in a new era of faux-3D graphics. debacle. Almost.

Rayman Raving Rabbids Daxter Wario Land: Super Mario Land 3


Few characters are more family-friendly than Ray- Talk about awkward: While series star Jak was languish- Wario has some serious envy issues. The goal of Wario’s
man, but his Rabbid co-stars are considerably more ing in a Krimzon Guard prison for two years, Daxter was first spin-off is solely to build a bigger castle than
twisted. The demented bunnies peddled their crass enjoying his own spin-off adventure – and fans loved Mario has, and he butt-stomps and shoulder-charges
humor across 75 minigames in this Wii title, launching it, too. Ready At Dawn developed the PSP hit, which through bricks and baddies alike to make it happen. The
a subseries that briefly overshadowed the original. tasks the sassy ottsel with ridding Haven City of a metal adventure may be petty, but it’s also one of the Game
Sorry, Rayman! bug infestation. Boy’s best.

Mortal Kombat: Gargoyle’s Quest Prinny: Can I Really Dr. Robotnik’s Mean
Shaolin Monks Firebrand might be a run-of-the-mill Be The Hero? Bean Machine
Mortal Kombat received many spin-offs, enemy in Ghosts ‘n Goblins, but he The answer to the title of Prinny’s first Most gamers know Dr. Robotnik as
but Liu Kang and Kung Lao’s PS2/ turned the tables in this Game Boy spin-off was a resounding “Yes.” The Sonic’s nemesis, but for a while the
Xbox side adventure was the only one title. In addition to introducing RPG peg-legged penguin traded in Disgaea’s supervillain had a side career: ripping off
worth playing. Shaolin Monks polished elements, Gargoyle’s Quest enhanced turn-based RPG tactics for side-scrolling Puyo Puyo. The first entry in the superb
the beat-‘em-up formula of Sub-Zero’s the side-scrolling action with new platforming and real-time action on PSP. blob-matching series was deemed
subpar Mortal Kombat Anthologies, and abilities like flying, wall-clinging, and It also pumps up the series’ absur- too obscure for Western audiences, so
featured a variety of fun cameos from upgradeable projectiles. dity to whole new levels. Gotta have Sega gave it an Eggman makeover. Talk
the main series. muscles, dood! about dastardly. \
22 connect
impulse Two Indies Find Innovative
Approaches To Old-School Design

O
ne of the things I love about the indie scene is the willingness of funny) adventure. I came away delight-
ed by the writing, as well as the ways
developers to take older game inspirations and visual styles and the game is designed to avoid the old
evolve them for modern play. That’s the case with the two games genre pitfalls.
I want to stay away from story spoil-
I played this month. Both may look like they’re drawn out of the ‘80s,
ers, since the discovery of characters
but feature gameplay and mechanics perfectly suited to today’s player. and situations is so key to the fun. It’s
enough to know that Thimbleweed
Park follows two federal agents as they
by Matt Miller investigate a murder in a small town,
slowly uncovering a much deeper
mystery. In a clever mix of homage and
I had great enthusiasm for Tribute I’ve collected lets me build out my hero satire, Gilbert and Winnick take aim at
Games’ Mercenary Kings, a game that for his next outing, giving him new perk classic TV shows like Twin Peaks and
had a lot of charm and challenge to slots, a higher health total, and bet- True Detective, and the tonal dynamic
go around. So when the opportunity ter weaponry. The next time through, is spot-on.
came to play a near-final version of the the enemy ship layout might be a In one of its early fourth-wall break-
team’s latest project, I jumped at the little different, but I’m better equipped ing moments, one of the lead playable
chance. Flinthook is a rogue-lite plat- to succeed. characters muses about how it seems
former that banks on its fast and frantic The premise works because Tribute like a good time to save his game.
combat, along with Tribute’s trademark has made the controls intuitive and He’s reassured by a couple of sister
pixel-art video and chiptune audio. balanced play to be challenging but plumbers dressed as pigeons that he
Captain Flinthook is a bounty hunter not punishing. After just a few minutes, shouldn’t worry about it. Thimbleweed
who goes from ship to ship, tracking I felt like I was getting a hang of the Park, he’s told, has been designed to
down the space pirates that reside fast-moving dynamic. Each space avoid the dead ends and deaths that
there and gathering info on his primary pirate ship is appropriately stocked characterized older point-and-click
target. The plot reveals itself over time, with booty to collect, including every- games, but without losing the tension
but when I play it for the first time, the thing from lore snippets about the of a good old-fashioned mystery.
hook (pun intended) is Flinthook’s sig- game universe to coins that let me buy That sense of seamless progression
nature grapple, and the way its sends better equipment. is my biggest takeaway from the game.
him swinging across rooms to blast his Flinthook is easy to pick up, but I Nostalgic UI allows me to click “Look
foes. Procedurally generated levels are find it much harder to put down its at,” “Use,” and other keywords to navi-
filled with crafted rooms, each offer- unique brand of action. I love swinging gate the world, but the weird and often
ing a platforming or combat challenge. around the stages, and I could feel that silly plot always continues its flow,
The hook-points scattered about each itch that comes from a game that has keeping me engaged with the chal-
room make it easy to latch on and fling a high threshold for mastery. Tribute lenge but unafraid to experiment. The
myself across the intervening distance, has remained pretty quiet on this one, pixel art is excellent, but brief moments
while a futuristic gun (that gains new but the final version is out in just a few of technical know-how and strong
abilities over time) lets me blast the bad weeks on PS4, Xbox One, and PC. spoken dialogue reveal a game that is
guys. The busy screen and high speed Adventure game fans don’t need to far more modern and nuanced than the
might be overwhelming, except that the be sold on the names Ron Gilbert and ones that inspired its creation.
game also provides a button that slows Gary Winnick. Their shared work on Whether you recall the old point-
down time as you careen through the the original Maniac Mansion helped and-click classics or not, Thimbleweed
stage, lending a bullet-time aesthetic to establish the structure and popular- Park promises to be an ideal place
the Spider-Man-esque action. ity of the point-and-click genre. The to be reminded why so many loved
My first few deaths come quickly, two have reunited for the upcoming them back in the day. Watch for a
which leads to an immediate game Thimbleweed Park, and I played release on a bevy of platforms in the
over screen. But some of the treasure through a chunk of the eerie (and coming weeks. \

Flinthook
PS4, Xbox One, PC

Thimbleweed Park
Xbox One, PC, Mac, Linux, iOS, Android

24 connect
Avalanche Comes Back
From The Precipice
The Disney Infinity studio shut down last May, A SECOND LIFE
As a Disney VP, Blackburn was involved in the
but Warner Bros. is giving the veteran develop- decision that led to Avalanche’s initial closure,
but it didn’t make it any easier. “I’ve worked
here with this team for so long and the number
ers another shot of people that it was going to impact – it was
obviously an emotional time, but I thought it
was the right thing,” he says. He wasn’t ready
to let go completely, however. “A few of us
by Jeff Cork
reached out to some of our friends to see what
the interest was from a studio standpoint or
what other opportunities there were. Warner

T
wo years ago, Disney Infinity’s future Arts. As part of the decision, Avalanche Soft- Bros. immediately came back and said, ‘Yeah
looked bright. The third edition of the ware – a studio Blackburn co-founded in Utah there is something here.’”
toys-to-life game included characters more than two decades ago – closed as well. "Avalanche joining the team made a lot of
and levels from Star Wars, the final Studio closures are an unfortunate reality sense for us because they are a talented,
step in bringing Disney’s various IP into a of the games industry, where consolida- established group of developers, and Warner
video game series that already included Pixar, tion is routine and developers are often only Bros. Interactive Entertainment has grown
Marvel, and, of course, Mickey Mouse. Not considered as good (or, it seems, as neces- stronger from adding solid studios over the
only had Disney Interactive entered a market sary) as their last release. Avalanche Software years,” says Warner Bros. Interactive president
that already featured a heavy-hitting com- was slated to be added to a list that includes David Haddad. “Having another team to add
petitor in Skylanders and Lego, but it thrived, Maxis, Neversoft, and United Front Games. to our pipeline of games will help us stabilize
growing Infinity from nothing into a franchise That’s why it was shocking to see the following our slate. Avalanche fits right in with our group
that pulled in hundreds of millions of dol- press release nine months after Blackburn’s of developers who are amazing storytellers
lars in just a few years. And just as quickly, it blog post: through innovative game play technology."
seemed, it was over. “Warner Bros. Interactive Entertainment Blackburn got the news that the deal went
Last May, John Blackburn, VP and general today announced that it will develop and through while golfing with friends out in Idaho.
manager of the Infinity brand, announced the publish the Cars 3 video game, scheduled for “We actually ordered a round of beers at the
cancellation of the series. The move was a part 2017, based on the upcoming Disney-Pixar ninth hole, which is abnormal,” he says. “It
of Disney’s larger strategy for getting out of film. The game will be developed by Avalanche was definitely a celebratory, ‘Hell yes!’ and the
the game development side of the business, Software, which has re-opened under Warner sense of relief was, I don’t want to say it was
instead focusing its efforts on licensing out its Bros. Interactive Entertainment and will be led overwhelming, but there had been so much
properties to external studios like Elec tronic by John Blackburn.” stress through the summer.”

John Blackburn

26
Blackburn can’t go into a whole lot of detail
about the specifics of the deal (“I would say
it was complex,” he jokes), but Warner hired
the former Avalanche employees who were
available, and then worked with Disney to
acquire the studio name and its technology –
including the Octane Engine Disney Infinity
was built with. More than 100 people work
at the new Avalanche, and Blackburn says
about 99 percent of them were with the studio
before it closed. He didn’t want any specific
names published at this time, but he men-
tioned peope I recognized from working on
our Disney Infinity 3.0 cover story and various
magazine features over the years.
“There were some people who were like,
‘Man at this time in my life maybe it’s time to It’s clear that while Blackburn and his team with those guys because they’ve sort of
move on outside of gaming,’ so we did lose are proud of the work they did with Infinity, expressed the same thing: We really hope that
some good people and some friends,” Black- they’re excited to have a home at a pub- we’ll be able to continue doing this.” After that,
burn says. “But by and large you’re looking at lisher with a history of looking beyond the however, the possibilities seem more open
the same group of guys that have been making short term. than ever – something Blackburn is clearly
games together for a really long time.” “When we were working on Infinity and excited about.
some of the Disney games, the kids and family “We had a discussion with the leadership at
MOVING FORWARD audience never seemed like it was going to the Warner team about what kind of games
Avalanche moved back into the same build- support the studios that make triple-A games that we’re comfortable making,” he says.
ing they used during development of Disney nearly as well, just from a marketplace,” “About the only thing that was off the table was
Infinity 3.0, but gave the place a makeover. Blackburn says. “It was always this kind anything that was a hard M. Other than that, it’s
“When we started thinking about how we were of year-to-year thing; ‘Man, did we do well very much opened up the options. You’re not
going to redecorate the office, it became much enough this year?’ I feel like there’s a different going to see us making Manslaughter or any-
more about – we wanted to feel very War- sentiment with the Warner team and how the thing like that, but there are a lot of options.”
ner Bros., but we’ve been doing all of these management looks at investment in products Blackburn and the rest of Avalanche went
Disney games for the last 11 years,” Blackburn and those kind of things.” through plenty of ups and downs over the
says. They went back to the early games they Avalanche’s first game under Warner is, co- past year, but he says it’s given the team some
worked on – including Mortal Kombat, NFL incidentally enough, a game based on Cars 3. unexpected perspective. “This is going to be
Blitz, Rampage, and more – to show off the The team worked on Cars 2 and had Lightning one of the weirdest statements, but studio
studio’s eclectic origins. “It actually feels much McQueen and the rest of the crew in Disney morale here has not been this high in years,”
more like a celebration of the history of our Infinity, so it only seems appropriate. “Work- he says. “I think that in certain cases, you don’t
studio now as opposed to the last few games ing with the Pixar team again has been great,” know what you’ve got ‘til it’s gone. We’re really
that we put out,” Blackburn says. Blackburn says. “It’s been really fun work ing excited about the future right now.” \
connect 27
28
interview

photo: Daniel Berman


Gamer In Charge
Being good at video games may not sound like a foundation for a career, but Ken Lobb has used
his gaming skills to become a key figure in development for both Nintendo and Microsoft. He
doesn’t necessarily want a promotion; he just wants to play games and help people make them
better. He’s the ultimate cheerleader for this entertainment medium, and he’s had a big hand in
transforming the way we play console games.

ASIC, and a little bit of memory. There called me up the next day and said,
interview by Andrew Reiner were no GPUs at the time, but it is “Can you come back again?” As I pull
kind of cool that I was at the company into their parking lot, I see they’re play-
that made the first SOCs in the world, ing R-Type in their conference room.
Where did your interest in which is basically what’s in everyone’s And it’s like, “Oh hell yeah! They got
games begin? hardware now. a PC engine. Life is good!” I go in,
This is a fun story. The Atari 2600 proceed to play R-Type with them for
came out when I was in high school. I You weren’t there for long. about half an hour. In the middle of it,
was a skateboarder – all I cared about How did you end up at Taxan they say they want to hire me.
was doing okay in school and skat- USA Corporation?
ing. I went off to college, and Space I happened to be at Toys “R” Us like Correct me if I’m wrong here. They
Invaders came out. I would go to the two days after the NES came out. I hired you mostly for your passion
skate park, and there’s Space Invaders didn’t know it was coming. I bought of games?
and I wondered, “Why are these people one and basically every game for it. I Yeah. Based on being in the office an
playing this thing instead of skate- was doing okay as an engineer, so I hour and a half one night. I was good
boarding?” A couple of months later, bought like the first 140 NES games. [at games]. I mean, in those days, like
I met my wife, Marcela. She was in I saw an article in the back of I said going back to Defender, I could
the same school I was, and she liked Electronic Gaming Monthly that said play Defender for days back then. I
Space Invaders so she tried to get me there was a place in Fremont that was almost had the world high score. I won
to play it. “Yeah, no, busy,” I would doing game swaps. Some of my 150 a big championship in ‘83 at Great
say. A kid in one of my classes ran the games were meh, so I wrote that guy America with 400 people. I was in the
arcade at school, and he dragged me a letter, because this is the old days, arcade all the time. Taxan showed me
in one day. “Hey, we got this new game nobody has internet. No response. Star Soldier, and I basically beat half
you must play,” and I was still kind of After a bit, I ended up getting into a the game on my first try.
like, “Yeah, why? Whatever, I’ll go play, relationship with that person. He never They were like, “You’re good!” When
fine.” It was Battlezone. returned any games, but I was kind of they showed me Fist of the North Star,
helping him understand when games I start telling him what I think they
Battlezone is the game that were coming out, because I was calling should do to this game. Then that led
hooked you? all the companies. I was a freaky little to him – they were obviously looking for
That kid gave me five bucks to put into 20-something who loved video games. somebody – telling his boss to hire me.
Battlezone, and I’ve literally played The release dates he listed were My wife thought I was a little crazy, but
video games every day since. It was wrong; I was telling him this. He part of the reason it worked out was
instant love. (laughs) ended up meeting the person who my boss really liked me at Waferscale.
headed up Taxan USA. I received a When I gave my notice there the
You were in school as you devel- call from the game swap person. “Hey, president called me into his office. “I
oped this passion for them. Did that there’s this guy who wants to meet don’t care who it is, we’ll give you more
change your outlook on your future? you,” he said. I was like, “What?” I’ve money,” he said. I’m like, “Um, no. I’m
Of what your major was going to be? only talked to this person from this going to make games.”
A little bit. I was going to DeVry store about six or seven times, and The whole company knew I was a
University, and I was taking engineer- suddenly I’m supposed to go meet gamer, so they retracted the offer and
ing. I knew I wanted to go to Silicon somebody? Whatever. said, “Tell you what, why don’t you do
Valley to be an engineer, so I tweaked It turned out Taxan was on my way that for a few months? If you don’t like
my plans a little during school. I tried home. Driving home from Waferscale to it, come back, and we’ll give you the
dabbling in games. I made bad games my house, I stopped by their office one offer we just promised.”
for the TRS-80 – none got anywhere day. They had a bunch of Famicoms, I had this weird little safety net. I’m
near ship quality. and they were getting ready to bring like 27-years-old at the time. So I was
over Star Soldier, Fist of the North Star, like, “Yeah, party on.”
It sounds like you enjoyed that job. Mappy Land, and a few other games.
What made you change gears and They talked to me about those games How much freedom did you have in
seek a career at Waferscale? for a little while, and eventually said, the game creation process at Taxan?
I made ROMs for a few years, then “Hey, we’ll give you a couple of these Walk us through those first days.
we obviously stopped making ROMs [games] when they come out. Why The first game I worked on was Low
because the game industry went away. don’t you call us in six months because G Man, which I did with Kindle Image
I got a recruiting call to go to this little that’s when they’ll be done.” Develop, the developer behind Burai
start up that was, I don’t know, 400 or Great. I didn’t think anything more Fighter. I liked to work with them, I
500 people. I was going there to work about it. One of the things we talked basically did the design, but in the
on memory, but the other thing that about that day was how I was excited credits it’s called “Concept.” Credits
company was doing was making the for the PC engine, because it had just were a little strange back then. I wrote
world’s first SOC [system on a chip – shipped in Japan, like a couple days up the whole design, and visited their
Ed.]. At the time, it was just CPU plus before that meeting. A Taxan person studio five or six times, usually for four
connect 29
or five days each time. I would do a the address.” So they did this cool, president of Nintendo of America]
new level layout with them, do the honorable Japanese thing of, “We’re is there. They have the specs of the
balancing, and added three difficulties closing down, you should take care of Nintendo 64 laid out. This is June
with three endings. this person, a friend of mine.” 1993, before the announcement. They
As development came to an end, walked me through it, and then Mr.
they were like, “This is good. Why don’t It sounds like you were traded from Arakawa said, “When are you start-
you go bigger?” I didn’t know what that one baseball team to another. ing?” That was the interview. “When
meant. They basically said, “Do what- Yeah. I immediately got to work doing are you starting?”
ever you want with the next game.” all the Namco games. We went back and forth for a couple
At the time, licenses were starting to of weeks, and I walked in to my
happen. I was thinking, “Well, I could You weren’t at Namco long. What boss’ office at Namco and told him I
maybe get G.I. Joe.” That was out of happened there? accepted a job at Nintendo.
the blue. I did all the legwork to build a Again, I’m lucky sometimes. While I
relationship with Hasbro in Pawtucket, was at Taxan, our games were always Were you there to help facilitate the
Rhode Island. I made a few trips there plugged inside the Nintendo booth launch of Nintendo 64 specifically?
and negotiated a deal, which was kind at events. I remember this guy who I’d always get called in by Mr. Arakawa
of expensive at the time, but a good worked at Nintendo named Tony to see games from all the big third-
deal for G.I. Joe. I returned to Taxan, Harman. Tony and I became – you parties when they came through. They
upped the game budget, added more know what this means – a show friend. wanted me to come up and help kick
people, and made the first G.I. Joe Every show we would meet, have off development for the N64 from
game for the NES. It was profitable and a beer, and would always walk the Nintendo of America. Of course, they
good, but unfortunately Taxan ended floor together. We’d take notes over, were getting ready to start making
up closing. “What do you think is good?” This games in Japan. This was literally at
was Nintendo and Namco. We weren’t the spec point. They obviously didn’t
Did you fall back on the safety net trying to sign stuff; the industry was ship until 1996. This was the summer
at Waferscale? Or at this point were moving fast. We were just trying to of 1993.
you driven to just make games? go around to see what people were I started at the beginning of August,
I’m sure I could’ve gone back. This doing that was cool. And again, to be and the next week was the announce-
is about three years later. I’ve never blunt to you and your readers, we just ment that Nintendo had signed the deal
looked for a job, ever. I’m at Taxan, freakin’ loved games. So being able to with SGI. The week after that I took
and we’re at CES in January, 1991. My go to CES, E3, or arcade shows and my first trip to Japan. We were just
boss comes to me and said, “A friend evaluate was an honor. You find these going over there to see Nintendo Co.
of mine is here. He wants you to show people that have spare time like you Ltd. at its headquarters. I’m excited
him around the booth.” It’s this VP from do, and you go around and play. like you’d expect. I had said hello to
Namco. I spent an hour walking around For a couple of years after I met Mr. Miyamoto once or twice at events,
our booth, and showing him the games Tony, he kept trying to hire me to come but I’d never met him. Before we went
I like in the Nintendo booth. We played up to Nintendo. “Nope, I’m fine,” I’d to Nintendo, we went to an arcade
stuff, talked. say. My wife was an engineer. She show. We were just playing and having
I go into the office the next week, and loved her job in the Bay Area, and fun, and up walks up to Tim and Chris
my boss takes me to lunch and tells we’re not leaving it. While at Namco, Stamper. It turns out that Tony Harman,
me they are closing the company. The I get this phone call from Tony, and I my boss, had made a deal with Mr.
first thing through my head is, “S---, had literally just walked through a Arakawa to let Tim and Chris try to
I gotta go be an engineer again.” I’m house that we had built from the make something with Donkey Kong.
thinking maybe I could find another job foundation up in Santa Clara. We were Three days later, I’m at NCL, in a
in development. As I’m thinking that, moving into it in about two weeks. meeting room with Mr. Miyamoto and
he said, “That guy you walked around Tony said, “I’m going to hire you,” and Mr. [Genyo] Takeda. Tim and Chris
last week was from Namco. They’re I’m like, “No you’re not. I love my job. I Stamper pull out a cartridge for the
going to hire you. It’s closer to your just got a house, life is good.” perfectly complete level one of Donkey
house, and you get a raise.” I’m just He’s like, “Well, then just consider it a Kong Country. They figured out how to
sitting there like, “What did you just vacation.” I say, “What do you mean?” use SGI and Alias software to render
say?” He said, “You should start this and he sends us four first-class tickets sprites. Literally the first level done.
afternoon, just go over there. Here’s to travel to Nintendo for a visit. If you’re The music, the parallax, not the hidden
familiar with the area, they put us up stuff, but, I mean, it was the game. I’m
Ken Lobb bounced between careers
at Carillon Point [in Kirkland, Wash.]. bouncing in my chair, elbowing Tony
as an engineer and game designer We’re in this big suite hanging out over saying, “Sign this, sign this, sign this!”
Lake Washington. They pick us up He signed it, and my first job was
on Saturday morning. Tony was quite to figure out exactly what hardware
a sly dude, so he immediately drove and software they were going to need.
into a neighborhood, which ended up I started negotiating with SGI for a
being the neighborhood with our first Challenge XL Server and 60 worksta-
house. He points at a model home and tions. It was overkill. Partially because
looks at my wife. “That’s $100,000 less they had a big team, but they also
than what you just bought, and, by the wanted to do some other experiments.
way, you can stop working because When I went to Rare for the first time,
you don’t need that extra money,” he they said they had an idea called Brute
said. I was shocked – “Tony, what are Force, which was this Mortal Kombat-
you doing?” My wife just laughs and like fighting game. Take that full circle;
said no. I was completely addicted to Street
We then walked through the house Fighter. I was at the arcade show
and she starts grinning. Monday rolls debut in Japan for Street Fighter II,
around and I’m supposed to go to my where there were thousands of people
interview at Nintendo. When I walk in, playing. You couldn’t get anywhere
Minoru Arakawa [founder and former near the machine.
30
As soon as I saw this Brute Force
thing, I was like, ‘I know what I’d do
with that!’ I had been thinking about CAREER
a fighting game idea. I walked them HIGHLIGHTS
through that, convinced them that
they shouldn’t have a block button, 1988
because, sorry, Ed Boon, I prefer the After five years
no-block button of fighting games. working on ROM/
That’s how Killer Instinct started. EPROM/flash
hardware for AMD
They had this extra hardware from
and Waferscale Inc.,
making Donkey Kong Country, and
Lobb enters the game
they figured out how to render giant
industry at Taxan
characters. They wanted to make their USA as a product
arcade board. manager. He takes his
first attempts at game
The arcade board seems like a weird design with Low G
fit for Nintendo, especially with Man and G.I. Joe
Nintendo 64 coming online. Talk me
through Killer Instinct’s development.
1991
When Taxan closes,
One of my favorite stories of my
Lobb starts at Namco
career. I’ve been super lucky to
Hometek as a product
meet most of the people I have deep manager. He helps
respect for, talk about their games, Yamauchi. He started the negotiations their gun; shoot them in the butt, they localize games like
and have cool developer conversa- for it. Tim and Chris had agreed to take jump in the air; shoot them in the hat, Rolling Thunder 2
tions – if not work with them and build on the project. But the people making the hat flies off.” All that kind of fun and Splatterhouse 3
games. On that short list from long Donkey Kong, Banjo, Killer Instinct – stuff. I went back two or three times for the Genesis,
before I got in the industry, I had to they’re all busy. So, Martin Hollis and between the time I saw the game and gets Namco
meet Eugene Jarvis because Defender a little group of people began working and when it was announced at the titles onto Genesis,
and Robotron were so integral to my on it. Shoshinkai trade show in 1995. I kept Super Nintendo and
early ‘80s gaming. They worked in barns at the time. talking to them about how I would do Game Boy
We’re well past first-playable on Rare was called the Manor Farmhouse. the control, and half the team started 1993
Killer Instinct. It’s really good. It’s got, I It was this beautiful old farmhouse thinking, “Okay, maybe.” They showed Lobb moves to the
don’t remember, five or six characters with a bunch of developers in it, and the video at Shoshinkai without saying Pacific Northwest and
in, backgrounds are in, music is in. It’s all these barns that were converted what the game was, and everybody starts his nine-year
on the board. Board design is finished. into development spaces. One was who saw it was like, “Awesome!” run at Nintendo of
Remember, they designed the arcade for Banjo, one was Killer Instinct, the I was at Rare a couple of weeks later, America, initially as a
board to make that game run. Howard smallest one had Martin Hollis, David and they said, “Let’s work on that first- development manager
said, “I think we will have Midway Doak, and the whole team behind person shooter prototype-y thing.” I for the newly formed
distribute it since we don’t have a GoldenEye. I was visiting Rare a lot, immediately said, “Okay, can we do Treehouse. This is
distribution arm for arcades anymore. once every 8 to 10 weeks to work on four-player multiplayer split-screen?” also the year Lobb
Can you go to Midway and show it to Killer Instinct 2. Actually, the end of They again said, “No. No time. Are you starts work buying
them?” Howard had spoken to Neil Killer Instinct and into Killer Instinct 2 kidding? The N64… Are you crazy? It’s SGI Hardware and
Nicastro and asked if they would be while they were making GoldenEye. 160x120 (pixels) per player. 320x240 Alias Software for
interested, so I get on the plane with I developed a friendship with Martin. screen. This is why it won’t work. the talented team at
Rare Inc. for Donkey
this board. That had a couple, shall we say, That’s why it won’t work.”
Kong Country
I marched into their development interesting impacts. We worked on the game. I helped
house in Chicago, and there’s suits, The first impact… They started put in all of the secrets. They actually 1994
lawyerly people there. I show them making GoldenEye, and their inspira- wanted those to be codes for maga- While continuing to
Killer Instinct. I literally play for 10 tion was Virtua Cop. It was literally zines. All the unlocks by time trial, that work with Rare, Lobb
seconds, and one of them said, “Just a rail shooter. I had helped convince was all mine. It was late January 1997, works on Killer Instinct
a second.” He leaves and comes back Nintendo Japan that we should the year that GoldenEye came out, and for the first time,
a minute later with Ed Boon, Mark have four controller ports on the Martin calls me in and said, “Hey, we where he contributes
Trammell (who did the NBA Jam stuff), Nintendo 64. That was fun. They kept want to show you something.” I walk design work and
even the voice for
Eugene Jarvis, and all the big leagu- telling me how much it was going to into their barn. They have this little
Chief Thunder
ers from Midway. I’m just like, “Oh hell cost, but it definitely helped the N64. conference room in the back, and this
yeah!” I show them the game. They’re Because of that, I was trying to get as s---’s burned into my head, because, 1997
all excited about it, and they want to many games as we could to support sitting on the table is an N64 with a tall Rare produces
know how we’re doing it. They just four players. I was also like, “You’re prototype cart, and four controllers sit- GoldenEye. Lobb
flip immediately to, “We’re distributing making a rail shooter on this analog ting out. Martin looks at me and goes, helps delay the game
this? Awesome!” stick. I bet we could do a first-person “Yeah, we got four-player running. We in order to add in
shooter.” And they’re against that – ship the game in six months.” And I’m multiplayer, and even
gets an in-game
It sounds like you developed quite “No, no, no. We don’t have time; we like, “Yes! Let’s play!” We played for a
weapon (the “KLOBB”)
the relationship with Rare. Is that have to hit this date.” little while.
named after him
why your name is used for a gun in Of course this meant Howard would
GoldenEye 007? It’s crazy to think GoldenEye almost be mad. I told Martin I would deal with 2002
Yes. The GoldenEye story is fun. became a rail shooter. How did it. I went back to Nintendo a couple of Lobb departs Nintendo,
GoldenEye was being developed by development change if they were days later, and I went into Howard’s with Conker’s Bad
a tiny team at Rare. Let’s just say, under a time crunch? office. “We’ve got to move it,” I said. Fur Day as one of his
the “bigs,” or the more experienced They were focused on something that “I played this thing. It’s big. There’s parting contributions,
Rare developers were busy. They also was cooler than Virtua Cop, because something here.” He said we were and joins Microsoft
as a director of
weren’t super thrilled about making a they were going after location-based already late, and it had already slipped.
portfolio planning
game with a license. The license had damage. The first tech they did was We needed about four-and-a-half
come from Japan, from Mr. [Hiroshi] “shoot them in the hand, they drop months to finish it. (continued on page 33)

connect 31
I was working super hard, whether I to want move, maybe it’s now. You developed games, and I was running
was there or back at Nintendo. I took should at least consider this opening. the other half.
a luxurious weekend off as that game Why don’t you just go to lunch with Ed
was about four weeks from done to [Fries]?” Instant acid indigestion. What was your reaction when
go visit my in-laws in Portland. I called I stressed over it for about a month. I Microsoft purchased Rare? Talk
[Rare] on Saturday morning to talk to talked to Ed, and saw what was going about a small world.
Martin. He said, “We’ve got bad news on, and again, for me, the pivot, it hurt I was super happy. I published all the
and good news.” to leave Rare. I had a bunch of things Rare games after they were acquired.
We’re weeks from launch. The game going on there. Thinking that I wasn’t The only time I met Bill [Gates] was
has to be done. I’m like, “okay, what able to work with Rare anymore, it was during the purchase. It was just me,
do you mean? Please tell me.” They depressing. But I was going home Bill, and Ed. The acquisition was basi-
received a letter from Nintendo legal, every night and playing Xbox. cally done at that point, but Bill wanted
saying the name of the Spyder had to somebody to walk him through the
be changed. It was a gun. If you have What games on Xbox were drawing games. “Show me the stuff they’re
one of the first 600,000 or 700,000 you in? working on, and talk to me about their
copies of GoldenEye, your manual Soundtracks was part of it. I love development process,” he asked.
doesn’t say Klobb, it says Spyder. We certain music, and I was completely So I came in, and had a couple-hour
already printed those manuals, and addicted to Project Gotham Racing. I meeting with him. They told me to help
didn’t know Spyder was the name of loved Metropolis Street Racer. I beat publish all their games. I treated the
an actual paintball gun. They didn’t it on the Dreamcast. The fact that that relationship exactly like it was when I
want to risk it. It obviously looks had been brought over to Xbox felt like, was at Nintendo.
nothing like this gun, but it’s a name okay, Xbox is pretty sharp, and yes I’m
that’s trademarked, so they wanted to hooked too. I’m hooked on Metropolis For years Rare was criticized for
change it, but didn’t have time to do Street Racer again, even though it’s not releasing games. When Rare
a worldwide search. The name had to now called Project Gotham Racing. Replay came out, we saw bunch
be unique. So Martin said, “We named I went over and talked to Ed again of false starts of games that didn’t
it after you!” The people at Rare called and was convinced I should work there. come to be. Most of them looked
me Klobb. “So, we named it after you, In February 2002 I made the move to promising. Can you walk me through
is that okay?” I was honored. And little Microsoft. I started on March 1, so I’m reasons why some of these games
did I know the game was going to do almost 15 years in just a couple weeks. were canceled?
great. I had no idea it was going to be Some of the stuff, like the Rare Replay
what it was. That little letter from legal Did you adopt a similar role stuff, is virtually all that was internally
ended up having a nice impact on me, to Nintendo? driven. Tim and Chris were exceptional
personally. It was appreciated. As I alluded to earlier, one of the things at running their studio. They let teams
I did at Nintendo was every time a get something to the point where it
Microsoft ended up purchasing third party would come in to show Mr. was either just paper or early playable,
Rare, a developer you were obvi- Arakawa anything, he’d bring me in and then picked what to work on since
ously close with. Is that why you and ask me what I think. I got to know they could only do so many things at
left Nintendo? the people that run Activision and one time.
Nope. It’s late 2001, and the EA just from meeting with them with Things like Velvet Dark never got to
GameCube has shipped and the Mr. Arakawa. The fact that I knew a the point where it was being made.
Xbox has shipped, and Mr. Arakawa bunch of these third-party people was This is back during the Nintendo days,
retires. Mr. Arakawa was… I have just... something that Ed thought, “Hey, why but they ended up putting their effort
Infinite respect is the wrong term. He don’t you come over here, figure out more into the Star Fox game. It was
was a genius. I mean, Nintendo of exactly what you want to do, but while more about there’s only a 130 people
America was what it was because of you’re doing that, get in on all these at Rare, something like that, and they
Mr. Arakawa. I have tons of respect for third-party meetings.” just can’t do that many games at a
Reggie [Fils-Aimé] and for Mr. [Satoru] The biggest thing I did was help sup- time. It’s not that different from other
Iwata. Rest in peace, I love Mr. Iwata. port Splinter Cell internally. While I was studios. Many games don’t finish, not
He was such a good guy. But Mr. doing that, I was also sitting in all the because they don’t want finish them –
Arakawa just had this way about him. meetings with Ed, doing all the reviews sometimes you don’t find the fun. It’s
He was super smart, and when he of internal and publishing develop- true for Rare just as much as anybody
retired, it was obvious that Nintendo ment. That’s when I got to meet Phil else in the world, I think.
of America was going to be differ- [Spencer]. Phil was running one of the I won’t say that 100 percent of those
ent. I didn’t think anything of it, just publishing studios. Phil got promoted decisions were Tim and Chris’. After
“Hmmmm, it’s different.” to general manager, and Ed comes to they left, some of those were Craig
At the time I was going home and me and said, “You want make games Duncan’s, right? You have different
playing Xbox almost every night. One again, don’t you?” I was like, “Of amounts of pressure coming from
day I get a phone call while I’m work- course. That’s what I do.” In an official the outside. “Hey, you should make a
ing in the Treehouse from a friend Microsoft way, he said, “Why don’t you Kinect thing.” Kinect Sports, a lot of
who’d been at Microsoft for about a interview for his vacated position?” that was them going, “We think we can
year. He was a dude that used to work I ended up taking over Phil’s little do something that’s big with this cool
at Nintendo Software Technology. publishing studio, which at the time device.” They sold a lot. It was actu-
He said, “Hey, let’s go to lunch.” The was Fable and a couple other things. ally the number-one selling game for
first 25 minutes of that lunch, it’s the Then within the year, they merged any of the games from Rare since they
usual, “What’re you playing? What’re this racing studio, which is a different came over.
you doing? Blah, blah, blah?” All of a group of published games, into mine.
sudden, like a big switch on his back That’s where they were working on You are tied to a number of clas-
flipped, and he said, “Microsoft’s actu- Rally Sport and PGR 2, 3, 4. I ended up sic franchises coming back. Killer
ally a pretty good place to work.” I say, being a publishing studio manager. We Instinct and Phantom Dust are two
“No, I’m happy.” And he’s like, “Hear got to the point where there were two. of them. Were you directly involved
me out. I know Mr. Arakawa just left. It was me and Bonnie Ross. She was with resurrecting them?
If there was ever a chance for you running about half of the externally- With KI, I wanted to bring it back
32
2004
Lobb moves into a
studio manager role
at Microsoft, and
runs the group that
published games
like Fable, RalliSport
Challenge 2, and
Project Gotham
Racing 2
2005
Lobb runs one of
two Microsoft Game
Studios’ publishing
studios, where he
guides the first-party
launch lineup for
the Xbox 360 that
includes Kameo:
Elements of Power,
Perfect Dark Zero,
and Project Gotham
Racing 3
2007
Lobb shifts into a
broader creative
director role, where
he contributes to
Lobb hands off an autographed
titles like Crackdown
Killer Instinct joystick at EVO and Gears of War 2
2013
forever. I ran XBLA for three years. got hooked on Phantom Dust when it run at a different clock rate, and things Lobb returns to Killer
The first three games I signed were was in development. Not all things go would have melted down. The way we Instinct for the Xbox
One launch lineup –
Toy Soldiers, Trials HD, and Shadow rosy. We end up with that game getting do software development today makes
both in contributing
Complex. I came in when this was spun off and sent to Majesco. I wanted it possible. How can a PC game run
to the design and to
when John Schappert was like, “Fix to do something else with it, but what- on a laptop and on a Titan X? How is
once again being the
this XBLA thing! There are too many ever. It ended up being this niche-y that possible? Well, because develop- voice of Thunder
games!” My response was, “There little game, but in retrospect, going ers over the last 15 years-plus have
are not enough games! They’re not back three, four, five years, when we’re figured out how to make their games 2017
the right games! Let me go sign talking about, “Hey, what can we bring scale with hardware. So it’s not rocket Lobb still actively
these games!” it back?” Phantom Dust, it’d come up science to think, “Well, gee, if I have provides feedback
We started the whole Summer of on Microsoft Studios
over and over again. an Xbox, can’t I have a more power-
games like Quantum
Arcade gig, did a bunch of stuff to Phantom Dust still stands up, but ful Xbox? And isn’t that better than
Break, ReCore,
make XBLA a super important part of it was the only game doing anything just one that’s a different color or a
Crackdown 3, the
the last generation. In all that, I said, like that at the time. It had a back end little smaller?” I think that this idea
current version
“We should do KI, we should do KI!” where you could share decks, where is fantastic. of Killer Instinct,
It’s kind of hard to port that to a 360, you could watch replays and see what and the upcoming
and we don’t want start one from cards people used, where you could What can we expect from you in re-release of Phantom
scratch. It just kind of kept waving in look at the leaderboard and see what the future? Dust HD
and out of possibility. deck they had – a whole bunch of stuff More of the same. Phil and I often
Move toward 2012 and I’m not doing that was literally like a decade before have this thing, you know, it’s a kind
the XBLA stuff anymore. I’m working we shipped our live server platform of a career discussion. “Hey, what do
as creative director over certain other that would allow you to attach data you want to be doing in five years?”
games with Adam Isgreen, who’s one to a save file. They’d done all the A few years ago, I had this monster
of my creative directors now. He went work internally. team, hundreds of people. I was a
to Rare and proposed doing a new ver- general manager over a whole bunch
sion of Killer Instinct. They said, “Tell As someone who’s been involved of stuff. “What do you want to be in
you what, go talk to Ken. If he thinks in multiple console generations, five years?” My response was cre-
what you want to do is good, then you what’s your take on mid-generation ative director. He said, “You what?”’
should do that.” Adam comes down to hardware upgrades like Microsoft’s I told him, “Can I just please work on
my office, and said, “We can do Killer forthcoming Scorpio? games? Because it’s just what I’m
Instinct!” I’m like, “No, no. What do you What’s new is we’ve figured out how better at.”
mean? You have to talk to Rare.” He to write software in such a way that it At the end of the day, you can put me
said, “You don’t understand. They said can be better, but still be forward and in front of something, and I can make
you should say whether or not we do backward compatible. The Xbox One S that thing a little bit better. That’s better
Killer Instinct.” is a good version of this. It’s better than than me sitting at a finance meeting
the One. It’s, you know, less than 10 and looking at a spreadsheet. So Phil
What about Phantom Dust? percent better, but it’s better, and that enabled that to happen. Being able
In the case of Phantom Dust, it was kind of thing was sort of impossible to call my friends and talk about cool
sort of the same. I was again working when you go back to the Super NES. stuff, and then hopefully that cool stuff
with Ed and everybody in the early We couldn’t have shipped a 10 percent gets better. It’s what I love. I’m going to
days of Microsoft Game Studios Japan. faster Super NES. Most of the games do it as long as they let me. Yeah, life is
Me and a couple of guys inside MGS would have broken. They would have good here. \
connect 33
gear
MASS
CONSUMPTION
Rounding up the coolest Mass Effect gear in the universe

by Ben Reeves

34
-

2
McFarlane Color

3
N7 Armour Stripe
Tops Ryder Figures Faux-Leather Jacket
After working on series like Assassin's Creed, If you’re going to explore the harsh
Titanfall, and Gears of War, McFarlane Toys' latest climates of an uncharted universe you
Color Tops figures star the brother/sister tag-team from might as well dress warm – and look
Andromeda. Each figure stands about seven inches tall good doing it. BioWare has a lot of great
and features more than 12 points of articulation. Scott officially-licensed outerwear. This cotton/
Ryder comes posed with an Avenger AAX5 assault rifle, polyester fleece and vinyl jacket features
while Sara is ready to aim down the barrel of a new princess seams, a custom N7 zipper, and
Carnifex hand cannon. an adjustable snap hood.
$19.99 | mcfarlanetoysstore.com $78 | biowarestore.com

ARRIVAL
After several
mysterious spacecraft
touch down across
the globe, a team of
expert codebreakers
attempt to initiate
communication while
the rest of the world
edges toward all-out
war. Denis Villeneuve’s
sci-fi masterwork
is one of the most
thought-provoking and
intense movies of the
past year.
$39.99
arrivalmovie.com

THE ART OF

2 3 MASS EFFECT:
ANDROMEDA
LIMITED EDITION
Learn how BioWare
built a brand-new
universe in this 184-
page art book complete

4
Mass Effect Art Prints with never-before-seen
If your walls are in need of some concept art, blueprints
calibrating, you need some of of the Tempest
exploration vessel,
Society6’s stunning fan-made prints to
and a deluxe datapad-
liven up your game room. Most of these themed slipcase.
gallery-quality giclée prints come on ultra-
$80.00
smooth, cotton paper, and the variety of biowarestore.com
styles on display fit any living space.

Starting around $14.56 | society6.com


4 GHOST IN THE
SHELL: MONDO
STEELBOOK EDITION
It’s the year 2029, and
a female government
agent is on a violent,

5
Mass Effect high-speed race to
5 Omni-Blade Weapon
Perfect for hacking, decrypting,
contain a computer
virus capable of
invading cybernetic
or repairing while on the convention
brains and altering
Media Shelf

floor, ThinkGeek’s replica Omni-Blade is memories. Discover


an ideal cosplay accessory. Made from why this celebrated
transparent orange resin, this diagnostic animated Japanese
tool comes complete with a flip-out film originally took the
blade and an adjustable strap to fit world by storm.
any forearm. $24.99
anchorbay
$59.99 | thinkgeek.com entertainment.com

connect 35
g.b.u. THE GOOD, THE BAD, & THE UGLY
The Good

MARVEL and Square Enix


are partnering for
multiple superhero titles in the Marvel uni-
verse, the first of which is a 2018 Avengers
title by Tomb Raider developers Crystal
Dynamics and Eidos Montreal. Eurogamer
also reports that Eidos Montreal’s new focus
means the Deus Ex franchise is on hold, and
the deal with Marvel includes a Guardians of
the Galaxy title.

Quotable

“In 2017,
Activision
will take Call
of Duty back
to its roots,
and tradi-
tional combat
will once
again take
center stage.”

The Bad

EA dashed hopeful speculation that it was working on Skate 4 in a recent financial call (Skate 3 shown), while
also stating that NBA Live would once again not be making the spring release schedule. While we’re all for
giving games as much time as they need, it always seemed a little odd that the next NBA Live was even planned for
spring in the first place instead of lining up with the traditional fall start of the NBA season.
– Activision COO
Thomas Tippl
announces that
the next title in
the franchise,
A TEXAS COURT ordered Oculus
to pay plaintiffs
The Ugly

developed by
Sledgehammer ZeniMax $500 million in a lawsuit dispute over the creation of
Games, is pull- the Rift VR technology. The jury found that Oculus founder Palmer
ing back from Luckey failed to comply with a non-disclosure agreement, although
Infinite Warfare’s they did not think Oculus misappropriated trade secrets. As of the
futuristic approach time of this writing, other issues are still under consideration. \

connect 36
timeline
1

April2017
GAME RELEASES
Tuesday 04 › Stardew Valley: Collector’s Tuesday 25
› Persona 5 (PS4, PS3) Edition (PS4, Xbox One) › Dragon Quest Heroes II (PS4) 2
› Sniper: Ghost Warriors 3 › Yooka-Laylee (PS4,
(PS4, Xbox One, PC) Xbox One, PC) 2 Friday 28
› Little Nightmares
Friday 07 Tuesday 18 (PS4, Xbox One, PC)
› Bulletstorm: Full Clip Edition › The Silver Case (PS4) › Mario Kart 8 Deluxe (Switch)
(PS4, Xbox One, PC) › Portal Knights (PS4,
Friday 21 Xbox One, PC)
Tuesday 11 › Micro Machines: World Series
› The Sexy Brutale (PS4, Xbox One)
(PS4, Xbox One, PC)

MOVIE & TV PREMIERES GAMER CULTURE


Tuesday 04 Friday 14 Saturday 01 films, autograph sessions with
› iZombie (CW) › The Fate of the A Month of X-Men actors, and Star Wars cosplay
› Prison Break (Fox) Furious (theaters) Marvel Comics is giving its galore. This year’s show
› Spark: A Space Tail (theaters) mutants new life with a number should focus on The Last Jedi,
Wednesday 05 of new ongoing series. Along Rebels, and next year’s Han
› Archer (FX) 3 Saturday 15 with a new standalone Weapon Solo film.
› Doctor Who (BBC) X book, Marvel is releasing the
Friday 07 first issues for X-Men Blue and Friday 14
› Smurfs: The Lost Sunday 16 X-Men Gold. Both books intro- Sakura-Con
Village (theaters) › The Leftovers (HBO) 1 duce new teams. Blue is com- Celebrating its 20th year,
prised of Marvel Girl, Beast, Sakura-Con draws over 20,000
Monday 10 Friday 28 Angel, Iceman, and Cyclops. anime, manga, and game
› Better Call Saul (AMC) › The Circle (theaters) Gold is headed by Kitty Pryde enthusiasts for three days
and features Storm, Colossus, of fun at Washington State’s
Tuesday 11 Prestige, Old Man Logan, convention center. Cosplay,
› Brooklyn Nine-Nine (Fox) and Nightcrawler. auctions, panels, and contests
are all part of the mix.
Sunday 02
3
Baseball Begins Wednesday 19
Major League Baseball’s 2017 DC And Watchmen
season begins today with three Fans have been wondering how
games (NYY at TB, SF at ARI, The Watchmen will be inte-
and CHC at STL). The Atlanta grated into the DC superheroes
Braves open their new stadium universe, and it appears we
on April 14. are getting answers in Batman
issue 21. Titled “The Button,”
Thursday 13 Batman and The Flash team
Star Wars Celebration up to figure out what the origin
Lucasfilm’s annual Star Wars of the smiley face button. The
convention is a four-day event story continues in The Flash
filled with sneak peeks at new issue 21. \
connect 37
» platform
PS4
» style
1-Player Action
(10-Player Online)
» publisher
Sony Interactive
Entertainment
» developer
Naughty Dog
» release
2017

38
a
new

Thief takes
center )PǸǹIFQBTǹEFDZBEF
3ǷBǻ6ǹBǹǴPOQǷBǻFǸTIBǺF

stage
XBǷǶFEǴOǹIFTIPFT
PDz1BǹIBO'ǸBǶFB
DZIBǸǴTNBǹǴDZEBǸFEFǺǴǷXǴǹI
BOBǷǹǸVǴTǹǴDZTǴEF%Vǹ
ǹIBǹŃTBCPVǹǹPDZIBOdzF
)PǸǹIFDzǴǸTǹǹǴNFǴO
8ODZIBǸǹFEIǴTǹPǸǻXFŃǸF
ǹBǶǴOdzDZPOǹǸPǷPDzBOFX
Uncharted's roguish fan favorite CVǹDzBNǴǷǴBǸ ǹIǴFDz
explores her heritage in The Lost Legacy ǫIǷPF)ǸB[ǴFǸǴTǹIF
TǹBǸPDz7IF/PTǹ/FdzBDZǻ
BOVQDZPNǴOdzTǹBOEBǷPOF

by Kimberley Wallace
FYQBOTǴPOTFǹBDzǹFǸ
8ODZIBǸǹFEEVFPVǹǹIǴT
ǻFBǸ6IFŃTOPǹBEP
dzPPEFǸǷǴǶF1BǹIBO'ǸBǶF
BOEǹIBǹŃTXIBǹNBǶFTIFǸ
ǹBǷFǴOǹǸǴdzVǴOdz

cover story 39
40
S ince her debut in
Uncharted 2: Among Thieves,
Chlo e has b een a wildcard.
+FǸEǸǻXǴǹBOEDzPǸǹIǸǴdzIǹOFTTNBǶFT
IFǸFOEFBǸǴOdzCVǹTIFBǷTPǹFOET
ǹPQVǹIFǸTFǷDzCFDzPǸFPǹIFǸT7IǴT
IBTDZBVTFEIFǸǹPEPTPNFRVFTǹǴPO
BCǷFǹIǴOdzTDzǸPNDzǷBǹPVǹCFǹǸBǻ
ǴOdzIFǸDZPNǸBEFTǹPBǹǹFNQǹǴOdzǹP
ǷFBǺFǴOǵVǸFEDzǸǴFOETCFIǴOE6IFŃT
OFǺFǸDzǴǹǹIFCǴǷǷPDzBIFǸPCVǹ
7IF/PTǹ/FdzBDZǻNǴdzIǹDzǴOBǷǷǻCFIFǸ
PQQPǸǹVOǴǹǻǹPdzǸPXǴOǹPǹIBǹǸPǷF
0PTǹǴNQPǸǹBOǹǷǻǴǹNBǻTIFETPNF
ǷǴdzIǹPOXIǻIFǸNPǸBǷDZPNQBTTǴT
TPDzǷFYǴCǷF
$ǷPOdzDzPǸǹIFǸǴEFǴT1BEǴOF5PTT
ǹIF8ODZIBǸǹFEDZIBǸBDZǹFǸXIPIBTOŃǹ
BǷXBǻTCFFOPOǹIFńdzPPEŅTǴEFPDzǹIF
DzFODZF$TǹIFǷFBEFǸPDzǹIFQǸǴǺBǹF
NǴǷǴǹBǸǻDZPOǹǸBDZǹPǸ6IPǸFǷǴOF1BEǴOF
BǷXBǻTǹPPǶǹIFǵPCǴDzǴǹNFBOǹTIF
XBTQǸPDzǴǹǴOdz7IǴTQBǴǸPDzǸPdzV
ǴTIPQFǸBǹPǸTXǴǷǷǷFBǸODzǸPNPOF
BOPǹIFǸBOECVǹǹIFBETEVǸǴOdzǹIFǴǸ
BEǸFOBǷǴOFDzǴǷǷFEǹǸǴQǹP,OEǴBǴO
TFBǸDZIPDzBǸFǷǴDZǹIBǹDZPVǷEDZIBOdzF
ǹIFǴǸǷǴǺFTBOECPǷTǹFǸǹIFǴǸTǹBǹVT
ǴOǹIFǹǸFBTVǸFIVOǹǴOdzCVTǴOFTTǹIF
7VTǶPDz*BOFTI:FǺǴTǴǹFE1BVdzIǹǻ
'PdzŃTTǹVEǴPǴO6BOǹB0POǴDZBǫBǷǴDz
BOETBX7IF/PTǹ/FdzBDZǻǴOBDZǹǴPO
ǷFBǸOǴOdzIPXǹIFǹFBNǴTFYQBOEǴOdzPO
8ODZIBǸǹFEBOEXIBǹǹIǴTVODZPOǺFO
ǹǴPOBǷEVPCǸǴOdzTǹPǹIFǹBCǷF

cover story 41
FINDING THE RIGHT FIT a liability, gameplay-wise, because he’s very combination; we just felt we could make a
Naughty Dog began working on The Lost old,” says game director Kurt Margenau. great game out that,” Margenau says.
Legacy shortly after wrapping up Uncharted 4. The team also thought about going back “[It was] the cleanest break without having to
The team had promised DLC, but it took a into Sully’s past, but then realized he wasn’t tie too much to what we had just wrapped up,”
lot of brainstorming to discover where they exactly swinging on ropes then, since he was says creative director Shaun Escayg.
would go next. Only one thing was certain: in the Navy for a chunk of his life. With Cassie, Seeking a fresh start, this story had to be
Nathan Drake’s story was over, and revisiting the issue was her young age. Giving her a gun larger than just a three-hour DLC like Left
that character wasn’t an option. “We felt we just felt wrong. Behind. Both Chloe and Nadine’s backstories
wrapped up his story pretty cleanly at the end The team even went as far as planning hadn’t been detailed at all, let alone how the
of Uncharted 4,” says co-writer Josh Scherr. something with the scope and ambition of two knew each other and what would make
“We wanted to see what else we could bring an Uncharted 5. Ultimately, that had to be them go on a crusade for treasure. “As we
to the franchise, explore the universe, and see scrapped because The Last of Us Part II pro- started coming up with story ideas, it just
what interesting differences would be brought duction ramped up and the rest of the team became clear with new characters and in this
by exploring someone who is very different would eventually need to transition there. genre of Uncharted, it has to be big, and also
from Nathan Drake.” Whatever it was, the Uncharted project had with the gameplay stuff we want to explore,
Unlike The Last of Us’ Left Behind DLC, to be out in a year. “The one that we kept it felt like it needed to have more room to
which told a missing chunk of that story, coming back to that just felt right and felt like breathe,” Margenau says.
Naughty Dog didn’t want to return to a lost we could have some of the classic and new “Narratively, it definitely needed the space to
chapter of Drake’s life. Even topics that weren’t mixed together was this Chloe and Nadine establish Chloe, establish that relationship with
thoroughly explained were detailed in docu-
ments scattered throughout the game, making
anything additional feel redundant. “This was
something we could do completely indepen-
dently while still in the same universe with The Western Ghats hosts plenty of breath-
taking architecture and iconography
[some of] the same characters and exploring
new relationships with them,” Scherr explains.
It was the first time the team could think out-
side of Drake, giving them more freedom and
recharging them creatively.
The team spent months figuring out which
characters would be the most intriguing com-
bination, exploring everything from a Sam and
Sully adventure to one involving Nathan and
Elena’s daughter Cassie, but all had stumbling
blocks. “The thing with Sully is he’s kind of

42
Nadine, and have that arc. So by the nature of felt let down she didn’t play a role in the
the subject, it got bigger,” Escayg adds. most recent Uncharted. The last time we
Naughty Dog won’t say how long this saw her, she bailed on Drake in Uncharted 3
expansion is, except confirming it’s larger when the adventure became too dangerous
than the Left Behind DLC and shorter than for her liking. “There was a lot of clamoring
Uncharted 4. “This is a smaller-scope story,” for Chloe in Uncharted 4, and some disap-
Margenau says. “It’s not this epic, big sprawl- pointment when she didn’t show up,” Scherr

A SURPRISE
ing multi-relationship thing. It’s a focus on acknowledges. “The thing with our stories is
Chloe, Nadine, our antagonist, and this one that we never want to just stick a character in
location in India.”
Even so, using Chloe and Nadine allows the
for the sake of a cameo unless they have an
important role to play. Early in the develop- ALLIANCE
team to explore these characters in a way they ment of Uncharted 4, we realized that while 0PTǹDzBOTXPVǷEOŃǹIBǺFdzVFTTFE
haven’t been able to before. While we were we love Chloe, there was no place for her, so ǹIFOFYǹǹXPQFPQǷFǹPǹBǶFǹIF
introduced to Nadine in Uncharted 4, her role that was definitely part of [picking her for The TFǸǴFTŃǸFǴOTXPVǷECFǫIǷPFBOE
was slim and we didn’t get to know much Lost Legacy].” 1BEǴOFCVǹ1BVdzIǹǻ'PdzDzFǷǹǹIF
about her outside of her operating Shoreline Finally, Naughty Dog felt it found a story DZIFNǴTǹǸǻBOEDZPODzǷǴDZǹCFǹXFFO
and wanting to uncover Captain Henry worth telling. Just asking the question of how ǹIFǹXPXPVǷEPDzDzFǸTǹǸPOdz
Avery’s treasure. these two strong personalities would interact TǹPǸǻNPNFOǹT7IFǻŃǸFBǷǴǶF
Chloe is a fan favorite, which is why many got the writers excited. ǵVTǹBTNVDZIBTǹIFǻBǸFEǴDzDzFǸ
FOǹǷFBǺǴOdzQǷFOǹǻPDzǸPPNǹP
DZǷBTIBOECPOE%PǹIIBǹFCFǴOdz
ǹPǷEXIBǹǹPEPBOEǷǴǶFǹBǶǴOdz
DZIBǸdzFǫIǷPFǴTVOQǸFEǴDZǹBCǷF
BOEǸBTIXIǴǷF1BEǴOFǴTTǹǸVDZ
ǹVǸFEBOEQǸBdzNBǹǴDZǴOIFǸEFBǷ
ǴOdzTń7IFǻIBǺFǺFǸǻTǴNǴǷBǸ
CBDZǶdzǸPVOETCVǹǹIFǻŃǺFdzǸPXO
RVǴǹFEǴDzDzFǸFOǹǷǻDzǸPNǴǹŅTBǻT
DZǸFBǹǴǺFEǴǸFDZǹPǸ6IBVO(TDZBǻdz
(ǺFOǴOǹIFCǸǴFDzEFNPTIPXO
Bǹ36;ǹIFǹFOTǴPOǴTQBǷQBCǷF
XIFOǫIǷPFEǴǺFǸdzFTDzǸPNǹIF
QǷBOBOE1BEǴOFDZPODzǸPOǹTIFǸ
BǹǹIFFOECǻTBǻǴOdzń,ǹIPVdzIǹ
ǻPVXFǸFBQǸPDzFTTǴPOBǷŅ7IFǻ
NBǻCFPOǹIFTBNFǹFBNCVǹ
ǹIFǻŃǸFPDzǹFOBǹPEETń7IFǻEP
DZPǷǷǴEFǹIFǻEPDZPODzǷǴDZǹCVǹ
VǷǹǴNBǹFǷǻǹIFǻǷFBǸODzǸPNFBDZI
PǹIFǸBOEdzǸPXPVǹPDzǹIBǹŅ
(TDZBǻdzTBǻT
2OFPDzǹIFNBǴOǹIFNFTPDz7IF
/PTǹ/FdzBDZǻǴTTFǷDzQǸFTFǸǺB
ǹǴPO:IFOEPǻPVTBǺFǻPVǸTFǷDz
BOEXIFOEPǻPVTBDZǸǴDzǴDZFDzPǸ
ǹIPTFBǸPVOEǻPV"%PǹIǫIǷPF
BOE1BEǴOFIBǺFBǷXBǻTǷPPǶFE
PVǹDzPǸOVNCFǸPOFBOEOPX
ǹIFǻŃǸFXPǸǶǴOdzǹPdzFǹIFǸǫBO
ǹIFǻDZIBOdzF"

cover story 43
 *(9.;*&3)5*&(*+:1ů574T
T-*&92485-*7*.87*ç
;.).3,842*6:.*9242*398+47-14*&3)&).3*

AN ADVENTURE ABOUT don’t see her leave with the treasure, so we philosophical reason for getting [the Tusk],”
FAMILY AND HERITAGE don’t necessarily know what’s happened,” Escayg says. “He think he’s a descendent of
Some things have changed since we last saw Margenau says. “We’re going to learn a little this great empire and that treasure is rightfully
Chloe and Nadine. Chloe has entrenched her- bit more about that.” his. In the simplest terms, he’s a war profi-
self in the treasure-hunting business and longs Chloe and Nadine know each other in pass- teer who has fooled himself into thinking that
to be taken more seriously. She’s tired of being ing from working in the treasure-hunting he has a greater cause, that he’s somehow
a sidekick. Nadine is also looking to prove her- business, and eventually team up purely for better than these thieves that he surrounds
self, but she’s a little more desperate and cau- financial motivations. “In this world of thieves, himself with.”
tious due to the events of Uncharted 4. You everybody kind of knows everybody else,” Although Nadine is with Chloe for most of
see both Chloe and Nadine’s perspectives on Scherr says. “We want to continue that idea the journey, this is very much Chloe’s story.
how they’ve felt overlooked in the treasure- of it’s a small group of people doing this stuff.” Naughty Dog compared Nadine’s role to
hunting world. “[You find out] why Chloe feels Chloe hires Nadine to help her seek the Tusk Sam’s in Uncharted 4. This adventure explores
like she’s always been second fiddle in the of Ganesh because she previously worked more of Chloe’s heritage, as she’s part Indian.
race and why she feels she needs to protect with a man named Asav who is also seeking “It’s the first time we’ve had the setting of the
herself first,” Escayg says. “And likewise with it. A warmonger who’s been stirring up conflict game also have a connection with the char-
Nadine, she’s compensating for something.” across the region, Asav recently unearthed a acter’s background,” Margenau says. “It adds
The game takes place six months to a year clue which could lead to the Tusk of Ganesh. this sort of depth to everything you’re doing in
after Uncharted 4. Since then, Nadine has For most the game, Chloe and Nadine are the environment. Everything has more mean-
lost Shoreline, forcing her to become a mer- trying to stay one step ahead of him. ing for her.”
cenary for hire. The conflicts at the end of Asav leads the insurgent force we saw Chloe has been away from India for a while,
Uncharted 4, especially between her and Rafe, in the PSX game reveal. This group constantly but this new mission forces her to confront
affected her greatly, and The Lost Legacy gets in Chloe and Nadine’s way, similar her childhood, especially her relationship with
touches on what happened once she left Rafe to how Shoreline caused trouble for Nathan her father. “Her dad had a big impact on her
and the Drake brothers in the fiery ship. “We and Sam in Uncharted 4. “Asav has a more growing up and is the main reason she’s a
44
THE TUSK
OF GANESH
7IF7VTǶPDz*BOFTIǴTǹIFǹǸFBTVǸF
ǹIBǹǫIǷPFBOE1BEǴOFBǸFBDzǹFǸ
ǹIǴTǹǴNFBǸPVOE*BOTFIǴEFO
ǹǴDzǴBCǷFCǻIǴTFǷFQIBOǹIFBEǴT
ǹIF+ǴOEVǷPǸEPDzdzPPEDzPǸǹVOF
CVǹBǷTPǶOPXOBTǹIFǸFNPǺFǸPDz
PCTǹBDZǷFT CPǹIQIǻTǴDZBǷǷǻBOE
TQǴǸǴǹVBǷǷǻ BOEBTǹIFǷPǸEPDz
CFdzǴOOǴOdzT7IǴTTǹPǸǻDzPDZVTFTPO
IPX*BOFTIǷPTǹIǴTǹVTǶXIǴDZIǴT
CBTFEPOB+ǴOEVTǹPǸǻǹIBǹIBT
ǹXPǴOǹFǸQǸFǹBǹǴPOT2OFTǹBǹFT
ǹIBǹ*BOFTICǸPǶFIǴTPXOǹVTǶ
ǹPXǸǴǹFBOBODZǴFOǹTBDZǸFEǹFYǹ
DZBǷǷFEǹIF0BIBCIBǸBǹBXIǴDZIIBT
ǴNQPǸǹBODZFǴO+ǴOEVǴTNDZPNQBǸBCǷF
ǹPǹIF%ǴCǷFǴOǫIǸǴTǹǴBOǴǹǻ
7IFPǹIFǸTǹPǸǻTBǻTIFǷPTǹǴǹ
ǴOCBǹǹǷFǹIǴTǴTǹIFPOF7IF
/PTǹ/FdzBDZǻǴTCBTFEPOń7IF
+ǴOEVǴTNQBǸǹPDzǹIǴTdzBNFǴO
QBǸǹǴDZVǷBǸǴTQBǸǹPDzǹIFNPǷEǴOdz
PDzǫIǷPFŅTBǻTDZǸFBǹǴǺFEǴǸFDZǹPǸ
6IBVO(TDZBǻdzń6PNFPDzǹIFTǹPǸǴFT
ǹIBǹXFǸFǹPǷECǻǹIF+ǴOEVdzPET
BOEǹIFǴǸQVǸQPTFBOEQBǸǹǴDZV
ǷBǸTǹǸFOdzǹITBOEBǹǹǸǴCVǹFTŁ
ǹIPTFǹIǴOdzTBǸFXIBǹBǸFBǹXBǸ
XǴǹI ǫIǷPFŅ
*BOFTIǷPTǴOdzIǴTǹVTǶǴTB
TǻNCPǷPDzTFǷDzTBDZǸǴDzǴDZFXIǴDZIǴT
BIVdzFǹIFNFPDz7IF/PTǹ/FdzBDZǻ
7IFǹǸFBTVǸFǫIǷPFBOE1BEǴOFBǸF
BDzǹFǸǴTOŃǹǹIFǹVTǶǴǹTFǷDzCVǹ
BǵFXFǷǹIBǹǹIF+PǻTBǷBQFPQǷF
DZǸFBǹFEǹPIPOPǸ*BOFTIŃTTǹPǸǻ
7IǴTǵFXFǷǴTQBǸǹPDz1BVdzIǹǻ
'PdzŃTDzǴDZǹǴPOBOEEPFTOPǹFYǴTǹ
ǴOǹIFǸFBǷXPǸǷEń7IFVOEFǸ
TǹBOEǴOdzPDzǹIF>*BOFTI@TǹPǸǻǴT
XIBǹǴTǴOǹFǸXPǺFOǴOǹPǫIǷPFŃT
TǹPǸǻŅ(TDZBǻdzFYQǷBǴOTń$TTIF
Asav's men are a constant thorn in your side
dzPFTBDZǸPTTIFǸǵPVǸOFǻTIFIBT
POFVOEFǸTǹBOEǴOdzPDzǹIBǹTǹPǸǻ
BOEBǹǹIFFOEPDzǹIFǵPVǸOFǻ
TIFIBTBOFXVOEFǸTǹBOEǴOdzPDz
self-preservationist,” Escayg explains. Her and the kings that ruled there,” Escayg says.
ǹIBǹTǹPǸǻŅ
%FDZBVTFPDzǹIFTVCǵFDZǹNBǹǹFǸ
father, an archaeologist, passed stories about Past Uncharted entries have focused on
1BVdzIǹǻ'PdzǴTǹBǶǴOdzDZBǸFǹP
her heritage on to her. One of those tales was specific historical figures, but The Lost Legacy
BQQǸPBDZIǹIFTFǹPQǴDZTǸFTQFDZǹ
about the Tusk of Ganesh. In fact, a lot of the takes a different path. “It’s less about follow-
DzVǷǷǻń:FBǸFǹBǶǴOdzBǷPǹPDz
information she relies on while solving puzzles ing a very specific historical figure like Henry
ǹǴNFǹPEǴdzǴOBOEDZPOTVǷǹǹIF
during The Lost Legacy comes straight from Avery or Marco Polo, and more about the
ǸǴdzIǹQFPQǷFŀǹPOPǹPDzDzFOE
what her dad taught her. “A lot of her journey region itself, the religion, and the symbology POǹIFǸFǷǴdzǴPVTǷFǺFǷPOBǷǷ
is going into this space that she’s pretty much and the general philosophy behind the religion ǷFǺFǷTŅ(TDZBǻdzTBǻTń:FBǷTPXBOǹ
ran from for a long time and having to face and how this pertains to the characters in the ǹPNBǶFTVǸFXFǸFQǸFTFOǹǹIF
those old demons,” Escayg says. game,” Scherr says. “It’s a little less of a deep QFPQǷFPDzǹIBǹǸFdzǴPOQǸPQFǸǷǻŅ
Part of why the team liked Chloe so much dive. We don’t have the time to lay out this 7PEPǹIǴT1BVdzIǹǻ'PdzIBT
as a protagonist is that she’s always been one crazy history like we did with Henry Avery.” DZBTǹǷPDZBǷ7BNǴǷǴOTVǸdzFOǹTFǺFO
step ahead of getting killed, even if it means The Lost Legacy still features all the adren- ǴDzǹIFǻBǸFOŃǹBDZǹPǸTDzǸPNBO
abandoning her friends or changing sides. aline-pumping moments the series is known BdzFODZǻ7IFǹFBNBǷXBǻTTǹǸǴǺFT
“One of themes of the game is her looking into for, but expect a more grounded story. “It’s ǹPCFBDZDZVǸBǹFCVǹǶOPXTǴǹŃT
herself a little bit, about that part of herself,” more leveled at what’s at stake emotionally for OPǹǴNNVOFǹPNǴTǹBǶFT,ODzBDZǹ
Margenau says. Her story shows how her Chloe,” Escayg explains. “The environment is BDzǹFǸǹIF36;ǸFǺFBǷ1BVdzIǹǻ
childhood affected the person she is today. more fantastical and accommodates all the 'PdzǸFDZFǴǺFEDzFFECBDZǶǹIBǹTPNF
During the game, stories of the Hindu gods cool exploration, such as rope swinging and PDzǹIFTǴdzOBdzFXBTǴOBDZDZVǸBǹF
run parallel to Chloe’s trials and tribulations, the big set pieces Uncharted is known for, BOEǹPPǶǹIFDZǸǴǹǴDZǴTNǹPIFBǸǹ
illustrating the lessons she’s learned. “It gets a but tonally we’re shifting to a more simplistic, XPǸǶǴOdzIBǸEǹPFOTVǸFǹIBǹǹIF
little more personal with Chloe than we’ve ever emotional charge that’s at stake here – self- DzǴOBǷQǸPEVDZǹǴTBTBDZDZVǸBǹF
gone, tying the culture and stories of the Hindu preservation versus self-sacrifice. In that case, BTQPTTǴCǷF
gods, even the story of the Hoysala Empire it’s more gritty and grounded.”
cover story 45
EXPLORING INDIA Madagascar in terms of scope, yet feels more winch returns on this jeep. We don't use it in
During our trip, we saw two different portions open. The team wanted to push how far they the demo, but Naughty Dog confirms the tool
of the game, and a few things were imme- could go with large spaces after the success will be available. While the team didn't elabo-
diately apparent. First off, India is a strik- of Uncharted 4. “This is the single largest level rate further, we assume it will have a similar role
ing, more colorful locale than Drake’s recent we’ve ever done in Uncharted,” says designer as it did in Uncharted 4, as a way to get your
excursions, offering variety and enchantment. James Cooper. “Geographically, it’s much vehicle up steep hills or to tear down obstacles.
Blossoming trees and glistening water pull you bigger than Madagascar, which was previously “Each area has its own theme,” Cooper
in, and there are some breathtaking structures our largest level.” says. “The theme of this is a lot of waterfalls,
in the distance like a giant watchtower, which “We have this really great location with the currents, mud climbs, and bouldering – stuff
is our destination. We first see an early part of rural Western Ghats that allows us to get a true that’s really challenging to get around.” At one
the game set in the Western Ghats, a moun- sense of exploration, unlike anything we’ve point, Chloe creates her own path by driving
tain range parallel to the western coast of the done before where the level design isn’t direct- the jeep downstream. She yells, “Shortcut!” as
Indian peninsula known for its beautiful terrain ing you exactly where to go,” Margenau adds. the vehicle slides through the water, becom-
and biological diversity. This is markedly differ- Chloe starts behind the wheel of a red jeep ing nigh uncontrollable. Chloe, being the gifted
ent from the gritty, war-torn city we saw in the with Nadine in the passenger seat providing driver she is, soon manages to get back on a
PSX reveal. This environment begs for explo- occasional commentary about what they see dry path, but in this area alone we encounter
ration, allowing you to go at your own pace. on the road, such as crumbling ruins, enemies, different terrain around every bend, from mud
The area is reminiscent of Uncharted 4’s and statues. As we ride along, I notice the to rocks to tall grass.

THE FUTURE OF UNCHARTED


:IǴǷFBǹ1BVdzIǹǻ'PdzǴǹXBTDZǷFBǸǹIFǹFBNXBTEPOFXǴǹI1BǹIBO'ǸBǶF%VǹǴTǴǹ
EPOFXǴǹIǹIFTFǸǴFTPǸǴT7IF/PTǹ/FdzBDZǻBOBǹǹFNQǹǹPTFFǴDzǴǹDZBOCFTVDZDZFTTDzVǷ
XǴǹIPVǹ'ǸBǶF"ǫPQǸFTǴEFOǹ(ǺBO:FǷǷTTBǻT1BVdzIǹǻ'PdzEPFTOŃǹIBǺFTPNFdzǸBOEQǷBO
ǹPEP8ODZIBǸǹFETFǸǴBǷǷǻPǸDZǸFBǹFNPǸFTǴEFTǹPǸǴFTXǴǹIPǹIFǸDZIBǸBDZǹFǸTń,XPVǷE
TBǻǹIBǹ1BVdzIǹǻ'PdzEPǴOdzBO8ODZIBǸǹFEBDzǹFǸǹIǴTǴTVOǷǴǶFǷǻŅ:FǷǷTTBǻTń,XPVǷE
OFǺFǸTBǻOFǺFǸCVǹXFŃǺFdzPǹ7IF/BTǹPDz8T3BǸǹ,,POPVǸQǷBǹFTBOEǹIFǸFŃTTP
NVDZIPǹIFǸTǹVDzDzXFXBOǹǹPFYQǷPǸF:FǸFBǷǷǻǷPǺFǹIFDzǸBODZIǴTFCVǹǹIFTǹVEǴPIBT
ǷǴNǴǹFEǸFTPVǸDZFTBOEǷPǹTPDzPǹIFǸǴEFBT,ŃETBǻǹIFǷǴǶFǷǴIPPEǴTǷPXŅ
46
During the ride, Chloe tells Nadine that her won’t have a paper journal like Drake. “The above, climb under the guards to grab them
father described this area to her, then explains journal is kind of Drake’s thing,” Margenau from below, or use the high grass to stay
he was an archaeologist and used to tell bed- explains. “We didn’t just want to give her a hidden and grab enemies when their backs are
time stories regarding the Hoysala Empire. journal. We’ll talk more about what we’re doing turned. Chloe takes a stealthy approach, jump-
Known for their development of art, religion, for that. She has her phone, so it will be some- ing out of the grass and attacking the guard
and architecture in South India, their legacy thing with her phone.” as he looks the other way. Nadine automati-
remains in intricate temple design; hundreds As Chloe drives, she spots Asav’s men at cally does the same, clearing the area, so they
of them still survive today. some ruins on the way to her destination. She can explore.
Because Naughty Dog is creating bigger races right past their gunfire, avoiding a fight Like Sam and Elena did in Uncharted 4,
spaces, one of its goals is to reward the player entirely. You can choose to fight optional bat- Nadine automatically helps you in combat, but
for exploring by filling environments with more tles and explore landmarks and areas of inter- Naughty Dog wants to take the buddy system
collectibles, new weaponry, extra encounters, est outside of the main quest for extra goodies. one step further. “We’re trying to reflect on
and special triggers for dialogue between char- At the next spot crawling with Asav’s men, where [Chloe and Nadine’s] relationship is in
acters. Margenau says this is the most they’ve there’s a shiny crate that just might reward us the story,” Margenau explains. This means
done in terms of giving players side content for instigating a fight. Nadine will be more likely to help the closer
and goodies to discover. Chloe can also stum- Once again you can mark enemies, and her relationship becomes with Chloe. “When
ble upon new discoveries and clues about sometimes Nadine might mark them as well. they’re trusting each other, they’ll do that more
the landscape, which she can record, but she You can swing on your rope and attack from [for each other],” Margenau explains. Chloe
might also teach Nadine a few things along
the way. Remember, Nadine may be deadly
in physical combat, but she’s used to having
her own soldiers and dynamite to blow up
obstacles, meaning she’s pretty raw in her
climbing skills.
While searching the abandoned hideout,
Chloe comes across a sealed chest, which
requires her to use a lockpick to get its con-
tents. Lockpicking, which is new for this entry,
requires you to slowly rotate the lock, wait-
ing for a vibration from the controller to alert
you to where to pick the lock. “We’re trying
to turn [lockpicking] into a mechanic in itself,”
Margenau says. “It’s a choice. The player has
these crates that have goodies in them in
these [larger] areas that can be picked.”

GETTING
THE LOST
LEGACY AND
MULTIPLAYER
1BVdzIǹǻ'PdzǴTOŃǹǸFBEǻǹPNBǶF
BOǻTQFDZǴDzǴDZBOOPVODZFNFOǹT
ǸFdzBǸEǴOdz7IF/PTǹ/FdzBDZǻBOE
NVǷǹǴQǷBǻFǸCVǹEǴEDZPODzǴǸN
ǹIBǹǴǹXǴǷǷǴODZǷVEFBDZDZFTTǹP
8ODZIBǸǹFEŃTNVǷǹǴQǷBǻFǸBOE
TVǸǺǴǺBǷNPEFT7IF/PTǹ/FdzBDZǻ
DZBOCFQVǸDZIBTFEVQPOǸFǷFBTF
QIǻTǴDZBǷǷǻPǸEǴdzǴǹBǷǷǻCVǹ
ǴDzǻPVCPVdzIǹǹIF8ODZIBǸǹFE
'ǴdzǴǹBǷ'FǷVYF(EǴǹǴPOPǸǹIF
(YQǷPǸFǸŃT3BDZǶCǻ'FDZFNCFǸ
ǻPVdzFǹǴǹBTBDzǸFFEPXOǷPBE
Once again, you get behind the wheel and can
go off the beaten path for new discoveries BǹǷBVODZI1PQǸǴDZFIBTCFFO
BOOPVODZFEBǹǹIǴTǹǴNFDzPǸQVǸ
DZIBTǴOdzǴǹTFQBǸBǹFǷǻ
cover story 47
With climbing opportunities abound,
Chloe must rely on her piton and rope
grapple to get around

The team is still figuring out the kinks, the pair are after.
though. One of the designers even bought a Unfortunately, a waterfall is blocking the
lockpick set and taught himself to get an idea entrance. Chloe marvels at the sight, think-
of how it feels. “We’re still iterating on it and ing about how her father would feel to see
getting feedback on it because it is bold to this up close. “What we are doing with [The
say there’s no visual feedback, but that is what Lost Legacy] is going back to some of those
feels the best,” Margenau says. “It’s most like moments in Uncharted 1 and 2 of awe with
real lockpicking when you can just feel for it.” exploration in terms of the environments and
Picking the lock gives us access to a brand- the temples and that mystical sort of feel-
new weapon that wasn’t in Uncharted 4: a ing you would get when you explored those
silenced pistol, which allows Chloe to kill ene- places, like feeling small in a space,” says art
mies from afar without alerting nearby hostiles director Tate Mosesian. statues. All of the traversal tools Nathan Drake
with the sound of gunfire. The towering elephant statues are enough to had in Uncharted 4 return, meaning Chloe has
The next area we see is in Halebidu, a make the pair pause and reflect. Nadine tells the piton and rope grappler at her disposal.
Western Ghats region notable for the best Chloe she should take a picture and send it to “Gameplay-wise it’s going to feel familiar,”
Hoysala architecture. This is one of the first her father. Chloe responds, “It’s decades too Margenau says. “It’s all the great mechanics
areas Chloe and Nadine discover that nobody late.” Nadine clearly feels bad and begins to from Uncharted 4 used in bigger spaces.”
else has, so there’s a special sense of awe apologize, but Chloe quickly cuts her off, tell- Just like any Uncharted game, expect Chloe
and appreciation in the air. Approaching the ing her they’re not having a moment and that to have plenty of close calls as she platforms
lush, forest area, we see two grandiose ele- she’ll be fine. Chloe then gets back to her mis- on structures looking for the right path. As
phant statues representing Ganesh. This is sion, knowing the only way in with the waterfall she climbs up the hand of the statue, the por-
supposed to be the resting place for the tusk blocking the way is to climb these enormous tion she’s holding crumbles. She falls fast,

NATHAN DRAKE
AND CO.?
1BVdzIǹǻ'PdzIBTǸVǷFEPVǹCǸǴOdz
ǴOdz'ǸBǶFCBDZǶDzPǸǹIǴTFYQBO
TǴPOCVǹǹIBǹEPFTOŃǹNFBOIF
DZBOŃǹDZPNFVQǴODZPOǺFǸTBǹǴPO
FTQFDZǴBǷǷǻDZPOTǴEFǸǴOdzǫIǷPFBOE
1BEǴOFTIBǸFBDZPOOFDZǹǴPOǹIFǸF
7IFǹFBNǴTDZPǻBCPVǹǹIǴTQPT
TǴCǴǷǴǹǻń<PVŃǷǷTFFŅǹFBTFT
DZPXǸǴǹFǸǬPTI6DZIFǸǸń2CǺǴPVTǷǻ
ǹIFǻCPǹIǶOPX1BǹIBO'ǸBǶFǴO
ǺFǸǻEǴDzDzFǸFOǹXBǻTŅǫBNFPTPDz
PǹIFǸQBTǹDZIBǸBDZǹFǸTBǸFOŃǹPDzDz
ǹIFǹBCǷFFǴǹIFǸ:IFOBTǶFEǴDz
XFŃETFFTPNFDzBNǴǷǴBǸDzBDZFT
DZǸFBǹǴǺFEǴǸFDZǹPǸ6IBVO(TDZBǻdz
-.8.8>4:7æ
 7891440&9 EǴEOŃǹDZPODzǴǸNPǸEFOǻǴǹTǴNQǷǻ
your new adversary: Asav
ǸFQǷǻǴOdzń7IFǸFNǴdzIǹCFŅ
48
forcing you to grab another part of the statue Margenau says. This means everything from
before she falls to her death. Nadine follows brainteasers to environmental puzzle-solving.
Chloe through the climb, but always lags cau- And for those who thought Uncharted 4 used
tiously behind. You can tell she still doesn’t too many crates to get your companion char-
trust Chloe completely, as she asks if this is acter through obstacles, Naughty Dog has
really the best way up. Chloe stays confident heard your criticism with The Lost Legacy.
and cool throughout the statue scaling, as she “We definitely had discussions about crates,”
uses her rope to latch onto a tusk to launch Margenau says. “Crates have not been a focus
herself to a high ledge. Chloe then falls and for us. There’s something early on that you’ll
Nadine grabs her at the last moment. Chloe, play that’s a wink and nod to the criticism of
now grappling Nadine’s legs, must climb up a lot of crates.”
her to get back to safety. It’s not exactly the
pair’s smoothest moment. IMPROVING AND MOVING
Chloe is shorter than Drake, so she doesn’t PAST UNCHARTED 4
have the reach he does, but she also has a In many ways, The Lost Legacy feels like a
more elegant climbing style. Similarly, her condensed, refined Uncharted 4 with unex-
melee-combat skills are more graceful than plored leads providing new lifeblood. Naughty
Drake's, who spent most of his time throw- Dog has a stellar track record for making some
ing haymakers. Chloe is not trained in martial of the best gaming experiences to date, and
arts, but because of her slight frame, she uses this reputation speaks for itself here. The Lost
her knees, legs, and momentum to take down Legacy’s story is about growing as an indi-
baddies. As a trained fighter, Nadine is still a vidual, and there’s also something to be said
force to be reckoned with. After all, the woman as Naughty Dog continues to grow as a studio
held her own against the Drake brothers. Part and broadens its horizons. In many ways, this
of the challenge was giving her someone as is one last Uncharted hurrah before it moves
formidable as herself to go up against, and on to other projects. “I’m just psyched that
this is Asav. “We made him Nadine’s equal, so we get to do one more of these,” Scherr says.
the fights are pretty matched,” Escayg says. “And to do it with a couple of characters that
We didn’t get to see any puzzles, but the we’ve never gotten the chance to play before.
team says they received plenty of feedback I think it’s cool after a decade of playing
about wanting more, and plan to provide a Nathan Drake, you’re going to get to play as
higher density of them. “What I like that we’re Chloe. Throw a woman into the mix and get a
doing really well in this game is incorporat- little variety.” \
ing puzzles into a much bigger, connected
space and having it tie really well with the For more about Chloe and Nadine and Naughty Dog’s approach to
lore of the area and the themes of the game,” their journey, head to gameinformer.com/thelostlegacy

cover story 49
THE WORLD’S #1 PRETEND MAGAZINE

R E TA I N I N G T H E L I C E N S E

KONAMI DOES ITS BEST


WITHOUT KOJIMA
P A R O D Y feature 51
Stop With The Politics!

E
veryone has opinions. That’s always been true, but until keep your ideas out of your games. Stick to neutral concepts
a few years ago, we could rest assured that people with that beg for no interpretation. Think Tetris, but less Russian.
dumb opinions would never be heard. Meanwhile, those New games should be more like old games, with familiar
with opinions that actually matter would deliver them to the character and themes. I have already made my mind up
drooling masses through important media, like television and about everything, and I don’t appreciate having my correct
video game magazines. conclusions called into question. The goal of video games
Now, things are different. Any idiot with a computer can should just be the same as every other art form on the planet:
create a game to spread their political ideology, and I am get- To delight and entertain, but never to offend.
DARTH CLARK ting sick of it. Remember when you could just shoot aliens as Don't @ me.
EDITOR-IN-CHIEF
exclusively male protagonists without having any of your ideas
challenged? Not anymore. It seems like every new game tries Cheers,
to be a thought-provoking political treatise that reflects the
For the correct growing cultural impact of interactive media and the power of
opinions about the art to inspire and motivate. Yawn!
video game industry, Attention game developers: You are cogs in a machine that
follow @GI_Darth produces fun, not individuals with unique perspectives, so
connect

Nintendo Goes Big With The Switch XL


Crushing the competition

N
intendo has a long history of revamping its handhelds, and have a minigame where you try to deduce how many bowling balls
the Switch is no exception. Today the company announced are inside the controller,” the spokesman lauded/complained. “I got
the Switch XL, a supersized version of the hybrid console. a hernia while trying to guess!”
The Switch XL’s most notable feature is its expanded Unfortunately, the Switch XL’s price tag is also bigger. The base
65-inch screen size, which is now used in both portable and tabletop system will cost $4,500, not including the $199 charger; Nintendo
modes. The Joy-con controllers have also been equally enlarged, says owners can expect three to five minutes of battery life without
but function identically. “When you slide the controller into place, the the add-on, depending on the game. Extra Joy-con controllers sell
patented Switch snap is now deafening,” a Nintendo spokesman for $2,000 apiece, as does the revamped Pro controller, which is also
told us, in what may be praise or criticism of the new system. “The now huge for some reason. On the bright side, the Switch XL does
first test set off car alarms in the Treehouse parking lot.” include one new pack-in free of charge: a pair of tin cans and string,
The HD Rumble functionality has also been enhanced. “We now which can be used for voice chat.

The Switch XL does not support


Netflix or other streaming services

52 P A R O D Y
top five
Uses For Your VR Headset

Terrible Sunglasses Guacamole And Salsa Dish

Lawnmower Man Halloween Piñata Blindfold Proof Of Fiscal Irresponsibility


Costume Prop

gear
1
Trico Pet Disc
Wish your pet were more like Trico from The Last Guardian? Now it
GAME can be thanks to the Trico Pet Disc. First, the device forms a mysti-
cal connection with a wide variety of household pets. Owners can then
from the use the disc to target any nearby surface, which immediately erupts in

YEAR a stunning explosion as pink lightning shoots from the pets’ tail. Now
you can be the real alpha dog! (Warning: Not compatible with horses.)
EDITION
$10,000 | PlayStation.com/tricodeathdisc

Mighty No. 9: Game


From The Year Edition
Since you probably missed it before, now you can play the
action-packed side-scroller that critics are calling “a game
that released in 2016!” This special edition includes the core
Mighty No. 9 experience, all previously released DLC (if there
was any), and a special carrying bin uniquely suited to housing
your copy of the game. 1
$1.50 | mightynonono9.com/404

P A R O D Y feature 53
g.b.u The Good official Twitter account acci-
Quotable
ARBY’S dentally posted a photograph
of its unappetizing food without the addition of any
sizes are getting out of
DOWNLOAD control, and EA wants to
help. The company announced that Madden 18 will release
nerd-culture papercraft. “We would like
to apologize
solely as a title update to Madden 17; upon downloading the
180 kb file, players get a new title screen and the same bone- for the disap-
crunching action they know and tolerate. In another space-
pointing games
saving measure, Mass Effect: Andromeda 2 is just a .jpg slid-
show of aliens having sex. Godus and
No Man’s Sky,
which were
made within
our fair city.
However, we
are certain
that Media
The Ugly Molecule’s
whimsical vir-

game designer Hideo tual-sculpture-


VISIONARY Kojima has misplaced platformer-thing
The Bad

his dream journal, which has caused production on Death


Stranding to be postponed indefinitely. The journal, which Dreams will
serves as the game’s sole design document, featured
make up for
scribbled notes such as, “Daryl from The Walking Dead
is naked and has a disappearing baby.” In the meantime, past failings.”
Kojima has been eating spicy meals and drinking before
bedtime, hoping inspiration strikes again. – The City of
Guildford, England

For your convenience


P I L L OW Y S O F T N E S S

54 P A R O D Y
previews
Titanfall 1
The mech shooter plays sidecar
» Platform
Xbox One
PlayStation One
Switch One
PC One
BBC One
» Style
1.5-Player Shot
in the dark
(1-Player Online)
» Publisher
Electronic Arts
» Developer
Respawn
Entertainment
» Release
July 28, 1914

one of the bloodiest battles of the Vince Zampella. “Enemy Titans all wear

C
ompetition among shooters is
fierce, but EA was competing with Great War, The Battle of Verdun. A lone those cool World War I hats, and our
itself last year when it released soldier named Bishop Diesel emerges transforming Titan tanks break down
DICE’s Battlefield 1 and Respawn’s from a pile of rubble and parkours all the time, just like tanks from the
Titanfall 2 a week apart. The sales across a series of trenches before era.” Adding a more character-focused
charts clearly favored Battlefield’s inno- diving head-first into an artillery cannon element, each level is bookended by
vative choice to return to World War I, and taking the machine down from the romantic exchanges between our hero
but Respawn is determined not to be inside. Unfortunately, our hero is soon and a maid, which appears heavily
outshone again. For its next install- surrounded by enemy troops, so he inspired by Downton Abbey.
ment, Titanfall is changing its approach calls down his Titan from its dock on a We can’t wait to find out how the war
and adapting to the demands of passing blimp. to end all wars ends when we finally
the market. “We’ve done a lot of painstaking get our hands on Titanfall 1.
Our gameplay demo began during historical research,” says Respawn’s » Darth Clark

Pokémon This & That


Using every available nearby influence
» Platform
W
ith the Nintendo Switch,
Pokémon has finally been Switch
forced out of the mobile world » Style
and thrust into the world of home 1-Player
consoles. And the good news it’s Role-Playing
coming sooner than you think – maybe » Publisher
even too soon. Nintendo
We spoke with Pokémon’s Junichi » Developer
Masuda at their Game Freak office in Game Freak
Japan about Pokémon This & That, a » Release
title he assured me on multiple occa- Sooner
sions was not a code name. “It’s way Than Anyone
too late for code names,” he repeated Expected
while wringing his hands.
Pikachu and others will be present,
but when it came to the new monsters,
we couldn’t help but notice Masuda’s
eyes quickly dart around the office as
he listed them off. “There’s a stapler –
er, I mean Stapella– and Three-hole “I’ve heard some people say this one tie. This & That will be available as a
Punchémon, and…Mug Guy. They’re looks like a human, but it’s not. It’s a launch title for Switch. “That’s appar-
the best Pokémon we’ve ever come Pokémon,” Masuda said holding up ently what the document said when I
up with,” Masuda said, as a bead of his phone to show me a stock photo signed it,” Masuda said with
sweat trickled down his forehead. of a smiling businessman wearing a a sigh. » Darth Clark

P A R O D Y feature 55
reviews No Man’s Yard
Staying close to home

8.79 Style 1-Player Multiplayer (But Not Really)


Publisher Alan Smithee Developer Hello Games
Release Overhyped Rating B for Boron


 

F
ans were excited by the prerelease hype
» Concept for No Man’s Sky, but quickly grew tired
Explore a reasonably of wandering around an endless array of
sized, procedurally palette-swapped hellscapes. Hello Games
generated backyard wisely scaled back its ambitions for the
» Graphics sequel, a decision that has clearly paid off.
It’s fine No Man’s Yard surprised me at every turn,
» Sound as I explored a procedurally generated back-
Final Fantasy XVI Vast stretches of
pleasant silence
are occasionally
yard. Just when I thought I’d seen every-
thing, I’d stumble upon a new yard ornament
or something cool like a doghouse. I even
The neverending boy-party punctuated by saw a picnic table! Don’t get distracted,
your neighbor’s though. Hazards like rakes and rocks can trip

55
PS4  
mph
Style 1-Player RPG/Dating Sim
Publisher Square Enix
Developer Square Enix/Cup Noodle/Coleman
barking dog
» Playability
The “nudge with your
you up if you aren’t paying attention, which
can lead to losing hours of progress.
You can unlock several upgrades for your
Release September…er, November? Rating foot” button makes

 character, which adds a nice element of
investigating Yard
Artifacts a breeze
progression to what is largely a freeform
» Concept
F
inal Fantasy XV successfully changed up exercise. I found a jacket near the side of the
Male friendship, many aging series traditions, and Square » Entertainment fence, and when I put it on I was wearing a
cross-country travel, Enix uses that success to shape the future of This yard is so cool
and nothing else jacket. Cool!
RPGs. Going on a road trip with a group of male you’ll never leave your
house again Hello Games hid a surprise for dedicated
» Graphics friends was the driving force of the last game, players to discover in the center of the yard.
I thought I saw a and Final Fantasy XVI takes that concept to the » Replay Value I won’t spoil what it is here, but I will advise
female character once, next level. Not overstated
but it was just Vaan you not to step in it. » Darth Clark
Final Fantasy XVI is all anime boys, all the time.
» Sound I enjoyed the opportunity to take every male char-
An impressive array acter in the Final Fantasy franchise on a raucous
of farts, burps, and ride, and the story includes a staggering array
grunts make the road
of roadside attractions and eateries with Final
trip especially realistic
Fantasy twists (like McMoogles and Waffle House
» Playability With Chocobos). No real threat ever develops, but
Men are not that it’s all about the journey, not the destination.
complicated, so
Controlling the Mega-Regalia Party Bus is
navigating their
relationships is easy clunky, and I would have preferred a combat
and intuitive system over the intricate bartending minigame.
Accidentally pressing the “‘sup!?” button is too
» Entertainment easy, especially during tickle fights, which can
When real-world
friendships are out of throw off your timing. However, building relation-
reach, these digital ships among so many dudes is irresistible. Will
bros are the next Snow and Kefka resolve their beef? Will Squall
best thing and Cloud finally hook up? These questions kept
» Replay Value me engrossed through 40 hours of stoic conversa-
Hunky tion, constant bathroom breaks (can’t you hold it
for once, Prompto!?), and more manly wrestling-
with-destiny than any other game in history.
» Darth Clark
game over

Ranking Humanity’s Greatest Achievements:


Answer Key: A – 2, B – 1, C – 5, D –4, E – 3

As humans, we’ve sure done some cool stuff! Fill in the blanks below with the numbers 1 through 5 to rank
our civilization’s best accomplishments.

____ A. Agriculture
Score And Rank:

____ B. Overwatch

____ C. Printing press

____ D. Overwatch's Winter


Wonderland Event 0-1 correct answers: 2-3 correct answers: 4-5 correct answers:
Abraham Lincoln William Shakespeare Emperor Nero
____ E. Domesticated fire

56 feature P A R O D Y
Mass Effect Andromeda
Hands-on with BioWare’s bold new adventure

» Platform
M
ass Effect Andromeda is one of Andromeda galaxy in search of new The opening cinematic does a great
),U17DM(C:U) the most anticipated games of homes. What should be an easy journey job of setting the stakes, introducing
» Style the last few years, which is why quickly becomes one filled with danger us to the Ryders as they awaken from
)A6N:G+DA: )A6N>C< I had much trepidation when I sat down as humanity runs into trouble with foes cryosleep. We’re introduced to crew
 )A6N:G(CA>C: to play three hours of the game. With mere moments after arriving. Landing members as well as squadmates, like
» Publisher Andromeda, BioWare faces the unenvi- on a planet, they find it uninhabitable hot-headed biotic Cora, in a brisk but
A:8IGDC>8GIH able position of having to do justice by for humans and occupied by the Kett, efficient manner before gaining full
» Developer the legacy of one of modern gaming’s an aggressive species that doesn’t control over Ryder.
>D06G: most beloved franchises while also cre- respond kindly to their sudden arrival. BioWare has always excelled at
» Release ating an experience that can stand on Before even getting to the game creating great characters, memorable
&6G8= its own and propel the series in a bold, proper, the character creation system is dialogue, and heartfelt moments, and
new direction. After playing through the impressive, with a plethora of options Andromeda is no different. I briefly
opening hour of Andromeda, as well that lets you create the hero you want explored the ship, the Tempest, and
as a slice of the middle, I’ve gone from to make. Since Ryder, our protagonist, chatted with as many crewmembers
feeling cautiously optimistic about how doesn’t have a military background like as I could find. They revealed them-
it will turn out to counting down the Shepard did, there are more options selves to be have deep, complicated
days until Andromeda is in my hands. available than in the original trilogy. personalities. There’s Liam, a former
Andromeda takes place more than Want to make a character with a purple human cop, who joined up with
600 years after the original trilogy. mullet and some tattoos? Have at it. Andromeda in search of a new life.
Shepard and company, as well as the You can also customize the look of There’s Vetra, a female turian who acts
Milky Way, are out the door in favor of your twin, who has an important role in as the ship’s stern mother, chastising
a new set of characters as the civiliza- the story, though the developer is hesi- people and making sure things are
tions from Mass Effect explore the tant to go into details about that. running efficiently. I flirted with all the
58
Making Room
For The Past
Though Andromeda is
billed as a standalone
experience and there
is no option to transfer
saves, players have
the option of choosing
the gender of the
Commander Shepard
they played in the
original trilogy before
they begin the game.
BioWare wouldn’t say
precisely how this choice
affects Andromeda,
but did explicitly say it
would have a noticeable
effect on the story.

characters and some of them brushed with delight as I levitated an enemy meticulously crafted. Though I didn’t
away my advances while others wel- helplessly in the air and then used visit multiple planets to see if this claim
comed it. The asari Peebee responded my jump pack to dash toward them rang true, the one I did explore was
to my attempts to get to know her and deliver a powerful melee attack absolutely massive and teeming with
with, “buy me a drink and who knows that sent their corpse flying into the details that seemed too advanced to
what will spill out of my mouth.” I was distance. The sheer number of skills emerge from a generator. I got involved
so taken with exploring the ship and available to players is also impressive, in intense, random fire fights with
getting to know these new cast of encouraging you to mix tech-based pirates roaming the surface, and lis-
characters that I had to force myself powers with biotic ones or military tened to the enthralling chatter of Vetra
to leave it so I could see more of what combat-focused ones, though I saw and Drack, the krogan squaddie, as
the game offers. no new powers to the series during my they talked about their respective lives
Mass Effect’s combat is at its peak time with the game. Players have a lot before coming to Andromeda.
in Andromeda. The gunplay feels like of room to make the kind of build they By the time I put down my controller,
a weaker version of Gears of War’s want, which is good for those interested any deep-seated concerns I had about
combat, a problem that has always in doing more than one playthrough. Andromeda had mostly evaporated.
affected the series, but the powers The exploration elements of Though I only played a brief slice
more than make up for that deficiency. Andromeda harken back to the rough of what BioWare says is its biggest
With Andromeda, you’re not locked but semi-open world design of the adventure yet, I was drawn into this
into a certain class like you were in the first game in the trilogy. I drove an ATV new world much in the same way as I
trilogy. You can mix and match powers called the Nomad across a mysterious was with the original trilogy, yearning to
across all the skill trees however you planet in search of a transponder. The get to know this new cast of characters
want, with your starting specialty giving worlds are not procedurally generated and see what awaits our heroes at the
you a boost in certain trees. I chuckled but are instead, according to BioWare, edge of the unknown. » Javy Gwaltney
previews 59
Prey
Our first hands-on session shows there’s more than meets the eye
» Platform
W
e’ve been thinking a lot about pudgy and has stylized facial fea- woman we saw working in a hallway in
),U17DM(C:U) Prey since our January cover tures, similar to the way characters in our previous day is dead on the floor.
» Style story, in large part because Arkane’s Dishonored look. “How’s your We grab her wrench. A call comes
)A6N:G8I>DC Arkane did such a great job of shroud- eye? Still red?” he asks. Indeed, play- through from someone named January
» Publisher ing it in mystery. The team danced ers selected either the male or female – the mysterious voice who guided us
:I=:H96 around seemingly basic questions such version of Morgan from a screen that along during our cover-story demo.
» Developer as, “Do you see your character’s face?” showed the character examining their What happened yesterday wasn’t a
G@6C:,IJ9>DH and “Does Morgan Yu talk?” reinforcing reddened eyes in a mirror. dream, she says. If we want to know
» Release our hunch that an alien outbreak is just From there, we undergo a battery of what’s going on, we’re going to have to
May 5 one of several crazy things happen- tests. They’re simple exercises that, leave the apartment.
ing on the game’s space station. We at least superficially, seem designed All the doors are locked, so in a
recently had a chance to play the game to calibrate controls. We remove three moment of desperation we smash the
from the beginning, and its stunning boxes from a red circle on the floor. window leading out to the balcony.
opener explains why the studio was In the next room we’re told we have That decision shatters more than glass.
being so cagey. The first hour master- to hide, though the room is clinically What looked like a window was one
fully provides answers about your place bare, except for a chair in the middle. of a battery of video displays, creat-
in an out-of-control world while adding “Is she…hiding behind the chair?” an ing the illusion of a bedroom. In fact,
to the mind-muddling mystery of what observer asks a colleague behind a we’re in a simulation lab on Talos I. We
exactly went wrong on Talos I – and glass partition. The TranStar scientists walk through this new reality, spying
what you plan to do about it. seem disappointed by our perfor- a helicopter chassis mounted on a
Morgan Yu wakes up in a bedroom, mance, even though we seem to be hydraulic chassis and watching as
one of the many new environments we doing everything correctly. As we panels malfunction and reconfigure
see during our hands-on demo. The prepare to do our next test, a question- themselves to simulate places we had
clock says it’s March 15, 2032. She naire about morality, the lead scientist previously explored.
gets a call from her brother, Alex, who asks someone to fetch a cup of coffee. Emails provide further insight – and
says she needs to take a helicopter Several questions in, the mug springs call Alex’s motivations into question –
from the rooftop to TranStar’s office, to life – it was an alien mimic in dis- and we learn those earlier tests were
where she’ll take a few tests. “We’re guise – and attacks the scientist. Gas actually designed to see if Morgan was
going to shake things up – like old pours into the room and the screen able to use powers derived from the
times,” he says. We look out the win- goes black. Typhon aliens through Neuromods.
dows, and take in the San Francisco Morgan Yu wakes up in a bedroom, Those blocks could have been dis-
skyline before gulping down a bottle of one of the many new environments we placed with a kinetic explosion. And it
wine on the way out. There’s nothing see during our hands-on demo. The would have been easy to hide in that
like making a good first impression. clock says it’s March 15, 2032. The room if we’d been able to harness the
The rooftop is a quick elevator ride routine seems the same, harkening Mimic’s unnerving abilities.
away, and when the doors open we back to the Groundhog Day-style trailer Those Mimics are a frequent pres-
see our ride. The chopper takes a Bethesda showed for the game’s E3 ence throughout the first hour, keeping
scenic route to the offices, weaving 2016 reveal. Things are definitely differ- us on edge as we work toward Talos
around skyscrapers that have the ent, though. Morgan’s inbox is flooded I’s lobby. An early encounter shows
game’s opening credits superimposed with emails that say “DANGER. LEAVE how critical it is to pay attention: In a
over their glassy exteriors. Alex is NOW.” The lights are flickering on and decontamination room, we see three
waiting for us inside the building. He’s off in the hallway. More disturbingly, the shoes in the corner. Before we can

M>B>8H86CHEA>I>CIDBJAI>EA:
8G:6IJG:H6;I:G;::9>C<DC=DHIH

60
fully absorb the significance of the
odd number, one of them stretches
into the Mimic’s quadruped form and
attacks. Alone, they’re not much of a
problem, but they have a nasty habit
of multiplying – as we see when one
latches onto a hapless victim, grows,
shudders, and splits into four of the
pests. The audio crackles, and dis-
sonant, creepy music plays when in
the presence of a Typhon, which is
our cue to start smacking things that
look out of place with our wrench, or Unfortunately, if you want to use a Neuromod
to simply charge at out-in-the-open you’re going to have to stab your eyeball
Mimics that haven’t managed to cam-
ouflage themselves.
The rest of the demo gives a chance
to explore systems we’d previously
only seen in passing. We upgrade our
brain with a hacking Neuromod, jab-
bing a needle into our eyeball to impart
knowledge (and redness), allowing us
to bypass security in a maze-based
minigame. The GLOO Cannon freezes
Mimics in place, and even immobi-
lizes the larger Phantoms, giving us a
chance to run away from the deadly
humanoids. And Talos I serves as a
great backdrop for it all, providing
clues to what happened – and what
life was like before disaster struck – for
players who take the time to explore.
We knew Prey was a weird game
when we first heard about shape-
shifting coffee mugs, and spending
an hour with it has only reinforced
that sense. Arkane excels at building
memorable places and crafting deep
gameplay tools, and we’re excited to
spend more time learning more about
Talos I and Morgan’s place aboard this
doomed station. » Jeff Cork

Mimics are aggressive and can take on the


form of inanimate objects – like coffee mugs

previews 61
What Remains Of Edith Finch
Reliving the traumas of your ancestors

» Platform
F
or the first time in years, Edith truth behind each character’s death. In fantasy, but illustrates Molly’s starvation
),U)U&68 returns to her family home. She the preview build I completed, I played in a creative way.
» Style had lived there until she was 11, from the perspective of two child family Calvin’s short story is also fantasti-
)A6N:G9K:CIJG: but she never could enter all its rooms, members, Molly and Calvin Finch. cal. His traumatic tale is told when you
» Publisher as most were sealed like tombs. This During Molly’s sequence, she is read his brother Sam’s short story. Sam
CC6EJGC6"CI:G68I>K: time, as a teenager, she’s eager to find locked up in her princess-like bed- describes Calvin’s death as finding the
» Developer her way inside every inch of her old room, ravaged by hunger after not ability to fly after swinging on a swing
>6CI,E6GGDL home to discover the truth behind the being fed dinner. She attempts to find so hard it unravels from its branch.
» Release tragic mystery of the Finch family. other means to feed herself, resorting Strangely, the event seems fearless
2017 What Remains of Edith Finch is an to downing a tube of toothpaste and and peaceful rather than violent, which
adventure game with a touch of horror. eating leftover gerbil food. Molly’s tale is likely how Sam wants to remember
You play as Edith, a young girl who is is stomach-churning in its grim nature, his brother.
the sole survivor of the Finch family. but also surreal. Upon seeing a bird What Remains of Edith Finch looks to
Upon returning to her family home, chirping through her window, Molly be an interesting, surreal adventure that
you guide her through the bedrooms transforms into a cat and hunts down captures both innocent and grim sce-
of fallen ancestors whose stories her prey by jumping from branch to narios. Even though there is only one
range from the 1900s to modern day. branch outside her bedroom. After gob- living character, you get the sense that
Edith is determined to find out why her bling up the bird, Molly turns into other you are getting to know several family
family has been cursed to die untimely predators, such as a shark and an owl members through these short stories,
deaths, and she does this by scouring hunting rabbits. It’s an odd sequence of as if they were just as alive as Edith.
their rooms for clues and reading short events that teeters between reality and » Elise Favis
stories about their final moments.
The Finch estate is filled with memo- E68=EA6N67A:H=DGIHIDGNI:AAHI=:
rabilia from bygone eras, such as a I6A:D;NDJG6C8:HIDGHRC6ABDB:CIH
music box crafted by Edith’s great-
grandfather you can wind up. Each
interactive object tells its own brief
story related to the overarching narra-
tive of the family’s curse. While some
controls are awkward, such pressing
a button to zoom the camera forward
when playing as a tentacle monster,
other interactions work better. For
example, opening a secret entryway
meant I had to swipe my mouse
upward, which felt like a natural move-
ment that fit the action.
Each surreal short story is played in
first-person, and helps illuminate the
62 previews
Rainbow Six Siege
Ubisoft’s tactical shooter picks up steam in season two
» Platform
W
hen Rainbow Six Siege few operators for a potential rework- for players to jump into games. The
launched at the end of 2015, ing, but that these changes are very biggest change coming to Rainbow ),U17DM(C:U)
we praised the heart-pumping costly in terms of development time, Six Siege in season two is new » Style
tactical action at the core of the multi- so they can’t always ship them out as one-step matchmaking. Right now, )A6N:G,=DDI:G
player experience, but ultimately felt the fast as they would like. matchmaking requires synchronization  )A6N:G(CA>C:
poor infrastructure kept the game from Ubisoft Montreal also plans to between different clients taking part in » Publisher
reaching its promise. Ubisoft knew it rework the loot system at some point the process, from player grouping to .7>HD;I
had a potential hit on its hands, and to in season two. Under the new system, matching groups to the game. When » Developer
its credit cleaned up many of the issues loot is awarded based on play time. one fails, it strains the entire system. .7>HD;I&DCIG:6A
with the netcode. That extra effort The more you play, the higher your The new system will alleviate that » Release
paid off, as now Rainbow Six Siege chances are of getting a loot pack. problem by streamlining the process. :7GJ6GN
has a healthy community and growing After every game, you have a set The new system will also allow you to
eSports scene. percentage of getting a pack. If you peruse your operators and the shop
With season two, Ubisoft plans to don’t get one after that match, your while matchmaking.
add another eight operators, four chances for getting a drop increase for All these planned changes indicate
additional maps, and a new array of the next match. You can only get the Ubisoft’s support for Rainbow Six
primary and secondary weapons. The more desirable alpha pack if you win Siege is unwavering. If the game con-
first two new operators released this that match. tinues to bring in new players and draw
past month, and bring significant tacti- As much progress as the team made eSports interest, it could ultimately end
cal tools to the fight. The attacking with infrastructure improvements over up alongside other long-running mul-
operator, Jackal, has a tracking camera the course of the past year, Ubisoft tiplayer shooters like Team Fortress 2
that reveals the opposing team’s foot- still has designs on making it easier and Counter-Strike. » Matt Bertz
steps, which is a great tool for track-
ing roamers like Caviera and Pulse.
The defender, Mira, packs a one-way
mirror that can deploy on both regular
and reinforced walls. Once an enemy
moves into sight, she can drop the
mirror and start shooting.
For those who prefer to stick with
their regular operators, Ubisoft has
plans to freshen them up throughout
the year with new cosmetics. Last
year the team made considerable
changes to the least-picked operator,
Tachanka, to make him a more viable
option. The team continues to moni-
tor the pick rate of the current lineup
and will take action if needed. The dev
team told us they have their eyes on a

,:6HDCILD699H;DJG699>I>DC6AB6EH;DGDE:G6IDGHIDI68@A:

previews 63
Lego City Undercover
Bring a buddy cop to this action-packed remaster
» Platform
L
ego City Undercover was a rare action, they appear as another Chase still get a bonus, in the form of some
,L>I8=U), platform exclusive from TT Games, McCain. This being a Lego game, fun Nintendo Easter eggs from the
17DM(C:U)
giving Wii U owners a game that players are welcome to hop into the original release, like piranha plants,
» Style highlighted what the then-new con- nearest disguise booth and change hidden stars, and warp pipes. PS4,
DG )A6N:G8I>DC sole’s GamePad could do. The result into one of the game’s more than 300 Xbox One, and PC players must make
» Publisher was a charming open-world romp that different unlockable characters, includ- do with police-oriented collectables
06GC:G"CI:G68I>K: a criminally small number of people ing some new ones, like police officer and hidden references.
» Developer played. Four years later, the studio is Grace Makepiece, a samurai, or a guy Everyone can take advantage of
-- 6B:H revisiting Chase McCain’s adventure, in a dinosaur suit. Regardless of what the updated visuals and a few other
» Release adding co-op to the previously solo your team looks like, you can work tweaks. “The load times have been
EG>A experience, and taking it multiplatform. together to complete story missions dramatically improved – that was
I got a kick out of the game when it or just explore the city, taking on new something that we knew was an issue
first came out, giving it an 8.5 in my multiplayer challenges. with the Wii U version, so that’s been a
review. Talking with members of the TT The in-game communicator – which high priority,” Ellison says.
Fusion team over the years, I’ve gotten was a proxy for the GamePad – is I’m looking forward to cruising the
a sense that I’m not alone – and that retooled in the rerelease. “All of the streets of Lego City again, and I’m
some of its biggest fans are housed stuff that was on the communicator excited that more people can do so,
within the studio’s walls. “It’s some- you can now access via the d-pad, too. I’m hopeful this remaster isn’t the
thing that’s quite personal to us,” says and it’s all handled appropriately on last we see from Chase, Frank, and the
producer Matt Ellison. screen,” Ellison says. Switch players rest of the LCPD, either. » Jeff Cork
Unlike many of TT Games’ Lego titles,
which work with well-known characters =6H:H86G=6H7::CJE<G69:9H>C8:>IH
and movies such as Batman or Star DG><>C6AG:A:6H:<>K>C<EA6N:GH6HA::@:G
L6NID:MEADG:%:<D>IN
Wars, Lego City Undercover took a
different approach. It told an original
tale based on new characters Chase
McCain and his hapless partner, Frank
Honey. Even though Frank was a big
part of the story, the reliance on the
Wii U’s GamePad – which let players
use the screen to find clues – meant
players had to chase criminals as
Chase by themselves. That’s changing
with the remaster.
“There’s been an incredible amount
of work to add that second player, but
it was definitely worth it,” Ellison says.
When a second player drops into the
64 previews
Danganronpa V3: Killing Harmony
Lies, court drama, and killer bears
» Platform
T
he twisted Danganronpa storyline,
where students are pitted against ),U/>I6
each other in a killing game, has » Style
been slowly unraveling bigger myster- )A6N:G9K:CIJG:
ies through two adventure games, a » Publisher
shooter spin-off, and an anime. The '",B:G>86
newest game, Danganonpa V3: Killing » Developer
Harmony, promises to provide some ,E>@:=JCHD;I
answers and resolution to the main nar- » Release
rative, but developer Spike Chunsoft ,:EI:B7:G
also considers it a new start.
Danganronpa’s bread and butter
is testing characters’ resolve in the
bleakest circumstances. Unfortunately,
we’ve seen plenty of students suc-
cumb to despair with vicious back-
stabbing and even killing their own
classmates in cold blood. For the third
entry, Spike Chunsoft ups the ante by looks right out of the band Kiss (he and make connections. To go with the
making its major theme lying. Trust has even channels some Gene Simmons theme of lying, sometimes you must
always been hard to come by in the with his long tongue). Another is a fib to other characters to get the infor-
Danganronpa universe, but knowing robot who is confused no matter the mation you need during these intense
this is more prominent than in the past situation, his go-to response is “....” questionings. Smaller minigames, such
adds extra tension. From the onset, The cubs are adorable, but they’re as driving a car to collect letters that
I second-guessed every little detail, evil at heart and appear at just the spell out a key question to solve and
such as one character claiming he right times with another sadistic twist, an excavation game where you dig to
can’t remember his ultimate talent. laughing at your expense. reveal the murder weapon, similar to
The game starts similarly to previous The most intense moments happen Minesweeper, also are new.
entries. Your main character wakes during the courtroom trials, and Spike The jump to PS4 is immediately
up locked in a strange school, unable Chunsoft added some new minigames noticeable; V3 is the best looking
to remember much of anything. You and tweaks to keep you on your toes Danganronpa to date, with bigger envi-
begin as Kaede, the ultimate pianist, as you uncover which classmate com- ronments and more detailed character
who soon teams up with Shuuichi, mitted murder in exchange for their models. Spike Chunsoft stresses that
the ultimate detective. The pair search freedom. V3 has two new debate the game is meant to be played on
through the school for answers, and minigames; one involves spotting the PS4 Pro, using a 4K TV to get the most
as with past entries, you look for clues inconsistencies with multiple charac- out of the experience.
in different locations and talk to other ters talking over each other, which gets Danganronpa’s narrative has
classmates for new leads. The new chaotic as their sentences appear all become more complex and interesting
cast has a variety of skills; the ultimate over the screen. Some speak louder throughout the years. It will be inter-
talents include cosplayer, magician, than others, so you must sift through esting to see if this third game can
robot, and astronaut. the statements and select the important bring it all together in a satisfying way.
You can’t have a Danganronpa entry ones to hear them at better frequencies. Spike Chunsoft hasn’t said whether
without the infamous Monokuma, but The other new debate challenge has this is the end of the road for the
this time around “Monokuma’s kids” characters splitting off in two groups series (I doubt it will be), but this entry
torment you along the way. These taking sides on the issue. You must is supposed to bring some closure to
five mini-bears each have a unique use statements from each side against everything we’ve experienced so far.
shtick. One loves rock-and-roll and the other to spot the contradictions » Kimberley Wallace

JJHIA>@:E6HI<6B:HNDJ:MEADG:6G:6H
6C9I6A@IDDI=:GHIJ9:CIH;DGC:LA:69H

previews 65
Project Cars 2
The ongoing evolution of a promising franchise
lot about how the career mode might
be different from the first title, such as
if it’ll feel like more than just a calendar
of races.
Unlike its competitors, Project Cars
allowed you to freely tweak tracks’
weather and time of day, including lay-
ering multiple weather and time effects
via sliders. This meant you could go
from day to night and dry to wet in a
matter of laps. Project Cars 2 takes this
several steps further by adding snow
and seasons, as well as increasing the
importance of track temperature on
your tires and car. These alterations
can make a turn feel different from lap
to lap. Water puddles according to the
track topography, and you’ll get vari-
able grip depending on the track debris
and the drying action from other cars’
tires. Lest you think you’re going to be
spinning out constantly due to all these
new track conditions, the developer
» Platform
T
he first Project Cars came onto The developer hasn’t divulged every- says it has adjusted the handling for
),U17DM(C:U) the sim-racing scene in 2015, thing the sequel offers yet, but already controller-based gameplay to make it
» Style but in some ways it wasn’t a some of the hallmarks of the first title more realistic and reduce the uncontrol-
)A6N:G+68>C< newcomer, and it didn’t act like one. ring out. The breadth of racing series lable spins of the first game.
  )A6N:G(CA>C: Developer Slightly Mad Studios previ- continues and is augmented by 170 Add in VR support for Oculus and
),17DM(C:
 )A6N:G(CA>C:) ously worked on the Need for Speed licensed cars – many more than the Vive, multi-round championship online
Shift series, and it brought its experi- first game debuted with (including big competitions, and more eSports fea-
» Publisher ence, as well as new ideas, to the names like Porsche and Ferrari). More tures, and it looks like the franchise is
6C96>'6B8D
race. The first Project Cars created a importantly, these cars are used in new making a serious push to challenge the
» Developer blueprint for the series built on a solid motorsport classes such as rallycross more well-known racing series. The
,A><=IAN&69,IJ9>DH
foundation of racing gameplay, and and Indycar on what Slightly Mad is first Project Cars had to deal with vari-
» Release added its own stamp on the genre with claiming is the “largest track roster of ous post-launch bugs, but if Slightly
%6I: 
the freedom of choice within its racing any console racing game ever.” While Mad Studios can avoid these distrac-
series and customization options. This the various racing series and being able tions with Project Cars 2, we could be
helped set it apart from the likes of to start your career anywhere is one of looking at a formidable competitor.
Gran Turismo and Forza Motorsport. the series’ benefits, we don’t know a » Matthew Kato

DG>K>C<>CL:I8DC9>I>DCHH=DJA97:8=6AA:C<>C<
7JICDI6H;GJHIG6I>C<6H>CI=:RGHII>IA:

66 previews
Dirt 4
Internal competition
» Platform
C
odemasters’ use of the Dirt moni- crosskarts, is part of what makes it dif- differentiate Dirt 4. The title also offers
ker is confusing. The company ferent than Dirt Rally. That title also had a unique rally stage builder called Your ),U17DM(C:U)
put out the excellent Dirt Rally two rallycross and an accompanying FIA Stage. Perhaps building off the tech » Style
years ago, but it was a sim/hardcore license, so we’re interested to see how used in Dirt Showdown’s procedurally )A6N:G+68>C<
(CA>C:-
title almost exclusively focused on the Dirt 4 uses that and perhaps its career generated tracks, this feature creates
rally discipline harking back to the old mode (with team building and sponsor- rally stages build around a location » Publisher
Colin McRae rally series. This sum- ship opportunities) to make its mark. and certain parameters which you can ::E,>AK:G
mer’s Dirt 4 – similar to other games like Various titles from the studio – includ- then share. If competition is more your » Developer
Dirt 3 before it – includes rally racing ing the standout F1 – have expressed thing, Dirt 4 has leagues, tournaments, D9:B6HI:GH
but also features other off-road race team and sponsor options in their own and cross-platform leaderboards to » Release
types. Despite the fact that Dirt 4 casts ways, and I hope Dirt 4 expands on use as a gauge against others. #JC:
a wider net, the game has a tall order the mandatory pick-your-sponsor-and- Codemasters’ stalwart gameplay
in front of it in trying to better the high team motions. unites the entire package together,
standard of Dirt Rally. Previous Dirt games other than Dirt regardless of which individual parts
While Dirt 4 includes five rally loca- Rally included Ken Block’s showboat- of the feature set do or do not elevate
tions and iconic rally cars, its inclu- ing gymkhana drift style – which is the title as a whole. Hopefully the Your
sion of other kinds of off-road racing an actual license in and of itself that Stage creation tools and other features
(short tracks, rallycross, and other Dirt 4 doesn’t have – but hopefully the successfully differentiate Dirt 4 from
challenges) and the involvement of game can still include some approxi- Dirt Rally and form a way forward for
buggies, trucks, and the buggy-like mation of Block’s daring-do to further the series. » Matthew Kato

W>I=<NB@=6C6<DC:>IL>AA7:>CI:G:HI>C<ID
H::=DLBJ8=G68>C<9>;;:G:CI>6I>DC>GI=6H

-=:<6B:>C8AJ9:H6G6AAN6869:BNIJIDG>6AH:8I>DC

previews 67
Path Of Exile: The Fall Of Oriath
The free-to-play hit comes to Xbox One
» Platform
P
ath of Exile first launched on PC lets you customize your character’s through the first four acts three times
17DM(C:U) in 2013, but the team at Grinding powers by creating unique strings. to reach the endgame, called Atlus
» Style Gear Games has added a lot of Take, for example, a staff that shoots of Worlds. This changes once this
)A6N:G8I>DC content since launch, all following fireballs. Adding other gems you loot expansion releases. After you kill the
+DA: )A6N>C< the ethos that expansion content will in the world could add a wide range of Beast in Act IV, you unleash a horde of
 )A6N:G(CA>C: always be 100-percent free with no effects that transform said fireballs into major and minor gods that you must
» Publisher pay-to-win microtransactions. The a spread weapon with violent explo- hunt down. This introduces a new skill
G>C9>C< :6G 6B:H great news for Xbox One owners is that sions or even automated totems that tree known as the Pantheon, but more
» Developer when the PC version gets the new Fall attack for you. This system gives the importantly it enables Grinding Gears
G>C9>C< :6G 6B:H of Oriath expansion this summer, the hunt for that next piece of amazing loot to combine those two previous follow-
» Release game will release on Microsoft’s con- another level of desire. up playthroughs into a single replay of
,JBB:G sole for the first time as well. Path of Exile also features a huge pas- all five acts. This new replay features
The easiest way to describe Path sive skill tree that is intimidating to look similar world geometry but also intro-
of Exile is to compare it to Blizzard’s at for newcomers, as it has so many duces new bosses and enemies, along
hit Diablo series; in this action game twists and turns. Coupled with the loot with graphic touches and alternate
you fight creatures to gain experience grind, exploring this progression creates paths to make the grind feel new again.
to unlock the power of your chosen the core hook for RPG fans. While I am a PC player at heart, I
class. But merely calling it a Diablo The Fall of Oriath introduces a fifth prefer playing Diablo-style games with
clone shortchanges the depth the act to the core game, but it alters the a controller, as it just feels right for
game offers. base game on many levels as well. In action/RPG experiences. Playing the
Path of Exile’s skill-gem system the original game you needed to play Xbox One edition, the controls and
user interface felt spot on. The team
said some minor changes were needed
to make some powers work on con-
sole, but that those represent less than
a single percent. The console game
uses the same code base as its PC
counterpart, meaning updates in the
future will keep the console and its PC
counterpart in parity.
If you enjoy the hunt for loot and
experience, Path of Exile is a shining
example of how to not only do the
genre right, but how to do free-to-play
the right way. The Fall of Oriath hits PC
and Xbox One this summer, but the
original Path of Exile is available for play
on PC today if summer is too far away.
» Andy McNamara
68 previews
Pillars Of Eternity II: Deadfire
Continuing the charge to revive a genre
» Platform
T
he isometric RPG continues Beyond combat, Pillars of Eternity II is choices that let you shape the world in
to make strides, as successful also innovating in its approach to char- that first outing. Players still control the PC
crowdfunding drives indicate a acter builds. Although the core classes Watcher of Caed Nua, but things have » Style
fanbase that is willing to invest in the and races remain mostly unchanged, gone suddenly wrong for the hero. 1-Player Role-Playing
future of the genre. Obsidian found every class now has subclass options. “The Watcher’s peace is disrupted by » Publisher
both commercial and critical success “Subclasses are similar to the kits an unwelcome visitor,” Sawyer says. Obsidian Entertainment
with Pillars of Eternity in 2015, and used in AD&D 2nd Edition, notably “The ‘dead’ diety Eothas, god of light » Developer
its latest crowdfunding drive blasted featured in Baldur’s Gate 2,” Sawyer and rebirth, reforms his essence in a Obsidian Entertainment
past its funding goal in days. With the says. “Subclasses may have a minor massive statue that has rested beneath » Release
viability of the genre now established, influence on gameplay, or they may Caed Nua for millennia,” Sawyer says. Early 2018
Obsidian is clearly looking for ways to make more significant changes. For “Eothas tears his way out of Caed Nua,
do more than just emulate the success example, druids of the Tooth and Claw destroying the fortress, killing most of
of the great ‘90s CRPGs. circle emphasize spiritshifting more its residents, and leaving the Watcher
“We’re trying to improve the clarity of heavily than other druids. They are able at the brink of death.”
many systems in the game, especially to adopt any of the standard spiritshift The story subsequently shifts to
combat,” says game director Josh forms, but are unable to cast spells a brand new locale – the Deadfire
Sawyer. “Visual feedback is improving while shifted.” Archipelago – where tropical jungles
a great deal, as is the overall pace of Obsidian is adding multiclass options and volcanic islands allow for a much
combat.” Players can expect to see for players who felt like they couldn’t different vibe than the verdant forests
more set-piece encounters imple- tap exactly the right feel with one of the of the last game. That extends to a
mented this time around, rather than existing classes. Every hybrid class has newly introduced weather system,
the abundance of “trash mob” fights its own identity. “For example, a rogue/ which aims to make environments feel
that were part of the previous game. ranger is a pathfinder, a wizard/cipher more dynamic than last time.
In addition, combat is being stream- is a scholar of anima, and a paladin/ Pillars of Eternity II is still early in
lined and refined so that there are monk is a votary,” Sawyer explains. development, but I’m thrilled that the
clear counters to most abilities, and “There are 55 total combinations, so excellent series is getting a chance
onscreen threats have common sense it’s been a fun challenge coming up to grow. The original did a great job
solutions. “Threats may be environmen- with those names.” of tapping the successful elements
tal; for example, barrels of gunpowder From a story and setting perspec- of classic computer RPGs, but at the
that burn for several seconds before tive, Deadfire sets off in a fresh direc- same time, it felt welcoming to new-
exploding,” Sawyer says. “The burning tion, but allows players to transition comers. I’m pleased Obsidian is aiming
countdown is a fire effect that can be their save game over from the original for something even more ambitious
countered by a timely water ability.” game, maintaining many of the story with the sequel. » Matt Miller

previews 69
Portal Knights
Building on a familiar formula
» Platform
M
inecraft’s success spawned no A few slimes and belligerent parrots of the sand with little notice, and the
),U17DM(C:U) shortage of competing clones occasionally test your new combat surprisingly swift Sand Shells use their
» Style over the years, but every now skills, but most of your time is spent spin attacks to chase you over long
ID )A6N:G8I>DC and then a developer tries something collecting resources and crafting new distances. Thankfully, Portal Knights
» Publisher new with the voxel-building-block tools, weapons, armor, and a wealth of employs a Zelda-like targeting system
  6B:H formula. Portal Knights taps into the other items to aid you in your journey. that auto-locks onto enemies, allow-
» Developer same vein as Square Enix’s Dragon Naturally, you can also build whatever ing you to strafe and dodge them with
$::C 6B:H Quest Builders, giving virtual architects structures your heart desires in the ease. Building an emergency stack of
» Release a third-person view on the action. environments; the game’s first-person blocks to cower on top of is also an
&6N However, the indie early access title mode aids in precise block laying, and option – unless you’re going up against
also offers more traditional RPG pro- can be switched to on the fly. range-based enemies.
gression, enhanced visuals, and a Explore each level thoroughly Unlike Dragon Quest Builders, you
healthy dose of Zelda-inspired game- enough, and you’ll eventually discover can return to previous levels anytime
play to carve its own space in the a dormant portal. Slotting in a few you want, which remain in the state
crowded genre. portal stones (crafted from fragments you left them. This gives players more
Players begin their adventure by dropped by defeated foes) reactivates incentive to create homes or custom-
choosing between three different the device, allowing you to travel to ize other discovered structures to
class types: sword-swiping warriors, the next world. I was surprised by how their liking, which include dungeons
arrow-shooting rangers, and magic- much Portal Knights’ second level, and even entire villages populated by
wielding mages. Each class features Dusty Mountains, differs from the first. NPCs. Keen Games continues to add
its own varying stats (strength, agility, Not only does the desert-themed world more content ahead of Portal Knights’
intelligence, etc.), along with a variety feature different plants and resources, official release, but for fans of the
of unique talents that unlock as you but the enemies are far deadlier. block-building genre, there’s already a
level up. Players also customize their Fireball-spewing maggots burrow out lot to like. » Jeff Marchiafava
character’s gender and appearance
with a wide variety of eye, mouth, and
hairstyles before jumping into their first
randomly generated world.
Portal Knights eschews Minecraft’s
singular, sprawling world for a series
of smaller levels based on different
biomes. Peaceful Hills is the introduc-
tory area, and sports grassy hills, tow-
ering trees, and a variety of other flora
to harvest while you learn the ropes.
Portal Knights’ environments pack a
lot more detail than Minecraft as well;
aside from the abundance of right
angles, the worlds look like any other
cartoony, family-friendly action title.

T=:D886HH>DC6A7DHH76IIA:;JGI=:GH:E6G6I:H
)DGI6A$C><=IH;GDBDI=:G&>C:8G6;I8ADC:H

70 previews
Galactic Civilizations III: Crusade
Bold exploration on the 4X frontier

» Platform
G
alactic Civilizations III hasn’t builder allows you to create a com- are special key units like celebrities,
rested on its orbital laurels since pletely new faction, tailoring every- engineers, entrepreneurs, and gen- PC
launch, fielding numerous tweaks, thing from the leader, ships, ideology, erals that offer significant benefits » Style
additions, DLC, and even an expan- abilities, and skills down to minutiae via their expertise in certain areas. 1-Player Strategy
sion since its 2015 launch. This second like dialogue options when engaging Keeping them safe and secure needs (4-Player Online)
expansion, Crusade, adds a robust in diplomacy. This function is tied into to be part of your strategy. Players » Publisher
suite of new features and mechanics as Steam Workshop, so creators with get a career-oriented citizen every few Stardock Entertainment
well as a full-fledged campaign. attention to detail can share their civili- turns that they can turn into the spe- » Developer
“In the old days, Crusade would zations across the globe. cialist of their choice, depending on Stardock Entertainment
be released as a sequel,” says If you don’t feel like spending the their track to victory. » Release
Brad Wardell, CEO of Stardock time creating the perfect faction, Invasions now feature an interactive Spring
Entertainment. “There is more new there are still fresh races and factions attack-defense system minigame,
in Crusade than there was between to play with. The asteroid-dwelling where a general can lead his legion
Galactic Civilizations I and II (and many Onyx Hive, cybernetic space amoebic to the perfect point of assault on an
would argue between II and III).” Slyne, and the Terran Resistance are enemy world. “I’m calling them legions
The single-player campaign hinges all ready for action. because legions are just really cool,”
on the discovery of a doomsday Spies and secrecy emerge with espi- Wardell says. “Remember Return
artifact, but some of the other new onage mechanics, allowing players of the Jedi? ‘An entire legion of my
content is more interesting for play- to steal technology, sow the seeds of best troops…’ A general commands
ers looking to have skirmishes and riots and civil unrest in enemy nations, a legion and players can send trans-
adventures outside of the story guide- and assassinate critical targets like the ports to a given world and tell their
lines. An advanced custom civilization new galactic citizens. Galactic citizens generals where to land. Meanwhile,
the defender decides which tiles to
defend. It adds some interesting stra-
tegic depth to invading.”
The space 4X genre is seeing a big
resurgence from the days where only
one or two titles were the only options.
It’s great to see Galactic Civilizations
III continue to adapt and evolve to
remain relevant years after launch.
We’re looking forward to building our
own custom civilization with a pen-
chant for pancakes and crispy bacon
that will rule the galaxy with an iron
fist when Crusade arrives this spring.
A campaign provides a story and framework
» Daniel Tack
previews 71
Sunless Skies
Celestial ambitions and abominations
» Platform
F
ailbetter’s 2015 surprise indie hit upon your crew during its travels. maybe your master taught you some-
)U&68U%>CJM Sunless Sea tasked players with Terror accumulates as a negative- thing amazing in your youth.
» Style exploring a dark interactive narra- resource that must be managed, and Real-time combat with your ste-
)A6N:G9K:CIJG: tive in an underground ocean filled with failure to do so will result in damage, ampunk space-locomotive pits you
» Publisher roguelike consequences. That same disaster, or death. against the aforementioned massive
6>A7:II:G 6B:H focus on Lovecraftian journeys through Crafting the right captain to explore threats and all manner of lesser beings,
» Developer cosmic aberrations and uncharted the skies is critical. By formulating an from space pirates to scorn-flukes.
6>A7:II:G 6B:H territories returns in Sunless Skies, but origin story, you determine the skills at Your craft is fully upgradable with vari-
» Release this time it’s set in the space and stars your disposal for handling various situ- ous weapons, shielding, and evasive
- hovering above Fallen London. ations. Character creation also dictates options, so making the right choices is
Sunless Skies takes place 10 years your ambition, which is essentially a essential to survival.
after Sunless Sea, but there’s no need unique win condition for the game. This Even if your locomotive is lost to the
to have played the original to enjoy could be charting the farthest reaches celestial void or madness destroys your
the grim reality and storytelling of this of the galaxy, accumulating enough crew from the inside, death need not
new entry. Players embark in a space wealth to buy the world, or perhaps be the end. The next captain you create
gold rush as intrepid crews race for lording over your own piece of the will inherit a portion of his predeces-
riches in the great beyond, but these intergalactic pie. You level up through sor’s wealth and experience, allowing
ventures come with great risk. Even exploration and battle. Doing so allows the adventure to continue. Be warned
if you can avoid being consumed by you to pick other aspects of your his- however, that the impact of each cap-
massive space leviathans known as tory, adding new skills and abilities tain on the world may come back to
The Aeginae or the twisted mage-like along the way. Perhaps you survived haunt the new ambitious spacefarer.
Scrive-Spinsters, fear weighs heavy an epic space battle years ago, or » Daniel Tack

YDJB6NRC9G:HE>I:6IEDGIH
6C9DI=:GH6C8IJ6G>:H

72 previews
Ys VIII: Lacrimosa Of Dana
Another shipwreck, another excuse to have fun
annihilating enemies
» Platform
T
he Ys series debuted about 30 years
ago in Japan and has increasingly ),U/>I6U)
gained attention in North America » Style
thanks to new entries and a slew of ports 1-Player Action/
appearing on Steam. Nihon Falcom contin- Role-Playing
ues to deliver exciting action combat that » Publisher
requires precision and grace, even if our NIS America
hero Adol’s story never changes much. That » Developer
seems to be the case again in the latest Nihon Falcom
entry: Ys VIII: Lacrimosa of Dana. » Release
In Ys VIII, our red-headed lead once 2017
again finds himself shipwrecked after he’s
attacked by a giant creature. He washes up
on a lush island that happens to be cursed
with a glut of monsters. You won’t control
just Adol this time around; you also play
as the mysterious Dana. As Adol, you trek
through the island looking for answers, but
when he dreams, you control Dana, learn-
ing about her life through these ephemeral
Breakaway experiences. Their connection becomes
more apparent as you play.
Dana’s weapons of choice are crescent
A new eSport built from the ground up moon blades. She spins in combat when
for streamers using them, which allows her to pull off
speedier, more powerful attacks than Adol.
» Platform
T
ake a few pieces of character-driven He slashes away at enemies with his sword,
MOBA, a few parts rugby, and a little bit PC
and the combat feels as quick and smooth
of third-person shooter, shake well, and » Style as we’ve come to expect from the series. In
you’ve got the crux of Breakaway. 8-Player Online Action
our brief demo, we did some light platform-
This fast eSport pits two teams of four » Publisher ing to get around and find treasures, but
against one another in a battle arena. Each Amazon Game Studios
also used our jump ability in battle to avoid
team vies for the “relic” ball at the middle » Developer the enemy and land more powerful attacks.
of the map, which must be moved into the Double Helix
Battles still revolve around exploiting
opposing team’s base to score a point. » Release enemy weaknesses with your various
Teams can also score by wiping out the TBA attacks, such as using your sword to slash
other team before anyone has a chance to through enemies with soft bodies. If you
respawn. The first team to three points wins. hit an enemy’s weakness enough, the foe
Breakaway is about more than just shoot- enters a “break status,” where all your
ing, scooting, and getting the ball to the net. attacks cause maximum damage and you
Many of the characters are ripped from myth obtain more loot. New special moves also
and legend, and each of them can build a let you gain an edge in battle. If you guard
unique structure that can be positioned for at the exact right time, you trigger the ability
maximum benefit. For instance, Spartacus to nullify all enemy attacks and land critical
can rain down punishment with his catapult, strikes for a brief period. Similarly, if you
while the sun goddess Alona can heal her evade an incoming attack perfectly, it puts
team with a Sun Shrine. You can even trap the enemy in slow motion, allowing you to
enemies or build defensive walls, depend- deal a flurry of attacks.
ing on your character and playstyle, making I can’t wait to see how boss battles play
the arena a malleable, shifting entity full of out with all these new features, which is
breakable constructs that can quickly alter where the Ys games shine. Hopefully, having
the course of a match. two protagonists add something interesting
Twitch integration plays an important to the experience. » Kimberley Wallace
role in Breakaway’s future, giving players
and broadcasters access to a wealth of
information and data. Streamers can cus-
tomize their broadcasts with real-time stat
overlays showing viewers kill/death ratios,
odds on character matchups, and more.
Matchmaking tools allow streamers to select
and play with players direct from the com-
munity, and viewers can wager special cur-
rency on matches to win in-game rewards.
Breakaway is currently in an opt-in alpha
state, and we expect to see lots more of the
title this year. » Daniel Tack
previews 73
MLB The Show 17
Swinging for the fences
» Platform
W
hen it comes to licensed base- and a slide whistle to accompany all fly over the plate and the speed. When
PS4 ball games, players don’t have balls. I played several innings of Retro pitching in Retro Mode, rather than
» Style a lot of options. Electronic Arts Mode, and it’s far more than just a new selecting a specific pitch using a face
1 or 2-Player Sports and 2K Sports have both dropped their camera angle. button, you press X to throw and
(2-Player Online) franchises, and the lackluster R.B.I. Though the on-screen overlays are guide the pitch with the analog stick
» Publisher Baseball hardly fills the void left by pixelated, the rest of the visuals look or d-pad. I had a lot of fun with Retro
Sony Interactive MVP and 2K. Thankfully, as the genre modern. The gameplay is significantly Mode, but with its exhibition-only
Entertainment
thinned out, Sony has continued its less complex – the X button does most nature and simple gameplay, it might
» Developer perennially strong MLB series, The of the work, including swinging while end up a fun diversion rather than a
San Diego Studio
Show. I recently checked out the latest you’re at bat, pitching when you’re on destination mode.
» Release installment in the series to see what’s the mound, throwing when you’re in For those looking for the deeper sim
March 28 added this time around. the field, and advancing the runners experience synonymous with MLB The
The new standalone Retro Mode when you’re rounding the bases. Show, plenty of new additions improve
calls back to the early ‘90s games like The way pitches cross the plate is the core modes. New physics take into
Ken Griffey Jr. Presents Major League also simplified, removing the notion account temperature, atmosphere, and
Baseball on SNES; it even has Griffey of high and low. Instead, all you need the roundness of the bat to calculate
delivering one-liners after big plays to worry about is whether the ball is how the ball behaves in play. This leads

In Retro Mode, the core gameplay is stripped down to


the basics to emulate the feel of the old school games

The new “Pave Your Path” mechanics in Road to the Show let
you have some say in the twists and turns your career takes

74
to hits that slice, pop up, and fade like no-hitters, multiple home run
more realistically. games, and walk-off or save opportu-
Catchers now have a multi-click nities all trigger this optional mechanic.
gauge to determine the accuracy of Once you’re into a franchise and
a throw. In addition, new A.I. systems choose to play a game, you’re taken
deliver more appropriate fielding to the Launch Pad, a new interface
behavior for different situations. For where you choose how you want to
example, if a slow runner hits a ground experience the game. The Launch Pad
ball to shortstop, the fielder has the tells you approximately how long each
knowledge that he can take his time style takes to play out; where playing
with the throw. a full game takes around 45 minutes,
This year the single-player career it only takes five to Quick Manage
mode, Road to the Show, features new nine innings.
“Pave Your Path” mechanics, which The Quick Manage mode’s speedy
add decision-points to shape your menu-based management gameplay
player’s story. In one of the situations gives you control over how your team
I saw, the manager called my center- approaches each at-bat without you
fielder in to ask him to temporarily actually taking the field. When your
fill in at second base. My player was team is pitching, you choose from to earn high-level cards. These take
presented with three options: gladly options like pitching to the player, months to complete; for example, the
accept the position switch, act neutral pitching around the player, or walking Program I saw gave players until the
to the idea, or oppose the move. the player. When your team is at the All-Star Break to complete as many
These decisions have the potential plate, you can choose how aggressive missions as possible to earn big prizes.
to not only impact the next few games, you want to be, or instruct your player At different completion milestones,
but some can alter the course of your to employ particular strategies. Each you earn rewards. When you complete
entire career. Maybe your temporary time you press the X button to choose 10 percent of the missions in this pro-
switch becomes a permanent one, but a strategy, it advances to the next gram, you get stubs and experience,
maybe your refusal to change positions at-bat, making for an efficient experi- while at 20 percent you get a Ken
leads to benching or getting traded. As ence. If at any point you want to enter Griffey Sr. card. The card at the top of
a fan of more narrative-based sports the game and take control of a situa- the reward was a 99-rated “prime” ver-
modes, I’m looking forward to seeing tion for yourself, you can do so with a sion of Ken Griffey Jr. – one of the best
how these scenarios play out. press of a button, and then jump back cards in the game.
If you’re more of a big-picture player, to the Quick Manage menu at any time. As someone who plays the series
franchise mode adds new features The card-collection mode, Diamond each year, I’m impressed with The
that have the potential to change the Dynasty, rounds out the offerings in Show 17’s offerings. The new game-
experience. One of the biggest fears MLB The Show 17. This year, users play additions look to make each game
of a frequent simmer in franchise is have more ways than ever to earn new more varied, while the mode-specific
that you’ll miss something special. packs and special cards. The Missions additions give new life to fan-favorite
With the new Critical Situations system gives you quests to complete features. While it’s a shame no other
mechanic, the sim stops to see if you on a daily, weekly, and monthly basis developer has stepped up to the plate
want to jump in. This means you never to earn reward packs, stubs to buy to try out a current-gen baseball sim,
miss the opportunity to be a part of a packs, and experience. it’s nice that PlayStation owners still
big moment for your team or a mile- A new Programs system gives play- have a reliable annual series they can
stone in a player’s career. Moments ers suites of missions to complete count on. » Brian Shea

The lighting has been rebuilt this year so that it reflects


off of objects and casts shadows more accurately

Graphical Growth
MLB The Show has
never looked ugly, but
the graphics on display
in the 2017 edition show
vast improvements in
player modeling. New
tech that affects the
lighting on players’
faces, the way eyes look,
and the facial expres-
sions make the player
models in last year’s
iteration look almost car-
toonish by comparison.
In addition, new faces,
hairstyles, and facial hair
models have been added
to create-a-player, and
new body-scaling tech-
nology helps differenti-
ate different body types.
previews 75
GAME THEOF
MONTH
78 The Legend Of Zelda:
Breath Of The Wild
Breath of the Wild marks a bold new direction for Zelda, casting
aside many of its own tropes in an effort to create a Hyrule that is
huge, dense, and feels alive. This is a much different Zelda than the
franchise you’re familiar with, and it’s one that demands exploration
while delivering worthwhile discovery at every turn.

THE SCORING SYSTEM AWARDS


Outstanding. A truly elite title that is nearly perfect Flawed. It may be obvious that the game has lots of
Awarded to games
10 in every way. This score is given out rarely and
indicates a game that cannot be missed.
5 potential, but its most engaging features could be
undeniably flawed or not integrated into the experience. PLATINUM
that score between
9.75 and 10
Superb. Just shy of gaming nirvana, this score is a Bad. While some things work as planned, the majority
9 high recommendation because the game reviewed
is head-and-shoulders above its competition.
4 of this title either malfunctions or it is so dull that the
game falls short as a whole.
Awarded to games
that score between
Very Good. Innovative, but perhaps not the right Painful. If there is anything that’s redeeming in a game
GOLD 9 and 9.5

8 choice for everyone. This score indicates that there


are many good things to be had, but arguably so.
3 of this caliber, it’s buried beneath agonizing gameplay
and uneven execution in its features or themes. Awarded to games
that score between
Average. The game’s features may work, but are Broken. Basically unplayable. This game is so SILVER 8.5 and 8.75
7 nothing that even casual players haven’t seen
before. A decent game from beginning to end.
2 insufficient in execution that any value would be derived
in extremely small quantities, if at all.
The award for the
Limited Appeal. Although there may be fans of
“Cannot use voice chat with the following player. This most outstanding
6 games receiving this score, many will be left
1 might be because of NAT type limitations.” GAME THE
OF
MONTH game in the issue
yearning for a more rewarding game experience.

76 reviews For more information on the age classification ratings in our reviews, head to gameinformer.com/ratings
DON’T MISS THE

IT’S LIKE A HUGE YARD SALE, MINUS THE YARD


The Legend Of Zelda:
Breath Of The Wild
A new era dawns on Zelda

10 PLATINUM GAME THE


OF
MONTH Style 1-Player Action Publisher Nintendo Developer Nintendo Release March 3 Rating T

T
Switch
Wii U he original Legend of Zelda on to it, regardless of what’s in your path. ideas and executing on them with
NES introduced the idea of an Link never needs to circumnavigate. few repeated mechanics. They are
» Concept open fantasy world, but as the Every surface in Hyrule is an opportunity well-designed, taking full advantage
Take the Zelda series
in an impressive new series progressed, it veered toward to further your adventure. Gigantic stat- of Link’s new time-manipulation and
open direction that guiding players through a linear ues you might think are set-dressing are magnetic abilities, but also use famil-
extends beyond its sequence of engaging puzzle and used as platforms to kick-start a flight. iar Zelda ideas, like bombs, in novel
traditional formula combat scenarios. The series has reex- Mountains normally used to create ways. The shrines are home to the
» Graphics amined that formula in recent entries, barriers are climbing challenges; your most creative puzzles, and they stand
Breath of the Wild but Breath of the Wild marks the most reward for these tests of endurance comfortably alongside the best of the
lacks the realism of its dramatic departure to date. You have might be a new item, but even just a larger franchise.
open-world competition,
but phenomenal art every item you need to solve every new view of Hyrule can be equally valu- The challenges of the game extend
direction results in puzzle before you reach the first dun- able. I never tired of climbing toward the beyond solving puzzles and apply
amazing visuals geon. Swords break, and you exchange skies, looking out into the world, and directly to Link’s survival. Breath of the
» Sound them often. You don’t have to complete seeing all it had to offer in detail. Wild is not an easy game. It begins with
The piano-focused the dungeons to defeat Ganon. This is Breath of the Wild is more than just Link waking after being asleep for 100
score can be subtle, but not the Zelda we’re familiar with, but a world of beautiful scenery. It’s full of years, and he is quickly dropped into
is absolutely stirring my hesitations about deviating from puzzle shrines, dungeons, and sur- the world with little tutorial. Preparation
when it needs to be.
a proven formula were cast aside the prises. The main dungeons are smaller is key when deciding the direction to
The ambient sound
effects of nature expertly moment I was dropped into the new, than those in previous Zeldas, but ben- go; the whole world is accessible, but
sell the often lonely, open Hyrule. efit from the compact design by never that doesn’t mean you are equipped
natural world Breath of the Wild’s version of Hyrule overstaying their welcome. Link takes to handle every area. Approaching the
» Playability is consistently compelling and full of control of each of the dungeons, rotat- volcano without a collection of fireproof
Link controls flawlessly discovery and reward. The sections of ing them to solve puzzles, or manipu- potions results in a fiery death, and not
on the new Switch the world are thoughtfully designed, lating their large components to open wearing the right clothes as you head
controller, flying, each an important part of the larger new paths. Defeating their challenging north makes the frost steal your hearts.
climbing, and fighting
whole. Every trail I took, even the ones bosses offers worthwhile rewards that Checkpoints are friendly though, and
with ease. Don’t be
scared off by the motion off the beaten path, led to interest- affect facets of exploration and combat being able to fast-travel to any shrine
controls; I preferred them ing discoveries like hidden puzzles, in exciting ways, like the ability to per- (even in the middle of a fight) means
for aiming arrows and new weapons, and strange architec- form an extra powerful attack in times you can always escape danger. Despite
other tasks ture. Link’s map is blank at the start, of need. Any disappointment that may dying often, the difficulty of the game
» Entertainment meant to be filled with icons as you have resulted from the main dungeons is reasonable, and incredibly rewarding
Breath of the Wild is a decide which activities to pursue, and being smaller affairs is cleanly washed when the preparation pays off.
feat of design and polish. I appreciate that it lets me define what away thanks to the myriad shrines. An important part of that prepara-
Hyrule feels like a real
place, and the journey
is important. Shrines are found throughout the tion is equipping Link with food and
Link and Zelda undertake Players are accustomed to navigating world, and along with each offering weapons, which are found everywhere.
to defeat Ganon open worlds, but Link’s ability to climb physical rewards they also act as Creating health-restoring dishes and
is compelling leads to unprecedented levels of explor- unlockable fast-travel points, making potions is simple, and I enjoyed gather-
» Replay Value atory freedom. If you see something in each one invaluable. They all feel ing ingredients between destinations
Moderately high the distance, you can walk or fly straight distinct, focusing on singular puzzle to see what I could create. Combining
78
meats and mushrooms to create cast). Their mission is harder than it polish without any major technical hic-
heart-replenishing shish kabobs is has been in previous Zelda games, cups to disrupt the experience. I was
fun, but discovering strange potions and the pressure entranced by this version of Hyrule,
using monster parts and bugs is of that task is told well through the and it surprised me at nearly every
especially exciting. optional cutscenes. turn, from its wealth of discoveries to
I was never at a loss for sword, bow, Breath of the Wild is an achievement the way it shuns the established tropes
or shield, but the item degradation in the design of a living world. Hyrule is of previous Zelda games. It represents
prevents players from being precious massive, with multiple environmental a profound new direction for one of
about Link’s weapons. Using a sword systems layered on top of a grand gaming’s best franchises and a new
to the breaking point and throwing it adventure. The only technical issue high point for open-world interactive
at an enemy for one final destructive I encountered was one related to experiences. » Kyle Hilliard
blow feels good, but it always stung a the framerate when fighting multiple
little to chuck something I liked. More enemies in busy forests. Despite the This review pertains to the Switch version of The
powerful weapons are always nearby, massive scope of the game, Breath of Legend of Zelda: Breath of the Wild. The game is
but the degradation mechanic is ulti- the Wild retains Nintendo’s knack for also available on Wii U
mately one I just learned to cope with.
Surviving in the world serves as an
important build-up to the ultimate
goal, which is defined early on: Defeat
Ganon. In Breath of the Wild, Link is
not trying to prevent the villain’s resur-
rection. Ganon is there the moment
Link wakes, visible in the distance. His
evil presence is clear from nearly every
vantage point on the map as a disturb-
ing, glowing evil and it has a tangible
effect on the world. I felt it at every
moment, whether it was by seeing
Ganon in the distance or by talking to
Hyrulians living under his oppression.
Seeing the goal from the moment I
started the game also made my final
sprint to defeat Ganon hugely reward-
ing. When I finally decided I was ready
to face Ganon, it felt like the culmina-
tion of a lifetime of preparation that
ended with a hugely satisfying finale.
The rest of the story is simple,
familiar to even those who have never
played a Zelda game, but the way it
is presented is interesting, calling into
question the familiar fate of Link and
Zelda in a way that made me sym-
pathize with the struggling heroes (in
spite of the underwhelming voice per-
formances of Zelda and the supporting
reviews 79
Night In The Woods
A colorful adventure that hits home

8.75 PS4 G"


SILVER Style 1-Player Adventure Publisher Finji Developer Infinite Fall Release February 21 Rating T

» Concept
Play as a cat named
Mae who returns to
her hometown and
attempts to solve
strange happenings
» Graphics
Stylish and simple,
the visuals make for a
colorful, cartoonish world
» Sound
A mellow, charming
soundtrack accentuates
the tone of each
vibrant environment
» Playability
Controlling Mae feels
smooth and easy as
you interact with
objects and characters,
and jump during light
platforming sequences

N
ight in the Woods is about mis- in a small town. Ranging from heavy to and immersion, but aren’t challenging
» Entertainment takes, recklessness, and friend- irreverent, the way Night in the Woods enough to interrupt your progress.
Natural, clever dialogue
is the most compelling ship, all wrapped up in a colorful handles a broad array of interesting Mae has bizarre out-of-body experi-
aspect, mixing black adventure game. You play as Mae, a situations is among its best qualities. ences through her dreams, which
humor, charm, and 20-year-old anthropomorphic cat who Mae is particularly memorable focus on exploration and puzzle-solv-
profound observations drops out of college and returns to her because she is deeply flawed and ing. In most of these dreamscapes,
» Replay Value hometown. With an emphasis on self- complex. I chuckled often at her you platform your way through shad-
Moderately high discovery, rebuilding old relationships, cynical wit, became endeared by her owy parts of town in the nighttime,
and understanding the struggles of a morbid back-and-forth jokes with her searching for four different musicians
dead-end town, Night in the Woods is best friend Gregg, and related to her to complete a puzzle. These are never
an enthralling experience that captures insecurities as she gives herself a pep difficult to complete, but are breath-
both the wonder of childhood and the talk in the mirror before heading to takingly atmospheric as an eclipsed
dread of adulthood. a party. While it may seem like she’s moon hangs above, and apartment
This narrative-driven adventure pumping the brakes on her future by windows glow in the nighttime.
draws players in by allowing them to dropping out of college, her reasons Talking to all the characters on a
explore the town of Possum Springs for doing so become apparent as the daily basis and revisiting locations
and reconnect with Mae’s past. Upon story progresses. can be tedious, but it’s often reward-
her return, she begins to notice omi- The natural, funny dialogue and ing once you get there. I enjoyed
nous happenings that tie into the characters’ evolution are more ways listening to my neighbor’s short and
ghostly folklore of the town, and soon Night in the Woods sets itself apart. strange poems, and looking for stars
her and a group of friends set out to You notice subtle changes with the with a teacher on a rooftop as he
find the truth. This tale unfolds gradu- townsfolk from one day to the next, explained the mythos behind dif-
ally as players establish a daily in- and hanging out with friends over time ferent constellations in the sky. By
game routine – interacting with friends, has them open up to you. Chatting overhearing conversations, I better
venturing into town, causing trouble – online with friends uses just the right understand the dismal economy of
but Night in the Woods rewards your amount of abbreviations, and has a a town that no longer prospers as it
patience as it gradually brings the realistic flow. Dialogue options bring did years ago, and how this affects its
threads together. interactivity to conversations, but working-class townsfolk.
Although the story is slow-paced, the choices mainly impact who you Night in the Woods is a strange tale
Night in the Woods shines in its hang out with and which scenarios with an even stranger cast of charac-
smaller moments. Mae scribbles you witness. ters, but it revels in its oddities. The
doodles in her notebook after certain A number of simple-but-amusing excellent writing pulls off a realistic
events, which can be dark or hilari- minigames pop up through the story. sense of cynicism, childlike wonder,
ous. Making dubious decisions to let Some of these include a rhythm game and comradery between friends. With
off steam, like breaking things with that occurs during band practice and its careful balance between adult
a baseball bat or knife-dueling your shooting pierogis into a friend’s mouth themes and youth, it captures a stage
best friend, is childishly amusing in its with careful aiming. The rhythm game of life that is confusing, frightening,
recklessness. The plot also taps into in particular has a Guitar Hero feel to and thrilling. The sluggish pacing can
complicated subject matter delicately, it, which turns out to be fun and chal- drag, but players fill the time by build-
from dealing with issues of depression lenging as you attempt to hit the right ing friendships and understanding the
to a gay couple expressing frustration notes in a timely manner. These quirky grim secrets of a town they once again
at being the only openly queer people diversions add a degree of novelty call home. » Elise Favis
80 reviews
Torment: Tides Of Numenera
Metaphysics meets role-playing

SILVER Style 1-Player Role-Playing Publisher Techland Developer inXile Entertainment Release February 28 Rating M
8.5
PS4 U Xbox One U PC

A
billion years in Earth’s future, creatures threatening the city in order phrase: “Some might describe me as
many civilizations have risen and to gain leverage, or distracting a guard a superpositional extraction of funda-
fallen, leaving behind a detritus during a tour of a spaceship so a differ- mental universal laws made tangible.”
» Concept
Rediscover Earth in
of science that may as well be magic to ent party member can sneak onto the And an entire major location within the the distant future as an
the newest inheritors of the planet. One main computer. These infrequent con- game is a miles-wide extradimensional immortal, god-like being
man has tapped into that wealth of lost flicts are the punctuations on lengthy being with mouths that open into dif- and meet countless
knowledge and discerned the secret stretches of talking and reading, and ferent universes. Torment delights in strange characters
to immortality. He casts off bodies at act as an essential way to move the its bizarre personality, and most of » Graphics
his convenience, leaving behind new story forward. the time that makes for great fun. But Environments feel alien
and surprising, selling
personalities in the discarded husks. In support of both conversation tools when everyone you meet is an enig- the meld between
You are one of these husks, and you and battle scenarios, a deep leveling matic stranger with a twisted backstory science-fiction and
awake to life tumbling from orbit at system provides compelling decisions, and a reticence to share their secrets, fantasy trappings
terminal velocity, speeding to meet the from non-combat skills like deception the novelty is occasionally lost. » Sound
ground below. or quick fingers, to powerful combat- Beyond its cast of astonishing char- The music is
Torment: Tides of Numenera opens oriented nanite-infused maelstroms or acters, the chief allure is the interlock- atmospheric, but some
with weirdness, and doesn’t wait for cleaving sword attacks. The approach ing web of quests. Torment’s missions of the sound effects
you to catch up. Embracing the outer to “magic” items is fascinating; many often explore metaphysical quandaries, (crackling electricity,
glittering objects) are
edge of speculative fiction tropes, it tools are devastating one-use objects and demand attention and judicious annoyingly repetitive
makes for a wild (and often inscrutable) that can turn the tide of a conflict, and use of character skills, like persua-
adventure into uncharted territories come with their own oddly captivating sion, knowledge of machinery, and » Playability
The Numenera ruleset
of existential thought, grotesquerie, descriptions, as if each has its own more. I might aid a cabal of psychics to has been well-adapted,
and wonder. The preponderance of forgotten story to tell (and many do). uncover the malevolent entity hiding in but players should expect
written dialogue and descriptions can If anything, the depth of the systems their midst, or force my character to die a gradual and lengthy
be overwhelming, especially with only ends up being underused due to the so he can enter a labyrinth in his own learning curve
occasional traditional action scenes. scarcity of crises and other rules-based mind and help a ghostly woman hiding » Entertainment
Accept the novelistic approach to sto- situations. I would have been happy to within. I was thoroughly engrossed in Constant text-reading
rytelling, and Torment rewards you with have more opportunities to use all the the stories at hand, but I sometimes and unusual imagery are
delights to speculative-
the most surreal adventure ever to call abilities and trinkets I had discovered. found the constant back-and-forth fiction lovers, but others
itself an RPG. Riffing off the stellar Numenera running between destinations to may be confounded
Torment’s isometric view and party- tabletop RPG, Torment launches onto be tedious.
based structure taps into older games its own trajectory with the fiction, and Cerebral and often disturbing,
» Replay Value
Moderate
like Baldur’s Gate and newer genre achieves a peerless approach to world- Torment is a rabbit hole of significant
revivals like Pillars of Eternity. But in building. From characters to locations, depth, where you can get lost in
keeping with its spiritual predeces- nearly every moment is populated improbable imaginings of warped reali-
sor, Planescape: Torment, Tides of with some new conceptual anomaly. ties and existential angst. If you can
Numenera is light on tactics. Instead, A merchant is slowly transforming wrap your head around a non-linear
it is far more interested in surprising into an insect due to the radiation of narrative all about consciousness,
characters, lengthy conversations, his wares. City guards are artificial identity, and memory, Torment is a riv-
and choice trees that emphasize non- constructs formed from a single year eting departure from expectation.
combat approaches to problems. of life stolen from each of the city’s citi- » Matt Miller
Even when it does enter a turn-based zens. An old man works alongside his
“crisis,” most encounters allow for younger self prior to being flung back This review pertains to the PC version of Torment:
solutions that don’t involve killing, like in time. One character I met answered Tides of Numenera. The game is also available on
stealing the eggs of the monstrous the query of who they were with the PS4 and Xbox One
reviews 81
Halo Wars 2
Simplified fun on a familiar battlefield

7.75 Style 1-Player Strategy (6-Player Online) Publisher Microsoft Studios


Developer Creative Assembly, 343 Industries Release February 21 Rating T

A
Xbox One G PC fter the crew of the UNSC war-
ship Spirit of Fire wakes up from
» Concept a quarter-century cryogenic
A streamlined strategy
game that continues nap, they discover that humanity’s
the story of the UNSC war against the Covenant has ended.
warship Spirit of Fire Stranded a galaxy from home, the
and its war against a crew responds to an emergency
Covenant faction called
beacon only to encounter a blood-
the Banished
thirsty faction of the Covenant known
» Graphics as the Banished. Their leader – an
Individual characters
feature impressive imposing Brute named Atriox – dis-
detail, but the action mantles a team of three Spartans in
occasionally slows their first skirmish. As tensions esca-
down when a lot of late, the Spirit of Fire’s crew is forced
units move across the to push back against these battle-
battlefield. However,
the story-focused CG
hardened space gorillas and uncover
cutscenes are amazing the mystery at the heart of a new
Forerunner installation.
» Sound Halo Wars 2’s story is the most com-
A memorable, heart-
pounding score pelling aspect of Creative Assembly’s
amplifies the action console-friendly RTS. The characters’
while powerful sound depth made me want to learn more
effects bring each battle about them, and the pre-rendered
to life
cutscenes – produced by arthouse
» Playability Blur – feature enough spectacle to fill average. This pushes you into conflict transfer over to the multiplayer modes,
Traditionally complex
a summer blockbuster. Unfortunately, regularly and keeps you from getting many of which feature the exact same
RTS controls have been
adapted admirably to a the narrative ends on a frustrating cliff- complacent, but it makes the action feel gameplay. If you’d prefer a battle of
controller. They get the hanger, which left me with uneven feel- a bit cramped. Base-building is also cut wits against a living opponent, Halo
job done, but slow down ings about the story as a whole – and back. You still manage your resources, Wars 2 allows you to set up a number
your reaction time the rest of Halo Wars 2 is a similar mix upgrades, and train troops from your skirmishes where you either eradicate
» Entertainment of emotions. base, but these buildings can only be you opponent or battle over control of
Halo Wars 2’s story is Creative Assembly holds closely to constructed on predetermined points, specific points.
engrossing and the the work done by Ensemble Studios which means that all your HQs essen- Creative Assembly’s new Blitz mode
battles are fun, but the
mission design follows a
on the original Halo Wars. At the tially look the same. Since you have is Halo Wars 2’s most exciting online
predictable pattern center of the strategy is a classic limited lot space, you’re also restricted offering. This mode streamlines the
rock-paper-scissors mechanic where in the number of buildings you can con- base building and resource manage-
» Replay Value air units are strong against vehicles, struct, which forces you to make some ment mechanics by giving players a
Moderately high
while ground troops are strong against needless sacrifices. deck of cards to use to deploy units
air units, etc. Most of the missions Despite those issues, I loved the ele- and other special abilities anywhere
boil down to “capture this point” or gant dance of moving the right troops on the battlefield. You earn new card
“defend this position for X amount of across the field to take out an enemy’s packs by completing various missions
time,” but the gradual unlocking of well-fortified base. I only ran into a or buying them in the online store.
new units prevents the campaign from few hiccups, like telling my units to Thankfully, it seems like you can earn
feeling too repetitive. attack a garrisoned foe only to watch most of the cards without spending
Unfortunately, a few integral compo- them move toward that point instead. extra money, and I remained competi-
nents of Halo Wars 2 feel pared down. Thankfully, issues like this are rare. tive using only cards I got in-game.
First, most of the maps feel smaller than Halo Wars 2’s successes and failures This new card-based system also
keeps matches short and fast-paced,
and I enjoyed tinkering with my deck
The Xbox One Difference between each match. Blitz could be
Score: 7.5 the go-to mode for anyone looking for
If you choose to play Halo Wars 2 on console, you naturally won’t have access to a a quick strategy fix.
mouse and keyboard. While console play might be more convenient for some players, it I enjoyed my time with the first Halo
limits the experience in a few ways. Wars, so I’m glad that Microsoft took
Creative Assembly tries to make it easy to command an entire army with a controller, a chance with a sequel. Unfortunately,
but sometimes it’s still not enough. Jumping between multiple bases and ground troops aside from Blitz, Creative Assembly
with hotkeys on the d-pad is easy, and most orders are issued from a single button, didn’t push the envelope. Simplified
which keeps things simple. However, moving your reticle across the map with an ana- base building, smaller maps, and out-
log stick feels sluggish, and I found it hard to keep track of everything happening across dated level design keep Halo Wars 2
the entire map thanks to this slow navigation. Also, a limited number of hotkeys made for achieving great heights. However,
separating my troops into groups a bit more cumbersome. Halo Wars 2’s controls never if you loved the first Halo Wars, this
feel as responsive with a controller, and some of my victories felt sloppy as a result. entry delivers more of the same.
» Ben Reeves
82 reviews
For Honor
Battle-scarred but victorious

Style 1-Player Action (8-Player Online) Publisher Ubisoft Developer Ubisoft Montreal Release February 14 Rating M
8.25
PS4 G Xbox One G"

A
horn sounds in the distance, to focus your attention and get into optional, but it’s a little gross to see
signaling that our army is at its your opponent’s head – and hopefully more than $200 of microtransaction
breaking point. I look down at the remove it. content laid out the first week of the
» Concept
Fight to see who is most
grassy field from the relative safety of Things are more frantic in the game’s release – including the abil- dominant – vikings,
a crumbling wall. One of my comrades Dominion mode, where two teams of ity to fast-track your way to character samurai, or knights – in
is clashing with a knight, doing his four earn points by taking and con- feats that would take dozens of hours fierce and complicated
best to block the unrelenting swings melee battles
trolling three points on a large map. to otherwise unlock, or to purchase a
of his opponent’s morning star. Two of Double- or triple-teaming the enemy special account status that earns you » Graphics
the knight’s allies come, and it’s three is commonplace there, but For Honor additional loot and XP. Environments look great,
with multiple weather
against one. I could run down and help, helps even the odds by making it For Honor’s battles can be great, effects. Expect your warrior
but even then we’d be outnumbered. easier to block attacks coming from but you also have to contend with the to look like everyone else,
Instead, I call in a volley of arrows. The several directions and also allowing online infrastructure. In its current state, until you either grind your
projectiles rain down on our enemies, the outnumbered party to quickly fill a I experienced frequent disconnects and way to better gear or open
slaughtering them in seconds. Our revenge meter. Once activated, it can other networking issues. Players would your wallet
ragged forces regroup, and we manage knock attackers down, providing a vanish before my eyes, and the action » Sound
to narrowly pull a victory from what chance for retribution or escape. Being would stutter as it replaced the missing A constant percussive
seemed like an inevitable loss. At its able to endure such an onslaught, and person with an admittedly competent soundtrack is a great
backdrop to the sounds of
best, For Honor lets you live out the even overcome it, is intensely satisfy- bot. That this happens at all is discon- clashing swords, victorious
fantasies you had as a kid, where every ing, and one of my favorite things certing, and more so when the screen shouts, and iron cutting
stick was a blade and your backyard about For Honor. hitches as an enemy sword is swinging through sinew
was a roiling battleground waiting for Even though characters share the at your face. Sometimes these discon- » Playability
your swordsmanship to save the day. basics, don’t expect to jump between nects also shatter online parties, requir- The combat system is
For Honor’s setup is either supremely them at ease. You need to learn each ing you to send another wave of invites. fantastic, with easy-
strange or just plain stupid: The best hero’s range, chain attacks, and vari- Ubisoft has big plans for For Honor to-grasp basics and a
long and satisfying path
warriors from three different factions – ous feats if you want to be effective. in the months ahead, with a faction-
to mastery
knights, samurai, and vikings – have As silly as the story is, it does a great based metagame, evolving stages, and
been pulled into a realm of war, where job letting you try out several differ- additional characters to join the war. » Entertainment
For Honor is as close as
they continue to fight for 1,000 years. A ent classes to see which ones best fit Hopefully, addressing these techni- most of us will get to
campaign attempts to make sense of it your playstyle. cal issues is even higher on the list of our sword-and-shield
all, but ultimately it’s an excuse to get As you play more with the characters, priorities, because they undermine an fantasies, and it is amazing
a dozen heroes from various cultures you level them up and get better gear. otherwise memorable experience. when it all works.
together so they can fight to the death. Thankfully, their associated stat boosts When everything lines up, For Honor Unfortunately, networking
and interface issues are a
I couldn’t say with any confidence what don’t matter in the skill-based duels is a brutal and rewarding game that
chink in its armor
exactly is ultimately going on in For and brawls, but they can make a dif- makes you feel like an unstoppable
Honor’s story, aside from the fact that ference in some of the other modes. warrior. Sure, sometimes you get » Replay Value
High
these guys like to fight. Gear drips in at a miserly rate, but kicked off a bridge (again) or your head
The combat system is easily the high- you can spend cash on the in-game gets lopped off, but those failures
light, working as a solid foundation for currency, steel, to buy blind bags or make your battlefield successes even
the rest of the diverse modes. It’s a 3D cosmetic items. Most of this is purely sweeter. » Jeff Cork
action/fighting hybrid that slashes its
own unique path; the warriors have a
variety of different weapons, including
poison-tipped spears, battleaxes, and
katana, but the fundamentals are the
same regardless. You lock onto your
opponent with the left trigger, and move
the right analog stick to choose the
direction of your blocks and attacks.
Add in feints, parries, block-breakers,
and unique movesets, and you have a
robust melee toolset.
Battles are methodical and thought-
ful. Button-mashers quickly run out of
stamina, leaving them vulnerable. A
refreshing amount of tension comes at
the start of battle, and I loved how often
the initial moments of contact would
consist of me and my opponent circling
one another while switching stances,
looking for weaknesses and openings.
This kind of psychological engagement
is at its best in one-on-one duels or Knowing when to stick to an opponent and when
to leave – to recover or help a teammate – is critical
two-on-two brawls, where you’re able
reviews 83
Nier: Automata
Faint signs of life

7.75 Style 1-Player Action/Role-Playing Publisher Square Enix Developer Platinum Games Release March 7 Rating M

A
PS4 common commendation for Bayonetta – also from Platinum – with For instance, combining two chips
games with open worlds is how your characters performing flashy that give you a four-percent boost to
» Concept “alive” the surroundings feel. With dodges while executing a variety of weapon attacks is more cost-effective
Explore a barren world
as android soldiers in bustling cities and sprawling crowds, ranged and melee attacks. The format than equipping them individually, free-
a never-ending war many titles draw players in by immers- occasionally switches to a few different ing up space for additional improve-
against the machines ing them in a vibrant setting. Nier: takes on the top-down shooter genre, ments. I like this in concept, but most
» Graphics Automata takes the opposite approach; making you maneuver through a screen plug-ins only provide percentage-
A few cool character it forges an identity in the desolation full of projectiles. These departures based boosts to stats and abilities,
designs and of its post-apocalyptic world. From are neat, but are more like minigames so they don’t do much to diversify
environments stand the perspectives of multiple android than fully featured encounters. The your arsenal.
out as high points in a
largely unremarkable protagonists, you slash through an core battle system is fast-paced, third- Nier: Automata also has problems
visual landscape army of hostile machines and explore person action that provides simple fun, with repetition, an issue that plagued
a war-blasted landscape that invites but a lack of meaningful progression its predecessor. The story is stretched
» Sound
The sorrow-tinged you to consider the preciousness of life prevents the gameplay from being sat- over three campaigns that send you
soundtrack is through its absence. isfying over the long haul. back to the same areas, and even
amazing, and the most A ruined Earth populated solely by You don’t acquire many additional the exact same story moments and
consistently excellent killer robots is an unlikely place for techniques that open up new angles encounters. How and why this happens
part of the game
quiet and poignant moments, but Nier: in battle, and the differences in your is one of Nier: Automata’s surprises, so
» Playability Automata’s ability to pull them off is heroes’ abilities (like hacking foes I won’t ruin it, but don’t be fooled when
Combat controls its best feature. No humans remain on instead of attacking them) doesn’t add the credits roll. While this unfolding
well apart from
an occasionally
the planet, so machines and androids meaningful variety. As a result, your narrative and its hidden endings is an
uncooperative camera struggle to find purpose. Through a tactics at the beginning and end of the interesting experiment, it spreads the
mixture of quests and brief exchanges, game are largely the same. You get new world too thin and doesn’t add enough
» Entertainment you encounter machines who read the weapons with varying attack speeds
While the story has many new information when you revisit famil-
cool and interesting works of long-dead philosophers, and and combo patterns, but they don’t iar situations. By the time I reached the
moments, the repetition androids driven mad by never-ending feel different enough to justify your true ending after nearly 40 hours (and
and lack of depth conflict. These scenarios are accentu- ability to switch between two weapon most of the side quests), I felt like I only
make them hard to
ated by a haunting soundtrack that sets – especially when comparing saw about 25 hours worth of game cut
fully appreciate
establishes a perfectly bleak atmo- weapons that have been upgraded up and reconstituted in various ways.
» Replay Value sphere. Even though some scenes are (which requires some component farm- Some parts of Nier: Automata
Moderately high
stilted and forced, the strangeness is ing) versus those that haven’t. The genuinely thrilled and surprised me,
consistent, and the characters are com- different visual effects are cool, but I but it is a constant exercise in sacrifice.
pelling enough to keep propelling you rarely had a practical reason to stray Combat has improved compared to the
forward – often in spite of the gameplay. from the weapon set I had invested in original Nier, but it still isn’t fully engag-
Beyond their similarly melancholy most heavily. ing. The progression system has cool
backdrops, the connections between Under the hood, the main source of ideas, but doesn’t offer enough depth.
Nier: Automata and the original Nier growth comes from equipping plug- The premise is fascinating, but it is
are peripheral (but present for fans). in chips that provide a wide range of dulled by repetition. Ultimately, tapping
Anyone can jump in with this title, bonuses, from increased melee attacks into the sad and unique story that flows
and developer Platinum Games has to health regeneration. Capacity for under the surface of Nier: Automata
ensured that the combat system is these is limited, so the strategy comes makes these trade-offs worthwhile, but
accessible to players of all skill levels. from maximizing benefit and minimizing I’m disappointed by how deeply it’s
It looks a lot like the stylish action of cost through a clever fusion system. buried. » Joe Juba
84 reviews
Nioh
The soul of the samurai

GOLD
Style 1-Player Action (2-Player Online) Publisher Sony Interactive Entertainment
Developer Koei Tecmo Games/Team Ninja Release February 7 Rating M
9
PS4

N
ioh borrows heavily from other
games that have inspired it, like
Dark Souls and Diablo. Despite
» Concept
Battle through an
the foundation coming from familiar unforgiving and demon-
stock, the title manages to differentiate infested version of feudal
itself with complex combat, a mis- Japan on a quest to find
sion system that fosters replayability, your nemesis
and creative customization. Pushing » Graphics
the player into extremely challenging Characters and
enemies look great,
encounters and environments creates but environments feel
immeasurable tension and stress, repetitive and drab
which can lead to sincere satisfaction at times
and rich rewards for those with the » Sound
tenacity to carry on through demon- The clash of steel, voice
infested lands. taunts, and a spectacular
Nioh tracks the story of William, a (if limited) soundtrack
Westerner who fate brings to feudal Face off against giant, terrifying yokai carry the action well
Japan. Demons and corruption run » Playability
rampant in this twisted historical inter- to inspired, with many featuring bizarre the perfect modifiers and qualities With many systems,
mechanics, and
pretation. It mixes characters from or terrifying opponents, from a wise- that you’re looking for. You still can’t
features essential to
antiquity and murderous mythological cracking smoking frog to an epic final button-mash a boss down with your survival, expect to sink
monsters, and the combination works boss fight that delivers in grandiosity, creations, but they help give you a hours learning how
well as an outrageous backdrop. spectacle, and pressure. fighting chance. things work before
Numerous cutscenes tell a mostly Nioh is a challenging and intense Nioh will break you down (and note becoming competent
incomprehensible story that only gets game. However, some features can this clearly, this is an uncompromis- » Entertainment
interesting at the end, but some inter- take the edge off, even if you are a ing game that does not mind crushing A dazzling mix of
spersed and stylish vignettes that tell casual player looking to get into the your dreams) before it lifts you up, but challenging boss
encounters, terrifying
short character tales work much better cutting-edge world of samurai. The you soon crave the thrill of mastering a enemies, and freedom to
to break up the action. loot system, which I was originally new weapon or toppling a titanic boss. engage in side-missions
Make no mistake, however – the core pretty skeptical about, is great. Loot is Endless optimization and customiza- and multiplayer create
of Nioh is action. Unflinching, merci- randomized to some extent and can tion, engaging encounters, and unpar- a dynamite fusion of
less action that’s fast, fluid, responsive, drop in several color-coded rarities. alleled combat by yourself or with a intense fun
and precise. Attempting to button- You can then further customize and friend make Nioh an excellent choice » Replay Value
mash your way to a win inevitably create loot from acquired materials for your next dark action/RPG. High
sends you packing to the checkpoint. at the blacksmith to craft items with » Daniel Tack
You must learn at least one of many
other mechanics at your disposal like
swapping stances, blocking, parry-
ing, ki pulsing, and dodging. Many of
these can be chained together to make
battle a highly choreographed dance
of death that’s breathtaking to behold.
Nioh’s combat is rich and reward-
ing, featuring on-the-fly flexibility and
adaptation to dazzle your opponents
(and yourself) with complex strings of
abilities, dodges, and parries.
Just about every opponent you face
can be deadly, but the stronger-than-
normal Yokai command fear. You learn
respect the first time a one-eyed giant
lifts you up and pounds you into the
earth, or when a Tengu appears from
the sky to lift you away. The pacing
of these terrifying creatures and their
appearances is amazingly well done
– just when you think you’ve finally
figured out how to tackle a certain type
of monster, a new, more difficult one
is introduced to the family. However,
even the Yokai are overshadowed by
many of the boss encounters. These
Summon Guardian Spirits for an edge in battle
clashes run the gamut from forgettable
reviews 85
Horizon Zero Dawn
Hunting bigger game

8.75 SILVER
Style 1-Player Action/Role-Playing Publisher Sony Interactive Entertainment
Developer Guerrilla Games Release February 28 Rating T

H
PS4 orizon presents gamers with and combative Oseram give Aloy’s hunt animals for inventory upgrades,
a classic hero’s journey, albeit quest more meaning and complexity. and track down various collectibles
» Concept with a lot more robot dinosaurs. Most importantly, Horizon isn’t afraid that clutter your map. Every trip you
Try to unravel
the mysteries of a Young protagonist Aloy is consumed to delve deep into heady sci-fi topics, undertake is disrupted by the urge
massive open world by unraveling the mysteries surround- and the myriad mysteries it sets up to collect more crafting items (your
teeming with deadly ing her birth, which led to her being an are all answered in a marathon of primary source of ammo), and every
mechanical beasts outcast of the matriarchal Nora tribe. revelations and explanations toward exciting skirmish ends with the unex-
» Graphics This quest for knowledge intertwines the end of the game. Despite its flaws citing and ritualistic looting of enemy
Horizon’s diverse with figuring out the state of their post- and foibles, Horizon’s story unexpect- corpses. This necessary scrounging
environments are apocalyptic world, and the increasingly edly became one of the major driving periodically pumped the brakes on my
gorgeous and detailed,
but characters violent machines that inhabit it. Where forces of the game for me. enthusiasm, but the story missions
sometimes suffer did these beasts come from, and what In fact, my only major complaint and action provide enough fuel to
from the uncanny- happened to the ruined civilization about Horizon is how closely it clings keep things moving.
valley effect that created them? Discovering the to the established and increasingly Thankfully, the story-based missions
» Sound answers takes Aloy to every corner of tedious formula of open-world games. make up the bulk of Horizon’s adven-
Solid voice acting and a the harsh and primitive world. Guerrilla has excelled at crafting a ture, and are spread across three tiers
poignant (if understated) Just when you’ve mastered the gigantic and gorgeous world, but the of importance: main quests that reveal
soundtrack complement
basics, Horizon’s massive world activities that populate it feel all too more secrets from Aloy’s past and the
the sounds of screeching
and exploding opens up. Aloy’s first journey out familiar. You clear out bandit camps, precursor civilization, side quests that
robot dinosaurs west provides a remarkable sense of
discovery; the new desert landscape
» Playability
Aloy is quick on her is teeming with different, deadlier
feet and the controls machines, along with new settlements
are responsive – a to explore and beautiful vistas to
necessity considering behold. Horizon’s mysteries really sink
how demanding the
their teeth in here; while it may lack
combat is
the power and meaningful choices of
» Entertainment narrative-driven series like The Witcher
Horizon doesn’t reinvent
open-world gaming, but and Mass Effect, Guerrilla has crafted
it delivers consistent fun, compelling lore for its post-apocalyptic
challenge, and intrigue world. Unlike most open-world games,
from start to finish I looked forward to finding new audio
» Replay Value logs and emails that detail the old
Moderate world’s collapse, and the modern-
day conflicts between the isolationist
Nora tribe, sun-worshipping Carja,
86
Horizon’s world is massive, varied, and frequently gorgeous

them – if not for the story content, then weapons with various mods help even
for the sizable XP rewards. the odds, but you still have to think
The mundane hunt for collect- through every encounter, and Horizon
ibles is also spiced up by Horizon’s is better for it.
engaging combat. Stalking through I picked up a few other minor gripes
bandit camps and silently scoring along Aloy’s lengthy journey, from
headshots is standard-yet-satisfying a sketchy map system that is often
fare, but Horizon’s robot dinosaurs more trouble than it’s worth, to annoy-
really steal the show. Each of the 25 ing NPCs that look like roadies for a
different species of synthetic beasts post-apocalyptic grunge band. Aloy
features its own behaviors, attacks, herself can be a real wet blanket
and mechanical components that sometimes, complaining about every-
can be harvested or exploited during thing from the weather to her boots
follow up on narrative events and flesh the thick of combat. Every species being wet. Like the need to scrounge
out Horizon’s secondary characters, demands a cautious and thoughtful for crafting items, these problems are
and errands that Aloy can complete for approach; even the weakest Watcher small bumps that are easily forgiven
other acquaintances. I was pleasantly is capable of blinding you and calling and forgotten on Horizon’s long and
surprised by all three tiers; the main in deadlier allies at a moment’s notice. winding road.
and secondary missions especially Taking on a bigger foe like the tower- None of Horizon’s faults stopped
do a great job of detailing the world ing Thunderjaw feels like a full-fledged me from sinking 55 hours into the
and providing variety to the gameplay, boss battle and requires multistage game, or walking away supremely
whether you’re sneaking through herds strategies like chipping off armor to satisfied with the experience. Horizon
of patrolling enemies, or making a mad expose weak points for extra damage, may not be a revolution for the
dash through massive man-versus- laying out traps to aid a hasty retreat, open-world genre, but it is a highly
machine battles. Even simple errands and tearing off powerful weapons to polished and compelling adventure
present enough interesting twists and use against your enemy. Unlocking that proves Guerrilla is more than a
turns that I felt inspired to complete new skills and customizing your single franchise. » Jeff Marchiafava

Each machine’s components can be exploited to


do additional damage, or harvested for crafting
items by knocking them off with a tear arrow

reviews 87
reviews archive
PLAYSTATION 4 King’s Quest: Chapter 4 – Pac-Man Championship XBOX ONE
Alone with You 7 Oct-16 Snow Place Like Home 6.5 Dec-16 Edition 2 9.25 Nov-16 Battlefield 1 9.25 Dec-16
Batman: The Telltale Series – Episode Two: King’s Quest: Chapter 5 – Pro Evolution Soccer 2017 9.25 Nov-16 Call of Duty: Infinite Warfare 9 Dec-16
Children of Arkham 9 Nov-16 The Good Knight 8 Jan-17 Resident Evil 7 Biohazard 8.5 Mar-17 Dead Rising 4 8.75 Feb-17
Battlefield 1 9.25 Dec-16 Kingdom Hearts 2.8 Shantae: Half-Genie Hero 7.75 Mar-17 Destiny: Rise of Iron 8.5 Nov-16
Bound 7.75 Oct-16 Final Chapter Prologue 8.5 Feb-17 Sherlock Holmes: Dishonored 2 9.25 Jan-17
Brutal 7 Oct-16 Last Guardian, The 8 Feb-17 The Devil’s Daughter 6.75 Jan-17 Dragon Ball Xenoverse 2 7 Jan-17
Call of Duty: Infinite Warfare 9 Dec-16 Legend of Heroes: Skylanders Imaginators 7 Dec-16 FIFA 17 8.75 Nov-16
Trails of Cold Steel II, The 8 Nov-16 Steep 8.5 Feb-17
Destiny: Rise of Iron 8.5 Nov-16 Final Fantasy XV 8.5 Feb-17
Lego Star Wars: Tales of Berseria 7.5 Mar-17
Deus Ex: Mankind Divided 7 Oct-16 Gears of War 4 9.25 Dec-16
The Force Awakens 8.5 Sep-16
Dishonored 2 9.25 Jan-17 Thumper 5.75 Dec-16 Infinite Air 5.5 Jan-17
Let it Die 7.75 Feb-17
Double Dragon IV 6 Mar-17 Titanfall 2 9.5 Dec-16 King’s Quest: Chapter 4 –
Madden NFL 17 8.5 Oct-16
Dragon Ball Xenoverse 2 7 Jan-17 Virginia 9.25 Nov-16 Snow Place Like Home 6.5 Dec-16
Mafia III 6.75 Dec-16
Dragon Quest Builders 8 Nov-16 Walking Dead: A New Frontier – King’s Quest: Chapter 5 –
Minecraft: Story Mode – Ties That Bind, The 8 Feb-17
F1 2016 8 Oct-16 The Good Knight 8 Jan-17
Episode 7: Access Denied 8 Oct-16
FIFA 17 8.75 Nov-16 Watch Dogs 2 7.75 Jan-17 Lego Star Wars:
NASCAR Heat Evolution 7 Nov-16
Final Fantasy XV 8.5 Feb-17 Wheels of Aurelia 7 Dec-16 The Force Awakens 8.5 Sep-16
NBA 2K17 9.5 Nov-16
Gravity Rush 2 7.5 Mar-17 World of Final Fantasy 8.25 Nov-16 Mafia III 6.75 Dec-16
NHL 17 7.25 Nov-16
Infinite Air 5.5 Jan-17 WWE 2K17 5.75 Dec-16 Minecraft: Story Mode –
No Man’s Sky 7.5 Oct-16 Episode 7: Access Denied 8 Oct-16
Killing Floor 2 7.75 Feb-17 Yakuza 0 9.25 Mar-17
Overcooked 8.25 Nov-16 NHL 17 7.25 Nov-16
King of Fighters XIV, The 7.25 Oct-16

8.5 | Poochy & Yoshi’s Woolly World 7.75 | Loot Rascals


Platform 3DS Release February 3 Rating E Platform PS4, PC Release March 7 Rating E10+

If you skipped Woolly World on Wii U, Poochy & The deck-building is smart,
Yoshi’s Woolly World offers what is essentially a the combat is breezy, and the
straight port. It doesn’t feel downgraded, even if the strategic layer is interesting. But
visuals aren’t quite as sharp. Exchanging co-op for the combination of procedural
the dedicated Poochy auto-run levels and a better generation and haphazard difficulty
mellow mode is a worthy trade. Woolly World is still made me feel more like a victim of
the best Yoshi’s Island game since the original, even chance than a mastermind.
on this less powerful platform. – Kyle Hilliard – Suriel Vazquez

5 | Memoranda
Platform PC Release January 25 Rating NR

Memoranda has a charming aesthetic and an alluring


atmospheric soundtrack, but narrative shortcomings and
its flawed puzzles make it a frustrating experience. While
its world is interesting at a glance, the game quickly loses
its luster as the narrative becomes as directionless as its
puzzle design. – Elise Favis

7.25 | Fire Emblem Heroes


7.75 | Sniper Elite 4 Platform iOS, Android Release February 2 Rating NR

The mobile version of Fire Emblem still plays mostly like


Platform PS4, Xbox One, PC Release February 14 Rating M
a version of Fire Emblem you’d load up on your 3DS,
The campaign is flexible and full of satisfying with a tile battlefield and a turn-based system. You pit
objectives, and I enjoyed jumping into your units against an opposing army, and the side left
missions with a friend. The unique collection standing at the end wins. However, certain features
of competitive multiplayer modes rounds out from the modern series are missing here, and a pesky
Sniper Elite 4, giving shooting fans a game free-to-play mechanic puts a cap on your entertainment
that’s worth a look despite its flaws. returns unless you’re willing to pay.
– Brian Shea – Javy Gwaltney

Visit gameinformer.com/mag for the full reviews


88 the score
Pac-Man Championship Infinite Air 5.5 Jan-17 3DS

CREATE
Edition 2 9.25 Nov-16 Killing Floor 2 7.75 Feb-17 Dragon Ball Fusions 6.75 Feb-17
Pro Evolution Soccer 2017 9.25 Nov-16 King’s Quest: Chapter 4 – Mario Party Star Rush 6.5 Jan-17
ReCore 5.5 Nov-16 Snow Place Like Home 6.5 Dec-16 Metroid Prime:
Resident Evil 7 Biohazard 8.5 Mar-17 King’s Quest: Chapter 5 – Federation Force 7 Oct-16

WHAT’S
Rise & Shine 5.5 Mar-17 The Good Knight 8 Jan-17 Monster Hunter Generations 8.75 Sep-16
Shantae: Half-Genie Hero 7.75 Mar-17 Mafia III 6.75 Dec-16 Phoenix Wright: Ace Attorney –
Sherlock Holmes: Master of Orion 8.25 Oct-16 Spirit of Justice 8.5 Nov-16
The Devil’s Daughter 6.75 Jan-17 Minecraft: Story Mode – Pokémon Sun & Moon 8.5 Jan-17
Skylanders Imaginators 7 Dec-16 Episode 7: Access Denied 8 Oct-16 Rhythm Heaven Megamix 8.5 Sep-16

NEXT
Steep 8.5 Feb-17 NASCAR Heat Evolution 7 Nov-16 Shin Megami Tensei IV:
Titanfall 2 9.5 Dec-16 NBA 2K17 9.5 Nov-16 Apocalypse 8.5 Nov-16
Turing Test, The 8.5 Nov-16 No Man’s Sky 7.5 Oct-16 Sonic Boom: Fire & Ice 7 Nov-16
Virginia 9.25 Nov-16 Obduction 7.25 Nov-16 Super Mario Maker 7.75 Feb-17
Walking Dead: A New Frontier – Orwell 6 Feb-17 Yo-kai Watch 2 7 Dec-16
Ties That Bind, The 8 Feb-17 Overcooked 8.25 Nov-16
Watch Dogs 2 7.75 Jan-17 Owlboy 9 Jan-17 VITA
Wheels of Aurelia 7 Dec-16 Pac-Man Championship Alone with You 7 Oct-16
WWE 2K17 5.75 Dec-16 Edition 2 9.25 Nov-16
Dragon Quest Builders 8 Nov-16
Planet Coaster 8.25 Feb-17
Legend of Heroes:
Wii U Pro Evolution Soccer 2017 9.25 Nov-16 Trails of Cold Steel II, The 8 Nov-16
Lego Star Wars: Quadrilateral Cowboy 9.5 Oct-16 Shantae: Half-Genie Hero 7.75 Mar-17
The Force Awakens 8.5 Sep-16 ReCore 5.5 Nov-16 World of Final Fantasy 8.25 Nov-16
Paper Mario: Color Splash 8.25 Dec-16 Resident Evil 7 Biohazard 8.5 Mar-17
Shantae: Half-Genie Hero 7.75 Mar-17 Rise & Shine 5.5 Mar-17
iOS
Skylanders Imaginators 7 Dec-16 Shadow Warrior 2 6.75 Jan-17
Batman: Arkham VR 7.5 Dec-16
Shantae: Half-Genie Hero 7.75 Mar-17
Deus Ex GO 7.75 Oct-16
Sherlock Holmes:
PC Here They Lie 8 Dec-16
The Devil’s Daughter 6.75 Jan-17
Batman: The Telltale Series – Minecraft: Story Mode –
Starbound 8.5 Oct-16
Episode Two: Children of Arkham 9 Nov-16 Episode 7: Access Denied 8 Oct-16
Steep 8.5 Feb-17
Battlefield 1 9.25 Dec-16
Tales of Berseria 7.5 Mar-17
Call of Duty: Infinite Warfare 9 Dec-16 PLAYSTATION VR
This is the Police 5 Oct-16
Civilization VI 9.5 Dec-16 Resident Evil 7 Biohazard 8.5 Mar-17
Titanfall 2 9.5 Dec-16
Dead by Daylight 8.25 Sep-16 RIGS: Mechanized
Turning Test, The 8.5 Nov-16
Dead Rising 4 8.75 Feb-17 Combat League 7.25 Dec-16
Tyranny 8.25 Jan-17
Deus Ex: Mankind Divided 7 Oct-16 Robinson: The Journey 5 Jan-17
Virginia 9.25 Nov-16
Dishonored 2 9.25 Jan-17 Super Mario Run 7 Feb-17
Walking Dead: A New Frontier –
Double Dragon IV 6 Mar-17 Thumper 5.75 Dec-16
Ties That Bind, The 8 Feb-17
Dragon Ball Xenoverse 2 7 Jan-17 Until Dawn: Rush of Blood 7 Dec-16
Watch Dogs 2 7.75 Jan-17
F1 2016 8 Oct-16 Walking Dead: A New Frontier –
Wheels of Aurelia 7 Dec-16
Forza Horizon 3 9.25 Nov-16 Ties That Bind, The 8 Feb-17
WWE 2K17 5.75 Dec-16
Gears of War 4 9.25 Dec-16 Wayward Sky 6.5 Dec-16
House of the Dying Sun 7.5 Jan-17

Volume XXVII Number 4 Issue 288


Be the future of how the future is seen,
STAFF CUSTOMER SERVICE and create what’s next in virtual reality.
Publisher Creative Director For renewal, address change and
Cathy Preston cathy@gameinformer.com Jeff Akervik jeffakervik@gameinformer.com Power Up Rewards Pro details:
Editor-in-Chief Senior Production Director Visit: www.gameinformer.com
Andy McNamara andy@gameinformer.com Curtis Fung curtis@gameinformer.com Email: customerservice@gameinformer.com
Executive Editor Senior Graphic Designer or send correspondence to: Apply today to design tomorrow.
Andrew Reiner reiner@gameinformer.com Laleh Azarshin Tobin laleh@gameinformer.com 724 North First St., 3rd Floor
Managing Editor
Matt Bertz mattbertz@gameinformer.com
Graphic Designers
Samm Langer sammlanger@gameinformer.com
4990,;:74>   G??9$0;? uat.edu/VR
For subscription inquiry ONLY:
Senior Reviews Editor Jen Vinson jenifervinson@gameinformer.com 1 (866) 844-GAME (4263)
Joe Juba joe@gameinformer.com Web Designers/Programmers
Margaret Andrews margaretandrews@gameinformer.com Manufactured and printed in the United States of America.
Senior Previews Editor The Editor welcomes company product information for all
Matt Miller miller@gameinformer.com Kristin Williams kristinwilliams@gameinformer.com video games. Such materials should be addressed to: Editor,
Video Producer Game Informer® Magazine, 724 North First St., 3rd Floor,
Features Editor Minneapolis, MN 55401. Unsolicited manuscripts cannot
Kimberley Wallace kim@gameinformer.com Ben Hanson hanson@gameinformer.com
be returned or acknowledged. Copyright in all screenshots
PC Editor Video Editor contained within this publication are owned by their respective
Wade Wojcik wadewojcik@gameinformer.com companies. Products named in these pages are trade names,
Daniel Tack daniel@gameinformer.com or trademarks, of their respective companies. All rights
Digital Editor Circulation Services reserved; reproduction in whole or in part without permission
Brian Shea brianshea@gameinformer.com Ted Katzung ted@gameinformer.com is prohibited. Game Informer® is a trademark of GameStop.
PUBLISHER LIABILITY FOR ERROR The publisher shall not be
Senior Editors Audience Development Manager liable for slight changes or typographical errors that do not
Matthew Kato kato@gameinformer.com Paul Hedgpeth paul@gameinformer.com lessen the value of an advertisement. The publisher’s liability for
Senior Product Manager other errors or omissions in connection with an advertisement is
Jeff Cork jeff@gameinformer.com
limited to republication of the advertisement in any subsequent
Ben Reeves ben@gameinformer.com Lisa Wagner lisa@gameinformer.com issue or the refund of any monies paid for the advertisement.
Senior Associate Editor Illustrator INDEMNIFICATION The advertiser and/or Advertising Agency
agrees to defend and indemnify the publisher against any and MAJORS OFFERED
Jeff Marchiafava jeffm@gameinformer.com Zander Cannon
all liability, loss, or expense arising from claims of libel, unfair
Associate Editors competition, unfair trade practices, infringement of trademarks,
Kyle Hilliard kyle@gameinformer.com ADVERTISING SALES copyrights, trade names, patents, or proprietary rights or ADVANCING BUSINESS TECHNOLOGIES GAME STUDIES
violation of rights of privacy, resulting from the publication of BUSINESS TECHNOLOGY GAME ART AND ANIMATION
Javy Gwaltney javy@gameinformer.com Associate Publisher the Advertiser’s statement. TECHNOLOGY LEADERSHIP GAME DESIGN
Elise Favis elisefavis@gameinformer.com Rob Borm rob@gameinformer.com TECHNOLOGY STUDIES GAME PRODUCTION AND MANAGEMENT
Suriel Vazquez surielvazquez@gameinformer.com Advertising Sales Director GAME PROGRAMMING
Damon Watson damon@gameinformer.com CYBER SECURITY VIRTUAL REALITY
Senior Advertising Sales Associate INFORMATION ASSURANCE
Amy Arnold amy@gameinformer.com NETWORK ENGINEERING HARDWARE CREATION
NETWORK SECURITY DIGITAL MAKER AND FABRICATION
Advertising Manager TECHNOLOGY FORENSICS HUMAN COMPUTER INTERACTION
Janey Stringer janey@gameinformer.com ROBOTICS AND EMBEDDED SYSTEMS
Marketing Coordinators DIGITAL ARTS
Rachel Castle rachel@gameinformer.com DIGITAL MEDIA PROGRAMMING
Mark Burger mark@gameinformer.com DIGITAL VIDEO ADVANCING COMPUTER SCIENCE
WEB DESIGN ARTIFICIAL LIFE PROGRAMMING
ENTERPRISE SOFTWARE DEVELOPMENT

Important information about the educational debt, earnings, and completion rates of
students who attended these programs can be found at www.uat.edu/fastfacts.
A PIONEER
STORY
How MECC blazed trails with computers,
education, and games

by Joe Juba

90
T
oday, education and technology go hand in hand. Students write to be educators,” says Wayne Studer, who once
held that position in the company. “We were all
pa pers on laptops, use the internet for research, and supplement
former teachers…That background in class-
tra ditional lectures with interactive learning tools. Modern schools room education was important.” Ultimately, the
are filled with computer-savvy teachers and students who make this software MECC offered was designed by teach-
ers, and the programs were viewed as learning
integration possible, but that foundation didn’t form automatically. tools, not games.
Decades ago, as computing migrated from research labs and universities and That fact undoubtedly escaped many de-
lighted students who were all too happy to take
into the mainstream, one company in Minnesota was instrumental in bringing a break from traditional lessons – even if the
technology into classrooms. Thanks to its focused mission and talented staff, the programs were still largely academic. “In the
Minnesota Educational Computing Consortium (MECC) used exceptional software beginning, everyone just did programming in-
struction or very simple drill-and-practice,” says
like The Oregon Trail to engage and educate a generation of students – and Ken Brumbaugh, one of MECC’s former CEOs.
establish an unforgettable legacy. “There weren’t many simulations or games.”
However, as time went on, MECC’s mainframe
library filled out with a wide variety of programs,
PIONEERING DAYS agency that would assist schools in starting to including one legendary historical simulation.
In the ‘60s and ‘70s, before the advent of offer computing activities. So they established The Oregon Trail was added to MECC’s library
personal computers, people didn’t have ready MECC as a publicly funded organization.” in 1974, and through updates over the years,
access to computing technology. A time- MECC was originally conceived in 1973 to became a key component of the organization’s
sharing system allowed organizations (and coordinate and produce software for the time- identity and strategy. “The thing I think was
individuals) to remotely connect to computers sharing system in Minnesota schools, both for important with Oregon Trail was that we didn’t
via telecommunication, using the power of the instruction and administration. Because the just create something that the student played as
technology more efficiently and opening it up to state funded MECC at this point in its history, a detached entity, like a spelling quiz,” Rawitsch
a broader audience. This access helped com- profitability and popularity were not the driving says. “We created an experience where the
puters proliferate into businesses, and many in forces of its mission. The company’s primary student became part of the story, and that was
the computing industry saw schools as the next focus was on education, and this fact is key to a great motivator.”
point of expansion. “That outlook seeped into understanding what made MECC so special. Students outside of Minnesota would eventu-
the Minnesota legislature,” says Don Rawitsch, Most of MECC’s software was created by ally get access to The Oregon Trail and other
former MECC employee and co-creator of The small teams including roles like instructional exceptional titles in MECC’s catalog, but that
Oregon Trail. “After a couple years of planning, designer (content specialist), artist, and pro- didn’t happen until another drastic shift in the
the state was prepared to set up its own public grammer. “All the instructional designers had computing landscape.

Number Munchers

classic 91
Number Munchers

RISE OF PERSONAL COMPUTERS At this point, companies like Radio Shack, industry, especially in education,” Studer says.
The proliferation of MECC software to an even Commodore, and Apple began manufacturing “MECC and Apple had a very strong alliance
broader audience became possible when com- their own computers. To avoid having a state for many years, and we were very proud of the
puters evolved from large central mainframes full of different computer models with different role we played in the early success of Apple.”
to smaller, more affordable models. In the late specifications, MECC settled on a single of- Now even more students had access to
‘70s, people in the computing industry saw this ficial model to support. This move would make MECC’s educational software, and the games
new direction on the horizon, and MECC was software easier to develop, but would also were becoming so popular that schools out-
forward-thinking in its preparation. make instruction and training easier statewide. side of Minnesota wanted in on the action. To
“It became clear to us that there was a After a dramatic last-minute entry (see side- address the demand, MECC implemented site
new thing coming, and that we had better be bar), Apple won the bid to become MECC’s licensing, which was essentially a subscription
prepared,” Rawitsch says. “Schools were going computer of choice. The decision is ultimately service. For an annual fee, schools could buy
to be attracted to the fact that these personal the cause for the ubiquitous Apple IIs found the right to receive (and copy) MECC’s suite
computers could be purchased for, say, $1,000 in computer labs throughout the ‘80s and of programs, which dramatically widened the
apiece, and that would be a very economical early ‘90s. “MECC was fundamental in helping organization’s reach.
way to serve more and more students.” Apple get a foothold in the microcomputing “When we started the site licensing software,
every school district in the country wanted a
part of it,” Brumbaugh says. “We were almost
giving it away…one of the studies said we had
46 percent of the market, but we only had 5
The Apple Story percent of the revenue. So, the site licensing
How did Apple become the official computer of MECC? Ken Brumbaugh was involved in the pro- was really a good deal – maybe too good of
cess, and he explains the unlikely series of events that landed the underdog Apple a deal that a deal.”
would change its trajectory forever. “Apple accidentally became the microcomputer of choice,” he
says. “We put the bids out, and the day they were due, we went to the state procurement office CHANGE AND CONSISTENCY
to meet the director of procurement. All of a sudden, we get a call from our main office, saying, ‘I Even though site licensing was a bargain,
have this gentleman here from Team Electronics (which had an agreement to sell Apple). He has the widespread interest meant a new level of
a bid, and he wants to know what to do with it.’ I remember saying something like, ‘Well, he success, and the ability for MECC to make its
has 17 minutes to get it down here before we have to give them to the state.’ He came hopping own money. “Our job was to serve education,”
in, sweating profusely. He said, ‘I parked my car up against the building,’ and threw the bid Brumbaugh says. “We happened to make
money… We had 5,000 school districts paying
down on the counter with 73 seconds to go. If that wouldn’t have happened, there would have
us, so I said, ‘I don’t need your state money,’
been no Apple in education. Period.”
but we still had that state control.” The influx
of revenue from software sales meant MECC
could sustain itself. Minnesota stopped
contributing funds, and in 1984, MECC took
a step toward independence by becoming a
corporation wholly owned by the state – now
officially called the Minnesota Educational
Computing Corporation.

One of the first ads for the Apple II, circa 1977

Lemonade Stand

92
Despite the corporate changes, MECC did making,” Zwettler says. “They really empow- than just an update of the original, this sequel
not stray from its goal to create quality educa- ered the teams to get the work done. That was took advantage of the powerful comput ers
tional programs. The company ensured that another thing that made MECC special – the of the day, with more elaborate graphics and
each new product still had learning at its core. leadership didn’t micromanage.” audio, a more intuitive interface, and more
“In some cases, you can think of what we cre- MECC continued to release acclaimed titles diverse events and opportunities for interac-
ated as games,” Studer says. “But the game throughout the first half of the ‘90s, and the tions. “The most exciting thing about it was,
element of it was the spoonful of sugar that primary platform for its titles shifted from after sinking that much money into it and
makes the medicine go down. The game was a Apple II to Macintosh and machines running releasing it, it made back that million dollars
way to convey the learning.” With the reach of MS-DOS and Windows. The Amazon Trail and in its first week,” says Studer, who took the
MECC’s software expanding around the world, The Yukon Trail (spin-offs of The Oregon Trail) lead designing the title. “It was like printing
the scope of its offerings also grew. were well received, using a familiar formula money – it sold like hotcakes. It exceeded our
Classic titles like The Oregon Trail, Number in all-new locations. The Secret Island of Dr. expectations, and we had trouble keeping up
Munchers, Odell Lake, and Lemonade Stand Quandary was another memorable release, with the demand.”
all filled different roles in the company’s port- presenting players with an array of math and MECC’s new goals didn’t seem to be dra-
folio. But the company needed even more to logic puzzles. matically affecting its quality or identity, but
satisfy demand and justify the annual fee to its The most noteworthy success during this that was about to change. In 1995, MECC was
members. “MECC’s plan was to come out with timeframe is the 1995 release of MECC’s first bought by SoftKey – and this time, it was the
a new set of products every year,” Rawitsch million-dollar project: The Oregon Trail II. More beginning of the end.
says. “So there had to be some strategic
planning done to determine what those should
be to make sure the entire collection was bal- The Oregon Trail II
anced for all kinds of teachers.”
“We had weekly meetings where we’d sit
and toss ideas around,” Studer says. “It was
very collaborative. Even though the germ of
an idea would start with one person, it would
quickly become a team baby. There’d be a lot
of brains and a lot of hands at work on it.”
This cooperative environment continued to
produce acclaimed software, but the market
had begun shifting toward home comput-
ing. The novelty of educational software was
also diminished; where MECC titles were
once the only easily accessible games for
many students, the proliferation of PCs and
home consoles gave kids more options. The
traditional schools-only model wouldn’t be
enough to sustain MECC in this new environ-
ment. The company needed to sell its games
to consumers directly.
To make this possible, Minnesota sold MECC
to a venture capital fund for $5.25 million in
1991. While this move was not necessarily the
beginning of the end for MECC, it marked an
important change in the company’s approach
to development. The goal of creating edu-
cational software remained intact, but it was The Amazon Trail
joined by a new priority: profit.

A NEW ERA
The new situation gave MECC a split purpose,
catering to schools and consumers simulta-
neously. “Schools were still a big part of the
business,” says Sheila Zwettler, former director
of art. “But they became less of a priority be-
cause they saw consumer software explode.”
For a company that had previously been
focused solely on education, this was a major
change. Where once MECC had a direct line
to all of its users through the schools, the
company’s pivot toward retail required a new
level of marketplace awareness. “Because it
was consumer stuff, we had to start paying
attention to what the other companies are
making, what’s popular, do focus groups, that
kind of stuff,” says former project director
Beth Daniels.
One might think these new tactics spelled
trouble, but MECC still believed in its mission
to create educational software. It continued to
find success and create memorable experienc-
es for years because of the faith it placed in its
staff. “There weren’t a lot of levels of decision-
classic 93
Game Spotlight
Over its long history, MECC created countless memorable titles that helped students in schools around the world. While we
won’t comprehensively run through MECC’s impressive catalog, we’ve selected the following titles as the most famous (or
infamous) of the company’s offerings.

The Oregon Trail “We had about two weeks, and we put together a first version of The
This classic title tasked players with making the long trek from Missouri Oregon Trail that was run off a time-share system, and proved to be pretty
to Oregon, encountering various hardships and obstacles along the way. popular in our classrooms for a week or so. We then enter a dark period;
Though it received updates, spin-offs, and a full sequel, the original version we were done with our teaching in the schools, and we were finishing up
of The Oregon Trail was only available to a small sampling of Minnesota our college senior year, and we really had no place to run this game. After
students…though it eventually would become MECC’s signature product. we left college, we took various jobs, and didn’t have access to a computer.
In 1971, the three creators of The Oregon Trail – Don Rawitsch, Bill Heine- So, in 1974 when I joined MECC and I could see that it was interested in
mann, and Paul Dillenberger – were student teachers in the Twin Cities. beefing up its collection of programs for schools, I suggested that I had a
As part of his responsibilities, Rawitsch needed to devise a lesson about program that I could enter into the MECC computer system. One weekend,
the historic wagon route. He tells us how that task led to the creation of a I typed in 800 lines of code from a print-out that we had saved, and that
famous piece of educational software: made the Oregon Trail available to Minnesota schools.”
“I was thinking about how we were going to make the study of the west- Later updates to the game added graphics and more historical informa-
ward movement interesting to kids; I thought I was going to invent a board tion to make the simulation more accurate. These versions were distributed
game. When I talked to my colleagues about my ideas, they said, ‘Making a around the world via MECC’s site-licensing model, and The Oregon Trail be-
game of it would be great. But you really ought to put it on the computer!’ A came a phenomenon in schools. Rawitsch recently gave a talk at GDC 2017
phrase that meant nothing to me. going into greater detail about the history and design of this landmark title.

The Oregon Trail II Odell Lake Number Munchers Lemonade Stand Freedom!
This successful sequel You would be hard-pressed Though education always This simulation put students Putting players in the role
expands and improves to name a fish simulator came first for MECC, Number in charge of managing a of an escaping slave in the
on MECC’s most famous more popular than Odell Munchers was an attempt small business. It required South, Freedom is MECC’s
product. The process of Lake. Based on data from to meld the benefits of math you to weigh a variety of most controversial title.
rationing supplies, crossing a real lake in Oregon, this drills with the popularity of costs and benefits (and Though it was made with
rivers, and visiting outposts title taught students about Pac-Man. Players controlled do some math), all while good intentions, some
is largely the same, keep- an underwater ecosystem a green “Muncher” that balancing factors like your students and teachers found
ing the educational core. while allowing them to de- moved around a grid and production, advertising, the depictions stereotypi-
Technological improvements cide what to eat and what ate all available answers and even the weather to cal and insensitive. Under
make the graphics better to avoid as various species to prompts like “Multiples maximize your sales. threats of lawsuits, MECC
and the interface easier to of fish. of 4.” discontinued production of
navigate, and the simulation Freedom and asked school
is deeper since the game districts to destroy the
can track more elements. remaining copies.

94
A LASTING LEGACY
MECC had a rough final stretch, but that
doesn’t negate the tremendous contributions
the company and its staff made toward educa-
tion, computing, and entertainment. “For a pe-
riod of about 15 years, there was a real golden
age of educational computing and educational
software,” Studer says.
“If you could add entertainment to learning
activities – that’s what we were trying to do,”
Brumbaugh says. “We knew that if it wasn’t
fun, kids are going to look someplace else.
Classrooms were boring enough as it was.”
When talking about MECC, former employ-
ees don’t dwell on the darkness near the end.
Instead, they focus on the people and the
enthusiasm that comes from being pioneers in
unfamiliar territory. “I think there was some-
thing about the passion of the team and the
commitment to make really good products,”
Zwettler says. “I think that shows through in
those memories. I think we made some good
products, and that made an impact…I love
The Oregon Trail Deluxe being attached to MECC and I love talking
about it.”
“I would’ve paid them to let me work there,
THE FINAL STRETCH “There was a big culture change,” Daniels rather than the other way around,” Rawitsch
For a company that once dominated the edu- says. “It became a sad and stressful place to says. “I don’t think I ever worked with a better
cational computing industry, the waning years work those last few years.” Rounds of layoffs group of people than the one I fell in with at
of MECC seem to lack the appropriate glory. hit the company formerly known as MECC, age 24. They were people I looked up to, they
It had no spectacular implosion or high-profile and uncertainty hovered over the remain- accepted me for what I could do, and we bent
failure. MECC died a slow death. ing employees. As its staff shrank, its output over backwards to help each other.”
Following its purchase of MECC, SoftKey was limited to just a handful of safe titles Hearing stories is reassuring for anyone who
also acquired other educational software com- and updates. was affected by MECC’s work over the years,
panies. After buying The Learning Company (of In 1998, Mattel agreed to buy The Learning because that work was clearly driven by pas-
Reader Rabbit fame) in 1996, SoftKey became Co., a decision widely considered one of the sion and a commitment to education. MECC
The Learning Co. In 1998, the company also most disastrous acquisitions in the business software wasn’t made out of a cynical desire
bought Brøderbund, which made the Carmen world. From there, it began to wind down to exploit trends or pacify students. It was cre-
Sandiego games. However, despite this stable the Minnesota operation. “By the late ‘90s, ated by smart and creative individuals who had
of big names in educational software, the com- when SoftKey was preparing us to be sold, fun while helping kids learn.
pany became entirely focused on sales, letting we weren’t making anything new anymore,” “What I really hope people remember about
the learning fall to the wayside. Daniels says. “We were making updates of MECC is that we were an idealistic attempt
“The mood was changing,” Zwettler says. Oregon Trail. We were making updates of to do something new,” Studer says. “To do
“People were feeling a little nervous. We American Girls.” something important for students and learning.
all saw the changes coming; we saw the Even that didn’t last. Though updates for To carve out a new industry. MECC really was
mergers and acquisitions with all the other some properties continued elsewhere, MECC’s the founding house of educational computing
educational companies.” Minnesota office closed in 1999. at the school level.” \

The Yukon Trail The Oregon Trail

classic 95
Test Your Naughty
game over Dog Knowledge
Naughty Dog is known for creating some of the biggest video game franchises, and is often heralded for
its strides in interactive storytelling and world building. From creating some of PlayStation’s most iconic
mascots such as Crash Bandicoot and Jak and Daxter to building the sophisticated narratives of The Last
of Us and Uncharted, Naughty Dog’s track record is impressive. How well do you know the studio’s history
and games? Test your knowledge with our quiz below. by Elise Favis

1. Which level of Crash 4. What was Naughty Dog 7. Which artifact doesn’t belong 9. In the first Uncharted, what
Bandicoot is playable in formerly named as? in the Uncharted series? do Elena and Nathan find in
Uncharted 4: A Thief’s End? A. Jam Software A. El Dorado Francis Drake’s coffin instead
A. First Level B. IS Interactive B. The Cintamani Stone of a body?
B. Eighth Level C. Reverb Studios C. The Rosetta Stone A. Golden coins
C. Fourth Level D. Mid Software D. Saint Dismas Cross B. Treasure map
D. Sixth Level C. Notebook
5. Who is the main an- 8. In Jak and Daxter, what trans- D. Locket
2. When was Naughty tagonist in Uncharted 3: formed Daxter from human
Dog founded? Drake’s Deception? to animal? 10. In the Jak and Daxter
A. 1989 A. Rafe Adler A. He ate some franchise, what two animals
B. 1997 B. Katherine Marlowe radioactive sludge is Daxter a hybrid of?
C. 1992 C. Nadine Ross B. A mad wizard put a spell A. Otter and weasel
D. 1984 D. Charlie Cutter on him B. Rabbit and otter
C. He fell into a dark, C. Cat and dog
3. Which type of zombie doesn’t 6. What’s the name of Ellie’s joke poisonous pool D. Weasel and cat
exist in The Last of Us? book in The Last of Us? D. He was never human to
A. Stalkers A. No Pun Intended: begin with
B. Clickers Volume Too
C. Chargers B. That’s All I Got
D. Bloaters C. Laughter’s the
Best Medicine
Answers: 1.C 2.D 3.C 4.A 5.B 6.A 7.C 8.C 9.C 10.A
D. Fun with Puns

Game Informer Magazine® (ISSN 1067-6392) is published monthly at a subscription price of $19.98 for 1 year or $24.98 for 2 years by Sunrise Publications®, 724 North First Street, 3rd Floor, Minneapolis, MN 55401. (612) 486-6100 or FAX (612) 486-6101. Canada & Mexico
orders must add $25/yr additional postage; all other international orders add $35/yr. All orders must be prepaid in U.S. dollars by check, money order or credit card. PowerUp Rewards™ Pro Card may be purchased for $12.00 (includes $7.00 S&H). For subscriptions, back issues,
or customer service inquiries call toll free at (866) 844-4263 or mail publisher at above address. Periodicals postage paid at Minneapolis, MN, and additional mailing offices. SUBSCRIBERS/POSTMASTER: Send address changes to Game Informer Magazine®, 724 North First
Street, 3rd Floor, Minneapolis, MN 55401. POSTMASTER: Send all UAA to CFS.

96 game over
US $5.99 | EUR 5.99 | UK £3.99

"GGI9WDF=@ 

Вам также может понравиться