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Monk 9 / Rogue 1 bbrauser

CLASS & LEVEL PLAYER NAME


Travok Ungart
Hill Dwarf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+3 Constitution +5 18 93 --
+2 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
15
+0 Charisma
Total 9d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+5 Poison DEFENSES HIT DICE DEATH SAVES

20 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION E +13 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+3 +3

+1
Animal Handling WIS
Arcana INT
Battleaxe, Shortsword, Simple Weapons,
Warhammer

16 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Brewer's Supplies, Herbalism Kit, Thieves'
+0 Deception CHA
Tools, Woodcarver's Tools
+1 History INT
INTELLIGENCE
P +7 Insight WIS === LANGUAGES ===
40 ft. (Walking) Celestial, Common, Dwarvish
+1 +0 Intimidation CHA
+1 Investigation INT
13 P +7 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+0 Performance CHA === ACTIONS ===
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Patient Defense
You can spend 1 ki point to take the Dodge action
Help, Hide, Ready, Search, Use an Object, as a bonus action on your turn.
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Step of the Wind
You can spend 1 ki point to take the Disengage or
E +13 Stealth DEX Wholeness of Body • 1 / Long Rest Dash action as a bonus action on your turn, and your
CHARISMA Once per long rest as an action, you can regain 27 jump distance is doubled for the turn.
+3 Survival WIS
HP.
Unarmed Strike
+0 === BONUS ACTIONS ===
Flurry of Blows
When you use the Attack action with an unarmed
strike or a monk weapon on your turn, you can make
After you take the Attack action on your turn, you one unarmed strike as a bonus action.
11 can spend 1 ki point to make two unarmed strikes as a
bonus action. === REACTIONS ===
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Dart +9 1d4+5 Piercing Simple, Finesse, Thrown, Range (20/60)

Quarterstaff +9 1d6+5 Bludgeoning Simple, Versatile


17 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +9 1d6+5 Bludgeoning

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Flurry of Blows +9 1d6+5 Bludgeoning

Darkvision 60 ft. Deflect Missiles Attack +9 1d6+5

SENSES WEAPON ATTACKS & CANTRIPS

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Monk 9 / Rogue 1 bbrauser
CLASS & LEVEL PLAYER NAME
Travok Ungart
Hill Dwarf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === Your speed increases by 15 feet while you are not When you hit with a melee weapon attack, you can
wearing armor or wielding a shield. spend 1 ki point to make the target stunned until the
* Unarmored Defense • PHB 78 end of your next turn if it fails a CON saving throw (DC
While not wearing armor and not using a shield, your * Monastic Tradition • PHB 78 15).
AC equals 10 + DEX modifier + WIS modifier.
| Way of the Open Hand | Special
* Martial Arts • PHB 78
While you are unarmed or wielding only monk * Deflect Missiles • PHB 78 * Ki-Empowered Strikes • PHB 79
weapons and you aren’t wearing armor or wielding a You can use your reaction to deflect or catch the Your unarmed strikes count as magical for the purpose
shield, you can use DEX instead of STR for the attack missile when you are hit by a ranged weapon attack. of overcoming resistance and immunity.
and damage rolls, you can roll your Martial Arts When you do so, the damage you take from the attack
damage die in place of the normal damage, and when is reduced by 1d10 + 5 + 9. If you reduce damage to 0 * Wholeness of Body • PHB 79
you use the Attack action on your turn, you can make and have a free hand, you can spend 1 ki point to Once per long rest as an action, you can regain 27 HP.
one unarmed strike as a bonus action. make a ranged attack (as with a monk weapon) with a
range of 20/60. | 1 / Long Rest • 1 Action
| Unarmed Strike: 1 Bonus Action
| 1 Reaction * Evasion • PHB 79
* Ki • PHB 78 When you are subjected to an effect that allows you to
You can spend Ki Points to fuel ki features. You have | Deflect Missiles Attack: 1 Reaction make a DEX saving throw to take only half damage,
9 points per short rest and your Ki save DC is 15. you instead take no damage if you succeed on the
* Open Hand Technique • PHB 79 saving throw, and only half damage if you fail.
Flurry of Blows - After you take the Attack action on Whenever you hit with one of your Flurry of Blows
your turn, you can spend 1 ki point to make two attacks, you can impose one of the following effects on * Stillness of Mind • PHB 79
unarmed strikes as a bonus action. that target: fall prone if it fails a DEX saving throw (DC You can use an action to end one effect on yourself
15), get pushed up to 15 ft. if it fails a STR saving that is causing you to be charmed or frightened.
Patient Defense - You can spend 1 ki point to take the throw (DC 15), or it can't take reaction until the end of
Dodge action as a bonus action on your turn. your next turn. | 1 Action

Step of the Wind - You can spend 1 ki point to take the | Special * Unarmored Movement Improvement • PHB 78
Disengage or Dash action as a bonus action on your You can move along vertical surfaces and across
turn, and your jump distance is doubled for the turn. * Slow Fall • PHB 78 liquids on your turn without falling during the move.
You can use your reaction when you fall to reduce any
| Ki Points: 9 / Short Rest • Special falling damage you take by 45. === ROGUE FEATURES ===

| Flurry of Blows: 1 Bonus Action | 1 Reaction * Expertise • PHB 96


Your proficiency bonus is doubled for any ability check
| Patient Defense: 1 Bonus Action * Extra Attack • PHB 79 you make for two chosen proficiencies. [6th] Choose
You can attack twice, instead of once, whenever you two additional proficiencies.
| Step of the Wind: 1 Bonus Action take the Attack action on your turn.
* Sneak Attack • PHB 96
* Unarmored Movement • PHB 78 * Stunning Strike • PHB 79 Once per turn, you can deal an extra 1d6 damage to

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Dart 10 2.5 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 9 18 lb.


GP 5,375 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

63.5 lb. Boots of Elvenkind 1 --

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb.
PUSH/DRAG/LIFT

450 lb.

EQUIPMENT

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Monk 9 / Rogue 1 bbrauser
CLASS & LEVEL PLAYER NAME
Travok Ungart
Hill Dwarf Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

one creature you hit with an attack with a finesse or Your hit point maximum increases by 1, and it
ranged weapon if you have advantage on the attack increases by 1 every time you gain a level.
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

=== HILL DWARF RACIAL TRAITS ===

* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • PHB 20


You have advantage on saves against poison and
resistance against poison damage.

* Dwarven Combat Training • PHB 20


You have proficiency with the battleaxe, handaxe, light
hammer, and warhammer.

* Tool Proficiency • PHB 20


You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.

* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.

* Dwarven Toughness • PHB 20

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 175 Medium 4'2" 139
GENDER AGE SIZE HEIGHT WEIGHT
Travok Ungart Lawful Neutral slightly pale brown Brown, very deshveled
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I'm oblivious to etiquette


and social expectations.

PERSONALITY TRAITS

If you know yourself, there's


nothing left to know.
IDEALS

Nothing is more important than the


other members of my hermitage,
order, or association.
BONDS

I like keeping secrets and won't share


them with anyone.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Unused:
Hero Points: 5

Boon of the Unfettered


You have advantage on ability checks made to resist
being grappled. In addition, you can use an action to
automatically escape a grapple or free yourself of
restraints of any kind

Boon of the Stormborn


You have immunity to lightning and thunder damage.
You can also cast Thunderwave (save DC 15) at
will, without using a spell slot or any components.

Boon of Combat Prowess:


When you miss with a melee weapon attack, you can
choose to hit instead. Once you use this boon, you
can't use it again until you finish a short rest.

Used:
Boon of Luck
You can add a d10 roll to any ability check, attack
roll, or saving throw you make. Once you use this
boon, you can't use it again until you finish a short
rest.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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