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• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+3 Constitution +5 18 93 --
+2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 9d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+5 Poison DEFENSES HIT DICE DEATH SAVES
+1
Animal Handling WIS
Arcana INT
Battleaxe, Shortsword, Simple Weapons,
Warhammer
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Monk 9 / Rogue 1 bbrauser
CLASS & LEVEL PLAYER NAME
Travok Ungart
Hill Dwarf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Your speed increases by 15 feet while you are not When you hit with a melee weapon attack, you can
wearing armor or wielding a shield. spend 1 ki point to make the target stunned until the
* Unarmored Defense • PHB 78 end of your next turn if it fails a CON saving throw (DC
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 15).
AC equals 10 + DEX modifier + WIS modifier.
| Way of the Open Hand | Special
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Ki-Empowered Strikes • PHB 79
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the Your unarmed strikes count as magical for the purpose
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. of overcoming resistance and immunity.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 + 5 + 9. If you reduce damage to 0 * Wholeness of Body • PHB 79
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to Once per long rest as an action, you can regain 27 HP.
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with a
range of 20/60. | 1 / Long Rest • 1 Action
| Unarmed Strike: 1 Bonus Action
| 1 Reaction * Evasion • PHB 79
* Ki • PHB 78 When you are subjected to an effect that allows you to
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction make a DEX saving throw to take only half damage,
9 points per short rest and your Ki save DC is 15. you instead take no damage if you succeed on the
* Open Hand Technique • PHB 79 saving throw, and only half damage if you fail.
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on * Stillness of Mind • PHB 79
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC You can use an action to end one effect on yourself
15), get pushed up to 15 ft. if it fails a STR saving that is causing you to be charmed or frightened.
Patient Defense - You can spend 1 ki point to take the throw (DC 15), or it can't take reaction until the end of
Dodge action as a bonus action on your turn. your next turn. | 1 Action
Step of the Wind - You can spend 1 ki point to take the | Special * Unarmored Movement Improvement • PHB 78
Disengage or Dash action as a bonus action on your You can move along vertical surfaces and across
turn, and your jump distance is doubled for the turn. * Slow Fall • PHB 78 liquids on your turn without falling during the move.
You can use your reaction when you fall to reduce any
| Ki Points: 9 / Short Rest • Special falling damage you take by 45. === ROGUE FEATURES ===
CP 0 Quarterstaff 1 4 lb.
SP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.
Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.
Waterskin 1 5 lb.
WEIGHT CARRIED
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Monk 9 / Rogue 1 bbrauser
CLASS & LEVEL PLAYER NAME
Travok Ungart
Hill Dwarf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
one creature you hit with an attack with a finesse or Your hit point maximum increases by 1, and it
ranged weapon if you have advantage on the attack increases by 1 every time you gain a level.
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
| Special
* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.
* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.
ADDITIONAL EQUIPMENT
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Male 175 Medium 4'2" 139
GENDER AGE SIZE HEIGHT WEIGHT
Travok Ungart Lawful Neutral slightly pale brown Brown, very deshveled
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Unused:
Hero Points: 5
Used:
Boon of Luck
You can add a d10 roll to any ability check, attack
roll, or saving throw you make. Once you use this
boon, you can't use it again until you finish a short
rest.
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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