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A Game of Thrones

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A Total Conversion Mod for Crusader Kings II

Version 1.7.1
Please visit http://agotcitadel.boards.net/ for discussion, bug reports and
information!

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Installation Instructions - Windows
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1. Install Crusader Kings II to C:\Program Files\Paradox Interactive\Crusader


Kings II (or wherever you want, I'm just using this path as an example).
2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2-icefiremod setup 1.7.1.exe
4. Run CK2-icefiremod setup 1.7.exe: The default installation path proposed by the
installer is the right one.
5. Run ck2game.exe.
6. Click the checkbox next to "A Game of Thrones" under the "Select mods to play"
menu.
7. Click "Play".

WARNING: Flicking through different dates and characters on the character selection
screen may cause wars to end inconclusively instantly when the game starts. This is
a vanilla bug, if it does happen simply restart without flicking.

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Installation Instructions - Mac OS X
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1. Install Crusader Kings II.


2. Download and install the latest patch (Steam should do this automatically).
3. Download CK2-icefiremod-1.7.1.zip, unpack it and open the unpacked folder.
4. Copy and paste the "A Game of Thrones" folder and "A Game of Thrones.mod" file
to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. If this
folder does not exist, create it manually.
5. Go back to your /Documents/Paradox Interactive/Crusader Kings II/ folder.
Create a new folder here and name it "A Game of Thrones".
6. Run Crusader Kings II.
7. Click the checkbox next to "A Game of Thrones" under the "Select mods to play"
menu.
8. Click "Play".

WARNING: Flicking through different dates and characters on the character selection
screen may cause wars to end inconclusively instantly when the game starts. This is
a vanilla bug, if it does happen simply restart without flicking.

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Manual Contents
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[1] Scenarios
[2] DLC Compatibility
[3] F.A.Q.
[4] Empire Mega Wars
[5] Dothraki
[6] New education system
[7] New combat tactics
[8] New combat traits
[9] Kingsguard
[10] Maesters
[11] Religion
[12] Night's Watch
[13] Westerosi Flavour
[14] Eastern Flavour
[15] Form a kingdom
[16] Tourneys
[17] Enhanced Interaction
[18] Localisation
[19] Credits

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[1] Scenarios
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7886- The Century of Blood (accessible via submod)
The Valyrian Freehold has collapsed. A Doom has befallen the peninsula that means
Valyria is now gone and the Freehold destroyed. It is said that the fire and smoke
was so hot that even the dragons have been consumed. The destruction of Valyria has
strongly reduced the number of dragonlords left in the known world: House Targaryen
had already relocated to Dragonstone, some other dragonslords, those who had not
been in Valyria when the Doom occurred, have survived as well. The destruction of
Valyria has left a power vacuum in Essos.

7996- The Bleeding Years


Before the conquest seven Kings ruled in Westeros, each struggling for power and
supremacy over the other. Can you emulate Aegon Targaryen and unite all of Westeros
under one King?

7998- War of Conquest


Aegon Targaryen and his sisters have landed at the mouth of the Blackwater, armed
with three mighty dragons. Argilac the Arrogant has spurned Aegon's offer of a
marriage between his friend Orys and Argilac's daughter, sending back the hands of
Aegon's envoy. As a consequence Aegon has vowed to conquer to the Seven Kingdoms,
proclaiming 'There will be only one King'.

8043- Faith Militant Uprising


After the death of Aegon the Conqueror and the ascension of his son Aenys to the
Iron Throne, the High Septon rose in revolt against this abomination born of
incest. Now many years later, the sickly Aenys has died and his half brother Maegor
the Cruel sits on the Iron Throne and is intent on ending this uprising.

8106- The Rogue Prince


Recreate Daemon Targaryen's conquest of The Stepstones

8129- The Dance of the Dragons


Upon Viserys' death in 129AL, the Lord Commander of the Kingsguard, Ser Criston
Cole, defies the king's will, and crowns Prince Aegon as Aegon II.A civil war
fought between Aegon II Targaryen and Rhaenyra Targaryen for control of the Iron
Throne emerges.

8157 - The Conquest of Dorne


When the Young Dragon first brought Dorne under the Iron Throne.

8195- The Blackfyre Rebellion


Westeros is on the brink of civil war as Daemon Blackfyre, the legitimized bastard
son of King Aegon IV, has risen in rebellion against his trueborn brother King
Daeron II, forcing the lords of Westeros to choose between the black dragon and the
red dragon. Meanwhile in the North, House Stark faces a rebellion led by the
dangerous Skagosi. It is up to you to decide the fate of the Seven Kingdoms. When
you play the Game of Thrones, you either win or you die.

8211- After the Spring


The Great Spring Sickness that ravaged the Seven Kingdoms, killing young and old,
lords and peasants alike, is finally over. With King Daeron the Good killed by the
plague and his eldest son Prince Baelor Breakspear slain during the tourney at
Ashford his younger son Aerys I Targaryen now sits upon the Iron Throne. While the
Targaryens, Blackfyres and the rest of Westeros already begin their old schemes for
power, fame or gold anew, a young squire named Egg starts on the long path ahead of
him under the guidance of Ser Duncan the Tall...

8259- War of the Ninepenny Kings


Trouble is stirring in Essos, a group of opportunistic power seekers calling
themselves the Band of Nine have set out to carve out kingdoms for themselves. They
have already conquered the Disputed Land and Tyrosh. This group includes Maelys
Blackfyre, Captain General of the Golden Company and the latest in the line of
Blackfyre pretenders that have plagued the realm for generations. Word has arrived
that the Band of Nine's next move will be to attack Westeros and sit Maelys upon
the Iron Throne.

8282- Roberts Rebellion


Westeros is on the brink of Civil War. Rhaegar Targaryen, the heir to the Iron
Throne, has kidnapped Lyana Stark - the betrothed of the Lord Paramount of the
Stormlands, and Daughter of the Lord Paramount of the North. Brandon Stark, her
elder brother, and heir to the North, charges south demanding vengeance. The mad
King - Aerys, outraged by Brandon's demands had him and his father executed, and
calls for Eddard's head as well. As all but Balon Greyjoy and Tywin Lannister
prepare to declare their allegiances, it is up to you to decide the fate of the
Seven Kingdoms.

8284- The Crowned Stag


Robert's Rebellion is over. The Targaryen's are all but wiped out, their last
scion's scattered to the free cities in the form of a young man and a babe in arms.
Robert Baratheon now sits upon the Iron Throne of Westeros, but soon realises that
being a King is not quite so easy as he had expected. "Honor? I've got Seven
Kingdoms to rule! One king, Seven Kingdoms! Do you think honor keeps them in line?
Do you think it's honor that's keeping the peace? It's fear! Fear and blood!"

8289- The Greyjoy Rebellion


Believing King Robert's rule to be insecure, Lord Balon Greyjoy of Pyke has
proclaimed himself King of the Iron Islands and is in rebellion against the Iron
Throne. He has been crowned beneath Nagga's Ribs, by the priest Tarle the Thrice-
Drowned with a driftwood crown, and is trying to secure independence for the Iron
Islands and restore their traditions of old, lost almost three hundred years
before, during the War of Conquest...

8299- A Clash of Kings


Westeros is once again at war. After the untimely death of Robert Baratheon, his
untested firstborn son - Joffrey, sits the Iron Throne. However, scandal regarding
the boy kings' parentage has shaken the Seven Kingdoms to their foundations. After
discovering the truth, Eddard Stark sent word to Stannis Baratheon, Robert's
younger brother, informing him that he is heir to the Iron Throne - an action that
cost him his head. Eddard's Son - Robb, supported by House Tully of the Riverlands,
call their banners against the Throne. Meanwhile, Renly - Stannis' and Robert's
youngest sibling, has struck an alliance in the Reach in order to press the claim
in his own name. Finally, Balon Greyjoy, ever the opportunist, declares his own
independence, and sends his reavers to reap the treasures of the North. In this
Scenario, relive the central conflict of the 'A Song of Ice and Fire' series,
immortalised by George R. R. Martin, but remember: Winter Is Coming

8300- A Feast for Crows


Spoilers...

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[2] DLC Compatibility
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The mod should run fine no matter which DLC is enabled/disabled.

However some of the DLC does add content to the mod, here is an overview:

Expansions
[*] The Sword of Islam: Adds only the ability for the player to have multiple wives
as a character of the Valyrian religion.
[*] Legacy of Rome: Adds castration and blinding capability as well as a couple of
flavour events. It does NOT add retinues.
[*] The Republic: Allows the Merchant Republic realms to be played, namely the Free
Cities, Meereen, Yunkai, Astapor, Ibben, Asshai and the Guilds of Qarth. These
realms will still be active even without the DLC.
[*] The Old Gods: Enables the concubine system for Drowned God, Dornish, Pirate,
Eastern characters and others (Pre-DLC system will be used if not enabled). Also
adds much flavour, including beserkers, adventurers, new rebels and runestones.
Raiding is available for drowned god, wildlings, pirates and others even without
this DLC.
[*] Sons of Abraham: Enables the council of the Most Devout and their election of
the High Septon. Also adds many religious flavour events, including various Holy
Order events/decisions.
[*] Rajas of India: Adds flavour to various far eastern cultures, including tiger
hunts, gurus, reincarnation events and other flavour events.
[*] Charlemagne: Adds the chronicle, custom kingdoms (exisiting titular kingdoms
are still available without DLC) and a 'hero knight' flavour event
[*] Way of life: Enables the focus system, allowing a ruler to pick any of the foci
available with all associated events decisions. Seduction focus replaces 'visit
chambers' interaction when DLC is enabled
[*] Horse Lords: Adds the nomad mechanics for Dothraki/Jogos Nhai (DLC now required
to play these), landless adventurer mechanics for Ironborn, the wolf flavour events
and land trade routes.
[*] Conclave: Adds the enhanced council/favour mechanics, new education focus
system, dynamic mercenaries plus other misc flavour
[*] The Reaper's Due: Adds improved epimedic and illness mechanics, including
hospitals and court physician treatment events. Adds prosperity and depopulation,
as well as other flavour events.
[*] Monks and Mystics: Adds the devil worshiper societies (needs to be activated
via game rules), crown jewell/weapon artefacts and new councillor job actions. Also
add the paid quality of life features- allied AI orders and the improved child
naming/prisoner interfaces
[*] Jade Dragon: Adds unjust conquest casus belli, chinese portraits/buildings
which are used in Yi Ti, and some artifact/chinese flavour adapted for the mod.

Other DLC
[*] Ruler Designer: Fully compatible with the mod
[*] Customiser: Fully compatible with the mod. Needed to enable renaming of dragons
and artifacts.
[*] EU4 Converter: Not compatible
[*] Music Packs: The mod's soundtrack currently overrides them, however deleting "A
Game of Thrones/music/songs.txt" will re-enable vanilla music
[*] West African Unit Pack/Portraits: Used for the Summer Islanders, Basilisk
Islanders and Sothoryos
[*] East African Unit Pack/Portraits: Used for the Naathi
[*] Mongol Portraits: Used for the Nefer and Yi Ti
[*] Turkish Portraits/units: Used for Lengi
[*] Spanish Portraits/units: Used for Moraqi
[*] Celtic Portraits/units: Used for Ibbenese
[*] All other Face/Unit Packs: Not used
[*] Dynasty Coat of Arms Packs: Not used
[*] Sunset Invasion: Some things may happen if enabled...

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[3] F.A.Q.
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Q- Who can I play?
A- You can play as any landed feudal noble in Westeros or Essos, any
Wildling/Pirate warlord, the Night's Watch, the merchant republics of the Free
Cities, Slaver's Bay and the East (Republic DLC required) or Dothraki/Jogos Nhai
nomads (Horse Lords DLC required)

Q- What are some of the new features?


A- Knights, Maesters, our new "Megawar" system for handling civil wars, the Night's
Watch, one-on-one duels between characters, several different kinds of magic, and
much more.

Q- Is Essos in the mod?


A- Yes :)

Q- I haven't read all the books/seen all the show. Is it safe for me to play this
mod?
A- To a limited extent.

All scenarios contain setting spoilers. If it's really important to you to not know
who the Lord of Winterfell in 255 was, we suggest not playing the mod at all. If
you only care about avoiding spoilers for the events of the books and show,
however, you'll be safe so long as you follow these instructions:
-Don't read the house descriptions on the Game Over screen.
-Don't go mucking around in the mod's source files, especially the character
history files.
-Choose your scenario wisely.

Note: All scenarios will have spoilers relating to 'The World of Ice and Fire'

Q- Which scenarios contain spoilers?


A-
-The Rogue Prince: The Rogue Prince Novella
-The Dance of the Dragons: The Princess and the Queen Novella
-After the Spring: Dunk and Egg Novellas
-The Crowned Stag: Spoilers - A Dance with Dragons (Books)
-The Greyjoy Rebellion: Spoilers - A Dance with Dragons (Books)
-A Clash of Kings: Spoilers - A Game of Thrones, A Clash of Kings, A Dance with
Dragons (Books) Season One, Season Two (Show)
-A Feast For Crows: Spoilers - Basically Everything

All other bookmarks: No Spoilers

Q- How do I access the Century of Blood and Pre-Doom bookmarks?


A- The extra bookmarks are made as submods (this has made it easier for us to
create). To access them you have to select both the main 'A Game of Thrones' AND
'AGOT relevent submod in the launcher. Only the extra bookmarks will be present
when enabling the submod, disable the submod to bring back the other bookmarks.
The official submods can be downloaded here:
http://agotcitadel.boards.net/thread/213/official-submods

Q- Why no Game of Thrones music?


A- Adding the official Game of Thrones soundtrack to our mod would endanger our
project. Using Intellectual Property is one thing, redistributing music that is
currently FotM is another entirely! If you personally own the GoT Soundtrack
however, there is no reason why you can't follow the following very helpful guide
to adding music:

http://forum.paradoxplaza.com/forum/showthread.php?593803-Adding-Own-Music-Mini-
Tutorial-(Or-What-it-s-got-code-No-don-t-run-away!)
NOTE: We do not endorse Piracy, if you don't own it and want it: Buy it!

Q- What is the 'Old Frames' option in the installer?


A- Paradox changed the style of the character frames in patch 2.4, selecting this
option retains the old style of frames from before this.

Q- I'm a Wildling and I have no idea what I'm doing.


A- The Wildlings don't respect dynastic ties the way Southerners do. They'll only
follow strong leaders. The Wildlings receive a free Invasion CB on all their
neighbors, and they receive significant military bonuses from having high prestige,
but these bonuses come at two dangerous costs. First, Wildling provinces are ruled
only at the Wildlings' pleasure. Anger the people too much, and you may find a
revolt on your hands. Second, don't expect any higher-tier titles you create to
outlast you - Wildling higher lordships and kingdoms can dissolve on their rulers'
deaths. As a Wildling, you'll find that power is easy to gain, and much more
difficult to keep.

Q- I'm making a CK2 mod and would like to use your Duel Engine or any other part of
the mod, or I'd like to use your Duel Engine as a standalone mod.
A- Altering or using content from the main AGOT mod for use in a submod or another
vanilla mod is fine, permission is granted to all who wish to do so. If using
content in a vanilla mod please credit "the AGOT team"

Q- My character has like 25 martial, why is he losing to guys with really low
martial in duels?
A- Martial ability, being a command rating, has no effect on duel outcomes. Traits
are what determines this. The combat traits are the most important, whilst others
like strong, weak and valyrian swords also contribute.

Q- Are there supposed to be random Silent Sisters showing up in the


Kingsguard/Nightswatch courts?
A- Yes, the game populates courts with random females. If you move them away the
game simply adds more in their place. we made them silent sisters so they cannot be
married.

Q- Why are all High Septons called High Septon I?


A- A new High Septon extends the practice of septons giving up their family names
by renouncing any kind of individual name. This is due to the belief that the
individual becoming High Septon is no longer a man but an avatar of the gods.

Q- Fabricating claims isn't working/happening too often, what have you done to it?
A- The chances of fabricating a claim have not been altered from vanilla, so having
loads of claims or none at all in a certain period of time can happen.

Q- BOOK/SEASON 2 SPOILERS AHEAD: Why can't I play as Renly in A Clash of Kings?


A- We decided that moving the start of the scenario to after Renly's death provided
better balance. The old setup with Renly alive and the original events is still
possible to play by manually moving the start date to 11th Feb 8299.

Q- Why are my wars ending inconclusively sometimes?


A- Flicking through different dates and characters on the character selection
screen may cause wars to end inconclusively instantly when the game starts. This is
a vanilla bug, if it does happen simply restart without flicking.

Q- How do I colonise a ruin?


A- Ruined provinces are now colonised via a province decison, which is accessed by
right clicking on the shield/coat of arms of the province.

Q- Hodor?
A- Hodor.

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[4] Empire Mega-Wars
----------------------
Wars in 'Empire' tier titles, like the Iron Throne, no longer work the same way
they do in vanilla Crusader Kings II. When an emperor tier ruler goes to war, the
realm fractures, and the great houses must all decide whether to support the
Empire, to support the rebellion, to strike out on their own, or to stay neutral
and bide their time. For the duration of any such war, all Lords Paramount/Kings
are regarded as being /de facto/ independent from the Empire. The goal of this
system is to simulate the personal power and control the great houses have in civil
wars.

Here are the details:

1. When a war begins (this includes all wars, offensive, defensive or civil) every
Lord Paramount/King sworn to the Empire becomes /de facto/ independent, and is
presented with the following options:
- Support the Empire
- Support the Rebels. This is only possible if the rebels are using one of
the following casus belli:
* A claim on the Empire.
* A war to depose the Empire
* A war to overthrow the Empire
* A war to weaken a vassal
* A war of independence
- Remain neutral.
- Seize the opportunity and declare independence
Rulers in the 'crown loyalist' faction will always support the emperor. Likewise
rulers in the 'liege loyalist' faction will always support their direct liege.

2. In addition, lower lords (count and duke tier) can participate in this system.
Such lords who are direct vassals of a Lord Paramount or the Emperor can choose to
go against their liege's choice. So for example they can declare for the Empire if
their Lord rebels.

3. Lords who are already at war when the war begins must remain neutral until their
current crisis is done with.

4. When a war ends, all Lords who are at peace and are still /de jure/ vassals of
the Empire will become /de facto/ vassals once again.

5. Any lord who is still fighting their own war at the end of the empire's war must
finish that war before being re-vassalized.
6. A neutral Lord can either choose a side or declare independence at any time.
This is done via diplomatic interaction with the chosen emperor or rebel leader.

7. A foreign ruler who raids the Empire's allies or neutral Lords during a war will
lose opinion with the Empire, and will also give the Empire just cause to imprison
them.

8. If an Empire manages to reach maximum crown authority this system is disabled.

9. Independence wars for Lords Paramount are different from those fought by
standard vassals. The Lords Paramount each rule one of the traditional Seven
Kingdoms, and when they break away, they gain a decision that allows them to crown
themselves King or Queen once again. Any lord who neighbours a kingdom fighting for
independence may choose to defect from the Iron Throne and swear their fealty to
the new king instead. When a kingdom gains their independence, all lords who
supported them will become their vassals.

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[5] Dothraki
----------------------
Dothraki now use the nomad mechanics that come with 'The Horse Lords' DLC. For
general information on these mechanics the following links are helpful:

Horse Lords Dev Diaries: https://forum.paradoxplaza.com/forum/index.php?


threads/development-diary-archive.857027/
CK2 Wiki: http://www.ckiiwiki.com/Nomadism
Dothraki Dev Diary: http://citadel.prophpbb.com/topic10234.html

DOTHRAKI NOMADISM
Nomads may move their main camp more often than regular rulers. Doing so
immediately destroys their old Occupied Camp, moves any and all Camp Buildings in
the old Occupied Camp
to the new one, and makes the new province the Khal's capital.

While a Khalasar Occupies a particular province, there is a chance that the


province will become Overgrazed. The
larger the Khalasar, the quicker this will happen. The chance of this event
occuring also depends on the terrain of
the province - Desert provinces will become Overgrazed almost immediately, while
Plains can last for some time. The
Overgrazed modifier, once applied, lasts for some time, and severely damages income
and levy size in the province.

DOTHRAKI CASSUS BELLI


Acquire Grazing Lands
Can only be used against Dothraki Domain characters and traditional
Dothraki Sea lands. Targets a province.
If victorious, adds that province to the Khal's "demesne".

Dothraki Raid
Cannot be used against other Dothraki characters. Targets a foreign
realm.
If victorious, the Khalasar's Slave Camp gains a level, and any
captured prisoners become slaves, plus a tribute is paid.
When a raid is declared the target, if rich enough, may offer a tribute
to stop the war.

Dothraki Invasion
Can usually only be used against another Khalasar. Khals that have
become 'Greatest Among Khals' however can use it against anyone. If victorious the
enemy is vassalised.

Dispute
Can be used against clans which are in a blood feud. If victorious the
enemy is humiliated and grazing lands lost.

JOGOS NHAI
The Jogos Nhai, the race of Zorse riders east of the Bone Mountains, also utilise
this nomadic system. One major difference is they are not allowed to make opne war
on one another, and instead can gain grazing lands via small scale looting.

------------------------
[6] New education system
------------------------
The education system has been dramatically altered to incorporate both Maesters and
the new combat prowess traits. Your child's educational path is no longer based on
their guardian. Instead, when your child reaches the age of six, you will choose
their education from among the following options:

- Groomed for command (Martial Education)


- Groomed for court (Diplomatic or Intrigue Education)
- Tutored by a steward (Stewardship Education)
- No formal education (A random education trait, likely to be poor)

Any formal education will now cost you money.

NOTE: Conclave DLC users retain the new education system introduced in this DLC.

----------------------
[7] New combat tactics
----------------------
Combat tactics have been changed. Martial skill now has a much stronger effect on
the outcome of a battle. Every tactic now has five levels of success: failed,
botched, classic, impressive, and legendary. At each level, the offensive power of
the tactic increases by 25%, and the defensive power of the tactic increases by
10%.

The chance that you will successfully execute a particular tactic depends on your
martial skill, with your odds of success improving with every other skill level up
to 24. Some examples:

- Martial 0
* 17% Failed
* 52% Botched
* 23% Standard
* 8% Impressive
- Martial 10
* 27% Botched
* 46% Classic
* 27% Impressive
- Martial 24
* 5% Botched
* 15% Classic
* 55% Impressive
* 25% Legendary

You must have Martial 16 or above to execute a legendary tactic, and Martial 8 or
below to executed a Failed tactic.
-------------------------
[8] Combat Prowess Traits
-------------------------
In addition to the standard education traits, characters may now have one of four
personal combat traits:
- Poor Warrior
- Trained Warrior
- Skilled Warrior
- Master Warrior

Your personal combat prowess affects a few things, including your chance of a
successful ambush. You can raise a child's personal combat prowess by having them
train under a skilled fighter, or by forcing them to train with you - if you're
willing to risk injuring them. Your master at arms also has an action to train your
children.

--------------
[9] Kingsguard
--------------
The Lord Commander is a High Lord (duke) level vassal of the Iron Throne

When a new Kingsguard is needed, players have a choice between choosing a great
fighter, a croney or one of the sons of the nobility.
With each option generating 3 possible choices.

A human player can also appoint characters to the Kingsguard through the personal
interaction menu, which is located where the 'send gift' button is in vanilla.

Assuming there are any suitable candidates. Kings who tore the realm on a daily
basis will have difficulties filling the ranks.

Choosing the son and heir of a powerful lord might lead to some drama...
Going to war with the kin of your Kingsguard might lead to some more drama...

Sorry, No spoilers!

------------
[10] Maesters
------------
Maesters have a special place in the mod, here are the main details:

-The council position for court chaplains has been replaced by Maesters, only a
character with the Maester trait can fill that position, so don�t be surprised if
you try to change him and you have no candidates!

-If you don't have a character with the Maester trait you can use the decision in
the intrigue panel to send for one, he will arrive after a few days and
automatically fill the council position.

-One of your courtiers may at any time ask to train at The Citadel. If you agree
they will go to the Citadel barony in Oldtown. After an average of 8-10 years there
they will gain the Maester and bastard trait and be sent to a random court.

-Maesters have two jobs that they perform automatically: one is 'tutor children'.
This job had a chance of improving/lowering your children stats depending on the
learning of your Maester. The other is 'Tend to wounded', with a chance of
highering/lowering troop morale if you have troops raised. Both of these are
automated as you cannot have more than 5 councillors per province.

-At any one time the Citadel barony in Oldtown will have 16 characters called
Archmaesters, representing the conclave of the Citadel. If there are less than 16 a
random Maester in all Westeros will be selected to be promoted.

-The King on the Iron Throne's Maester is called the Grand Maester, and he cannot
be appointed. A new one is selected by the conclave when needed, selected from the
Archmaesters and other Maesters at the citadel and is automatically moved to the
King's court.

------------
[11] Religion
------------
- There is a priest court position who has two job actions: Convert populace, which
the North and Iron Islands are more resistant to, and the Perform Charity action
from vanilla

- If you dont have any candidates for this position you can use the 'Send for Holy
Man' decision to obtain one.

- Characters can request a religious education, and eventually gain a preist trait.

FAITH OF THE SEVEN


- The High Septon is elected using the Sons of Abraham cardinal mechanics, where in
this case the cardinals are the Septons of the Most Devout
- Each Faith of the Seven realm has a set of crown laws called Faith Authority that
ranges from minimum to high. The higher the authority the more powers the High
Septon holds within the realm
- You can send your daughters to the silent sisters
- If the High Septon has at least 70% moral authority he can excommunicate
characters, who can be warred against on high faith authority

RHLLOR
- Rulers may be approached by a red priest who will try and convert them to the Red
God
- Pious followers may gain the favour of the red god, maybe even becoming his
chosen one. The chosen one can unleash shadowy terrors upon their enemies...
- R'hllor can use fire magic to look into the flames and reveal plots
- Those Favored by R'hllor may now heal themselves or others.
- The one chosen by R'hllor may claim Lightbringer and remove disfigurements and
malformations from themselves or others.
- Plus other powerful magic....

DROWNED GOD
- Followers of the drowned god can offer up their prisoner's as a sacrifice
- A follower of the Drowned God can go on reaving trips and may freely raid non-
believers to gain gold and prestige.
- If respected by his vassals, an Ironborn King can also freely invade other lands
- If the Old Gods DLC is enabled they can also use the concubine system to take
salt wives.
- Ironborn who are saved from drowning might have their life totally changed.

OLD GODS
- Followers of the Old Gods can acquire Greensight and maybe animal companions
- Can commision a sepulcher/tomb (adapted from DLC runestone chain)
- Followers of the Beyond-the-Wall Old Gods faith can freely raid
- Cab hold melees in the Northern style
-----------------
[12] Night's Watch
-----------------
You may notice that the Night's Watch is playable, and has greater interaction with
with the wildlings through the 'Great Ranging' CB, an 'on the wall' defender event
perk, rebuilding the 19 Forts of the Watch and perhaps even a legendary horn to be
discovered. If the Nightswatch falls to the widlings the lords of westeros will be
able use the 'restore nightswatch' CB against them.

The 'banish' diplomatic action gives you an extra event for men where you can send
them to the wall, so if you want to send someone to the wall for no reason the
usual tyranny penalties apply! However, people you can freely execute for whatever
reason can be sent to the wall via decision at not tyranny cost.

Find the Horn of Winter and keep the wildlings from uniting.

----------------------
[13] Westerosi Flavour
----------------------
- Westerosi Climate
Winter is coming... and might stay for several years... with his nasty modifiers.

- Knights
A valuable warrior of the faith will get the option to be knighted.

- Valyrian swords
Swords will be passed down from generation to generation, with small chances to
lose/gain them in battle. Dynasts always have priority when inheriting swords.
People with the "Obtain a Valyrian Steel Sword" ambition now have access to a
special event chain.
You can reforge your generic sword into one from a predefined list, you can mod
this predefined list by;
Renaming the sword in valyrian.csv and replacing the gfx in gfx/traits

- Ironborn Culture
Various events for finger-dance/gold-price/reaving.

- Trial by combat
Some of your prisoners might demand it, be prepared!

- Trial by court
You can investigate a vassal prisoner and decide if he is innocent or guilty

- Restore Old King Harren's Castle


Return this mighty stronghold to its former glory, you will need to be very rich to
commence such a task.

- City Watches
You can appoint the commander of the city watch of King's Landing, Oldtown and
Lannisport. You can do this by giving an unlanded male courtier with at least 10
martial the honourary title. The commander of the Bloody Gate in the Vale can be
appointed in the same way.

- Special executions
Boltons can flay their enemies, the Lord of the Eyrie use his moon door and the
Northmen must swing the sword. Also dragon riders and the fire obsessed have some
'special' options...

- Cyvasse!
You can play cyvasse...

- Mini-stagnating Westeros
The fingers will never be more powerful then kings landing. Major powerhouses will
probably stay the major powerhouses, referring to locations of course.

- Targaryens
Targaryens (and Blackfyres) get many unique events, including 'coin flips' and
Valyrian legends. They can also inbreed freely.

- Dragons
Acquire rare petrified dragon eggs which trigger special events, maybe even
resulting in becoming a Dragon rider...

- Cadet Houses
A worthy bastard or a bastard from a powerful dynasty can be granted lands and a
name of his own.
If you would like to pick your own cadet house name, simply rename the appropriate
dynasty in Agot/common/dynastys. More information;
http://citadel.prophpbb.com/topic2821.html
If your dynasty is falling on hard times and you lack an heir then you may
legitimise one of your cadet dynasties.

----------------------
[14] Eastern Flavour
----------------------
- Volantene Triarchy
The Free City of Volantis has it's own unique election system, where the three
Triarchs share power and are elected in yearly elections.

- Piracy
The lands of the Stepstones and Basilisk Isles are infested with pirates. These
realms can freely raid and have a free invasion CB. However pirates only follow
strong rulers, and so if your heir is not strong enough your realm may
disintegrate.

- Summer Islands
The Summer Islands are a feudal realm that revere their elders, and so practice
Seniority. Archery is large part of their culture, and so they can hold archery
tournaments.

- Mantarys
The people of Mantarys often suffer from a variety of issues and deformities.

-------------------
[15] Form a kingdom
-------------------

Lord Paramount's are the vanilla King Tier, and the Iron Throne is a giant De Jure
Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it can
be easily broken by civil wars (read about the "megawars" mechanics).
In addition you can create 8 more De Jure Empires, or in our case Kingdoms.

There are 8 kingdoms you can create;

1. Kingdom of the North.


2. Kingdom of Mountain and Vale
3. The Trident
4. The Rock
5. The Reach
6. The Stormlands
7. Dorne
8. The Iron Isles

-------------
[16] Tourneys
-------------
The tournament system has been revamped, allowing any Lord to hold one. Characters
now also have a 'medal tally' on their screens, keeping track of their tourney
record.

Here are the requirements for holding a tourney for each rank of Lord:

GRAND TOURNEY: King/Lord Paramount


- Not at war/mega-war
- Has not held a tournament in the past 10 years
- Follows the Seven religion
- is not attending another tournament
- No Lord Paramount or King in your realm is holding a tournament

REGIONAL TOURNEY: High Lord


Same as above with the additional conditions:
- No High Lord in your region is holding a tournament
- Your liege or your liege's liege is not at war

LOCAL TOURNEY: Lord


Same as above with the additional conditions:
- No neighbouring Lord is holding a tournament
- No Lord in your 'duchy' is holding a tournament
- No Lord in a neighbouring 'duchy' is holding a tournament

During a tourney the competitors will engage in a number of jousts against their
opponent until one of the competitors is unhorsed leaving the other the victor.
Be warned that tourneys can be dangerous and one could end up with an injury or
worse.
Tourneys can be especially fatal for you if your rival is taking part...

-------------------------
[17] Enhanced Interaction
-------------------------
Formerly achieved through the now redundant 'Personal Interaction' menu, the mod
adds many new diplomatic interactions, including:
- Send an Insult
- Visit a character's chambers
- Bestow a Knighthood
- Command vassals to end wars
- Appoint characters to the Kingsguard
- Assign bribed characters a mission
- Slave interactions
- Forced marriages
- Torture
- Make a lowborn a noble
- Force children to train
- Granting of swords and eggs
- Plus much more

-----------------
[18] Localisation
-----------------
The mod is currently translated into French and partially into Spanish. Please
report any errors/omissions on our forum.

-Traduction fran�aise opitimis�e:


1. Am�liorez la traduction du jeu de base (Vanilla) en t�l�chargant le patch
correctif Lingua Franca (premier lien dans le premier post:
http://forum.reseau-...correction-ck2/) et en mettant son contenu dans le dossier
Programmes Files/Paradox Interactive/Crusader kings 2/localisation
2. allez dans Mes Documents/paradox/crusader kings 2/mod/AGOT/Traduction
dynasties/FAQ
3. suivez les instructions de la FAQ pour avoir les dynasties et cultures en
fran�ais

------------
[19] Credits
------------
Cabezaestufa: Founder/Map creator, General Coding Support, Events, DNA, Balancing,
Bugfixing, North Content, Misc. Graphics, Team Management.

Knuckey: Project Leader, Scripting, History Work, General Coding Support,


Bugfixing, "Megawars"

Scripting & Coding:


Galle: Events, General Coding Support, Bugfixing, DND, Localisation, Fighting
Traits and the Duel Engine, New Plots, AI Work, Nightswatch/wildlings content
Sunspear: Coding, Events, Riverland Content, Bugfixing, Positioning Tool,
Balancing, misc. Graphics, Personal Interaction, Faceless Men, Dragons.
Ogaburan (Ran Miller): Events, Westerland & Frey, Minor Families Filler, DNA, New
Education System, Kingsguard, Knights, Bugfixing, Balancing, Misc. Graphics.
Fashbinder: Event scripting/balance, Trial by court, Nightswatch/wildlings content,
Harrenhal restoration, R'hllor Magic, Reforged Swords, VSS Quest.
Toccs: Essos work, General Coding Support, DNA, Many History Updates/Improvements,
Far East map creator, White Walkers.
blackninja9939: Event Scripting, Legitimise Cadets, Make a Noble, General Coding,
Bugfixing, Forresters, Conquest of Dorne Events.
Rodri: Event, General Coding Support, Bugfixing, Dynasty tracing, Trial by Combat,
Hereditary Valyrian Swords, New Ambitions.
Zarine: General Coding Support, New Battle System, Translations, Bugfixing.
Stiener (DanJonMin): CoA placeholders, Events, Iron Islands content, Localization,
Misc. Graphics.
Wolfgang Pauli: Maintenance Events, Rescue CB, Testing, CoA Graphics.
Etel: Grell-conversion Work.
black_imperator: Events.
Riso: Merged features from mods like CK2+ and Better Rebels, Misc. Coding.
HuskyWolf: Scripted a bit and added some traits.
Waylit: Special siege events mod.
Comradebot: Farwynd skinchanger events, Ironborn event ideas
Tompalmer : Event scripting.
StoneTheCrow/Tycho: Valyrian Swords, history improvements, bug fixes.
Jenks: Event scripting
JadenNooby : Rhoynar+ water magic events

Graphics:
Edric_Storm: Dynasty CoA Artist, Dynamic CoA Generator Graphics (higher res, new
designs), New CoA Templates (fabric banner and hide versions).
the_hdk: Crownlands initial Content, Dynasty CoA Artist, Title Flags, New CoA
Template (leather version), New Skinchanger trait icons and misc icons.
Rabid Bogling: Dynasty CoA and Title flags Artist. Qartheen Portraits. Dynamic CoA
Overhaul.
StGeorge: Icons & Loading Screens.
Nerfherder: Portrait improvements, white walker portraits, artifact images and many
other graphics improvements
talias: Trait icons, Titular Kingdoms
Peuri: Portrait Graphics (including concept and design).
dauncosony: Portrait Graphics (including concept and design).
Velho e Bom Joe: City models and textures.
Amok: Much of his artwork used for event pictures: http://en.amokanet.ru/gallery
Starkweather: Valyrian children portraits, Titular Kingdoms
Jorian Drake: Dynasty CoA and title flags artist.
kuczaja: Qarth flags.
DarkReborn: Ghiscari portraits, Religion Icons
revisionist: Ghiscari Dynamic CoA.
hibludij: High Valyrian clothes
tem: Basilisk Island, Sothoryos flags, Lhazar flags
Midnighty: Summer Islands flags
Mavrosh: Map textures (lava, black rock and red earth): http://mavrosh-
stock.deviantart.com
Arko: Interface improvements
Choccy: Valyrian/Rhllor CoA
foxwillow: Dynasty CoA Artist
LancelotLoire: Old White Walker portraits
Attiris: Holding images and other misc graphics
Lysten: Northman portraits
Misc CoAs/Graphics: HMAS-Nameless, Molleby, Smoesville, Micxzu, Pageman,
Myrik_Justiciar, deloswerty, azaghal, Vystas, Beast
Fededorian : Brindlemen portraits

Database:
Chrisjm89: Historical character histories.
Hobbes MkII: Historical character histories
Cidellus: Historical character histories
Tompalmer: Historical corrections and community management.
Initial Content: ThePiglet, Hroppa, AlecTrevelyan006, Helios Ra, Jazthesentinel,
Maginor
Wiki Links: Rhoedon, ThatOtherGuy642, wuschbaam, lesh

Clash of Kings Scenario:


Tompalmer: Scenario Design Lead
Mug bubule, Nacodaco, Knuckey, Hobbes MkII, C_moore, HuskyWolf

Original Music :
Aur�lien Benharrats ( http://www.aurelien-b.fr/)

Translations & Localization:


Werther (French Lead)
French: R.Graymarch, Ysalaine, Merela, Ereksen, Sand, Yunyuns, Quentyn Tully,
Lestival, tompalmer, Stannis, Lord Riusma, BiatchDeluxe, Paillard
Dany Quest: Loafcake, jimthepocket, MBjarno, blackninja9939, JON SNOWSTARK, EDAP,
KnightKing
Spanish: Osuna, Darkhorse27, Bysne, DiTo/DiToMz, Juanen, zaxonemesis
German: Loomis
Sparqman, pulcherada, SinStar87, fastrike, Pekay
Eras Biographies: Vystas, Fegelein, jankmaster98, Wilsonator, BFKelleher,
'Legitimized Jon Snow', Patency, Hawke, 'Shoshon The Elegant', TMSaxon,
SerJaecerysStorm, MBjarno, Rubidium, Lingvort, pottman
Special thanks for french proofreading: Merela, Graymarch, Sand, Hawkin, Pand�mie,
Suwan
Testing:
'Dom (JonSnoooow)' Saint_Esteban 'Ser Ham'
Smoesville Karuga ItsAtrap
Dingo lychnidos Kingsgrave
DadeRoyal 'Benjen Coldwater' daddytorgo
philosophert nudu Greatjon
Zirael Narf GoogleSearch
xoatl 'Daemon Blackfyre' EDAP
SerBrightflame SinStar87 hjkh123
fastrike Soulbourne Slavicist
Mitza8 tirion1987 Tiranasta
Pekay Galrun stale
TheCed ZeroXemnas djtzen
erbkaiser Green 'Solid Snake'

Special Thanks To:


Grell74 for his original Crusader Kings mod, from which we took many things
(spoiler warning)
Culturally Different Cities for our Dornish city graphics
CK2+
Friends and Foes for trait ideas & iconography templates
The Prince and the Thane for some of our ambitions
Alphanos's shortcuts mod
Dungeons and Sieges mod
Lupus Agnum mod
NB+/New Borders mod
Elder Kings mod
Ransom all minimod
fantasynamegenerators.com for various names
Captain Gars and Divine, Paradox User mod Coordinators
La Garde de Nuit for help with the French translation
Westeros.org for all it's information and resources, including many CoA graphics
Paradox Interactive for their great game
George R. R. Martin for his awesome books

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